Updated for Mists of Pandaria beta
The Alchemist mixes herbs, gathered by Herbalism, and reagents in order to generate elixirs, potions, oils, flasks and cauldrons with a variety of effects. A player can create healing, invisibility, elemental resistance and mana potions; oils to coat weapons; and much more.
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Many Alchemical potions and flasks are considered a necessity when raiding and are also useful for a number of other occasions. Due to this, Alchemical products are constantly in demand on the Auction House and in guilds.
Alchemy is useful to all character classes. Melee fighters can use alchemy to create buff and healing potions. Spell casting classes can use alchemy to create mana potions and related buffs. You can create potions for yourself, sell them to others, or give them to your party members and friends. Alchemists are well loved when they hand out potions.
Alchemy also grants the ability to transmute items, such as turning lesser jewels into a rare jewel, another skill in constant demand.
Profession Perk: Mixology – this increases the effect and duration that you get from your own potions. It works out to +80 of your best stat at level 85 for potions similar to Flask of the Winds.
In addition to the profession perk of Mixology, Alchemist’s are able to craft a unique alchemical trinket for themselves.
- Lifebound Alchemist Stone
- Quicksilver Alchemist Stone
- Vibrant Alchemist Stone
- Volatile Alchemist Stone
Selling potions, elixirs and flasks that you create, as well as transmuted Jewelcrafting gems (or using them yourself if you have a Jewelcrafter) can provide you returns on your investment, making the costs of leveling the profession easier to bear.
A good profession to level alongside with Alchemy is Herbalism. Finding your own Herbs allows you to avoid paying a good deal of the sometimes exorbitant prices on herbs at the auction house.
Mists of Pandaria will bring in more potions and transmutes. See here for a beta list.
- Level cap will be 600, train up at 500. The new title is “Zen Master Alchemist.”
- Some of the recipes will award two skill points, the rest just one.
- See below for a possible leveling path in Mists.
| Skill | Item Created | Materials to create one item | |
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Apprentice Alchemist, Requires level 5, range 1-75. Can train up at 50+ |
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| 1-60 | Minor Healing Potion | Peacebloom Silverleaf Crystal Vial |
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Train Journeyman Alchemy, Requires level 10, 76-150, Train up at 125+ |
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| 60-105 | Lesser Healing Potion | Minor Healing Potion Briarthorn |
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| 105-110 | Elixir of Wisdom | Mageroyal Briarthorn Crystal Vial |
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| 110-140 | Healing Potion | Bruiseweed Briarthorn Crystal Vial |
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Train Expert Alchemy, Requires level 20, 151-225, Train up at 200+ |
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| 140-155 | Lesser Mana Potion | Mageroyal Stranglekelp Crystal Vial |
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| 155-185 | Greater Healing Potion | Liferoot Kingsblood Crystal Vial |
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| 175-185 | Mana Potion | Stranglekelp Kingsblood |
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| 185-205 | Elixir of Agility | Stranglekelp Goldthorn Crystal Vial |
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| 185-205 | Elixir of Fortitude | Wild Steelbloom Goldthorn |
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Train Artisan Alchemy, Requires level 35, 226-300, Train up at 275+ |
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| 205-215 | Elixir of Greater Defense | Wild Steelbloom Goldthorn Crystal Vial |
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| 215-235 | Superior Healing Potion | Sungrass Khadgar’s Whisker Crystal Vial |
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| 235-250 | Elixir of Greater Intellect | Blindweed Khadgar’s Whisker Crystal Vial |
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| 250-270 | Elixir of Detect Demon | 2x Gromsblood Crystal Vial |
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| 265-285 | Superior Mana Potion | Sungrass Blindweed Crystal Vial |
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| 285-300 | Major Healing Potion | Golden Sansam Mountain Silversage Crystal Vial |
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Train Master Alchemy, Requires level 50, 301-375, Train up at 350+ |
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| 300-315 | Volatile Healing Potion | Golden Sansam Felweed Crystal Vial |
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| 310-325 | Elixir of Healing Power | Golden Sansam Dreaming Glory Crystal Vial |
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| 325-335 | Elixir of Draenic Wisdom | Terocone Felweed Crystal Vial |
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| 325-335 | Mad Alchemist’s Potion | 2x Ragveil Crystal Vial |
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| 330-340 | Super Healing Potion | Netherbloom Felweed Crystal Vial |
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| 340-350 | Super Mana Potion | Dreaming Glory Felweed Crystal Vial |
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Train Grandmaster Alchemy, Requires level 65, 376-450, Train up at 425+ |
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| 350-360 | Resurgent Healing Potion | Goldclover Crystal Vial |
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| 360-365 | Icy Mana Potion | 2x Talandra’s Rose Crystal Vial |
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| 365-375 | Spellpower Elixir | Goldclover Tiger Lily Crystal Vial |
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| 375-380 | Pygmy Oil | Pygmy Suckerfish | |
| 380-385 | Potion of Nightmares | Goldclover 2x Talandra’s Rose Crystal Vial |
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| 385-395 | Elixir of Mighty Strength | 2x Tiger Lily Crystal Vial |
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| 395-405 | Elixir of Mighty Agility | 2x Goldclover 2x Adder’s Tongue Crystal Vial |
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| 405-410 | Runic Healing Potion | Goldclover 2x Icethorn Crystal Vial |
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| 405-415 | Indestructible Potion | 2x Icethorn Crystal Vial |
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| 410-425 | Runic Mana Potion | 2x Lichbloom Goldclover Crystal Vial |
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| 425-450 | Draught of War | Cinderbloom Crystal Vial |
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Train Illustrious Grand Master Alchemy, Requires level 75, 451-525 |
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| 450-455 | Ghost Elixir | 2x Cinderbloom Crystal Vial |
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| 455-460 | Deathblood Venom | Stormvine Crystal Vial |
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| 460-465 | Volcanic potion | Cinderbloom Azshara’s Veil Crystal Vial |
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| 465-475 | Elixir of the Cobra | Cinderbloom Azshara’s Veil Crystal Vial |
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| 475-480 | Elixir of Deep Earth | Heartblossom Crystal Vial |
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| 480-490 | Elixir of Impossible Accuracy | Cinderbloom Heartblossom Crystal Vial |
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| 490-495 | Golemblood Potion | Volatile Life Heartblossom Crystal Vial |
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| 495-504 | Elixir of the Master | Heartblossom Twilight Jasmine Crystal Vial |
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| 504-509 | Flask of Enhancement | 8x Cinderbloom 8x Azshara’s Veil 8x Whiptail 8x Twilight Jasmine 8x Stormvine –Crystal Vial |
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| You will need to either create a Philosopher’s Stone or an Alchemy Trinket before continuing. | |||
| 509-510 | Transmute Dream Emerald | 3x Stormvine 3x Jasper |
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| 510-515 | Transmute Ember Topaz | 3x Cinderbloom 3x Hessonite |
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| 515-520 | Transmute Ocean Sapphire | 3x Azshara’s Veil 3x Zephyrite |
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| 515-520 | Transmute Demonseye | 3x Twilight Jasmine 3x Nightstone |
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Train Zen Master Alchemy, Requires level 80, 526-600, train up at 500. |
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| 525-550 | Any of the initial Mists recipes, such as Mad Hozen Elixir. These go green at 547, so you will be making a few of them. | 1x Crystal vial 1x Rain Poppy (for Mad Hozen Elixir.) |
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| 550-575 | There are a number of trainer recipes in this range. They go green at 572 and you’ll need to get to 575, so you’ll be making quite a few of them. Electrified Oil only requires fish, but the fish may be hard to find at launch. Four Elixirs and two potions are easy on materials, such as Elixir of Perfection. | Electrified Oil: 1x Spinefish1x Crystal Vial (for Elixir of Perfection) 1x Silkweed 1x Snow Lilly |
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| 575-600 | There are three transmutes at this level, but they all require the rare Spirit of Harmony. Two potions are available, Master Mana Potion and Monstrous Potion. | 1x Crystal vial1x Golden Lotus (For Master Mana Potion)2x Rain Poppy (for Monstrous potion) 1x Fool’s Cap |
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Congratulations on your 600 Alchemy skill!
Level your crafting the easy way. This guide in an in-game guide to leveling all of your professions (and to getting all of those achievements.) Everything you need to do and get and everywhere you need to go, it’s all covered, get yours here.
Alchemical Specializations
Mixology isn’t a specialization, it’s a profession perk, and you get it from day 1.
The specializations are initially obtained by completing a quest that any Alchemy trainer can give you. Once the quest is complete then you have a bonus proficiency in the specialized area, which will result in creating a few extra potions/flasks/etc. You can change specialization later by dropping your specialization in the Professions tab of your spellbook and accepting the quest for a new specialization. You will have to buy/create a few new potions when you do that.
- Flasks buff a stat or resistance for a period of time. Attack power, Resilience, Str, In, Spirit, etc. are all buffed by flasks. Flask effects generally persist through death, making them more useful (and cheaper) in PvP than Elixirs. Example
- Elixirs generally increase a secondary stat for a long time, but the effects do not last through death. Example
- Potions provide a large quick burst of something, such as healing, mana, Int, Str, etc. Generally you can use these only once per fight, though it’s possible to use, say, and Int buffing potion right before the fight starts, then another later on. Example
- Transmutations change a lesser something into a more rare something. Such as Elementium ore into Pyrite ore. Or lesser gems into superior gems. Click here for available Transmutations.
The specializations that you can learn are:
- Elixir Master
- Potion Master
- Transmutation Master
Research and Discovery
Northrend Alchemy Research allows you to discover new recipes, with a three day cooldown.
From WoWwiki: You have a small chance to discover a recipe from a specific list of discoverable recipes every time that you perform a transmutation or that you make a potion, elixir, or flask that was introduced in the Burning Crusade or Wrath of the Lich King. The discovered recipe is learned automatically. Non-factors include physical location, level, and skill level.
Cauldon recipes seem to have the highest chance of being discovered, and the discovered recipe will be in line with the recipes being created. IE: Creating Shadow potions might result in a Shadow cauldron recipe.
No special skill or character level, location, or recipe color (orange, etc.) is required for a discovery. There is a tiny chance that it will happen and that’s about it. Transmuting Titanium or using one of the epic gem transformations seems to have a higher chance of discovering a new transmutation recipe.
Good luck!
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