The Death Knight

When the Lich King’s control of his death knights was broken, his former champions sought revenge for the horrors committed under his command. After their vengeance was won, the death knights found themselves without a cause and without a home. One by one they trickled into the land of the living in search of a new purpose. Source: Battle.net
Starting at level 55 you will, with a bit of extra grinding, enter the world at level 58 with a nice set of blue quality gear. You are fully ready to inflict mayhem upon the word of Azeroth as Tank, DPS, or PvPer.
This is our list of Death Knight Guides to help you level, do maximum DPS, or in laying waste to the other faction.
- Death Knight Leveling Guide – Tips, builds, and info to make your trek to the level cap that much easier.
- Go here to get leveled even faster!
- Death Knight Blood Spec Tanking guide – The build, gems, ratations, and more.
- Death Knight Frost Spec DPS guide – builds for dual wield and 2-handers, plus gems, enchants, etc.
- Death Knight Unholy Spec DPS guide – Everything youi need for higher DPS as Unholy.
- Death Knight PvP Builds – DKs already have the tools, here are some builds for PvP success.
For a more in-depth and highly detailed resource on everything DK related, from leveling to PvP to Raiding to earning gold and more, check out the Killer Guides’ Death Knight guide.
Patch 4.3 for Death Knights
No changes in 4.32.
General:
- Death Strike now heals the death knight whether or not the attack misses, or is dodged/parried. As a result of this change, Death Strike no longer refunds its rune cost if it fails to hit the target, as the death knight will still receive the healing effect.
- Blood Presence now provides an armor bonus of 55%, up from 30%.
- Death Knight pets now properly inherit their master’s crit and spell penetration stats.
Talent Specializations
Blood
- Blade Barrier has been redesigned. It now passively reduces damage taken.
- Bone Shield now has 6 charges, up from 4.
- Veteran of the Third War now reduces the cooldown of Outbreak by 30 seconds.
Unholy
- The gargoyle called by Summon Gargoyle should exclusively use its ranged attack regardless of range to the target.
- Unholy Might now increases Strength by 25%, up from 20%
Bug Fixes
- Death and Decay should now function correctly when Anti-Magic shell is active.
- Dancing Rune Weapon will now properly transfer its initial threat to its master.
- Dark Command should no longer trigger effects that proc from melee attacks.
Death Knights in The Mists of Pandaria
This is from the Dev panel at Blizcon 2011. Keep in mind that everything is very likely to change between the time of that video and the release of Mists of Pandaria. Look at this as the framework upon which a lot of effort, work, QQing, testing, and more will be done.
Our class guides for whichever class you’re playing:
Death Knights – Druid – Hunter – Mage – Paladin
Priest – Rogue – Shaman – Warlock – Warrior
The GotWarcraft Gold Guide – Cataclysm Heroic Guides

