Elemental Shaman DPS Guide for Mists of Pandaria
|This Elemental Shaman guide is primarily intended for Raiding and other PvE use at level 90. However, the principals will still apply during the leveling process and somewhat in PvP. If you’re looking for advice on leveling your Shaman, check out our Shaman Leveling Guide.
Other Shaman Guides:
If you want the same in-game step by step leveling guide that we use to get to level 90 as fast as possible, take a look at our favorite in-game leveling guide.
Elemental Shaman DPS Talents
- Nature’s Guardian is useful if you anticipate dropping to low levels of health on a frequent basis.
- Stone Bulwark Totem
- Astral Shift is a useful damage mitigation tool, pick either this or Nature’s Guardian although personally I’m partial to Astral Shift.
- Frozen Power is the least potentially useful of the three talents in this tier, only effective on a single target.
- Earthgrab Totem is an AoE root/slow.
- Windwalk Totem gives you and your raid immunity to movement impairing effects for a short time, quite useful under the right circumstances.
- Call of the Elements is the most useful choice of this tier.
- Totemic Projection is useful for movement heavy fights, not much else.
- Totem Restoration is unimpressive at this time.
- Elemental Mastery is my recommended choice, offering the greatest DPS increase.
- Ancestral Swiftness is an instant cast spell every minute plus a passive haste buff, not bad.
- Echo of the Elements has a chance to duplicate spells that deal direct damage or healing.
- Healing Tide Totem is an effective raid healing tool.
- Ancestral Guidance is similar in effectiveness only it depends on your damage dealt and is thus best paired with other effects/cooldowns that boost your damage output.
- Conductivity is only useful for situations where the raid and enemies stack up in a single position.
- All three talents are a decent DPS increase with Elemental Blast being the optimal choice.
Elemental Shaman DPS Glyphs
- Glyph of Flame Shock
- Glyph of Fire Elemental Totem
- Glyph of Chain Lightning
- Glyph of Grounding Totem
- Glyph of Thunder
- Glyph of Spiritwalker’s Grace
- Glyph of Unleashed Lightning
- Glyph of Purge
- Glyph of Unstable Earth
Minor Glyphs are mostly just cosmetic
- Glyph of Thunderstorm – Important glyph to keep your tank from being annoyed with you.
Elem Stat Priorities
- Primary Stats: Intellect
- Secondary: Hit/Spirit (15%) > Haste
- Weaker: Critical/Mastery
- Useless: Total Spell Hit over 15%
Hit: Your Spell Hit is the total of your Hit, your Expertise, and your Spirit (from gear and items.) Racial Expertise is factored into this if you are equipping the appropriate weapon in your main hand. Anything totalling over 15% Spell Hit is completely wasted.
Elemental Shaman DPS In-Depth Rotation Guide
- Maintain Flame Shock on your target at all times for both the guaranteed Lava Burst critical and the chance for Lava Surge to proc.
- Cast Lava Burst as often as possible, including after Lava Surge procs.
- Keep Searing Totem active.
- Use Earth Shock when you have more than 5 charges of Lightning Shield.
- Cast Lightning Bolt when none of the above are available.
- Begin using Magma Totem if facing 3 or more enemies.
- Simply spam Chain Lightning when facing larger groups of 4 or more targets as well as cast Thunderstorm and Earthquake on cooldown.
- Fire Elemental Totem should be used as often as possible assuming that the elemental will actually be able to effectively attack the boss for the full duration of the ability. The Glyph reduces the cooldown and uptime of the elemental by 40%.
- Earth Elemental Totem should also be used on cooldown.
- Thunderstorm is an effective AoE tool and a method of regaining mana.
- Spiritwalker’s Grace should be activated whenever movement is required during an encounter.
- Stormlash Totem boosts raid DPS for 10 seconds on a 5 minute cooldown.
Tier 4 Talented Abilities
- Elemental Mastery provides a 30% haste for 20 seconds and should be used on cooldown.
- Ancestral Swiftness allows for an instant cast spell every minute and should be used as often as possible.
Tier 5 Talented Abilities
- Both Healing Tide Totem and Ancestral Guidance are healing cooldowns and should be used when your raid needs them.
Int is solidly better than the other stats, but it isn’t wildly better. In addition, gems with secondary stats have twice the value of gems with primary stats, so your Haste gems are 320 points and your Int gems are 160. For this reason you should match socket bonuses, though we recommend only doing it if it’s for a nice Int or nicer Haste bonus. Keep in mind that Spirit from gear = Hit and you will want to keep an eye on your total Spell Hit. Slot appropriately.
If you find yourself short of the cash needed to buy expensive gems then you should see this post.
Your Mail Specialization adds to any Int gem, Enchant, or Profession bonuses, making them worth 5% more Int. That bonus does not add to other stats, such as Haste.
|Gems for Elemental Shammies|
|Meta||Burning Primal Diamond: +216 Int & 3% Increased Crit Effect|
|Red||Brilliant Serpent’s Eye: 320 Int, self-only Jewelcrafting gem
Brilliant Primordial Ruby: 160 Int
|Yellow||Quick Sun’s Radiance: +320 Haste|
|Blue||Sparkling River’s Heart: +320 Spirit|
|Orange||Reckless Vermilion Onyx: 80 Int, 160 Haste|
|Green||Energized Wild Jade: +160 Haste, +160 Spirit|
|Purple||Purified Imperial Amethyst: +80 Int, +160 Spirit
Veiled Imperial Amethyst: 80 Int and 160 Hit
|Prismatic||Brilliant Primordial Ruby: 160 Int|
|Cogwheel||Sparkling Tinker’s Gear: 600 Spirit – requires an engie helm, such as this.
Quick Tinker’s Gear: 600 Haste
Mists of Pandaria enchants: Note that these are somewhat better than earlier enchants. Go here to learn how to make more gold so you actually can afford to buy all of your gems, enchants, pets, mounts, gear, dates, guild events, donations, vanity items, etc.
- Head enchants are gone in MoP.
- Shoulder enchants come from Inscriptionists.
Enchant for what you need:
|Weapon||Enchant Weapon – Jade Spirit: Sometimes increases Int by 1650|
|Shoulders||Secret Crane Wing Inscription: 520 Int and 100 Crit rating, Requires Inscription 550.
Greater Crane Wing Inscription: +200 Int and 100 Crit
|Cloak||Enchant Cloak – Superior Intellect: +180 Int
Lightweave Embroidery – attacks can give 2k Int for 15 sec, requires tailoring
|Chest||Enchant Chest – Glorious Stats: +80 to all stats
Enchant Chest – Mighty Spirit: +200 Spirit
|Bracers||Enchant Bracer – Super Intellect: +170 Int
Fur Lining increases Int by 500, requires leatherworking.
Socket Bracer – Pop in a gem, requires Blacksmithing 400
|Gloves||Enchant Gloves – Greater Haste: +170-Haste
Socket Gloves – Pop in a gem, requires Blacksmithing 400
|Belt||Livingsteel Belt Buckle: Gem slot for a nice Int gem|
|Leggings||Greater Pearlescent Spellthread: +285 Int and +165 Spirit
Greater Cerulean Spellthread: +285 Int and +165 Crit
|Boots||Enchant Boots – Greater Precison: +175 Hit rating
Enchant Boots – Pandaren’s Step: +140 Mastery, slight run speed increase.
Enchant Boots – Greater Haste: +170 Haste
|Rings||Enchant Ring – Greater Intellect: +160 Int, Requires Enchanting 550|
Race Choice for Elemental Shamans
As prime bolt lobber and general Elemental Engine of Destruction your race doesn’t matter all that much. If being big and furry or short and annoying is more important than every last iota of DPS then go for it.
- Can choose to be either Horse or Alliance upon leaving their starting area.
- Take less falling damage, though this has little PvE use.
- If you’re leveling then your rest XP lasts twice as long
- If you eat then you get increased benefits from food buffs.
- Can stun melee opponents for four seconds, which might have occasional use.
- Good with cooking.
- Self-Heal: You have plenty of heals, but this one is free and there are times when that’s a nice thing to have.
- +1% Chance to Hit – Self-Only: You can’t kill what you can’t hit. Now you only need another 14% Hit to get that raid boss.
- Jewelcrafting skill increase: JC has some nice self-only gems. This will get you into those gems that much sooner.
- Stone Form washes away bleeds and other effects, but this is of value mainly in PvP.
- Ranged weapon expertise is pretty useless for you, but Mace expertise adds to your Spell Hit, if a mace is the best weapon available and you’re equipping it in the main hand.
- Good with Archeology.
- Blood Fury increases Spell Power for 10 seconds, which is a good thing in all cases.
- Resistance to Stuns has PvP value and is occasionally useful in PvE, but will only reduce a 6 second stun by about 1 second.
- Expertise with Axes adds 1% to your Spell Hit if you have an axe equipped in the main hand.
- War Stomp is strictly melee range so has very infrequent use in PvE, but has definite use in PvP when melee types get in your face.
- Health Increase is good in all cases, but is actually kind of puny at high level.
- Good with Herbalism, and this skill provides a Haste buff.
- Berkserk increases casting speed, once every three minutes, which can be rather nice.
- Regeneration Increase isn’t big enough to care much about, especially since you can heal.
- Ranged Expertise is a pretty useless stat for you.
- Damage Increased Vs Beasts: Nice for leveling, occasionally useful in PvE, useless in PvP since Worgen and Draenei don’t count as beasts for this ability.
- Da Voodoo Shuffle is always useful in PvP (though not nearly as good as an escape ability or trinket.) Occasional value in PvE. It reduces a six second root to about 5 seconds.
- Rocket Jump is a nice little escape from, or entry into, combat. Kinda like a cheap Blink spell.
- Increased Haste (1%) is always useful.
- Increased Alchemy skillis nice if you have that skill. Keeping a pile of mana potions on your bar is a good idea anyway.
PvE Choice? Orc or Troll, since you can pick the timing of your abilities for greatest effect. Draenei, followed by Goblins, for their passive hit/haste increases.
If you just need gold then go with the gathering professions, especially Herbalism for its very nice Haste cooldown, and work them hard. Sell your stuff in stacks of 10 or 20.
The crafts are for those who need every last bit of burning power and that add just that much to your raiding prowess. All of the regular professions offer a self-only buff of some sort. See the notes below to see how well those might work for you. In addition, some of the professions add a bit to utility even if they don’t enhance your DPS.
Leveling any of the crafting professions will be expensive. Check out Tycoon if you are short on gold.
- Blacksmithing – Add gems slots to gloves and bracers, for the slotting of the finest gems available. Since gems with secondary stats have twice the value of those with primary stats (320 Haste Vs 160 Int, for example) this might actually be the most valuable profession to you.
- Enchanting – Enchant your rings for 160 Int each.
- Inscription – Best shoulder enchant for 520 Int and 100 Crit, also make everyone’s shoulder enchants.
- Leatherworking – Bracer enchant for 500 Int.
- Alchemy – Better effects from your own potions – more stats and longer lasting. That’s roughly 320 Int and an extra hour of duration for your Flask of the Warm Sun. Any other elixir or flask with stats gets about 30% more stats and an extra hour duration.
- Engineering – Synapse Springs can increase your best stat by 1,920. There are a lot of other useful engie gadgets and the starter engie helm is pretty sweet.
- Jewelcrafting – Make better gems for your own use.
- Tailoring – Can embroider cloak to sometimes provide 2k more Int.
- Mining – 480 Stam is not exactly your best DPS stat…
- Herbalism – Small heal and a 20 second Haste buff, for 2880 Haste for 20 sec., isn’t at all bad.
- Skinning – 480 Crit rating is just kind of ‘meh’ for you.
Note that Pandarens get twice the food buff. All food buffs last one hour. Alchemists get about 30% more effect and an extra hour from Flasks and Elixirs. Spirit foods are listed in case you need a bit of a boost in that department.
- Mogu Fish Stew: 300 Int
- Steamed Crab Surprise: 300 Spirit
- Braised Turtle: 275 Int
- Fire Spirit Salmon: 275 Spirit
- Flask of the Warm Sun: 1,000 Int for an hour.
- Potion of the Jade Serpent: 4k Int for 25 seconds. If you pop one immediately before combat you will be able to pop another during combat.
- Master Healing Potion: Heals 60k HP
- Master Mana Potion: About 30k Mana
The Really Fast Elemental Shaman Leveling Guide
The best way to get to the level cap fast is to do it with an in-game Shaman leveling guide. If it shows you where to go, when to go there, and what to do every step of the way, such that you don’t have to look anything up then your leveling is going to be really fast.
Zygor’s Guide is our choice to fit this bill and can get you to the level cap faster than you might think possible, assuming you stay out of the RPing, fussing around, PvP ganking, and endless shopping.
Zygor’s shows up as a small window in your main game screen and it not only tracks everything that you need to do, but it displays an arrow that points your way to the next task. You’ll never have any doubt as to where to go or what to do, regardless of what level you happen to be.
Leave the game and come back and the guide will remember where you left off. Gain a bunch of levels in PvP and/or the dungeons and Zygor still has your back. It will detect your new level, adjust appropriately, and let you delete your old quests.
Zygor’s is always quickly updated for the latest patches and expansions, and this includes its nifty Talent Advisor tool. Go here to snag your copy of Zygor’s Guide now (or read our review) and get leveled fast.
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