Beast Mastery Hunter Guide: How to Get Better DPS

Beast Mastery Hunter PvE GuideThis guide is about improving your damage (DPS) as a Beast Mastery Hunter in PvE (Raids and other instances.) If you are looking for info on leveling or PvP check the links just below.

Updated for Mists of Pandaria 5.4.8 with some Warlords of Draenor notes.

The 5.4 Hunter changes are here. There are a number of buffs and small changes and your Readiness ability is dead and gone. There are a couple of glyph changes that you will want to check out. All in all, even with the loss of Readiness, Beastmastery Hunters are in a very good place in 5.4

Warlords of Draenor is coming soon. Some comments about that will be added below, but to see all of the Hunter changes see this our Hunters in Warlords post.

Beast Mastery Contents

  1. Beast Mastery Talents
  2. Glyphs
  3. BM Stats
  4. Rotations
  5. Gems
  6. Enchants
  7. Consumables
  8. Professions
  9. Races
  10. Level to 90 Quickly
This Beast Mastery Hunter guide is primarily intended for use in PvE and Raids at max level. However, the principals will still apply during the leveling process. If you’re looking for advice on leveling your Hunter, check out our Hunter Leveling Guide.

If you want the same in-game step by step leveling guide that we use to get to the level cap as fast as possible, take a look at our favorite in-game leveling guide.

Zygor's Leveling Guide, Blast to Max Level

Other Hunter Guides: 


Beast Mastery Hunter Talents

Our picks are checked: Best talent and descriptions are below the image. Depending on the encounter you might want to switch some talents about, such as swapping Glaive Toss for Barrage. Keep a stack of Tome of the Clear Mind in your bags and switch talents/glyphs as necessary. It’s cheap and easy.

Beast Mastery Hunter DPS Talents

Tier 1 Talents, level 15:

Each of these modifies Disengage in some way and offers no direct benefit to DPS. Speed is nice, webs have occasional trash use, and reduced cooldowns are good. Your call on this one. We’re going with the need for speed.

  1. Best talentPosthaste gives us a speed boost when disengaging and breaks movement impairing stuff.  Has it’s uses, but is a better PvP talent.
  2. Narrow Escape is unlikely to benefit us in any great way. Nice for some PvP and very nice for those occasions when a bunch of trash takes a liking to you.
  3. Crouching Tiger, Hidden Chimera reduces the cooldown on a couple of our survivability options. This is my recommended choice although the other two can be viable depending on the situation.

Tier 2 Talents, level 30:

Crowd control. Each one has its value and none will affect most bosses.

  1. Best talent  Binding Shot – this is the only one that has any area effect use and is grate for enemies that move around alot.
  2. Wyvern Sting is decent CC, fine for sleeping an incommin gadd, but unlikely to majorly effect an encounter save on rare occasions.
  3. Intimidation – your pet briefly stuns (and interrupts) the target. 1 min cooldown.

Tier 3 Talents, level 45:

A heal (and a big pet heal) every 2 min Vs a small amount of damage reduction Vs a constant heal. Which fits your game the best?

  1. Exhilaration is a self-heal for a decent amount of health. Not a bad choice, esp. since it’s a big pet heal. Decent pick if you only expect to be taking the occasional big damage, as opposed to more constant damage.
  2. Best talent Aspect of the Iron Hawk grants us some damage mitigation when using our preferred Aspect. The damage reduction is nice for constant damage situations (and it active Vs all damage) and make your healer’s job a bit easier. It’s our pick since it’s passive and does not require your pet to be alive.
    • This talent becomes Iron Hawk in Warlords, and loses the Attack Power boost.
  3. Spirit Bond is a minor, constant healing effect so long as your pet is active, which should be always. Do you want a constant heal or damage reduction? If you pet dies a lot then Iron Hawk might be a better choice.

Tier 4 Talents, level 60:

Three ways to more quickly recover Focus. Fervor for Burst damage, Thrill of the Hunt for more constant DPS, and Dire Beast for an added pet and the damage it provides. Dire is the best overall DPS gain.

  • Fervor returns focus both instantly and over time, but is inferior to the other two for longer fights. Note that at high gear levels Fervor is pretty solid and competitive, helping to smooth out rotations esp. if you’re using A Murder of Crows. Cast Fervor, then Murder.
  • Best talent Dire Beast is the recommend choice for this time as it provides the greatest DPS fo the three talents in this tier. Simmon up a big beast for added damage and additional focus. Note that the beast can get stuck, like any other pet.
  • Thrill of the Hunt has a chance to give you focus free Arcane Shots or reduced cost Multi-Shot, but the ultimate contribution of this talent is inferior to Dire Beast.

Tier 5 Talents, level 75:

  1. A Murder of Crows is a strong DPS talent, and was buffed in 5.4. Nice for any fight that will last at least 30 seconds (eg: most boss fights.)
  2. Best talentBlink Strike is very nice for making sure that your pet is on the target right now. The damage increase is always on, regardless of whether or not the pet is blinking. It’s passive, so one less button to mash. You pet does more damage and does a better job of sticking to the target. Sounds good to us.
  3. Lynx Rush is a decent talent, but the other two have advantages over it.
    • In Warlords this talent is dead. It is replaced by Stampede.

Tier 6 Talents, level 90:

The best choice here really depends on how many you are fighting. Glaive is the best single target choice and Barrage the A of E choice. Damage for all of these will change in Warlords.

  1. Best talent Glaive Toss is the optimal DPS choice for single target attacks.
  2. Powershot is inferior to the others, but could be useful in some situations.
  3.  Barrage is better if you’re doing lots of Area Effect fights, such as when the adds charge in.

Tier 7 Talents, Level 100:


Note that these will probably change before Warlords is released.

  1. Exotic Munitions. You can change ammo types, each change lasts an hour.
  2. Focusing Shot – allows you to carefully line up your perfect shot for 100% wpn damage and generates 50 focus. It also replaces Steady Shot and Cobra Shot.
  3. Best talent Adaptation: Your pet gets increased damage and also gets several abilities, regardless of its active spec: Spiked Collar, Roar of Sacrifice, Cornered, Last Stand, Blood of the Rhino, Great Stamina, Cornered, Boar’s Speed.

Pet Specialization

Any pet can be either Tenacity, Ferocity, or cunning and you can switch their specs at any time. Ferocity is generally the best choice as it provides the greatest DPS gain, but there may be situations where Tenacity or Cunning might have use.

Pet abilities are changing in Warlords. CC is being removed, for example. See here for more.

For raid buffs and useful effects see this Pet Utility Table


Beast Mastery Hunter Stat Priorities

Keep in mind that perfecting your rotations will result in a far better DPS gain than having “exactly the right” stats. LOTS of practice will do a lot more for your DPS than anything else.

Weapon DPS > Agility > Hit to 7.5% > Expertise to 7.5% > Crit >= Haste > Mastery

  1. Useless stats: Hit and/or Expertise over 7.5% each.
  2. The exact “best stats” (among crit, mastery, haste) depend on your gear level and the exact pieces you have. For example, Haste becomes increasingly valuable as you obtain items that randomly proc agility, as it gets you more procs over time.
  3. Crit > Mastery > Haste is more appropriate for lower gear levels, eg: fresh 90s to ilevel 500ish.
  4. Weapons: Item level pretty much trumps everything. A big jump in iLevel is better than most anything else.

Agility is your best stat. It adds damage and a small amount to your Crit rating.

You will want to cap both Hit and Expertise. Your pet inherits half your Hit and Expertise ratings, so both of these have some value beyond the 7.5% cap, but your pet really only needs the Hit. Both your Hit and Exp factor into your pet’s Hit. So if you cap your Hit and Exp the your pet will have capped Hit and all is good.

  • Hit and Expertise are both being removed in Warlords. Your attacks will have a 100% chance “to hit” and a 3% chance to be dodged.

Crit and Mastery work very well together, but as gear gets better Haste becomes better than Mastery.

Haste isn’t so hot these days, at lower gear levels, but it becomes better than Mastery at high gear levels. If you find yourself with at least a couple of pieces of gear that randomly proc stats then you may find that Haste is even better than Crit, since lots of Haste will give you more Agility procs over time.


  • Your #1 priority is to get both Hit and Expertise to 7.5%. Slightly over is better than slightly under.
  • After that reforge weaker stats to Crit and then either Mastery or Haste, depending on your gear level.
  • In Warlords reforging is dead.


In-Depth Beast Mastery Rotation Guide

Note: In Warlords of Draenor certain abilities will be removed:

  • Hunter’s mark is gone.
  • Serpent Sting will be Survival only.
  • Cobra Shot will be replaced by the level 100 talent Focusing Shot, if you take that talent.
  • Rapid Fire will be Marksmanship only.
  • Lynx Rush is dead and Stampede is a lev 75 talent.
  • Frenzy has been removed and its effects have been incorporated into Focus Fire.
  • The Beast Within has been removed, but Bestial Wrath now naturally includes the effects of The Beast Within.
  • Pet abilities will change, some will bring new raid buffs.
  • Other BM changes

Attack from behind where possible. Your shots can be blocked as well as dodged. Attacking from behind removes the chance to be blocked and will increase your DPS. Attacks from behind can be dodged and that is what your expertise is for. 7.5% Hit and Expertise means that you will never miss or be dodged.

Aspect: You should have Aspect of the Hawk active at all times unless in a movement intensive fight in which case Aspect of the Fox is your best option. The Iron Hawk talent, if you took it, reduces all incoming damage.

Your first priority in any fight is applying Hunter’s Mark to your target followed by Serpent Sting. Serpent Sting should be maintained, but in this case we’ll be using Cobra Shot to do so therefore you should only have to apply Serpent Sting to a given target once.

  • Note that Hunter’s Mark is automatically applied with your Arcane, Chimera and explosive shots as well as with your Kill Command. The Mark can be applied when you are well out of range of those attacks, which has occasional use. If you’re in range then your shots will apply it.

Cast Kill Command on cooldown.

Focus Fire should be used when your pet has 5 stacks of Frenzy for maximum effect to grant yourself a 30% ranged Haste buff for 20 seconds. The only time you wish to avoid doing this is when you’re about to use Bestial Wrath in which case leaving your pet’s stacks of Frenzy going is the best choice for maximum DPS. When Bestial Wrath fades you then instantly use Focus Fire and continue as normal until ready to use Bestial Wrath once more.

Arcane Shot is your focus dump should you have an excess at any point in the fight while Cobra Shot is used to restore Focus. Keep your Tier 4 talents in mind as you will have enough focus, with these, to do more Arcane shots.

Use Kill Shot when your target drops below 20% health.

When facing multiple target use Multi-Shot as often as possible followed by Cobra Shot to restore focus before returning to Multi-Shot.


Tier 4 Talented Abilities:

  • All of your tier 4 talents will restore/provide enough focus to dump more Arcane Shots.
  • Dire Beast should be used on cooldown for maximum DPS and focus regen.


Beast Mastery Gems

In Mists of Pandaria (MoP) gems with secondary stats have twice the value of those with primary stats, for example: 320 Mastery Vs 160 Ag. This makes it worth matching socket bonuses in some cases:

  • If the gem socket bonus is Agility then match it
  • If it is NOT agility than you’re better off with a pure Ag. gem.

Several extra gems are shown here in case you need certain stats or colors, such as if you need to get more Hit or Expertise. Generally though you’ll go with a red gem or an orange or purple agility hybrid. Try to get your Hit & Expertise through reforging, not gemming. Gems are listed below if you need either stat after reforging.

A gemming plan:

Gems for BM
Meta Capacitive Primal Diamond: +324 Critical Strike, and chance on melee or ranged hit to gain Capacitance. Requires the legendary quest line. This gem is much better than the Agile diamond.
Agile Primal Diamond: 216 Agil & 3% Increased Crit Effect
Red Delicate Primordial Ruby: 160 Agility
Precise Primordial Ruby: 320 Expertise
Yellow Smooth Sun’s Radiance: 320 Crit
Blue Rigid River’s Heart: +320 Hit
Orange Deadly Vermilion Onyx: 80 Agility, 160 Crit
Purple Glinting Imperial Amethyst: 80 Ag, 160 Hit
Accurate Imperial Amethyst: 160 Expertise, 160 Hit
Green None are worthwhile
Prismatic Delicate Primordial Ruby: 160 Agility
Cogwheel Smooth Tinker’s Gear: 600 Crit – requires an engie helm, such as this.
Precise Tinker’s Gear: 600 Expertise
Fractured Tinker’s Gear: 600 Mastery
Quick Tinker’s Gear: 600 Haste


Beast Mastery Hunter Enchants

Helm enchants are gone in Mists of Pandaria, shoulder enchants all come from the Inscription profession.

Short on gold?  If you want to buy the best enchants, fund all of your alts, donate to the guild, etc., but don’t have the cash, then see what the Tycoon Addon can do about about improving your situation.

Enchant for Agility, where possible. Hit and Expertise should be had via reforging or, failing that, gemming.

Beastmastery Enchantments
Ranged Weapon Lord Blastington’s Scope of Doom: Sometimes add 1,800 Ag for 10 seconds.
Shoulders Secret Tiger Claw Inscription +520 Ag, 100 Crit, requires Inscription 575
Greater Tiger Claw Inscription: +200 Agility, +100 Crit
Cloak Swordguard Embroidery: Sometimes pops 4k AP for 15 sec. Requires Tailoring.
Enchant Cloak – Superior Critical Strike: +180 Crit rating
Chest Enchant Chest – Glorious Stats: +80 to all Stats
Bracers Fur Lining, Agility: +500 Agility, requires Leatherworking.
Enchant Bracer – Greater Agility: +180 Agility
Socket Bracer: Self only, Blacksmithing, pop in a nice Agility gem.
Gloves Enchant Gloves – Greater Haste: +170 Haste
Socket Gloves – Self only, Blacksmithing, pop in a nice gem.
Belt Living Steel Belt Buckle: put a nice gem into this slot.
Leggings Shadowleather Leg Armor: +285 Agility & 165 Crit rating
Boots Enchant Boots – Blurred Speed: 140 Agility and Slight run speed increase.
Rings Enchant Ring – Greater Agility: +160 Agility, Requires Enchanting 550


BM Hunter Consumables

Note that Pandarens get twice the food buff. All food buffs last one hour and provide only one stat.

If you have the Alchemy skill the effect and duration of flasks and elixirs will be increased, including the value of secondary stats, by about 30% and an hour. Foods are available that provide secondary stats, but they’re only worth about 200 points.

Your Mail Specialization adds to all Ag. bonuses.



  • Virmen’s Bite: 4k Ag for 25 seconds. If you pop one immediately before combat you will be able to pop another during combat. (This is referred to as “pre-potting”.)
  • Master Healing Potion: Heals 120k HP

Flasks – The one Flask is better than any paid of Elixirs, so only the Flask is shown here.


Professions for Hunters

In Warlords all combat bonuses from the professions were removed. They will be for gold making, crafting or collecting,  and/or flavor only.

A repair bot is a nice thing to have towards the end of a raiding session. Need Engineering for it.

BM Professions


Hunter Races

In Warlords of Draenor (WoD) Hit and Expertise are removed, so any racials covering those two stats will also disappear or change. Gnomes are still excluded from the Hunter class.

In Mists of Pandaria the Gnomes are still excluded from the Hunter club, but Pandarens can become Hunters.

The best racial choice for a Hunter is one that you enjoy playing. It doesn’t matter if one race has no special abilities if you like playing that race more than others. None of the racial abilities make that much of a difference and they are all overshadowed by your skill as a player.

That said, if you’re looking towards the end game… Orcs and Trolls are arguably the best Hunter races and the Pandarens get a very nice food buff. Here’s a summary of offensive racials, more detail is below.

  • Ranged Expertise or Hit: Dwarves & Trolls & Draenei
  • Offensive Cooldowns: Orcs (Blood fury,) and Trolls (Berserking.)
  • Damage: Worgen (Crit,) Goblin (Haste,) Orc (pet damage,) Undead (Life drain,) Pandaren (higher food buffs.)

Pandarens can be either Alliance or Horde, they choose when they leave their starting area.

  • They can put enemies to sleep with a touch of the paw, but youi don’t want to be in melee range.
  • Increased benefits from food buffs will be quite nice while raiding.
  • Take less falling damage from being “bouncy.”
  • Skilled at cooking.
  • WoD: no changes

Alliance Races

Worgen: Increased crit chance and a “Sprint” cooldown.

  • It certainly makes sense that were-wolf type critters could be Hunters, what with their legendary sense of smell, not that said sense appears in-game.
  • They have a general 1% increased chance to crit, which is a good stat for you, and they can “periodically move more quickly,” which definitely has it’s uses.
  • Their increased skinning skill and speed is a nice convenience, but of no special value to Hunters.
  • WoD: no changes

Draenei:  +1 Hit helps with gearing.

  • A small HoT, Gift of the Naaru, will help with survivability.
  • +1% hit, a useful self-only ability for raiding hunters as every point of hit rating counts once you hit the endgame raids.
  • WoD: The +1 Hit is dead, but is replaced by a bonus to Ag. Also, the heal is faster.

Dwarves: Ranged expertise helps with gearing.

  • The stone form ability is rather nice, washing away bleeds and reducing damage taken by 10%, and the latter part of that will find occasional PvE use.
  • Dwarves get expertise with ranged weapons, which is definitely useful.
  • Dwarves are good with Archeology.
  • WoD: The ranged expertise is dead and Stone Form is improved.

Human: No DPS abilities

  • They have nothing that’s specifically useful,  though their escape ability is quite nice for PvP and occasionally of use in PvE.
  • Their diplomacy ability will  help with the rep gains with the many factions of Azeroth and beyond.
  • Their expertise with melee weapons is of no use to you.
  • WoD: The Human Spirit now increases two of your secondary stats, making it a lot more useful to you.

Night Elves: No DPS abilities.

  • Shadowmeld drops aggro in PvE encounters, but it’s redundant with your Feign Death ability.  It does not add to your Camouflage ability.
  • Night Elf hunters also gain the benefit of a 2% dodge chance increase, another bonus to stack with Aspect of the Monkey when forced into melee. This will only rarely be of any use to you in PvE.
  • WoD: Touch of Elune is a new passive ability which increases your Haste by 1% at night and your Critical Strike chance by 1% during the day. Also, you get a 2% movement speed increase along with your 2% dodge chance.

Horde Races

Orcs and Trolls are the best of the Hunter races, for either faction. Both get nerfs in WoD.

Trolls are the one of the two best of all the races for Hunters, with three abilities increasing DPS.

  • Trolls possess the Berserking racial, a potent DPS increase (greatly increased attack speed) for sustained DPS.
  • Trolls get Ranged weapon expertise, which is quite nice for you.
  • Trolls also get +5% damage bonus Vs. beasts. Some of the trash mobs found in PvE content count as beasts, so this will be occasionally very useful.
  • A somewhat more situational ability is the reduced duration Trolls get from movement reducing effects.
  • WoD: Berserking is nerfed a bit and the ranged expertise is dead. Your Beast Slaying ability no longer adds damage to beasts, only XP gained.

Orcs, on the other hand gain, are also a contender for “best Hunter race,” with two DPS increasing abilities.

  • They get the benefit of Blood Fury, which increases your attack power greatly. This is a great burst DPS increaser,
  • You also get 2% more pet damage via Command,
  • and a 15% resistance to all stuns with Hardiness, useful in PvP situations and helpful in rare PvE content.
  • WoD: Command adds 1% damage. Hardiness is nerfed to 10%.

Undead: Drain Life is a small DPS increase (and heal.)

  • Naturally the Undead start with a giant spider as a pet.
  • They have no special Hunter abilities, but their “Will of the Forsaken” can wipe off sleeps, charms, etc., a nice ability to have, especially in PvP.
  • Being able to eat the brains of those you kill frees up a blag slot (which would otherwise carry food.)
  • Undead can drain life from opponents and be healed for the same amount. This is a passive effect and happens occasionally with your damaging attacks.
  • WoD: The cooldown for Will of the Forsaken is increased. Underwater Breathing returns and is improved.

Goblin: Small DPS increase via +1% Haste.

  • Rocket Jump has definite uses at times, especially as “gain range” ability when Disengage is on cooldown.
  • An increase to Haste is just Ok and
  • An increase in Alchemy skill, along with a greater effect from your own healing potions, is also nice.
  • Goblins also receive vendor discounts and can summon a personal bank.
  • WoD: no real changes

Tauren: Warstomp has occasional use against trash.

  • Tauren are another “just Ok” Hunter race, gaining a 5% bonus to health that is occasionally useful.
  • You’ll also gain the benefit of Warstomp, an AoE stun that may allow you to gain range from the opposition. Stomp to Disengage, for example.
  • Herbalism provides a nice little heal and a Haste effect, both of which are nice for Hunters and the Tauren’s increased Herbalism skill will get you into that heal just that much faster.
  • WoD: The health bonus is changed so that it scales better with your level.

Blood Elves: No DPS abilities. (This changes in WoD.)

  • Of the horde races we’ll begin with the Blood Elves, a “meh…” race, as far as Hunters are concerned. Their big ability is Arcane Torrent, which can be used as an AoE silence/interruption when forced into melee range with caster types.  Ideally Hunters want to avoid “melee range” like the plague. AT also restores a bit of Focus.
  • Blood elves are good with Enchanting.
  • WoD: Arcane Acuity is a new racial passive ability that increases Critical Strike chance by 1%.


The Fastest Hunter Leveling Guide

So you gonna buy (for $60) an Insta-120? Or take a bit more time, and save money, to level your own? You spend more time and get to learn your character, get gold, get reps, etc. Your call. I’m, leveling the old fashioned way, with a guide.

A Guide? Now The Fastest Leveling to Max, Click Here NowWoW’s in game quest helper is a nifty gadget, showing you where to go and giving you some idea of what to do. What it doesn’t show you is the most efficient path to take among all the bazillion quests and it misses by quite a bit in the “where to go and what to do next” departments.

Zygor’s guides misses nothing and show you the best path to take, whether Horde or Alliance,at all times, and even displays an arrow showing the right way to go. Zygor’s has gemmed for Int and, as a result, it doesn’t matter if you stop your questing to gain a few levels in PvP or the dungeons, you’re brand new to the game or you’re decked head to toe in heirlooms.

Come back to the quests and Zygor will figure out where you should be, based on your new level, and update the guide accordingly. It’ll even let you zap your obsolete quests.

You’re not even locked into any particular build for best results. Zygor’s guide has a talent adviser which will recommend talents for either Marksman, Beastmastery, or Survival, depending on what you like. About the only way to get to the cap faster is to boost it or buy a character off of ebay, but that will get you banned and Zygor’s won’t. 

Check it out, grab your own copy and blast to the level cap.

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6 thoughts on “Beast Mastery Hunter Guide: How to Get Better DPS”

  1. So if I am reading this correct I need 7.5% in BOTH hit AND expertise or 7.5 between them? I have been reading that on a few guilds for classes and want to make sure im doing this right and not over stating myself.

    1. Yes, 7.5% Hit and Exp. Everyone needs 15% total for M of P raid bosses. Casters need their 15% Spell Hit, which combines Hit and Exp, everyone else needs 7.5% of each. Gems can quickly bring you up if your reforging doesn’t quite get you there.

  2. Pingback: Hunter Talent Points (Reading Notes 1-5-13) « Huntard to Hunter

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