Assassination Rogue PVP Guide for Warlords


Assassination Rogue PVP Guide

Updated for 6.2.2

SubtletyUndead Assassination Rogue in Field Marshall's Armor has traditionally been the Rogue PvP spec of choice, mostly due to stuns, burst,  Shadow Dance, and similar abilities. Assassination offers a good deal of flexibility and solid damage.  You don’t open as hard as Sub, but you do better continuous damage. With some nice buffs in 6.1 you’re now hitting quite hard and are arguably the favorite PvP  spec for Rogues.

In Warlords of Draenor (WoD) your combo points stay with you, not on your target, making Redirect irrelevant (and it’s been removed.)

Venomous Wounds no longer works with Garrote, and your Dismantle and Shadow Blades abilities are gone. Other than that you’re in fine shape.

For more detail see our post on the Rogue changes in Warlords.

Assassination PvP Contents:

Other Rogue Pages:


Assassination Rogue PvP Talents

These picks give you mobility and defense. Descriptions are below the image and our picks are checked. Best talent

Talents are easily switched, almost anytime and anywhere, so if you’re in a situation where one is better than another then go ahead and switch. All you need is a Tome of the Clear Mind for each switch.

Assassination Rogue PvP Talents for Warlords of Draenor


Tier 1 (Level 15)

  1. Nightstalker – faster stealth and more damage coming out of stealth, for a harder hitting Ambush. Good for leveling or for generally faster movement while in Stealth. It loses a lot of flexibility compared to Subterfuge, but the extra speed is nice.
  2. Best talent Subterfuge – Stealth doesn’t break immediately upon attacking, giving you more flexibility with your opening attacks. So you can, for example, Garrote and Cheap Shot the same target before leaving stealth. Or Cheap Shot two targets. Matches up very well with Cloak and Dagger. Your Assassin’s Resolve ability gives you an extra 20 energy, making this ability easier to use.
  3. Shadow Focus – Abilities cost much less Energy while you are stealthed. Open with a cheap ability and then move into your rotation. Gives you that cheaper opener at the expense of flexibility.

Tier 2 (Level 30)

Not very useful for DPS, but there is some situational benefit which can be very nice.

  1. Deadly Throw – Reduces your opponent’s movement speed. Build Combo Points with Shuriken Toss and finish with Deadly throw. Really only useful for times when you just can’t close on an opponent.
  2. Best talent  Nerve Strike – Opponents do less damage when coming out of Cheap Shot or Kidney Shot, making your attacks after stunning them that much more effective.
  3. Combat Readiness – Take less damage as fight gets longer. Esp. nice for one on one fights, such as duels or where more than one melee type is attacking and you’re not being instantly killed. Better for long fights than short ones.

Tier 3 (Level 45)

  1. Cheat Death – Avoid fatal attacks. Nice if you will be otherwise taking the occasional Rogue Squishing damage. 90 second cooldown makes Elusiveness much more generally useful for PvP. Passive effect.
  2. Leeching Poison – your strikes heal you for a small amount. Better for leveling than PvP, where it’s really not useful. Passive effect.
  3. Best talent Elusiveness – Your Feint now reduces all damage, not just A of E. Low energy cost, can have it up often.The glyph extends the time by an important two seconds. Spam this in fights where you’re taking damage. It IS a DPS loss (using energy for this instead of damage,) but is much more useful than the other two.

Tier 4 (Level 60)

If you need speed for something like flag carrying, World PvP, Hunting, etc., then Burst of Speed is your pick. Otherwise Shadowstep has some nice utility, esp. in Arena.

  1. Cloak and Dagger, a Shadowstep type ability. Your Cheap Shot, Garrote, and Ambush now have a 40 yard range and you are correctly placed behind the target. No Cooldown. This is a great pick if you don’t need the flexibility of Shadowstep. It allows to to Garrote two targets that aren’t close to each other, if you are using the Subterfuge talent. You can use it to attack people on ledges. Shadowstep is more versatile, but has a longer cooldown.
  2. Best talent Shadowstep – Teleport to enemy or friendly targets without necessarily attacking, for example: S’tep to Sap. More versatile than C&D, but a bit less range and has a cooldown. You can also use it to attack people on ledges or ‘step to your healer/partner when necessary. Zero energy cost and flexibility give it the edge here.
  3. Burst of Speed – Break free from CC, run faster if not CCed. Does not break roots. Great for carrying flags or general mobility. Yes, you can sprint across the entire battle field without straining your energy. Also, you can get out of LOS more quickly, to get restealthed, and then get back into the fight. It allows Assassination Rogues to do what they want the most: stick on their target. Also useable in Stealth. It IS a damage loss since that energy could be used for offense.

Tier 5 (Level 75)

  1. Prey on the Weak allows your enemies to briefly take more damage, after you’ve stunned/blinded them,  from your attacks and from all other sources. Especially nice if your team can coordinate on one target.
  2. Best talent Internal Bleeding replaces Paralytic Poison (now dead.) Your Kidney Shot causes your opponent to bleed over 6 seconds. Added damage is always a good thing, especially when more or less solo.
  3. Dirty Tricks – Gouge and Blind cost no energy and don’t break from your bleeds or poisons. They still break from the other guys’ damage. Free Gouges and Blinds are nice, but the talent is somewhat Redundant with Glyph of Blind (which wipes all DOTS) so don’t take both.

Tier 6 (Level 90)

  1. Shuriken Toss – Ranged attack, adds 1 combo point, uses your lethal poison and has an auto-attack. Mostly this will have very little use in PvP, except in very specific situations.
  2. Best talent Marked for Death – puts an immediate 5 CPs on a target. Pretty handy, at times, such as getting your Slice and Dice (which is passive for you by level 98) or Rupture up before you start the fight or generating an immediate 5pt stun/finisher, such as Kidney Shot, during the fight. Nice for target swaps. Harder to use than Anticipation, but those immediate “on demand” 5 points can be very useful.
  3. Anticipation – Stores excess CPs on target and applies them after a finishing strike. Nice if you have a tendency to have too many Combo Points. Passive ability is one less button on your bar. You can also save up extra points and then use two finishers, such as two envenoms.

The Level 100 Talents:

  1. Best talent Venom Rush: Increases max energy and increases energy regeneration for each enemy poisoned, up to three. This can be an nice energy boost in many or most fights.
  2. Shadow Reflection summons a shadow that “memorizes” what you do for the next 8 seconds, then replays those strikes on the target. This could be rather cool and can improve/extend your burst. This models as the best talent from a damage viewpoint and works well with Vendetta, but players don’t stick to one place the same way that PvE opponents do and this will need 16 seconds for best effect (and Vendetta needs 20.) Excellent pick if you can stick to him for those 16+ seconds.
  3. Death From Above empowers your weapons with Shadow Energy. This is a finishing strike (damage is based on your combo points used) which lets you attack all nearby enemies and then leap up and crash down on the main target for Envenom + 50% damage. High energy cost. One nice perk of this talent is that it’ll close gaps of up to 15 yards. It also avoids CC while active.


Assassination PvP Glyphs

As you level your Rogue you will automatically learn certain glyphs, just as you do talents and abilities. The rest of the glyphs will still be available on the Auction House.

Here are the glyphs that your Rogue will be automatically learning:

  1. Level 25: Deadly Momentum and Stealth,
  2. Level 50: Recuperate
  3. level 75: Ambush and Cheap Shot
  4. Note that no minor glyphs will be automatically learned.

Exclusive glyphs are groups of glyphs that do not function together. For example, the glyphs of energy, evasion, and elusiveness. You can only use one of these at a time, though you can swap them as necessary.

Glyphs are easily swapped to suit the situation, just make sure you have a stack of Tome of the Clear Mind handy so that you can do just that.

Major Glyphs for Assassination PvP

Pretty much in order of usefulness. The first two are for all situations, the third can be swapped about as your needs demand.

  1. Glyph of Energy for +20 energy
  2. Glyph of Disappearance – This gives your Vanish a 1 min cooldown, down from 2 min, but it no longer automatically stealths you. You will generally be able to vanish to stealth, however.
  3. Garrote – an extra second of blessed silence from your target.
  4. Blind – removes all Damage over Time effects from your target when you apply Blind, including your Deadly Poison. Make Blind a lot more reliable.
  5. Feint – Increases the duration by 2 seconds, giving you that much more defense. Esp. with the Elusiveness talent.
  6. Glyph of Cloak of Shadows makes Cloak of Shadows useful against physical damage as well as spells. Very nice defensive cooldown.
  7. Glyph of Smoke Bomb extends you SB duration by 2 seconds, which can be pretty important.
  8. Recuperate – a significant improvement to your Recuperate ability. Take this if you don’t take the Blind glyph
  9. Glyph of Elusiveness – for more evasions. (Does this make you more like a politician?)
  10. Glyph of Energy Flows – Each evasion dodge gives you +10 energy.
  11. Glyph of Cheap Shot – Increases CS duration by .5 second for that much more control, works well with your Prey on the Weak and Nerve Strike talents. With the short duration change one can argue that this glyphs isn’t worth the effort.
  12. Glyph of Recovery – While your Recuperate is running you receive 20% more healing from your healers, potions, whatever. A nice match with Glyph of Feint if you’re being constantly pressured.


Minor Glyphs

  • Safe fall – Safer falling.
  • Blurred speed – because running on water has some use. Does not work with the Burst of Speed talent.
  • Poisons – faster poison swaps or re-applications.


Assassination Stat Priorities for PvP

Your Priorities: Agility > Mastery > Haste > Crit > Versatility = Multistrike

Warlords note: Your Hit, Expertise, Resilience, and Reforging are all gone. You still have the Dual Wield penalty, but there’s nothing you can do about that. Agility no longer adds any crit, but you get an extra 10% through your Critical Strikes ability. This gives you a base 15% chance to crit.

Agility increases the damage of everything you do, and is easily your best stat. If you have a choice between agility and any other stat go with the Agility.

Mastery increases the damage of your poisons and directly adds to your Envenom damage, making it the best secondary stat. Your Master Poisoner ability, at level 90, gives you an additional 5% Mastery from all sources.

Haste speeds up everything you do, the speed of your poisons, and your energy regen. It’s not quite as good the the direct damage increase of Mastery, though.

Crit – Your Seal Fate awards an extra combo point when you crit. Crits do 150% damage in PvP as opposed to 200% in PvE.

Versatility adds to your damage, healing, and damage reduction (at half value.) It doesn’t add nearly the damage of the others, but it does have that defensive value.

Multistrike has a chance to add one additional strike (two chances in PvE,) at 30% effect, on any of your melee attacks. It does not proc off of Poison damage or DOTs, and that’s where a lot of your damage comes from, making it less valuable for you than for other specs and classes. As with Crit it is less effective in PvP then PvE, by about 50%.

Resilience and PvP Power are  dead on warlords gear, but are still available on level 90 and lower gear. 

Reforging is dead and gone in WoD. In order to stack stats you will have to use gems, enchants, and careful gear choices.



Assassination Rogue Abilities

These are the unique abilities that you will have while practicing Assassination. Note that this spec demands daggers, so if you’re a sword user then go Combat.

Keep your weapons poisoned at all times or you will gimp your damage.

  1. Assassin’s Resolve – more energy and damage while using daggers.
  2. Improved Poisons – increases chance to apply lethal poisons.
  3. Mutilate – Your basic strike, awards 2 combo points. Your Seal Fate will give it 3 CPs on crits. Procs Blindside 30% of the time. High energy cost will drain your energy quickly.
  4. Venomous Wounds – Rupture (not Garrote) does more damage and returns energy.
  5. Cut to the Chase – Eviscerate/Envenom refreshes your Slice and Dice.
  6. Envenom – Replaces Eviscerate and delivers Instant Poison damage. Increases Poison Application chances for a brief time. Your Mastery stat directly increases Envenom damage.
  7. Seal Fate – more combo points from crits.
  8. Dispatch – Hard hitting, replaces Sinister Strike, usable when opponent is at 35% health. Does not have a positioning requirement, unlike Subtlety’s Backstab. Also Blindside procs free Dispatches.
  9. Blindside – Chance for free Dispatches.
  10. Rupture – Finishing strike adds a bleed.
  11. Relentless Strikes – chance to regain energy with your finishing strikes.
  12. Fan of Knives – Throw knives at everything nearby. Applies poisons, adds 1 CP.
  13. Mastery: Potent Poisons – increases all poison damage.
  14. Vendetta – Marks an enemy for death. More damage and they can’t hide.
  15. Master Poisoner (P) – +5% Mastery from all sources.

Perks are acquired randomly as you level from 92 onward. So a level 94 Rogue might have a completely different set of perks than another 94 Rogue of the same spec. By level 98 they’ll both have all the same perks. The order of perks shown here is, therefore, not the order in which they will be acquired.

Poisons are applied from any of your main attacks, as well as auto-attacks. You get additional energy from your Venomous Wounds procs. Basically you very much want to have your weapons poisoned at all times, moe so that other Rogues.


Assassination Rogue PvP Gems:

If you have a gem socket, then gem for Mastery. The best gem is: Immaculate Mastery Taladite: +75 Mastery

Note that gem sockets only appear on gear that’s won from the various boxes earned in Ashran and the BGs. They also sometimes appear on gear from your Gladiator’s Sanctum. They never appear on vendored gear, either PvP or Raid. This means that, with rare exceptions, none of your conquest gear will have sockets.

If you need the gold for gems, enchants, etc see our gold guide to get started with building your stash.

Gemming gear Under ilevel 600

Note that the Warlords stats squish has taken your Agility gems from 160 points to 10. Mastery gems from 320 to 20. Since everything else has been squished by a similar amount the gems values should have about the same overall effect as before.

Gems that used to have Hit now have Crit. Gems that had Expertise now have Haste. Ditto for Enchants.

Matching socket colors: You can use these gems:

Aw frag it: Just put a Delicate Primordial Ruby, or similar Agility gem, in all gem sockets and skip the others.

Gems for Warlords of Draenor
Mists of Pandaria Gems, for gear under ilevel 600.
Meta Capacitive Primal Diamond: +20 Critical Strike, and chance on melee or ranged hit to gain Capacitance
Agile Primal Diamond: 14 Agil & 3% Increased Crit Effect
Red Delicate Primordial Ruby: 10 Agility
Yellow Fractured Sun’s Radiance: 20 Mastery
Blue Lightning Wild Jade: +10 Haste and +10 Crit
Orange Adept Vermilion Onyx: 5 Agility, 10 Mastery
Purple Glinting Imperial Amethyst: 5 Ag, 10 Crit
Green Sensei’s Wild Jade: +10 Crit and +10 Mastery
Lightning Wild Jade: +10 Haste and +10 Crit
Cogwheel Smooth Tinker’s Gear: 38 Crit – requires an engie helm, such as this.
Precise Tinker’s Gear: 38 Haste
Fractured Tinker’s Gear: 38 Mastery


Enchants for Assassination Rogue PvP:

In Warlords you can enchant your rings, cloak, neck piece, and weapons. Enchant for Mastery in all cases, though you might want to consider the bleed enchant for at least one weapon.

There are no other high level enchants, though all the lower level enchants are still available for gear under item level 600.

For you twinks: All the enchants can be added to level 1 gear, such as your heirlooms, including the Draenor enchants.

Short on gold? Most of the enchants below have similar enchants available, of lesser value, for less cash. We’ve linked to a couple of these. Check with the rep vendor or the Auction House for others. If you want to buy the best enchants, fund all of your alts, donate to the guild, etc., but don’t have the cash, then see what the Tycoon Addon can do about about improving your situation.

Assassination Enchantments
mian and off hands


Shoulders Mists

Cloak Warlords

  • Enchant Cloak – Gift of Mastery: +50 Mastery
  • As with the rings, there are similar “breath of…” enchants which add +30 to the stat and will likely be much cheaper.


Chest Mists

Bracers Mists

Gloves Mists

Belt Mists

Leggings Mists

Boots Mists

Rings Warlords

Neck Warlords

  • Enchant Neck – Gift of Mastery: +50 Mastery
  • As with the rings, there are similar “breath of…” enchants which add +30 to the stat and will likely be much cheaper.


Note: Procs from separate weapons do stack with each other. Back to back procs from the same weapon do not stack, but they do refresh the duration of the effect.

Assassination Consumables and Gear for PvP

All of your potions, flasks, and other chemicals and buffs are fine in World PvP and most are fine in regular Battlegrounds. There are restrictions in what you can use in the Rated BGs and Arenas.

Assuming that you’re not in rated PvP then the consumables will add a bonus to your stats.





  • Hyper Augment Rune: +50 Agility for one hour. Occasionally drops from WoD bosses (in Raid Finder mode) and is also rarely found as mission rewards from your Garrison. Stacks with flasks and other buffs.
  • Oralius’ Whispering Crystal: +100 to Int and Stam. It does stack with the runes and does not stack with your flasks. This is a reward from one of your Garrison’s Inn quests: Oralius’ Adventure.
  • Crystal of Insanity: +57 to all stats. Stacks with Runes, but not flasks. Drops (10% chance) from Sulik’shor, in the Valley of the Four Winds, in Pandaria.


  • Runescroll of Fortitude III: 8% increased Stamina to your entire group.
  • Tents: (not usable in raids or arenas) These account bound items are available through your leatherworking hut, from the follower that you assigned to that hut. All the tents do the same thing, which is to add 10% to all stats for an hour. Very nice if you’re doing anything outside of the raid.

Gear: See our Rogue PvP Gear page for info on gearing up.


Assassination Rogue Race Choice

In Warlords of Draenor all racial abilities that had to do with Hit or Expertise are gone. Most of them have been replaced with other abilities (but not for Orcs.) This gives all races some ability that adds to their damage.


  • Can be either Horde or Alliance
  • Take less falling damage, which has occasional use.
  • Better buffs from food buffs.
  • Can stun melee opponents for four seconds. This is effectively a Gouge.


  • Goblin
    • +1% Increased Haste is a small DPS increase in all situations.
    • Rocket jump is much like the Mage’s “Blink,” and has definite escape use in PvP and certain PvE situations. It breaks stealth, so it’s not a cheap “Shadowstep.”
    • Improved alchemy will help you get into those nice potions that much sooner.
  • Orcs
    • Blood Fury is a very good pvp ability since it’s a cooldown.
    • Resistance to stuns has definite PvP use.
  • Trolls
    • A decent DPS cooldown, Berserking, provides 15% Haste every 3 minutes
    • Trolls also have reduced snare/root duration which is useful.
    • “Beast slaying” gives the leveling Rogue additional XP for killing beasts.
  • Blood Elf
    • Arcane Torrent generates some energy every 2 mins. and does an AoE silence (also interrupts non-player targets.) This gives it both PvP and PvE use.
    • +1% Crit rating
  • Forsaken
    • Will of the Forsaken is a useful escape.
    • Touch of the Grave drains life and heals for the same amount.
    • Indefinite Underwater Breathing might have some PvP use.


  • Worgen –
    • +1% add to crit rating
    • The run speed special is nice.
  • Gnome –
    • +5% Energy
    • +1% Haste
    • Escape artist is a nice ability
    • The small size is useful in that it makes it a bit harder for some to target you.
  • Night Elf
    • A bit more Agility and a bit harder to hit both have some value.
    • Shadowmeld has some situational use, especially since it’s usable in combat. it can also break spells coming your way if your timing is just right (you meld at just the right moment.)
    • Increased speed while stealthed has its uses.
    • +2% Run speed
    • +1% Haste by night and +1% Crit by Day.
  • Human
    • “The Human Spirit” adds to your Versatility.
    • “Every man for himself” has definite PvP use in that it lets you equip two DPS trinkets by giving you an “escape trinket” for free.
  • Dwarf
    • Stoneform washes away various effects and reduces damage a bit.
    • 2% increased crit damage.



How To: Assassination in Warlords

AKA: Assassination PvP Rotations, tips, and suggestions.

The Assassination spec brings some pros and cons to the PvP game, as compared to Subtlety and Combat, so here’s a quick overview of the strengths and Weaknesses:


  • Far better use of poisons. They do a lot of damage and will account for a lot of your continuous damage, pressure, energy return, and so on. You’ll know when your poisons fall off, your damage will suddenly suck.
  • Vendetta is a terrific ability when training (sticking to) your target.
    • Note that, with your perk, when you fire off Vendetta your next attack is a Crit.
  • Much better general damage, when not bursting, than Sub. and about as good as Combat
  • Envenom buff is a really nice boost to your poison damage, in addition to its base damage. It also refreshes your Slice & Dice. You can see that it’s pretty valuable, even though it doesn’t necessarily hit so hard. Note that your Mastery rating directly improves your Envenom damage.
  • Both Assass. & Sub. favor Mastery, so a gear reforging is not necessary if you’re switching back and forth.
  • Better at spreading damage around through good poison use.


  • Weaker burst (no Find Weakness, for example,) though Vendetta is pretty sweet.
  • Nothing akin to Shadow Dance.
  • Have to stick to the target for maximum effect (Vendetta.)


Stuns and CC: Sap, Blind, Gouge, Cheap Shot, Kidney Shot, Crippling Poison, Distract, Kick, sometimes Smoke Bomb.

Stealth and Defenses: Smoke Bomb, Evasion, Feint, Cloak of Shadows, Vanish, Shroud of Concealment

DoTs/Bleeds: Garrote, Rupture, Internal Bleeding talent, Deadly Poison

Area Damage: Fan of Knives, Crimson Tempest.

Healing: Recuperate, leeching Poison, Shiv Leaching poison.

Party Favors: Swiftblade’s Cunning (+5% Haste and Multistrike to entire party.)


Doing Damage

  1. You always want Slice and Dice running. Remember that your Envenoms refresh it. It’s extra white damage and extra poison procs, a nice two for one. One of your perks will make it passive, which will free up combo points for other things.
  2. You always want to have Rupture up, for the energy return in addition to the damage.
  3. Mutilate is your main Combo Point builder, but see Dispatch.
  4. Use Dispatch whenever it procs and when the enemy is 35% health or lower.
  5. Envenom refreshes your Slice and dice (if youi don’t yet have the perk,) hits hard, and adds a buff that gives you a much better chance to apply your poisons. If possible try the get your main strikes in during that buff, which may mean pooling some energy before you Envenom.
  6. Poisons must always be active. You take a huge damage loss without them.
  7. Vendetta and Shadow Reflection (talent) play well together. You can put them into a macro, with SR first, and start blasting away.
  8. If your team is coordinating buffs, such as Bloodlust/Heroism, then try to use your Vendetta during that buff.
  9. As much as you can you are going to sit on your target, to get all those additional poison procs.


Remember that once you have the perk you can take Slice & Dice out of the rotation.

You only need one combo point to get Slice and Dice started, since your next Envenom will refresh it to it’s full duration. You shouldn’t need to refresh it again until the fight is over. Pool energy before you Envenom, if possible, so that you can get your main strikes in during the Envenom buff.

  • Cheap Shot or Garrote > Mutilate to 5CP > Rupture > Mutilate to 5CP > Kidney Shot > M4D > Envenom
  • Vanish > Garrote/Cheap Shot


Assassination PVP Video

A nice intro to Assassination basics in the first half and PvP in the second half.


Assassination Macros

Coming soon.


Professions for Assassination

In Warlords all of the profession enchants/bonuses have been removed. No more sockets from Blacksmithing or Synapse Springs from Engineering.

Engineering still has a number of useful toys which can be used in World PvP and the BGs, not to mention the mounts. Leatherworking will let you make some nice starting raid gear that you can wear at level 91. Blacksmithing is for the weapons.

Gathering is just for the gold or to supply other professions.

Tailoring Cloth armor, flying carpet, murlock chew toy and allows you to make nets (Embersilk Net) and battle standards (such as: Fearsome Battle Standard)
Leatherworking will let you make entry level armor for raids (ilevel 640.) You can also make the items to reroll the stats and also to upgrade the items to 665, at a cost far exceeding that of the original piece. You can also make Drums of Fury for a Heroism type buff (25% Haste for 40 sec.) Through the Leatherworking hut in your Garrison you can make single use tents that will increase all of your stats by 10% for an hour, though not in raids or rated PvP. These tents are account bound, so you can mail them to all of your alts.
Jewelcrafting Useful (ilevel 640) rings and neck items, the bits to reroll their stats and boost them to 715, pretty gems, gemmed mounts, some fun toys.
Enchanting Enchant all those items and you can cast illusionary enchants. These are basically transmogs for your current enchant. Want your current enchant to look like an older one? Then this is for you. To do this you’ll need a level 2 Enchanter’s hut in your garrison and a follower working it.
Inscription Glyphs, some trinkets, staves and caster weapons and the ability to reroll the stats and boost those items to 705, fortune & Darkmoon cards, trinkets (and the bits to boost them to 715,) and more. Your follower will let you create merchant orders. Combine any two and then sell the result to any vendor for 75-250 gold.
Alchemy Chemistry is fun, unfortunately you can’t make acids or bombs. You can make flasks and potions to boost stats and cause other interesting effects. You can also make a very nice DPS trinket: Draenic Philosopher’s Stone, requires Alchemy 500. This item is upgradable to 715 in 6.2.
Engineering will let you create a number of useful items, such as rockets, shields, a stealth device, etc. These cannot be used in rated PvP, but that can be used elsewhere, such as World PvP or in Highmaul Coliseum. Your follower will sell you a Walter (two uses) for a very low price. This gives you bank access and everyone else repairs and awful food.
Blacksmithing Mail and Plate armor (640) and weapons (630) and the items to both reroll stats and boost the items to 715 for the armor and 705 for the weapons. Keys for locks, though not Draenor locks. Your garrison follower can give you two nice buffs:

  • Song of the Anvil – “Your armor and weapons do not lose durability from use for 4 hrs.” Just the thing for an extended tanking/dungeoning session, right?
  • Solace of the Forge might be helpful when leveling through Draenor, as a molten elemental will sometimes come to your aid.
Skinning Just for the gold or to supply Leatherworking.
Herbalism Just for the gold or to supply Inscription and Alchemy.
Mining Just for the gold or to supply Blacksmithing.


Assassination Rogue Leveling Guide

Now you’re all ready to start assassinating the opposition, but you’re not yet 100. Or you’re leveling another alt. Either way, to get to 100 all you have to do first is complete thousands of quests and kill a bazillion mobs of all sorts. Just in case you don’t already have the entire leveling path memorized might we suggest a full blown Rogue leveling guide?

Zygor’s Guide is the solution. What it does is show you where to go and what to do for you entire leveling path, whether you’re starting from level 1 or 79. Quests and tasks are automatically updated as you complete them and not only will you never again wonder where you have to go you will not have to look up any of there “what do I need to do here…” stuff, it’s all in the guide. Zygor’s shows you what to do and where to go every step of the way.

Like to level in the dungeons and battlegrounds, as well as through questing? No problem, Zygor’s guide has gemmed for Int and is smart enough to always point you where you need to go next, regardless of how many levels you gained in the dungeons or by killing players. It’ll even clean up your obsolete quests.

Zygor’s is always quickly updated for all patches and expansions, including Warlords of Draenor, and comes with some nice extras, but you’ll have to check their home page to see those. You can get the full details on Zygor’s Guide, and grab your own copy here, or read our review. You will probably never need to look at your quest log again.

Faster Leveling all the way through Mist of Pandaria


Other Rogue Pages to check out:

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  9 Responses to “Assassination Rogue PVP Guide for Warlords”

  1. Excelente site, que dia vão colocar as macros?

    • Thanks for the compliment. :)

      I do need to get those macros in there, don’t I. It’s on the “to do” list, and I’ll see if I can hit it today.
      Thanks for the “heads up.”

  2. This is a unbelievable site. Alot of work went into this. Much thanks

  3. i was just wondering why you picked puncturing wounds rather than blackjack, imo i preffer the near imunity for 8 sec. and take that as an operotunity to open with rupture and garote rather than wasting your opening and 5 cp on stunning them. just my opinion though, i just started an assassination rogue for pvp and havnt even reached max lvl yet so i could very well be wrong or missing something.
    thank you very much for the in depth guide though!

    • Thanks for the nice words. :)

      I took Puncturing Wounds for the damage increase, which applies all the time. Blackjack is great for certain situations, such one on one fights. If that’s what you do then go for it. I do enough group fights (eg: Battlegrounds and, sometimes, dungeons) that I want the “always on” ability.

      • makes sense, thank you for the quick reponse, i was also wondering if you think sub rogues actualy are better at pvp at 85, and also i havnt looked much into the mop abilities much but will we still be able to pvp well withought picking our talents to fit our pvp needs?

        • Currently sub rogues are the best in pvp. After MoP however, that may change. We will have to wait and see. As for the talents, you will of course be much better if you pick your talents to suit your pvp play style. If you are just doing battlegrounds it won’t matter much though. In Arena you should customize your talents for pvp.

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