Updated for 4.3
Titan’s Grip or (TG)
Single-Minded Fury or (SMF)
Note: Some aspects of this guide may not apply to your Warrior until you reach higher level. If you need to get your character to max level quickly, take a look at this leveling guide, now.
Glyphs come in three varieties, Prime, Major and Minor. Prime glyphs enhance core aspects of your class and generally provide the greatest benefit of the three types.
Major Glyphs, while not quite as powerful as Prime Glyphs, are still useful and continue to provide a myriad of benefits.
Minor Glyphs often times provide small quality of life improvements or visual changes, such as the Glyph of Shadow Form for priests which makes the character more visible through Shadow Form. However, a few are known to provide more significant benefits such as the warrior glyph of Berserker Rage.
Prime Glyphs:
Major Glyphs:
Minor Glyphs:
Here are your highest priority abilities.
Bloodthirst is used whenever possible, meaning you’ll be fitting in other abilities around your use of Bloodthirst for optimal damage output. Colossus Smash is your first priority followed by either Slam when Bloodsurge procs if you’re SMF or Raging Blow if you’re TG.
AoE Rotation
When dealing with multiple mob situations you’ll want to use whirlwind as much as possible while otherwise continuing with a regular single-target Bloodthirst rotation aside from using Cleave as much as possible as well as popping Inner Rage when it’s available.
Cooldowns
The most important aspect of managing your cooldowns as a damage dealer is making certain to use them whenever they’re avaliable. Don’t be afraid to use them during any fight, even against trash mobs, as the higher the uptime you have with them, the greater your overall damage will be so long as you aren’t using them when a fight is about to end.
The only time to hold off on using your cooldowns is when you’ll be unable to attack the boss due to fight mechanics, such as during Morchok’s Black Blood of the Earth ability or when Hagara is about to cast Water Shield and become immune to all damage.
Melee DPS will have to watch out for this more than ranged, as they are far more vulnerable to situations where an encounter requires constant movement or the boss is utilizing some form of AoE attack that makes fighting in melee range impossible.
Titan’s Grip: Strength > 8% Melee Hit > (26) Expertise > Critical > Hit > Mastery > Haste
Single-Minded Fury: Strength > 8% Melee Hit > (26) Expertise > Critical > Hit > Haste > Mastery
Strength:
Strength increases your attack power, and thus damage, making it your most effective stat.
(8%) Melee Hit:
Hit rating reduces you chance to miss with attacks. A hit rating of 8% makes it so that your special abilities will no longer miss on bosses, thereby avoiding loss of DPS. Further hit rating will improve DPS and rage generation, although Critical Strike rating is generally favored past this 8% special hit cap.
(26) Expertise:
Expertise reduces the chance for an enemy to dodge or parry your attacks. At an expertise rating of 26, the ‘soft’ cap, your attacks will no longer be dodged when behind your target.
Critical Strike:
Critical Strike rating increases your chance to critically hit with attacks.
Mastery – Unshackled Fury:
Fury Warrior Mastery increases the benefit of abilities that cause or require you to be enraged, such as Raging Blow, the healing effect of Enraged Regeneration, the damage bonus of Enrage and Death Wish, and the rage obtained when using Berserker Rage. Mastery is favored over Haste by Titan’s Grip builds.
Haste:
Haste rating increases attack speed and reduces the Global Cooldown (GCD). Haste is favored over mastery by Single-Minded Fury builds.
Reforging
When reforging gear, it’s important that you look to reforge from your least effective stat into the most effective for whatever gear goal you are currently aiming for. See our stat priority list for more information.
8% Hit > Expertise (26) > Critical > Hit
(8%) Melee Hit:
First check that you have 8% melee hit, and if not, reforge until you reach it.
(26) Expertise:
Once you’ve reached the 8% melee hit cap, reforge until you reach the expertise cap.
When you’re both Hit and Expertise capped you can optimize your gear by reforging the weakest stat on each piece into the strongest possible stat, preferably critical strike chance unless it’s already present in which case you would reforge to Hit, followed by either haste or mastery in priority depending on your talent build.
Gems
- Red – Bold Inferno Ruby
- Blue – Etched Demonseye
- Yellow – Inscribed Ember Topaz
- Meta – Reverberating Shadowspirit Diamond
Unless a socket bonus offers Strength, it’s more effective to gem for pure Strength and ignore the bonus.
Enchantments
- Main Hand: Landslide
- Off-hand: Landslide
- Helm: Arcanum of the Dragonmaw – Arcanum of the Wildhammer
- Shoulders: Greater Inscription of Jagged Stone
- Cloak: Enchant Cloak – Greater Critical Strike
- Chest: Enchant Chest – Peerless Stats
- Bracers: Enchant Bracer – Major Strength
- Gloves: Enchant Gloves – Mighty Strength
- Belt: Ebonsteel Belt Buckle
- Leggings: Dragonscale Leg Armor
- Boots: Enchant Boots – Lavawalker
Our class guides for whichever class you’re playing:
Death Knights – Druid – Hunter – Mage – Paladin
Priest – Rogue – Shaman – Warlock – Warrior
The GotWarcraft Gold Guide
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