How to Create Macros

July 30, 2012 in New Players

So What’s a Macro?

Someone asked this on our Facebook page and I thought that it would be worth expanding on somewhat,

“can someone explain what a “macro” is…and how to put one together. It always seems like some characters are on automatic mode when in pvp or pve….just wondering. I’ve never done one before.”

A macro is just a set of commands that you can bundle together. Instead of hitting three or four or five keys to apply buffs and set up for a fight, just hit one key and it’s all done.

Here’s How it Works

Type /macro into the chat area or hit the ESC key, bring up that menu, and hit the macro button. You’ll see a box like the one below, but without all the pre-made macros.

Hit “New” (at the bottom) and a side window will pop out. Click the ‘?’ icon, enter the name of the macro (I entered ‘kill’) and hit OK. The smaller window will go away and you can enter your macro text into the ‘Enter Macro Commands” area (see example of the text below.) Notice that my Kill macro shows at the lower left.

Once you’re done creating your new macro, hit Save and you’ll see the question mark change into a new icon.

Here’s an example which I grabbed from one of my macros.

This is an example of what you might enter into the macro commands box, just copy and past if appropriate:

#showtooltip Ambush
/cast Premeditation
/cast Pick Pocket
/cast Ambush
/use Ruthless Gladiator’s Badge of Conquest

#showtooltip makes sure that Ambush shows when I hover over the macro icon with the mouse pointer.

The /cast lines are casting various abilities or directives. You can use spells, buffs, abilities, any number of things.

The /use line is for items like trinkets, the example shown is a PvP trinket that adds a bunch of Agility when used, which lasts 20 seconds. This trinket is entered after Ambush because it breaks stealth.

Drag the icon for this macro onto your action bar, where it will look like the regular Ambush macro. When you use that button it will cast premeditation (for a quick two combo points) pick the target’s pockets (ewww… soiled linens…) and then whack him upside the backside. After that it will activate the PVP trinket.

You can also use scripts, like this:

/target NameOfTarget
/script SetRaidTarget(“target”, 8);

What this does is put a skull icon (raid icon) on top of your target (it doesn’t work on players.)

If you’re hunting for particular mobs enter their name where it says NameOfTarget (using just the first few letters of the name will work fine.) The macro will try to target that mob and then put a skull (raid marker) on it. You can also click or tab to a target, hit the macro, and the skull will appear. This is great for dungeons and marking targets. ’8′ determines that the marker is a skull, different numbers will create different icons.

If your group is a bit clueless and having problems attacking the right target, you can try this:

/target NameOfTarget
/script SetRaidTarget(“target”, 8);
/yell Kill the guy with the fraggin’ skull!!!

That will put the skull on the target and then you will shout, “Kill the guy with the fraggin’ skull!!!”

My character with Inscription uses this macro:

/cast Milling
/use Cinderbloom
/use Twilight Jasmine
/use Azshara’s Veil
/use Whiptail
/use Stormvine

So instead of multiples clicking and pointing at herbs you just hit this macro over and over and it mills them right up. It’ll will look for herbs in the order listed and if it doesn’t find any it will move to the next herb. One kink is that if it finds a stack of 1 through 4 herbs it will get confused and stop. All your heb stacks have to be in multiples of five for this to work.

You’ll see macros posted here and there on other sites and we have a few in the various guides on this site. Just copy and paste them, play with them, feel free to tweak a bit, and you’ll eventually find yourself becoming more effective.

Macro Video

This video will run through much the same stuff, add some details, and run through some Hunter specific macros.

Casting Multiple Spells

This next video will lay out how to set up a cast sequence, allowing you to cast multiple spells with one button. This is great if you have a specific rotation, not so useful if you have to cast depending on the situation (arena PvP for example.)

You should be able to get some good stuff out of this one regardless of what you do, for example, if you always a pair of spells or cast a series of buffs.

 

- Cast Sequence Command -

/castsequence …

- Reset Conditions & Examples -

reset=# (/castsequence reset=10 …)
reset=target (/castsequence reset=target …)
reset=combat (/castsequence reset=combat …)
reset=shift/alt/ctrl (/castsequence reset=shift..)

- Target Conditions & Examples -

[@player] — /castsequence [@player] …
[@focus] — /castsequence [@focus] …
[@mouseover] — /castsequence [@mouseover] …
[pet] — /castsequence [pet] …
[harm] — /castsequence [harm] …

- One Cast, Different Situations -

/castsequence [help] Flash Heal, Flash Heal, Greater Heal;
[harm] reset=10 Shadow Word: Pain, Holy Fire, Smite, Smite

- Modifiers & Examples -

[mod:shift] — /castsequence [@player, mod:shift] …
[mod:alt] — /castsequence [@player, mod:alt] …
[mod:ctrl] — /castsequence [@player, mod:ctrl] …
[nomod] — /castsequence [@player, nomod] …

- All Together Now -

/castsequence [help, nomod] [@player, mod:alt] Healing Surge,
Healing Surge, Greater Healing Wave;
[harm] reset=10 Lightning Bolt, Lightning Bolt,
Chain Lightning, Lightning Bolt, Lightning Bolt, Lava Burst

Here’s a transcript of the video

More Macro Stuff

WoWpedia has a list of all of the different macro commands. They also have a macro guide that covers some basics. It’s somewhat out of date, but the concepts and basics are good, it’s just a few details that might be off.

They also have a page that’s an index to all of their macro pages, including pages with class specific macros. Some of these will be out of date (or way out of date,) but you should be able to get some useful stuff.

In-Game widget makes keybindings and macros easy,
click here to get yours.

 

Tip #2: Choose a Class and Race That Will Make This New Experience Fun

March 9, 2012 in New Players

For the Beginner

This is for the brand new player, not the one with multiple 85s.

Worgen RogueVideo game fiends new to WoW, but experienced with other games (including other MMOs,) will find things easier than someone coming to WoW with zero game experience.This post is for those new to the game without a lot of video game experience.

Some classes are just easier for the new player (or anyone) and some are a bit more challenging. It helps to pick a class and race most likely to give you enjoyable and successful gameplay.

Classes

Blood ElfThere are nine classes available for the new player (Death Knights aren’t available, since you have to be level 55 with one character before you can play one.) I’ll break them down into Melee (hand to hand combat,) Bolt lobber (ranged combat with spell or arrow,) and Healer. Some classes do two, some do all three:

  • Druid – Melee, bolt lobber, healer
  • Hunter – bolt lobber with melee pet
  • Mage – bolt lobber only, Frost mages have a bolt lobbing pet.
  • Paladin – Melee or healer.
  • Priest – Bolt lobber or healer
  • Rogue – Melee only
  • Shaman – Melee, bolt lobber, healer
  • Warlock – bolt lobber with melee or bolt lobbing pet
  • Warrior – Melee only

While all the classes are fun, I would advise against Priests and Mages if you are just getting started.

Priests are the most difficult class to level up efficiently when you first start them up, as they just don’t do much damage at the lower levels. Mages are also difficult for the new player because, in spite of their ability to inflict substantial damage, they are fragile and easily killed. Tactics are extremely important with Mages, and good tactics may be difficult to work out when you are just trying to learn how to play the game for the first time. For both of these classes teaming with others can help.

Druid in cat formIf you can team up with an experienced player then any class you pick will have a much easier time of it, but if you will be doing any solo play these are difficult classes to start off with.

For classes with multiple roles, such as the Druid, it’s easiest to stick with one role until you’re comfortable with how the game works. This means that you won’t be casting spells and healing and melee fighting. Druids are the only class in the game that can do pretty much anything, but that flexibility makes them tougher for new players.

Generally, my suggestion is to stick to melee types unless you’re playing with friends who can help you out (which is a pretty good idea for any skill level of player.)

Probably the easiest of classes to play is the Hunter. Even the in-game character creation screen says they excel at leveling and soloing (playing by yourself.) Hunters also have the ability to capture, train, and use a pet to attack their targets. Your pet will keep the opposition at a safe distance while you fill them with arrows or bullets. They aren’t particularly dependent on fancy gear or special abilities.

Warriors are more dependent on good gear and require a bit more skill since you won’t have the pet helping out. They do a lot of damage and have solid defenses and are also a decent choice.

Rogues take a bit more skill and nice gear really helps. They have nice stealth abilities and do plenty of damage. A pretty decent class to start with if you’re willing to learn a few skills.

I don’t recommend any healing class unless you’re with friends. You won’t do enough damage to take down the opposition efficiently, though with some practice you’ll be hard to kill.

Bolt Lobbers tend to be squishy. They can do plenty of damage, but they can’t take it very well and can’t escape it very well. At low levels, anyway. Warlocks, on the other hand, have pets to help them out and some of those pets will keep the opposition away from you, much like a Hunter’s pets.

The Races

For this section I’ll use a Hunter as the example, though the racials are the same regardless of class. All of the Horde and Alliance races can be Hunters, except Gnomes. Why? Ummm, well, er… just because. ;)

Horde or Alliance is really up to you and is determined  by the race you pick. All of the various races have certain special abilities which lend that race some color, but none of them are mighty enough to outshine other racial abilities. Basically, pick whichever race looks and feels right to you, or that your friends will let you play. ;)

Alliance

  • The Night Elf racial ability most useful to Hunters is that they are slightly more difficult to hit. Their Shadowmeld ability allow them to fade into the shadows (while staying still) which has occasional use.
  • Draenei may heal themselves or others over time and they have a slightly better chance to hit their target.
  • The only useful racial trait for the Human Hunter is Every Man For Himself, which removes all movement impairing effects and all effects which cause loss of control of your character, such as stuns, fears, traps, etc. While this is of most use against other players, it does have use at other times. Melee characters might find the Human’s “Expertise” with mace and sword to be of some small use.
  • Worgen don’t have any Hunter specific abilites, but do have generally useful abilities:  periodically move quickly, an increase in their chance for critical hits, reduced duration of the effects from curses and diseases, and increased skill and speed in skinning. The increased chance for critical hits is probably the most beneficial ability for Hunters.
  • Dwarves have Gun Specialization, a racial ability that gives them increased chance to critically hit with guns, good weapons for Hunters. Dwarves can also take on Stoneform, which removes all poison, disease and bleed effects and increases armor by 10% for 8 seconds. This benefit may not come into play that often, though, as Hunters are ranged fighters who tend to stay a careful distance from their targets.

Horde

  • The Orc’s Axe Specialization and Blood Fury are better suited to melee combat than to the Hunter’s ranged combat style. They are somewhat resistant to stun effects and the damage done by their pet is slightly increased.
  • The Tauren have the racial ability War Stomp, which stuns nearby opponents, which may help the Tauren to escape from melee combat. The Tauren also has increased maximum health, which is always nice.
  • Goblins have a 30-yard Rocket Barrage attack that’s probably useless to a Hunter.  They also have a short distance leap forward ability called Rocket Leap, which is a nice escape move.  Their Haste is also increased. (A generally useful Goblin ability is that every 30 minutes they have one minute of access to their Bank, no matter where they are.  This can be quite helpful when you are out in the wilderness with no room for more loot in your bags.)
  • The Undead have many useful abilities, but none that are specifically useful to Hunters. They have racial abilities that can remove fear, sleep, and charm effects. They can consume corpses (yuck!) to regain health and mana. Their underwater breathing is increased, and they have a slight resistance to shadow damage. On top of all that, they look really … dead.
  • As for Blood Elves … well, they look really, really good. Their arcane Torrent ability can restore some mana, rage, or energy, but Hunters use “focus.” It also silences nearby spellcasters for two seconds, which is generally more useful to melee types than Hunters.
  • Trolls have multiple beneficial racial traits as Hunters. They have Bow Specialization which gives them an increased chance to critically hit with bows, the Troll Hunter’s weapon of choice. They also have Beast Slayer which gives them increased damage against beasts, one of the Hunter’s most common targets.  Trolls have Berserking, which increases their attack speed, Regeneration that speeds healing by a tiny amount, and Da Voodoo Shuffle which decreases movement-reducing effects caused by stun, frost traps, etc. (Add in that they get Raptors as their level 20 mount, and what’s not to like? Trolls be flippin’ out mon!)

Summing up

Naturally, you will want to pick the class and race that appeals to you the most. If you really want to play a Druid or other “more difficult” class then go for it. Try to get into a nice guild (“nice” being one that you like) and feel free to ask lots of questions.There really are some pretty helpful people out there, though sometimes it doesn’t seem like that’s really the case.


Also, if you decide that you don’t like your current class/race/look you are allowed to have ten characters on each server and 50 total. Experiment a bit and you get the right combination to take to level 85 (and beyond, when Mist of Pandaria launches.)

Lastly, if you really like your character but want to be on the other side of things (eg: Horde to Alliance) you can also change your race and/or your faction by paying Blizzard a few IRL (In Real Life) dollars. You can even transfer to a new server.

Now get out there and enjoy the game!

Which Server to Pick – PvE, PvP, RP, or …?

February 28, 2012 in New Players

This is part 1 of a series we’ll be running for brand new players and we’ll be covering some pretty basic stuff. Feel free to add to the discussion.

Tip #1: Choose the right kind of server for the most enjoyable experience

Before you even make up a character you should first consider what kind of server you want to play on.

What’s the Server Population?

For the best gaming experience select a server with a high population. On high population servers there are more items available on the AH (Auction House) and you will encounter more people in your travels, which makes the world seem more energized and lively. While the server population doesn’t matter much in certain areas, it does matter if you like company and if you want to eventually try your hand at raiding.

When you make a character you have to choose a server, so look at the population level indicator. Unfortunately, the terms High, Medium, and Low are rather vague, and this does not let you know if the population is well balanced between Horde and Alliance. You should be aware that some servers may have a High population level, but very unbalanced ratios between the Horde and Alliance factions

  • WoW’s server listing is here. It’ll give you basic info on general population levels and which type of server (PvP, PvE, etc.)
  • WoWrealms has a better chart with Horde/Alliance ratios. You can download an addon (you don’t need to) which will allow you to take a census of your server at any given time. Their data is dependent on people actually doing this on some regular basis. So while the numbers may not be perfectly correct, they’re still the best game in town since Blizzard doesn’t give out the real numbers.
    • Notice, for example, that the Alleria server is PvE and has a ratio of 80/20 Alliance to Horde.
    • Amun’thul is much closer to 50/50 and has more people overall.
    • Illidan has a very large population, is almost all Horde, and is a PvP server. I expect that Stormwind and Ironforge are frequently raided on that server.

Note that If you put a lot of time and effort into leveling up your character only to find that you are dissatisfied with your server, you can transfer to another server, or even to the other faction on the same or another server … in exchange for some Real Life dollars to Blizzard. (As of Nov 2010 it costs $25 to transfer to another server, or to change to the opposite faction on the same server or another server.)

PvP, PvE, RP

Servers can be PvP (Player versus Player,)   PvE (Player versus Environment,) with RP (Role Playing) versions of both PvP and PvE. You can make characters on multiple servers, so don’t worry that you have limited your choices when you select one over the other. You can also make characters of both factions on all servers. For reasons I explain below, I recommend a PvE server (RP or not as you prefer,) for first-timers.

PvE ServersDuring your gaming and questing you will encounter monsters (referred to as mobs) that make up the Environment part of the PvE servers. The beasties and NPCs (non-player characters) with names in green or yellow are not a problem when you walk by them, but those with names in red will attack you on sight when you get too close.

Do you want to fight other players? On all servers you play against the Environment and you can also participate in Duels and organized PvP contests in specific arenas and locations. However, on PvP servers you are also fair game to players of the other faction, once you get out of the starting areas. Horde can attack Alliance and Alliance can attack Horde.  PvP servers do lend an added dimension to the gameplay danger that is enjoyable … if you have a high-level character and excel at Player v Player fighting. However, this can be difficult and frustrating for new players.

PvP ServerIt is unfortunate, but on PvP servers, high-level players enjoy visiting low-level areas of the opposite faction and slaughtering the unfortunate lower level players who cannot possibly survive their onslaught (a level 85 player might as well be the God of Death to players just a few levels lower, much less those who are a lot lower level .)  Sometimes they lie in wait for the player (new or otherwise) to return to his corpse and kill him again after he resurrects, often multiple times. This can wreak havoc with leveling and make gameplay somewhat less than enjoyable. Sometimes a character of about the same level attacks. This is much more interesting if you’re quick enough on the draw to respond properly.

On PvP servers there is no way to opt out of PvP fighting. You are only safe from PvP fighting inside instances and in friendly territories, such as the starting areas and capital cities (unless you attack an opposing faction player first, or type /PvP.)  For this reason, if you are brand new to gaming or WoW, and particularly if you have never done PvP gaming before, I highly recommend a PvE server for your first experience.

Role Playing ServerRP (Role Playing) servers allow people the opportunity to really live the game, especially if they come from a table top game, such as Dungeons and Dragons. Some people love to really get into the whole experience and role play their characters to the hilt. Generally you’ll find them congregating in towns or inns, but not everyone stays “in character.”  You do not have to role play even if you are on an RP server, so do not be put off by the designation. However, you are expected to respect the rights of those who wish to role play by avoiding chat or character names that destroy the role-playing ambiance. Naturally there are those who ignore these “rules,” but it RP is your game then this is your server.