Blood Spec Death Knight PvP Guide

If you’re not yet level 85 then you won’t be able to use everything on this page. If are interested in getting your character to max level quickly, take a look at this leveling guide.

 

Blood Spec PvP Build, 33/8/0

Blood Talents(33 Points)

  1. Blade Barrier – Rank 3/3 – You take 6% less damage from all sources.
  2. Bladed Armor – Rank 2/3 – Increases your attack power by 4 for every 180 armor value you have.
  3. Scent of Blood – Rank 3/3 – You have a 15% chance after dodging, parrying or taking direct damage to gain the Scent of Blood effect, causing your next 3 melee hits to generate 10 Runic Power.
  4. Scarlet Fever – Rank 2/2 – Causes your Blood Plague to afflict enemies with Scarlet Fever, reducing their physical damage dealt by 10% for 21 sec.
  5. Hand of Doom – Rank 2/2 – Reduces the cooldown of your Strangulate ability by 60 sec.
  6. Bone Shield – Rank 1/1 – Surrounds you with a barrier of whirling bones. The shield begins with 6 charges, and each damaging attack consumes a charge. While at least 1 charge remains, you take 20% less damage from all sources and deal 2% more damage with all attacks, spells and abilities. Lasts 5 min.
  7. Toughness – Rank 3/3 – Increases your armor value from items by 10%.
  8. Abomination’s Might – Rank 2/2 – Increases melee attack power by 20% and ranged attack power by 10% of party and raid members within 100 yards. Also increases your total Strength by 2%.
  9. Sanguine Fortitude – Rank 2/2 – Your Icebound Fortitude reduces damage taken by an additional 30%, and costs no Runic Power to activate.
  10. Blood Parasite – Rank 2/2 – Your melee attacks have a 10% chance to spawn a Bloodworm. The Bloodworm attacks your enemies, gorging itself with blood until it bursts to heal nearby allies. Lasts up to 20 sec.
  11. Improved Blood Presence – Rank 2/2 – Increases your rune regeneration by 20% and reduces the chance that you will be critically hit by melee attacks while in Blood Presence by 6%. In addition, while in Frost Presence or Unholy Presence, you retain 4% damage reduction from Blood Presence.
  12. Will of the Necropolis – Rank 3/3 – When a damaging attack brings you below 30% of your maximum health, the cooldown on your Rune Tap ability is refreshed and your next Rune Tap has no cost, and all damage taken is reduced by 25% for 8 sec. This effect cannot occur more than once every 45 seconds.
  13. Rune Tap – Rank 1/1 – Converts 1 Blood Rune into 10% of your maximum health.
  14. Vampiric Blood – Rank 1/1 – Temporarily grants the Death Knight 15% of maximum health and increases the amount of health received from healing spells and effects by 25% for 10 sec. After the effect expires, the health is lost.
  15. Improved Death Strike – Rank 3/3 – Increases the damage done by your Death Strike by 120%, its critical strike chance by 30%, and its amount healed by 45%.
  16. Dancing Rune Weapon – Rank 1/1 – Summons a second rune weapon that fights on its own for 12 sec, mirroring the Death Knight’s attacks. The rune weapon also assists in defense of its master, granting an additional 20% parry chance while active.

Frost Talents (8 Points)

  1. Runic Power Mastery – Rank 3/3 – Increases your maximum Runic Power by 30.
  2. Icy Reach – Rank 2/2 – Increases the range of your Icy Touch, Chains of Ice and Howling Blast by 10 yards.
  3. Lichborne – Rank 1/1 – Draw upon unholy energy to become undead for 10 sec. While undead, you are immune to Charm, Fear and Sleep effects.
  4. On a Pale Horse – Rank 2/2 – You become as hard to stop as death itself. The duration of movement-slowing effects used against you is reduced by 30%, and your mounted speed is increased by 20%. This does not stack with other movement speed increasing effects.

Unholy Talents(0 Points)

  • None

Glyphs

  1. Prime: Glyph of Death Coil – Increases the damage or healing done by Death Coil by 15%.
  2. Prime: Glyph of Death Strike – Increases your Death Strike’s damage by 2% for every 5 Runic Power you currently have (up to a maximum of 40%). The Runic Power is not consumed by this effect.
  3. Prime: Glyph of Heart Strike – Increases the damage of your Heart Strike ability by 30%.
  1. Major: Glyph of Strangulate – Increases the Silence duration of your Strangulate ability by 2 sec when used on a target who is casting a spell.
  2. Major: Glyph of Bone Shield – Increases your movement speed by 15% while Bone Shield is active. This does not stack with other movement-speed increasing effects.
  3. Major: Glyph of Anti-Magic Shell – Increases the duration of your Anti-Magic Shell by 2 sec.
  1. Minor: Glyph of Horn of Winter – Increases the duration of your Horn of Winter ability by 1 min.
  2. Minor: Glyph of Resilient Grip – When your Death Grip ability fails because its target is immune, its cooldown is reset.
  3. Minor: Glyph of Blood Tap – Your Blood Tap no longer causes damage to you.

Leave a Reply

Your email address will not be published. Required fields are marked *

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>