Warrior PvP in the Mists of Pandaria
Updated for Mists of Pandaria
- Stance dancing is easier
- Damage was buffed in a few places
- Intervene breaks roots and snares
- You don’t need a shield to use Spell Reflection or Shield wall.
- Resilience starts at 72%, regardless of gear. (PvP Power was nerfed in 5.3 and gem values for both Res and Power were cut in half.)
- Slam hits harder and costs more and Bladestorm (for Arms) might be worth using again.
- Fury saw no interesting changes.
This guide is primarily for Warriors who are fairly new to the Warrior class or to PVP in general. It you are already the Warrior PVP god it probably won’t be much help, but everyone else should be able to learn from it.
If you want to skip the lower level stuff and blast your new Warrior to 90 ASAP then look into a serious leveling guide.
Warrior PvP Contents
- Basic and Arena PvP Tips
- Warrior Races
- More Warrior Pages
Warrior PvP Tips
The basic PVP tips:
- Tip #1 – Don’t Die! When your enemies are focusing their attacks on you, use your defensive abilities and your partner’s abilities to help you stay alive.
- Tip #2 – Don’t Let Your Teammates Die! Learn to be good at peeling attackers off of your teammates. Use Charge/Intercept and Hamstring to keep enemies off of your healer. Your general damage can force enemies to play defensively and temporarily reduce pressure on your teammates. Here is a video of an excellent example: Dahis 7: 2700+ War/Druid #1 BG9 By Dahis
(Peeling refers to pulling an attacker off your teammate, just like your Tank might peel a mob off of the overly enthusiastic mage, or visa-versa.)
- Tip #3 – Don’t Let Your Enemy Get Away! With your Charges and Snares you should be able to keep your target within melee range.
- Tip #4 – Use Proper Key Bindings And Movement Keys! Use WASD for movement with A and D for strafing. Use your mouse to turn by holding down the right mouse button.
- Tip #5 – Burst When Your Target Can’t Get Healed. This is pretty self-explanatory. Don’t waste cooldowns on targets that you know won’t die, such as when they have a healthy healer keeping them up. When they are vulnerable, pop everything and force some real pressure.
- Tip #6 – Sustain Damage When You Know You Can’t Burst Them To Death. Continue attacking, but don’t waste cooldowns on someone who won’t die. At this stage in a fight gather Rage, wait for cooldowns to refresh, and refresh Rend.
- Tip #7 – Keep Your Character In The Center Of The Screen . . . This should be self-explanatory. (yes, it’s a joke.)
Basic Arena Tips:
There is a glossary of terms here.
A good arena team has to communicate. Use macros to call out strategy and specific actions so that your teammates know what is happening.
- Healers should call out heals that are going out.
- Casters should call out crowd control (CC) that is going out, (such as sheeping the other side.)
- Call out CC that is coming in, damage taken, kill opportunities, as well as other important information.
Another important thing is to always know what’s around you. You should know where to line-of-sight your enemies, and know where they can line-of-sight you. You want to know where your enemies and teammates are at all times.
Advanced Arena Tips:
You must find a perfect balance between doing damage, being aware of your surroundings, and not getting tunnel vision. If you focus on just one person to kill, CC, or heal, you often lose track of what’s going on around you. Try to be aware of everything that’s happening. Focus Frames and Unit Frames coupled with Healing/Damage Macros and Focus Macros will greatly aid you in this department.
Coordination between teammates is important, especially when quickly switching targets to exploit an enemy player who has gotten out-of-position or who has used a PvP trinket/large cooldown at a bad time.
Practice with your team and develop complex strategies. Simply using basic strategies like “attack the healer” will not get you to the top of the Arena ladder.
Again, the more you play together the better your reactions to enemy action will become. Just as in any other battle situation, having the ability and knowledge to counter an opponent’s attack is crucial to your success.
Use Focus Target to have a better idea of what is going on. Combine Focus Target with macros to play more efficiently.
Check out Skill-Capped for lots of Warrior PvP goodness, from Gladiator level Warriors.
If you want to make a new Warrior for use in PVP there are some things to consider. The following lists some specific racial abilities that will be helpful to the PVP Warrior. Ultimately your skill and gear will count for more than any racial abilities. If you want to blast your new Warrior to 85 ASAP then look into a serious leveling guide.
More damage? Orc for Blood Fury, Troll for Berserking, Human for two DPS trinkets, Worgen for Crit and Sprint.
Defense? Human, Gnome, Undead for some form of escape ability. Dwarf removes bleeds and some effects. Night Elf Shadowmeld & harder to hit.
Other abilities: Draenei heal, Tauren War Stomp, Blood Elf Arcane Torrent, Goblin jump, Pandaren stun.
- Stoneform : Activate to gain immunity to poison, disease, and bleed (will also remove these types of debuffs); +10% damage reduction; Lasts 8 seconds. 3 minute cooldown.
- The other racials are to snooze over, as far as PvP is concerned.
- Gnome: Size and Escape Artistare the reasons that some say the Gnome is the best of the Alliance PvP races.
- Escape Artist : Escape the effects of any immobilization or movement speed reduction effect. Instant cast. 1 min, 45 sec cooldown.
- None of the other racials are useful for warriors.
- A Gnome’s small size is useful as it makes it hard on people who use the mouse to target their opponents.
- Human: The Human Every Man skill makes Humans a good PvP choice, since you can now have two DPS trinkets.
- Every Man for Himself : Removes all movement impairing effects and all effects which cause loss of control of your character. This is very useful. It also allows Warrior to use two DPS trinkets in PvP.
- Mace Specialization : Increases expertise with maces and two-handed maces by 3. Limited use.
- Sword Specialization : Increases expertise with swords and two-handed swords by 3. Limited use.
- Night Elf:
- Shadowmeld : Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Generally pretty useless in the Arena, but has its uses elsewhere when a rest is necessary or you’re able to set up an ambush from the shadows.
- Quickness : Reduces the chance that melee and ranged attackers will hit you by 2%. This is more useful for tanking than PvP, but every little bit helps.
- A personal heal is always useful for a class with none.
- +1 to hit makes end-game gear itemization a bit easier.
- Their Sprint-like ability has it’s uses.
- +1% crit is a general DPS increase, so is always welcome.
- War Stomp: “Stuns up to 5 enemies within 8 yds for 2 sec.” This is a very useful ability and interrupt.
- Endurance “Base Health increased by 5%” – More health is always good, but it doesn’t scale well at very high level. Still, it’s free HP and amounts to at least three Stam gems at 90.
- Will of the Forsaken removes any Charm, Fear, or Sleep effect. This is the one useful PvP ability for the Undead, but it’s a nice one.
- Drain life does a bit of damage to the opponent and heals you for the same amount. It’s a passive ability.
- Berserking Increases your attack speed by 20% for a few seconds, which has some definite uses. Add it to the appropriate macros.
- Da Voodoo Shuffle (Passive) “Reduces the duration of all movement impairing effects by 15%.” Any ability which reduces slows is a good one.
- Blood Fury Increases attack power for 15 sec.” Very nice, even outside of PvP.
- Hardiness “Duration of Stun effects reduced by an additional 15%.” Reducing stuns is always a good thing. It annoys the Rogues even more.
- Axe Expertise – useful if an axe is the best weapon.
- Blood Elf:
- Arcane Torrent is a very useful area silence and interrupt and restores some Rage.
- Rocket jump is almost another Charge. Also a good escape to reset your charge range.
- 1% Increased Haste is useful.
- Short size makes it a bit harder on clickers.
- Can be either Horde or Alliance
- Can stun with a touch
- Better buffs from food
- Less falling damage
- Better rest XP (If you’re leveling)
Warrior PvP Keybinding Concepts
The use of keybinds allows you to react to situations far more quickly than with the mouse. Leave the mouse for turning and the occasional clicking.
- Use the W-A-S-D keys for movement with A and D for strafing (moving side to side.) Some people will shift those keys to the right by one place and use E-S-D-F (S & F for strafing,) which opens up Q & A for more binds.
- Use your mouse to turn by holding down the right mouse button.
- Bind abilities to the 6 keys on the far left of the top keyboard row: `,1,2,3,4,5, and to Q,E,R,T,F, & G. When combined with Shift, Ctrl, and Alt you have a lot of buttons available to you for binding.
- Start with just a few binds, or even just one, and practice them relentlessly. Add more as you get comfortable with them. Your goal is to be a fast touch typist with your keybinds.
This is probably the single most important thing to do that will improve your PVP skill.
Of all the various classes warriors might require the most instinctive play as opposed to actual well-thought out strategies. How much time played seems to drastically improve my abilities as opposed to training myself for specific fights.
I sometimes use a Nostromo gaming pad, sometimes not, I’ve also experimented with special macro set-ups for specific classes, but either way I found that whether I could mash the required key before my opponent could react decided most fights before they even began.
Hitting charge before you’re forced into ‘combat’ status, mashing intercept to catch the sprinting rogue and following it up with hamstring, intervene a team-mate to gain ground or help them fight off another player, all these are determined by how well your hands know what you’re doing as opposed to conscious thought patterns.
Whether you’re Arms, Fury, or Protection, if you can master your keys and hit them in proper succession with your eyes closed, you’ve probably reached the level where you need to worry more about gear than experience.
Grab an add-on that will help, a lot, with your macros and keybinds: Impulse.
Benefits from professions. These are the special benefits you get from having a high level in the professions and they’re significantly better than anything you will find outside of that profession. Note that you’ll lose the benefits if you lose that profession.
Mists of Pandaria perks are much better than the Cataclysm counterparts and secondary stats (Hit, Crit, etc.) are twice the value of Str gems (320 Vs 160.) Generally you get about 320 pts of stat value for a profession bonus, but note that Blacksmithing gives you two gem sockets. That’s 640 Crit Vs 320 Str if you want to stack that stat.
- Blacksmithing: 2 free sockets. Just the thing for two more of the best gems you can afford. Some of the gear might be useful as you’re leveling, the crafted PvP sets will get you started before you get your honor/conquest gear.
- Jewel Crafting: Load two BoP epic gems, +320 Str total. . Can also make useful jewelry and items.
- Mining: +480 stam in M of P.
- Leatherworking: Gives the option for 500 Str in M of P.
- Enchanting: Gives ring enchants for 60 Str in M of P.
- Inscription: Shoulder enchant for 520 Str in M of P. All shoulder enchants in M of P will be made by you.
- Skinning: Gives 480 crit rating in M of P.
- Herbalism: Gives a very small heal and 2880 Haste in M of P. Remember that in patch 5.2 the value of Haste for Warriors was nicely buffed.
- Tailoring: Powerful cloak enchant (swordguard embroidery) which procs for 4,000 AP for 15 seconds.
- Engineering: Many useful gadgets. Synapse Springs adds 1920 Str for 10 seconds, with 60 sec cooldown. Very nice for when you just have to burst.
- Get your 3% Hit and 6% expertise, period. These are your number 1 stats.
- Everything else is Str & Crit.
- Do NOT gem for PvP power or Resilience.
- Strength, Crit rating, and Stamina are your primary stats.
- Resilience changed in 5.3. Everyone was given a base 65%, regardless of gear, and the stat was removed from high end gear (it’s still on pre-M of P PvP gear.) In patch 5.4 it’s 72% base.
- Crafting skills allow people to create the entry level PvP gear. In p.4 that’s “Crafted Malevolent.)
- Honor gear is the next step up.
- Conquest gear is bought via Conquest points primarily obtained from Arenas and Rated BGs.
- Hit Rating– You will need to get 3% hit rating to be capped for your special attacks, such as Heroic Strike. You really don’t want to miss when you have that massive, bone crushing, burst lined up. Ditto Expertise.
- Expertise is necessary to avoid dodges. You need 3% base, but a lot of people feel 6% helps with dodgy classes (Rogues and such.)
- PvP Power is added damage, like attack power, in PvP only. It as nerfed in patch 5.3. You’ll find it on your gear, but you will be better off gemming and enchanting for something else.
- Haste and Mastery are decent enough stats, but Crit is better for Most Warriors.
- Make sue you have your Hit & Expertise numbers.
- Reforge everything else to Crit, then Haste.
Warrior PvP Gems
Arms and Fury should go Str/Crit. Our suggestion is to match socket bonuses, since the bonuses are generally pretty nice.
Is cost an issue? When looking for gems on the AH look at the perfect cuts as well as the main gems. For example, Perfect Bold Pandarian Garnet and Bold Primordial Ruby off er the same 160 Str, but one might be a LOT cheaper than the other. If cash is tight then get to work on earning more gold.
Gemming your Warrior – A rule of thumb for gemming. Feel free to experiment with other gems. This list assumes that you have reached your Hit and Expertise caps through reforging.
- Meta: Reverberating Primal Diamond, but if you PvE then Capacitive Primal Diamond is nice, but you’ll need the Grievous Conquest gear to install it. Tyrannical Primal Diamond is better.
- Red: Bold Primordial Ruby
- Yellow: Inscribed Vermilion Onyx
- Blue: Tense Imperial Amethyst
- Belt buckle and Blacksmithing sockets: Bold Primordial Ruby
|Meta||Reverberating Primal Diamond: +216 Str & Increased Crit Effect
Capacitive Primal Diamond: +324 Critical Strike, and chance on melee or ranged hit to gain Capacitance
Tyrannical Primal Diamond: +665 PVP Power and +775 Resilience, requires 27k earned conquest points and iLevel 476, cost 1k conquest points.
|Red||Bold Primordial Ruby: +160 Str|
|Yellow||Mystic Sun’s Radiance: +160 Resilience
Smooth Sun’s Radiance: +320 Crit
|Orange||Resplendent Vermilion Onyx: +80 str & +80 Resilience
Tenuous Vermilion Onyx: +160 Expertise, 80 Resilience
Inscribed Vermilion Onyx: +80 Str and +160 Crit
|Blue||Stormy River’s Heart: +160 PvP power|
|Green||Vivid Wild Jade: +80 Res, +80 PvP Power|
|Purple||Tense Imperial Amethyst: +80 Str, +80 PvP Power
Etched Imperial Amethyst: +80 Str and +160 Hit
|Prismatic||Bold Primordial Ruby: +160 Str|
|Cogwheel||Requires an engie helm, such as this.
Quick Tinker’s Gear: +600 Haste
Smooth Tinker’s Gear: +600 Crit
Fractured Tinker’s Gear: +600 Mastery
Warrior PvP Enchants
Basically you should get your enchants based on the priorities above. Your PvP enchanting will be the same as your PvE enchanting, due to the 5.3 and 5.4 changes to Resilience and PvP Power, also due to the lack of enchants with those stats.
Short on gold? Most of the enchants below have similar enchants available, of lesser value, for less cash. We’ve linked to a couple of these. Check with the rep vendor or the Auction House for others. If you want to buy the best enchants, fund all of your alts, donate to the guild, etc., but don’t have the cash, then see what the Tycoon Addon can do about about fixing your poverty.
You might find it interesting to have two weapons, one with each enchant, and use a macro (or the equipment manager tool) to swap them, depending on who/what you’re fighting.
Head enchants are gone in Mist of Pandaria.
|Weapon||Enchant Weapon – Dancing Steel: Sometimes increases Str by 1,650. Use this on the main hand wpn, or both. Procs from the separate weapons will stack.
Living Steel Weapon Chain: +200 Expertise and reduces disarm duration by 60%. Optional for off-hand, esp if you need the Expertise.
Enchant Weapon – Glorious Tyranny: 600 PvP Power, 50% Disarm reduction, cost is 1,000 Conquest points.
|Shoulders||Secret Tiger Fang Inscription: +520 Str and +100 Crit, requires Inscription
Greater Tiger Fang Inscription: +200 Str and +100 Crit
|Cloak||Enchant Cloak – Superior Critical Strike: +180 Crit rating
Enchant Cloak – Accuracy: +180 Hit rating
|Chest||Enchant Chest – Glorious Stats: +80 to all Stats – This is with top choice with the 72% Res. in 5.4.
Enchant Chest – Super Resilience: +200 Resilience
|Bracers||Enchant Bracer – Exceptional Strength: +180 Str
Socket Bracer: Requires Blacksmithing, self-only, pop in a nice gem.
|Gloves||Enchant Gloves – Super Strength: +170 Str
Enchant Gloves – Superior Expertise: +170 Expertise
Socket Gloves: requires Blacksmithing, self-only, drop in a nice gem
|Belt||Livingsteel Belt Buckle: Sockets your belt, pop in the best gem.|
|Leggings||Angerhide Leg Armor: +285 Str & 185 Crit rating|
|Boots||Enchant Boots – Greater Precision: +175 Hit rating
Enchant Boots – Pandaren’s Step: +140 Mastery and Slight run speed increase.
Enchant Boots – Greater Haste: +175 Haste
|Rings||Enchant Ring – Greater Strength: +160 Str, Requires Enchanting 550|
More Warrior Goodness
- Warrior overview – a general guide to the Warrior in WoW.
- Warrior leveling – tips to get to 90 faster.
- Arms PvP – More detail specific to Arms
- Arms PvE – for when you get tired of killing players. (Is that possible?)
- Arms Warrior PvP Gear – the gear you need for all levels of PvP. Also for Fury.
- Fury PvP – Yes, it’s viable, though Arms is “better.”
- Fury PvE – Grind NPCs into their component parts.
- Protection tanking – We have no PvP guide for this spec. Should we do one?
- Warrior Patch 5.4 changes. some 5.4 PvP changes, the Proving grounds.
- Get your butt to 90, fast.