The Rogue in Mists of Pandaria

July 18, 2012 in Mists of Pandaria, Rogues

 

Blood Elf Rogue, Tier 13

Changes are a’comin.

Cataclysm somewhat simplified the talent system and added a few new abilities. Mists of Pandaria is taking that a couple of steps further and revising it completely.

 

Contents

 

Dead Talents

The following talents have been removed from the game with Mists of Pandaria. Some of their utility has been rolled into other talents and abilities.

Aggression, Blackjack, Blade Twisiting, Cold Blood, Coup De Grace, Deadened Nerves, Deadly Momentum, Enveloping Shadows, Improved Ambush, Improved Expose Armor, Improved Gouge, Improved Kick, Improved Recuperate, Improved Sinster Strike, Improved Slice And Dice, Improved Sprint, Initiative, Lethality, Lightning Reflexes, Opportunity, Overkill, Precision, Puncturing Wounds, Quickening, Reinforced Leather, Savage Combat, Serrated Blades, Slaughter From The Shadows, Throwing Specialization

 

Rogue Abilites in Mists of Pandaria.

All Rogues will get all of these abilities, eventually. Note that some abilities are unchanged except for the level at which they are learned. New abilities, or those that have changed significantly are linked and should pop up a tooltip when you hover over the link.

Ability Level learned Notes
Detection
1
Parry
1
Was 12, now is level 1
Sinister Strike
1
Symbiosis
1
Druids can give you an ability for 1 hour.
Throw
1
Eviscerate
3
Stealth
5
Ambush
8
Evasion
9
Tooltip changed, no note of ranged attacks now.
Deadly Poison
10
Now is an ability
Sap
10
Recuperate
12
Kick
14
Slice and Dice
14
Was level 22
Pick Pocket
15
Was level 7
Pick Lock
16
Crippling Poison
20
Now is an ability
Gouge
22
Was level 16
Cheap Shot
26
Sprint
26
Was level 16
Distract
28
Mind-numbing Poison
28
Now is an ability
Swiftblade’s Cunning
30
New
Wound Poison
30
Now is an ability
Blind
34
Vanish
34
Was level 24
Expose Armor
36
No longer a finisher. Now applies armor debuff and generates 1 combo point.
Kidney Shot
40
Was level 30
Detect Traps
42
Was level 32
Feint
42
No longer reduces threat.
Rupture
46
Garrote
48
Was level 40
Safe Fall
48
Dismantle
52
Was level 38
Relentless Strikes
54
used to be a talent, finishers restore energy.
Disarm Trap
56
Was level 44
Cloak of Shadows
58
Fleet Footed
62
used to be a talent, faster overall movement.
Master Poisoner
64
used to be a talent, adds 5% to poison damage
Fan of Knives
66
Was level 80, can now award a CP it it hits current CP target.
Shiv
70
Shadow Walk
72
More stealthy for a few seconds
Tricks of the Trade
75
Shroud of Concealment
76
Conceal your entire group
Crimson Tempest
83
Aea effect finishing strike
Redirect
83
Smoke Bomb
85
Shadow Blades
87
Generate more combo points and auto-attacks do Shadow damage for a few seconds.
Mastery

 

Rogue Spec Abilites

These are the abilities for each spec, you’ll pick them up from your trainer as you level. New abilities are linked. Note that certain abilities (eg: Backstab) are now only available to one spec. Dispatch replaces Backstab for Assassination.

Abilities in bold are your “core” abilities.

Assassination Combat Subtlety
10 Assassin’s Resolve - more energy and damage while using daggers. 10 Ambidexterity increasesd off-hand weapon damage. 10 Hemorrhage - adds a bleed, replaces Sinister Strike.
10 Improved Poisons - increases chance to apply lethal poisons. 10 Blade Flurry - strike additional oppnent, regen less energy. 10 Master of Subtlety - more damage when attacking from stealth.
10 Mutilate - Basic strike, awards 2 combo points. 10 Vitality - Increased energy regeneration and attack power. 10 Sinister Calling - increases total agility by 30%.
20 Envenom - Replaces Eviscerate and delivers Instant Poison damage. 20 Revealing Strike – Improves effectiveness of finishing strikes and Sinister Strike. 20 Find Weakness - openers bypass 70% off opponent  armor.
30 Seal Fate - more combo points from crits. 30 Combat Potency - off-hand and Main Gauche strikes have a chance to recover energy. 30 Premeditation - adds 2 combo points to target before attack.
40 Dispatch - Hard hitting, replaces Sinister Strike, usable when opponent is at 35% health. 40 Adrenaline Rush 40 Backstab - requires man hand dagger, must be behind target.
50 Venomous Wounds - Rupture and Garrote do more damage and return energy. 50 Restless Blades - your damaging finishing moves reduce several cooldowns. 50 Honor Among Thieves - Gain combo points from the crits of party members.
60 Cut to the Chase - Eviscerate (and Envenom?) refreshes Slice and Dice. 60 Bandit’s Guile - Your Sinister Strike and Revealing Strike abilities increase your damage dealt 60 Sanguinary Vein - Improves Rupture and all bleeds.
70 Blindside - Performing a successful Mutilate has a chance of leaving you in an advantageous position, enabling a single use of Dispatch with no energy cost 80 Killing Spree - strike many targets 70 Energetic Recovery - Slice and Dice for faster energy recovery.
80 Mastery: Potent Poisons - increases all poison damage. 80 Mastery: Main Gauche - chance for extra attacks 80 Mastery: Executioner - Increases damage done by finishing strikes
80 Vendetta - Marks an enemy for death. More damage and they can’t hide. 80 Shadow Dance - now 8 seconds, allows use of abilities out of stealth.

 

Rogue Talents

As mentioned above the talent system has been completely revised. Now, any spec can pick any of the talents. Yes, that means than Combat Rogues can take Shadowstep. There are six tiers of three talents and you can pick one from each tier. Tiers are gained at levels 15, 30, 45, 60, 75, and 90.

Here’s the Talent view: 

Rogue Talents in the Mists of Pandaria

(Tome of the Clear Mind is used for Glyph swapping at level 86+.)

The talents. Hover over the links for more info.

Level 15
Nightstalker – faster stealth and more damage coming out of stealth. Subterfuge – Stealth doesn’t break immediately. (This allows the use of two openers when attacking. ) Shadow Focus – Abilities no longer cost Energy while you are stealthed.
30
Deadly Throw – Reduces movements speed and can interrupt. Nerve Strike – Opponents does less damage when coming out of Cheap Shot or Kidney Shot. Combat Readiness – Take less damage as fight gets longer.
45
Cheat Death – Avoid fatal attacks. Leeching Poison – your strikes heal you. Elusiveness – Feint reduces all damage, not just A of E.
60
Preparation – Finished cooldowns. Shadowstep – Teleport to target, but no damage increase. Burst of Speed – Break free from CC, run faster in not CCed.
75
Deadly Brew – Apply crippling poison to target along with your other poisons. Paralytic Poison – Your poisons can stun. Dirty Tricks – Gouge and Blind cost no energy and don’t break from your bleeds or poisons.
90
Shuriken Toss – Ranged attack, adds 1 combo point. Versatility – Eliminates Redirect cooldown. Anticipation – Stores excess CPs on target and applies them after a finishing strike.

An overview of the talent system for Rogues

Other Changes in Mists of Pandaria

No More Changes!Poisons

Poisons are now buffs and work like any other buff. You cast them and they’re on you. You do not apply them to your weapons directly and if you switch weapons you do not need to reapply them, they are already there.

You can apply one lethal and one non-lethal poison. No more Instant Poison on both weapons. By the way, Instant Poison is gone (and it’s the only one that’s gone, the others remain.) If you have any Instant in your bags and try to apply it you will find that Wound Poison is applied instead. By the way, you no longer have to buy poisons or stock them in your bags. You learn them as abilities and use them like spells.

Weapons

Your thrown weapons slot is gone (that third slot is gone from all classes, even those who have relics there.) In addition you can no longer equip, or use, ranged weapons. You still have a Throw ability,  which uses no ammo, and you have the Deadly Throw and Shuriken talents.

All weapons of a type have the same speed. All daggers are 1.8 speed, swords/axes/etc. are 2.6. You should be able to put any usable weapon in either hand.

 

How to Get to the Level Cap Fast!

Rogue leveling is easy. All specs work well, but Subtlety is more fun.  Regardless of which build you choose you will find leveling to be relatively easy. Still, there are thousands of quests and a bazillion mobs to kill (not to mention other players, but they don’t count here.) Sorting out which quests are best and which series of quests will get you to 85 the fastest is another game, which is why we highly recommend Zygor’s Guide.

Zygor’s is an in-game guide and it nearly automates the whole leveling process: you just pick your starting point, at any level, and the guide tracks which quest you’re on, tracks the quest objectives, and automatically advances and updates as you complete your tasks and quests. In addition, a waypoint arrow is set automatically, so you never have to wonder where to go. All of the important quest info is included in the guide so you never have to wonder what to do.

Playing with Heirlooms and/or Recruit a friend? Gaining a few levels in the dungeons or in PvP? Zygor’s has your back. The guide knows what level you are and will correctly suggest where to go next. It will also dump all of your obsolete quests. And you will probably never need to look at your quest log again.

Grab your copy here or read our review. 

 

The Subtlety Rogue in the Mists of Pandaria

April 21, 2012 in Mists of Pandaria, Rogues

The World of Warcraft expansion: Mists of Pandaria is coming soon, although as of this writing it’s still in early beta test and has lots of bugs. Still, all of the bugs will be fixed (or most, anyway) and the expansion will launch and the rush to 90 will start. (I predict 17 hours in-game time for the first person to hit level 90.)

Sub Rogue wandering about OrgrimmarThe talent system is being completely revised, more so than when Cataclysm hit. All those 41 points spent (at 85) wil go poof, though some will be retained as spec specific abilities. Of course, everything might change between now and launch, but that’s where the fun is, right?

Subtlety Rogues, for example, will have ten unique talents and all Rogues will share some talents that were previously reserved for the particular specs. As to their primary abilities… Sub Rogues will get Backstab, Hemo, Find Weakness, and Shadowdance.

Will they still be the PvP machines that they were in Cataclysm? That remains to be seen, but some of the abilities do look well designed for ganking. The talents can be picked by any spec of Rogue, so some Assassination Rogues will be able to Shadowstep and some Sub Rogues won’t. (You can play with a Mists talent calculator here.)

Time will tell…

The Subtlety Rogue Spec

Each spec of each class has a set of four abilities specific to their specialization, which you’ll see in the talent panel. They also get several spec specific talents that are added into the abilities list. These are in addition to the group of abilities that all rogues will share and also in addition to the pool of talents that any spec can pick from.

It looks like each spec will have ten unique abilities. Since this is from early Mists Beta these talents may well change. Also note that there are no points to spend within any one abilitity or talent. Honor Among Thieves, for example, is no just like any other ability, you have it or you don’t. This means that you will have…

  • The usual “all Rogues have these” abilities
  • About ten abilities specific to your spec
  • 6 total talent points to spend, at level 90.
Here’s the Sub. page in the new talent window.

Main talents for the Subtlety Rogue

It looks like each spec will have ten unique abilities. Since this is from early Mists Beta be aware that these talents may well change. Also note that there are no points to spend within any one abilitity or talent. Honor Among Thieves, for example, is just like any other ability, you have it or you don’t. The above talents are:

  • Backstab: Works as before, must be behind the opponent and must have a dagger in the main hand. Note that this means that Combat and Assassination Rogues will not have access to Backstab
  • Hemorrhage: Basic Sub strike, adds a bleed effect.
  • Find Weakness:  Bypass 70% of armor when attacking with Abbush, Cheap Shot, or Garrote. Lasts for 10 seconds.
  • Shadowdance : Use Ambush and other “attack when stealthed” abilities out of stealth for 8 seconds. Ambush energy cost of reduced.

 Other Sub Rogue specific abilities (not talents) are:

The Subtlety Rogue Talents

All Rogues get to pick one talent, from three choices, at each of levels 15, 30, 45, 60, 75, and 90.

This means that you will have 6 talent picks and only six talent points, down from 41 in Cataclysm and 71 in Wrath of the Lich King. This will make it simpler for us and it makes the programming work a lot easier for Blizzard. No longer will you be able to spend varying amounts of points in any given talent. Now you will either have the whole thing or not have it. Simple.

Subtlety Rogues have traditionally been about PvP, though they do well in Cataclysm PvE. So let’s grab some talents for my 85 Rogue.

  • Nightstalker, for the faster movement while stealthed. Faster movement is always good.
    • Subterfuge allows your stealth to break 3 seconds after attack, rather than instantly.
    • Shadowfocus allows abilities to use no energy while stealthed.
  • Nerve Strike - After Kidney Shot or Cheap Shot fades the victim will still do 50% less damage for 6 seconds.
    • Deadly Throw would also be a good choice for the slow and the silence effect, but the latter requires 5 CPs on your target to use.
    • Combat Readiness lets you take less damage during the fight.
  • Cheat Death for the survivability
    • Leeching Poison - With LP each of your weapons strikes will heal you for a small amount.
    • Elusiveness - Your Feint ability reduces all damage for 5 seconds
  • Burst of Speed - I picked this for its ability to remove “movement impairing effects.”
    • Shadowstep would be a pretty good choice, too, but escapes are nice. Step is now just a short range teleport, it does nothing to increase damage.
    • Preparation finishes several cooldowns.
  • Dirty Tricks reduces the energy cost of Blind and Gouge to zero AND those two effects no longer break from your bleed or poison damage.
    • Deadly Brew applies Crippling Poison when any of your non-lethal poisons are applied.
    • Paralytic Poison stuns your opponent (for four seconds) once 5 stacks are applied.
  • Anticipation? Not sure here, basically it keep you from generating too many CPs before you use your finisher. It takes the extra CPs and applies them to the target after your 5pt finisher.
    • Shuriken toss throws a Shuriken for damage and a combo point.
    • Versatility removes the cooldown from your Redirect ability.

Subtlety Rogue Glyphs in MoP

Glyphs were introduced in the Wrath of the Lich King expansion. Characters could pick three “Major” and three “Minor” glyphs. Cataclysm added “Prime glyphs,” of which characters could pick another three, for nine total. Mists of Pandaria looks to have done away with Prime glyphs, for now, so we’re back to six total. Keep in mind that it’s early beta right now, so things may change.

Naturally there will be a lot of changes to specific glyphs. When Cata went live a few glyphs were burned (charred paper in your bags) and others changes name and effect. I expect the same thing will happen here.

So for a PvP Sub. Rogue, I’ll pick…

  • Major Glyphs
    1. Garrote, for the longer silence
    2. Vanish - adds two seconds to the Vanish effect, which is “harder to detect” and “Doesn’t break from attacks.”
    3. Shadowwalk - this ability greatly improves your stealth for 6 seconds, the glyph adds improved stealth detection to that ability. Just the thing when you just know that there’s a feral skulking about.
  • Minor Glyphs
    1. Decoy - Vanishing leaves behind an illusion of you for a brief time.
    2. Safe Fall - Fall extra distance without damage
    3. Blurred Speed - Walk on water while Sprint is active

New Rogue Abilities for Mists of Pandaria

Stealthed on a peak, lurkingMost of the old Rogue abilities are still around, but some new ones have been added. Also, rogues no longer have a throwing weapon, though they still have a “throw” ability and can pick up a deadly throw talent.

  • Crimson Tempest - Blasts all enemies within 8 years for initial damage and an additional 30% of that as a bleed effect. The more Combo Points (CPs) on the original target the more damage is done.
  • Expose Armor is no longer a finishing strike. It’s now a CP builder, like Hemo or Sinister Strike. It does no damage, but adds 1 CP and weakens armor by up to 12%.
  • Feint reduces damage from Area Effect attacks by 50% for 5 seconds
  • Shadow Walk - greatly increases Stealth effectiveness for 6 seconds and, if glyphed, also increases Stealth Detection.
  • Shroud of Concealment allows you to conceal your party or raid, hiding them from sight.
  • SwiftBlade’s Cunning - Increases the melee and ranged attack speed of all party and raid members by 10%, which should give Rogues some useful Raid utility.
  • Shadowblades (level 87, 12 seconds, 3 min cooldown) Empowers your auto-attacks to deal pure shadow damage and Combo Point generating abilties to generate an extra point.

Also, some of the old talents have been moved into the general Rogue ability list and these are not unique to Sub.

  • Master Poisoner – increases damage of poisons by 5%
  • Relentless Strikes – Finishing strikes have a 20% chance per combo point to add 25 Energy
  • Fleet footed – 15% movement increase, doesn’t stack with over movement increasing effects.

Get Leveled Fast

Just playing Vanilla WoW? Want to blast to 90 in Mists of Pandaria? Want to always know exactly where to go and what to do? Dugi’s Guide is your key to leveling fast.

Legendary Rogue Weapons

October 26, 2011 in 4.3 Patch, Rogues

Raiding Rogues

will have a reason to be happy in patch 4.3 (due to be released whenever.) There’s a pair of Legendary Daggers that will be available. No lore is available yet. Expect tweaks to this item before it’s released and maybe after, as well. The existence of the new daggers has been known for awhile, but there’s a bit more new info, below.

WoWheadNews has this in their post:

Fangs of the Father: Legendary Proc

Shadows of the Destroyer: Increases your Agility by 17, stacking up to 50 times. Once you have acquired 30 stacks of Shadows of the Destoyer, each stack gained grants an increasing chance to trigger Fury of the Destroyer and cancel all stacks of Shadows of the Destroyer. Fury of the Destroyer immediately grants 5 combo points and causes your finishing moves to grant 5 combo points. Lasts 6 sec.

Legendary Wings: No further information on it yet, but probably related to the cosmetic effect of unfurling wings.

We’ve known for a while that the weapon will have two earlier stages like the previous legendary did, but now there’s some more information on them. Both of them also have procs:

The original post has a lot more info on 4.3, DK tier 13, Chromatic Dragon, and more: Patch 4.3 – PTR Build 14890 – Spell Changes, Fangs of the Father Legendary Proc, and More!