Updated for Warlords of Draenor 6.2
Is there any value to a Demonology PvP build? Yes. There are Demo ‘locks in the top 100 ranks of Arena. That may not be the case after the 6.2 patch, though. Good enough. Let’s get started.
The 6.2 patch is bringing nerfs. Chaos Wave, Doom, Hand of Gul’dan, Soul Fire, Touch of Chaos now deals 25% less damage. Your Mastery will get a buff and will improve all of those but for Hand of Gul’dan. Corruption will deal more damage, Shadow bolt less.
- The Short Version
- Demonology Talents
- Demonology Glyphs
- Demonology Stats
- Gems and Enchants
- Gearing up
- How to Burn Them Down
- Surviving the Other Guy
- Demonology Macros
- Leveling Faster
The Brief Guide
More detail is below this section. This is the TL;DR section.
Talents & Glyphs
- Dark Regeneration for the heals
- Howl of Terror for the peels
- Soul Link for damage reduction
- Unbound Will for the PvP trinket effect
- Grimoire of Supremacy for tougher demons
- Archie’s Darkness for more Dark Souls
- Demonbolt for the damage.
Stats, Gems, Enchants, Gear
- Mastery > Multistrike > Critical Strike > Haste > Versatility
- Mastery Enchants
- Mastery gems if you’re using a PvE piece (or pieces) with a gem slot.
- Tailoring for raid quality armor
- Inscription for Staff and glyphs
- Gathering skills for gold
- Orc if you have to be Horde.
Demonology PvP Talents
Picks for general Demo PvP use. If you’re all about duels or arenas or whatever then you might want to shuffle things up a bit. Descriptions are beneath the image.
Our picks are checked:
DR = Diminishing Returns. The second (or third) CC of a type has half the duration of the previous one of the same type. So stun #1 might last 6 seconds, #2 (any stun) lasts half as long as normal, #3 is half that.
Tier 1, level 15:
- Dark Regeneration is a decent “heal over time” and the +25% to healing received for those 12 seconds can be a lifesaver against melee cooldowns, plus it works well with your Create Healthstone. Usable while Silenced.
- Soul Leech will put up nice shields, but you’re generally busy DOTting, and not Haunting or Draining. Also, the numbers just aren’t that great.
- Harvest Life lets your Drain life do more healing and damage. Glyph of Drain Life goes very well with Harvest Life.
Tier 2, level 30:
Mortal Coil for Arena and Shadowfury for more general PvP
- Howl of Terror lets you leap in and Fear the Healer and his protectors, so has its uses even if you are coming into melee range. It DRs with your team’s other fears.
- Mortal Coil combines a brief fear (single target) with a small heal. In regards to only arenas, Mortal Coil is the best choice here. It allows you to lock a target out without DRing the stuns of your teammates.
- Shadowfury briefly stuns all nearby enemies. It has a short cooldown and can really help peel for your team. Being instant cast it can be used to interrupt and the 30 yard range doesn’t hurt. It share diminishing returns with your Felguard’s Axe Toss (a single target stun) so should be skipped in duels and maybe 2s.
Tier 3, level 45:
- Soul Link is a solid talent for many situations, such as Melee teams.
- Sacrificial Pact puts up a shield which doesn’t absorb enough to be useful.
- Dark Bargain throws up a shield which blocks all damage and then returns part of that damage to you after the shield drops. Best used in situations where you know you’ll be facing large bursts. If it’s dispelled you get no benefit. Best against casters.
Tier 4, level 60:
- Blood Horror helps keep those pesky melee types off you (one per cast.) It’s of no use Vs casters. It can be reflected, so stay alert to what is attacking you (Warrior) and what they are doing. It DRs with your Mortal Coil, which decreases its value if you took that talent. Still, it’s nice if you’re constantly trained by melee.
- Burning Rush is pretty useless in Arena, but has its uses in PvE and situations where your health is not really a concern or where movement is more important, such as dealing with flag carriers in BGs.
- Unbound Will eats 20% of your Max HP (which cannot be reduced) and is otherwise an extra PvP escape trinket, which is useful, and it’s usable while mounted, stunned, feared, etc. Note that spells like Unstable Affliction will go off if dispelled with UW, doing critical damage and silencing you. Provides no immunities after the spell goes off. Aside from that, UW is a lot more useful against casters than Blood Horror. Use with care, 20% health is significant.
Tier 5, level 75:
- Grimoire of Supremacy gives you a tougher pet, which is nice with your Soul Link. It’s more powerful and, with the Observer, you get a Spell Lock (Optical Blast.) Note that your Glyph of Demon Training does affect the Grimoire of Supremacy demon. Best used if someone in your group does not have the Mortal Wounds debuff.
- Grimoire of Service pretty much only gives you a spell lock on a 2 minute CD.
- Grimoire of Synergy you and your demon work together for the occasional 15 second damage increase. Best used if someone in your group does have the Mortal Wounds debuff.
Tier 6, level 90:
- Archimonde’s Darkness is the best choice here. You get more uses of Dark Soul: Knowledge. Works well with Cataclysm.
- The other two talents,Kil’jaeden’s Cunning and Mannoroth’s Fury, are mainly for PvE.
Tier 7, level 100:
- Demonbolt lobs a bolt of chaos at the enemy and amplifies the next Demonbolt, becoming increasingly brutal and expensive with successive casts. Since it’s Chaos damage it will bypass any barrier or shield that does not protect against all damage.
- Cataclysm is a long cast (3 sec, reduced by Haste) which just begs the other team to interrupt you.
- Demonic Servitude – The demons just aren’t that useful.
Get better: Skill-capped has a lot of great stuff for Warlocks. Videos, forums, etc.
Major Demo Glyphs
- Glyph of Eternal Resolve for 10% damage reduction vs everything. Use with Soul Link for 30% reduction.
- Glyph of Drain life is highly recommended if you take the Harvest Life talent.
- Glyph of Demon Training for tougher demons and enhanced abilities. The Felguard’s 20% health boost with this glyph will work well with your Dark Regeneration talent.
- Glyph of Imp Swarm when running with Dark Regeneration since it will increase your overall incoming heals.
- Glyph of Dark Soul for half the cooldown and half the duration. Twice as many Dark Soul’s ain’t bad.
- Glyph of Undending Resolve cuts both the damage reduction and the cooldown in half. 90 sec cooldown and 20% reduction.
Most of these are just cosmetic, so grab whatever you like. A few do have some use, though.
- Glyph of Nightmares will let you run across water, which has some minor BG use and more in WPvP.
- Glyph of Health Funnel if you care for your demon(s.) It immediately restores 15% of their health.
- Glyph of Enslave Demon lets you grab the other guy’s demon in only half the time.
Demonology PvP Stats
- Primary: Int
- Secondary: Mastery > Multistrike > Critical Strike > Haste > Versatility
Look for gear with Mastery and Multistrike, or Versatility if only one of the pair is available. Try and avoid Multistrike and Haste.
Mastery is just a nice overall damage increase.
Multistrike gives you one chance at an additional 30% attack. That additional attack can gain more Demonic Fury, and summon Wild Imps,
Crit is already a stat that you have enough of and it doesn’t proc anything.
Versatility increases all damage (not nearly as much as Mastery, though,) self-heals, and your damage reduction.
Haste just doesn’t do much for you and doesn’t scale well.
Demonology Gems and Enchants
There is no PvP gemming in Warlords Season 1 or 2. The sockets do not exist on PvP gear.
If you’re using a PvE piece with a socket then gem for Mastery. There are no Warlords gems with primary stats (such as Int.) There are no socket colors or meta gems.
Short on gold? If you want to buy the best enchants, fund all of your alts, donate to the guild, etc., but don’t have the cash, then see what the Tycoon Addon can do about about fixing your poverty.
Enchants are only available for Neck pieces, rings, cloaks, and weapons. There are no Int enchants, only the secondary stats. Look for Mastery on all of these enchants. The weapon enchant is Enchant Weapon – Mark of Bleeding Hollow, the others are all Gift of Mastery.
Gearing Your Demonology Warlock
PvE Gear? Maybe. PvP gear has two ratings, one for PvE and one for PvP. Season 1 honor gear, for example, is 620/675. If your PvE piece then is 675 then it’s just as good (assuming equal stats.) If it’s higher, or has better stats, then it’s better. If it has a gem socket then and is only 670 then it’s better.
PvE pieces might also have +Avoidance or +Leech or another tertiary stat. PvP gear does not.
As for trinkets you definitely want the PvP trinkets as they come with 15% damage reduction.
Set Bonuses and Gear Choice
Honor gear has two choices for every slot, with different stats, and the Conquest gear has three. For the pieces that would have a set bonus, though, only one choice of the three has the bonus.
The Set Bonuses are:
- 2 piece Set (Demonology): When Immolate is dispelled, the cast time of your nextChaos Bolt is reduced by 50%. The healer dispels your spell and you start casting.
- 4 piece Set (Demonology): Reduces the cooldown of Conflagrate by 3 sec. More Conflagrates isn’t a bad thing.
Another set bonus is from your PvP trinkets. If you equip two then you get a 15% damage reduction Vs players.
For the Conquest gear the third option requires Revered rep with your home faction. The other pieces, and the honor pieces, do not require rep. Again, only one choice has the set bonus, and it may or may not have the best stats.
- None – Primal Gladiator’s Robes of Prowess – no set bonus, Haste and Mastery
- Rep – Primal Gladiator’s Raiment of Cruelty – no set bonus, Versatility & Multistrike
- Set – Primal Gladiator’s Felweave Raiment – Set bonus, Crit & Haste, this is the one you’d pick.
A Possible Gearing Scheme
Note that Warlords Season 2 gear is Warmongering. That shouldn’t change much about the stats or gearing order.
Ideally you want Crit & Mastery. Crit & Vers or Mastery & Vers is your 2nd pick.
- Trinket pair first, for the damage reduction.
- Weapon ASAP, for the stats and the spellpower.
- 4 piece set bonus (4 of the 5 possible set pieces)
- off piece (last of the set pieces.) Go with the item that has the best stats from here on out.
- Cloak, Rings, Neck, because they call all be enchanted.
- Boots, belt, etc.
The Actual Pieces – honor pieces will be the same, except for the rep pieces. Gloves are your “off piece” of the set pieces. Simeilar pieces will be available in patch 6.2, just with the warmonger prefix.
- Chest – Primal Gladiator’s Felweave Raiment – Set bonus, Crit & Haste
- Head – Primal Gladiator’s Felweave Cowl – 2 piece Set Bonus, Crit & Multistrike
- Legs – Primal Gladiator’s Felweave Trousers – set bonus, Mastery & Multistrike
- Shoulder – Primal Gladiator’s Felweave Amice – 4 piece set bonus, Mastery & Crit.
- Gloves – Primal Gladiator’s Gloves of Prowess – no set, Crit & Mastery
- Boots – Primal Gladiator’s Treads of Victory – rep piece, Crit & Vers.
- Belt – Primal Gladiator’s Cord of Victory – rep piece, Mastery & Vers.
- Wrist – Primal Gladiator’s Cuffs of Prowess, Mastery & Crit.
- Weapon – Primal Gladiator’s Energy Staff – Crit & Mastery
- Ring #1 – Primal Gladiator’s Band of Victory – Crit and Multistrike
- Ring #2 – Primal Gladiator’s Band of Cruelty – Crit & Haste
- Neck – Primal Gladiator’s Pendant of Cruelty – Mastery & Multistrike
- Trinkets. Take two. Non humans will want the escape trinket, Humans the other two.
How to Burn Them Down
Surviving Their Onslaught
One key is not to blow cooldowns immediately if you can help it. If the enemy can get you to blow CDs now then they can pound on your when you have nothing left. Of course, you’ll do the same to them.
- All damage: Soul Link (talent) is 20% damage reduction. Unfortunately your pet has to be able to take the damage.
- All damage: Unending Resolve for all those times when you think 40% damage reduction (for 8 seconds) might possibly have a use. 3 min cooldown. Take the glyph for 20% reduction on a 90 sec. cooldown.
- All damage: Dark Bargain (talent) is total damage reduction for 8 seconds. 3 min cooldown. The downside is that half of it comes back to you after that 8 seconds. Got heals?
- Heals: Dark Regeneration (talent) heals for 20% and buffs healing received by 25% for 12 seconds. 2 min cooldown. Best used for situations where the fight will be over soon.
- Heals: Harvest life (talent) is best used for long fights. Use the Glyph of Drain life with this talent.
- Heals: Healthstone. Nothing more need be said.
- Heals: Drain Life – When things get tight just suck the life out of ’em.
- Escape: PvP trinket.
Controlling the Other Guy
Lesseee…. you’ve got fear, and then there’s a fear, and you have a fear… They share DRs, but if you can chain them that’s a pretty long CC chain. Add an ax toss in there somewhere for another 4 seconds of control.
- Fear: Fear – has a cast time, but is reduced by Haste. Follow it up with an Ax Toss. Or Visa Versa. Be aware of DRs.
- Fear: Mortal Coil (talent) – Instant CC, makes a great interrupt. DRs with other fears so might be really short duration.
- Fear: Howl of Terror (talent) also shares DRs with your other fears.
- Stun: Shadowfury (talent) DRs with your Ax Toss, but is an area stun so might have situational use.
- Stun: Ax toss is your Felguard’s CC. It’s instant and a short cooldown.
Professions for Demonology
All of the professions provide some benefit for any class/spec, though clearly some are better than others. Even the gathering professions have some value, though you might be better served by using those to build a larger gold stash.
In Warlords all of the profession bonuses are dead. No more Cloak Enchants that adds Int or AP. No more Blacksmithing sockets that add extra gem sockets. They’re all gone.
Warlords professions are a lot easier to level, though. And the crafting professions can make raid quality gear and upgrade it to the top tier, such as item level 715 in patch 6.2. That won’t quite match the Conquest gear, but it’ll be real close to the honor gear. The catch is that it’s extremely expensive to level the gear to 715. Cheaper to do the honor/conquest gear.
Your garrison profession building, with follower, will let you create materials faster and give you access to some cool stuff.
All of the gathering professions, since the profession bonuses are dead, are just for the gold of gathering mats for crafts.
|Tailoring||Cloth armor and the bits to upgrade the stuff.|
|Leatherworking||Leather armor, and some tents that will add 10% to all of your stats outside of the raid or rated PvP.|
|Jewelcrafting||Gems, of course, mounts, and nice rings and neck items.|
|Enchanting||Warlords enchants and illusionary enchants, which will change the look of your current enchant.|
|Inscription||Caster staves and the bits to upgrade, glyphs, some trinkets, and misc other stuff.|
|Alchemy||Chemicals! All kinds of useful potions, transmutes, etc. Four free useful potions every day from your follower.|
|Engineering||Rockets, shields, gliders, and more. As with the tents they’re not usable in raids or rated PvP. Googles and guns, upgradable.|
|Blacksmithing||Weapons, upgradable, and maybe a couple of useful items, such as keys.|
Demonology Warlock Races
Race choice is pretty simple, play what works for you. If you really want to be efficient then play a Human. Three PvP trinkets do give an edge.
Orcs, Gnomes, Undead, and Trolls are the next tier and the rest are, well, the rest.
Pandarens cannot become Warlocks. Neither can Tauren, Draenei, or Night elves.
- Blood Fury increases spell damage. Just the thing for those times when you’d really like a bit more burst. Stick this in a macro with your opener(s.)
- The tiny pet damage boost (on command) is still a nice bit.
- Decreased stun duration has its uses.
- Undead– What’s better for demon summoning and Affliction then being already dead?
- Will of the Forsaken is a nice ability (anything that breaks Fear, etc is a nice PvP skill.)
- Cannibalize is useful when you just have to rub it in to the face that other player you just killed. Maybe that’s good enough reason to go Undead.
- Touch of the Grave drains life and heals you for the same amount. It does add a (small) bit to your overall DPS and healing.
- Indefinite Underwater Breathing might have some use.
- Blood Elf – Can a magically addicted elf make a good Warlock?
- Arcane Torrent is a nice spell interrupt with some PvP utility, but it’s melee range and you don’t want to be in melee range if you can avoid it. It does restore some mana, so it isn’t completely useless.
- And ok, Blood Elves look good. Be the pretty little thing that owns.
- +1% to Crit rating.
- Hmmm… Increased casting speed, when Berserk, is very nice. Stick in a macro with your openers.
- Increased XP from beast Slaying (not from slaying that Worgen in the pic. Sorry.)
- Reduced duration of movement impairing effects has its uses.
- Goblin – Souls for sale? Buy your demon from ya?
- Goblins can Rocket Launch forward, or away, which is be a nice escape ability.
- Increased Haste
- Improved Alchemy skills
- The Human escape ability is a nice DPS skill as it allows you to use two DPS trinkets. This is the reason that Humans make up about half of the top arena players.
- Go Human if you want to waste less time gaining faction.
- Added Versatility makes you a bit tougher and adds a bit to your damage and healing.
- Gnome – Tech and Demons, together again? Why wouldn’t a Gnome be a Warlock?
- Escape artist is very nice for PvP
- Their small size is nice in general PvP, where people still click on targets.
- Gnomes get a slightly increased mana pool.
- Good with engineering. Gnomes like Engineering, especially blowing up opposing players (Rocket Launcher, but not in rated PvP) in addition to draining their souls.
- Dwarf – The Dwarves dug too deep… they found Warlocks.
- Stone Form is a nice PvP talent in that it will wash away that bleed that the Rogue or Feral just put on you and reduce damage by 10%. It also removes various magical effects.
- +2% to critical effects from your damage and heals. This is not +2% to your Crit rating, but to the damage actually done. For example, a 1500 damage crit become 1530 damage with this racial.
- Worgen –“Demonology” just fits, somehow…
- They can periodically move quickly, which has its uses,
- Worgen have a reduced duration of curses and diseases (affecting them.)
- Increased crit chance is better than the Goblin’s Haste
- Good with skinning, but since other players can’t be skinned…
Certain macros are very helpful in bundling abilities, targeting enemies, and so on. Go here if you want to learn about creating macros. Bind each macro to a key and then use the key instead of clicking the enemy nameplate and then clicking the ability.
Arena 1/2/3 and Focus Macros
You should make as many, or few, of these as work for you. Each is a separate macro. Note that ‘@arena1? is the same as ‘target=arena1?. You can also use these to attack your focus or mouseover targets. In theory you could make a set for every targetable ability you have, but start with one or two and go from there.
- /cast [@arena1] Fear
- /cast [@arena2] Fear
- /cast [@arena3] Fear
- /cast [@focus] Fear
- /cast [@mouseover] Fear
Toss an ax:
#showtooltip Axe Toss
/cast [target=focus] Axe Toss
Mortal Coil at Focus
#showtooltip Mortal Coil
/cast [target=focus] Mortal Coil
Will cast Banish on an enemy pet. Mouseover it and hit the key.
/cast [target=mouseover, exists] Banish; Banish
#showtooltip Dark Regeneration
/cast Dark Regeneration
This fires off your Dark Soul, your “on use” trinket, and your Orc racial. If you’re human, oh well. 😉 The potion is not usable in rated PvP, but can be used everywhere else. Change the trinket to whatever you’re using. You can also use ‘/use 13’ instead which will use whichever trinket is in slot #1.
#showtooltip Dark Soul
/cast Dark Soul
/use Primal Gladiator’s Badge of Dominance
/cast Blood Fury
/use Draenic Intellect Potion
How to Get your Warlock to the Level Cap, ASAP
With the thousands of quests to 100 and a bazillion mobs to kill (not to mention other players, but they don’t count here) sorting out which quests are best and which series of quests will get you to 100 the fastest is important, which is why we highly recommend Zygor’s Guide.
Zygor’s is an in-game guide and it nearly automates the whole leveling process: you just pick your starting point, at any level, and the guide tracks which quest you’re on, tracks the quest objectives, and automatically advances and updates as you complete your tasks and quests.
In addition, a waypoint arrow is set automatically, so you never have to wonder where to go. All of the important quest info is included in the guide so you never have to wonder what to do. You’ll find that it’s vastly superior to the in-game questing help.
Playing with Heirlooms and/or Recruit a friend? Gaining a few levels in the dungeons or in PvP? Zygor’s has your back. The guide knows what level you are and will correctly suggest where to go next and will let you dump all of your obsolete quests. You will probably never need to look at your quest log again.