If you’re not yet level 85 then you won’t be able to use everything on this page. If are interested in getting your character to max level quickly, take a look at this leveling guide.
Blood Spec PvP Build, 33/8/0
Blood Talents(33 Points)
- Blade Barrier – Rank 3/3 – You take 6% less damage from all sources.
- Bladed Armor – Rank 2/3 – Increases your attack power by 4 for every 180 armor value you have.
- Scent of Blood – Rank 3/3 – You have a 15% chance after dodging, parrying or taking direct damage to gain the Scent of Blood effect, causing your next 3 melee hits to generate 10 Runic Power.
- Scarlet Fever – Rank 2/2 – Causes your Blood Plague to afflict enemies with Scarlet Fever, reducing their physical damage dealt by 10% for 21 sec.
- Hand of Doom – Rank 2/2 – Reduces the cooldown of your Strangulate ability by 60 sec.
- Bone Shield – Rank 1/1 – Surrounds you with a barrier of whirling bones. The shield begins with 6 charges, and each damaging attack consumes a charge. While at least 1 charge remains, you take 20% less damage from all sources and deal 2% more damage with all attacks, spells and abilities. Lasts 5 min.
- Toughness – Rank 3/3 – Increases your armor value from items by 10%.
- Abomination’s Might – Rank 2/2 – Increases melee attack power by 20% and ranged attack power by 10% of party and raid members within 100 yards. Also increases your total Strength by 2%.
- Sanguine Fortitude – Rank 2/2 – Your Icebound Fortitude reduces damage taken by an additional 30%, and costs no Runic Power to activate.
- Blood Parasite – Rank 2/2 – Your melee attacks have a 10% chance to spawn a Bloodworm. The Bloodworm attacks your enemies, gorging itself with blood until it bursts to heal nearby allies. Lasts up to 20 sec.
- Improved Blood Presence – Rank 2/2 – Increases your rune regeneration by 20% and reduces the chance that you will be critically hit by melee attacks while in Blood Presence by 6%. In addition, while in Frost Presence or Unholy Presence, you retain 4% damage reduction from Blood Presence.
- Will of the Necropolis – Rank 3/3 – When a damaging attack brings you below 30% of your maximum health, the cooldown on your Rune Tap ability is refreshed and your next Rune Tap has no cost, and all damage taken is reduced by 25% for 8 sec. This effect cannot occur more than once every 45 seconds.
- Rune Tap – Rank 1/1 – Converts 1 Blood Rune into 10% of your maximum health.
- Vampiric Blood – Rank 1/1 – Temporarily grants the Death Knight 15% of maximum health and increases the amount of health received from healing spells and effects by 25% for 10 sec. After the effect expires, the health is lost.
- Improved Death Strike – Rank 3/3 – Increases the damage done by your Death Strike by 120%, its critical strike chance by 30%, and its amount healed by 45%.
- Dancing Rune Weapon – Rank 1/1 – Summons a second rune weapon that fights on its own for 12 sec, mirroring the Death Knight’s attacks. The rune weapon also assists in defense of its master, granting an additional 20% parry chance while active.
Frost Talents (8 Points)
- Runic Power Mastery – Rank 3/3 – Increases your maximum Runic Power by 30.
- Icy Reach – Rank 2/2 – Increases the range of your Icy Touch, Chains of Ice and Howling Blast by 10 yards.
- Lichborne – Rank 1/1 – Draw upon unholy energy to become undead for 10 sec. While undead, you are immune to Charm, Fear and Sleep effects.
- On a Pale Horse – Rank 2/2 – You become as hard to stop as death itself. The duration of movement-slowing effects used against you is reduced by 30%, and your mounted speed is increased by 20%. This does not stack with other movement speed increasing effects.
Unholy Talents(0 Points)
- None
Glyphs
- Prime: Glyph of Death Coil – Increases the damage or healing done by Death Coil by 15%.
- Prime: Glyph of Death Strike – Increases your Death Strike’s damage by 2% for every 5 Runic Power you currently have (up to a maximum of 40%). The Runic Power is not consumed by this effect.
- Prime: Glyph of Heart Strike – Increases the damage of your Heart Strike ability by 30%.
- Major: Glyph of Strangulate – Increases the Silence duration of your Strangulate ability by 2 sec when used on a target who is casting a spell.
- Major: Glyph of Bone Shield – Increases your movement speed by 15% while Bone Shield is active. This does not stack with other movement-speed increasing effects.
- Major: Glyph of Anti-Magic Shell – Increases the duration of your Anti-Magic Shell by 2 sec.
- Minor: Glyph of Horn of Winter – Increases the duration of your Horn of Winter ability by 1 min.
- Minor: Glyph of Resilient Grip – When your Death Grip ability fails because its target is immune, its cooldown is reset.
- Minor: Glyph of Blood Tap – Your Blood Tap no longer causes damage to you.

