Alchemy Leveling Guide for Warlords


Updated for Warlords of Draenor

The Alchemist mixes herbs, gathered by Herbalism, and reagents in order to generate elixirs, potions, oils, flasks and cauldrons with a variety of effects. A player can create healing, invisibility, elemental resistance and mana potions; oils to coat weapons, consumables to increase stats, and much more. Scroll down for the new stuff or just click here to skip to it.

Alchemical ContentsAlchemy in Warlords of Draenor

  1. Intro to Alchemy
  2. Warlords of Draenor changes
  3. Going from 600 to 700
  4. Making a Trinket
  5. Leveling Alchemy, 1-600
  6. Alchemical specializations
  7. Research and Discovery

Many Alchemical potions and flasks are considered a necessity when raiding and are also useful for a number of other occasions. Due to this, Alchemical products are constantly in demand on the Auction House and in guilds.

Alchemy is useful to all character classes. Melee fighters can use alchemy to create buffs and healing potions. Spell casting classes can use alchemy to create mana potions and related buffs. You can create potions for yourself, sell them to others, or give them to your party members and friends. Alchemists are well loved when they hand out potions.

Alchemy also grants the ability to transmute items, such as turning lesser jewels into a rare jewel, or Sorcerous Something into Sorcerous SomethingElse, another skill in constant demand.

Profession Perk: Mixology – this increases the effect and duration that you get from your own potions. It works out to +80 of your best stat at level 85 for potions similar to Flask of the Winds.  Profession perks are dead in Warlords of Draenor.

Alchemist’s are able to craft a unique alchemical trinket for themselves.

Selling potions, elixirs and flasks that you create, as well as transmuted Jewelcrafting gems (or using them yourself if you have a Jewelcrafter) can provide you returns on your investment, making the costs of leveling the profession easier to bear.

In warlords you could buy the cheapest of the Sorcerous elements, transmute them into the most expensive, and resell those. For example, if Sorc. Air was selling at 20 gold a pop and Sorc. Fire at 40, then you buy up as many of the former as is worthwhile, transmute, and resell.

A good profession to level alongside with Alchemy is Herbalism. Finding/growing your own Herbs allows you to avoid paying a good deal of the sometimes exorbitant prices on herbs at the auction house. Note that picking old world herbs, with everyone else in the new world, might be quite profitable.


Warlords of Draenor changes

Zygor's Gold GuideFirst off, none of the bits in the charts below this section are obsolete. In fact, if you’re under level 90 and you want to level your Alchemical skills, you’ll pretty much have to follow that list. Once you hit 90 though, and enter Dreanor, you can take your level 1 skill and level it to the max without ever entering the old world, except to buy materials. None of the old recipes will be needed.

  • Under 90? You’ll need all the old stuff and will visit your trainer to learn new recipes.
  • 90+ (and in Draenor?) You will need none of the old stuff, though you’re welcome to buy the old recipes anyway.

By the way: you no longer need to see your trainer to buy access to new skill levels. You’ll need to see him to buy new recipes, just not for the skill bump.

Draenor Training: You will see a Mysterious Flask early on in your Draenor wanderings. It will raise your skill cap to 700 and teach you several recipes. You can also buy it for 100 gold. Might as well just find the thing and save the money. These are the skills you will learn from the scroll:

The scroll (A Treatise on the Alchemy of Draenor)  is awarded at the end of the questline started by using that Mysterious Flask which you found from Draenor mobs or from Karnoth during Shadows Awaken. The subsequent quests will vary depending on whether you’re Horde or Alliance.

Leveling to 600

First off, note that you can level from 1 to 700 entirely with Draenor materials. You do not need to see your trainer for skill bumps, new recipes, or anything else.

Now if you’re 90+ and your skill is less than 600 just hop over to the Auction house, buy an appropriate amount of Crescent Saberfish Flesh (to make Crescent Oil) and level your skill to 600. How much? You will need 3 flesh for each point of skill. If you have 37 points to go you will need 111 pieces. If you have 600 skill points to go you’ll need 1800. Yes, the skill will stay “orange” from 1 to 600, another new feature with Draenor.

If you have the Fishing skill you can catch a ton of Crescent Saberfish (found everywhere,) prep ’em, and make your oil from that.

Once you hit 600 the recipe will go gray and you’ll need a new recipe. You can buy these recipes from your garrison recipe seller for one Secrets of Draenor Alchemy each. You can only make one “secrets” per day, so pick one that’s interesting. You can use any of these recipes to work your way to 600, as well. It just depends on whether you want those potions/flasks, and have the mats, or you’re happy with the oil.

By the way, you can catch the Saberfish from your Garrison pools and pluck the herbs from your herb garden.

In 6.1, several new recipes are acquired through a randomly-spawning vendor in your Level 3 Town Hall: Samantha Scarlet and Nicholas Mitrik. These recipes are not sold by your usual Garrison and Ashran recipe vendors. It may be a number of days before you actually see the vendor in your town hall. Perhaps some generous guild-mate will let you use the vendors in their garrisons.

Agra's alchemy experimentMinions/Followers

You do want to assign a minion with the Alchemy trait to your Garrison Alchemy lab. Why? Better work order production and… Free Potions!!

Every day your follower will cook up potions for your use. You get four doses and they’re soulbound, so no selling them or donating them to your guild, or even your alts.

The stat potions increase your stat by 1,000 for 25 seconds. Just the thing to add to your “one shot” macro.

They’re all free, just a bonus for having the good sense to assign a follower to your Alchemy lab.


Leveling to 700

Once you hit 600 the above recipes go gray. So what to do?

  1. Do your daily Alchemical Catalyst for 10 skill points. 10 days of this and you’re at 700. You will need 20 Frostweed and 10 Blackrock ore each time.  Your Garrison mine and Herb Garden will supply both, or you can go out into the world and gather them, or buy them from the Auction House. If you have an Alchemists Hut in your Garrison you can create these Catalysts through work orders.
  2. Your daily Secrets of Draenor Alchemy will provide one skill point.
  3. Once you have 50 Alchemical Catalyst you can do a Transmute: Savage Blood for ten points. You will also need 7 Crescent Oil for each item created.
  4. Buy the recipe for Draenic Intellect Flask (Or Str, Stam, or Ag) and make a big stack. They will provide one skill point each. It will stay “yellow” until 700.

With 611 skill (600 + one “Secrets” + one Alchemical Catalyst) you need 89 flasks, which works out to

  1. 89 Crystal Vials
  2. 356 each of Starflower and Talador Orchid

Gratz on 700!


Making that Trinket

The Draenic Philosopher’s Stone is a pretty nice little trinket to be using, with its big stat proc and boost to your healing potions. You create the initial stone and the, in four steps, you can boost it to 685 (715 in 6.2) You will need to get the recipes from the the vendors mentioned above to create these trinkets.

The total materials required to do this, from initial stone to 685, are:

  1. 650 Alchemical Catalyst
  2. 60 Savage Blood
  3. 1 True Iron Ore.
  4. 20 Sorcerous Earth
  5. 40 Sorcerous Water
  6. 40 Sorcerous Fire
  7. The trinket to be upgraded.

The end result, in 6.1, is the Stone of Fire.  Rather expensive. All the other crafted item from any profession are similarly expensive.

In 6.2…

  1. Wildswater upgrades the Stone of fire to 700, for 175 Alch. Catylysts, 30 Sorcerous Air, and 30 Felblight (a new crafting material in 6.2.)
  2. Elemental Distillate upgrades the Stone of fire to 715, for 350 Alch. Catylysts, 60 Sorcerous Fire, and 60 Felblight.

Yes, that’s 1,175 Alch. Catalyst total (plus all the other stuff) to get one trinket to 715. Ouch.



Leveling Alchemy, When You Are Under Level 90

If you’re under level 90 and under level 600 skill, then just skip to the appropriate place in the table below. Remember that you no longer need to talk to your trainer about leveling your skills, that will happen automatically.


Item Created

Materials to create one item

Apprentice Alchemist, Requires level 5, range 1-75.

1-60 Minor Healing Potion Peacebloom
Crystal Vial

Train Journeyman Alchemy, Requires level 10, 76-150.

60-105 Lesser Healing Potion Minor Healing Potion
105-110 Elixir of Wisdom Mageroyal
Crystal Vial
110-140 Healing Potion Bruiseweed
Crystal Vial

Train Expert Alchemy, Requires level 20, 151-225.

140-155 Lesser Mana Potion Mageroyal
Crystal Vial
155-185 Greater Healing Potion Liferoot
Crystal Vial
175-185 Mana Potion Stranglekelp
185-205 Elixir of Agility Stranglekelp
Crystal Vial
185-205 Elixir of Fortitude Wild Steelbloom

Train Artisan Alchemy, Requires level 35, 226-300.

205-215 Elixir of Greater Defense Wild Steelbloom
Crystal Vial
215-235 Superior Healing Potion Sungrass
Khadgar’s Whisker
Crystal Vial
235-250 Elixir of Greater Intellect Blindweed
Khadgar’s Whisker
Crystal Vial
250-270 Elixir of Detect Demon 2x Gromsblood
Crystal Vial
265-285 Superior Mana Potion Sungrass
Crystal Vial
285-300 Major Healing Potion Golden Sansam
Mountain Silversage
Crystal Vial

Train Master Alchemy, Requires level 50, 301-375.

300-315 Volatile Healing Potion Golden Sansam
Crystal Vial
310-325 Elixir of Healing Power Golden Sansam
Dreaming Glory
Crystal Vial
325-335 Elixir of Draenic Wisdom Terocone
Crystal Vial
325-335 Mad Alchemist’s Potion 2x Ragveil
Crystal Vial
330-340 Super Healing Potion Netherbloom
Crystal Vial
340-350 Super Mana Potion Dreaming Glory
Crystal Vial

Train Grandmaster Alchemy, Requires level 65.

350-360 Resurgent Healing Potion Goldclover
Crystal Vial
360-365 Icy Mana Potion 2x Talandra’s Rose
Crystal Vial
365-375 Spellpower Elixir Goldclover
Tiger Lily
Crystal Vial
375-380 Pygmy Oil Pygmy Suckerfish
380-385 Potion of Nightmares Goldclover
2x Talandra’s Rose
Crystal Vial
385-395 Elixir of Mighty Strength 2x Tiger Lily
Crystal Vial
395-405 Elixir of Mighty Agility 2x Goldclover
2x Adder’s Tongue
Crystal Vial
405-410 Runic Healing Potion Goldclover
2x Icethorn
Crystal Vial
405-415 Indestructible Potion 2x Icethorn
Crystal Vial
410-425 Runic Mana Potion 2x Lichbloom
Crystal Vial
425-450 Draught of War Cinderbloom
Crystal Vial

Train Illustrious Grand Master Alchemy, Requires level 75.

450-455 Ghost Elixir 2x Cinderbloom
Crystal Vial
455-460 Deathblood Venom Stormvine
Crystal Vial
460-465 Volcanic potion Cinderbloom
Azshara’s Veil
Crystal Vial
465-475 Elixir of the Cobra Cinderbloom
Azshara’s Veil
Crystal Vial
475-480 Elixir of Deep Earth Heartblossom
Crystal Vial
480-490 Elixir of Impossible Accuracy Cinderbloom
Crystal Vial
490-495 Golemblood Potion Volatile Life
Crystal Vial
495-504 Elixir of the Master Heartblossom
Twilight Jasmine
Crystal Vial
504-509 Flask of Enhancement 8x Cinderbloom
8x Azshara’s Veil
8x Whiptail
Twilight Jasmine
8x Stormvine –Crystal Vial
You will need to either create a Philosopher’s Stone or an Alchemy Trinket before continuing.
509-510 Transmute Dream Emerald 3x Stormvine
3x Jasper
510-515 Transmute Ember Topaz 3x Cinderbloom
3x Hessonite
515-520 Transmute Ocean Sapphire 3x Azshara’s Veil
3x Zephyrite
515-520 Transmute Demonseye 3x Twilight Jasmine
3x Nightstone

Train Zen Master Alchemy, Requires level 80, 526-600.

525-550 Any of the initial Mists recipes, such as Mad Hozen Elixir. These go green at 547, so you will be making a few of them. 1x Crystal vial
1x Rain Poppy (for Mad Hozen Elixir.)
550-575 There are a number of trainer recipes in this range. They go green at 572 and you’ll need to get to 575, so you’ll be making quite a few of them. Electrified Oil only requires fish, but the fish may be hard to find at launch. Four Elixirs and two potions are easy on materials, such as Elixir of Perfection. Electrified Oil: 1x Spinefish1x Crystal Vial (for Elixir of Perfection)
1x Silkweed
1x Snow Lilly
575-600 There are three transmutes at this level, but they all require the rare Spirit of Harmony. Two potions are available, Master Mana Potion and Monstrous Potion. 1x Crystal vial1x Golden Lotus (For Master Mana Potion)2x Rain Poppy (for Monstrous potion)
1x Fool’s Cap

Congratulations on your Maxed Alchemy skill!

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Alchemical Specializations

Mixology isn’t a specialization, it’s a profession perk, and you get it from day 1.

The specializations are initially obtained by completing a quest that any Alchemy trainer can give you. Once the quest is complete then you have a bonus proficiency in the specialized area, which will result in creating a few extra potions/flasks/etc.  You can change specialization later by dropping your specialization in the Professions tab of your spellbook and accepting the quest for a new specialization. You will have to buy/create a few new potions when you do that.

  • Flasks buff a stat or resistance for a period of time. Attack power, Resilience, Str, In, Spirit, etc. are all buffed by flasks. Flask effects generally persist through death, making them more useful (and cheaper) in PvP than Elixirs. Example
  • Elixirs generally increase a secondary stat for a long time, but the effects do not last through death. Example
  • Potions provide a large quick burst of something, such as healing, mana, Int, Str, etc. Generally you can use these only once per fight, though it’s possible to use, say, and Int buffing potion right before the fight starts, then another later on. Example
  • Transmutations change a lesser something into a more rare something. Such as Elementium ore into Pyrite ore, or lesser gems into superior gems, or Sorcerous this into Sorcerous thatClick here for available Transmutations.

The specializations that you can learn are:

  • Elixir Master
  • Potion Master
  • Transmutation Master

Research and Discovery

Warlords alchemy research consists of obtaining the scroll that teaches you Draenor Alchemy, and then the scrolls from the appropriate trader (as mentioned above.) There is no daily discovery as there was previously.

Northrend Alchemy Research allows you to discover new recipes, with a three day cooldown.

From WoWwiki: You have a small chance to discover a recipe from a specific list of discoverable recipes every time that you perform a transmutation or that you make a potion, elixir, or flask that was introduced in the Burning Crusade or Wrath of the Lich King. The discovered recipe is learned automatically. Non-factors include physical location, level, and skill level.

Cauldon recipes seem to have the highest chance of being discovered, and the discovered recipe will be in line with the recipes being created. IE: Creating Shadow potions might result in a Shadow cauldron recipe.

No special skill or character level, location, or recipe color (orange, etc.) is required for a discovery. There is a tiny chance that it will happen and that’s about it. Transmuting Titanium or using one of the epic gem transformations seems to have a higher chance of discovering a new transmutation recipe.

Good luck!

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