Important Notes:
- Go here for our updated Hunter Leveling guide. The material below this point is obsolete.
- Patch 5.04 (Mists of Pandaria) is live.
- While this page is updated for the latest Cataclysm patches, it will not be updated further.
- For the most recent updates, including into Mists of Pandaria and beyond, see:
- While this page is updated for the latest Cataclysm patches, it will not be updated further.
- For the most recent updates see our new Hunter leveling guide. That page is the one that will be updated for all future patches and expansions. If you have a link to this page please change it to the new page.
- This page will probably be left up for legacy sake.
- Changes are coming with Mists of Pandaria. See our Hunter in M of P post for more info.
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Now we return you to your regularly scheduled guide:
Contents
Leveling Guide, Contents
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Other Hunter Guides
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Introduction
This page has been updated for the Cataclysm 4.3 patch.
Hunters are the fastest and easiest leveling class in the entire
game, no contest. Why would this be? Because they have an unbeatable
and unmatched solo capability due to an unmatched rapport with their
pets. As Blizzard says, in the character creation screen, "Good at
leveling and soloing."
Of all the classes, the hunter alone can skip several levels
of training and new abilities and continue to reach impressive levels of
experience per hour. This is all tied to their massive and consistent
DPS. In fact, Hunters are perhaps the least gear dependent
of all classes. Of course, decent gear will
make your leveling that much easier
(not to mention heirlooms, buffs, etc.,) but it's not required. In the dungeons Hunters can generate a lot of DPS (Damage
per Second.) With good choices in gear and some practice they can easily
top the damage charts.
In PvP, Hunters take a bit more work. Having an easy time leveling
makes one relax a bit too much, perhaps, and PvP can be a wake up call.
Hunters can do well in PvP, though, and there are a number of very
highly ranked Arena Hunters.
With Patch 4.3 various hunter abilities were buffed. See
the WoW patch
notes page for details.
Two important Hunter changes with WoW 4.0, and beyond,
are that you now use Focus instead
of Mana and you also start with a level 1 pet. The exact starting pet
varies from race to race and you have control over most of your pet's
abilities, just like any other pet. At level 10 you will get the rest
of the pet commands.
Another significant change is that can have up to five pets
immediately summonable at any time and you will gain access to these
as you level, though you can still only have one present at any given
time. It works much the same way as the Warlock pets, you summon whichever
one you want when you need it. The capacity of the Stables has also
been greatly increased. While you might not be able to collect
all possible Hunter pets, you will still be able to create
a nice, full stable.
This page covers the basics of leveling your hunter,
the KG
Hunter Guide covers everything about your Hunter.
PvP, raiding, goldmaking, gear, etc., it covers it all. Grab it
here. |
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Brief Hunter Leveling Notes
This is the short version of the guide, just hitting the main points.
More detail is below.
Best Race: It doesn't matter much, just pick the one the looks and feels right.
- Alliance Damage: Draenei , Worgen, Dwarf
- Horde Damage: Orc, Troll, Goblins.
- PVP: Humans and Undead have useful escapes.
- More about races
The spec: Beast Mastery
Pets:
Ferocity pets do more damage, Tenacity pets are better tanks, Cunning pets have special abilities, such as webs.
- Pick a Ferocity pet, such as a Cat, below level 60. At higher
levels they seem to have some problems holding the target's attentions.
- Tenacity pets, such as Bears, are better tanks and will allow you
to gather groups and burn them down.
- More about pets
Gear and Stats
- Stamina - Get enough to survive.
- Agility is is far and away your best stat otherwise.
- Crit and Mastery (level 80+) are your best secondary stats.
- Get mail armor at 40 and stick with it.
- Weapon: Highest DPS available
- Relic - the more Agility the better.
- More stats
Gems and Enchants
Skip these if they're expensive. You'll level too fast to make most
gems or enchants really worthwhile.
- Gem for Agility, period.
- Enchant for Ag., Attack Power, or Stam.
- More gems
Professions:
- Pick any two: Skinning, Mining, Herbalism
- Skip the crafting professions, they're expensive and will slow you
down.
- More professions
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Hunter Races
With Catalclysm the Gnomes are the only race that cannot be hunters. Probably
because they're too busy repairing their city or they're too short
to use a bow (Gnomish X4500GT Zarkomatic blaster rifle?)
In Mists of Pandaria the Gnomes are still excluded, but Pandarens can become Hunters.
The best racial choice for a Hunter is one that you enjoy playing.
It doesn't matter if one race has no special abilities if you like
playing that race more than others. None of the racial abilities make that
much of a difference and they are all overshadowed by
your skill as a player.
Note, that in MIsts of Pandaria Hunters might finally get strings for their bows. =>
That said, if you're looking towards the end game... Orcs and Trolls
are arguably the best Hunter races.
- Alliance, Damage: Draenei (hit rating,) Worgen (Crit chance & sprint,)
Dwarf (gun crit)
- Horde Damage: Orc (Blood Fury) and +5% pet damage ; Troll gets Berserking and
Bow crit. Goblins get a Haste effect and Rocket Jump (a useful escape
ability.)
- PVP: Humans and Undead have useful escapes.
Pandarens (Mists of Pandaria) can be either Alliance or Horde, they choose when they leave their starting area.
- They can put enemies to sleep with a touch of the paw
- Rested XP (from Inns) lasts longer
- Increased benefits from food buffs
- Take less falling damage from being "bouncy."
- Skilled at cooking.
Alliance
Draenei
To begin with we’ll check out the Draenei, an all round good
hunter race to choose a couple of reasons. First would
be the presence of a small HoT, Gift of the Naaru, giving
you a viable method of reducing downtime and surviving tough battles.
Second, and far more useful for raiding at higher levels, is their +1% hit,
a useful self-only ability for raiding hunters as every point of hit rating counts
once you hit the endgame raids. Of course this also slightly improves your solo
DPS capabilities. This ability was once an aura that effected the entire team/raid,
but with 4.0 it's self-only.
They also have an increase to Jewelcrafting skill, which will get
get a Draenei jeweler into those nice self-only gems that
much sooner.
Night Elves
An Ok PvP race, the Shadowmeld racial coming in
handy for ambushing unsuspecting players in both world PvP, Battlegrounds,
and Arena. Additionally, it can be used for hiding from higher
levels/gank squads while leveling. It does not add to your level
85 Camouflage ability.
Night Elf hunters also gain the benefit of a 2% dodge chance increase, another
bonus to stack with Aspect of the Monkey when forced into melee. More
often times this’ll happen in PvP, as opposed to PvE.
None of the Night Elf specials apply to PvE content.
Dwarves
Dwarf hunters aren't too bad of a Hunter choice due
to gun
specialization,
increasing the chance to critically strike with all guns by 1%, an
increase on a level with a talent point.
Additionally the stone form ability is icing on the cake, highly useful
against rogues (and various other classes) in PvP. Rogues are something of our
mortal enemy in many battlegrounds. With the 4.06 patch this ability adds 10%
damage reduction.
Archeology skills, mace expertise, and frost resistance have their
uses, but there's nothing there specifically for the Hunter.
Human (Cataclysm)
With Cataclysm Humans will finally get to be hunters (it's never
made sense that they couldn't be Hunters.) They have nothing that's
specifically useful for Hunters, though their escape ability is quite
nice for PvP and their diplomacy ability will help with the rep gains
with the many factions of Azeroth and the Outlands.
The Human perception increase, useful for finding sneaky things,
is gone with 4.0.
Worgen (Cataclysm)
It certainly makes sense that were-wolf type critters could be Hunters,
what with their legendary sense of smell, not that said sense appears
in-game. They have a general 1% increased chance to crit, which
is nice, and they can "periodically move more quickly," which
definitely has it's uses.
Their increased skinning skill and speed is a nice convenience,
but of no special value to Hunters.
Horde Races
Blood Elves
Of the horde races we’ll begin with the Blood Elves,
a rather "meh..." race, as far as Hunters are concerned.
Their big ability is Arcane Torrent, which can be used
as an AoE silence/interruption when forced into melee range with
caster classes. Paladins and Death Knights, for example. Ideally
Hunters want to avoid "melee range" like the plague and
if you're never in melee range with anything that can be silenced
the ability has little value.
Tauren
Tauren are yet another generally PvP viable Hunter race, gaining
a 5% bonus to health that is always valuable in the realm of massive
PvP burst damage, where every point counts. You’ll
also gain the benefit of Warstomp, an AoE stun that may
allow you to gain range from melee classes, but, like the Blood Elves,
Hunters want to avoid "melee range" like the plague.
Herbalism provides a nice little heal and a Haste effect, both of
which are nice for Hunters and the Tauren's increased Herbalism skill
will get you into that heal just that much faster.
Trolls
are probably the best of all the races for Hunters. Trolls possess
the Berserking racial, a potent DPS increase for sustained
DPS.
Trolls get Bow
Specialization, a 1% increase to critical chance with all
bows, which is nice, and they also get +5% damage bonus Vs. beasts.
Given the number of beasts in the game this makes a
nice increase to killing efficiency while leveling and in some
raiding situations.
A somewhat useful PvP ability is the reduced
duration Trolls get from movement reducing effects.
Orcs
Orcs, on the other hand gain, are also a contender for "best
Hunter race." They get the benefit of Blood Fury, another
great DPS increaser, as well as 5% more pet damage via Command,
and a 15% resistance to all stuns with Hardiness, useful
in PvP situations.
Undead (Cataclysm)
Naturally the Undead start with a giant spider as a pet. They have
no special Hunter abilities, but their "Will of the Forsaken" can
wipe off sleeps, charms, etc., a nice abilitiy to have, especially
in PvP.
Goblin (Cataclysm)
Rocket Jump has definite uses at times, especially as "gain
range" ability in PvP. An increase to Haste is generaly useful
and an increase in Alchemy skill, along with a greater effect from
your own healing potions, is also nice.
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Server Types
PvP: On a PvP server players from Horde and Alliance
can freely attack each other in most areas. With Cataclysm, world PvP
generally (not always) consists of level 80+ characters flying around
the old world, dropping down, killing someone, and flying away. In
short, more than it is now, PvP will be gankage. If that's your game
(either as ganker or gankee) then go for it.
Seriously, though, there is the opportunity for world PvP, between
more or less evenly matched characters, here and there and esp. in
the high level zones. Tol Barad, especially. Sometimes it exists in
lower lovel zones.
PvE: There is no world PvP so you can level in safety
from high level (or any) gankage. Of course, you can't do it to them,
either. You can still do Duels, Battlegrounds, and Arenas. Horde and
alliance wave at each other and the most violent thing is the occasional
duel challenge or rude gesture.
If you accept the duel challenge then you will be PvP flagged for
a few minutes. This means that any other character from the other faction
can attack you immediately.
RP: In theory, these are the servers for the Role-Players.
You aren't required to role-play there and most don't, but there are
a fair number who do and there are more role-playing guilds
on these servers than elsewhere. RP realms can be either PvP or PvE.
WarcraftRealms.com maintains stats on server population and other
things. If you want to find a server with more Horde/Alliance, more
or fewer people, or whatever, then check
there before you create your
Hunter.
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Hunter Talents for Cataclysm
- Beastmastery
- Marksmanship
- You can certainly level with Survival, it just might be a bit slower or harder than the other specs (which doesn't mean that it's at all hard.) If you're interested in trying that then just use the build from the Survival PvE page.
For hunters the Beast Mastery tree is quite obviously the
best for straight leveling speed. It gives few buffs to the hunter
himself, although they are there, but mainly it turns his/her pet into
a war
machine and allows that pet, alone, to solo multiple monsters
at a time. The pet gathers the mobs and the Hunter "guns" them
down.
However, the primary way which this aids leveling is not entirely on
how much damage the pet deals, but rather that the pet holds aggro well enough
to act as a reliable and durable tank. This is why the
Hunter needs little in the way of gear, though obviously better gear always helps. In
fact, there are a few Hunters who tank 5 man dungeons with their pets.
This combined aspect of both Hunter and pet dealing high damage and the hunter being
capable of healing the pet quite easily makes the Hunter the fastest leveling machine
of them all.
Note: While the Beastmastery Specialization is the fastest leveling
tree this doen't mean that you can't have a satisfying experience with
any other build. If you really want to level fast then check out a good
leveling guide.
Talents
When you pick your first talen from the any tree you are
locked into that tree until you spend 31 talent points (at level 69.)
Past that point you can move out to the other trees. At level 85 you
will have 41 total talent points. All this will change with Mists
of Pandaria.
Cataclysm Beast Mastery Leveling Spec
- Intimidation - Your pet intimidates the target, causing
a great deal of threat and stunning it for 3 seconds. This is a very
nice tanking ability. Intimidation makes it extremely
easy for you to go all out as your pet will likely be capable of
pulling aggro once more in short order once you have used this ability.
- Animal Handler - Increases your damage by 30%
- Mastery: Master of Beasts - (gained from your trainer
at level 80) increases the damage done by your pets. Stacking more Mastery
Rating will increase this damage.
(View this
build)
- 3/3 Beastial Discipline - Increases the Focus regeneration
of your pet by 30%. Bestial discipline increases overall
damage by an immense amount as the pet gains the ability to
use its special attacks far more often.
- 2/3 One with Nature - Increases the Attack Power
bonus of your Aspect of the Hawk and the amount of Focus restored
by your Aspect of the Hawk by 2.
- 3/3 Frenzy - your pet gains a small increase to
attack speed after using a basic attack. Stacks.
- 2/2 Spirit Bond - You and your pet are healed for
2% of your health every 10 seconds and you both get a greater
effect from heal spells.
- 3/3 Cobra Strikes - Your Arcane Shots have
a chance to cause your pet's next two basic strikes to be crits.
- Fervor - Instantly restore 50 focus to you and your
pet.
- Focus Fire - Consumes your pet's frenzy effect,
returns some Focus to your pet, and increases your ranged
haste. The more stacks of Frenzy are consumed the
more Haste you gain.
- 3/3 Longevity - reduces the cooldowns of Beastial
Wrath, Intimidation, and your pet's special abilities.
- 2/2 Improved Kill Command - Increases the crit chance
of Kill Command
- Bestial Wrath - Your pet does 20% more damage for
ten seconds.
- 2/2 Crouching Tiger, Hidden Chimera - Recuces the
cooldowns of Disengage and Deterrence when
you are hit by melee/ranged attacks.
- Take Ferocious Inspiration which increases
the damage of all group /raid members who are
withing a few yards of your pet.
- 3/3 One with Nature - (Finishing up #2)
- The Beast Within - When your pet is in Bestial
Wrath mode you also do more damage and use
less Focus, for ten seconds.
- 2/2 Invigoration - your pet's basic attack crits
increase your focus.
- 2/2 Kindrid Spirits - Your pet's and your Focus
is increased by ten.
- Beast Mastery - you gain four pet skill points
and can tame exotic beasts. You can now tame just about anything.
See that giant elite T Rex over there? Here's the leash...
- You''re now level 75, have spent 31 talent points,
and can move into other areas.
- 2/2 Go for the Throat - Your ranged auto-attack
crits restore 10 focus to your pet.
- 3/3 Efficiency - reduces the focus cost of your Arcane, Explosive,
and Chimera shots.
- 1/2 - Rapid Killing - After killing an opponent that yields
experience or honor, your next Aimed Shot, Steady Shot or Cobra
Shot causes 10% additional damage. Lasts 20 sec.
- 2/2 - Sic 'Em! - When you critically hit with your Arcane Shot,
Aimed Shot or Explosive Shot the Focus cost of your pet's next
Basic Attack is reduced by 100% for 12 sec.
- 2/2 - Improved Serpent Sting -
Your Serpent Sting also does instant damage equal to 30% of its
total periodic effect.
Also increases the periodic critical strike chance of your Serpent
Sting by 10%.
- Rapid Killing - Rank 1/2 -
After killing an opponent that yields experience or honor, your next Aimed Shot, Steady Shot or Cobra Shot causes 10% additional damage. Lasts 20 sec.
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Glyphs:
Glyphs are nice, but not essential while leveling. You learn
glyphs, like spells, rather than install them like gems.
You have nine glyph slots at 75, three each of
Prime, Major, and Minor.
One of each type of glyph is learned at 25, 50, and level 75.
Once you've learned a bunch of glyphs you can swap them in and
out as you need them, you don't need to buy them ever again.
You will also need some Vanishing Powder (if your under
level 81) or Dust of Disappearance (level 81+) for the swaps
and you can get that at your Inscription
Supplies vendors.
Assuming you're leveling primarily through questing, take these glyphs:
At level 25, go for:
- Glyph of Arcane Shot (Prime Glyph) -
Your Arcane Shot deals 12% more damage.
- Glyph of Mending (Major Glyph) Increases the total amount of healing done by your Mend Pet ability by 60%
- Glyph of Revive Pet (Minor Glyph) -
Reduces the pushback suffered from damaging attacks while casting Revive Pet by 100%
At level 50, get these:
- Glyph of Kill Command (Prime Glyph) -
Reduces the Focus cost of your Kill Command by 3.
- Glyph of Bestial Wrath (Major Glyph) -
Decreases the cooldown of Bestial Wrath by 20 sec.
- Glyph of Feign Death (Minor Glyph) -
Reduces the cooldown of your Feign Death spell by 5 sec.
At level 75, take:
- Glyph of Kill Shot (Prime Glyph) - If the damage from your Kill Shot fails to kill a target at or below 20% health, your Kill Shot's cooldown is instantly reset. This effect has a 6 sec cooldown.
- Glyph of Disengage (Major Glyph) -
Decreases the cooldown of Disengage by 5 sec.
- Glyph of Scare Beast (Minor Glyph) -
Reduces the pushback suffered from damaging attacks while casting Scare Beast by 75%.
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Cataclysm Marksmanship Leveling Spec
MM is more about personal damage and less about your pet. You will be doing more kiting (running and gunning) than sitting back and letting your pet eat the target(s.) You will also be doing more personal damage. MM is also an excellent damage spec for instances and, eventually, raids.
Marksmanship, 31 points
- Go for the Throat - Rank 2/2 -
Your ranged auto-shot critical hits cause your pet to generate 10 Focus.
- Efficiency - Rank 3/3 -
Reduces the Focus cost of your Arcane Shot by 3, and your Explosive Shot and Chimera Shot by 6.
- Rapid Killing - Rank 1/2 -
After killing an opponent that yields experience or honor, your next Aimed Shot, Steady Shot or Cobra Shot causes 10% additional damage. Lasts 20 sec.
- Sic 'Em! - Rank 2/2 -
When you critically hit with your Arcane Shot, Aimed Shot or Explosive Shot the Focus cost of your pet's next Basic Attack is reduced by 100% for 12 sec.
- Improved Steady Shot - Rank 3/3 -
When you Steady Shot twice in a row, your ranged attack speed will be increased by 15% for 8 sec.
- Careful Aim - Rank 2/2 -
Increases the critical strike chance of your Steady Shot, Cobra Shot and Aimed Shot by 60% on targets who are above 90% health.
- Piercing Shots - Rank 3/3 -
Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 30% of the damage dealt over 8 sec.
- Bombardment - Rank 2/2 -
When you critically hit with Multi-Shot, the focus cost of Multi-Shot is reduced by 50% for 5 sec.
- Trueshot Aura - Rank 1/1 -
Increases melee attack power by 20% and ranged attack power by 10% of party and raid members within 100 yards.
- Termination - Rank 1/2 -
Your Steady Shot and Cobra Shot abilities grant an additional 3 Focus when dealt on targets at or below 25% health.
- Rapid Recuperation - Rank 2/2 -
You gain 12 focus every 3 sec while under the effect of Rapid Fire, and you gain 50 Focus instantly when you gain Rapid Killing.
- Master Marksman - Rank 3/3 -
You have a 60% chance when you Steady Shot to gain the Master Marksman effect, lasting 30 sec. After reaching 5 stacks, your next Aimed Shot's cast time and focus cost are reduced by 100% for 10 sec.
- Readiness - Rank 1/1 -
When activated, this ability immediately finishes the cooldown on all Hunter abilities.
- Posthaste - Rank 2/2 -
Reduces the cooldown of your Rapid Fire by 2 min, and your movement speed is increased by 30% for 4 sec after you use Disengage.
- Marked for Death - Rank 2/2 -
Your Arcane Shot and Chimera Shot have a 100% chance to automatically apply the Marked for Death effect. Marked for Death is the same as Hunter's Mark, but is undispellable, does not grant unerring sight of the target, and lasts for 15 sec.
- Chimera Shot - Rank 1/1 -
An instant shot that causes ranged weapon Nature damage plus additional damage based on your Ranged Attack Power, refreshing the duration of your Serpent Sting and healing you for 5% of your total health.
Beast Mastery, 8 Points
- One with Nature - Rank 3/3 -
Increases the attack power bonus of your Aspect of the Hawk by 30%, and increases the amount of Focus restored by your Aspect of the Fox by 3.
- Bestial Discipline - Rank 2/3 -
Increases the Focus regeneration of your pets by 20%.
- Frenzy - Rank 3/3 - Your pet gains 6% attack speed after attacking with a Basic Attack, lasting for 10 sec and stacking up to 5 times.
Survival, 2 pts
- Pathing - Rank 2/3 -
Increases ranged haste by 2%.
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Glyphs:
Glyphs are nice, but not essential while leveling. You learn glyphs, like spells, rather than install them like gems.
You have nine glyph slots at 75, three each of Prime, Major, and Minor.
One of each type of glyph is learned at 25, 50, and level 75.
Once you've learned a bunch of glyphs you can swap them in and out as you need them, you don't need to buy them ever again. You will also need some Vanishing Powder (if your under level 81) or Dust of Disappearance (level 81+) for the swaps and you can get that at your Inscription Supplies vendors.
Assuming you're leveling primarily through questing, take these glyphs:
At level 25, go for:
- Glyph of Arcane Shot (Prime Glyph) - Your Arcane Shot deals 12% more damage.
- Glyph of Mending (Major Glyph) Increases the total amount of healing done by your Mend Pet ability by 60%
- Glyph of Revive Pet (Minor Glyph) - Reduces the pushback suffered from damaging attacks while casting Revive Pet by 100%
At level 50, get these:
- Glyph of Kill Shot (Prime Glyph) If the damage from your Kill Shot fails to kill a target at or below 20% health, your Kill Shot's cooldown is instantly reset. This effect has a 6 sec cooldown.
- Glyph of Disengage (Major Glyph)
Decreases the cooldown of Disengage by 5 sec.
- Glyph of Feign Death (Minor Glyph) - Reduces the cooldown of your Feign Death spell by 5 sec.
At level 75, take:
- Glyph of Steady Shot (Prime Glyph)
Increases the damage dealt by Steady Shot by 10%.
- Glyph of Trap Launcher (Major Glyph)
Reduces the Focus cost of Trap Launcher by 10.
- Glyph of Scare Beast (Minor Glyph) - Reduces the pushback suffered from damaging attacks while casting Scare Beast by 75%.
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Pets & Pet Talents
There are, at least, 23 families of pets for Hunters to tame, some
of which are exclusive to the various expansions. Families are groups
of similar pets, such as Bat, Bear, Gorilla, Serpent, etc. All pets of
a class share the same stats and the same skill tree. Each pet family
has one special skill.
Pet families are grouped as Ferocity (DPS,) Tenacity (Tanks,) and
Cunning (special abilities.)
Ferocity pets are good for continuous damage, tenacity pets make good
tanks, and cunning pets have unique abilities which can be very useful
in certain situations. All the pets within any given tree will have
access to the same talents. It seems that the special characteristics
that some rare pets used to
have were removed in 4.0.
For leveling try the Tenacity pets, since you do want your pet to
be a tank. For dungeoning you should generally use a Ferocity
pet. Make sure you have Growl turned off or the tank will
yell at you.
What to feed that beastie:
Feeding your pet isn't what it used to be. Now they just stay healthy,
but if they're hurth then feeding them will restore some health. The
higher the level food you feed them, the more health is restored.
- Meat is the easiest food type to obtain, so pets
that will only eat meat are not difficult to feed.
- Fish is not too much trouble either,
as long as you are willing to catch them. You can also hunt coastal
humanoids, like murlocs and naga, for their fish drops.
- Pets that will
eat neither of these take a little more effort and planning.
- Dumpster
pets, such as boars and bears, that eat just about anything, are
really nice from an inventory management standpoint. You can toss
any odd food drops at them.
- Abilities
can also generate other effects, such as Guard
Dog and Carrion
Feeder.
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Gear, Stats,
Etc.
Hunters are somewhat less gear dependent than some other classes (Rogues,
Warriors...,) but a nice bow/gun will help you kill things
faster as will good stats on the rest of your gear. That said, you'll
still level quickly without the best gear.
Ultimately, when you start the gear race, what you want is to generate
massive amounts of damage, which requires stacking Agility. Due
to your numerous tools of survivability including feign death, traps,
dodge, etc. you’ll
find stamina a largely low priority stat, being Beast Mastery specced
makes it even more so.
Stats:
One point of agility equals an increase in attack power, critical
chance, and dodge, making it essentially the wonder-stat for hunters
in that it increases everything required at once. However, individual
items possessing significant amounts of straight up +attack power or
+critical rating are valued as well.
The short version, for leveling, regardless of your spec: Agility & Crit.
- Agility - Your #1 stat over all else, by far.
- Stamina - Stack this at low level, stop when you feel like your survival is not in question.
- Hit Rating is always a good idea, for any class,
and especially when raiding. 8% hit is the "cap" so anything past that
is useless.
- Crit rating - the more the merrier.
- Attack Power - You can never have enough, but
in Cataclysm you'll only find it with certain enchants. It's pretty
much gone from most gear.
- Mastery - Mastery (trainable at level 80.) A decent stat, but not as good as Haste or Crit.
- Haste - Good stuff to get, but Agility still comes first.
- Intellect - Hunters no longer use mana so Int
is now a useless stat.
- Stength and Spirit: Useless
- Stamina -
Your pet is taking the mob's attack,
so you don't need a lot of Stam.
- If you're solo leveling via quests or grinding, then you want
some. How much depends on how often you're getting hit. Get enough
to be comfortable with your survival chances.
- If you're dungeon leveling then you don't need much. Your tank
should be taking pretty much all of the damage.
- If you PvP then you will want a lot more.
- Resilience - This is strictly a PvP stat. If you
don't PvP then you don't need any, if you do then you will want as
much as you can get without gimping your damage. Generally Resilience
only appears on higher level "PvP gear."
At level 77 you will be able to equip Cataclysm gear. The stats are way better than anything else up to and including most level 80 gear. If you're getting the Cata gear then you can send most of your heirlooms to other characters. Keep the guild cloak and helm, you'll put them back on at 81.
If you can get a group and hit the instances appropriate
for your level you will get some nice XP and some nice gear. Otherwise
your quest rewards will keep you in fine shape.
See our Dungeon Leveling Guide for
tips on leveling via the various instances and our recommended leveling
guide for blasting to 85.
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Gems and Enchants
So how rich are you? Eventually you will get gear with gem sockets.
If you have some cash then pop in the best gems you can afford. Go
for Agility with any gems you pick up.
Enchants can be much more expensive. You
will also be leveling quickly enough that you will outgrow your gear
before the enchant is of too much use. Still, if you want them and
have the cash, then go for it. They're pretty much required (as are
gems) for PvP and raiding.
You can find a list of high end gems and enchants on our Hunter
Class Guide page. Note that the Mists of Pandaria gems/enchants are much better than the Cataclysm variety.
While leveling you can often find very inexpensive enchants, such
as Stamina, which will be worth applying to your stuff.
Glyphs are nice. For the end-game they're
very important. Here's a tip: sometimes the price on glyphs varies wildly.
One glyph may be 40 gold one day and 5 the next. If you can plan your
glyph (or any) buying ahead of time then you might get lucky and get
the bargains. At least you might get a much better price.
Rule of thumbs: Your enhancements should provide
Agilty first and second, then crit rating and Attack
Power after Agility.
Scrolls and potions can boost a variety of stats
but don't stack with each other. Scrolls of Agility are generally dirt
cheap, so buy a bunch. They're also considered to be Potions for stacking
purposes, meaning you can't have a potion and a scroll up at the same
time.
Leveling Tips
Learn to Kite
Previously you didn't get your pet until level 10, so you would be "running
and gunning" (AKA: Kiting) until then. It's useful to learn to
be moving forward and then jump, half turn, fire Arcane Shot or Viper
Sting, and land facing
the original direction. Some jump and do a 360 degree turn, others half
and back. Practice, it will become easy. Just run around and jump and
spin.
When you get Concussive Shot it becomes easier, since you
can now slow the mob and more easily stay ahead of it.
Kiting is also occasionally useful
later on, such as when fighting tough mobs that might squish your
pet. Turn off your pet's "Growl" ability, to make sure that you have
100% of the mob's attention, and then kite. The pet is added damage,
but is safe enough. Skilled Hunters can take Elite mobs a few levels
higher than they are. Of course, they need enough room to run around
safely.
Other Tips
You can use a variety of melee weapons and you should choose the one
with the best stats. You shouldn't be in melee very often and melee
weapon damage isn't important.
When training new pets set up a freezing trap first. That
way the "soon to be new pet" will spend a little less time
trying to eat you while you tame it.
Always stay at range. Let your pet take the heat and you
support the pet. Most of your melee skill are designed to slow the
opponent for a reason: to let you get distance.
As you pet gets tougher, and your skills better, you can have you
pet attack more than one mob, one after the other. It will be able
to hold aggro, if you're a bit careful, while the two of you burn them
down. Simply have the pet attack the first, what it once, then run
to and attack the second.
Hunters do have it too easy, which is why they're often called "Huntards."
As your skills increase try to make things harder. Practice fighitng
multiple mobs at once, higher level mobs, and so on. Practice your
kiting skills. The end result is you'll be a much better player at
high level.
Always log out in an Inn, to get the 100% bonus rest XP.
Questing is much better than grinding for XP, as long as you group your quests. If you grab all the quests in an area you'll find that several are in almost the same place. Do all of those at the same time. Plan ahead a bit, know where you have to go, and try not to do quests that take you way out of your way, unless you're hitting more quests along the way. Turn in a bunch of quests at one time and feel the power.
Dungeons are great XP and you get to practice your
group skills. Obviously you'll be a damage dealer (DPS) and if you're
new to dungeoning you might want to do your first few with friends.
Guilds can be great for this.
PvP (battleground) leveling is more "interesting."
It's great experience if your side wins and so-so otherwise.
Battleground "Holidays" are even better.
Gear - You're not as gear dependent as most other classes, so don't
feel you always have to have the best gear, all the time. Gear found
by completing quests will keep you going all the way to the end. Save
the gear grinding for PvP and Raiding.
You get to wear Mail armor starting
at level 40, but since you're hardly ever in melee it's not such
a big thing.
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Professions and Gold
Make an alt that you will park at the Auction House. As you level
just mail all the sellable stuff you collect to your alt (to sell)
and then get back to the leveling. Log into your alt when you're done
and put the stuff up on the AH. See our gold
guide for other tips.
Get the biggest bags you can afford and loot everything, always, unless you already have enough gold. Also, everything white or better, that you're not keeping, gets shipped to your alt. Vendor the gray stuff.
If you have a ton of gold then leatherworking will
provide some solid gear, both leather and mail, at the expense of that
ton of gold and the time to level the skill up. If you're not so rich
then skip all of the crafting skills. Skinning will provide some of
the raw material for your Leatherworking.
Q: How do you make a small fortune in WoW?
A: Start with a large fortune and then level up a crafting profession.
There are craftable items from most professions that do
sell nicely and for a nice profit, but it takes some research to
find them. Most of the gold making benefit from crafting profs is
at the high end.
Our suggestion is to skip the crafting professions while leveling,
since they're expensive and somewhat time consuming. If you just have
to grab one then Leatherworking is perfect for Hunters and can make
some pretty fine gear.
- Alchemy can make a number of very useful concoctions
to consume when needed. Take Herbalism with this, you'll save a ton
of gold. You get an enhanced effect from your own potions
as compared to the other guy's.
- Enchanting can put some pretty nice
buffs on things and disenchant other things. You can then
sell or use the disenchanted bits. This skill can also put an enchant
on your own rings, but not the other guy's.
- Engineering - If you're rich and want to ride
on of those Mechano Hog Motorbike things eventually. There are a
lot of interesting gadgets in this profession so it's worth a look.
One useful gadget is Synapse Springs whish adds a massive
amount of Agility for a short time.
- Inscription - Used to be that it was a really nice
money maker. Take Herbalism with this, you'll save a ton
of gold. At the high end this skill provides a Shoulder enchants
which is much nicer than any other.
- Jewelcrafting - Can be a good money-maker. Take
Mining to go with it. The self-only gems will provide more agility
than the normal gems.
- Blacksmithing - Provides an extra socket for nice
gems on your gloves and bracers, otherwise the prof is of little
hunter-specific use.
- Tailoring - Not much there other that a cloak
enchant which adds attack power.
- Cooking can make interesting foods, some of which
buff Agility, as well as other stats.
- Fishing can provide mats for cooking and food for meat eating pets
(not crabs and birds.)
- Archeology can create, eventually, some rare pets
and interesting items.
- First Aid is a very handy skill to have
as it's your only heal, outside of potions and Herbalism.
- Mining, skinning,
and herbalism are
your create gold on demand skills. Take any two, but we
suggest that Skinning be one of them, especially since it also
provide the much desired Crit Rating . Also, mining provide
a health bonus, and herbalism a
heal with Haste.
With the synergy of both your DPS as well as the pets, you should
find your hunter becoming an unbeatable grinding speed demon, enjoy
it.
The Fast Hunter Leveling Guide
With a bazillion quests in the game the leveling grind can
be daunting, and it's even more so as new expansions are released.
There are always plenty of spots where people wonder where
to go and what to do and how they can move faster to get into
the end-game stuff.
To solve that problemm we recommend an in-game leveling guide.
You'll never again wonder what to do or where to go next and you'll
never be the guy in chat asking, "Where do I go at level...?" The levels will just come, boom, boom, boom and you'll hit the level cap a
lot faster
than otherwise, whether you're brand new to the World of Warcraft or decked head to toe in
Heirlooms.
Dugi's
in-game Leveling Guide takes care of all the "looking
up stuff." No more switching from game to quest log, no more asking questions in char or guild, no more browsing some website for
tips. No more doubts or questions about what to do next.
Dugi's guide appears as an in-game window (very small and moveable)
which tracks the quests you're on, and the objectives (kill this, collect that.) It automatically
updates as you complete tasks and quests and provides all of
the "where to go and what to do" info that you will
need to level quickly.
Where it beats WoW's in-game quest helper all
to heck is by
laying out the best path all along the way. Plus, if you
spend some time in the dungeons or PvP leveling then, when you
return to questing, Dugi's will automatically update
to your new level and show you where to go next.
Note: Dugi's guide is always quickly updated for all patches and expansions, so is never obsolete. Grab your copy now and hit the level cap, fast! |
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