You charge, main, rend, mutilate, crush, kill, and destroy the opposition. Warriors don’t run, dodge, heal much, or otherwise avoid any situation where they can charge in and smash things.
At higher levels you become a whirlwind of death and destruction, what’s not to like? PvP, raiding, you can do it all and you’ll be doing it with one or two 2-handed weapons. You’re not a healer or sneaky Rogue. Your job is to crash into the enemy and destroy them.
Warriors are one of my favorite classes to level and they provide the fun gaming style of non-stop death-dealing and fast leveling. Warrior leveling is pretty easy, but because they’re always face to face smashing Warriors do need to be geared well at all times, perhaps more than most classes. Auction House gear will serve you well. Keep your weapons updated and you will level quickly and leave your enemies strewn all over Azeroth. .
Arms, Fury, or Protection doesn’t matter much. You’ll still grind the enemy to dust under your heavily armored feet.
Warrior Leveling Contents:
Other Warrior Guides
Buffs and Nerfs: As the world of Azeroth moves through this expansion and the next, all of the various classes will suffer from the buffs and cheer at the nerfs… wait a minute… reverse that. The point is that if at any point Warriors are the Gods of SMASH! or doormats probably isn’t something we’ll comment on here. Why? Because it will likely change in a couple of days due to a hotfix.
Look for the same buff/nerf stuff in any given expansion and the patches and expansions that come after that.
And the next one (currently Shadowlands) will bring more.
But you don’t care, you’ll still be smashing heads.
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Warrior Leveling – Quick Notes
This section covers the Warrior basics, much more detail is available below this section.
Wanna get to 120 fast? Blow $60 at the in-game store.
Pick the one you like. They all have something that will benefit a Warrior, either in PvE, PvP, or both.
- Which is “the best” for damage? Orc or Human
- For PvP? Human (three trinkets.) Orc if you have to be Horde.
- Tanking dungeons? Night Elf (for the dodge.)
Should you pick Fury or Arms for most leveling? If you PvP then go Arms, otherwise it’s a matter of taste.
- Go Fury: If you like the dual-wielding style of combat. Dual-wielding two handed weapons might be a big point in favor of Fury.
- Go Arms: If you like crushing the enemy with a big two-handed weapon and/or PvP.
- Go Protection: only if you’re tanking dungeons. It’s fun tanking large groups of mobs while questing, but both Fury or Arms can handle small groups and will blow them away a lot faster. BTW – Prot does very nicely questing at lower levels, once you get into the 80s it will feel weak, though will still handle those group.
- Here’s our recommended leveling build.
- Click here to get to the level cap, fast
- Stats: Lots of strength and Stam , regardless of spec. You also love Crit, regardless of spec.
- Plate specialization at 50 means you won’t want to wear any other form of armor past that point. Plate is it.
- Slow, high DPS hard hitting weapons in both hands (if you’re Fury.)
- Big honking slow two-hander if you’re Arms.
- Slow, high DPS one-handed weapon and a Shield if you’re Protection.
- Go here for more about Gear & Stats
Gems and Enchants:
Gem slots are rather uncommon these days and you will level fast enough to make it not really worth your while. But if you need every last bit of mightiness…
- Just get cheap Strength (or Stam) gems to put in any sockets in any gear you come across while leveling.
- Enchants: Sometimes enchant scrolls can be found for cheap on the AH. Get those that add Str, Stam, or Attack power. Don’t worry about it if you don’t have the gold, you’ll level out of that gear soon enough.
- In the end-game (raids, dailies, PvP) you can use the high end gems and enchants.
Note that you can add the highest level enchants (or any enchants) to any level of weapon. So go ahead and grab the highest level enchant available and add it to your level 1 item. It will scale down appropriately. I suggest that you only do this for heirloom gear, something that you will keep for awhile.
Food, Potions, Etc.
- Always carry the best food you can afford.
- Consider keeping a stack of healing potions on your action bar.
- Scrolls of Strength can usually be had for cheap.
Really basic rotation:
- Charge > Rend > strike > strike > chop off head (Execute)
- Charge, Smash, Victory Rush next opponent, smash, next, Charge, Victory Rush…
- Click here to level even faster
Warrior Leveling and Abilities
Just a note on leveling builds – the idea is to kill mobs ASAP, with as little downtime as possible. This means that your leveling build might not be the same as your max level PvP or Raid builds.
In a Raid setting you will, as Fury or Arms, focus far more on damage and much less on survivability talents, since some healer will be keeping you healthy.
Tanking, of course, requires major damage mitigation skills and the ability to keep the Boss’ attentions away from everyone else.
PvP requires more survivability and control and is more for Arms than Fury or Prot.
For leveling (questing) you want some survivability and as much damage as you can get.
When you hit level 10 you pick from one of the three specializations: Arms, Fury, and Protection.
You can change from one to the other at any time you are out of combat. Your talents can only be changed in a “rest XP” area, such as the big city or any inn.
In Legion the Stances were mostly removed. Where once there were several, now there is just Defensive Stance – Use only if you’re tanking dungeons, and then use it all the time. Reduces damage taken, and delivered and increases threat. Also useful for times when you really need the extra toughness, whether questing or in PvP.
All Warriors share the following abilities:
- Charge! (level 3)
- Taunt (13) – Insult a non-player enemy, causing him to pay attention to only you. Useful for pulling mobs out of a group. Well, ok, you’ll grab the whole group, but you’re a Warrior, so more fun for you.
- Heroic Throw (17) – Same as taunt, but you throw your weapon instead in insults, and it hurts more.
- Pummel (24) – your weapon hilt impacting the caster’s jaw stops the current spell.
- Heroic Leap (26) – Leap up to 40 yards away, lightly damaging the enemy as you land.
- Berserker rage (40) – 6 seconds of immunity to various Crowd Control effects.
Arms and Fury have the following abilities in common.
- Execute, Arms (8) – Try to “Finish Him!” costs 20 – 40 Rage. At level 28+ you get some Rage back if your opponent live through the hit.
- Execute, Fury (8) – Same basic ability, but you gain 20 Rage. At 28+ you hit 50% harder.
- Whirlwind, Arms (28) – Whack everyone within 8 yards.
- Wirlwind, Fury (28) – As above, but your next single target attack will strike up to 4 additional targets for half damage.
- Berserker rage (40) – Become immune to most Crowd Control (CC) Effects for 6 seconds.
- Intimidating Shout (70) – You say, “Time to Die,” and your main target cowers. The rest run away.
Warrior Leveling Builds
Any spec of Warrior can pick any talent from any row. The talent choices will change depending on exactly what you’re doing (questing, PvP, etc.) Changing them is easy, for example: if you feel that Warbringer is of more use in a particular situation than Juggernaut then just click the row and follow the instructions in the window that pops up.
In Legion and later you can change your specialization (spec) at any time that you are out of combat.
See a big group that you can round up and smash? Switch to Protection. Gotta gank that guy over there or drop into a BG or arena? Switch to your PvP spec. Back to questing? Switch over. No reagents or trainers or special abilities required. Just switch whenever you like.
Talent switching, on the other hand, requires that you be in a “rested XP area,” such as an Inn, the big city, or your Garrison. Again, no reagents or trainers or special abilities required.
The talents below are picked with the assumption that you’re mostly questing. So things that give damage right now, improve mobility, and so on are picked. For dungeons or PvP you will want to change a couple of thing.
There are some of those notes in the descriptions below. Talents marked with a “Z” are Zygor’s picks, but again, that’s for questing. Dungeons and PvP will change your picks.
Arms Warrior Leveling Build
Row 1, level 15
- War Machine – No, you don’t become Iron man’s buddy, but your auto-attacks generate more rage, and you get more from kills. You also get a 30% speed buff for 8 seconds.
- Sudden Death – You get the occasional free, high damage Execute, usable on targets with full health. Less predictable than SkullSplitter, but maybe more fun.
- SkullSplitter – Whack him upside the head and generate 20 Rage when you do it. Better for dungeons and raids, since it’s more predictable.
Row 2, level 30
So you need more charging, a heal, or a ranged stun?
- Double Time – You get more uses of Charge, so more mobility and smashing.
- Impending Victory – Whack the target and get a 20% heal. Kill him and the cooldown resets.
- Storm Bolt – A ranged stun, 20 yards, 4 seconds, and hits one target.
Row 3, level 45
- Massacre – You can now use Execute when the opponent is at 35% health, rather than 20%.
- Fervor of Battle – Your Whirlwind deals 10% increased damage to all targets and slams your primary target. The best overall talent in this row, thought the others have their uses. Switch up as necessary.
- Rend – Instant, 12 rage. Wounds the target, causing moderate bleed damage. Nice for those targets that run away, or try to. Also keeps them from dropping back into stealth.
Row 4, level 60
- Second Wind – Restores health every second when you have not taken damage for a few seconds. Very nice for leveling. you’ll probably be fully healed by the next fight. If you’re tough and do not need this heal, then take Bounding Stride.
- Bounding Stride – This reduces the cooldown on your Heroic Leap by 15 seconds (down to 30 seconds.) Also, after you use Heroic Leap your run speed is increased by 70% for 3 seconds. More leaps, more running, very nice overall mobility talent.
- Defensive Stance – Instant, 10 second cooldown. For those times when a lot of damage is coming your way (dungeons and raids) and you need an extra defensive measure. You also deal less damage when this is up, but you’ll live to get revenge.
Row 5, level 75
- Collateral Damage – Passive ability. Get some Rage back when hitting multiple targets.
- Warbreaker – The tank has rounded up a group and now you can blast them all. Follow it up with Bladestorm.
- Cleave – Hits all enemies in front of you, and if there are three or more of them then they will suffer from your Deep Wounds. Great for small groups. Runners will bleed out.
Row 6, level 90
- In for the kill – Get a small haste buff when using your Colossus Smash.
- Avatar – Avatar + Badestorm = Hulk Smash! Also good for PvP with its root & snare breaker. Become a colossus, generate 20 Rage, and do 20% more damage.
- Deadly Calm – reduces the rage cost of your abilities by 100% for 6 seconds. Great for those times when you just have to pound something’s head in.
Row 7, level 100
- Anger Management – Using Rage reduces the cooldowns of Warbreaker (if you took that talent) and Bladestorm. 20 Rage spent gains 1 seconds reduction.
- dreadnaught – Two charges of Overpower and using Overpower buffs your next Mortal Strike by 10%.
- Ravager – Throw a whirling blade at a location up to 40 yards away that does damage to all enemies within 8 yards every 1 second for 7 seconds. Replaces your Bladestorm, You gain the range, but you lose the “immune to crowd control” aspect.
Fury Warrior Leveling Build
As with Arms this is a questing build. Feel free to swap for talents that better suit what YOU are doing.
Row 1, level 15
- War Machine – Killing a target gives you 30% haste and 30% movement speed for 10 seconds. This should be easy to maintain for much of your questing and even in a few dungeons, especially if the group is pulling in stuff bang, bang, bang.
- Endless Rage – Your autos generate 30% additional rage. Pretty nice against tough targets, but War Machine is otherwise better.
- Fresh Meat – Your Bloodthirst has a 30% increased critical strike chance against targets above 80% health. Nice for the opener, but that’s about it.
Row 2, level 30
So you need more charging, a heal, or a ranged stun?
- Double Time – You get more uses of Charge, so more mobility and smashing.
- Impending Victory – Whack the target and get a 20% heal. Kill him and the cooldown resets. Needs heals more than a charge?
- Storm Bolt – A ranged stun, 20 yards, 4 seconds, and hits one target.
Row 3, level 45
- Inner Rage – Improves your Raging Blow, with more damage and a slightly faster cooldown.
- Sudden Death – You get the occasional extra Execute, usable on targets with full health.
- Furious Slash – Whack your opponent, doing damage and getting a Haste buff. Also generates a bit of Rage.
Row 4, level 60
- Furious Charge – Charge also increases the healing from your next Bloodthirst by 250%. This is a good leveling talent, especially if you take Double Time from row 2. You’ll be very healthy through all your questing. On the other hand… you could take:
- Bounding Stride – Reduces the cooldown on Heroic Leap by 15 seconds and after you use Heroic Leap your run speed is increased by 70% for 3 seconds. Gotta love that extra mobility.
- Warpaint – You take 10% reduced damage while Enraged. Nice, but less useful than the other two.
Row 5, level 75
- Carnage – Reduces the rage cost of Rampage by 10 and increases its damage by 15%. This talent is good all around. You get to indulge in serious head smashing that much more often and it also means you will spend more time being Enraged.
- Massacre – You can now use Execute when the opponent is at 35% health, rather than 20%.
- Frothing Berserker – Rampages now casts 95 Rage, up from 85, and you get 10% more damage and 5% Haste for 6 seconds.
Row 6, level 90
- Meat Cleaver – Your whirlwind might Enrage you (10% chance) and it generates a bit more Rage. The other two are better.
- Dragon Roar – 35 second cooldown and deals a solid amount of AoE damage to all enemies within 12 yards, slows them by 50%, and generates 10 Rage.
- Bladestorm – 1.5 minute cooldown, deal a good amount of AoE damage over 5.5 seconds. You are also immune to crowd controlling effects during the duration of the storm. Cast Rampage first, for the Enrage buff.
Row 7, level 100
- Reckless Abandon – generates 100 rage and lasts 4 seconds. Which might be especially useful if you took Frothing Berserker. Nice for those times when you need to burst out with your damage.
- Anger Management – Probably better for long combats, such as against certain rares or bosses since it results in more Recklessness and Bladestorming.
- Siegebreaker – increases damage by 15% for 10 seconds and generates 10 Rage. Works well with Dragon Roar and Bladestorm.
Warrior Leveling Glyphs
Once upon a time the various glyphs would affect you various abilities in useful ways, but with Legion glyphs are pretty much dead. You have a few minor glyphs which are purely cosmetic, but nothing that improves or even changes your combat abilities.
Perhaps with a later expansion they will return, but as of Battle for Azeroth, they have not.
Warrior Stats, Rotations, Gear
Various stats have come and gone, Hit, Expertise, Resilience, Multistrike, and some others, as well as Reforging, are all dead.
Versatility is the newest stat to make the cut, increases damage and healing, and reduces damage taken (at half value.)
Primary Stats for Leveling:
- Strength is #1, but any Crit you find on your gear is great.
- Stamina! The more the better.
All the other (secondary) Stats:
You don’t really have to worry about these until high level. If you’re tanking or are serious about PvP you might want to pay a bit more attention to those secondary stats. You can get stats from all your gear pieces, of course, plus buffs, portions, scrolls, gems, and enchants.
If you’re going to stack any stat, then stack Crit.
- Attack Power is great when you can find it.
- Crit is always good for Arms or Fury, but it’s not for Protection.
- Haste is not something to be concerned about. Ever.
- Mastery starts at level 80 and doesn’t appear on any gear that earlier than Cataclysm gear, but don’t worry about it until the end-game.
- Dodge & Parry is great if you’re tanking (as Protection,) not so much if you’re not.
- Forget Agility, Int, and Spirit forever. Warriors need power, not brains, and dodging is for rogues.
- PvP Power is like Attack Power, but for PvP only. It only appears on some PvP gear level 90 and earlier.
- Resilience, like PvP Power, only appears on some PvP gear level 90 and earlier. It reduces damage from other players.
Really basic Warrior rotations:
Keep in mind that, while questing, your opposition will frequently expire before you finish any kind of rotation. Too bad that doesn’t happen in PvP, hmmm?
- (Arms) Charge, Smash, Victory Rush next opponent, smash, Charge, Victory Rush…
- Charge > strike > strike > chop off head (Execute)
- Start with charge to generate initial Rage.
- (Arms) Use Hamstring whenever you’re fighting opponents that might want to run
- (Arms) Use Victory Rush whenever you can.
- (Fury) Rampage!
- Warriors can fight several opponents effectively with the use of their cooldowns. Use them, do not save them “for later,” unless you have a specific fight coming up. When they activate and it’s appropriate use them.
Start attack macro – this will initiate your attack even if you don’t have the rage to use your opening attack. This way you can switch targets or attack new ones and start whacking them before the rage builds.
You can use this with Bloodthirst, Mortal Strike, Slam, or any other attack you might use to initiate combat.
If you’re an Orc you can use this macro. If you’re a Troll use the Berserking ability instead of Blood Fury. See our Macros page for help in making macros. ‘use 13’ uses the trinket in your top trinket slot, if you have an “on use” trinket there. You can do ‘use 14’ for the second slot.
/cast Blood Fury
/use Some Strength or Rage Potion
Warrior Leveling Gear
Some people complain about how easy WoW has become over the years. Part of that’s due to easy availability of good gear (such as heirlooms) and partly is that it actually is easier. Are you one of that crowd? How easy/hard do you want your leveling to be?
War Mode: Enables PvP in the general world. Because you are talking a risk you get an additional 10% to experience and to quest rewards. If your faction is outnumbered then that bonus might be higher.
- Easy mode: Full heirlooms, or the best dungeon gear, War Mode off.
- Moderate: Same as above, but with War Mode on.
- Hard: Only use the gear you earn from quests. No heirlooms, no gear bought from vendors or the Auction House or other players. This will make your PvP or dungeoning a lot more, ahem, interesting.
- Ironman: Only white quality gear. No, you don’t get to buy gear from that Tony Stark (the real Iron Man) Gnome. No gems, no enchants, no buffs, etc.
- Hardcore: Like Ironman, but no talents, no groups, no professions, no enchants or gems, your only gold comes form what this character earns. Oh yeah, if you die you reroll a brand new character. Just like the Diablo game.
- Completely Nuts: Hardcore with War Mode on. And without any mounts.
About those Heirlooms: Buy a full set of heirlooms and ignore all gearing concerns until close to the cap. if you have plenty of extra gold (and we have a gold guide, here.)
- Heirlooms are as good or better than blue gear of the same level. If you want to get yourself some ‘looms then visit the Heirloom Vendor and bring some gold: 500-700 gold for the item (good till lev 60,) and a lot more if you want to skip all other gearing concerns until level 120. Need gold to buy the things? Go here.
- Be Aware: You heirlooms now live in a tab in the same pan with your mounts, pets, and toys. Click the desired item and it pops into your bags. Destroy the bag item and the item in the heirloom box is not destroyed, however any enchants on that item are. If you enchant a ‘loom then consider mailing it to your other alt, in order to keep the enchant.
- Alliance: Krom Stoutarm is in the Library of Ironforge, which is found on the north-eastern edge of the outer ring.
- Horde: Estelle Gendry lurks around the south-western side of the Rogue’s Quarter of Undercity. In Battle for Azeroth you can find her atop the Gates of Ogrimmar, on the east side.
- Ranged: You cannot use ranged weapons, but you have Heroic Throw at 22.
- Weapons: You’re fairly gear dependent, but you don’t need to be in top gear all the time. At the very least keep your weapons as up to date as possible, it will make a big difference. Other gear can slide a bit if you’re broke (and go read our gold guide if you are.)
- Get Mounts at 20 and 40 and 60. Get them, don’t ask questions. If you can’t afford them then get mining or herbalism and work those skills until you can afford your mounts. They’re not that expensive. Epic Flying, at 70, is nice if you can afford the price (at least 4k gold.)
There are some points where you can upgrade your gear, even if you’re in heirlooms.
- Running dungeons will provide you with a “Satchell of occasionally useful items.” This will provide you with a piece of “blue” gear which might be usable and might be an upgrade.
- If you can accumulate almost 2k honor by level 70 you can buy the epic PvP set from the legacy arena vendors on Gadgetzan or the Dalaran sewers. It’s better than your Heirlooms until 75 or so.
- 77ish – your questing and other gear will be catching up to that PvP gear.
- 81+ – Mist of Pandaria blue gear will start appearing on the Auction House. Grab it if you can.
- At 85 buy/make the crafted PvP set (vicious plate) as it’s much better than the regular questing gear. Or you can buy the M of P gear appearing on the Auction House. There are various gear vendors scattered throughout the Pandaren zones and they will sell you decent gear for a great price. Ghost Forged Plate (on the Auction House) is Item Level 415 and is a pretty good set to get. With some luck you can also find better gear.
- at 90 buy the Crafted Malevolent PvP gear set, even if you don’t PvP. It’s a nice boost to your gear. You can also hop over to the Timeless Isle to gear up. With Warlords you can find Valor gear available for Gold and fill out any holes in your gear list. The vendor is here.
- 91+ – This is an interesting level because you can now equip the Draenor Crafted gear, which is item level 630 for weapons and 640 for everything else (that’s entry level raid quality.) You can equip a max of three (Prot can have four, with the Shield) of these items. I recommend the Chest, Legs, and weapon (and Shield.)
- As of patch 6.2 these items can be upgraded to 705 for weapons and 715 for all other peices.
- Draenor Blacksmithing can make all of that gear and the upgrades. Don’t worry, it’s cheap to buy, too. For the 3 or 4 pieces and to max out their item levels will only pay an arm, a leg, two first round draft choices, and your first born child (70-100k gold per item to buy.) Prices will drop at least a little as the expansion continues. Making the stuff is cheaper, but it’ll take weeks to make some of the materials and you’ll still have to buy or farm rare stuff.
- Oh, while you’re at it, buy a pile of these: Mecha-Blast Rocket. They should be pretty cheap.
- 100 – Baleful gear (item level 650) from Tanaan. And maybe you have a bunch of Baleful tokens from your garrison & shipyard missions.
- 101+ – Dive into Legion, get your artifact, and enjoy.
- 110+ – Your artifact will expire at 116. Then the usual grind till 120. Once there you can gear up via the world quests.
Note that the highest level enchants (not gems) can be added to even level 1 items. They’ll scale appropriately and will give you a nice edge. I suggest that you only do this for gear that you’ll keep awhile, even if you’re rich. Definitely do it with your heirlooms.
- Enchant Stam if survival is an issue
- Str and Crit otherwise.
If you’re in heirlooms you can pretty much ignore the rest of this section.
Al low level: stack Stamina. The one or two points of Strength that you can pick up aren’t worth nearly as much as Stam, though they frequently come with the Stam anyway. Of the Bear is good gear to look for. You can often find cheap Stam enchants on the Auction House.
Mid levels – gear with decent Strength starts to appear. Strength at this point is your first priority, it increases attack power, and in doing so, your base damage values. It also increases your Parry.
- For Arms and Fury: stacking massive amounts of strength is effective at mid levels and slowly improves up until 80, after which Strength starts to scale up more quickly. Keep the Stam and get more if you’re constantly getting smashed (as in hit, not drunk.)
- For Protection, if you’re questing just gear up like Arms/Fury, if you’re tanking then look for gear with the defensive stats.
At level 40: you get to use plate mail gear, but you may find that a chain item has better stats, depending on what drops off mobs or the Auction House. One practice that has been followed occasionally at higher levels is the usage of mail and/or leather armor that possesses the greater damage stats. This stops at 50.
At level 50 you will want to be all Plate. Cataclysm introduced an ability to award wearing the “correct” armor, Plate Specialization, which you get at level 50 and which adds 5% to your Strength (or your Stam if you’re Protection.)
Offense Vs. Defense? Unless you are doing a lot of PvP and/or tanking you will find the offensive stats to be much more valuable than the defensive ones. While leveling stick to the massive offense and carry enough food (unless you’re Undead) and bandages with you to minimize downtime.
Enchanting note: you can now take the highest level enchants and apply them to any item, even a level 1. If you can afford it this means you can put the Enchant Weapon – Force Multiplier enchant on your level 1 Heirloom weapon.
Other enchants, such as the Inscription Shoulder Enchant will require a character of at least level 85 to apply it, but then your level 1 can use it.
In all cases the enchants will scale with your level.
Questing over Grinding: Do the quests, grind a bit when you find the right areas (for example, mobs are dropping loot that you want.)
Grab all the interesting quests (the ones you want to do) and group them so that you can knock of several at the same time in the same place. Save the city quests until you have a few, then knock them off all at once when you’re there.
Grinding (endless mob mashing) is generally only worthwhile if you’re farming something.
Grinding: There are times when the grinding is good, however. Some camps of mobs have a fast respawn rate and you can spend some time there just mob-mashing and practicing your skills. This is especially effective if you have rest XP from your stay at the Inn.
Dungeons: If you have the time and interest and are Ok with groups, then dungeon leveling can add some fast XP. Just Queue up for the dungeon finder and go for it. You also will get some nice items out of it.
- Learn to tank. Your wait times will be near zero and you will be able to level all the way without leaving the city. You might have to go back and get your fly points and such later.
- Damage/DPS: Your wait times will be longer, so mix it up with watching YouTube videos or questing/grinding/farming/gathering.
Bags: big bags are good, bigger bags are better. Earn the Vulpera race and your bags will be 8 slots bigger!
Banker: make an alt to live at the Auction House. That way you can mail white or better stuff to the alt instead of having to travel to the city to unload it, or dumping it at the vendor. This is a big hassle saver. Here are a few more gold tips.
More XP: Always log out at an Inn. You get the 2x “rest XP” when you come back. A longer rest = longer duration for the rest XP. If you’re Pandaren it lasts twice as long.
The Titan Panel Addon has an “XP per hour” function. This lets you know how efficient you are at picking up the XP.
Recruit a friend: 3x XP, ’nuff said. Here’s Blizz’s FAQ page for RAF. Note that the RAF benefits now stop at level 85.
Now, if you have full heirlooms and if you are a tank and you are dungeon leveling and you have a buddy doing the RAF thing with you… You’ll be 80 before you know it, and 85 not much later.
Are you 90+? Grab some Potions of Accelerated Learning from your Garrison vendor for the +20% XP for an hour.
Also see our Ten Fast Leveling TIps post.
Race Choice for Warriors
Since Cataclysm, all of the WoW races can be Warriors. Of course, only Humans, Night Elves, Undead, and Orcs can be real Warriors, but there you go. Yes, even Gnomes, Goblins, and Pandarens can be Warriors.
Most of the racial abilities will make very little difference while leveling, and not even that much in the end-game. 1% Hit or Crit or some escape ability just doesn’t count for much while questing. If a Gnome or Goblin works for you, then go for it. If you want some extra burst then go Orc, if you want that escape ability for PvP then go Human. Want to just look gnarly? Undead or Worgen.
Best for PvP? Human, for having effectively three PvP trinkets. Orc might be #2, for the Bloody Fury cooldown and stun resistance.
Click down to: Alliance — Horde
Besides being Cute, Fuzzy, and Cuddly the Pandarians get to choose whether they will join the Horde or the Alliance or be Neutral, once they leave the starting area.
- Your Inner Peace gives you improved Rest XP makes for faster leveling.
- Being Bouncy you take less falling damage, which can be useful.
- With a quick strike of their Quaking Palm they can stun an opponent for 4 seconds.
- Pandarens get better buffs from food with the Epicurean ability
- Naturally you’re good with cooking, via their cooking ability.
Alliance Warrior Racials
Winners of the interstellar bodybuilding contests. All of them.
- The Gift of the Naaru (a Heal Over Time for 20% of your health) acts as a secondary bandage every 3 minutes and, like a bandage, it can also heal an ally. Any Warrior heal is a good thing.
- You have the extra Strength, from Heroic Presence, that one might think you’d have from the body-building work. This strength scales up as you level.
- Your skill at Gemcutting gives you +10% to your Jewelcrafting skill.
- Your passion for killing demons (Demonbane) is reflected in your earning an extra 20% experience from that action.
- You have two area effect attacks, Light’s Judgment and Light’s Reckoning. The former lets you call down a strike onto enemies close to you, with a three second delay. Reckoning causes you to unleash the Light upon dying, damaging enemies within 8 yards and healing any allies for the same amount.
- Your Might of the Mountain ability increases the damage and healing from your critical strikes by 2%
- and you can become one with the stone via your Stoneform. This removes all poison, disease, curse, magic, and bleed effects and reduces all physical damage taken by 10% for 8 sec. Cooldown is 2 minutes.
- You are also an Explorer and so are better at Archeology than others.
- Resistance allows a small reduction to incoming Frost damage.
Dark Iron Dwarf
- Your Fireblood removes all poison, disease, curse, magic, and bleed effects, just like your Dwarven “brethren,” but your ability increases your primary stat (Agility) by 600(!) (scales with level) +200 for for each additional effect removed. Lasts 8 sec. with a 2 min cooldown.
- You’re a tunnel dweller and Dungeon Delver and you’ve learned how to move 4% faster while indoors, plus your people have the Mole Machine: While outdoors you can summon a Mole Machine that tunnels through the earth and can pop you up in a variety of places.
- Your Escape Artist ability allows you to break the effects of any immobilization or movement speed reduction effect.
- Plus, being so Nimble Fingers you have +1% Haste.
- Expansive Mind: Maximum Rage increased by 5%.
- And your Engineering Specialization gives you +15% to that skill.
- Resistance – Gnomes take a bit less arcane damage
- Hyper Organic Light Originator summons a couple of images of you to distract your foes. Added DPS or use it to give yourself a moment to set something up. See it in action here.
- And you get some Racial Passives:
- Combat Analysis: You gather and analyze combat data every 5 sec, increasing your Strength by 25, stacking up to 10 times. The data decays while out of combat.
- Mastercraft: You function as a personal Blacksmithing Anvil, Cooking Fire, and Mining Forge. In addition, your limbs include every profession tool.
- Emergency Failsafe: When you fall below 20% health, heal for 15% of your maximum health. This effect cannot occur more than once every 2.5 min.
- Skeleton Pinkie: Allows opening of locked chests and doors on a level similar to yours.
- Your Every Man for Himself ability removes all stun effects (no other effects are removed,) so is something like a PvP trinket. This effect shares a 90 sec cooldown with other similar effects.
- The Human Spirit: You gain 2% more of all secondary stats (Haste, Critical Strike, Mastery, Versatility) from all sources.
- And since you are skilled at Diplomacy you have a faster rep gain with everyone than does any other race.
- Wind up, then unleash your mighty Haymaker upon your foe. Doesn’t hurt much, but does stun then for 3 sec and knocks them back substantially. (Just picturing this one sneaking up and then SMASH! as the opener…) 2.5 minute cooldown. Knock him back then Charge.
- Brush It Off – Increases Versatility by 1%. When you take damage, heal for 2% of that amount over 4 sec.
- Your Child of the Sea ability lets you swim a bit faster and hold your breath longer than anyone who is not Undead.
- Shadowmeld: Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect. You can also S’meld and then Stealth. Against certain spells, if you have really good timing, you can S’meld after it’s cast and then dodge it.
- A bit more Dodge and movement speed (2% of each,) via your Quickness.
- Wisp Form: Get back to your body faster.
- Resistance for 1% less Nature damage.
- Touch of Elune gives you a bit more Crit by day and Haste by night.
- Your abilities have a chance to empower you with the essence of the Void, Entropic Embrace, which increases your damage by 5% for 12 sec. It has a 33% proc chance with 60 seconds internal cooldown. Nothing like a bit of Void energy added to your attacks, right?
- Spatial Rift: Tear a rift in space. Reactivate this ability to teleport through the rift. 30 yd range. 3 min cooldown. You can activate this, then change direction, hit it again, and be back to the original spot.
Example: Mobs chasing you? Fire it to one side of a rock/pillar/hill and run to the other side. When you hit it, you will portal through the rock and the mobs will have to run the long way round. The rift can’t go through solid objects but you certainly can. Even on flat ground, if you run at right angles to the line of fire, you can portal a fair distance. Put it up at the edge of a cliff and jump off, then port back. Experiment with it.
Worgen – More Crit and movement.
- Darkflight allows periodic quick movement, which is always useful,
- Reduced duration of curses and diseases.
- Increased crit chance (viciousness) is a good stat for you.
- Flayer boosts your skinning skill.
- Run Wild – Drop to all fours and run.
- Aberration provides resistance to Shadow and Natures damage.
- Your Altered Form allows you to switch between your human and Worgan forms and your Two Forms lets you turn into your currently inactive form.
- Then your Darkflight activates your true form, increasing current movement speed by an additional 40% for 10 sec. Always nice to have an extra Sprint.
- You also have your Running Wild ability, where you drop to all fours to run as fast as a wild animal.
The Horde Warrior Racials:
- Enrage (Blood Fury) to increase damage every 2 min, which is generally useful and quite nice for leveling. Drop this into a macro to use right after your opener (since it breaks stealth.)
- Your Hardiness makes you resistant to stuns (20% shorter duration, about 1 second off a 5 second stun) – Useful in PvP, but also nice at times while leveling/raiding.
- Your mighty Endurance gives you a 5% increase to base health, which is pretty nice for any melee class, such as you.
- Also useful is War Stomp, usually a PvP ability, but also useful for leveling, that gives Tauren Warriors a crucial short range AoE stun. This can also interrupt trash mobs when dungeoning/raiding.
- Brawn: Critical strike bonus damage and healing increased by 2%. This is not crit rating, just extra damage.
- Cultivation: Herbalism skill increased by 15 and you gather herbs faster than other herbalists.
- Bull Rush is a short (6 yard) charge forward that knocks those enemies down.
- Being versatile they get +1% Versatility (Mountaineer) and they also take a bit less damage (Rugged Tenacity.) Both are nice passives for any Warrior.
- Berserking increases your Haste by 15% – Generally useful, since it reduces cooldowns.
- Your regeneration is increased, but it’s trivial.
- You get a 20% XP increase when Beast Slaying. This only applies to beasts, not humanoids or other non-beasts. You’ll be chopping up lots of beasts while leveling, so this is a nice bonus.
- Da Voodoo Shuffle gives you a nice 20% reduced duration of movement impairing effects, such as snares, slows, etc. Not stuns or anything else.
Zandalari Troll: Pick your Loa.
- Your Embrace of the Loa ability allows you which Loa you are associated with. 5 day cooldown.
- Embrace of Akunda – Your healing abilities have a chance to heal their target. A Warrior, with healing abilities? Hmmm…
- Embrace of Bwonsamdi – Your damaging abilities have a chance to deal Shadow damage and heal you for 100% of the damage done. Pretty good general ability.
- Embrace of Gonk – Increase movement speed by 5%.
- Embrace of Kimbul – Your damaging abilities have a chance to cause the target to bleed over 6s. This effect stacks up to 3 times. More damage is always good.
- Embrace of Krag’wa – Taking damage has a chance to grant you additional Health and 66 Armor. God tanking ability.
- Embrace of Pa’ku – Your abilities have a chance to grant you +4% critical strike for 12 seconds. Live by the crit? This is for you.
- Regeneratin’ – Regenerate 100% of your maximum health over 6 sec, interrupted by damage. 2.5 min cooldown.
- Pterrordax Swoop – Slows your fall for two minutes. Time for some serious cliff jumpin’.
Blood Elf – Debuff and a bit more Crit.
- Well ok, Blood Elves look good. A truly devastating Warrior ability.
- Your Arcane Torrent removes one beneficial effect from any nearby enemies (8 yards) and restores 15 Rage. 2 minute cooldown.
- And your Arcane Acuity gives you a bit more crit (1%.)
- Naturally your Arcane Affinity gives you +10% to the Enchanting skill.
- Belves take slightly less Arcane damage, via their Resistance.
Undead – Remove Fear and such, drain life, eat dead enemies.
- Your Will of the Forsaken removes fear, sleep, and charms. Definitely useful in PvP and of occasional use elsewhere.
- Your Touch of the Grave is a passive ability that will add a small amount to your overall damage and self-healing.
- Cannibalize is a nice “in your face” ability for PvP and eliminates the need to use a bag slot for regular food (you’ll want to keep any foods that provide buffs.) Just go full zombie mode and eat what you kill. Humanoids only.
Goblin – leap away, rockets, a bit of Haste
- Can Rocket Jump forward, or away, so is a bit like the hunter ability disengage. It breaks your Stealth.
- Speaking of rockets… Rocket Barrage!!! The perfect Goblin ability. Can launch rockets at enemies. Damage is trivial, but you can probably find a use for it.
- Haste adds 1% to your Haste, a “meh” stat for Warriors.
- Personal Bank is definitely useful at times, you can check your bank stash from anywhere. A deadly ability.
- Vendor Discounts (lower prices) are always appreciated.
Nightbourne – Reduce enemy speed, character starts at level 20.
- You can do an Arcane Pulse, which slightly damages all nearby enemies and reduces their speed for 12 seconds. Note that this will break any Sap or Blind you might have on those enemies. 3 minute cooldown.
- Can read your mail from anywhere, with your Cantrips ability.
Mag’har Orc: Boost secondary stats, starts at level 20.
- Your Ancestral Call will boost a random secondary stat (crit, haste, versatility) for 12 seconds on a 2 minute cooldown. The boost scales with level.
- Your love of the open skies increases your mounted speed by 10% and your…
- Savage Blood, you barbarian you, reduces the duration of curses, poisons, and diseases by 10%.
- If you could have a pet it would have a 10% health boost.
Vulpera: Tricks and an extra hearthstone.
- Bag of Tricks: Cunning thing that you are you can use a trick on an enemy to damage them or on an ally to heal them.
- Make Camp: Set your camp location outdoors and then you can use Return to Camp, which teleports back to your camp location. Basically another hearthstone.
- Nose For Trouble: Take a little less damage from the first strike inflicted by an enemy.
If you have to level a skill then go for Blacksmithing and Mining. Blacksmithing will get you into some good gear, but it gets expensive. At high level you’ll be able to make some nice stuff. Alchemy is another nice skill, you’ll be able to make lots of useful potions. Mining is a great money maker that also provides raw materials for Blacksmithing, as well as Jewelcrafting and Engineering. You also get XP for all the rocks you dig up.
First Aid used to be an essential skill, but is now dead. Tailors make all the bandages and alchemists make the potions.
Generally, skip the crafting professions while leveling, unless you have, or can generate, plenty of gold.
Here is a list of other money-making and useful professions:
- Inscription – Besides all the glyphs you also make everyone’s high level shoulder enchants and can make items for your caster buddies.
- Cooking – A good skill to take. You’ll be able to cook up foods that buff str, stam, and other stats.
- Fishing – A good way to slow down your leveling speed. It does provide mats for cooking, and some fish are good gold makers (oily blackmouth, deviate fish, etc.,) but it is time consuming.
- Gold with professions – you’ll find some tips on this page.
In Warlords your level 2 garrison crafting building, with a follower working there, will give you some bonuses.
- Alchemy – Lots of the potions/flasks/elixirs are quite nice and this gives you the ability to make what you need. You can also do various transmutes which other professions will find useful and which may sell well. Bonus: Four free Str potions each day.
- Blacksmithing – You can make some of your gear, stones to sharpen your weapons, and keys to open locks (don’t need those Rogues any more.) Bonus: you can get two buffs: One make your gear indestructible for four hours, the other might give you some help in tight spots.
- Enchanting – Make all kinds of nifty enchants, break down items into magical parts and use or sell the parts. Bonus: Illusionary enchants can make your ‘chants look like others.
- Engineering – Besides various nifty gadgets you can make some funky vehicles. Rockets, shields, a stealth device, nitro boosts… what more could a Warrior want? Bonus: your minion will sell you some neat stuff, including Walter: a repair bot, vendor, and bank.
- Inscription – You get some nice shoulder enchants and you can make everyone else’s, as well as glyphs and various items. You can also make Furtune Cards which you might be able to sucker (errr… talk) other players into buying. Bonus: a daily merchant order. Get two of the same type, merge them, sell to any vendor for some gold.
- Jewelcrafting – Make nice gems and some useful jewelry. Can also make gemmed mounts.
- Leatherworking – Nothing useful for you. Your follower will let you make tents which add 10% to all of your stats for an hour. These tents can also be mailed to all of your alts, even the level 1s.
- Tailoring – Nothing for you, unless you want a flying carpet.
Warrior Buffs, Food, Potions, Enchants, Etc.
Note on cash: Petty cash means one thing if you have 3 gold to your characters name and another if you have 100k (you’d be surprised how many do.) See our Tycoon guide review or our gold guide if you need help in that area.
The better buffed you are the faster you’ll level. See a buffing class running by? Ask them, nicely, if they’ll buff you. Make a macro:
- /say Excuse me, Oh Awesome One. Can you lay upon my lowly self some of your excellent buffage?
Otherwise, can you afford the extras? If gems, enchants, etc. are petty cash then go for it. Twinks will spend hundreds of gold on weapons and enchants for low level PvP and that enhanced gear certainly won’t hurt while leveling. If you can’t afford it then don’t worry abut it. Green gear is fine and if you keep your weapons up to your level then you’ll be Ok.
Potions & Scrolls: Buy and keep a bunch. Healing, stength, health/stamina. Troll’s Blood pots don’t look interesting at first, but in the long run they’ll save you from using a lot of bandages. Prices vary on the AH. If they’re expensive now just keep checking every now and then and buy a pile when you can. If you have the Alchemy skill you can make yourself a bunch.
Scrolls of Strength are frequently dirt cheap. You can also check with an Inscriber (Scribe) and have some made for you. Scrolls and potions do not stack. You will have to use one or the other. Potions of water breathing will help with underwater quests or gathering. Usually the quest-giver will give you something, but not always.
Glyphs – used to be useful, and maybe will again someday, but they are not now. They are purely cosmetic.
Food: Lower level foods will buff Stamina, which is great, the highest level foods will buff strength, attack power, crit rating, etc. If they’re not readily available on the AH then it may be worth your while to get cooking or make nice with a guild member.
Enchants: Can you afford them? Get health/stam at low levels, and whatever fits your needs at the high levels.
- Str is best for any flavor of Warrior, followed by Attack Power.
- Movement speed enchants are nice.
- Sharpening stones are great for keeping your weapons up to snuff, up to item level 200.
- Are you tanking your way to 85? See the Protection Warrior page for notes.
- Mists of Pandaria Enchants are much better than Cata. enchants. Draenor enchants are better still, but, they’ll only for secondary stats (Crit, etc.) and only for your Neck, Rings, Caps, and Weapons. If you’re enchanting your gear then upgrade as soon as possible.
Gems: Gem slots are rare before 60 and occasional afterwards (while leveling.) Gem for Strength, Attack Power, and Crit Rating. Stam if you need it. As with enchants, Draenor gems are only for the secondary stats.
- Enchants: Str and AP and Crit before all else. For any flavor of warrior.
- Bold gems for Str., Fractured gems for Mastery (for Prot Warriors.)
In-Game Warrior Leveling Guide
Got from level 1 to the Cap fast.
One of the commonly seen questions in the forums and in the game chat is something like, “Where do I go to level…?” You can always grind endless groups of mobs, which a fury warrior does very well, and fall asleep from the tedium, or you can follow the quests as you find them, perhaps looking for quest details on some website, though the in-game help isn’t bad. Much better than it used to be.
A better option is an in-game Warrior leveling guide. Step by step, from the starting area (or anywhere else) to the end, this guide will semi-automate that entire path for your Warrior. You’ll never again wonder about where to go or what to do, even in Shadowlands.
What if you’ve never played before, or you’re not level 1? Or you want to do some dungeon or PvP leveling along with your questing? Or you have full heirlooms and you and a pal are using Recruit-a-Friend?
No problem. Zygor’s guide will automatically adjust and send you to the right place.
You just pick your starting point and the guide automatically updates and advances to the next step as you complete each step and quest, and also sets the next waypoint arrow automatically. In addition, all of the important quest info is included in the guide window. Tasks are tracked and you’ll never need to switch back and forth from the quest log or any online site.
All you have to do is follow the arrow and check the guide (with its in-game window) to see what you have to do. You’ll knock off the quests boom, boom, boom and you’ll level with a surprising lack of stress. Get to the max level fast and join your friends and guildies in that yummy end-game content.