This guide is simply intended to provide a general overview of the (Fury) Warrior class.
For a more in-depth and highly detailed resource on all Warriors, from leveling to PvP to Raiding to earning gold, check out the Killer Guides' Warrior guide. |
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1.0 - The Fury Warrior
Fury Warriors rank among my top three in terms of favorite class and build, combining the awesome looks of plate armored warriors with the berserk fast-paced damage-dealing capabilities of a true death-dealer.
Dual-wield is a large part of both the Fury Warrior's image, as well as general style of play, leading a role of primarily raid DPS and, should you choose to endure the pain, PvP or even arena play.
Unfortunately, the role of Fury Warriors has
somewhat diminished from previous good times. However,
it still remains an entirely viable raging whirlwind of destruction.
For more Warrior info, also see our Warrior
Class Guide and Warrior
Leveling Guide
2.0 - Talents
Fury Leveling Builds
A large part of what makes your Fury Warrior viable, having made the decision to properly gear, learn the correct rotations, and so on, is the talent build you choose.
This isn't the "be all and end all" of builds; no build is. As always, you can pick and choose which talents you agree with taking and perhaps drop a few points in more than a couple to pick up your own preferences. The pre-made build is only intended to provide a guideline to establishing your own personalized style and build.
Many of the choices you make can be altered dependant on your level of gear. Fully decked out DPS warriors from Black Temple, Sunwell, and the Wrath Raids will require fewer of the rage generation talents and will generally shoot for purely increased damage. Lesser geared warriors may need more + to hit, and so on. Some talents are great for groups, but are otherwise useless.
Try the basic build, work out whatever you're missing or need to boost, and go from there.
To get to level 80 as fast as possible, see our recommended leveling guide, below.
Patch 3.1 19/52/0 Fury leveling build - using Dual Wield to turn your warrior into an engine of mob destruction. Always keep yourself in the best weapons that you can afford or find.
Two-hand weapon users and those using weapon and shield can drop the 5 points in Dual Wield and put them into Enrage.
However, two handed weapon users looking to get into Titan's Grip will want to keep Dual Wield. Look into getting into two-hand weapon specialization in the arms tree, shown in the PvP build below.
Fury leveling talent build, 19/52/0:
- 3/3 Armored to the Teeth
- 5/5 Cruelty
- 4/5 Unbridled Wrath
- 3/3 Improved Cleave
- 5/5 Dual Wield
- 3/3 Precison
- 1 Death Wish
- 2/2 Improved Intercept
- 5/5 Flurry
- 3/3 Intensify Rage
- 1 Bloodthirst
- 2/2 Improved Whirlwind
- 5/5 Improved Berkserker Stance
- 1 Rampage
- 3/3 Bloodsurge
- 5/5 Unending Fury
- 1 Titan's Grip
Arms Talents:
- 3/3 Improved Heroic Strike
- 5/5 Deflection
- 2/3 Iron Will
- 3/3 Tactical Mastery
- 1 Anger Management
- 2/2 Impale
- 3/3 Deep Wounds
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From the Arena Junkies (AJ) site:
- 18/53/0 - Two-handed PvP build
- Arms:
- 5/5 Deflection
- 2/3 Iron Will
- 3/3 Tactical Mastery
- 2/2 Impale
- 3/3 Deep Wounds
- 3/3 Two-handed weapon specialization
- Fury
- 3/3 Armored to the Teeth
- 2/2 Booming Voice
- 5/5 Cruelty
- 1 Piercing Howl
- 3/3 Blood Craze
- 2/5 Commanding Presence
- 5/5 Dual Wield
- 3/3 Precision
- 1 Death Wish
- 2/2 Improved Intercept
- 5/5 Flurry
- Bloodthirst
- 2/2 Improved Whirlwind
- 2/2 Furious Attacks
- 5/5 Improved Berserker Stance
- Heroic Fury
- Rampage
- 3/3 Bloodsurge
- 5/5 Unending Fury
- Titan's Grip
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Glyphs:
- Major:
- Glyph of Hamstring - Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.
- Options: Heroic Strike and/or Execution
- Glyph of Bloodthrist - Increases the healing you receive from your Bloodthirst ability by 100%.
- Glyph of Whirlwind - Reduces the cooldown of your Whirlwind by 2 sec.
- Minor:
- Glyph of Battle - Increases the duration of your Battle Shout ability by 1 min.
- Glyph of Bloodrage - Reduces the health cost of your Bloodrage ability by 100%.
- Glyph of Charge - Increases the range of your Charge ability by 5 yards
2.1 - Attack Rotation
at 40:
Bloodthirst is your main DPS strike at this level.
Auto-Attack - Bloodthirst - Whirlwind - Heroic Strike or Cleave (Excess Rage Only
)
Rampage, if you have it, will refresh off your crits.
Slam becomes instant after your Bloodthirst crits, so that's
when you work it in.
2.2 - Level 80 PvP Fury Builds
Most, not all, PvP warriors go with an Arms
build. Some do go Fury and some do quite well in the arena with that build. See our Warrior
PvP guide for
a lot more info.
The Ultimate PvP Guide: For in-depth tactics for every class, and how to kill them,
you need a more detailed guide. To achieve PvP mastery with your warrior your need to know
your character in detail as
well as
the other guy's character. Grabbing our recommended PvP
guide will be a huge step towards that goal.

3.0 - Skills and Stats
This section is dedicated to covering the numerous different stats you may
wish to stack, hit rating, STR, crit, weapon expertise, etc.
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Level 60 |
Level 70 |
Level 80 |
Hit Rating
Critical Rating
Weapon Expertise – 1 point = .25% lower chance for enemy to dodge/parry
Haste |
10 rating = 1%
14 rating = 1%
10 rating = 1pt
10 rating = 1pt |
15.8 rating = 1%
22.1 rating = 1%
15.8 = 1pt
15.8 = 1pt |
32.79 = 1%
45.91 = 1%
32.79 = 1pt
32.79 = 1pt |
Hit rating cap: 8% is the hit cap for all specials and single weilding
weapons, 24% for Dual
Wield.
At level 80 a 32.8 rating gets you 1% hit. Raid bosses require more hit rating
than leveling and the absolute 8% hit cap applies to them and means you'll never miss.
Now, using the first two numbers we’ll work out what you want to
pick up first and what can be maximized after you’ve achieved the
essentials for DPS’ing.
First things first - you’ll want a minimum of around 6 – 7% hit rating, that’s for bottom rank DPS even. More is always welcome beyond this point, however, if you’re just pushing to make it into Karazhan or an equivalent dungeon then you’ll
barely make it by with that amount.
Another point is about a common misconception surrounding +hit. The
more you hit does not magically = more criticals. Instead, +hit simply
increases your white damage, while +crit will always aid even at 0 hit
rating. You will hit more often
However, white damage is quite a bit of help, especially
in long battles, as well as for building rage. Therefore, +hit is still a very valuable
tool of guaranteed DPS increase, especially given the high mischance of dual-wielding.
In general, stacking up on STR is most effective at lower gear levels
and becomes less so as your average abilities increase. Your +crit will
eventually surpass STR by a slight amount at the highest levels of
gear and/or buffs.
Always try to increase damage stats along with +hit; never focus solely
on one stat to the exclusion of others, as this will inevitably result
in reducing your damage capabilities.
Finally, Armor Penetration rocks, especially once you have a
lot of it. Armor Penetration has a lot of math behind how it
functions and such, but suffice it to say that the more the merrier; just don’t
gimp straight damage stats to obtain it.
4.0 - Off-hand Weaponry
Another question I encounter frequently is that of whether to pick
up a slower or faster off-hand weapon. Fortunately, this is a fairly easy
issue to ignore entirely given minute differences either way. Still,
the basic issue is generally about flurry charges and other such
procs/abilities.
Slow off-hands are technically better, however, the improvement is
slight enough to make it worthwhile to simply equip whatever weapon
has the best stats on it as opposed to factoring in weapon speed.
Don’t drop a fast-offhand simply because it’s fast. Only
do so if you find an available slower off-hand weapon with equal or
greater stats; doing otherwise will simply reduce your effectiveness.
Furthermore, as your crit rating climbs, slow
vs fast will have less of an effect; all benefits of a slow
off-hand are based upon yellow (special attack) criticals, not white
damage.
5.0 - Enchants
For anything below the 80-90 DPS range, (basically prior to picking
up your real epics,) either a Crusader or Potency enchantment will
do, whichever comes cheaper honestly. Still, you should be
picking up some high damage weaponry quite easily given the increased
access to Gladiator gear nowadays.
Beyond blues and greens, it’s a general rule of thumb to throw
Executioner on main hand and either Mongoose or Potency off-hand. Never use Executioner on both as, so far as I can tell, the
enchantment effects will *not* stack.
At the high end Berserking adds a lot of DPS, but has an armor penalty. The penalty is 5% with a single weapon and 10% if dual wielding with Berserking on each weapon.
6.0 - Gems
Gemming armor is a fairly simple process. For pure DPS you’ll
find that you need only pick and choose from a small selection of
gems, depending on the item's set bonuses and whether you truly need
them.
As for set bonuses, they’ll likely only be worthwhile should
they increase one of your specific damage stats such as STR or +crit
rating. Otherwise, it’s
often better to skip them entirely.
Red Gem: 8 STR – This also serves as your general socket gem
of choice when skipping set bonuses entirely.
Yellow: 4 STR/ 4 +crit
Blue 4 STR/ 6 Stam
And finally, as far as meta-slot gems go, only the relentless Earthstorm
Diamond will prove worthwhile. Anything else isn’t worth the sacrificed
slots to achieve, and you’d
be better off with +8 STR gem(s) instead.
7.0 - Gear Guide
This is strictly pre-Karazhan to
get you started on your way. Past that, I expect you'll begin instinctively
finding the proper synergy of stats to maximize your damage.
Note: Many pieces of armor, and potentially, weaponry, can be
substituted by earning the Gladiator/Honor gear.
Helm:
Overlord's Helm of the Second Sight - Quest Reward
Hope Bearer Helm - Drop(Auchenai Crypts)
Ragesteel Helm - Crafted
Neck:
Choker of Vile Intent - Vendor(25 Badges of Justice)
Natasha's Choker- Quest Reward
Back:
Cloak of the Inciter - Drop(Shadow Laybrinth)
Blood Knight War Cloak - Vendor(25 Badges of Justice)
Auchenai Death Shroud - Drop(Heroic Auchenai Crypts)
Shoulders:
Slyvannar Champion's Shoulders - Quest Reward
Doomplate Shoulderguards - Drop(Heroic Underbog)
Chest:
Ragesteel Breastplate - Crafted
Doomplate Chestguard - Drop(Arcatraz)
The Exarch's Protector - Quest Reward
Wrist:
Black Felsteel Bracers - Crafted
Bands of Syth - Drop(Sethekk Halls)
Demolisher's Bracers - Quest Reward
Hands:
Doomplate Gauntlets - Drop(Heroic Blood Furnace)
Ragesteel Gloves - Crafted
Belt:
Deathforge Girdle - Drop(Talon King Ikiss)
Rubium War Girdle - Drop(Arcatraz)
Girdle of Siege - BoE World Drop
Legs:
Vanquisher's Legplates - Drop(Heroic Mechanar)
Legguards of the Shattered Hand - BoE World Drop
Boots:
Sha'tari Wrought Greaves - Quest Reward
Obsidian Clodstompers - Drop(Botanica)
Rings:
Overseer's Signet - Quest Reward
Kaylann's Signet - Quest Reward
Band of Anguish - Quest Reward
Trinkets:
Bladefist's Breadth - Quest Reward
Core of Ar'kelos - Quest Reward
Weapons:
Latro's Shifting Sword - Drop(Black Morass)
Twin-Bladed Ripper - Quest Reward
Ranged Weapon: Wrathfire Hand-Cannon - Drop(Shadow Laybrinth)
Veteran's Musket/Marksman's Bow - Reputation Reward(Honor Hold/Thrallmar)
1-80 Warrior Leveling Guide
One of the commonly seen questions in the forums and in the game chat is something like, "Where do I go to level...?" You can grind endless groups of mobs, which a Fury Warrior does very well, or you can follow the quests as you find them, perhaps looking for quest details on a site like Thottbot.com.
Or you can consider
a full blown Warrior leveling guide. The guide covers the entire 1-80 leveling path and it's laid out for you, step by step. Zygor's
Guide automates that path, from start to finish, for your
Warrior or any class you play.
Automation means you pick your starting point and the guide automatically updates
and advances to the next step as you complete each step and quest, and also sets the next waypoint arrow automatically.
In addition, the important quest info is included in the guide.
All you have to do is follow the arrow and check the guide (with its in-game window) to see what you have to do. You'll knock off the quests boom, boom, boom, and you'll level with a surprising lack of stress.
You will probably never need
to look at your quest log again, much less browse Thottbot.
Grab your copy of Zygor's guide here or read
our review.
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