Like most people, you’re probably hanging out on the Timeless Isle a lot since the 5.4 patch and it can be very confusing at first with so many rares spawning all over the island and no clue where they are. There is also the new Timeless armor tokens like Timeless Plate Chestpiece that can be found as drops from monsters as well as from chests hidden all over the island. Here are a few of the addons that you may see many people using to keep track of rare spawns and times, as well as a few of my favorites for locating bosses and all the hidden chests.
HandyNotes – This is the main addon to add notes to the map. It’s required for all the other “notes” addons to work.
HandyNotes_TimelessIsleChests – This will show you the locations and types of hidden chests all over the island. For some harder to reach chests it will tell you how to get them.
Rare Spawn Overlay – This is pretty much the same as the one above, but it has the names written out on the map and spawn locations highlighted with colors. It’s like npcscan overlay if you’ve ever used that.
RareAnnouncer – This one is very good for knowing when to go to a rare boss spawn location to kill them. Most of the time the bosses will die so fast that unless you were there when it spawned you will have to chance to get a hit in and get some loot. This addon will put a timer on your screen that will let you know how much time has passed since the last time the boss was killed. Most of the bosses spawn around every 45 mins so this will give you a good idea of when you should start heading to the boss spawn point. _NPCScan – This addon will makes a noise and flash the edges of the screen when a rare is nearby you. It will also let you target the rare and market with a triangle so you can find it easily.
Here’s an interesting video with some info about new character models and when they could be coming to WoW, item squish, and a few other WoW related things. . It seems like the Dwarf will be the first new model…. >_> why dwarf???
In my opinion they should have started with humans or orcs. Also, why are they so slow?
They are only 25% done now… Seriously, with they amount of money they make from subs you’d think they could get one or two guys to just work on the new models. What do you guys think about the character models?
Well here’s the video:
She also gives a few tips for starting out in PvP if you don’t know what to do.
Here’s a quote from the game’s lead designer, Tom Chiton, in a recent interview.
“For Blizzard it makes sense [to go free-to-play] at some point. But a lot of the risk is in making that transition. You hear stories about developers going free-to-play and getting double the number of players, but you don’t always know it works out that way and how long it stays that way. We really don’t know what the rate is before people drop off and lose interest.”
I’m not sure if WoW could possibly be as good anymore if it went F2P. I think it would make me and many others lose quite a bit of interest in the game. Luckily this seems like it won’t be happening soon, so there’s plenty of time for Blizzard to change their mind.
With Mists of Pandaria the talent system, as known in Cataclysm and earlier, has been flushed and replaced by a completely new system. Some of the old talents are dead, others have been rolled into the new talents and abilities. This will mean that your effectiveness will more due to your skills in using your abiltites rather than having the “best” talent build. Well, Ok, it was always that way, but now it’s more so.
The ranged slot is gone. You can still use wands, just not equip them and your main weapon at the same time. On the other hand, it sounds like wands will be buffed.
Feel free to share, pin, or comment and let us know what you think.
There are some changes coming with Mists of Pandaria. The Cataclysm talent system has been completely scrapped in favor of a newer, simpler one. Many of the old talents are dead and gone, as are some of the abilities. Others have changed a bit or become the new talents or abilities.
The Prime Glyphs slots are gone, but some of those glyphs have been rolled into the Major glyphs. Minor Glyphs are now pretty much cosmetic only.
The wand slot is gone, though you can still use wands.
Release is still a month away, so some changes will still be coming. We’ll update appropriately as we find them.
Comments? Thoughts? Questions? Use the comment box at the bottom of the page.
The talent page. This is about what you will see when you check the talents on your Priest. Any Priest spec can pick any one talent from each row. You will have six total talents at level 90. All of the old talents (and some of the old abilities) have been either slain or rolled into these talents or the current abilities.
Priestly Talent Descriptions
Some of these have obvious PvP use or are utility talents.
In Mists you will be able to swap talents exactly the way you do with glyphs. You will need one dose of the appropriate level item and then you can change any one talent. So if you need to change something and have no ready access to your trainer, you can do so. If you’re inclined to do a lot of swapping then keep a full stack of the appropriate materials:
Up to level 80: Vanishing powder
81to 85: Dust of Disappearance
86+ Tome of the Clear Mind.
Void tendrils – roots a group of targets. Maybe better for PvP, but offers some control for A of E times in PvE.
Psyfiend will send mobs fleeing all over the place, but might be fun in PvP.
Angelic Feather – place feathers at up to three locations, people moving through the feathers get a speed buff. You can also cast it right on a target and on yourself. With a litle care this looks like it could be quite useful.
Body and Soul increases the target’s movement speed, briefly, when you cast Power World Shield or Leap of Faith on them.
Phantasm greatly improved your Fade ability and looks like it’d be very nice in PvP.
Healing & Damage
From Darkness Comes Light – Vampiric Touch ticks give a chance for a free, instant, Mind Blast with increased damage and that doesn’t consume your DoTs.
Mindbender replaces your Shadowfiend. It’s attacks restore your mana.
Angelic Bulwark throws up a shield to protect you when you go below 30% health. Again, this looks like more PvP use than PvE.
Twist of Fate – Finish Him! you do more damage as the target gets low in health
Power Infusion increases casting speed and reduces mana costs for 20 seconds. Nice for when that burst is needed.
Divine Insight: Your SW; Pain ticks have a chance to proc free Mind Blasts.
A of E
Halo: A Ring of Power extends outward from your location damaging enemies and healing friends and doing max power at 25 yards. This one just sounds cool and might a pretty nice in a raid or mass fight.
Cascade: Your Holy Bolt bounces from target to target, doing damage to each, preferring longer range targets and never hitting the same one twice.
Divine Star: Your star blasts outward, staight away from you, damaging enemies and healing allies along its path, and does the same on its return.
Priest Abilities by Spec
Previously all Priests shared a pool of abilities and the talents defined the individual specializations (specs.) In Mists of Pandaria each spec will share a pool of common abilities as before, then they will each have their own set of unique talents. You will pick each of these up from your trainer at the appropriate level.
Holy Word: Chastise
Spirit of Redemption
Circle of Healing
Prayer of Healing
Strength of Soul
Mastery: Shadowy Recall
Mastery: Echo of Light
Power Word: Barrier
Train of Thought
Mastery: Shield Discipline
Abilities Common to All Priests
All Priests will receive all of these abilities at the appropriate level. New or greatly changed talents are linked. Some of the old abilities have moved to become specialization abilities.
Some of the old talents have been moved, others have died. Some of the dead talents are dead in name only, their effects having been moved to other talents.
These Talents Have Moved to:
Improved Power Word: Shield
Improved Shadow Word: Pain
Improved Devouring Plague
Improved Mind Blast
Improved Psychic Scream
Spirit of Redemption
Surge of Light
Body and Soul
Tome of Light
Strength of Soul
Train of Thought
Circle of Healing
Pain and Suffering
Power Word: Barrier
Sin and Punishment
Test of Faith
As mentioned above the Prime glyphs are gone. Major glyphs now enhance the functionality of your spells and the minor glyphs offer cosmetic changes. All glyphs are level 25 and you can only have three of each, total, at level 75+.
The Powers That Be (Blizzard) have unleashed the Official Trailer for Mists of Pandaria. I think it’s pretty cool and, by Hellscream’s knuckles, I wish the in-game characters looked that good. Patch 5.3 maybe?
This page covers the various Hunter abilities and Glyphs as they will be in Mists of Pandaria, it does not cover builds. Yet. As this is written it’s still two months to the M of P launch and things might change. For now, check stuff out and think about what you will want for your Hunter, since the Cataclysm system will be scrapped.
Any spec of Hunter can choose any one talent from each row. You will have six talents at level 90. You do not have to spend points in any given talent (or any ability,) you just pick ’em and use ’em. Obviously this means that any flavor of Hunter can have Silencing Shot.
The Hunter Talents in Mists of Pandaria
Details on the new Hunter Talents
Again, you can pick one from any one row, regardless of your spec.
Posthaste – Your Disengage breaks free from movement impairing effects and increases your movement rate.
Narrow Escape – When you Disengage you leave webs, snagging all targets for a few seconds.
Lynx Rush – Your pet charges from target to target, attacking each.
Glaive Toss – Throw glaives to slow target and increase their damage taken.
Powershot – A mighty shot that knocks back opponents.
Barrage – A spray of shots that damages the target and enemies between you and the target.
The Dead Talents
These Old Talents have become…
These talents are gone, though some of the functionality may have been rolled into other abilities or glyphs or talents.Sic em!, Bestial Discipline, Efficiency, Hunter vs. Wild, Improved Kill Command, One with Nature, Pathing, Rapid Killing, Improved Mend Pet, Improved Steady Shot, Suvival Tactics, Point of No Escape, Counterattack, Ferocious Inspiration, Hunting Party, Killing Streak, Longevity, Noxious Stings, Resistance is Futile, Resourcefulness, Sniper Training, T.N.T., Termination, Toxicology.
Beast Mastery – BM Ability exotic beasts
Black Arrow – Survival abilty
Bombardment – MM ability
Careful Aim – MM ability
Careful Aim – MM ability
Chimera Shot – MM ability
Cobra Strikes – BM ability
Concussive Barrage – MM ability
Crouching Tiger, Hidden Chimera – tier 1 talent
Entrapment – Survival ability
Fervor – tier 4 talent
Focus Fire – BM ability
Frenzy – BM ability
Go for the Throat – BM
Improved Serpent Sting – Survival ability
Invigoration – BM ability
Kindred Spirits – BM ability
Lock and Load – Survival ability
Marked for Death – now a glyph
Master Marksman – MM ability
Mirrored Blades – now a glyph
Pathfinding – now a Glyph
Piercing Shots – MM ability
Posthaste – tier 1 talent
Rapid Recuperation – MM ability
Readiness – now a general ability
Serpent Spread – Survival ability
Silencing Shot – tier 2 talent
Spirit Bond – tier 3 talent
The Beast Within – BM ability
Thrill of the Hunt – tier 4 talent
Trap Mastery – Survival ability
Trueshot Aura – general ability
Wyvern Sting – tier 2 talent
The Hunter Abilities
Previously all specs of any class shared a pool of common abilities and the talents made the difference. In Mists of Pandaria there is a smaller pool of abilities, the talents (which can be accessed by any spec,) and then a set of abilities unique to each spec.
All of the abilties are acquired from your trainer as you level. As with talents you will not have to spend any points in any of these abilities.
Abilities common to all Hunters
These are the abilities that all Hunters will eventually receive on their path to level 90. Naturally you’ll pick these up from your trainer as you level. If you want to level as fast as possible, then go here.
Most, not all, of these abilities have been tweaked from their Cataclysm versions. A couple are new, some were talents. Hover over the links for descriptions. Remember that you can still use the Dual Build ability (learned from your trainer.) As with the regular abilities you will learn these from your trainer as you level.
These are all the Hunter Glyphs in Mists of Pandaria. You will notice, right off, that Prime Glyphs are gone. You’re left with Major and Minor, three of each. They’re gained, 1 of each, at levels 25, 50, and 75.
If you hover over each link you will also notice that all glyphs are level 25, which means you can buy them all at that time and swap them as necessary. (And they’re likely to be pricey at launch, go here if you need more gold to buy them.) As before, you will need some stuff from your Inscription Supplies dealer to do that:
The third weapon slot is gone, but you can still equip ranged and melee weapons, just not at the same time. You can have your two swords or you bow/gun, but not both. Make a macro to swap weapons or use the equipment manager if you really want to use melee weapons. Or go fishing.
Note in the “dead abilities” section that some of your melee strikes are gone.
Hunters can fire ranged weapons in melee range, Pandaren hunters have a point blank stun which will be rather nice for getting out of tight spots.
Pet talents are gone, rather they will have abilities appropriate to type and spec.
It’s possible for your ranged attacks to be dodged, so the Expertise stat might become valuable, up to the dodge cap. It’s exact value will probably depend on the exact situation, gear level, PvE Vs. PvP, etc., just as it does in Cataclysm.
Take all your Cataclysm builds and chuck ’em. They’are all dead and useless. Mists of Pandaria is revising everything. All classes will share a pool of abilities, as they always have, but each spec in each class will have a set of unique abilities that define that spec. These abilities will be learned from your trainer, as you level, just like any others.
By the way. Druids will have four specs in Mists of Pandaria. In reality, they always have, now it’s just official.
Note – this page is a work in progress. If you find something wrong, leave a comment.
7/26: Added a video on the Druid ability Symbiosis. This one ability make make Druids the essential class in raids and maybe PvP.
The talent system from Cataclysm is gone, as mentioned above. Many of the old talents (and some glyphs) have been rolled into abilities learned from your trainer. Many others have been ganked outright.
Talents are now available to any spec. You have six tiers of talents, learned at levels 15, 30, 45, 60, 75, and 90. Each tier has three talents and any spec can pick any one talent from each tier.
Weapon usage is unchanged.
Relics are gone.
Glyphs (for all classes) are changed. Prime glyphs are dead. Many individual glyphs have either been slain or have been changed in some way. primes and Majors have, more or less, been merged. Minors are similar to what they were before. You will have six glyphs at level 90, three major, three minor.
Battle Pet Training is a new ability, for all classes, that you get from your trainer. There are a few new abilities, in the table below, and check out what Symbiosis will do.
Druid Talents for Mists of Pandaria
This is the new talent page, many of the old talents have been rolled into abilities that you will get from your trainer.
Hover over the links for more info. Any Druid spec can pick any one talent from any row. You will have six total talents at level 90. Notes that there are no points to be spent in any talent, you will get the whole thing when you make your pick.
Disorienting Roar – Invokes the spirit of Ursol to roar, disorienting all nearby enemies. Any damage caused will remove the effect. Useable in all shapeshift forms.
Ursol’s Vortex – Conjures a vortex of wind at the destination location that reduces the movement speed of all nearby enemies. Useable in all shapeshift forms.
Mighty Bash – Invokes the spirit of Ursoc to stun the target. Useable in all shapeshift forms.
Heart of the Wild – Increases Stamina, Agility, and Intellect by 6% at all times. When activated, dramatically improves the Druid’s ability to perform roles outside of their normal specialization.
Dream of Cenarius – Wrath, Starfire, Starsurge, and melee abilities increase healing done by your next healing spell by 30%. Tranquility is not affected.
Nature’s Vigil – Increases all damage and healing for a short time. While active, all single-target healing spells also damage a nearby enemy target for some of the healing done, and all single-target damage spells and abilities also heal a nearby friendly target for some of the damage done.
Druid Abilities in Mists of Pandaria
This is the list of general abilities for Druids, all specs get all of these. See below for abilities unique to each spec.
There have been a few changes and a couple of new abilities. Some of the abilities have had their level requirements changed and I’m not certain how correct these are. (WoWhead’s databases disagree.) I’ll update when possible.
As mentioned above, you now have the four specs. Dual builds are still available, so you can still pick two. The old Feral tree and been split into Feral (Cat) and Guardian (Bear.) Each spec will now have a set of abilities, not talents, unique to that spec.
Points are not spent in any ability, you will get the whole thing when you get it, and they are all learned from your trainer.
The specs are:
Balance – Super Chicken bolt lobber
Feral – Kitty form
Guardian – Bear form
Restoration – Everyone’s favorite healing tree to hug.
Druid Abilities by Spec
These are in addition to the abilities listed above. Notice that some of these used to be talents. All of these are picked up from your trainer at the appropriate level.
In a nutshell – The druid can both give an ability to another character (for an hour) and borrow one at the same time. Druid an player need to remain reasonably close to each other, 30 yards. The spell you receive isn’t quite as nice as the original, but is still useful. No one loses a spell, but the recipient gains it for an hour.
Keep in mind that the M of P launch is two months away as I write this, so this ability may change. Given how overpowered it might be right now, change might be very likely.
This table lists all of the abilities gained by Druid and Recipient.