Holy Paladin PvP

Note that this guide is oriented toward level 85 players, though lower levels should be able to get something from it. If you need to get to 85 then our recommendation is either dungeon leveling, PvP leveling (slower,) or grabbing a leveling guide to speed you along to 85.

Also, this page is oriented more towards the beginning PvPer, experienced PvP types probably already have strong views on which talents and items are best for their game.

There’s a pretty fair amount of flexibility with Holy, depending on whether you’re in 2s, 3s, 5s, BG, who your teammates are, your personal style, and so on.

Holy Paladin PvP Build

The below build is pretty much the Core Build for Holy PvP, with 1 filler point in Conviction.

This build, on WoWhead, is the same as below, but with 3 pts in Conviction.

Holy (29 Points)

  1. Protector of the Innocent – Rank 2/3 – Casting a targeted heal on any target, except yourself, also heals you for 1737 to 1997.
  2. Judgements of the Pure – Rank 3/3 – Your Judgement increases your casting and melee haste by 9% for 1 min and your mana regeneration from Spirit while in combat by 30%.
  3. Clarity of Purpose – Rank 3/3 – Reduces the casting time of your Holy Light, Divine Light and Holy Radiance by 0.5 sec.
  4. Last Word – Rank 2/2 – Gives your Word of Glory a 60% increased critical chance when used on targets with 35% or less health.
  5. Divine Favor – Rank 1/1 – Increases your spell casting haste by 20% and spell critical chance by 20% for 20 sec.
  6. Infusion of Light – Rank 2/2 – Increases the critical effect chance of your Holy Shock by 10%. In addition, your Holy Shock critical effects reduce the cast time of your next Flash of Light, Holy Light, Divine Light or Holy Radiance by 1.50 sec.
  7. Daybreak – Rank 2/2 – Your Flash of Light, Holy Light and Divine Light have a 20% chance to make your next Holy Shock not trigger a cooldown if used within 12 sec.
  8. Enlightened Judgements – Rank 1/2 – Grants hit rating equal to 50% of any Spirit gained from items or effects, and increases the range of your Judgement by 5 yards. In addition, your Judgement instantly heals you for 1241 to 1427.
  9. Beacon of Light – Rank 1/1 – The target becomes a Beacon of Light to all targets within a 60 yard radius. Your Word of Glory, Holy Shock, Flash of Light, Divine Light and Light of Dawn will also heal the Beacon for 50% of the amount healed. Holy Light will heal for 100% of the amount. Only one target can be the Beacon of Light at a time. Lasts 5 min.
  10. Speed of Light – Rank 3/3 – Grants 3% spell haste. In addition, casting Divine Protection increases your movement speed by 60% for 4 sec.
  11. Sacred Cleansing – Rank 1/1 – Your Cleanse spell now also dispels 1 Magic effect.
  12. Conviction – Rank 1/3 – Gives you a 1% bonus to damage and healing for 15 sec after causing a critical effect from a weapon swing, non-periodic spell, or ability. This effect stacks up to 3 times. For this core build, this is a filler point.
  13. Aura Mastery – Rank 1/1 – Causes your Concentration Aura to make all affected targets immune to Silence and Interrupt effects and improve the effect of Devotion Aura, Resistance Aura, and Retribution Aura by 100%. Lasts 6 sec.
  14. Paragon of Virtue – Rank 2/2 – Reduces the cooldown of Divine Protection by 30 sec, Hand of Sacrifice by 30 sec and Avenging Wrath by 60 sec.
  15. Tower of Radiance – Rank 3/3 – Healing the target of your Beacon of Light with Flash of Light or Divine Light has a 100% chance to generate a charge of Holy Power. In addition, casting Holy Radiance will always generate one charge of Holy Power.
  16. Blessed Life – Rank 1/2 – You have a 50% chance to gain a charge of Holy Power whenever you take direct damage. This effect cannot occur more than once every 8 seconds.

Protection (3 Points)

  1. Divinity – Rank 1/3 – Increases all healing done by you and all healing effects on you by 2%.
  2. Eternal Glory – Rank 2/2 – Your Word of Glory has a 30% chance not to consume Holy Power.

Retribution (3 Points)

  1. Crusade – Rank 3/3 – Increases the damage of your Crusader Strike, Hammer of the Righteous, and Templar’s Verdict by 30%, and the damage and healing of your Holy Shock by 30%. In addition, for 15 sec after you kill an enemy that yields experience or honor, your next Holy Light heals for an additional 300%.

Glyphs

  • Prime:
    • Glyph of Word of Glory – Increases the healing done by Word of Glory by 10%.
    • Glyph of Holy Shock – Increases the critical effect chance of Holy Shock by 5%.
    • Glyph of Seal of Insight – While Seal of Insight is active, the effect of your healing spells is increased by 5%.
  • Major:
    • Glyph of Turn Evil – Reduces the casting time of your Turn Evil spell by 100%, but increases the cooldown by 8 sec. Great for fearing off annoying undead pets.
    • Options: Hammer of Justice (more range,) Beacon of Light (mana,) Cleansing (mana.)
  • Minor:
    • Glyph of Blessing of Might – Reduces the mana cost of your Blessing of Might by 50%.
    • Glyph of Insight – Reduces the mana cost of Seal of Insight by 50%.
    • Glyph of Justice – Reduces the mana cost of Seal of Justice by 50%.

Variations on the Build

Healing oriented build, very little offense:

  • View
  • Drop 1pt Conviction
  • Add 1pt (3 total) Protector of the Innocent
  • Add 2pts (3 total) Divinity
  • Add 2/2 Improved Judgement
  • Light of Dawn has zero PvP value, except for some situational BG use. Maybe.

Some other options

  • If your HoJ is important to your team: Drop 2/2 Improved Judgement for 2/2 Improved Hammer of Justice
  • Denounce: Drop  2pts in Conviction for 2/2 Denounce

More CC and assistance:

  • view
  • Drop 1pt Conviction
  • Add 1pt (3 total) Protector of the Innocent
  • Add 2pts (3 total) Divinity
  • Add 2pts 2/2 Improved Hammer of Justice

Holy Paladin PvP Stats

Resilience note: How much do you need? That depends on how much you’re being pressured. You need more if you’re always the center of attention, less if you aren’t. Slso keep in mind that Res. is subject to diminishing returns, like armor. Your last X number of points is worth quite a bit less than your first X points.

Aside from Resilience, your stat priority is:

Intellect > Critical > Spirit > Haste > Mastery > Hit >> Anything else.

  • Int empowers everything you do, especially the power of your spells. It’s your most valuable stat.
  • Spirit Vs Crit – It depends on your mana usage. If you’re very mana efficient then Spirit has less value. Consider grabbing spirit gear and reforging to Crit.
  • Crit – there is a soft cap of 40%. Your Last Word talent gives a 60% increased WoG crit chance to targets with less than 35% health, for 100% total. If someone in your group is providing a 5% crit bonus then your cap is 35%. 40% will also give you a 55% chance to Crit with Holy Shock and 75% with Divine Favor. This assumes that you have Glyph of Holy Shock.
  • Hit – You should be able to get any Hit that you need from your Enlightened Judgements talent.

Reforge:

  • Reforge everything into Crit. If an item already has crit then reforge into spirit.

 

Holy Paladin Gems

Unless a socket bonus offers intellect, it’s more effective to gem for pure intellect and ignore the bonus.

Holy Paladin PvP Enchantments


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Macros

Possibly useful macros for the Holy Paladin

Bothered by pesky undead critter sent by that DK over there? This will help. Works best if only one of the things is attacking.

  • #showtooltip Turn Evil
  • /targetexact Ebon Gargoyle
  • /cast Turn Evil
  • /targetlasttarget

General macro targeting you or a party member. Great if you’re running arenas. Make one for yourself and another for each party member, where applicable.

 

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#showtooltip Turn Evil/targetexact EbonGargoyle/cast TurnEvil/targetlasttarget

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