Updated for the Warlords of Draenor
Fury’s job is to charge in and send body parts flying. It does this quite well, even with all the Warlords Warrior changes. Get those big weapons, get your stuff together, and leap in.
|Contents||This Fury Warrior guide is primarily intended for use at level 100, for PvE and Raiding DPS. However, the same principals will also apply during the leveling process. If you’re looking for advice on leveling your Warrior, you should check out our Warrior Leveling Guide.
Other Warrior Guides:
If you want the same in-game step by step leveling guide that we use to get to level 100 as fast as possible, take a look at our favorite in-game leveling guide.
A Very Brief Fury Guide
This is the short version of the guide, there is a lot more below this section.
- Juggernaut for the short charge cooldown
- Impending Victory for the heal and extra strike
- Sudden Death for the big Execute hits.
- Dragon Roar for the Mayhem
- Vigilance if you’re feeling protective.
- Bloodbath for more DPS
- Ravager for more DPS
- Glyph of Unending Rage adds 20 rage to your pool.
- Glyph of Bull Rush lets you get more rage from your charge
- Glyph of Heroic Leap for faster movement after leaping.
Fury Stat Priority
- Strength > Critical > Multistrike > Mastery > Versatility > Haste
Enhancing Your Gear
- Gem for Crit, in any available slots.
- Enchant for Crit, including the weapon.
- Buff up and pre-pot
- Charge and recklessness
- use procs as they come up
- Stay enraged (Bloodthirst Crits and Berserker Rage.)
- Execute when enemy is 20% or less or Sudden Death procs.
- Do not cap or bottom out on Rage.
Fury Warrior DPS Talents
The Warrior talents are all useful in at least some situations. The better you know the upcoming fights the better you can keep “the right talents” for any given situation. You will need one Tome of the Clear Mind for each talent changed.
Scroll down for descriptions, our picks are checked:
Tier 1, level 15
All three talents on this tier are useful and your choice should be based on the encounter.
- Short cooldown: Juggernaut is best used for when you need to charge on a semi-frequent basis. The short cooldown is rather nice.
- Double tap: Double Time is more useful when you might need a double charge for emergencies. Once you’ve burned both charges (back to back) you have the full cooldown till the next one. You only get Rage from one of the charges, unless the second charge is to a different target. .
- Stun: Warbringer is for stunning adds/trash and otherwise unlikely to be a better option than the other two. The stun can act as a useful interrupt for a caster add that wander by, though.
Tier 2, level 30
- 30% Heal: Enraged Regeneration is a great on demand survivability mechanic, especially if you don’t want to add another strike to your rotation. Has the advantage of being usable while stunned.
- Low health: Second Wind is best used when you anticipated being low on health quite often during an encounter. Note that the heal is a Leech, so you will need to keep attacking for it to so anything.
- Cheap heal & strike: Impending Victory is perhaps the most useful of the three as it can be used on demand and more frequently than Enraged Regeneration for a very low rage cost. If you have room in your rotation you can use it as a filler attack.
Tier 3, level 45
- More Wild Strikes: Furious Strikes for cheaper Wild Strikes. That’s a lot more Wild Strikes. Will result in a lot less downtime in your rotation. About the same DPS overall as Sudden Death. Be careful of becoming Rage capped with this one, especially at higher gear levels.
- More Executes: Sudden Death gives your autoattacks a chance to proc free Executes, which can also be used on the enemy regardless of its health level. If you’re using two one-handed weapons you will get more procs, but they won’t hit quite as hard. Much more “RNG” than the others, but overall has the best total DPS.
- More Bloodthirsts: Unquenchable Thirst falls behind the other two in all cases as far as DPS is concerned. It removes the Bloodthirst cooldown. More Bloodthirsts = more enrages and more procs. In execute range more Bloodthirsts = more rage = more Executes. It’s easier to use and makes for a more reliable rotation, as the others are based on Procs. If you want “ease of use” over squeezing every last bit of DPS then this is a good pick.
Tier 4, level 60
- Ranged stun: Stormbolt stuns the enemy and does a small amount of damage, which is great for the adds that it works on. Against immune targets, such as bosses, it does 4x the normal damage which makes it a decent strike.
- Cone stun: Shockwave does nothing to bosses other than a bit of damage, but is nice for groups of adds, especially when they do enough damage to be interesting. When you hit 3+_ of ’em you get a cooldown reduction.
- Area damage: Dragon Roar is the best of the three for groups and is as good as Stormbolt for single target. Anything actually knocked down by your roar (it won’t be the boss) will be interrupted.
Tier 5, level 75
- Reflect: Mass Spell Reflection is somewhat useful at times, but lacking due to the fact that the majority of Raid Boss abilities cannot be reflected. Those that can are not really worth the effort.
- Eat his damage: Safeguard is useful as damage reduction, but you have to be wary of the damage you might take when using this ability. You charge the targeted ally and they take 20% less damage over 6 seconds, which might have occasional use, if you pay attention to other team members. Oh yes, you also eat the damage of the initial attack against him, which might be useful and which just might squish you depending on the attack.
- Protect him: Vigilance is similar to Safeguard in that you’re protecting the other guy, but it’s much safer for you. It does not protect him against that big hit, but you aren’t eating it. Target damage is reduced by 30% for 12 seconds and your Taunt has no cooldown. Especially useful if you’re off-tanking. Much longer cooldown than Safeguard.
Tier 6, level 90
- Rahhrrr! Avatar – Become mightier for 20 seconds. The long cooldown hurts it’s usefulness, but overall DPS is very close to that of Bloodbath for single targets. Some prefer it over Bloodbath.
- More blood: Bloodbath is the best of these three for single targets and multiple targets that live long enough for the bleed to be significant. It works with all your strikes and their Multistrikes. Bleeding targets are also slowed, which is occasionally useful.
- Area: Bladestorm is beneficial during situations where you wish to avoid losing control of your character or are fighting several mobs. Best of the three Vs groups or 2 or more, esp. if they’re fairly short lived.
Tier 7, level 100
- Reduced cooldowns: Anger Management reduces the cooldown of a number of abilities, depending on how much rage you spend. Use this if the encounter mechanics make ravager a poor choice. Some people really prefer this one though, since it’s a passive. This talent can provide the best DPS IF you’re a master of timing.
- Area: Ravager is the best in all area situations except where mechanics might make it unavailable or useless., such as the opposition being likely to move away from that area.
- Smash! Siegebreaker replaces your Intimidating shout and only affects one target, but hits that target hard and knocks him back and down. About the same as Anger Management in terms of DPS, but falls behind Ravager for most things.
Fury Warrior DPS Glyphs
One of the interesting Warlords glyph changes is automatically learning some as you level. Just like you do with abilities you’ll learn a few glyphs. You still have to install them, as before. The rest can still be bought from friendly (or greedy) scribes and off the Auction House, as always.
- At level 25, the following Glyphs are automatically learned by all Warriors: Long Charge, Victory Rush, Bloodthirst, Gag Order
- At level 50, the following Glyphs are automatically learned: Fear, Executor
- At level 75, the following Glyphs are automatically learned: Bull Rush, Enraged Speed, Shield Wall
Exclusive glyphs are those sets of glyphs that cannot be used with each other. You can only use one from the set. As an example: Glyph of Wind and Thunder and Glyph of Raging Wind are exclusive. The glyph tooltip will tell you which glyphs are exclusive with other glyphs.
Major Warrior Glyphs
The first two are pretty important, the rest are situational. Pick them according to your game and the encounter mechanics.
- Glyph of Unending Rage is a pretty much required glyph as it adds 20 rage to your pool.
- Glyph of Bull Rush lets you get more rage from your charge, which is always useful.
- Glyph of Rude Interruption lets you do more damage after pummeling. If you’re regularly interrupting adds/caster trash then this is a very good glyph.
- Glyph of Death From Above for more damage (due to lower cooldown) and less mobility.
- Glyph of Wind and Thunder for a bigger Whirlwind radius, which is nice against larger groups.
- Glyph of Raging Wind gives Whirlwind a damage bonus after you use Raging Blow.
- Glyph of Recklessness makes your Recklessness less effective, but longer lasting.
- Glyph of Heroic Leap – faster movement after leaping.
- Glyph of Flawless Defense – Do you use Die by the Sword often? This reduces the chance for your to be crit while that is active.
- Glyph of the Executor – nice way to keep the Rage high when killing trash.
Minors are pretty much just cosmetic, but these might be interesting:
- Required: Glyph of the Subtle Defender – Your Defensive Stance no longer generates threat. Very nice if a lot of damage is coming your way and you shift to Defensive Stance for the damage reduction.
- Glyph of Intimidating Shout – your Fear targets stay in place instead of running.
- Glyph of Burning Anger for those times when you’re just burning mad. It’s also another way of seeing when your enrage falls off.
- Glyph of the Blazing Trail works well with the above glyph. Leave a burning trail when you charge.
Fury Warrior DPS Stat Priorities
Warlords note: Multistrike and Versatility are your new stats, Hit and Expertise are dead (and so is reforging.)
- Basic Priority: Strength > Critical > Mastery > Haste > Multistrike > Versatility
- Advanced Priority (with all raid buffs:)
- Haste to 11%
- Crit until 25% (now you are at 11% Haste and 25% Crit)
- Haste until 18% (now 18 and 25%)
- Crit over 25%
- Haste over 18%
- Ok, that’s odd, why Haste? Crit and Mastery play very well with each other (more enrages and more damage from being enraged,) then Multistrike can use higher base number for more damage, and Haste reduces the Bloodthirst cooldown (and other cooldowns) enough to be interesting. Versatility is very unsociable and just doesn’t interact with the others.
- The exact stat values will depend on your exact gear and being “a little bit off” won’t make much difference. Here’s a good explanation: Going Deeper into Stat Weights for Fury
- Note that you’ll have to be really sharp with your rotation for the “exactly right” stats to be a noticeable DPS improvement.
Strength, quite simply, improves everything you do that does damage.
Crit gives you 200% damage strikes (150% in PvP.) Some argue that Crit is more important than Str, but you can gem & enchant for Crit and you can’t for Str and all of your gear will have Str anyway. Certain of your abilities interact with Crit:
- Bloodthirst has a +30% chance to Crit
- Those Bloodthirst crits (or activating Berserker rage) will Enrage you.
- Recklessness improves your Crit chance while reckless
- Cruelty, your “attuned” stat adds 5% to your Crit rating from all sources that add Crit.
- Look for Crit & Multistrike (or Mastery) on your gear.
There is a Crit cap – You have a base of 10% (at level 90,) another 30% from Recklessness, and 30% from Bloodthirst, plus any other buffs you might have from your team, chemicals, etc. Any Crit over 100% is wasted. So your Bloodthirst crit cap is 30% (100% crit chance for Bloodthirst with Recklessness up) without team or chemical buffs.
That first 25-30% is the most important, it’s a bit less important after that.
Multistrike is much like Crit in that it’s a chance for added damage. The diff is that multistrikes can crit. You get two rolls at your % chance and any of those hits will do 30% of your regular damage.
Mastery increases the damage you do while enraged and you have to Crit to be enraged, so they work well together. If you were enraged all the time then Mastery might well be #1 or 2, but it’s the Crits than will cause you to be enraged.
Versatility adds to your damage, any healing that you do, and also to your damage reduction. It’s value obviously increases the more you need those last two bits, but it’ll never approach Crit.
Haste has pretty much always been bad for Fury, though one might imagine a lot of Haste making you even more of the “Whirling Blades of Doom” Fury Warrior. Not so much. Partly because you can’t get enough of it at this time to be that interesting and because that much Crit will be much more useful.
Tertiary stats sometimes randomly appear on gear. You can’t gem or enchant them or otherwise stack them unless you’re lucky enough to get two pieces with the same stat. The one that you might see are +Avoidance, +Leech, +Speed, and Indestructible (that piece of gear takes no damage.)
In-Depth Rotation for Fury Warriors
AKA: Breaking heads.
Also see the videos just below for a more visual rotation guide.
Food! Make sure you have your consumables consumed (foods, flasks, any buffs.)
- Be in Battle Stance is at all times. You can go to Defensive stance in times of heavy damage, or if off-tanking, but you’ll take a hit to your Rage generation.
- You want to stay enraged as much as possible and will use Berserker Rage if you suddenly calm down for some reason. Critical hits with Bloodthirst will enrage you. Try to be enraged when you use strikes like Execute.
- Fire off your your damage cooldowns and procs as they appear. There are some macros, below, which will fire off cooldowns as they pop up. This is a small DPS loss compared to firing them off “at the perfect time,” but makes management a lot easier.
Try not to cap your rage, as that will be damage that you’re not doing. Also, try to keep your rage from bottoming out. You won’t be able to fire off a strike when you need it. With Furious Strikes or Unquenchable Thirst you’ll be able to keep up a faster pace and have fewer Rage concerns than with Sudden Death, but the overall DPS will be about the same. Use whichever “feels right” to you.
- Battle Shout
- Use your Draenic Strength Potion just before the fight starts, you’ll use another one later when you feel it’s time for a burst.(This is “pre-potting”)
- Place your Ravager target and fire it right after the tank engages.
- Charge in
Continuing Vs Single Targets – Basic Fury Rotation
- Berserker Rage, if Enrage has dropped.
- Wild Strike from Bloodsurge procs or if almost Rage capped
- Execute proc (from Sudden Death)
- Raging Blow
- Storm Bolt or Dragon Roar
- Use procs as they appear: Wild Strike and Raging Blow
When Target is in “Execute Range” (20% or less health)
- As above, but…
- Execute to burn Rage, preferably if enraged.
When facing small groups of targets
- Use Ravager
- Execute proc (from Sudden Death)
- Stay Enraged: Bloodthirst and Berserker Rage on cooldown
- Bladestorm – ideally you should have at least 6 seconds left on Enrage to get the most damage.
- Use Whirlwind to build Meat Cleaver stacks that will spread your Raging Blow.
- Raging Blow
- Dragon Roar (if you have it.)
- Wild Strike from procs
- If an opponent is in “execute range” then use Execute on him instead of Whirlwind.
- Berserker Rage should be used on cooldown although it’s best to use it in combination with other damage increasing cooldowns and when you have a decent amount of rage pooled to benefit best from the 10% damage buff. To make things easier, the ability has a 30 seconds cooldown meaning it can be used many times throughout an encounter.
- Recklessness should be used as often as possible.
Tier 4 Talented Abilities:
Shockwave, Dragon Roar and Bladestorm are all effective AoE tools although Bladestorm is a DPS loss when used against a single target as it locks out your other abilities for the duration unlike Shockwave and Dragon Roar. Use it only when fighting larger groups.
Gearing Up: Icy Veins maintains a very nice gear list for Fury Warriors, for all slots, from “just starting out at level 100” to “Best In Slot (BIS.) See it here.
Rule of Thumb: When gearing look for Crit and, preferably, Multistrike for the 2nd stat. Mastery is a good 2nd as well. All of your gear will have Str on it. Don’t worry about tertiary stats (leech, sockets, avoidance, etc.) as those are uncommon and random. If two pieces are otherwise equal, and a choice is possible, go for the one with the extra stats/sockets.
Furious Warrior Videos
This one covers stats, being enraged, Rage capping, Titan’s Grip Vs Single Minded Fury, Glyphs, detailed Talents, and the rotation at around 10:00. He also uses a routine that does not include Ravager and explains why.
This video covers just a tiny bit of T17 & T18 gearing, then talents (nice discussion there, by the way.) Discusses some addons at about 5:30. The “General Rotation” starts about 9:20.
Fury Warrior Gems
In Brief: Gem for Crit until 25% and then Mastery. The best 6.2 gems for you are:
Gem sockets in Warlords gear are actually few and far between, having a random chance to appear on Raid gear. There are no meta gems or sockets, there are no socket bonuses, and all sockets are “prismatic,” which means that they will take any available gem.
The gems themselves are all prismatic, meaning they fit into any socket. None have Str, they all have secondary stats (Mastery, etc.) There are no meta sockets or meta gems.
Older (Mists of Pandaria) gems work until item level 600, but the Warlords item squish cut them down a bit. What used to be 160 Str is now 10, for example. The new Prismatic gems are 35 to 75 points of Mastery or whatever.
Older gems (Mists of Pandaria and lower) that used to code for Hit now do Crit, gems that had Expertise are now Haste.
One or two 75 pt gems will make a very small difference to your overall DPS. If your gold is tight then don’t worry about them. Or get a nice guildie to give them to you. Or see our gold page.
For earlier gear gem for Str and Crit
|Mists of Pandaria Gems, for gear under ilevel 600.|
|Meta||Reverberating Primal Diamond: +14 Str & Increased Crit Effect
Capacitive Primal Diamond: +20 Critical Strike, and chance on melee or ranged hit to gain Capacitance
|Red||Bold Primordial Ruby: +10 Str|
|Yellow||Smooth Sun’s Radiance: +20 Crit|
|Orange||Inscribed Vermilion Onyx: +5 Str and +10 Crit|
|Blue||Rigid River’s Heart: +20 Crit|
|Green||Sensei’s Wild Jade: +10 Crit and +10 Mastery|
|Purple||Etched Imperial Amethyst: +5 Str and +10 Crit|
|Cogwheel||Requires an engie helm, such as this.
Smooth Tinker’s Gear: +38 Crit
Fractured Tinker’s Gear: +38 Mastery
DPS Enchants for the Fury Warrior
In Brief: Enchant for Crit till you hit that 25% mark, then Mastery
Short on gold? Most of the enchants below have similar enchants available, of lesser value, for less cash. We’ve linked to a couple of these. Check with the rep vendor or the Auction House for others. If you want to buy the best enchants, fund all of your alts, donate to the guild, etc., but don’t have the cash, then see what the Tycoon Addon can do about about fixing your poverty.
Warlords Notes: There are no head enchants, all shoulder enchants come from the Inscription profession and are only for items under item level 600.
There are new enchants for Neck, Cloak, Weapons, and your Rings. Not for any other pieces. (Not yet, anyway.) For the neck, back, and rings there are lesser enchants available that are far less expansive than the primary ones.
Some lower level enchants are shown if you’re not yet 100. They cannot be applied to ilevel 600+ gear, but the new enchants can be applied to lesser gear, such as your level 1 heirlooms.
|Fury Warrior PVE Enchantments|
|Other enchants, for gear under item level 600.|
|Shoulders||Greater Tiger Fang Inscription: +15 Str and +5 Crit|
|Chest||Enchant Chest – Glorious Stats: +9 to all Stats|
|Bracers||Enchant Bracer – Exceptional Strength: +15 Str|
|Gloves||Enchant Gloves – Super Strength: +25 Str|
|Belt||Livingsteel Belt Buckle: Sockets your belt, pop in the best gem.|
|Leggings||Angerhide Leg Armor: +19 Str & 11 Crit rating|
|Boots||Enchant Boots – Pandaren’s Step: +10 Mastery and Slight run speed increase.|
You Pandarens get twice the value of the food buff. All food buffs last one hour and provide only one stat.
Warlords note: There are no new DPS Elixirs, but there are for Potions and Flasks. There are no Str foods, either.
- Pickled Eel: +125 Crit
- Sleeper Sushi: +125 Mastery
- Savage Feast: feeds 30, 100 in Highest secondary stat, this is produced by your barn’s work orders, not Cooking.
- Feast of Blood: 75 in highest secondary stat, feeds up to 30
- Feast of the Waters: 75 in highest secondary stat, feeds up to 10
- Blackrock Barbecue: 100 Crit
- Sleeper Surprise: 100 Mastery
- Blackrock Ham or Grilled Gulper: 75 Crit
- Braised Riverbeast or Fat Sleeper Cakes: 75 Mastery
- Black Pepper Ribs and Shrimp: 34 Str
- Draenic Strength Potion: +1,000 Str for 25 seconds
- Mighty Rage Potion: Instantly get 45-75 Rage and 54 Str for 20 seconds
- Pure Rage Potion: 75 Rage instantly
- Oralius’ Whispering Crystal: +200 to all stats for 1 hour
- Potion of Mogu Power: 456 Str for 25 Seconds
- Draenic Rejuvenation Potion: Heals ~68k HP
- Draenic Swiftness Potion: +70% movement or +200% swim speed for 8 seconds.
- Greater Draenic Strength Flask: +250 Str for one hour
- Draenic Strength Flask: +200 Str for one hour
- Flask of Winter’s Bite: 114 Str for 1 hour
Elixirs – None are interesting
- Stout Augment Rune: +50 Str for one hour. Occasionally drops from WoD bosses (in Raid Finder mode) and is also rarely found as mission rewards from your Garrison. Stacks with flasks and other buffs.
- Runescroll of Fortitude III: 8% increased Stamina to your entire group.
- Oralius’ Whispering Crystal: +200 to all stats.
Professions for the Fury Warrior
In Brief: Profession bonuses are dead. Garrisons and followers with the appropriate profession trait working the appropriate profession hut are good things to have.
Consider Blacksmithing, for the “no gear damage for 4 hours” buff (reg: level 2 garrison and the Blacksmithing follower, does not require the Blacksmithing skill) and save a bit on your repair bills.
Even the gathering professions have some little value, though you might be better served by using those to build a larger gold stash.
In Warlords there are no professions bonuses. No special stat boosts that characters without the profession cannot get. The only profession that provides a stat buff, to yourself or anyone else, is cooking (feasts will feed the raid for +75 to their best secondary stat.)
Professions now are for the gear and/or the gold. Most have something that can be used as starting raid/pvp gear or sold, such as ilevel 640 gear pieces. Leveling a profession can be done quickly and relatively easily once you get the Draenor version.
Some of the professions, eg: Engineering, have really useful items for leveling and world events. They’re not usable in raids, however (sigh.. no firing rockets at the boss…)
Your garrison will make all Warlords professions much easier.
Note that Draenor 1st Aid will let you make some very nice healing potions: Healing Tonic
|Blacksmithing||Mail and Plate armor (640) and weapons (630) and the items to both reroll stats and boost the items to 715 for the armor and 705 for the weapons. Keys for locks, though not Draenor locks. Your garrison follower can give you two nice buffs, both of which go away if you die:
|Engineering||will let you create a number of useful items, such as rockets, shields, a stealth device, etc. These cannot be used in raids or rated PvP, but that can be used elsewhere, such as leveling or dailies or whatever.Your follower will sell you various items, one of which is a combination bank and repair bot.|
|Jewelcrafting||Useful (ilevel 640) rings and neck items, pretty gems, gemmed mounts.|
|Inscription||Glyphs, some trinkets, caster weapons, fortune & Darkmoon cards, and more.|
|Alchemy||Chemistry is fun, unfortunately you can’t make acids or bombs. You can make flasks and potions to boost stats and cause other interesting effects, including a nice healing potion (a bit better than the 1st aid version.) Chemicals, however, are generally pretty cheap on the Auction House. You can also make a very nice DPS trinket: Draenic Philosopher’s Stone, requires Alchemy 500. This item is upgradable, just like the armor and weapons in the other crafts.|
|Enchanting||Enchant all those items and cast illusionary enchants.|
|Tailoring||Cloth armor, flying carpet, murlock chew toy and allows you to make nets (Embersilk Net) and battle standards (such as: Fearsome Battle Standard)|
|Leatherworking||Nothing for armor or weapons, but you can make Drums of Fury for a Heroism type buff (25% Haste for 40 sec.) Through the Leatherworking hut in your Garrison you can make single use tents that will increase your Str by 10% for an hour.|
|Archeology||will let you pick up ilevel 620 items, usable at 91, which are bind on account. There are four items, but only the one is for you. Here‘s the list.|
|Skinning||For gold gathering and for leatherworking|
|Herbalism||For Inscription, Alchemy, and gold gathering|
|Mining||Making gold and powering Blacksmithing and some engineering.|
Fury Warrior Races
In Mists of Pandaria the Pandarens joined the club of face-smashing goodness and that club includes all races, Warriors being equal-opportunity face smashers.
In Warlords all racials having to do with Hit or Expertise are now dead. All races now bring something to the DPS table, however small it might be.
- Alliance: Draenei for +Str, Worgen for Crit and Sprint.
- Horde: Orc for the cooldown.
Pandaren – They get to choose whether they will join the Horde or the Alliance, once they leave the starting area.
- Increased duration of Rest XP should make for faster leveling.
- Being bouncy they take less falling damage, which is more useful in PvP than PvE.
- With a quick strike of the hand they can stun an opponent for 4 seconds, which is a pretty nice ability.
- Pandarens get better buffs from food, 200 points of Crit from the raid meal instead of 100
- Naturally they’re good with cooking.
- Escape – Very nice in PvP as it allows using two DPS trinkets. Occasionally useful otherwise and can occasionally break a boss mechanic.
- Added Versatility
- Faster rep gain.
Night Elves look great in armor
- Quickness adds to your Dodge rating, something you should have very little use for.
- Shadowmeld can be used in some PvE situations to drop aggro (either to save your skin or so the tank can reacquire aggro) or possibly hide from patrols. It’s an occasionally useful ability.
- +2% faster movement
- +1% Crit by day changes to +1% Haste by night.
Dwarves – Shortness is a virtue? Is a digging tool your favorite weapon?
- Stoneform removes bleeds, poisons, and diseases will sometimes be useful. It also reduces damage by 10% which might also be occasionally useful.
- +2% critical effect on your strikes.
Draenei – The males Winners of the interstellar bodybuilding contest. All of the contests.
- The heal is a nice ability and will help keep you topped off.
- Bonus to your Strength
Gnomes – Short, the butt of too many jokes, and punted by everyone except Goblins.
- A nice escape ability is great for PvP and is useful every now and then otherwise.
- 5% more rage.
Worgen – Grandma, what big teeth you have…
- Worgen can periodically move more quickly, much like the Rogue’s Sprint, which is a generally useful ability.
- They have an increased crit chance which is an overall DPS gain, regardless of weapon equipped.
Orcs – Orcs are generally considered to be the deadliest warrior race.
- Orcs possess a solid racial ability called Bloodfury, which increases their attack power by a significant amount (even more than the tailoring cloak enchant, and this is a cooldown.) Add this to a macro, along with certain trinkets, and use it to really smash face when you need to.
- The Orc hardiness (stun resistance) will only rarely be useful in PvE.
- A 5% increase to base health adds a bit to suvivability.
- Also useful is war stomp that gives Tauren Warriors a crucial short range AoE stun. This can also interrupt trash mobs when dungeoning/raiding.
- +2% critical effect on your strikes.
Trolls For PvE their Berserking puts them ahead of the Undead as DPS.
- Berserking increases attack speed by a decent amount.
- Increased XP from slain beasts is useful if you’re still leveling.
- Do Voodoo Shuffle reduces movement altering effects, such as from Slow spells.
- Will of the Forsaken is a solid racial, PvP wise, granting a free break from fear, sleep, and charm effects every 2 minutes, yet in PvE wise it’s much less useful, aside from specific boss fights.
- Cannibalize grants undead great post-fight regeneration ability. It frees up a bag slot for normal foods, bt probably will find little use in raiding situations.
- Touch of the Grave is a life draining ability (which also heals you,) and it’s passive. It will actually add a bit to your DPS without you doing anything special.
- Indefinite underwater breathing.
- Rocket Jump is usable once per 2 minutes and can be a nice gap closer or escape.
- Haste is increased for the Goblins, but it’s not a great Warrior stat.
- Arcane Torrent restores some rage and silences nearby opponents for 2 seconds. Also interrupts non-player opponents for 3 seconds. This makes it a pretty useful ability every 2 min.
- +1% Crit rating.
The Fast Fury Warrior Leveling Guide
Ok, you’re not yet at the level cap. Maybe you’re only level 1. Do you have a plan to hit that cap ASAP and get into that juicy end-game content? Or will you just aimlessly wander about the world, looking for the next quest, and wondering why your friends are so far ahead of you? As Fury you will easily hack endless hordes of enemies into bits, but only if you know where to go.
To make your job a lot easier you should grab an in-game leveling guide for your leveling blast. With a guide you will never again wonder about where to go or what to do or what to skip and your leveling will be faster, much faster.
This is true even if you boosted to 90. You’ll still have to hit those last ten levels.
Zygor’s Guide almost automates the whole leveling path, from start to finish, for your Warrior. Carve your way through the world and the old through new content at a surprisingly crisp pace. Pick your starting point and the guide automatically updates and advances as you complete quests, sets a waypoint arrow automatically, and includes the important quest info, eliminating all doubt as to what to do next.
Take a break to do some PvP leveling or dungeons and when you come back to the guide it will figure out what level you are and pick up from there. Automatically. Heck, Zygor’s will even clean up your obsolete quests for you.