Updated for Mists of Pandaria.
Warriors are one of my favorite classes to level and they provide the fun gaming style of non-stop death-dealing combined with a decent overall leveling speed that can come in narrowly behind rogues and hunters, if done correctly.
Warriors do need to be geared well at all times, perhaps more than most classes, but Auction House gear will serve you well. Keep your weapons updated and you will level quickly enough to have a great time.
Then you charge, main, rend, mutilate, crush, kill, and destroy the opposition. Warriors don’t run, dodge, heal much, or otherwise avoid any situation where they can smash things. At higher levels you become a whirlwind of death, what’s not to like? PvP, raiding, you can do it all and you’ll be doing it with two 2-handed weapons. You’re not a tank, healer, or cowardly Rogue. Your job is to crash into the enemy and destroy them.
Buffs and Nerfs: As the world of Azeroth moves through the Cataclysm all of the various classes will suffer from the buffs and cheer at the nerfs… waitaminute… reverse that. The point is that if at any point Warriors are the Gods of SMASH! or doormats probably isn’t something we’ll comment on here. Why? Because it will likely change in a couple of days due to a hotfix.
Looks for the same buff/nerf stuff in Mists of Pandaria and the patches and expansions that come after that.
Warrior Leveling Guide
Other Warrior Guides
|This guide is simply intended to provide a general overview of the Warrior class. For a more in-depth and highly detailed resource on all Warriors, from leveling to PvP to Raiding to earning gold, check out the Killer Guides’ Warrior guide.|
Warrior Leveling – Quick Notes
This section covers the Warrior basics, more detail is available below this section.
Pick the one you like. They all have something that will benefit a Warrior, either in PvE, PvP, or both. The Troll’s increased damage Vs. beasts will allow them to level a bit faster than other races. The Human escape is pretty nice for PvP. Gnomes with their sword expertise will be fine for Fury and their escape is useful for PvP.
- Fury: Nice damage, great spec to level with. Here’s a Fury leveling build
- Arms: Also nice damage. Better if you PvP. Here’s an Arms leveling build.
- Protection: Great if you’re tanking, not so hot for PvP. Questing is fine, especially when you can round up groups and burn then down. Protection build
- Click here to get to the level cap, fast
- Stats: Lots of strength and Stam , regardless of spec.
- Plate specialization at 50 means you won’t want to wear any other form of armor past that point.
- Weapons: Slow, high DPS hard hitting weapons in both hands (if you’re Fury.) Big honking slow two-hander if you’re Arms. Slow, high DPS weapon and a Shield if you’re Protection.
- More about Gear & Stats
Gems and Enchants:
- Just get cheap Strength (or Stam) gems to put in any sockets in any gear you come across.
- Enchants: Sometimes enchant scrolls can be found for cheap on the AH. Get those that add Str, Stam, or Attack power. Don’t worry about it if you don’t have the gold, you’ll level out of that gear soon enough.
- In the end-game (raids, dailies, PvP) you can use the high end gems and enchants.
Food, Potions, Etc.
- Always carry the best food you can afford.
- Consider keeping a stack of healing potions on your action bar.
- Scrolls of Strength can usually be had for cheap.
Really basic rotation:
- Charge > Rend > strike > strike > chop off head (Execute)
- Charge, Smash, Victory Rush next opponent, smash, next, Charge, Victory Rush…
Race Choice for Warriors
Since Cataclysm, all of the WoW races can be warriors. Of course, only Humans, Night Elves, Undead, and Orcs can be real Warriors, but there you go. Yes, even Pandarens can be Warriors.
Most of the racial abilities will make very little difference while leveling, and not even that much in the end-game. 1% Hit or Crit or some escape ability just doesn’t count for much while questing. If a Gnome or Goblin works for you, then go for it. If you want some extra burst then go Orc, if you want that escape ability for PvP then go Human. Want to just look gnarly? Undead or Worgen.
Blood Elf: You have the best hair, does that count?
- Arcane Torrent restores some rage and interrupts & silences casters, so is actully a pretty decent Warrior ability for leveling, PvP, and Pve.
- B’elves are good with Enchanting.
Goblin: Two goblins were shipwrecked and stranded on a small island. When rescued they had both become rich by trading their boots back and forth.
- Increased Haste is actually a so-so ability for Warriors.
- Rocket Jump is a nice escape which might set you up for a Charge/Intercept.
- Your size is actually a virtue in PvP. Some people click their targets and being short makes their job a bit more difficult.
- As a tank your size makes you a bit hard to find in a crowd.
- Vendor discounts will make sthings a bit easier on the good supply, especially if you’re poor (and why would you be poor?)
Orc: Big, gnarly, and just the right attitude for war.
- Blood Fury actually is a nice ability while leveling, since you can pop it when you need it. Add it to a macro to use when you charge and/or with your opening strike.
- Resistance to stuns is good if you’re PvP leveling, and is pretty situational if not.
- Increased expertise with axes (and fist weapons) is nice if axes are the best weapons available.
Tauren: Besides being cute, cuddly, and well horned, they can do a…
- War Stomp stuns nearby opponents. This is a generally useful ability.
- The increased health is nice at mid-levels, but doesn’t scale well at very high levels.
- The herbalism skill has a small heal and a haste effect and the Tauren’s get an herbalism bonus.
Troll: Best tusks, laid back, but make pretty good warriors.
- Berserking is a good leveling ability. Add it to a macro with your opeining attack(s.)
- Increased damage Vs Beasts, while it doesn’t apply to Worgen, may be the best of all leveling racials given the vast number of beasts you’ll be killing on the way to 85.
- Resistance to movement impariing effects, like the Orc ability, has its uses in PvP, but less so elsewhere.
Undead: You’re one of the prototypical Warriors and you can um, well, er… Well, Ok, you have nothing that increases leveling speed, or DPS, or anything, but you look right and that’s what really counts.
- Canibalism can reduce downtime and means that you don’t have to carry food along while leveling. If you do PvP you can eat your opponents after you kill them.
- Will of the Forsaken is a very nice PvP ability, but you’ll find little use for it elsewhere.
- There are a few underwater quests in the old world and more when you hit higher levels. Your Underwater Breathing ability will help in those areas.This ability is going away in Mists of Pandaria.
- In Mists of Pandaria you will be able to drain life.
Draenei: Your (male) shoulders make a human look puny.
- +1 to Hit racial is a good one for all Warriors, especially Fury.
- The self-heal is nice while leveling and in other situations. It’s not a big heal, but every little bit helps.
Dwarf: So Runt, Ya wanna be a Warrior?
- Your Stoneform washes away bleeds and reduces damage, making life just that much tougher for that Rogue who just popped up. Also helps elsewhere, when too many mobs appear.
- Expertise with Axes is nice if an axe is the best weapon available.
- Dwarves have expertise with Ranged weapons in Mists of Pandaria, but this isn’t of much interest to Warriors.
- Good with Archeology.
Human: You look good in the right armor. Now go kill a blood elf, because she looks better than you. It should be easy since your sword arm (and those 36″ biceps) is bigger around than his/her entire body.
- Your escape ability is nice for PvP and it allows you to use two DPS trinkets, or grab more Resilience, but the ability is pretty situational when leveling.
- Diplomacy if great is you have any interest in building Rep with any of the bazillion WoW factions.
- Expertise with Sword/Mace might have some end-game value.
Gnome: Besides being the butt of “short jokes” your size does have PvP value in that some people click on their targets. As a tank your size makes you a bit hard to find in a crowd.
- Expertise with daggers and small swords is good for Fury and Protection, if a sword is the best weapon available.
- Escaping from Speed Altering Effects (slows) has its uses in PvE and PvP, but only rarely while leveling.
- Good with Engineering, a pretty useful skill.
Night Elf: You look good in armor and you know it.
- Shadowmeld will let you drop out of combat or lurk in wait for a Charge out of the shadows. It’s not Vanish, but it definitely has its uses. It also drops aggro, so is handy for those times when things get tight.
- 2% increased dodge is nice while tanking.
Worgen: One word: Snuffling. Other than that…
- Increased crit chance is nice for any Warrior.
- moving quickly is definitely a useful ability.
- Worgen are good with skinning (which also adds to your Crit rating.)
Talent Builds for Warrior Leveling
Just a note on leveling builds – the idea is to kill mobs ASAP, with as little downtime as possible. This means that your leveling build won’t usually be the same as your level 85 PvP or Raid builds (although those builds will work just fine.)
In a Raid setting you will, as Fury or Arms, focus far more on damage and much less on survivability talents, since some healer will be keeping you healthy. Tanking, of course, requires major damage mitigation skills and the ability to keep the Boss’s attentions away from everyone else. PvP requires more survivability and control and is more for Arms that Fury or Prot.
For leveling (questing) you want some survivability and as much damage as you can get.
When you hit level 10 you pick from one of the three specializations: Arms, Fury, and Protection. (You can reset everything, and change specs, at your trainer, anytime, for a small charge.)
Picking up the dual build ability at 30 (10 gold) gives you the choice of picking two builds. Tank a dungeon as Protection, or DPS as Fury, then switch to Arms and smash some face in PvP. (You do have 10 gold at 30+, right? If not, check out our gold guide or our tycoon addon review. )
Picking a spec at level 10 also gives you some bonuses. Each spec of each class will have its own bonuses and each one will have a Mastery ability. That ability increases some aspect of your other abilities. For example, for a Fury Warrior, Mastery buffs the benefits you get from being Enraged.
Mists of Pandaria Has completely changed the talent system, again, and will also do away with Prime glyphs. In addition, abilities will change and glyphs will change.
- While you will still pick your spec, as above, and get some core abilities, the talent system is completely different.
- You will get a bunch of general Warrior abilities, as you do now.
- You will get ten or so abilities unique to your spec (Arms, etc.)
- All Warriors will be able to pick talents from a common pool. There are six tiers (at level 15, 30, 45, 60, 75, and 90) with three choices each. Any warrior can pick any of the three. At level 90 you will have six talents.
- There are no points to spend in any abilities or talents. When you pick one up you pick up the whole thing.
- You will have six total glyphs, down from Cataclysm’s nine. New glyphs will be introduced and some old one’s will be changed and others might disappear (as they did when Cata launched.)
Arms Warrior Leveling Build
You’re the two-handed weapon expert, smashing down your opponents with the best of them. Arms is great for leveling, does fine damage in dungeons and raids, and has traditionally been the spec of choice for PvP. Once you pick Arms as your specialization you will get Mortal Strike as your “bread and butter” attack.
You will get the following abilities as Arms:
|Arms Spec Abiltites|
|10||Mortal Strike – Your basic Bread and Butter strike, causes Mortal Wounds on the target|
|10||Seasoned Soldier (Passive) – More damage with 2 handers.|
|18||Slam – Instant whack.|
|26||Whirlwind – Attack everything within 8 yards.|
|30||Overpower – Instantly overpower the enemy causing damage, with greatly increased chance to be a critical strike. Only usable after the target dodges.|
|50||Plate Specialization (Passive) – More Str is your reward for weaing all plate.|
|50||Taste for Blood (Passive) – Your Mortal Strike also enables the use of Overpower and those Overpower hits have a chance to enable the use of an additional Overpower and increase the damage of your next Heroic Strike or Cleave.|
|60||Sweeping Strikes – Your melee strike hit an addition opponent.|
|80||Mastery: Strikes of Opportunity (Passive) – Chance for your melee attack to trigger an additional attack.|
|81||Sudden Death (Passive) – Melee hits have a 20% chance to refresh the CD on Colossus Smash.|
Arms Warrior Leveling Talent Build
Any spec of Warrior can pick any talent from any row. The talent choices will change depending on exactly what you’re doing (questing, PvP, etc.) Changing them is easy, soif you feel that Warbringer is of more use in a particular situation than Juggernaut then just click the row and follow the instructions in the window that pops up.
Arms abilities are centered around damage, these talents give a bit more utility. Descriptions are below the image.
|Arms Talent Descriptions
||Arms Glyphs - Prime glyphs are gone, majors change abilities in significant ways, minors are mostly just cosmetic. You will get one of each at levels 25, 50, and 75, for 6 total.Major
Protection Warrior Leveling Spec
Protection Warriors aren’t so hot in the questing department, though with decent gear you’ll be Ok. It’s a damage thing. However, with a slight change to your routine you will do quite well. The secret to questing as Protection is to round up groups of mobs and kill them as a group. You will find that this works quite well and you should just about be able to keep up with Arms or Fury. This is also decent tanking practice.
Where you’ll blow the doors off of everyone else is in the dungeons. Master the tankage and you’ll have very short waits for dungeon queues and you’ll level quickly. You’ll be able to level all the way to 90 without even leaving the city.
Recruit a friend and get 3x XP when you and your buddy are together. You’re the tank, she’s DPS or Heals, you’re both getting 3x XP, how soon do you think you’ll hit 80 (the RAF limit?) Pretty darn fast.
Take a look at our protection warrior page for tanking info.
As a Protection Warrior your specific abilities are:
These are in addition to all of your basic Warrior abilities and the talents (below) just add versatility to these.
|10||Shield Slam – whack him with your shield, generates rage if you’re in Def. Stance (which you will be if tanking.)|
|10||Unwavering Sentinel (Passive) – increases Stam and Armor, reduces opponent crit chance, zeroes out Thunderclap rage cost.|
|10||Vengeance (Passive) – Damage taken = Attack Power, but only in Def. stance. Stamina used to factor into this, but no longer.|
|18||Shield Block – block everything for a few seconds.|
|26||Devastate – Replaces Sunder Armor – whack the opponent and weaken his armor.|
|30||Revenge – Instantly whack up to three enemies, generates some rage, cooldown is reset when opponent parries/dodges.|
|38||Last Stand – Increase current and max health for a short time.|
|46||Blood and Thunder (Passive) – Your Thunderclap now applies the Deep Wounds effect.|
|50||Plate Specialization (Passive) – Your get more Stamina by wearing Plate in all the right places.|
|50||Sword and Board (Passive) – Your Devastate has a chance to reset the cooldown of Shield Slam.|
|56||Demoralizing Shout – Reduces the damage done by all enemies within a few yards by 20%.|
|58||Ultimatum (Passive) – Shield Slam has a good chance to make your next Heroic Strike or Cleave cost no rage.|
|60||Bastion of Defense (Passive) – Increases black and dodge chance, reduces CD of Shield Wall.|
|80||Mastery: Critical Block (Passive) – increases your chance to block.|
|81||Shield Barrier – Raise your shield to absorb damage for a few seconds. Uses Rage to increase absorbtion.|
Protection Warrior Talents.
There are a lot of good talents and which ones you use at any given time will depend on exactly what you’re doing at any given time, eg: Tanking (and what you’re tanking,) questing, etc. Fortunately talents can easily be switched on the fly, just like glyphs and for the same price: one dose of dust,powder, or tome obtained from your Inscription supply vendor (or the Auction House, at a slight markup.) Open up your in-game talent page, click a row with a learned talent, pay the price, pick the new one.
See below the image for descriptions and glyphs.
|Protection Talent Descriptions
||Protection Glyphs- as with the talents these are chosen to be generally useful. You might want to swap them for others in particular situations.Prime glyphs are gone, Majors handle significant ability changes, minors are either cosmetic or of some minor utility. You will gain one of each at levels 25, 50, and 75, for 6 total.Major:
Fury Warrior Leveling Spec
As you can see from the abilities below, Fury is, well, furious. It’s a dual-wielding death machine.
|Fury Spec Abilities|
|10||Bloodthirst – Basic attack, small heal, high chance to crit, generates rage|
|10||Crazed Berserker (Passive) – Dual weilding and more damage from it.|
|18||Wild Strike – Quick strike that causes Mortal Wounds on the target.|
|30||Raging Blow – mighty blow usable after becoming enraged.|
|38||Single-Minded Fury (Passive) – more damage from dual wielding one-handed weapons.|
|38||Titan’s Grip (Passive) – dual wield two-handers.|
|50||Bloodsurge (Passive) – more Wild Strikes|
|50||Plate Specialization (Passive) – Wear only plate, gain 5% strength.|
|56||Die by the Sword – Reduce damage and massively increase Parry chance for a few seconds.|
|58||Meat Cleaver (Passive) – Whirlwind damage lets Raging Blow hit more targets.|
|60||Flurry (Passive) – chance to increase attack speed for next three swings.|
|80||Mastery: Unshackled Fury (Passive) – More damage while enraged|
|81||Colossus Smash – smashes the target and allows strikes to bypass their armor for a few seconds. Causes Physical Vulnerability to the target.|
Fury Warrior Leveling Build
More and more damage with a bit of healing and control. Your main goal is to down the opposition as quickly as possible.
|Fury Talent Descriptions
||Fury Glyphs - Prime glyphs are gone, majors change abilities in significant ways, minors are mostly just cosmetic. You will get one of each at levels 25, 50, and 75, for 6 total.Major
Gear, Stats, Leveling Notes for Warriors
Keep in mind that, while questing, your opposition will frequently expire before you finish any kind of rotation. Too bad that doesn’t happen in PvP, hmmm?
Really basic rotation:
- Charge, Smash, Victory Rush next opponent, smash, Charge, Victory Rush…
- Charge > Rend > strike > strike > chop off head (Execute)
- Start with charge to generate initial Rage.
- Use Hamstring whenever you’re fighting opponents that live long enough to run
- Use Victory Rush whenever you can
- Warriors can fight several opponents effectively with the use of their cooldowns. Use them, do not save them “for later,” unless you have a specific fight coming up. When they activate and it’s appropriate use them.
Start attack macro – this will initiate your attack even if you don’t have the rage to use your opening attack. This way you can switch targets or attack new ones and start whacking them before the rage builds.
You can use this with Bloodthirst, Mortal Strike, Shield Slam, or any other attack you might use to initiate combat.
#showtooltip Heroic Strike
If you’re an Orc and/or have some kind of damage cooldown. Heck, use both.
If you’re a Troll use the Berserking ability instead of Bloody Fury.
/cast Blood Fury
- Ranged: In Mists of Pandaria you cannot use ranged weapons, but you will have a Throw ability, and Shattering Throw at 74.
- Weapons: You’re fairly gear dependent, but you don’t need to be in top gear all the time. At the very least keep your weapons as up to date as possible, it will make a big difference. Other gear can slide a bit if you’re broke (and go read our gold guide if you are.)
- Get Mounts at 20 and 40 and 60. Get them, don’t ask questions. If you can’t afford them then get mining or herbalism and work those skills until you can afford your mounts. They’re not that expensive. Epic Flying, at 70, is nice if you can afford the price (at least 4k gold.)
- There are some points where you can massively upgrade your gear, even if you’re in heirlooms.
- If you can accumulate almost 2k honor by level 70 you can buy the epic PvP set from the legacy arena vendors on Gadgetzan or the Dalaran sewers.
- At 77 buy the green Cataclysm gear off the Auction House. It’s drastically better than the other gear available, even your heirlooms. Send your non-guild heirlooms to your alts.
- At 81 put your guild heirlooms back on.
- At 85 buy/make the crafted PvP set (vicious plate) as it’s much better than the regular questing gear. Or you can buy the M of P gear appearing on the Auction House.
- Top 3 Stats: Strength, Strength, and then more Strength.
- Stam if you’re tanking or PvPing.
- Resilience only if you’re PvPing
You don’t really have to worry about these until high level. Hit’s nice because missing isn’t. If you’re tanking you might want to pay a bit more attention to those secondary stats.
- Hit rating is nice, because missing isn’t.
- 3% Hit is all you need for same level mobs
- 7.5% is for +3 level mobs, such as raid bosses.
- For Arms and Protection any excess Hit is completely useless. Fury will get some value out of it, all the way to 27% (due to the dual wield penalty,) but after that first few percent the other secondary stats are better.
- Attack Power is great when you can find it.
- Crit is always good for Arms or Fury, but it’s not for Protection.
- Dodge & Parry is great if you’re tanking, bad if you’re not.
- Expertise (ignores opponent’s dodge) is nice and follows the same rules as Hit. Don’t worry about it too much until the end-game, at that point you will probably want to cap it.
- Mastery starts at level 80 and doesn’t appear on any gear that earlier than Cataclysm gear, but don’t worry about it until the end-game.
- Forget Agility, Int, and Spirit forever. Warrirors need power, not brains, and dodging is for rogues.
- Arms & Fury: Hit and Crit are the favored secondaries.
- Protection (dungeon tanking:) Dodge, Parry, Mastery are the favored secondaries.
Al low level: stack Stamina. The one or two points of Stength that you can pick up aren’t worth nearly as much as Stam, though they frequently come with the Stam anyway. Of the Bear is good gear to look for. You can often find cheap Stam enchants on the Auction House.
Mid levels – gear with decent Strength starts to appear. Strength at this point is your first priority, it increases attack power, and in doing so, your base damage values. It also increases your Parry.
- For Arms and Fury, stacking massive amounts of strength is effective at mid levels and slowly improves up until 80, then with the new Cataclysm rules Strength starts to scale up more quickly. Keep the Stam and get more if you’re constantly getting smashed (as in hit, not drunk.) (Mining increases Stam by a bit.) In Mists of Pandarie your Strength will be even more important.
- For Protection, if you’re question just gear like Arms/Fury, if you’re tanking then look for gear with the defensive stats.
At level 40: you get to use plate mail gear, but you may find that a chain item has better stats, depending on what drops off mobs of the Auction House. One practice that has been followed occasionally at higher levels is the usage of mail and/or leather armor that possesses the greater damage stats.
At level 50 you will want to be all Plate. Cataclysm introduced an ability to award wearing the “correct” armor, Plate Specialization, which you get at level 50 and which adds 5% to your Strength (or your Stam if you’re Protection.)
Offense Vs. Defense? Unless you are doing a lot of PvP and/or tanking you will find the offensive stats to be much more valuable than the defensive ones. While leveling stick to the massive offense and carry enough food (unless you’re Undead) and bandages with you to minimize downtime. However, you should stack enough stam that this doesn’t become painful.
Warrior Food, Potions, Enchants, Etc.
Note on cash: Petty cash means one thing if you have 3 gold to your toon’s name and another if you have 100k (you’d be surprised how many do.) See our Tycoon guide review or our gold guide if you need help in that area.
The better buffed you are the faster you’ll level. See a buffing class running by? Ask them, nicely, if they’ll buff you. Make a macro:
- /say Excuse me, Oh Awesome One. Can you lay upon my lowly self some of your excellent buffage?
Otherwise, can you afford the extras? If gems, enchants, etc. are petty cash then go for it. Twinks will spend hundreds of gold on weapons and enchants for low level PvP and that enhanced gear certainly won’t hurt while leveling. If you can’t afford it then don’t worry abut it. Green gear is fine and if you keep your weapons up to your level then you’ll be Ok.
Potions & Scrolls: Buy and keep a bunch. Healing, stength, health/stamina. Troll’s Blood pots don’t look interesting at first, but in the long run they’ll save you from using a lot of bandages. Prices vary on the AH. If they’re expensive now just keep checking every now and then and buy a pile when you can. If you have the Alchemy skill you can make yourself a bunch.
Scrolls of Strength are frequently dirt cheap. You can also check with an Inscriber (Scribe) and have some made for you. Scrolls and potions do not stack. You will have to use one or the other. Potions of water breathing will help with underwater quests or gathering. Usually the quest-giver will give you something, but not always.
Glyphs – prices vary wildly. One day your glyph is at 2g, the next day it’s 200g (or more.) Wait for sales (or pay my inflated prices, please. ,) buy all your glyphs, and then stock some vanishing dust to swap them in and out as you need to. You can probably get all of your warrior (or any class) glyphs in a package deal from your friendly, neighborhood scribe and pay a lot less money (and get them faster) than AH browsing.
Food: Pretty much the same. Lower level foods will buff Stamina, which is great, the highest level foods will buff stength, attack power, crit rating, etc. If they’re not readily available on the AH then it may be worth your while to get cooking or make nice with a guild member.
Enchants: Can you afford them? Get health/stam at low levels, and whatever fits your needs at the high levels.
- Str is best for any flavor of Warrior, followed by Attack Power.
- Movement speed enchants are nice.
- Are you tanking your way to 85? See the Protection Warrior page for notes.
- Mists of Pandaria Enchants are much better than Cata. enchants. If you’re enchanting your gear then upgrade as soon as possible.
Gems: Gem slots are rare before 60 and occasional afterwards (while leveling.) Gem for Strength, Attack Power, and Crit Rating. Stam if you need it. As with the enchants, the Mists of Pandaria gems will be much better than the Cata gems.
- Like enchants, Str and AP before all else. For any flavor of warrior.
- If you’re PvPing then look into Resilience gems.
- Bold gems for Str., Fractured gems for Mastery (for Prot Warriors.)
Heirloom Items for Warriors
There are a variety of heirloom items available. Some or bought through your high level guild, others with honor points, and so on. They level with you and are as nice as,or better than, same level blue items. They will take the same enchants that you can put on any level 1 item. They also provide bonus XP.
Important note: Some of the heirloom cap at 80, others 85 (such as the helm and cloak you buy from your guild vendor.)
More on Gear:
- Do enough PvP so that at level 70 you can get decked out in level 70 purple (epic) PvP gear from the Legacy Arena Vendors. The gear is cheap enough, you canget the full set for well under 2k honor.
- At 77 buy your green Cataclysm gear. The stats on these pieces are far better than any non-Cataclysm gear else you’ll get, short of the best raid/pvp stuff. When you buy your Cataclysm cloak and Helm you will send your Level 80 Heirlooms to your next alts, or bank them.
- At 81 put your level 85 Heirlooms back on. At 85 you can put them away when you start doing dungeons and PvP.
Questing over Grinding: Do the quests, grind a bit when you find the right areas. grab all the interesting quests (the ones you want to do) and group them so that you can knock of several at the same time in the same place. Save the city quests until you have a few, then knock them off all at once when you train. Grinding (endless mob mashing) is generally only worthwhile if you’re farming something.
Grinding: There are times when the grinding is good, however. Some camps of mobs have a fast respawn rate and you can spend some time there just mob-mashing and practicing your skills. This is especially effective if you have rest XP from your stay at the Inn.
Dungeons: If you have the time and interest and are Ok with groups, then dungeon leveling can add some fast XP. Just Queue up for the dungeon finder and go for it. You also will get some nice items out of it.
- Learn to tank. Your wait times will be near zero and you will be able to level all the way to 85 without leaving the city. You might have to go back and get your flypoints and such later.
- Damage/DPS: Your wait times will be longer, so mix it up with watching YouTube videos or questing/grinding/farming/gathering.
PVP: If you like PvP then you should know that the battlegrounds have their special weekends where double honor and double XP are awarded. (Just look at the calandar by your mini-map.) If your team wins you can get some insanely fast XP.
Even when it’s not the Holiday weekend, winning the Battlegrounds is still very fast XP. Losing is maybe faster than questing, but more frustrating (for us, anyway.) See our Warrior PvP page for tips.
Bags: big bags are good, bigger bags are better.
Banker: make an alt to live at the Auction House. That way you can mail white or better stuff to the alt instead of having to travel to the city to unload it, or dumping it at the vendor. This is a big hassle saver. Here are a few more gold tips.
More XP: Always log out at an Inn. You get the 2x “rest XP” when you come back. A longer rest = longer duration fo the rest XP.
The Titan Panel Addon has an “XP per hour” function. This lets you know how efficient you are at picking up the XP.
Recruit a friend: 3x XP, ’nuff said. Here’s Bliz’s FAQ page for RAF. Note that the RAF benefits now stop at level 80.
Now, if you have full heirlooms and if you are a tank and you are dungeon leveling and you have a buddy doing the RAF thing with you… You’ll be 80 before you know it, and 85 not much later.
If you have to level a skill then go for Blacksmithing and Mining. Blacksmithing will get you into some good gear, but it gets expensive. At high level you’ll be able to make some nice stuff. Alchemy is another nice skill, you’ll be able to make lots of useful potions. Mining is a great money maker that also provides raw materials for Blacksmithing, as well as Jewelcrafting and Engineering.
First Aid is an essential skill (for when you smash your hand with your Blacksmithing hammer.) Keep it maxed at all times.
Generally, skip the crafting professions while leveling (even Inscription,) unless you have, or can generate, plenty of gold.
- Skinning gives you extra crit rating
- Mining gives you more Stamina
- Herbalism gives you a small heal and a very nice Haste effect.
Here is a list of other money-making and useful professions:
- Inscription- There have been some big changes to this profession. Many glyphs have changed and all classes get the two big changes:
- Once you install a glyph you have learned it, you will never need to buy it again. By them all, learn them, and swap them with Vanishing Dust (bought from the Inscription supplies vendors, or on the Ah at an inflated price.)
- All classes can now learn nine total glyphs at level 85, three each of Prime, Major, and Minor.
- Cooking – A good skill to take. You’ll be able to cook up foods that buff str, stam, and other stats.
- Fishing – A good way to slow down your leveling speed. It does provide mats for cooking, and some fish are good gold makers (oily blackmouth, deviate fish, etc.,) but it is time consuming.
- Gold with professions – you’ll find some tips on this page.
At level 85 all of the crafting professions provide self-only buffs or items that provide about 80 extra stat points. At level 90 the bonus is much higher. If you really want to go the min-max route then grab two crafting profs.
- Alchemy – get more from your own Str potions. Also get better effect from your other potions. You also get increased duration. Lots of the potions/flasks/elixirs are quite nice and this gives you the ability to make what you need.
- Blacksmithing – Can add an extra gem socket to gloves and bracers. You can also make some of your gear, stones to sharpen your weapons, and keys to open locks.
- Enchanting – Add a 40 Str enchant to each of your rings, 160 to each in M of P.
- Engineering – Besides various nifty gadgets, the Synapse Springs widget adds 480 to Str (2940 in M of P) for 10 seconds, which is awesome for burst.
- Inscription – You get some nice shoulder enchants: Inscription of the Earth Prince adds Stam and Dodge, while Lionsmane Inscription adds Str and Crit. The M of P inscriptions are even better.
- Jewelcrafting – You can create better gems for your own use than are otherwise available.
- Leatherworking – Bracer enchant adds 130 Str, 500 in M of P.
- Tailoring – Swordguard Embroidery (added to your cloak) sometimes adds 1,000 attack power for 15 seconds, 4,000 in M of P.
1-90 Warrior Leveling Guide
A better option is an in-game Warrior leveling guide. Step by step, from the starting area (or anywhere else) to the end, the guide will semi-automates that path for your Warrior. You’ll never again wonder about where to go or what to do.
What if you’ve never played before, or you’re not level 1? Or you want to do some dungeon or PvP leveling along with your questing? Or you have full heirlooms and you and a pal are using Recruit-a-Friend?
No problem. Dugi’s guide will automatically adjust and send you to the right place. Don’t want to do a quest chain? Or you’d rather level in easy mode (or hard more?) Go into the options, click a box or two, and you’re set to level the way you want to.
You just pick your starting point and the guide automatically updates and advances to the next step as you complete each step and quest, and also sets the next waypoint arrow automatically. In addition, all of the important quest info is included in the guide window. Tasks are tracked and you’ll never need to switch back and forth from the quest log or any online site.
All you have to do is follow the arrow and check the guide (with its in-game window) to see what you have to do. You’ll knock off the quests boom, boom, boom and you’ll level with a surprising lack of stress. Get to the max level fast and join your friends and guildies in that yummy end-game content. Grab your copy of Dugi’s leveling guide here.