Contents |
This Fury Warrior guide is primarily intended for use at level 90, for PvE and Raiding DPS. However, the same principals will also apply during the leveling process. If you’re looking for advice on leveling your Warrior, you should check out our Warrior Leveling Guide.
Other Warrior Guides:
If you want the same in-game step by step leveling guide that we use to get to level 90 as fast as possible, take a look at our favorite in-game leveling guide. |
Fury Warrior DPS Talents

All three talents on this tier are useful and your choice should be based on the encounter.
Juggernaut is best used for when you need to charge on a semi-frequent basis.
Double Time is more useful when you might need a double charge for emergencies.
Warbringer is for stunning adds/trash and otherwise unlikely to be a better option than the other two. This one is more of a PvP talent.

Enraged Regeneration is a great on demand survivability mechanic.
Second Wind is best used when you anticipated being low on health quite often during an encounter.
Impending Victory is perhaps the most useful of the three as it can be used on demand and more frequently than Enraged Regeneration for lower rage cost.
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All three of these talents are Crowd Control and therefore unlikely to be particularly necessary on all but a few raid encounters. Pick whichever you feel best suits the fight. Disrupting Shout will be the most generally useful when fighting caster trash.

Dragon Roar is useful for controlling mobs as is
Shockwave with Shockwave having the superior damage of the two but the more limited target area.
Bladestorm is beneficial during situations where you wish to avoid losing control of your character or are fighting several mobs, but is generally less useful than the other two options.

Mass Spell Reflection is somewhat useful at times, but lacking due to the fact that the majority of Raid Boss abilities cannot be reflected.
Safeguard is useful as damage reduction, but you have to be wary of the damage you might take when using this ability.
Vigilance is similar in that using it poses a risk to your own health, but again it is useful utility when used properly/at the right times.

- Your choice should be between
Avatar and
Bloodbath, both of them being superior at this time to
Stormbolt.
Fury Warrior DPS Glyphs
Glyph of Unending Rage
Glyph of Rude Interruption
Glyph of Death From Above
Glyph of Recklessness
Glyph of Bull Rush
Glyph of Bloodthirst
Glyph of Enraged Speed
Glyph of Whirlwind
Minor Glyphs
Minors are pretty much just cosmetic, but this one is useful:
Fury Warrior DPS Stat Priorities
Expertise/Hit (7.5%) > Critical > Strength > Mastery > Hit over 7.5% > Haste
- Primary stats: Strength
- Secondary: Expertise and Hit to 7.5% each > Critical
- Weaker: Mastery > Hit over 7.5% > Haste
- Useless: Expertise over 7.5%, Hit over 27%.
Fury In-Depth Rotation
Battle Stance is optimal at all times unless you’re taking heavy amounts of damage in which case
Berserker Stance, which grants you less rage than Battle Stance when dealing damage but additional rage from taking damage, can be used.
- Maintain
Battle Shout at all times and use it as a filler rage generating tool if you have nothing else to cast.
Bloodthirst should be used on cooldown. Bloodthirst has a 20% chance of triggering
Bloodsurge which reduces the Global Cooldown to 1 second and the rage cost of your next 3
Wild Strikes by 20.- Use
Colossus Smash and take advantage of the 6 second time on the debuff which allows 100% of your damage to bypass the targets armor. - Use
Raging Blow on cooldown.
Wild Strike should be used when
Bloodsurge procs.
Heroic Strike is used to dump rage.
When facing small groups of targets replace
Heroic Strike with
Cleave but otherwise maintain your rotation.
- If there are 4 or more targets, begin using
Whirlwind in addition to
Raging Blow due to the Meat
Cleaver passive.
Cooldowns
Berserker Rage should be used on cooldown although it’s best to use it in combination with other damage increasing cooldowns and when you have a decent amount of rage pooled to benefit best from the 10% damage buff. To make things easier, the ability has a 30 seconds cooldown meaning it can be used many times throughout an encounter.
Recklessness and
Deadly Calm should be used as often as possible.
Skull Banner should be used as often as possible, but is also a boost to raid DPS as a whole and therefore should be activated when best to benefit the entire raid.
Tier 4 Talented Abilities:
Shockwave,
Dragon Roar and
Bladestorm are all effective AoE tools although Bladestorm is a DPS loss when used against a single target as it locks out your other abilities for the duration unlike Shockwave and Dragon Roar. Use it only when fighting larger groups.
Fury Warrior Gems
Note that in Mists of Pandaria gems with secondary stats, such as Crit, have twice the value of gems with primary stats, such as Str. This will certainly make matching gem sockets worthwhile when they have Str or Crit as a bonus. Haste and Mastery probably aren’t worth working for, unless the gems are those you’d install anyway.
You can use the orange gems in the yellow sockets and purple gems for the blue sockets if you want to get the socket bonuses. If you have the Engineering Help you can load in two Tinker’s Gears, worth 1200 crit total.
| Gem Priorities | ||
|---|---|---|
| Meta | Reverberating Primal Diamond: +216 Str & Increased Crit Effect | |
| Red | Bold Primordial Ruby: 160 Str | |
| Yellow | Smooth Sun’s Radiance: +320 Crit | |
| Orange | Inscribed Vermilion Onyx: +80 Str and 160 Crit | |
| Blue | no appropriate gems aare available. | |
| Green | no appropriate gems aare available. | |
| Purple | Etched Imperial Amethyst: +80 Str and +160 Hit | |
| Prismatic | Bold Primordial Ruby: 160 Str | |
| Cogwheel | Smooth Tinker’s Gear: 600 Crit | |
Fury Warrior DPS Enchants
Helm enchants are gone in the Mists of Pandaria, all shoulder enchants are covered by the Inscription profession.
Short on gold? Most of the enchants below have similar enchants available, of lesser value, for less cash. We’ve linked to a couple of these. Check with the rep vendor or the Auction House for others. If you want to buy the best enchants, fund all of your alts, donate to the guild, etc., but don’t have the cash, then see what the Tycoon Addon can do about about fixing your poverty.
| Fury DPS Enchantments | |
|---|---|
| Weapon | Enchant Weapon – Dancing Steel: Sometimes increases Str by 1,650. |
| Shoulders | Secret Tiger Fang Inscription: +520 Str and +100 Crit, requires Inscription -or- Greater Tiger Fang Inscription: +200 Str and +100 Crit |
| Cloak | Enchant Cloak – Superior Critical Strike: +180 Crit rating -or- Enchant Cloak – Accuracy: +180 Hit rating |
| Chest | Enchant Chest – Glorious Stats: +80 to all Stats |
| Bracers | Enchant Bracer – Exceptional Strength: +170 Str |
| Gloves | Enchant Gloves – Super Strength: +170 Str |
| Belt | Ebonsteel Belt Buckle: Sockets your belt, pop in the best gem. |
| Leggings | Angerhide Leg Armor: +285 Str & 185 Crit rating |
| Boots | Enchant Boots – Greater Precision: +175 Hit rating -or- Enchant Boots – Pandaren’s Step: +140 Mastery and Slight run speed increase. |
| Rings | Enchant Ring – Greater Strength: +160 Str, Requires Enchanting 550 |
Consumables
You Pandarens get twice the value of the food buff. All food buffs last one hour and provide only one stat.
If you have the Alchemy skill the effect and duration of flasks and elixirs will be increased, including the value of secondary stats, by about 30% and an hour. Foods are available that provide secondary stats, but they’re only worth about 200 points each, so are not included here.
Foods
- Black Pepper Ribs and Shrimp: 300 Str
Potions
- Potion of Mogu Power: 4k Str for 25 Seconds
- Master Healing Potion: Heals 60k HP, probably worthwhile to have a few of these on your bar.
Flasks
- Flask of Winter’s Bite: 1,000 Str for 1 hour
Elixirs – you can have one battle and one guardian elixir up at a time. Use one if you need to top off your Hit or Expertise.
- battle: Elixir of Weaponry: 750 Expertise for one hour.
- battle: Elixir of Perfection: 750 Hit
- battle: Mad Hozen Elixir: 750 Crit
Professions for the Fury Warrior
All of the professions provide some benefit for Warriors of any spec, though clearly some are better than others. Even the gathering professions have some little value, though you might be better served by using those to build a larger gold stash.
If you’re looking for the buffs then Blacksmithing might be the best choice since you can slot two gems and gems with secondary stats have twice the value of those with primary stats, 320 Crit Vs 160 Int, per gem, for example. It gives you a bit more gemming versatility.
| Fury Professions | |
|---|---|
| Tailoring | Cloak enchant sometimes adds 4k Attack Power for 15 seconds. |
| Leatherworking | Bracer enchant adds 500 Str. |
| Jewelcrafting | Make nicer gems for your own use. |
| Enchanting | Enchant both rings, for a total +320 Str gain. |
| Inscription | Shoulder enchant adds 520 Str and 100 crit. This is the only way to get shoulder enchants. |
| Alchemy | More effect from your own potions. Adds 320 Str and an extra hour to your main flask. Firgure about 30% more effect and and extra hour from all Elxirs and Flasks. |
| Engineering | has lots of interesting toys, some of which have situational use, and Synapse Springs, which increases Str by 1940 for a short time. If you take this use a macro to activate it along with other short term buffs. |
| Blacksmithing | gives two extra gems slots for whichever stats you’re needing. That’s 640 Crit Vs 320 Str offered by the other profs. |
| Skinning | provides 480 crit rating is rather nice. 1.5 gems worth. |
| Herbalism | Small heal and 2880 Haste for 20 seconds, not really a useful stat for you. |
| Mining | 480 Stamina has not DPS value at all. |
Fury Warrior Races
In Mists of Pandaria the Pandarens have joined the club of face-smashing goodness and that club includes all races, Warriors being equal-opportunity face smashers.
All weapons being equal, the Orc might be the best choice for DPS with Axe expertise and Bloody Fury. Draenai have a +to hit, making stat dancing a bit easier, and Worgen have a Sprint and a + to Crit.
Pandaren - They get to choose whether they will join the Horde or the Alliance, once they leave the starting area.
- Increased duration of Rest XP should make for faster leveling.
- Being bouncy they take less falling damage, which is more useful in PvP than PvE.
- With a quick strike of the hand they can stun an opponent for 4 seconds, which is a pretty nice ability.
- Pandarens get better buffs from food, 600 points of Str from the raid meal instead of 300.
- Naturally they’re good with cooking.
Alliance
Humans
- Escape – Very nice in PvP as it allows using two DPS trinkets. Occasionally useful otherwise and can occasionally break a boss mechanic.
- Increased Expertise with swords and maces. Nice for the end-game, if a sword or mace is the best weapon (and it probably is.)
Night Elves look great in armor, but have no DPS abilities.
- Quickness adds to your Dodge rating, something you should have very little use for.
- Shadowmeld can be used in some PvE situations to drop aggro (either to save your skin or so the tank can reacquire aggro) or possibly hide from patrols. It’s an occasionally useful ability.
Dwarves - Shortness is a virtue? Is a digging tool your favorite weapon?
- Stoneform removes bleeds, poisons, and diseases will sometimes be useful. It also reduces damage by 10% which might also be occasionally useful.
- Ranged Expertise would be nice if you could use ranged weapons, Mace expertise is useful, if a mace is the best weapon available.
Draenei – The males Winners of the interstellar bodybuilding contest. All of the contests.
- The heal is a nice ability and will help keep you topped off.
- Draenei gain a 1% +hit. Nice to have, especially for raiding, and especially for Fury. You can use all the Hit you can get.
Gnomes - Short, the butt of too many jokes, and punted by everyone except Goblins.
- A nice escape ability is great for PvP and is useful every now and then otherwise.
- Their Expertise is nice if you’re using one handed swords.
Worgen - Grandma, what big teeth you have…
- Worgen can periodically move more quickly, much like the Rogue’s Sprint, which is a generally useful ability.
- They have an increased crit chance which is an overall DPS gain, regardless of weapon equipped.
The Horde
Orcs – Orcs are generally considered to be the deadliest warrior race.
- Orcs possess a solid racial ability called Bloodfury, which increases their attack power by a significant amount (even more than the tailoring cloak enchant, and this is a cooldown.) Add this to a macro, along with certain trinkets, and use it to really smash face when you need to.
- The Orc hardiness (stun resistance) will only rarely be useful in PvE.
- The Orc Expertise with Axes is nice, if an axe is the best weapon available.
Tauren
- A 5% increase to base health adds a bit to suvivability.
- Also useful is war stomp that gives Tauren Warriors a crucial short range AoE stun. This can also interrupt trash mobs when dungeoning/raiding.
Trolls For PvE their Berserking puts them ahead of the Undead as DPS.
- Berserking increases attack speed by a decent amount.
- Increased damage Vs beasts is useful for leveling and some PvE content.
- Do Voodoo Shuffle reduces movement altering effects, such as from Slow spells.
Undead
- Will of the Forsaken is a solid racial, PvP wise, granting a free break from fear, sleep, and charm effects every 2 minutes, yet in PvE wise it’s much less useful, aside from specific boss fights.
- Cannibalize grants undead great post-fight regeneration ability. It frees up a bag slot for normal foods, bt probably will find little use in raiding situations.
- Touch of the Grave is a life draining ability (which also heals you,) and it’s passive. It will actually add a bit to your DPS without you doing anything special.
Goblins
- Rocket Jump is usable once per 2 minutes and can be a nice gap closer or escape.
- Haste is increased for the Goblins, but it’s not a great Warrior stat.
Blood Elves
- Arcane Torrent restores some rage and silences nearby opponents for 2 seconds. Also interrupts non-player opponents for 3 seconds. This makes it a pretty useful ability every 2 min.
The Fast Fury Warrior Leveling Guide
Ok, you’re not yet at the level cap. Maybe you’re only level 1. Do you have a plan to hit that cap ASAP and get into that juicy end-game content? Or will you just aimlessly wander about the world, looking for the next quest, and wondering why your friends are so far ahead of you? As Fury you will easily hack endless hordes of enemies into bits, but only if you know where to go.
To make your job a lot easier you should grab an in-game leveling guide for your leveling blast. With a guide you will never again wonder about where to go or what to do or what to skip and your leveling will be faster, much faster.
Zygor’s Guide almost automates the whole leveling path, from start to finish, for your Warrior. Carve your way through the world and the old through new content at a surprisingly crisp pace. Pick your starting point and the guide automatically updates and advances as you complete quests, sets a waypoint arrow automatically, and includes the important quest info, eliminating all doubt as to what to do next.
Take a break to do some PvP leveling or dungeons and when you come back to the guide it will figure out what level you are and pick up from there. Automatically. Heck, Zygor’s will even clean up your obsolete quests for you.
It doesn’t matter if you’re brand new to WoW or you’re decked out in Heirlooms and using Recruit a Friend, Zygor’s will get you to 90 fast. Grab your copy of Zygor’s Guide here or read our review.
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