Important Notes:
This page is old and will no longer be updated. It is left here for legacy sake.
Please see the following pages for more up to date info. All further updates will be on these pages:
The page below has been updated for Cata 4.3, but will not be updated further. If you have links to this page please update them to the new pages. The builds on this page will be obsolete in M of P.
Eventually this page will be redirected to one of the newer pages, but until then will remain as is.
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Contents
The Beast Mastery Hunter
Beast Mastery is the "traditional" Hunter build. You and your pet
work in synergy to become an unstoppable killing machine. All of youir
talents work towards making the pair of you into that perfect machine.
At the moment of this writing, Beastmastery falls behind survival
for pure raid DPS, but see the section below on buffs/nerfs. Next week,
things may change. They have before.
Practice your skills and you may well pump out more damage than the
Survival Hunter who doesn't.
For leveling, Beastmastery is great. For PvP, it depends on your skills
and all the usual factors.
The Buff/Nerf Situation
One day, Hunter Joe was a god. He and his pet, a giant miniature space
hamster, devoured everything. The next week the Bliz team uploaded
a hotfix which
just happened to target the exploits that Hunter Joe was using to rack
up his awesome numbers. It also happened to tweak a few talents, made
small adjustments to some abilitites, and even made a sublte color
change to his beard.
So Joe ragequit and went back to playing Ultima Online.
Other hunters LoLed and rode with the changed, knowing that in a few
days, or a couple of weeks, more changes would be coming. And they
did, and Beastmastery Hunters were back at or near the top.
Until the next set of fixes...
The point is that the "flavor of the month" sometimes
changes and we're not going to play that game on this page. What you'll
find here are solid Beastmastery builds and info that looks like it
will be solid for more than a few days.
Which Race?
This
section just focuses on those racial abilities which help you to do more damage or
to live longer in PvP, or which might otherwise be interesting or complimentary.
Horde
- Blood Elves
- No DPS increasing abilities. They have an A of E silence in Arcane
Torrent, which is of trivial use to ranged characters,
such as yourself.
- Goblins
- Rocket leap acts as a great "get out of melee range"
key, once every couple of minutes.
- Goblins also have an increased Alchemy skill if you choose to take
that profession.
- Orcs
- Increased damage by pets makes Orcs one of the best hunters.
- Increased attack power with "Enrage."
- Resistance to stuns is occasionally useful in PvE and very useful
in PvP.
- Tauren
- War Stomp has its uses in PvP, if you find yourself
in melee with a Warrior or other melee class.
- Greater max health is generally useful, but certainly doesn't
add to DPS.
- Trolls
- Increased crit chance with bows increases DPS in any environment.
- Increased damage Vs beasts is nice while leveling, occasionally
useful in PvE, and since Worgen don't count as beasts it's of little
PvP use.
- Reduced duration of movement impairing effects is generally useful,
especially in PvP.
- Undead
- Will of the Forsaken, which washes away fears, charms, and
sleeps is thier only useful ability.
Alliance
- Draenei
- Chance to hit is increased by 1%, which is generally useful.
- A small self-heal is very welcome in any class which can't heal,
even if it doesn't increase dps.
- Dwarves
- Stoneform is a nice PvP defensive ability, which removes bleeds
and such. It also increasesd armor, but with the 4.06 patch will
reduce damage by 10%.
- Increased crit chance with guns is nice.
Gnomes - They're too short to be hunters.
- Humans
- Their escape ability is very nice for PvP and occasionally useful
at other times.
- Night Elves
- Being "(slightly) more difficult to hit" has some use. In PvE
you shouldn't be getting it anyway, but PvP is a different story.
- Shadowmeld is a nice way to hide if you're in a PvP zone and it
might lend itself to ambushing the opposition.
- Worgen
- Increased crit chance is generally useful.
- The ability Move Quickly is generally useful
Tradeskills
My recommendation for tradeskills/professions is to pick any two
of skinning, herbalism, or mining, allowing you to make decent amounts
of cash. See our gold guide for more info.
Generally, crafting skills should be avoided unless you have that excess cash,
since they are very expensive to level. If you have the cash and/or you want to
do it anyway, then go for it.
- Leatherworking -
for the gear , but it's expensive to level.
- Skinning -
to make money and support your leatherworking skill. Skinning also
adds to your crit rating.
- Mining and Herbalism are
great cash grinding skills. Mining will add to your Stamina and Herbalism
will give you a small heal and a haste buff.
- Inscription used
to be a great skill to make money, but has too much competition
now. You can still make some money with it, but it takes some work.
If you just want your glyphs then, on most servers, it's way cheaper
to buy them than to level this profession.
- First
aid is essential. Keep it maxed at all times.
- Cooking is
useful as many of the foods you create will have interesting buffs,
as well as allowing you to regain health and mana.
For those who have the cash, and/or want to level a prof while leveling,
each of the professions has at least one interesting item. Leatherworking
is clearly the best for Hunters, and jewelcrafting or inscription might
be next.
For the min-maxxers:
- Leatherworking provides an improved bracer enchant
for 130 Agility. This lets you replace an enchant that would otherwise
be haste or crit with pure agility.
- Jewelcrafting can provide three self-only gems
that are better than other gems
- Blacksmithing can provide two extra self-only gem
slots to hold those nice +67 agility gems that you can make with...
- Engineering has a number of engie toys that are
also useful.
- Alchemy allows you to receive greater benefit
from your own potions than the other guys' potions.
- Enchanting provides two 40 Gility enchants to
your own rings for a potential 80 Ag gain.
- Inscription: A self-only shoulder enchant for
an 80 Agi gain over anything found from the rep vendors.
- Tailoring: swordguard embroidery cloak enchant
procs for 400 AP for 15 sec
- Herbalism: The lifeblood heal, mentioned
above, has a 2 minute cooldown and gives you 240 haste rating for
20 sec.
- Skinning provides 80 crit rating at max skill
- Mining: 120 stamina at max skill
Talents
In general beast mastery follows a very easy path talent wise,
certain things bring massive increases and thus are necessary choices,
others are fairly negligeble in a raiding environment and are ignored.
All in all a very easy template to run with, attack rotation is fairly
simple as well.
Your special abilities as a Beastmastery Hunter are:
- Inimidation - Stuns your opponent and greatly increases
threat. A very nice tanking ability.
- Animal Handler - Attack power is increased by 15%
- Mastery: Master of Beasts (trainable at 80) increases
the damage of your pet. Each 1% of additional Mastery rating increases
it further.
Notes on builds
The perfect build is the one that works best for your game,
not mine or hers. Your skills, the exact encounter, the make-up of
your group (if you have one,) the buffs on the target, the level of
your gear, the current state of the buff/nerf situation... all of these
have some effect on the exact value of many talents, glyphs, and abilities.
The exact value of the talents listed will also change with future
patches and hotfixes. So take the builds below as a starting point
and go from there.
See below for pet info
Leveling
You can see a Beastmastery leveling build in our Hunter
leveling guide.
If you just need to get to 85 ASAP then check out Zygor's
guide, which just happens to have a built-in talent advisor.
Level 85 Beastmastery Hunter DPS Build
(31/5/5)
This build is intended to maximize damage done. If you're getting
hit then you may want to either get more Stam, hold back your attacks
a bit (so the tank can keep aggro,) or take a couple of survival talents
which will help take some load off the healers.
(view
this build)
Beast Mastery (31 Points)
- Improved Kill Command - Rank 2/2 -
Increases the critical strike chance of your Kill Command by 10%.
- One with Nature - Rank 3/3 -
Increases the attack power bonus of your Aspect of the Hawk by
30%, and increases the amount of focus restored by your Aspect
of the Fox by 3.
- Bestial Discipline - Rank 3/3 -
Increases the Focus regeneration of your pets by 30%.
- Spirit Bond - Rank 2/2 -
While your pet is active, you and your pet will regenerate 2% of
total health every 10 sec., and increases healing done to you and
your pet by 10%.
- Frenzy - Rank 3/3 -
Your pet gains 6% attack speed after attacking with a Basic Attack,
lasting for 10 sec and stacking up to 5 times.
- Cobra Strikes - Rank 3/3 -
You have a 15% chance when you hit with Arcane Shot to cause your
pet's next 2 Basic Attacks to critically hit.
- Fervor - Rank 1/1 -
Instantly restores 50 Focus to you and your pet.
- Focus Fire - Rank 1/1 -
Consumes your Pets Frenzy effect, restoring 4 Focus to your pet and
increasing your ranged haste by 3% for each Frenzy stack consumed.
Lasts for 15 sec.
- Longevity - Rank 3/3 -
Reduces the cooldown of your Bestial Wrath, Intimidation and Pet
Special Abilities by 30%.
- Killing Streak - Rank 2/2 -
When you score two Kill Command critical hits in a row, your third
will deal 20% more damage and have its cost reduced by 10 focus.
- Bestial Wrath - Rank 1/1 -
Send your pet into a rage causing 20% additional damage for 10 sec. The
beast does not feel pity or remorse or fear and it cannot be stopped unless
killed.
- Ferocious Inspiration - Rank 1/1 -
All party and raid members have all damage increased by 3% within 100
yards of your pet.
- Kindred Spirits - Rank 2/2 -
Increases you and your pets maximum focus by 10.
- The Beast Within - Rank 1/1 -
While your pet is under the effects of Bestial Wrath, you also go
into a rage causing 10% additional damage and reducing the focus cost
of all shots and abilities by 50% for 10 sec.
- Invigoration - Rank 2/2 -
When your pet scores a critical hit with a Basic Attack, you instantly
regenerate 6 focus.
- Beast Mastery - Rank 1/1 -
You master the art of Beast training, teaching you the ability to tame
Exotic pets and increasing your total amount of Pet Skill Points by
4.
Marksmanship (5 Points)
- Go for the Throat - Rank 2/2 -
Your ranged auto-shot critical hits cause your pet to generate 10
Focus.
- Efficiency - Rank 3/3 -
Reduces the focus cost of your Arcane Shot by 3, and your Explosive
Shot and Chimera Shot by 6.
Survival (5 Points)
- Pathing - Rank 3/3 -
Increases ranged haste by 3%.
- Improved Serpent Sting - Rank 2/2 -
Your Serpent Sting also does instant damage equal to 30% of its
total periodic effect. Also increases the periodic critical strike
chance of your Serpent Sting by 10%.
Glyphs
- Glyph of Kill Command (Prime Glyph) -
Reduces the Focus cost of your Kill Command by 3.
- Glyph of Kill Shot (Prime Glyph) -
If the damage from your Kill Shot fails to kill a target at or
below 20% health, your Kill Shot's cooldown is instantly reset.
This effect has a 6 sec cooldown.
- Glyph of Serpent Sting (Prime Glyph) -
Increases the periodic critical strike chance of your Serpent Sting
by 6%.
- Glyph of Bestial Wrath (Major Glyph) -
Decreases the cooldown of Bestial Wrath by 20 sec.
- Glyph of Mending (Major
Glyph) -
Increases the total amount of healing done by your Mend Pet ability
by 60%.
- Glyph of Misdirection (Major Glyph) -
When you use Misdirection to your pet, the cooldown on your Misdirection
is reset.
- Glyph of Mend Pet (Minor Glyph) -
Your Mend Pet spell increases your pet's happiness slightly.
- Glyph of Revive Pet (Minor Glyph) -
Reduces the pushback suffered from damaging attacks while casting
Revive Pet by 100%.
- Glyph of Feign Death (Minor Glyph) -
Reduces the cooldown of your Feign Death spell by 5 sec.
Level 85 Beast Mastery Hunter
Build for PvP
(view
this build)
Beast Mastery (31 Points)
- Improved Kill Command - Rank 2/2 -
Increases the critical strike chance of your Kill Command by 10%.
- One with Nature - Rank 3/3 -
Increases the attack power bonus of your Aspect of the Hawk by
30%, and increases the amount of focus restored by your Aspect
of the Fox by 3.
- Bestial Discipline - Rank 3/3 -
Increases the Focus regeneration of your pets by 30%.
- Spirit Bond - Rank 2/2 -
While your pet is active, you and your pet will regenerate 2% of
total health every 10 sec., and increases healing done to you and
your pet by 10%.
- Frenzy - Rank 3/3 -
Your pet gains 6% attack speed after attacking with a Basic Attack,
lasting for 10 sec and stacking up to 5 times.
- Cobra Strikes - Rank 3/3 -
You have a 15% chance when you hit with Arcane Shot to cause your
pet's next 2 Basic Attacks to critically hit.
- Fervor - Rank 1/1 -
Instantly restores 50 Focus to you and your pet.
- Focus Fire - Rank 1/1 -
Consumes your Pets Frenzy effect, restoring 4 Focus to your pet
and increasing your ranged haste by 3% for each Frenzy stack consumed.
Lasts for 15 sec.
- Longevity - Rank 3/3 -
Reduces the cooldown of your Bestial Wrath, Intimidation and Pet
Special Abilities by 30%.
- Crouching Tiger, Hidden Chimera - Rank 2/2 -
Whenever you are hit by a melee attack, the cooldown of your Disengage
is instantly reduced by 4 sec.
Whenever you are hit by a ranged attack or spell, the cooldown of
your Deterrence is instantly reduced by 8 sec.
These effects have a 2 sec cooldown.
- Bestial Wrath - Rank 1/1 -
Send your pet into a rage causing 20% additional damage for 10 sec.
The beast does not feel pity or remorse or fear and it cannot be
stopped unless killed.
- Ferocious Inspiration - Rank 1/1
All party and raid members have all damage increased by 3% within
100 yards of your pet.
- Kindred Spirits - Rank 2/2 -
Increases you and your pets maximum focus by 10.
- The Beast Within - Rank 1/1 -
While your pet is under the effects of Bestial Wrath, you also
go into a rage causing 10% additional damage and reducing the focus
cost of all shots and abilities by 50% for 10 sec.
- Invigoration - Rank 2/2 -
When your pet scores a critical hit with a Basic Attack, you instantly
regenerate 6 focus.
- Beast Mastery - Rank 1/1 -
You master the art of Beast training, teaching you the ability
to tame Exotic pets and increasing your total amount of Pet Skill
Points by 4.
Marksmanship (7 Points)
- Go for the Throat - Rank 2/2 -
Your ranged auto-shot critical hits cause your pet to generate 10
Focus.
- Efficiency - Rank 3/3 -
Reduces the focus cost of your Arcane Shot by 3, and your Explosive
Shot and Chimera Shot by 6.
- Sic 'Em! - Rank 2/2 -
When you critically hit with your Arcane Shot, Aimed Shot or Explosive
Shot the focus cost of your Pet's next basic attack is reduced
by 100% for 12 sec.
Survival (3 Points)
- Hunter vs. Wild - Rank 3/3 -
Increases your total Stamina by 10%.
Glyphs
- Glyph of Kill Command (Prime Glyph) -
Reduces the Focus cost of your Kill Command by 3.
- Glyph of Kill Shot (Prime Glyph) -
If the damage from your Kill Shot fails to kill a target at or
below 20% health, your Kill Shot's cooldown is instantly reset.
This effect has a 6 sec cooldown.
- Glyph of Rapid Fire (Prime Glyph) -
Increases the haste from Rapid Fire by an additional 10%.
- Glyph of Raptor Strike (Major Glyph) -
Reduces damage taken by 20% for 5 sec after using Raptor Strike.
- Glyph of Master's Call (Major Glyph) -
Increases the duration of your Master's Call by 4 sec.
- Glyph of Bestial Wrath (Major Glyph) -
Decreases the cooldown of Bestial Wrath by 20 sec.
- Glyph of Feign Death (Minor Glyph) -
Reduces the cooldown of your Feign Death spell by 5 sec.
- Glyph of Scare Beast (Minor Glyph) -
Reduces the pushback suffered from damaging attacks while casting
Scare Beast by 75%.
- Glyph of Mend Pet (Minor Glyph)
Pets
Pets are devided into three classes (Ferocity, Tenacity and Cunning)
and each class has a number of pet families. Each family has severa
members, all with common abilities and special attacks. Click the links
below for a list of available pet families, their food requirements,
and their specials.
- Ferocity is
for DPS pets. Cats and dogs and raptors and wolves, and so on. They
can tank a couple of mobs just fine, but their main job is damage.
Generally, in raids, your pet will be Ferocity. Past level
60 or so they don't hold aggro as well as they do at earlier levels.
- Tenacity is
the build that your tanking pets (bears, rhinos, turtles, etc.) will
have. These pets will keep the attentions of several mobs, and survive,
while you burn them down. Some Hunters even tank dungeons with these
pets and then make the boss into a pet, such as with King
Dred. Generally, the Tenacity pets don't bring enough in damage
or buffs to make them interesting for raids, but that depends on
your exact group and duffs/debuffs that will be available.
If you do use your Tenacity pet in a dungeon or raid, and you're not
the tank, make sure you have all of its threat generating abilities
turned off.
- Cunning pets
have certain special abilities that are useful in particular situations,
such as the Monkey's Bad
Manners ability for PvP. Some cunning pets may have specials
that are particularly useful in certain raids or encounters.
- For PvP - Interesting specials are the webs that
Spiders cast, the Monkey's "Bad Manners," the Owl's "Disarm," and so
on. Crowd control abilities have more PvP utility than straight up
damage.
Pet notes:
- Pets inherit 100% of the Hunter's hit, haste, and crit, and scale
considerably from AP. All 3 pet types inherit the same AP scaling,
so differences in DPS come from the pet's basic abilities and their
talents.
- Pets inherit nothing from your Strength
- Pet consumables are no longer available.
- If you're Draenei your pet will inherit your hit racial.
Skills and Stats
- Agility - This is the Hunter's number#1
stat, by far. With Animal Handler and various buffs Agility
provides more than 2 AP per point, as well as some crit.
- Strength - useless
- Int - useless
- Spirit - useless
- Stamina - It depends... Very important for PvP, but not much value
for PvE.
- Hit Rating - Attacks that miss don't do damage,
so this is an important stat. The cap is 8%, afterwhich it has little
or no value.
- Attack
Power - Animal Handler increases your AP by 15% and
your pet gets some of that. AP only rarely appears on gear, but is
available with various enchants.
- Critical
Rating - This is the most important of the "other" secondary
stats.
- Mastery - affects all damage done by our
pet and each point of mastery increases
pet damage.
- Haste - Speeds up everything, including focus
regen, but you'll need a lot to see much effect, so the other secondaries
are probably better.
- Weapon Expertise - fairly useless since ranges
attacks aren't parried or dodged.
- Resilience - very important for PvP, essential for
high end PvP, useless outside of PvP.
Generally the priority will follow as agility first, hit rating second, and critical rating last although not by much. Using this you'll end up with quite the amount of dodge/attack power followed hopefully by a decent amount of hit.
Critical rating also gives you the improved usage of the wind serpent
pet as your shots recharge it's focus well enough to make it more viable
than the other possible pet choices such as cats or raptors.
Gems and enchants
Less expensive enchants are also included.
- Head:
- Shoulders:
- Cloak:
- Chest:
- Bracers:
- Gloves:
- Legs:
- Boots:
- Belt
- Rings
- Melee Weapons
- Ranged Weapon
Gems
- Red
- Yellow
- Blue
- Meta
- If the gems requirements are changed then the first two of
these will be the best choices.
- Chaotic
Shadowspirit Diamond - +54 Crit and 3% Increased Crit
Damage. Currently requires more blue than red gems. This
requirement may be broken and so may be fixed, or not, at
some point in time.
- Relentless
Earthsiege Diamond - +21 Agility and 3% Increased
Crit Damage, Requires more Blue gems than Red gems and at
least 1 Yellow gem. This requirement may also be fixed, or
not, at some point in time.
- Destructive
Shadowspirit Diamond - +54 Crit and 1% Spell Reflect,
Requires at least 2 Red gems
Notes
- Practice your rotations on a practice dummy, using a DPS meter
like Recount.
Make sure you maintain your routine for at least a few minutes on
the dummy. This averages out the high and low spikes in your damage
and gives you a better number.
- If you're PvPing then you should mix in any abilities that might
help in PvP even though they don't increase damage, such as Concussive
shot.
- If you're clicking your buttons, rather than using hotkeys, you're
at a disadvantage.
Level 80 Gear List
left here for those who might want to do that
content and/or who have not yet upgraded to Cataclysm.
Helm:
Horns
of the Spurned Val'kyr
Eyes
of Bewilderment
Plunderer's
Helmet
King
Dred's Helm
Conqueror's
Scourgestalker Headpiece
Coif
of the Brooding Dragon
Neck:
Barbed
Ymirheim Choker
Broach
of the Wailing Night
Ancient Pendant of Arathor
Back:
Accursed
Crawling Cape
Cloak
of the Gushing Wound
Hammerhead
Sharkskin Cloak
Shoulders:
Massive
Spaulders of the Jormungar
Spaulders
of the Abomination
Valorous
Cryptstalker Spaulders
Epaulets
of the Devourer
Windrunner's
Spaulders of Conquest
Pauldrons
of Concealed Loathing
Spurned
Val'kyr Shoulderguards
Chest:
Hauberk
of the Arcane Wraith
Aviary
Guardsman's Hauberk
Conqueror's
Scourgestalker tunic
Windrunner's
Tunic of Conquest
Chestguard
of the Ravenous Fiend
Frostsworn
Bone Chestpiece
Wrist:
Wristguards
of Ceaseless Regret
Gondria's
Spectral Bracer
Essence
of Suffering
Armguard
of the Tower Archer
Necromantic
Wristguards
Raging
Construct Bands
Interwoven
Scale Bracers
Hands:
Gauntlets
of the Plundering Geist
Hoarfrost
Gauntlets
Gloves
of Unerring Aim
Windrunner's
Handguards of Conquest
Grips
of the Beast God
Handgrips
of the Savage Emissary
Gloves
of the Dark Exile
Belt:
Vereesa's
Silver Chain Belt
Belt
of Tasseled Lanterns
Cord
of Swirling Winds
Belt
of Merciless Cruelty
Sovereign's
Belt
Scabrous
Zombie Leather Belt
Belt
of Rotted Fingernails
Belt
of the Ardent Marksman
Legs:
Valorous
Cryptstalker Legguards
Leggings
of the Tireless Sentry
Azure
Ringmail Leggings
Hollowed
Mandible Legplates
Leggings
of the Stone Halls
Frostsworn
Bone Leggings
Windrunner's
Legguards of Conquest
Boots:
Dragon
Slayer's Sabatons
Scale
Boots of the Outlander
Muddied
Boots of Brill
Spiked
Toestompers
Pack-Ice
Striders
Twin-Headed
Boots
Rings:
Mobius
Band
Band
of Stained Souls
Ring
of Invincibility
Stained-Glass
Shard Ring
Signet
of Edward the Odd
Ring
of Carnelian and Bone
Dexterous
Brightstone Ring
Trinkets:
Sphere
of Red Dragon's Blood
Banner
of Victory
Needle-Encrusted
Scorpion
Mirror
of Truth
Incisor
Fragment
Meteortie
Whetstone
Mark
of Supremacy
Weapons:
The Key
Greed
Nighttime
Crypt Lord's Deft Blade
Dagger of Betrayal
The Fleshshaper
Black Knight's Rondel
Heartshiver
Hate-Forged Cleaver
Krick's Beetle Stabber
Blood Weeper
Seven-Fingered Claws
Quel'Delar, Cunning
of the Shadows
Grasscutter
Two-Handed:
Marrowstrike
Tower
of the Mouldering Corpse
Enraged
Feral Staff
Lightning
Giant Staff
Staff
of Trickery
Orca-Hunter's
Harpoon
Quel-Delar,
Ferocity of the Scorned
Ranged:
Rimebane
Rifle
Titanium
Compound Bow
Amanitar
Skullbow
Drake-Mounted
Crossbow
Crypt
Fiend Slayer
True-aim
Long Rifle
Felglacier
Bolter
Gear Guide for level 70
Note that this list is largley obsolete, but some of the gear can
be obtained and some other, better, gear has replaces some items, particularly
pvp pieces. The list is left here for legacy's sake.
This is a primarily pre-karazhan gear guide, allowing you to pick up the optimal gear required to begin the starting raid dungeons with at the very least adequate if not quite good gear. Although not exhaustive, this does include most easily avaliable and high quality pieces.
Here are some figures to aim for once you've geared yourself out fully and gemmed every piece of armor possible, however this is without any outside buffs.
Helm:
[Mok'Nathal Mask of Battle] - Drop(Heroic Hillsbrad)
[Beast Lord Helm] - Drop(Mechanar)
[Stalker's Helmet of Second Sight] - Quest Reward
Neck:
[Traitor's Noose]
- Drop(Heroic Slavepens)
[Adamantine Chain of the Unbroken] - Drop(Heroic Slavepens)
[Insignia of the Mag'hari Hero] -
Quest Reward
Back:
[Cloak of the Inciter] -
Drop(Shadow Laybrinth)
[Cloak of Malice] - Drop(Shattered Halls)
[Cloak of Impulsiveness] - Drop(Old Hillsbrad)
Shoulders:
[Wyrmfury Pauldrons] - Drop(Heroic Old Hillsbrad)
[Beast Lord Mantle] - Drop(Steamvault)
[Scorpid-Sting Mantle] - Drop(Slave Pens)
Chest:
[Beast Lord Cuirass] - Drop(Botanica)
[Laughing Skull Battle-Harness] -
Drop(Black Morass)
[Stormforged Hauberk] - Crafted
Wrist:
[Bracers of the Hunt] - Drop(Heroic Sethekk Halls)
[Oronok's Old Bracers] - Quest Reward
[Lykul Bloodbands] - Underbog
Hands:
[Beast Lord Handguards] - Drop(Shattered Halls)
[Gauntlets of the Redeemed Vindicator] -
Quest Reward
[Surger's Hand Wraps] - Quest Reward
Belt:
[Girdle of Ferocity] - Drop(Heroic Shadow Laybrinth)
[Shattrath's Champion Belt] - Quest Reward
Legs:
[Leggings of Beast Mastery]
- BoE World Drop
[Beast Lord Leggings] - Drop(Steamvault)
[Scaled Greaves of Patience] - Drop(Old Hillsbrad)
Boots:
[Boots of the Endless Hunt] -
Drop(Heroic Botanica)
[Sky-Hunter Swift Boots] - Drop(Sethekk Halls)
[Boots of the Outlander] - Drop(Mana Tombs)
Rings:
[Ring of Umbral Doom] - Drop(Botanica)
[Band of the Exorcist] - Vendor(50 Spirit Shards)
[Naliko's Revenge/Conquerer's Band] -
Quest Reward
[Lightwarden's Band] - Vendor(Aldor Revered)
Trinkets:
[Bloodlust Brooch] - Vendor(41 Badges of Justice)
[Abacus of Violent Odds] -
Drop(Mechanar)
[Hourglass of the Unraveller] -
Drop(Black Morass)
Two-handed Weapons:
[Sonic Spear] - Drop(Shadow Laybrinth)
[Terokk's Quill] - Quest Reward
[Skyforged Great Axe] - Crafted
One-Hand:
[Reflex Blades] - Drop(Arcatraz)
[Hungering Spineripper] - Drop(Arcatraz)
[Stellaris] - Drop(Mechanar)
[Stormreaver Warblades] - Drop(Botanica)
[Ced's Carver] - BoE World Drop
[Ashtongue Blade] - Quest Reward
Ranged Weapon:
[Wrathtide Longbow] -
Drop(Heroic Steamvault)
[Ornate Khorium Rifle] - Crafted
[Valanos' Longbow] - BoE World Drop
[Emberhawk Crossbow] - Drop(Arcatraz)
1-85 Hunter Leveling
Guide
For years Joana's Horde Guide and Brian's Alliance
guide were the standards for Hunter leveling, simply because
Hunters were the class of choice for both those guides. Other
classes had to make due as best they could.
I argue that Zygor's
in-game Guide is better than either because all the "looking
up of stuff" is done away with and Zygor's is designed
to work well with any class, even if you had
the good taste to roll a Hunter.
No more switching from game to guide, no more manually setting
waypoints, no more browsing Thottbot for tips. It's all contained
within Zygor's guide and it's all automated. You'll
never again have to wonder about where to go or what to do and
you'll probably never have to look at your quest log again, much
less browse other sites for quest info.
With the arrival of Cataclysm you will be able to blast your
Hunter to 85, ASAP. You can grab the guide now, upgrade when
the expansion hits, and beat all your friends to the new level
cap. What's not to like?
Check it out and grab
a copy.
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