Freezing Your Way to Dominance
Updated for Warlords of Draenor 6.2
Not just for PvP anymore.
Frost Mages are just fine in Warlords of Draenor PvE. You may not top the DPS charts, but you can pull your own weight. You lost very little in Warlords and what you did lose was either replaced or won’t be missed. (Will Arcane Explosion or Evocation be missed?) You can check out the changes in our Mages in WoD post. By the way, Shatter and Deep Freeze are now exclusively yours. Alter TIme and Mirror Image are now talents.
This page focuses on Frost in a raiding (PvE) environment. For Frost PvP (Frost’s real strength) or leveling, see the links just below.
|This Frost Mage guide is primarily intended for Raid DPS use at level 100. However, the principals will still apply during the leveling process. If you’re looking for advice on leveling your Mage, check out our Mage Leveling Guide.
If you want the same in-game step by step leveling guide that we use to get to level 100 as fast as possible, take a look at our favorite in-game leveling guide.
Other Mage Guides:
Frost Mage DPS Talents
- These talents have been removed or shifted elsewhere: Presence of Mind (Arcane only,) Incanter’s Ward, Temporal Shield, Nether Tempest (Arcane,), Living Bomb (Fire,) Incanter’s Ward.
- The New talents are Evanesce, Alter Time, Unstable Magic, Ice Nova, Mirror Image, Incanter’s Flow, and, of course, the level 100 talents. Note that each Mage spec has access to difference talents in some slots (such as the bombs.)
Tier 1, level 15
- Avoid: Evanesce replaces your Ice Block and lets you avoid all attacks for three seconds. It does not wipe away existing attacks or debuffs away (such as DOTs.) It should allow you to avoid various ground effects, targeted effects, and any attacks “against you.”
- Move: Blazing Speed Gives you additional movement, and snare breaking, beyond your Blink. If Blink’s enough for your game then grab one of the others.
- Move and cast: Ice Floes is great if you need to cast while moving, which happens often enough. Since you’re continuing to cast while moving it’s the best DPS talent of this tier. You can also fire off Ice Floes mid cast.
Tier 2, level 30
Three ways to mitigate damage. Alter Time is almost like a big heal, Flameglow is for constant minor damage, and Ice Barrier can blunt bursty attacks.
- Big “heal:” Alter Time will let you “take back” up to ten seconds of time, which can be great for avoiding a lot of damage. If does not allow you to replay duffs and procs anymore. It simply returns your health and position. Also, if you need to run to some point and then quickly return pick this talent.
- Passive: Flameglow constantly mitigates some damage and was buffed for Warlords. It’s a great choice for fights where you anticipate taking constant, relatively low, damage. It won’t make you a tank, but it will make the healer’s (and your) lives easier.
- Shield: Ice Barrier’s big plus is that it doesn’t require accurate timing and it absorbs a predictable amount of damage. Especially nice when you can’t count on being healed.
Tier 3, level 45
As this tier is composed solely of CC, take whichever appeals to you most/suits an encounter best. All can set you up for Shatters. None have any use against bosses.
- Area: Ring of Frost is an AoE CC. Especially useful when you need to control groups. Or freeze them before your Ice Nova.
- Melee: Ice Ward is another form of AoE CC with different usage. Likely best used when kiting players in PvP. Could be interesting when used with Ice Nova, but how often are you chased by enemies in PvE?
- Silence: Frostjaw is a single target CC/Silence, esp. useful against caster mobs. The silence is the reason it’s the pick here, even though it doesn’t work against bosses.
Tier 4, level 60
- Shed effects: Greater Invisibility is a good choice, take this or Cauterize depending on the encounter and how often you expect that the damage reduction of this talent will actually save you versus the effect of Cauterize. If you’re ever pulling aggro and/or you need to get rid of a couple of DOTs, then this is a great pick. Also has massive damage reduction while you’re invisible.
- Avoid Death: Cauterize sets you on fire which I’m pretty sure is something we tried to avoid by picking frost. On the flip side it saves your life so I think that makes it worth taking. This is a great pick if the boss can one shot you. Works well with Temporal Shield. Use Ice Block to remove the DOT.
- Reset: Cold Snap resets the cooldown of your Frost Nova, Ice Block, and Cone of Cold. If you need those more than the defense the other talents provide then this is your pick.
Tier 5, level 75
These three are very close to each other in terms of overall damage.
- The bomb: Frost Bomb is no longer a bomb. What it does is debuff the target so that your Fingers of Frost buffed Ice Lances (or any Ice Lance if the target is otherwise frozen) will cause an explosion, damaging the main target (with the bomb) and also damaging targets within 10 yards. If you don’t cast those Ice Lances then nothing happens and the “Bomb” just expires, doing nothing. This is the best pick for pure damage, if you can set it up properly (getting the procs and freezes.) If you have the T17 or T18 4 piece set bonus, then it’s the best of this tier in all situations.
- Tier 18 4-piece Set: Increases the duration of Water Jet by 4 sec, and increases the total Fingers of Frost stacks by 2.
- Tier 17: 4 piece Set: While Frozen Orb is active, you gain Fingers of Frost every 2.5 sec.
- Passive: Unstable Magic is a passive effect that gives your Frost and Frostfire bolts a chance to explode on impact, as well as 50% more damage to the main target. It’s the best pick for multiple targets. This is the easiest to use of the three and doesn’t add yet another button to your bar, which is why it’s the pick.
- Boom: Ice Nova freezes your enemies, giving you a chance to Shatter them, as well as doing very nice damage to the main target. It’s your hardest hitting strike and comes with two charges with a 25 second recharge per charge. The first blast freezes, the second shatters. Wait 50 seconds and do it again. This replaces your Frost Nova, which does not effect your Ice Ward talent (if you took it.) Pretty hard hitting strike, youi don’t have to wait for procs, it’s on demand, but does requires a bit more management than Unstable Magic, though less the Frost Bomb. Back to back Ice Novas can do some very nice damage.
Tier 6, level 90
Use the Rune if you can stay put, otherwise use the Flow.
- Burst: Mirror Image is now a talent and is greatly buffed for Warlords, making it a serious DPS cooldown (2 minutes.) Your images benefit from your Multistrike stat.
- Standing still: Rune of Power is the simplest to use of this tier, seeing as all you have to do is stand in it. Best used on fights with little or no movement, but… that doesn’t happen too often these days. If you don’t like standing still (or can’t) then this is a poor choice.
- Move: Incanter’s Flow averages a 12% damage increase as it cycles from 4 to 20% and back to 4 (ten seconds peak to peak or min to min.) Take it and forget about it for that 12%, or time the flow and get 20% on a pair of Ice Novas. If you need to move then this talent is superior to Rune of Power. This is the easiest to use of the trio.
Tier 7, level 100
- Extends veins: Thermal Void: Casting Ice Lance extends your Icy Veins by 2 seconds. If you’re firing off Ice Lances all the time (and you should be) then this talent can greatly extend your Icy Veins (which is a 3 min cooldown.) With the Glyph of Icy Veins that can be a lot of Multistriking. This is the best of the talents for multiple targets.
- Single Target: Prismatic Crystal puts a crystal at the targeted location. Only you can attack it and it takes 130% damage from your attacks. Any time it takes damage it instantly releases that damage, splitting it evenly among all enemies within 8 yards. Fire off your buffs, time your Incanter’s flow to be at 20%, and fire off a couple of Ice Nova’s. It could do some nice numbers. The only issue is that your targets have to stay in place for the duration. Tanks will quite blissfully haul your targets away from your crystal. In theory this is the best single target talent of this group, but it takes a bit more work than Comet Storm.
- Comet Storm: Comets! 7 icy comets bombard the target area. Now who wouldn’t want “Orbital Bombardment” as a talent? As far as damage is concerned this talent is is very close to the others and is easier to use than Prismatic Crystal.
As you level you will automatically learn certain glyphs. You will still need to install them, just as with any other glyph, but you won’t need to buy them.
- At level 25, the following Glyphs are automatically learned: Glyph of Frost Nova and Glyph of Blink
- At level 50, you learn: Glyph of Polymorph
- At level 75, you will learn: Glyph of Slow and Glyph of Frostfire Bolt
As with talents the Glyphs are easily changed, one at a time, with a tome of the clear mind.
Major Frost Glyphs
The first four will be your workhorse glyphs, swapping Splitting Ice and Water Elemental depending on whether area effect or single target is more important at the time.
Exclusive glyphs do not work with each other. For example, you can only load one Ice Block affecting glyph at a time.
- Required: Glyph of Icy Veins – Your Icy Veins now grants Multistrike instead of Haste, which is a solid DPS increase.
- Glyph of Cone of Cold – A lot more damage from your C of C, which is nice against weak adds.
- Glyph of Spitting Ice – More multi-target damage goodness, though not useful against singles. Mobs have to be pretty close together.
- Glyph of Water Elemental makes your elemental tougher, stronger, smarter, better than it was before. You also have more control over its movements.
- Glyph of Blink – more range on your blink.
- Glyph of Ice Block – When you Ice Block ends, or you cancel it, you get three seconds of spell immunity (not physical immunity) which is pretty nice. Exclusive with all other Ice Block glyphs.
- Glyph of Regenerative Ice – Heal while in Ice Block. Exclusive with all other Ice Block glyphs.
- Glyph of Deep Freeze could be useful if you use it often enough and you’re quick enough to take advantage of the global cooldown reduction.
- Glyph of Polymorph – is your target covered in DOTs? This will help, by removing them.
Most of the minors only have cosmetic value.
- Glyph of the Unbound Elemental – Improve the appearance of your Elemental.
- Glyph of Momentum – Nice for strafing. Blink in the direction that you’re moving, rather than facing.
- Glyph of Rapid Teleportation – Move faster after teleporting.
- Glyph of Arcane Language – Help to understand whatever inane gibberish your teammates are speaking. (joke)
- Your pick
In Warlords Your Hit and Expertise are gone. So is Reforging. You have two new stats, Multistrike and Versatility, and several tertiary stats that can randomly appear on your gear.
- Priority: Intellect > Multistrike >= Crit > Haste > Versatility > Mastery
- Gear: Look for Int and Multistrike + Crit.
Multistrike gives you chance at one or two extra attacks at 30% effect. (See here for how Multistrike works.) The Multistrikes shots can crit and can take advantage of your Shatter. You have several abilities that make Multistrike more useful than other stats:
- It’s your attuned stat (Ice Shards,) so you get 5% more of it. Your Frost Armor gives you another 8%.
- Your Mastery’s Icicles benefit from Multistrike, as you will generate an addition Icicle for each Frostbolt (or Frostfire bolt) hit and each of their Multistrike hits.
- Your get more Brain Freeze procs from Frost Bolts that Multistrike. 10% chance normally, 25% if it Multistrikes once, 40% if it Multistrikes twice.
- Glyph of Icy Veins causes your Icy Veins to grant Multistrike instead of Haste, which is a solid DPS increase.
Crit: There is a soft cap at 33.3% (36.33% Vs Bosses) total Crit for your Shatter ability, where you have a 100% chance to crit frozen targets. Arcane Brilliance gets you 5% closer to that cap and any other crit buffs (such as that 5% raid buff) will also help. Your crits also generate larger Icicles for your Mastery to fire off. Note that bosses subtract 3% from your Crit chance, being 3 levels higher than you, hence the higher cap.
Haste: Get as much as you can. Then get more. Faster casts mean more procs over time. Your Water Elemental also uses your Haste and so will also cast faster, for more damage over time.
Versatility increases damage and reduces damage taken, it just doesn’t increase it as much as the others.
Mastery: “When you damage enemies with Frostbolt and Frostfire Bolt, and their multistrikes, 16% of the damage done is stored as an Icicle with you, for 30 sec. Up to 5 Icicles can be stored at once. Casting Ice Lance causes any Icicles to begin launching at the target. Also increases the damage of your Water Elemental’s Waterbolt by 16%.”
Most Frost Mages feel that this Mastery is the least valuable of the stats (Ok, they hate it.) It does effectively make your Ice Lance (and pet) hit harder, but that’s about it.
Tertiary stats sometimes appear on gear that drops (not on gear you buy.) These stats cannot be enhanced or stacked, other than by being lucky enough to find additional items with the same stats. They are: Avoidance, Leech, Speed, and Indestructible.
Frost Mage DPS Rotations
As mentioned above, all this is based around level 100 raiding, though at least parts can be used for lower level encounters. If you’re not there yet then check out this Zygor review.
Note: your pet’s power should all be on keybinds. You want it shooting them off on your demand, not automatically. At times you will want the freeze, at other times you will want the waterjet. Waterjet and Frozen Orb should not be used at the same time as they will step on each other’s procs.
- Arcane Brilliance for more spellpower and crit. Keep this up at all times.
- Icy Veins on cooldown, or save for “burst” phases. This should be glyphed: Glyph of Icy Veins
- Time Warp (Coordinate with those who have similar effects.)
- “On Use” trinkets.
- Use your level 90 talents appropriately (Mirror Image, etc.)
Before the Fight
- Arcane Brilliance should be active at all times (and your Frost Armor is now passive.) This is a big increase to your Crit and Spell Power.
- Always have your Int flask up.
- Have your Int potions ready to go.
Exactly what you do in the opening and the follow-up depends on the talents that you take. Using Ice Nova, instead of Frost Bomb, is a less frustrating rotation.
- Use your Int potion right before entering combat, then use it again during a burst phase.
- Are there adds present? Use your Elemental’s Freeze.
- If you have Frost Bomb then use it (yes, before Icy Veins) IF you know you will be getting the F of F procs.
- Icy Veins (glyphed.)
- If you have Mirror Images then use them.
- If you have Prismatic Crystal and if then enemy will be in one place for a decent length of time then use the crystal.
- If you have Ice Nova then use it now, twice.
- Frozen Orb.
- Start your regular rotation.
The exact rotation/priority depends on your talent pics. In the rotation below you’re assumed to be using Frost Bomb. If not then just adjust a bit according to the talent notes below.
Your Tier 5 Talent:
- If you’re using Unstable Magic – Cast away as normal, and cast your Ice Lance as soon as you have the proc.
- Ice Nova should be cast on cooldown, unless you want to save the charges for a burst, such as into a pack of adds which you just froze.
- Frost Bomb should only be used when you have the Fingers of Frost procs for your Ice Lances, preferably at least two of them. Your Frozen orb and your Elementals’ Water Jet will also cause procs. The bomb does no damage by itself.
Your Tier 6 Talent:
- Mirror Image should be cast as soon as it’s available. Ideally you will be able to do this when Icy Veins is up and/or at the peak of your Incanter’s flow.
- Rune of Power requires you to stay put, though you can put up a second rune if you know where you’ll be going and will then stick to that spot.
- Incanter’s Flow requires nothing special. Try to keep an eye on the flow and cast your big strikes at the peak.
Your Tier 7 Talent:
- Prismatic Crystal requires the target(s) to stay in one spot for a time. If they do then your’re golden. Cast Frost bomb on the boss, then Frozen Orb, and then drop the crystal at the center of your target area. Your glyph of Splitting Ice will let your Ice Lances trigger the bomb.
- Comet Storm as it’s available.
Ok, Here we go:
- Frozen Orb should be used when available. It will give you an immediate Fingers of Frost charge when it makes contact.
- The Freeze ability of your Water Elemental grants 1 charge of Fingers of Frost guaranteed with the potential for 2 should it hit multiple targets. Cast this on Cooldown.
- Use Ice Lance when you gain charges of Fingers of Frost whether from your own spells or your Water Elemental’s Freeze ability. Make certain to spam Ice Lance when you anticipate generating a number of Fingers of Frost charges quickly to avoid wasting them. Times this could occur include at the start of an encounter when you have the Freeze and Frozen Orb abilities available, both of which generate charges quickly.
- Cast Frostfire Bolt when Brain Freeze procs. Frostfire Bolt with Brain Freeze up will let it benefit from Shatter. Takes priority over Ice Lance if the target is about to die, as it does hit harder.
- Frostbolt is your primary attack spell when no other options are available for use and to maintain the debuff on a target.
- Icy Veins increases spell haste (Multistrike) by 20% and reduces spell pushback by 100% for 20 seconds with a 3 minute cooldown. Use this every time it’s available.
- Mirror Image is to be used on cooldown.
How to Frost. A basic DPS guide. Language alert, but do you care? The rotation section starts at 7:50.
Gems for the Frost Mage
In brief: Gem for Multistrike in any available sockets.
- Immaculate Multistrike Taladite: +75 Multistrike (Very expensive)
- Greater Multistrike Taladite: +50 MultiStrike (espensive)
- Multistrike Taladite: +35 Multistrike (dirt cheap)
Note that since you’ll likely only have a couple of gem slots that you won’t lose much by dropping down a level or two from the top gems, but you’ll save a lot of gold.
Some Warlords gem Notes:
Gems sockets have some random chance to appear on gear, but they’re nowhere near as common as they used to be. Gems are all prismatic, meaning they fit into any socket. The new Warlords gems have only secondary stats (Mastery, etc.) There are no Warlords Meta sockets or gems.
Older (Mists of Pandaria) gems work until item level 600 and the item squish of Warlords cut them down a bit. What used to be 160 Int is now 10, for example. Older gems that used to code for Hit now do Crit, gems that had Expertise are now Haste.
Warlords gems cannot be used in non-Warlords gear.
Here’s a basic scheme for socket matching for those Int bonuses for gear under item level 600.
- Burning Primal Diamond for your Meta slot, until you can complete the legendary quest and get wither the Sinister Primal Diamond or the Capacitive Primal Diamond.
- Brilliant Primordial Ruby in red slots and belt buckle slots, also and blacksmithing sockets you have.
- Reckless Vermilion Onyx in yellow slots
- Veiled Imperial Amethyst in blue slots.
Your Mage bonus adds to any Int gem bonuses, making them worth 5% more Int, that bonus does not add to other stats.
If you find yourself short of the cash needed to buy expensive gems then you should see this post.
|Gems for Warlords of Draenor|
|Mists of Pandaria Gems, for gear under ilevel 600.|
|Meta||Sinister Primal Diamond: +20 Critical Strike, and chance on spell damage to gain 30% spell haste
Capacitive Primal Diamond: +20 Critical Strike, and chance on melee or ranged hit to gain Capacitance
Burning Primal Diamond: +14 Int & 3% Increased Crit Effect
|Red||Brilliant Primordial Ruby: 10 Int|
|Yellow||Smooth Sun’s Radiance: +20 Crit|
|Blue||Rigid River’s Heart: +20 Crit|
|Orange||Potent Vermilion Onyx: +5 Int & +10 Crit|
|Green||Sensei’s Wild Jade: +10 Crit and +10 Mastery|
|Purple||Veiled Imperial Amethyst: 5 Int and 10 Crit|
|Cogwheel||Requires an engie helm, such as this.
Quick Tinker’s Gear: 38 Haste
Smooth Tinker’s Gear: 38 Crit
Fractured Tinker’s Gear: 38 Mastery
Enchantments for Frost PvE
Warlords Notes: There are no head enchants, all shoulder enchants come from the Inscription profession and are only for items under items level 600. There are new enchants for Neck, Cloak, Weapons, and your Rings. Not for any other pieces. (Not yet, anyway.)
Any enchant can be added to any piece of lower level gear, including the Warlords enchants. Their value will scale down appropriately. This is the only way to get Multistrike before level 90.
Short on gold? If you want to buy the best enchants, fund all of your alts, donate to the guild, etc., but don’t have the cash, then see what the Tycoon Addon can do about about fixing your poverty.
|Warlords of Draenor Enchantments|
Main & Off-Hand
|Enchants for item levels below 600.|
|Shoulders||Greater Crane Wing Inscription: +15 Int and 5 Crit|
|Chest||Enchant Chest – Glorious Stats: +9 to all Stats|
|Bracers||Enchant Bracer – Super Intellect: +15 Int|
|Gloves||Enchant Gloves – Superior Mastery: +25 Mastery|
|Belt||Livingsteel Belt Buckle: Gem slot for a nice Int gem|
|Leggings||Greater Cerulean Spellthread: +19 Int and +11 Crit|
|Boots||Enchant Boots – Pandaren’s Step: +10 Mastery, slight run speed increase.|
Gearing up your Frost Mage
Not yet 100?
Note that any of the high level enchants can be added to the lowest level gear. So go ahead and put Multistrike enchants (or whatever) on your low level heirlooms.
Pre 90: Heirlooms are generally as good or better than any other gear you’ll find until 91. Otherwise just get the best gear you can find or buy. Enchant for Multistrike.
91+ is the “twink” level in Draenor. This is the point where you can equip that 640 crafted armor (and 630 weapon.) Unfortunately you can only equip three items, but it’s a pretty sweet trio at 91. The armor can be boosted to 715 and the weapons to 705 and still be used at 91. Very expensive to do this, but if you have the gold…
Shockingly enough, the best way to get a decent gear level (670) to start your raiding is to get the PvP Honor Gear set. Yes, PvP. Note that those crafted items (above) will be better, when maxed out, than even the best PvP gear for PvE.
Join an Ashran conflict (Yeah, I know) and you can get a full 670 set in a few hours. If you have a good team then it’s much less painful than otherwise. Stick like glue to the biggest group you can find and blast away.
If you do the PvP route then get the trinket pair first (one needs to be an escape trinket) for the 15% damage reduction from other players. Next is the weapon. Then fill out the rest.
This Video will show you have to get your gear leveled to 700 or so as quickly as possible. It’s pretty complete and will get you more than ready to being your 6.2 raiding.
Consumables for Frost PvE/Raiding
Note that Pandarens get twice the food buff.
Elixirs: In Warlords there are no elixirs that give stats.
- Greater Draenic Intellect Flask: 250 Int for one hour
- Draenic Intellect Flask: 200 Int for one hour.
- Flask of the Warm Sun: 114 Int for an hour.
- Flask of Falling Leaves: 114 Spirit for an hour.
Potions: If you pop one immediately before combat you will be able to pop another during combat.
- Draenic Intellect Potion: 1,000 Int for 25 seconds
- Potion of the Jade Serpent: 456 Int for 25 seconds.
- Draenic Rejuvenation Potion: Heals ~68k HP
- Draenic Swiftness Potion: +70% movement or +200% swim speed for 8 seconds.
Runes and Crystals
- Focus Augment Rune: +50 Int for one hour. Occasionally drops from WoD bosses (in Raid Finder mode) and is also rarely found as mission rewards from your Garrison. Stacks with flasks and other buffs.
- Oralius’ Whispering Crystal: +100 to Int and Stam. It does stack with the runes and does not stack with your flasks. This is a reward from one of your Garrison’s Inn quests: Oralius’ Adventure.
- Crystal of Insanity: +57 to all stats. Stacks with Runes, but not flasks. Drops (10% chance) from Sulik’shor, in the Valley of the Four Winds, in Pandaria.
- Runescroll of Fortitude III: 8% increased Stamina to your entire group. Get it from the Auction House or someone with Inscription.
- Tents: (not usable in raids or arenas) These account bound items are available through your leatherworking hut, from the follower that you assigned to that hut. All the tents do the same thing, which is to add 10% to all stats for an hour. Very nice if you’re doing anything outside of the raid.
Professions for Frost Mages
In Warlords all of the profession perks (added stats) are dead. Professions are just for gear now (and a few misc items,) or the gold.
Tailoring will get you some starting raid gear, Inscription some caster items (staves, off-hand items,) and Engineering has some cool gadgets. You can equip three crafted items, weapons are 630 and armor is 640. Crafted items can have their stats rerolled and these items can be upgraded by 75 points (very expensive.)
Your level 2+ garrison profession building can be assigned a follower, which will both increase the output of your work orders and provide you with some bonus perk.
|Professions for Frostie Types|
|Blacksmithing||Mail and Plate armor (640) and weapons (630) and the items to both reroll stats and boost the items to 715 for the armor and 705 for the weapons. Keys for locks, though not Draenor locks. Your garrison follower can give you two nice buffs:|
|Engineering||will let you create a number of useful items, such as rockets, shields, a stealth device, etc. These cannot be used in the raid, but that can be used elsewher. Your follower will sell you a Walter (two uses) for a very low price. This gives you bank access and everyone else repairs and awful food.|
|Jewelcrafting||Useful (ilevel 640) rings and neck items, the bits to reroll their stats and boost them to 715, pretty gems, gemmed mounts, some fun toys.|
|Inscription||Glyphs, some trinkets, staves and caster weapons and the ability to reroll the stats and boost those items to 705, fortune & Darkmoon cards, trinkets (and the bits to boost them to 715,) and more. Your follower will let you create merchant orders. Combine any two and then sell the result to any vendor for 75-250 gold.|
|Alchemy||Chemistry is fun, unfortunately you can’t make acids or bombs. You can make flasks and potions to boost stats and cause other interesting effects. You can also make a very nice DPS trinket: Draenic Philosopher’s Stone, requires Alchemy 500. This item is upgradable to 715 in 6.2.|
|Enchanting||Enchant all those items and you can cast illusionary enchants. These are basically transmogs for your current enchant. Want your current enchant to look like an older one? Then this is for you. To do this you’ll need a level 2 Enchanter’s hut in your garrison and a follower working it.|
|Tailoring||Cloth armor, flying carpet, murlock chew toy and allows you to make nets (Embersilk Net) and battle standards (such as: Fearsome Battle Standard)|
|Leatherworking||will let you make leather and mail armor. You can also make Drums of Fury for a Heroism type buff (25% Haste for 40 sec.) Through the Leatherworking hut in your Garrison you can make single use tents that will increase all of your stats by 10% for an hour, though not in raids or rated PvP. These tents are account bound, so you can mail them to all of your alts.|
|Archeology||will let you pick up ilevel 620 items, usable at 91, which are bind on account. There are four items, but only the one is for you. Here‘s the list.|
|Mining, Herbalism, and Skinning are fine for fueling the appropriate profession and for working on your gold supply. Your garrison can help with all three, having a follower working the appropriate hut will increase the output.|
Frost Mage Races
In Warlords the Tauren are still unable to become mages, but the Pandarens can. Go figure.
As far as racial advantages no race is wildly better than any other, especially in Warlords. All the races have something which adds to their DPS.
All racials dealing with Hit or Expertise are dead.
The Best Race?
- Blood Elves and Worgen get +1% Crit, Night elves get it by day only, and Dwarves get +2% critical damage.
- Goblins and Gnomes get +1% Haste and Night Elves get the same at night only.
- Alliance DPS: Draenei (+Int,) Worgen (Crit chance & sprint.)
- Horde DPS: Orc (Blood Fury) and +1% pet damage ; Trolls gets Berserking; Goblins get a Haste effect and Rocket Jump (a useful escape ability.)
All the Races for Mages
Pandarens can be either Alliance or Horde, they choose when they leave their starting area.
- They can stun enemies with a quick strike of their hand. Might have situational use for a Mage, allowing an excape from melee range.
- Rested (as from an Inn) XP lasts longer for faster leveling.
- Increased benefits from food buffs is a great perk for raiding or any PvE content.
- Good at Cooking.
- “Bouncy,” so take less falling damage, just in case you don’t cast Slow Fall.
Alliance Races, more or less in order of DPS gain:
Draenei have more Int.
- A minor heal is always handy for a class that has no heals. Also usable on others.
- Draenei get a bonus to their Int.
- Draenei are good gemcutters and love their Jewelcrafting.
Worgen come with +Crit and a Sprint ability.
- Can periodically move quickly, which is a generally nice ability for everything from leveling to PvP and Raiding.
- Crit chance increased, which is nice for any mage.
- Worgen are good with Skinning
Gnomes have more mana and +Haste.
- Like the Humies, the Gnomes have an Escape Artist skill and while their small size is nice in PvP it doesn’t help much in raids.
- Gnomes have an increased mana pool, which is certainly of interest to any caster.
- Engineering skill doesn’t help casting, but that skill can make some nice gadgets which will help.
- +1% Haste
Night Elves have ‘meld, +Crit or Haste
- Their Shadowmeld ability has its uses. In instances and raids it will drop the aggro you picked up until you unmeld. Hopefully the tank has picked the mob(s) up by then. (Popping out of hiding to blast away has definite PvP value. )
- Being a bit harder to hit is also occasionally use while leveling or in PvP. Again, not much use in raiding.
- Faster movement while dead is an interesting perk…
- 2% faster run speed
- +1% Crit by day, +1% Haste by night.
Dwarves have a really nice defensive ability.
- Stone form is nice in PvP and of occasional use elsewhere. It washes away bleed and magical effects and also reduces damage by 10%, which is of some benefit in those “Oh Rats!” situations, such as when the boss is hitting everyone in the raid.
- +2% critical strike damage
- Dwarves are good with Archeology
Human’s have Versatility
- Good for PvP with their Escape ability. This ability will have occasional use in PvE and leveling, as well. It will break some of those annoying boss mechanics.
- Diplomacy is nice if you are going to be gaining faction at any point and since so much past level 60 is a faction grind… Mists of Pandaria introduced even more factions.
- The Human Spirit now adds to Versatility.
Horde Races, more or less in order of DPS gain:
- Blood Fury adds to your spell power. Put it in a macro. As with Trolls it’s a cooldown so s pretty nice to have for those heavy damage phases.
- A slight increase to your Pet’s damage.
- Increased resistance to stun might have some interest at some point.
Trolls have a cooldown
- Berserking increases Haste by 15% for a few seconds. Very nice cooldown, drop it into a macro.
- Beast Slaying has no value in raids, but it’s very nice for leveling with its 25% extra XP for beasts slain.
- Voodoo shuffle is a help in PvP, but pretty situational elsewhere. Still, it’s nice to have.
Goblin – Good looks, charisma, money… and Haste, too!
- Increased Haste is generally useful for any mage and you love Haste.
- Vendor discounts are always nice, esp. if you’re always broke.
- Your spells are far more damaging than the rocket launcher.
- Rocket leap is a useful escape ability, like an extra Blink or the Hunter’s Disengage.
- An increase to Alchemy skill.
Blood Elves – Does the hair make up for any failings?
- An increase to Enchanting skill is of no direct use, but ‘chanters get some self-only ‘chants which are nice.
- Arcane Torrent is of little use, since it doesn’t return much mana and the opponent has to be close to you for the silence to work and casters will rarely be that close (though DKs might be…) On the other hand, if you’re bouncing in to drop a Frost Nova then an AT might not be a bad thing to throw in along with it.
- +1% Crit rating.
- Will of the Forsaken is a nice PvP ability, but much more situational outside of PvP. Still, there are times when that boss will try to sleep you or whatever, then it’s really nice to have this.
- Cannibalize is useful every now and then, especially if you need to heal while in combat or “rub it in” to some player you just killed.
- Touch of the Grave is a passive ability that drains life and heals. It will add a bit to your total damage numbers.
- Undefinite Underwater Breathing (you’re undead, do you breath???) might have some use, somewhere.
The Fast Mage Leveling Guide
Leveling a Mage or some other class? It’s pretty easy these days, especially with the Warlords of Draenor changes and since Mages excel at quickly destroying things. Still, there are a lot of quests and a incredible number of things to kill. Wouldn’t it be nice to have a bit of expert help in the “where to go and what to do and how to do it quickly” department?
Zygor’s guide gives you that help, whether you’re Horde or Alliance and regardless of your level, at all times. It’s like having an expert showing you exactly where to go and what to do at all times. It doesn’t matter if you stop your questing to gain a few levels in PvP or the dungeons, you’re brand new to the game, or you’re decked head to toe in heirlooms. Come back to the quests and Zygor will figure out where you should be, based on your new level, and update the guide accordingly. It’ll even let you zap your obsolete quests.
You’re not even locked into any particular build. Zygor’s guide has a talent advisor which will recommend talents regardless of your class or spec, as well as a few other goodies. All in all you’ll blast to 100 faster than ever before.
Freshly boosted to 90? No sweat, Xygor has your back for those last ten levels.