For as long as war has raged, heroes from every race have aimed to master the art of battle. Warriors combine strength, leadership, and a vast knowledge of arms and armor to wreak havoc in glorious combat. Some protect from the front lines with shields, locking down enemies while allies support the warrior from behind with spell and bow. Others forgo the shield and unleash their rage at the closest threat with a variety of deadly weapons. (source)
Warrior Overview Contents:An overview of the Warrior class, with notes on specs, PvE, PvP, and leveling.
Questions? Miss something? Feel free to leave a comment at the bottom of the page.
Other Warrior Guides
So, you’ve decided to join the ranks of the tough, battle-hardened, and bloodthirsty killing machines known as Warriors, or perhaps you’re simply checking in to see if this is the class for you.
Either way, I personally recommend the warrior class to all those who thrive off ripping apart opponents with a combination of personal skills and overpowering damage.
The Warrior class is for those who want to be the first target in every battle, PvE or PvP, and are willing to bear the brunt of punishment to reach and annihilate the opposition with a combination of devastating abilities such as Mortal Strike and Bloodthirst.
However, first things first, and before you’ve even entered the game world you’ll be forced to choose amongst the numerous races of world of warcraft, and choose wisely, many players find this decision almost as important as what class to play. (see below for races.)
Buffage and Nerfage: With any new patch or expansion comes the inevitable period of time afterwards when characters are gods one day and doormats the next. This is true for any class and Warriors are no exception.
With the builds and notes on all of these pages we will not be looking at the “flavor of the minute” topics. The Flavor of the minute game will continue through every expansion until the Gods decide that they are done with Azeroth, so we’ll be a bit conservative here.
You can change your specialization (spec) any time you are out of combat. Change from Fury to Arms for that PvP you’re doing, then to Protection to tank that dungeon, then back to Fury to just grind some Mobs or let someone else tank the dungeon.
To change your actual talents you need to be in a “rested XP” area, such as the big city or an inn, or you can use something like a tome of the clear mind. Your talent picks will depend on what you want to do. Smash the heads of other players? Crush mobs and NPCS? Clean out dungeons and raids? Just level up? We’ll show you the picks and tell you why we think they’re good.
To see the various talents appropriate to various situation, click through to any of these pages:
- Warrior Leveling
- Arms Warrior PvP
- Arms Warrior DPS
- Fury Warrior DPS
- Fury Warrior PvP
- Protection Warrior Tanking
Basic Warrior Abilities
This first set of abilities are shared by all specs and include all of the basics, such as Charge.
|1||Parry (Passive) lets you deflect attacks|
|3||Charge headlong into combat, rooting your opponent and generating some Rage.|
|5||Victory Rush damages the enemy and heals you. Usable after a kill.|
|13||Taunt – “Yo Mama is sooo fat…”|
|17||Heroic Throw lets you toss your weapon at something to get it’s attention. Basically a taunt.|
|24||Pummel him to interrupt his spell casting.|
|26||Heroic Leap lets you leap to a point up to 40 yards away and damage the targets there. If you are Protection then this action resets your taunt ability.|
|42||Battle Shout gives you and your party +10% to their attack power for an hour.|
|50||Plate Specialization (P) – More Str is your reward for wearing all plate. Prot Warriors get more Stamina instead.|
|44||Berserker Rage removes fear, incapacitates, and Sap, and renders you immune to same, for 6 seconds.|
|70||Intimidating Shout causes your target to cower and up to five enemies to Run Away!! Targets are also disoriented.|
|80||Rallying Cry gives the entire party a short (15 sec) boost to their health.|
Warrior Abilities by Spec
Each spec gets a set of unique abilities. P = Passive ability
Arms SpecYou use big two-handers to spread the hurt, adding bleeds and reducing the enemy healing.
Fury SpecDual-wielding destruction, wiping out the enemy with your speed.
Protection Spec“The tank,” protecting your allies from harm.
Seasoned Soldier (1, P) – More Rage from your Auto Attack crits.
Slam (1) just a nice, sold, whack. At 28+ refunds some rage if the enemy is not killed by the strike.
Execute (8) When the enemy is at 20% or less health you can attempt to finish the bugger off, at level 28+ you get some Rage back if your opponent survives the hit.
Mortal Strike (10) Your basic strike, but also reduces healing received by the target for 10 seconds. Esp. nice for PvP.
Overpower (20) cannot be blocked, dodged, or parried and adds damage to your next Mortal Strike.
Sweeping Strikes (22) lets your strikes also hit one nearby target for 3/4 damage.
Hamstring (32) makes him run at half speed for 15 seconds.
Tactitian (34) gives you a chance to reset the remaining cooldown on Overpower.
Die by the Sword (36) For a brief time (8 seconds) you have massively increased Parry chance and take less damage.
Whirlwind (40) Attack everything within 8 yards.
Colossus Smash (50) Smash the target and cause followup attacks to do increased damage for 10 seconds.
Deep wounds (55) adds a bleed to your Mortal Strike and Execute.
Bladestorm (65) caused you to whirl around for 6 seconds, smashing everything in range, and granting immunity to snares and similar effects.
Mastery: Deep Wounds (78) causes more bleeding from your Deep Wound empowered strikes, also your Bladestorm now inflicts Deep wounds.
Dual Wield (1) lets you dual wield one handed weapons. You’ll get the 2-handers at level 10.
Execute (8) When the enemy is at 20% or less health you can attempt to finish the bugger off, at level 28+ it does 50% more damage.
Bloodthirst 10) is your Basic attack, small heal, high chance to crit.
Titan’s Grip (10) allows you to dual wield 2-handed weapons.
Rampage (12) enrages you and unleashes four hard strikes against the target.
Enrage (14) gives you increased damage, haste, and movement speed for 4 seconds.
Raging Blow (20) mighty blow after becoming enraged. Two charges and might reset its own, very short, cooldown.
Piercing Howl (32) slows all nearby enemies by half.
Enraged Regeneration (36) is usable while stunned, reduces damage by 30%, increases Bloodthirst healing by 20%, and lasts 8 seconds.
Whirlwind (40) Attacks everything within 8 yards and, at 55+, causes you next to single target strikes to hit additional targets (up to 4) for half damage. Generates a bit of Rage.
Berserker Rage (44) removes Fear, Sap, and similar effects for 6 seconds. 1 min. cooldown.
Recklessness (50) increases crit chance and Rage regeneration for 10 seconds.
Mastery: Unshackled Fury (78) – More damage while enraged
Vanguard (1) gives you +45% Stam and extra armor equal to 60% of your Strength.
Devastate (10) is a nice hard whack.
Shield Slam – (10) whack with shield, generates rage. At 34+ your Revenge, Devastate, and Thunder Clap have a chance to reset this cooldown.
Thunder Clap (14) blasts all nearby enemies and slows them.
Shield Block (20) blocks everything for a few seconds and increases Shield Slam damage while active. At 78+ these blocks can be critical blocks.
Revenge (22) Instantly whack up to three enemies and the cooldown is reset when you parry or dodge.
Intercept (28) lets you charge an enemy, doing some damage and rooting it for a second, or protect an ally by taking the next strike targeting them. Generates 15 Rage.
Last Stand (32) Increase current and max health for a short time.
Ignore Pain (36) ignores 50% of damage taken.
Berserker Rage (44) removes Fear, Sap, and similar effects for 6 seconds. 1 min. cooldown.
Demoralizing Shout (48) Reduces the damage done by all enemies within a few yards by 20%.
Shockwave (50) stuns enemies in a cone in front of you for 2 seconds and does a bit of damage.
Shield Wall (55) lasts 8 seconds and provides 40% damage reduction. 4 min. cooldown.
Spell Reflection (70) reflects one spell and reduces spell damage. Lasts 5 seconds or until a spell is reflected.
Mastery: Critical Block (P) – increases your chance to block and your attack power.
Stats and Gear
Stats that are more specific can be found on the individual guide pages. See the links at the top of the page. Warlords of Draneor did away with Hit and Expertise. On the high level gear PvP and Resilience are both gone, though you can find them on lower level gear.
Gearing is fairly simple, thankfully, our core statistics being those of strength and stamina, as everyone can use a little more health, tanks most of all. I’ll cover the fundamental increases and priorities, but the more specific build guides flesh this out further.
Strength is easy. More strength means more attack power, and by connection more damage, and also adds to block value and parry for the defensively minded. More damage is faster killing, less damage taken, and overall increased leveling speed with less downtime. Naturally, the value of Strength will vary with the expansion, your level, and your gear, but it’a always good.
Critical is a stat generally lacking in earlier levels, the first appearing somewhere in the 40’s and even then in low amounts. This stat plays best when combined with large amounts of strength, preferably picking up gear that has both stats in high amounts if possible.
Stamina is obvious, more health is always better, especially in PvP or when tanking. You’ll find that large amounts of stamina saves you a lot of corpse runs and thus time. For leveling, at low levels, we recommend stacking as much Stam as is possible.
Mastery is a pretty good stat for any Warrior these days
Versatility is a direct add to damage, and healing that you do and it also adds to your damage reduction (at half value.)
More stats: Count yourself lucky if you get a piece of gear with one and don’t count on ever being able to stack any, much less gem or enchant for them. The stats are: Avoidance, Leech, Indestructible (the item won’t take damage,) and Speed. Gem sockets are also random.
Intellect, Spirit, and Agility have no business being on any piece of your gear, ever.
With Cataclysm, any race could become a Warrior. Even Goblins. Various other races since Cataclysm have also joined the Warrior class. But of course, the only real choices for Warrior are Human, Night Elf, Orc, and Undead. The rest are…just the rest. 😉
They get to choose whether they will join the Horde or the Alliance, once they leave the starting area.
- Your Inner Peace gives you improved Rest XP, making for faster leveling.
- Being bouncy you take less falling damage, which can be useful.
- With a quick strike of their Quaking Palm they can stun an opponent for 4 seconds.
- Pandarens get better buffs from food with the Epic ability
- Naturally you’re good with cooking, via their cooking ability.
Alliance Warrior Racials
Winners of the interstellar bodybuilding contests. All of them.
- The Gift of the Naru (a Heal Over Time for 20% of your health) acts as a secondary bandage every 3 minutes and, like a bandage, it can also heal an ally. Any Warrior heal is a good thing.
- You have the extra Strength, from Heroic Presence, that one might think you’d have from the body-building work. This strength scales up as you level.
- Your skill at gemcutting gives you +10% to your Jewelcrafting skill.
Lightforged Draenei – Starts at level 20.
- Your passion for killing demons (demonbane) is reflected in your earning an extra 20% experience from that action.
- You have two area effect attacks, Light’s Judgement and Light’s Reckoning. The former lets you call down a strike onto enemies close to you, with a three second delay. Reckoning causes you to unleash the Light upon dying, damaging enemies within 8 yards and healing any allies for the same amount.
- Not only do you get +10% to your Blacksmithing skill, you can summon a Forge of Light.
- Your Might of the Mountain ability increases the damage and healing from your critical strikes by 2%
- and you can become one with the stone via your Stoneform. This removes all poison, disease, curse, magic, and bleed effects and reduces all physical damage taken by 10% for 8 sec. Cooldown is 2 minutes.
- You are also an explorer and so are better at Archeology than others.
Dark Iron Dwarf – Starts at level 20.
- Your Fireblood removes all poison, disease, curse, magic, and bleed effects, just like your Dwarven “brethren,” but your ability increases your primary stat (Strength) by 600(!) (scales with level) +200 for for each additional effect removed. Lasts 8 sec. with a 2 min cooldown.
- You’re a tunnel dweller and Dungeon Delver and you’ve learned how to move 4% faster while indoors, plus your people have the Mole Machines: While outdoors you can summon a Mole Machine that tunnels through the earth and can pop you up in a variety of places.
- Your Escape Artist ability allows you to break the effects of any immobilization or movement speed reduction effect.
- Plus, being so Nimble you have +1% Haste.
- Expansive Mind: Maximum Rage increased by 5%.
- And your Engineering specialization gives you +15% to that skill.
Mechagnome – Starts at level 20.
- Hyper Organic Light Originator summons a couple of images of you to distract your foes. Added DPS or use it to give yourself a moment to set something up. See it in action here.
- And you get some Racial Passives:
- Combat Analysis: You gather and analyze combat data every 5 sec, increasing your Strength by 25, stacking up to 10 times. The data decays while out of combat.
- Mastercraft: You function as a personal Blacksmithing Anvil, Cooking Fire, and Mining Forge. In addition, your limbs include every profession tool.
- Emergency Failsafe: When you fall below 20% health, heal for 15% of your maximum health. This effect cannot occur more than once every 2.5 min.
- Skeleton Pinkie: Allows opening of locked chests and doors on a level similar to yours.
- Your Every Man for Himself ability removes all stun effects (no other effects are removed,) so is something like a PvP trinket. This effect shares a 90 sec cooldown with other similar effects.
- The Human Spirit: You gain 2% more of all secondary stats (Haste, Critical Strike, Mastery, Versatility) from all sources.
- And since you are skilled at Diplomacy you have a faster rep gain with everyone than does any other race.
Kul Tiran – Starts at level 20.
- Wind up, then unleash your mighty Haymaker upon your foe. Doesn’t hurt much, but does stun then for 3 sec and knocks them back substantially. (Just picturing this one sneaking up and then SMASH! as the opener…) 2.5 minute cooldown. Knock him back then Charge.
- Brush It Off – Increases Versatility by 1%. When you take damage, heal for 2% of that amount over 4 sec.
- Your Child of the Sea ability lets you swim a bit faster and hold your breath longer than anyone who is not Undead.
- You are a Jack of All Trades which increases all of your Tradeskills by 5. Unfortunately it does not give you free tradeskills, just a boost to the ones you actually learn
- Shadowmeld: Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect. Against certain spells, if you have really good timing, you can S’meld after it’s cast and then dodge it.
- A bit more Dodge and movement speed (2% of each,) via your quickness.
- Touch of Elune gives you a bit more Crit by day and Haste by night.
- Transform into a Wisp Spirit upon death, increasing speed by 75%. Hopefully you will only rarely have any use for this trait.
Void Elf – Starts at level 20.
- Your abilities have a chance to empower you with the essence of the Void, Entropic Embrace, which increases your damage by 5% for 12 sec. It has a 33% proc chance with 60 seconds internal cooldown. Nothing like a bit of Void energy added to your attacks, right?
- Spatial Rift: Tear a rift in space. Reactivate this ability to teleport through the rift. 30 yd range. 3 min cooldown. You can activate this, then change direction, hit it again, and be back to the original spot.
Example: Mobs chasing you? Fire it to one side of a rock/pillar/hill and run to the other side. When you hit it, you will portal through the rock and the mobs will have to run the long way round. The rift can’t go through solid objects but you certainly can. Even on flat ground, if you run at right angles to the line of fire, you can portal a fair distance. Put it up at the edge of a cliff and jump off, then port back. Experiment with it.
- Your Altered Form allows you to switch between your human and Worgen forms and your Two Forms lets you turn into your currently inactive form.
- Then your Darkflight activates your true form, increasing current movement speed by an additional 40% for 10 sec. Always nice to have an extra Sprint.
- You also have your Running Wild ability, where you drop to all fours to run as fast as a wild animal.
- Flayer increases your Skinning skill by 15 and allows you to skin faster.
- And your inate Viciousness increases critical strike chance by 1%.
The Horde Warrior Racials:
- Enrage (Blood Fury) to increase damage every 2 min, which is generally useful and quite nice for leveling.
- Your Hardiness makes you resistant to stuns (20% shorter duration, about 1 second off a 5 second stun) – Useful in PvP, but also nice at times while leveling/raiding.
- Your mighty Endurance gives you a 5% increase to base health, which is pretty nice for any melee class, such as you.
- Also useful is War Stomp, usually a PvP ability, but also useful for leveling, that gives Tauren Warriors a crucial short range AoE stun. This can also interrupt trash mobs when dungeoning/raiding.
- Added Crit damage (not crit chance.)
- Tauren are good with Herbalism
HighMountain Tauren – Starts at level 20.
- Bull Rush is a short (6 yard) charge forward that knocks those enemies down.
- Being versatile they get +1% Versatility (link) and they also take a bit less damage (link.) Both are nice passives for any Warrior.
- Your Pride allows you to mine faster and adds 15% to your mining skill.
- Having gone to survival school your philosophy is Waste not Want Not, so you have a chance to gather more meat and fish from appropriate situations.
- Berserking increases your Haste by 15% – Generally useful, since it reduces cooldowns and gives you faster energy regeneration.
- You get a 20% XP increase when Beast slaying. This only applies to beasts, not humanoids or other non-beasts. You’ll be chopping up lots of beasts while leveling, so this is a nice bonus.
- Do Voodoo Shuffle gives you a nice 20% reduced duration of movement impairing effects, such as snares, slows, etc. Not stuns or anything else.
- Regeneration, Mon! Trolls regenerate 10% faster than others and can even regenerate a bit in combat, not that you are likely to notics.
Zandalari Troll – Starts at level 20.
- Your Embrace of the Loa ability allows you to choose which Loa you are associated with. Has a 5 day cooldown.
- Embrace of Akunda – Your healing abilities have a chance to heal their target. A Warrior, with healing abilities? Hmmm…
- Embrace of Bwonsamdi – Your damaging abilities have a chance to deal Shadow damage and heal you for 100% of the damage done. Pretty good general ability.
- Embrace of Gonk – Increase movement speed by 5%.
- Embrace of Kimbul – Your damaging abilities have a chance to cause the target to bleed over 6s. This effect stacks up to 3 times. More damage is always good.
- Embrace of Krag’wa – Taking damage has a chance to grant you additional Health and 66 Armor. Good tanking ability.
- Embrace of Pa’ku – Your abilities have a chance to grant you +4% critical strike for 12 seconds. Live by the crit? This is for you.
- Regeneratin’ – Regenerate 100% of your maximum health over 6 sec, interrupted by damage. 2.5 min cooldown.
- Pterrordax Swoop – Slows your fall for two minutes. Time for some serious cliff jumpin’.
- Your Arcane Torrent removes one beneficial effect from any nearby enemies (8 yards) and restores 15 Rage. 2 minute cooldown.
- And your Arcane Acuity gives you a bit more crit (1%.)
- Naturally your Arcane Affinity gives you +10% to the Enchanting skill.
- Your Will of the Forsaken removes fear, sleep, and charms. Definitely useful in PvP and of occasional use elsewhere.
- Your Touch of the Grave is a passive ability that will add a small amount to your overall damage and self-healing. It also allows indefinite underwater breathing.
- Cannibalism is a nice “in your face” ability for PvP and eliminates the need to use a bag slot for regular food (you’ll want to keep any foods that provide buffs.) Just go full zombie mode and eat what you kill. Humanoids only.
- Can rocket jump forward, or away, so is a bit like the hunter ability disengage.
- Speaking of rockets… Rocket Barrage!!! The perfect Goblin ability. Can launch rockets at enemies. Damage is trivial, but you can probably find a use for it.
- A bit more Haste.
- Check your bank stash from anywhere. A deadly ability. 😉
Nightbourne – Starts at level 20.
- You can do an Arcane Pulse, which slightly damages all nearby enemies and reduces their speed for 12 seconds. Note that this will break any Sap or Blind you might have on those enemies. 3 minute cooldown.
- Can read your mail from anywhere, with your Cantrips ability.
- Your love of Ancient History give you +15% to your Inscription skill.
Mag’har Orc – Starts at level 20.
- Your Ancestral Call will boost a random secondary stat (crit, haste, versatility) for 12 seconds on a 2 minute cooldown. The boost scales with level.
- Your love of the open skies increases your mounted speed by 10% and your…
- Savage health, you barbarian you, reduces the duration of curses, poisons, and diseases by 10%.
- If you could have a pet it would have a 10% health boost.
Vulpera – Starts at level 20.
- Bag of Tricks: Cunning thing that you are you can use a trick on an enemy to damage them or on an ally to heal them.
- Make Camp: Set your camp location outdoors and then you can use Return to Camp, which teleports back to your camp location. Basically another hearthstone.
- Nose for Trouble: Take a little less damage from the first strike inflicted by an enemy.
- Your Alpaca Saddlebags increase the total size of your backpack by 8 slots.
Professions are for the gear and/or the gold. Most have something that can be used as starting raid/pvp gear or sold. Leveling a profession can be done quickly and relatively easily.
Blacksmithing and Engineering might be the most useful professions for Warriors.
|Blacksmithing||Plate armor and weapons. Keys for locks, though not Draenor locks. Your garrison follower can give you two nice buffs, if you’re in Draenor:|
|Engineering||will let you create a number of useful items, such as rockets, shields, a stealth device, etc. These cannot be used in rated PvP, but that can be used elsewhere, such as World PvP or in Highmaul Coliseum.|
|Jewelcrafting||Useful rings and neck items, pretty gems, gemmed mounts, some fun toys.|
|Inscription||Glyphs, some trinkets, staves and caster weapons, fortune & Darkmoon cards, trinkets, and more.|
|Alchemy||Chemistry is fun, unfortunately you can’t make acids or bombs. You can make flasks and potions to boost stats and cause other interesting effects.|
|Enchanting||Enchant all those items and you can also cast illusionary enchants in Draenor. These are basically transmogs for your current enchant. Want your current enchant to look like an older one? Then this is for you. To do this you’ll need a level 2 Enchanter’s hut in your garrison and a follower working it.|
|Tailoring||Cloth armor, flying carpet, murlock chew toy, and allows you to make nets (Embersilk Net) and battle standards (such as: Fearsome Battle Standard)|
|Leatherworking||will let you make entry level armor for raids. You can also make Drums of Fury for a Heroism type buff (25% Haste for 40 sec.) Through the Leatherworking hut in your Garrison you can make single use tents that will increase your agility by 10% for an hour, though not in raids or rated PvP.|
|Skinning||For gold gathering and for leatherworking|
|Herbalism||For XP, Inscription, Alchemy, and gold gathering.|
|Mining||XP, making gold and powering Blacksmithing and some engineering.|
Other Warrior Abilities
Taunt is definitely a core ability, but is complicated enough as to deserve its own section.
Taunt is one of the tank’s greatest aids when dealing with either higher level party members pulling aggro or a few trigger happy hunters or mages.
What this ability does is not pull aggro for a set duration before releasing the mob, rather it brings your threat levels to an exact equal to whoever is currently holding the mobs attention, meaning that by following up taunt with an attack you solidify your hold on its aggro so long as you continue to output more threat than the other player.
Taunt will work just fine for pulling a mob to you, but you need to follow up to make sure it sticks to you. This can be used to your advantage by waiting to taunt until the offending mage, warlock, or hunter in your group has unloaded with all cooldowns and major damage abilities, building up major threat within the space of a few seconds.
By taunting immediately afterwards, you effectively gain all of the threat they just built up plus your own after the taunt.
Charge & Intercept
Charge also aids tanks in building the rage required to hold aggro on multiple mobs early into the fight. Intercept is for Protection only, so when a mob starts chasing your healer, this ability can be easily used to catch up and either taunt or blast a shield slam onto the offending mob before they can catch their own target.
Warrior Spec Overview
Note: For more a more in-depth look at leveling a warrior, check out our Warrior Leveling Guide
Leveling a warrior has become more easily accomplished with almost every patch, leading to the current status of warrior leveling nigh matching that of all other quickly leveling classes, most likely due to the increased emphasis on questing as opposed to long-term grinding.
As far as speed and style, this will largely depend on which talent tree you choose to emphasize, Fury being first amongst leveling speeds, arms second, and protection a distant third (unless you’re tanking instances.)
If you’re just looking to blast to the the level cap ASAP, then get yourself Zygor’s guide.
Fury leveling is focused on killing quickly and effectively through extremely fast attack speeds combined with a high critical and +hit rate, if possible. These stats combine to generate a blender-speed whirlwind of (insert two weapons of choice) when mowing down mobs.
Bloodthirst becomes your basic attack at level 10 and it adds a small heal, which reduces some downtime. Downtime is probably least with this build as well, lending itself to taking down opposition with minimal time spent and thus lessening the time the enemy spends beating on you, always helpful.
When combined with bandaging, this reduces downtime to almost nil. Although the traditional build of fury is indeed dual-wield, there is also the variant of two-handed fury that boasts a leveling speed somewhere between that of dual-wield and an arms build, yet for many this difference in play style is more interesting/more fun for leveling regardless.
With the Dual Weilding ability there is little point to using two handed weapons, before Titan’s Grip, other than just for style.
Fury really is designed around dual wielding.
The Arms build is the second fastest leveling style, barring “flavor of the minute” changes, however it also presents itself as the greatest PvP build for both leveling and battlegrounds/arena’s, making it one of the more viable choices for those playing with War Mode on.
All in all this is a good change of style/pace for those tired of dual-wield or being slaughtered by other players frequently. Still, for those seeking to maximize leveling speeds, go Fury. If you’re PvP leveling then stick with Arms. You’ll do fine in the quests and you’ll do better on the battlefields.
Protection is by far the slowest solo-leveling specialization for any warrior, no matter the gear nor personal playing ability, protection is simply too low on the damage output and downtime management to be a quick solo-alternative to either fury or arms.
When teaming frequently (for instances and raids) this becomes an entirely different matter. Any warrior with some good friends, seeking to spend more time in instances than outside, will find protection suddenly that much more viable.
With the introduction of the Dungeon Finder tool the Protection Warrior can level quickly as tanks. Tanks also have very short wait times for the dungeon queues, this means that if you like to tank and you’re fine with dungeons then that short queue time will make the Protection Warrior the fastest leveling warrior of them all.
Additionally, when questing, a tank can always come in handy for tougher/elite group quests, making protection ideal for someone with at least one or two buddies at all times.
I won’t recommend it for leveling solo, but it’s definitely the party-players build of choice should they desire to soak up damage. Then again, a damage build makes killing speeds that much faster, it’s all up to you.
- More for Protection: Protection Warrior Tanking
This section covers some basics, check out our Warrior PvP Guide for more.
PvP as a warrior is probably one of the most enjoyable experiences in the game as far as I’m concerned. There is nothing better than baring down on an offending cloth wearing caster, busting out trinkets to break whatever roots and snares they possess, and dropping them in 2-3 hits with massive damage.
However, this obviously isn’t the way all or even most battles go, otherwise we’d be seeing the nerfbat quite soon. Rather, most fights head the opposite way quite quickly, especially when caught by surprise by anything from a mage to even rogues.
Perhaps the most key element to general warrior combat, which takes some work, is always being prepared for every single class and talent build. Preparation ahead of time gives us the ability to use our numerous counter-attacks and adjust ourselves to the opponent’s style of combat quickly enough to prevent being slaughtered by the opposition.
This is also true for any class you play.
A great resource if you’re at all serious about PvP is Skill Capped. They’re not free, but they’re pretty cheap ($4 per month.) They have forums, videos, and covers all aspects of PvP for all classes and almost all specs. Give them a look.
Of all the classes I’ve played in PvP, meaning every class in world of warcraft, warriors required the most instinctive play as opposed to actual well-thought out strategies, how much I played seemed to drastically improve my abilities as opposed to training myself for specific fights. I sometimes use a Nostromo gaming pad, sometimes not, I’ve also experimented with special macro set-ups for specific classes, but either way I found that whether I could mash the required key before my opponent could react decided most fights before they even began.
Whether you’re Arms, Fury, or Protection, if you can master your keys and hit them in proper succession with your eyes closed, you’ve probably reached the level where you need to worry more about gear than experience.
Arms Warrior PvP
Arms and thus, Mortal Strike, is the PvP build of choice for 90% of the warriors you’ll see, likely 99% in the higher arena brackets, and this comes with good reason as well. Mortal strike, combined with big critical strikes, is the absolute greatest utility a warrior can bring to any PvP scenario, whether you’re playing solo, in the chaos of battlegrounds, or fighting alongside well-trained allies in Arena.
Warriors will always lead the assist-train death charge, Mortal strike exposes even the strongest and well-healed players to possible slaughter within those few seconds. Given that the attack gives you a healthy (although not for your opponent) burst of damage as well, it’s nigh-unthinkable not to open a fight with a Hamstring-Mortal Strike combo.
Arms warriors are essentially kill-captains, they point and everyone else jumps on the player with reduced healing, and slowed down by hamstring, to take them out before they react to their sudden lack of health.
Fury Warrior PvP
PvP as a fury warrior is considerably more difficult than that of Arms, mostly the fact that you no-longer bring a healing debuff and high instant damage to the table, instead replacing it with a consistently high DPS more apt for slaying mobs than players, especially those with healers.
To make up at least partially for your lack of utility, you’ll have to be geared to the teeth and possess amazing reflexes to bring the pain to opponents constantly moving, strafing, and generally making it a pain to keep up constant DPS throughout the fight.
There are high ranking PvPers who go with Fury, but they are few and it does take more work than Arms.
Protection Warrior PvP
Protection warrior PvP is, for the most part, a largely laughable enterprise, consisting of being kited by hunters and other such ranged classes as they constantly ignore your pitiful hits (of about 1/10 the damage of other warriors.)
Rogues will find you utterly infuriating to take down as you disarm them and slowly beat them into the ground. Finally, you definitely have the element of surprise, 90% of warriors being Arms, 10% Fury, and that nonexistent 0% protection like yourself – Use this advantage well.
Warrior Leveling, the Fast Way
Now that you’ve chosen to be a Warrior look into a serious Warrior leveling guide for your blast to the highest levels. Instead of grinding or grabbing all available quests, and wondering where to go when they run out, look into Zygor’s Guide.
Zygor practically automates the whole leveling path, from start to finish, for your Warrior.
You will never wonder where to go or what to do next. Pick your starting point and the guide automatically updates and advances as you complete quests, sets a waypoint arrow automatically, and includes the important quest info.
If you grab a few levels in a dungeon, or in PvP, and then return to questing, Zygor’s will recalculate where you are and continue to show you the right path, where to go and what to do, without missing a beat.
Not only that, it will also clean up your old/obsolete quests. Fully and quickly updated for all patches and expansions Zygor is never obsolete, has your back, and will get you to Max level ASAP.
Grab your copy of Zygor’s Guide here.
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Related Warrior Pages and Posts
- Warrior Leveling – Warriors have no problems leveling, with any spec.
- Arms Warrior PvP – the PvP spec of choice.
- Arms Warrior DPS guide – to lay down the hurt in raids.
- Fury Warrior DPS guide – For the Raid.
- Fury Warrior PvP – Yes, Fury does PvP quite well. Here’s how.
- Protection Warrior Tanking The builds, the stats, more.
- Warrior PvP – General info and tips.