Dec 182011
 

Death Knight, ready to workWe added three DK PvE guides, for Blood tanking and Frost & Unholy DPS. All are 5.4 friendly.

PvP guides will be coming along presently.

Here are all of our Death Knight guides:

 

4.3 Patch Notes for Death Knights

Some nice clean-up and some nice buffage. Here’s the original source.

  • Death Strike now always heals, even if it misses. The Rune cost is no longer refunded if it misses.
  • Blood Presence now provides an armor bonus of 55%, up from 30%.
  • Death Knight pets now properly inherit their master’s crit and spell penetration stats.

Talent Specializations

Blood – This should make Blood DKs somewhat tougher to kill.

  • Blade Barrier has been redesigned. It now passively reduces damage taken.
  • Bone Shield now has 6 charges, up from 4.
  • Veteran of the Third War now reduces the cooldown of Outbreak by 30 seconds.

Unholy – A bit more efficiency and damage

  • The gargoyle called by Summon Gargoyle should exclusively use its ranged attack regardless of range to the target. Even if that range is close to zero.
  • Unholy Might now increases Strength by 25%, up from 20%.

Bug Fixes

  • Death and Decay should now function correctly when Anti-Magic shell is active.
  • Dancing Rune Weapon will now properly transfer its initial threat to its master.
  • Dark Command should no longer trigger effects that proc from melee attacks.

 

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