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The Gotwarcraft Assassination Rogue Guide
for Cataclysm

 

Important Notes:

  • Patch 5 (Mists of Pandaria) is live.
  • Please see the following pages for up to date info. All further updates will be on these pages:
  1. This page has been updated for Cata 4.3, but will not be updated further. If you have links to this page please update them to the new pages. The builds on this page are obsolete in M of P.
  2. Eventually this page will be redirected to one of the newer pages, but until then will remain as is.

 

We now return you to your regularly scheduled ataclysm Assassination Guide

  • A nice dagger? - Just a few gold off the Auction House or a raid/vendor drop.
  • A back to stick it in? Well, there are plently of mobs and players around.
  • The right weapon and skills in the right place at the right time? Priceless

 

Contents:

Assassination Rogue

Other Rogue Guides

 

The Assassination Rogue

This page is updated for Cataclysm 4.3

Assassination is a high burst damage. as well as somewhat high sustained DPS build, capable of matching, and probably exceeding, the combat rogue for damage output, just with a little bit more effort due to a more varied selection of attacks.

Also called a Mutilate build this spec builds combo points very quickly and, just out of stealth, will also regenerate Energy very quickly, making it a nice burst spec. Frequently after the opener and one strike you will have 5 combo points availalbe. Mobs go down very quickly and if your target is a player, well, he might just go down very quickly as well.

The only downside is a certain lack of mobility. There are no teleports, shadowsteps, charges, blinks, and sprint only lasts for a few seconds. So use those seconds, and your stealth, to properly position yourself for the kill.

 

This Assassination page provide an overview of the Assassination Rogue spec.

For a more in-depth and highly detailed resource on everything Rogue related, from leveling to PvP to Raiding to earning gold and more, check out the Killer Guides' Rogue guide.

Go to => Top - Race - In Short - Profs - DPS - PvP - Stats - Gems - Macros - Level Faster

 

Quick Notes for the Assassination Rogue

Best Role: PvE, but capable in PvP.

Best Race:

  • PvE:
    • Troll for the Berserking (and Haste,) added DPS Vs beasts works in a few PvE Encounters
    • Orc for the Blood Fury and (in PvP) the stun resistance.
    • Worgen for the Crit bonus and Sprint
  • PvP:
    • Troll or Orc, as above
    • Human for the escape
    • Worgen for the Crit and Sprint

Stats:

  • PvE:
    • Main Hand DPS > Agility > Hit to 17% > Mastery > Haste
    • Hit (beyond 17%) and Crit are bad
    • Reforge Crit & Expertise to Hit (to 17%) and then Mastery
  • PvP:
    • Same

Weapons:

  • Main Hand DPS > Agility
  • Slow Main Hand dagger, fast off-hand dagger
  • Instant poison on Main-hand, Deadly on off-hand and throwing

Builds & Glyphs:

Assassination Rotations, PvE

  • Attack from stealth (if possible)
  • Garrote > Slice and Dice
  • Mutilate to build 5 CPs > Rupture > 5 CP > Envenom
  • Keep SnD and Rupture up at all times. Cut to the Chase should be enough for SnD.
  • If opponent is below 35% health, use Backstab to build CPs.

Gems: Ignore the socket bonus unless it's +20 Agility or better or you're fitting those gems anyway.

  1. Red: Delicate Queen's Garnet or Delicate Inferno Ruby in all slots
  2. Meta: Agile Shadowspirit Diamond
  3. PvP Resilience gems
  4. More gems

Enchants:

  • For PvP and PvE: Agility, Attack Power, Haste - in that order
  • Weapon: Landslide on both, if you can afford it.
  • PvP - off-hand weapon: Pyrium Weapon Chain
  • More enchants

(If you like this guide how about sharing it, using the bar at the bottom of the page?)

Go to => Top - Race - In Short - Profs - DPS - PvP - Stats - Gems - Macros - Level Faster

 

Remarks on Race for the Assassination Rogue:

Horde:

  • Goblin
    • Increased attack speed is a small DPS increase in all situations.
    • Rocket jump is much like the Mage's "Blink," and has definite escape use in PvP and certain PvE situations. It breaks stealth, so it's not a cheap "Shadowstep."
    • Improved alchemy will help you get into those nice potions that much sooner.
  • Orcs
    • Blood Fury provides a comparable DPS increase to the Landslide enchant. It's also a very good pvp ability since it's a cooldown.
    • Resistance to stuns has definite PvP use and occasional PvE use.
    • Expertise with Axes and fist weapons: If axes and/or fist weapons are the best available weapons then it still doesn't matter, since you're using daggers, though it might matter for Combat or Sub.
  • Trolls
    • A decent DPS cooldown, Berserking, provides 20% attack speed (again not haste which would give you more energy regen) every 3 minutes which can be used in conjunction with every Vanish. Fire off Berserking, break stealth and attack.
    • Trolls also have reduced snare/root duration which has PvP and occasional PvE use.
    • if there ever is a boss classified as a beast, Trolls would be the clear dominate race for DPS with Beast Slaying. As it is, they'll level just a bit faster with so many beasts in the game.
  • Blood Elf
    • Arcane Torrent generates some energy every 2 mins. and does an AoE silence (also interrupts non-player targets.) This gives it both PvP and PvE use.
  • Forsaken
    • Their racials have no DPS use
    • Will of the Forsaken has definite PvP value and could allow you to deal some extra PvE damage by washing away applicable boss mechanics.
    • UNderwater breathing is nice in those areas with many underwater quests.

Alliance:

  • Worgen -
    • the 1% add to crit rating is the best of the Alliance DPS racials and has some PvP utility.
    • The run speed special has situational PvE use and greater mobility is always nice in PvP.
  • Gnome -
    • The dagger expertise (and you're using daggers, anyway) saves a few points to put somewhere else, so is a small PvE DPS increase.
    • Escape artist has definite PvP use and situational PvE use.
  • Night Elf
    • A bit more Agility and a bit harder to hit both have some value.
    • Shadowmeld has some small PvP utility in that you're that much harder to detect while lurking in stealth. Great for ambushing players passing by.
    • Increased speed while stealthed has its uses.
  • Human
    • No useful DPS abilities, since their Exertise doesn't apply to daggers.
    • "Every man for himself" has definite PvP use and occasional PvE use. Their perception increase, useful for finding sneaky things, is gone with 4.0.
    • Increased rep gain is nice for all that faction grinding that you'll be doing.
  • Dwarf
    • No useful DPS abilities for the Mutilate Rogue, though Stoneform has PvP value and might have occasional PvE value.
    • In 4.06 the Stoneform will also decrease damage by 10%, which has many uses.

Go to => Top - Race - In Short - Profs - DPS - PvP - Stats - Gems - Macros - Level Faster

 

Professions

Certain professions provide self-only buffs/enchants. Some of these are of more use than others, but none are wildly better. A few points of Crit (skinning) instead of Ag (leatherworking) won't ruin the raid, though you might be punted from the MinMax club.

Best min/max? Leatherworking and jewelcrafting.

Best for cash, but still being useful? Herbalism and mining. If you don't PvP then mining has less utility.

  • Leatherworking - Draconic Embossment - Agility provides 130 Ag. Also Dragonscale Leg Armor is pretty nice.
  • Jewelcrafting - Self only gems, such as Delicate Chimera's Eye, can replace the Delicate Inferno Ruby. You get three of these which gains a total of 81 net Agility, a mighty 1 more Agility than the rest of the craft professions.
  • Blacksmithing - Two additional sockets (Socket Bracers and Socket Gloves,) each of which will take a Delicate Inferno Ruby, for a total of 80 more Agility.
  • Alchemy - Your passive Mixology buff increases the effect of Flask of the Winds by 80 Agility. Additionally, the buff doubles the duration of your flasks. Alchemists are also able to create a Flask of Enhancement for 80 Agility.
  • Enchanting - Enchanters are able to enchant their rings with Enchant Ring – Agility for a total of 80 Agility.
  • Inscription - Scribes are able to put Swiftsteel Inscription for 80 more Agility than Greater Inscription of Shattered Crystal.
  • Tailoring - Swordguard Embroidery procs a 15 second long buff (1000 AP) which works out to a value of about 74.5 Agility.
  • Engineering - Does not have much in the way of a direct DPS boost for rogues, which doesn't mean the available items aren't fun and otherwise useful.
  • Herbalism - Lifeblood provides a heal over time and which also grants you 480 haste rating for a short time, which is about 80 haste rating averaged out over a long fight. This is clearly the best gathering profession for Combat rogues.
  • Skinning - Skinners gain Master of Anatomy which gives a passive 80 crit rating, again crit is the weakest stat for Combat rogues making skinning a very weak profession.
  • Mining - Miners have 120 stamina from Toughness which provides no DPS gain other then additional survivability. This would seem to make ait a better PvP profession.

Go to => Top - Race - In Short - Profs - DPS - PvP - Stats - Gems - Macros - Level Faster

 

Assassination Talent Builds

The Assassination build is also referred to as a Mutilate build since Mutilate becomes the bread and butter strike for this build. Once you aquire Mutilate you will be using daggers, but there are some pretty nice daggers in-game at the moment so it's good. In 4.3 Rogues can maybe get those nice legendary daggers.

It's a nice leveling (in case youre not yet level capped) and grinding build, you'll find that mobs go down very quickly. It also works well enough for PvP since it's damage heavy, but you're giving up some mobility. Where it realy shines is in PvE content, i.e. dungeons and raids.

Want to try some light-weight tanking (maybe because you keep pulling aggro from the tank?) Or just get better survivability? Make sure you take...

  • Deadened Nerves for less damage
  • Quickening to get more out of the heals thrown your way
  • Improved Recuperate (combat) for faster regen and less damage taken
  • Relentless Strikes (Subtlety) for more energy regen.
  • Your openers will then become Stealth > Open > build to 5 cp > Recuperate.
  • Keep in mind that you'll still be be far from a real tank and you have no threat talents, other than damage, so that mage might peel aggro right off you.

Assassination Specific Abilities

Does being the "poison using assassin" appeal to you? Then this is your specialization. It's a solid spec for raiding and is quite good for PvP, despite mobility issues.

At level 10 you pick your first talent point and then you're locked into the Assassination tree until you have spent 31 points (at level 69.) After that you can expand outward.

This spec requires daggers and is pointless without them. If you don't like daggers than go to either combat or subtlety.

  1. Mutilate becomes the "bread and butter" strike at level 10 and the tree definitely awards using daggers throughout.
  2. Assassin's Resolve is a sweet talent, combining a higher energy cap and extra damage when using daggers.
  3. Improved Poisons increases the chance of successfully applying Instant and Deadly poisons.
  4. Mastery: Potent Poisons increases poison damage, Each point of Mastery from your gear and buffs will add to the bonus poison damage of this ability.

 

Level 85 Assassination Rogue DPS Build (31/2/8)

This build is aimed at maximum DPS, not max suvivability. If you're taking a lot of aggro and your healers are running a bit low on mana, and/or you're taking too much aggro, then you might want to look into some of the suvivability talents, such as Deadened Nerves or Combat's Improved Recuperate.

(view this build)

Assassination (31 Points)

  1. Coup de Grace - Rank 3/3 - Increases the damage done by your Eviscerate and Envenom abilities by 20%.
  2. Lethality - Rank 3/3 - Increases the critical strike damage bonus of your Sinister Strike, Backstab, Mutilate and Hemorrhage abilities by 30%.

  3. Ruthlessness - Rank 3/3 - Gives your melee finishing moves a 60% chance to add a combo point to your target.
  4. Quickening - Rank 2/2 - All healing effects on you are increased by 20% and your movement speed is increased by 15%. This does not stack with other movement speed increasing effects. With healer mana being at a premium in Cataclysm this talent helps to lighten that load a bit. Extra movement speed is also generally nice and gets you in position for a Sap or Garrote that much more efficently.
  5. Puncturing Wounds - Rank 3/3 - Increases the critical strike chance of your Backstab ability by 30%, and the critical strike chance of your Mutilate ability by 15%.

  6. Deadly Brew - Rank 1/2 - When you apply Instant, Wound or Mind-Numbing Poison to a target, you have a 50% chance to apply Crippling Poison. Basically a filler point, bet there are times when a slow is handy and this one costs no energy. This should proc often enough that you don't need two points.
  7. Cold Blood - Rank 1/1 - When activated, generates 25 Energy and increases the critical strike chance of your next non-periodic offensive ability by 100%. Stick this in a macro along with Envenom
  8. Vile Poisons - Rank 3/3 - Increases the damage dealt by your poisons by 20% and gives you 100% of the normal chance of applying poisons from your equipped melee weapons when you use the Fan of Knives ability.

  9. Seal Fate - Rank 2/2 - Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.

  10. Murderous Intent - Rank 2/2 - When you Backstab an enemy that is below 35% health, you instantly recover 30 Energy.
  11. Overkill - Rank 1/1 - While stealthed, and for 20 seconds after breaking stealth, you regenerate 30% additional energy.
  12. Master Poisoner - Rank 1/1 - Increases the spell damage taken by any target you have poisoned by 8%, causes your Envenom ability to no longer consume Deadly Poison, and reduces the duration of all Poison effects applied to you by 50%.

  13. Cut to the Chase - Rank 3/3 - Your Eviscerate and Envenom abilities have a 100% chance to refresh your Slice and Dice duration to its 5 combo point maximum. If your timing is decent then you should only have to cast SnD once for the entire fight.
  14. Venomous Wounds - Rank 2/2 - Each time your Rupture or Garrote deals damage to an enemy that you have poisoned, you have a 60% chance to deal 675 additional Nature damage and to regain 10 Energy. If an enemy dies while afflicted by your Rupture, you regain energy proportional to the remaining Rupture duration.

  15. Vendetta - Rank 1/1 - Marks an enemy for death, increasing all damage you deal to the target by 20% and granting you unerring vision of your target, regardless of concealments such as stealth and invisibility. Lasts 30 sec. Nice for PvP, loses value if you have to switch targets a lot. Nice for long fights on one target.

Combat (2 Points)

  1. Precision - Rank 2/3
    Increases your chance to hit with weapon and poison attacks by 4%.
Subtlety (8 Points)
  1. Nightstalker - Rank 2/2 - Increases your speed, while stealthed, by 15% and reduces the cooldown of your Stealth ability by 6 sec. In theory this will allow for more "attack from stealth" situations.
  2. Relentless Strikes - Rank 3/3 - Your finishing moves have a 20% chance per combo point to restore 25 energy.
  3. Opportunity - Rank 3/3 - Increases the damage dealt with your Backstab, Mutilate, Garrote and Ambush abilities by 30%.

The Prime glyphs are pretty much set, since youir talents will refresh Slice and Dice anyway. There's a bit more flexibility with the majors, but the first three are most generally useful.

Buy all the glyphs you might think you need and swap them as necessary.

Prime Glyphs

  • Glyph of Mutilate - Reduces the cost of Mutilate by 5 energy.
  • Glyph of Rupture - Increases the duration of Rupture by 4 sec.
  • Glyph of Backstab - Your Backstab critical strikes grant you 5 energy.
  • Alternate: Glyph of Slice and Dice - Increases the duration of Slice and Dice by 6 sec.

Major Glyphs

  • Glyph of Tricks of the Trade -
    Removes the energy cost of your Tricks of the Trade ability but reduces the recipient's damage bonus by 5%.
  • Glyph of Feint - Reduces the energy cost of Feint by 20.
  • Glyph of Sprint - Increases the movement speed of your Sprint ability by an additional 30%.
  • Glyph of Blind - If you use Blind often then this glyph is important as it will remove your DoTs (poison and bleed) from the target, allowing the Blind to stick.

Minor Glyphs

  • Glyph of Safe Fall - Increases the distance your Safe Fall ability allows you to fall without taking damage.
  • Glyph of Poisons - You apply poisons to your weapons 50% faster.
  • Glyph of Blurred Speed - Enables you to walk on water while your Sprint ability is active.

Mists of Pandaria note:

Prime glyphs are going away, you will have only Major and Minor glyphs, six total glyphs at level 90.

Talents will be completely overhauled, as well. Many of the Cata talents will be rolled into the abilities list and some of these will be unique to each spec. The new talents will be available to any Rogue spec.

You can see more details on our Rogue page.

 

Get Leveled Faster,
even in Mists of Pandaria

 

Notes on talents:

  • Hit: If you need the Hit then take a point out of Opportunity and drop it into Precision.
  • Deadly Momentum - Has its uses when fighting a group of mobs and maintaining your SnD (and Recuperate,) but is probably a DPS loss when fighting tougher stuff since the points could be better spent elsewhere.
  • Blackjack - Better in PvP. Since Sap won't work on bosses the damage mitigation is only good Vs sapped trash mobs.
  • Deadened Nerves - More for PvP, but the less damage you take the less damage the healers have to heal. So the value of this depends on your group and how much damage you're taking.
  • Improved Expose Armor - This effect is probably already provided by others in the group, so is redundant. Generally it's not a DPS gain. It does, however, have definite situational uses.
  • Improved Ambush - Garrote is probably a better opener due to the energy regeneration characteristics of Venomous Wounds. Bleeds are also a group DPS increase depending on the exact makeup of your group.
  • Improved Recuperate - More of a PvP talent, but if you're taking too much damage in PvE content then it has its uses and takes some of the load off your mana-starved healers.

 

 Go to => Top - Race - In Short - Profs - DPS - PvP - Stats - Gems - Macros - Level Faster

 

 

Level 85 Assassination Rogue PvP build (31/2/8)

(view this build)

Are you playing in 2s? 3s? 5s? BG PuG? BG Rated? World? Duels? Ganking players at 50% health or lowbies? Have a partner or are you a solo death machine (or doormat?) All of these will have an effect which talents are perfect for your game. Then, of course, it depends on exactly who you're fighting, his skill set, and who his partners are.

This is a more defensive build than some. Think of it as a starting point and adjust to fit your game.

Assassination (31 Points)
  1. Coup de Grace - Rank 3/3 - Increases the damage done by your Eviscerate and Envenom abilities by 20%.
  2. Lethality - Rank 2/3 - Increases the critical strike damage bonus of your Sinister Strike, Backstab, Mutilate and Hemorrhage abilities by 20%.

  3. Ruthlessness - Rank 2/3 - Gives your melee finishing moves a 40% chance to add a combo point to your target.
  4. Quickening - Rank 2/2 - All healing effects on you are increased by 20% and your movement speed is increased by 15%. This does not stack with other movement speed increasing effects.
  5. Puncturing Wounds - Rank 3/3 - Increases the critical strike chance of your Backstab ability by 30%, and the critical strike chance of your Mutilate ability by 15%.

  6. Deadly Brew - Rank 2/2 - When you apply Instant, Wound, or Mind-Numbing Poison to a target, you have a 100% chance to apply Crippling Poison.
  7. Cold Blood - Rank 1/1 - When activated, generates 25 Energy and increases the critical strike chance of your next non-periodic offensive ability by 100%.
  8. Vile Poisons - Rank 3/3 - Increases the damage dealt by your poisons by 20% and gives you 100% of the normal chance of applying poisons from your equipped melee weapons when you use the Fan of Knives ability.

  9. Deadened Nerves - Rank 3/3 - Reduces all damage taken by 10%.
  10. Seal Fate - Rank 2/2 - Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.

  11. Overkill - Rank 1/1 - While stealthed, and for 20 seconds after breaking stealth, you regenerate 30% additional energy.
  12. Master Poisoner - Rank 1/1 - Increases the spell damage taken by any target you have poisoned by 8%, causes your Envenom ability to no longer consume Deadly Poison, and reduces the duration of all Poison effects applied to you by 50%.

  13. Cut to the Chase - Rank 3/3 - Your Eviscerate and Envenom abilities have a 100% chance to refresh your Slice and Dice duration to its 5 combo point maximum.
  14. Venomous Wounds - Rank 2/2 - Each time your Rupture or Garrote deals damage to an enemy that you have poisoned, you have a 60% chance to deal 675 additional Nature damage and to regain 10 Energy. If an enemy dies while afflicted by your Rupture, you regain energy proportional to the remaining Rupture duration.

  15. Vendetta - Rank 1/1 - Marks an enemy for death, increasing all damage you deal to the target by 20% and granting you unerring vision of your target, regardless of concealments such as stealth and invisibility. Lasts 30 sec. Like Hunter's Mark it will go away if the target Vanishes.
Combat (2 Points)
  1. Improved Recuperate - Rank 2/2 - Causes your Recuperate ability to restore an additional 2% of your maximum health and reduces all damage taken by 6% while your Recuperate ability is active.
Subtlety (8 Points)
  1. Nightstalker - Rank 2/2 - Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 6 sec.
  2. Relentless Strikes - Rank 3/3 - Your finishing moves have a 20% chance per combo point to restore 25 energy.

  3. Elusiveness - Rank 2/2 - Reduces the cooldown of your Vanish and Blind abilities by 60 sec and your Cloak of Shadows ability by 30 sec. Depending on your game you can take these two points and drop them into ...
  4. Opportunity - Rank 1/3 - Increases the damage dealt with your Backstab, Mutilate, Garrote, and Ambush abilities by 10% (30% with /3/3.)
Prime Glyphs
  1. Glyph of Mutilate (Prime Glyph) - Reduces the cost of Mutilate by 5 energy.
  2. Glyph of Vendetta (Prime Glyph) - Increases the duration of your Vendetta ability by 20%.
  3. Glyph of Slice and Dice (Prime Glyph) - Increases the duration of Slice and Dice by 6 sec.

Major Glyphs

  1. Glyph of Blind (Major Glyph) - Your Blind ability also removes all damage over time effects from the target.
  2. Glyph of Garrote (Major Glyph) - Increases the duration of your Garrote ability's silence effect by 2 sec.
  3. Glyph of Sprint (Major Glyph) - Increases the movement speed of your Sprint ability by an additional 30%.

Minor Glyphs

  1. Glyph of Safe Fall (Minor Glyph) - Increases the distance your Safe Fall ability allows you to fall without taking damage.
  2. Glyph of Poisons (Minor Glyph) - You apply poisons to your weapons 50% faster.

 

Notes:

  • The Improved Sprint talent (combat) might be worth picking up for the excape effect, but since it's a 2nd tier Combat talent you'll lose some of those nice Sub talents.

Now... Get Better

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Leveling with Assassination

You will find an Assassination build and lots of leveling info in our Rogue leveling guide. Keep in mind that you'll be a bit energy starved until 61 or so, when you get the Venomous Wounds talent. Consider starting with Combat or Sub build until that time, only because they're a bit easier for leveling purposes.

If you just need a killer guide to get to level 85, including all the Cataclysm areas, then see below.

Go to => Top - Race - In Short - Profs - DPS - PvP - Stats - Gems - Macros - Level Faster

 

Stats, Numbers, Etc.

At level 77, assuming that you're leveling, you should buy the Cataclysm greens off the Auction House.

  1. Main Hand DPS is your #1 "stat."
  2. Agility is your #1 stat over all others. Each point of Ag provides 2 Attack Power, some Crit, and another 5% agility is gained by wearing leather in all slots.
  3. Hit to the spell (poison) cap (13% with this build, 1332 rating)
  4. Mastery >= Haste >= Expertise (to 26 total, 23 for Gnomes) > Crit
  5. Does this mean that you should reforge crit to another stat? Yes.
  6. When reforging you need to keep track of your numbers. There's no point in reforging crit to hit if you're over the hit cap, for example.

Notes:

  • For the fastest Energy regen you want to have Garrote and/or Rupture up at all times, Venomous Wounds provides the energy regen off the damage ticks. This is not optimal for long fights, though, where you will want to start Rupture about the time that Garrote ends.

    Note that while Rupture's damage is poor, Venomous Wounds makes it better, and the energy regen from VW is good. Also, since R's a bleed, it adds damage to any other class's abilities that like bleeds on the target.

  • Mutilate is your primary combo point builder when the mob is over 35% health,
  • Backstab is it when opponent health is below 35%. This is from the Murderous Intent talent, which makes Backstab more energy effective than Mutilate when the mob is at low health. This is mostly of value for PvE content, since reliable "from behind" attacking in PvP is iffy unless the target is stunned.

  • Slow main-hand dagger, fast off-hand dagger.
    • Instant poison in the main-hand, deadly poison in the off-hand.
    • DP is a set proc rate, so on a faster weapon you get more procs = more stacks = more damage. Once 5 stacks are up each additional proc causes the other weapons poison to apply.

  • Open with stealth into Garrote. Garrote simply does quite a bit more damage than Ambush with this build as well as getting your energy regen started. You can also open with Mutilate which seems to do similar damage, but I like Garrote for the energy regen. Opening with Cheap Shot is also viable if positioning into Garrote is awkward or if you need to get off a fast interrupt.

  • You are a melee, so try to be behind your target all the time to avoid annoying dodges/parries from the enemy player.

    CC'd targets can't dodge. If you're not able to go behind the target, you can just Gouge or Cheap shot him then work into a good Kidney Shot. You're teammates can also fear the target to get a clean Kidney Shot.

    Stealth openers can't be dodged/parried.

  • Shiv: It’s impossible to parry/dodge Shiv. It also dispels enrage effects. When you Gouge/Sap a Warrior he will probably use Berserker Rage to remove Gouge/Sap, then shiv dispel it and your partner can fear the warrior easily. Use it against Rogues with Evasion up to get CPs.

    Shiv also works against PvE mobs that enrage.

  • Vendetta is great Vs. a single target that you will be fighting for awhile, such as a boss or a tough player. It's useless when target switching and of little use on short fights.

  • Use the Cold Blood Macro with Envenom:

    #showtooltip Envenom
    /cast Cold Blood
    /cast Envenom

  • Use Vanish, when you can, for the Overkill buff. This works best if you can combine it with Vendetta and any trinket, or other, cooldowns.

  • Envenom counts as Nature Damage and so at least part of the damage bypasses armor, even plate armor, making this talent more effective than Eviscerate for damage. It's usless if you can't get at least one stack of Deadly Poison on the target.

  • Spell Penetration - consider a Spell Penetration enchant for your cloak as this will help with your poison damage.

 

PvE Rotations

  • Stealth > Garrote > Slice and Dice > Mut > Envenom (refreshes SnD to the max) > mut to 4 or 5 cp > Rupture
    • Vanish, when it's up, for the Overkill buff. Then Garrote, etc.
    • Rupture provides faster energy regen.
    • Shiv to remove enrage effects
    • Keep SnD and Rupture up at all times.

  • Depending on the fight you might want to add Recuperate to your rotation.

 

PvP Rotations

  • Slow main-hand dagger, fast off-hand dagger.
  • Instant poison in the main-hand, deadly poison in the off-hand. Deadly Brew applies your crippling poison.
  • Throwing Weapon: Mind-Numbing Poison or Wound Poison

  • Use the Cold Blood Macro:

    #showtooltip Envenom
    /cast Cold Blood
    /cast Envenom

  • non-mage: Sap > Garrote > Env (to stack DP) > Mut x2 > Kidney Shot
  • Mage: Attack the other guy, instead.
  • Warriors: Shiv to remove enrage effects

  • If you have Improved Expose Armor:
  • Garrote > KS > Mutilate > Expose Armor (CPs refunded) > Rupture > Mut > SnD > Mut > Env (refreshes SnD.)
  • You have bleeds, lowered armor, faster energy regen, and faster attacks up and running. Do you have the time to launch all of those attacks?

Go to => Top - Race - In Short - Profs - DPS - PvP - Stats - Gems - Macros - Level Faster  

 

Gems

Red Agility gems in all sockets unless the socket bonus is mighty. Get the best gems you can afford, if you can't afford them then see our gold guide.

Enchants for Level 85 Rogues

Lower level (cheaper) enchants are also shown.

 

Useful Potions and Foods

 Go to => Top - Race - In Short - Profs - DPS - PvP - Stats - Gems - Macros - Level Faster

 

 

Macros:

  • Cold Blooded Envenom:
    Casts Cold Blood and guarantees an Envonom/Eviscerate crit.
  • #showtooltip Envenom
    /cast Cold Blood
    /cast Envenom

  • Gouge, then Bandage
    Gouges your opponent then starts bandaging you. It will work even if you have no opponenet. Change the bandage name to the one you're using. You can also use Blind with this macro.

    /cast Gouge
    /stopcasting
    /use [target=player] Heavy Netherweave Bandage

  • Tricks of the Trade Macro
  • Use this for your T of T button. Fill in the name of the party member who will be the focus of your T of T. Fire it off, he gets the benefit, and you don't have to fuss with target picking or focus changing. This macro will not deselect your current target:

    #showtooltip Tricks of the Trade
    /cast [target=YourPartyMemberHere] Tricks of the Trade

 

  • Startattack:
  • Any attack that you will use to start a fight should be used with this macro. It ensures that your auto attack is actually running, even though you might not have the energ for the man attack. Useful for target switching. The [nostealth] command removes certain bar lag issues.
  • Replace abilityname with your attack, such as Mutilate, Backstab, Shiv.

    #showtooltip
    /startattack [nostealth]
    /cast [nostealth] abilityname

  • Mashable Sap
  • This tries to target the nearest enemy and sap him. You should not have the target targeted before using it.
  • It works well when sneaking up to a group of mobs for Crowd Control purposes.

    #showtooltip
    /cleartarget
    /targetenemyplayer
    /cast Sap

 

Go to => Top - Race - In Short - Profs - DPS - PvP - Stats - Gems - Macros - Level Faster

 

Gearing Up

We don't have an item list at this time, but you can use this info (and above) to make a good guestimate. Keep in mind that small changes at high level will make zero pretty much zero detectable difference in anything.

For Assassination: DPS > Agility > Hit to 8% > Hit to 17% (poison cap) > Mastery > Haste > Expertise > crit

Crit seems to be weak since a lot of Assassination damage is from poison related stuff and that has a 150% crit damage bonus. So we get less from crit than Sub or Cbt will.

Mastery increases all poison damage, so is good.

PvP - More hardcore PvP types seem to be stacking 3200 resilience, or better, and recommend that. So much damage is getting thrown about that lots of res is probably a really good idea even though it drops your damage stats a bit. Lots of resilience and a pocket healer and talented recup make you
somewhat tough to kill.

Stam, of course, has lot more PvP value than PvE. That said, I'm taking enough damage in dungeons (no raids yet) that I value stam and the talented recup. (also makes things a bit easier on the healers.)


Depending on where your stats already are:

This item has
    X Agility
    Y Stam
    150 hit
    150 mastery

that item has
    X Agility
    Y Stam
    150 Mastery
    150 crit

The first is better, if you don't already have a lot of hit. Generally speaking...

  • 10 agility on an item = 20 Mastery = 30 Crit (approximately)

Keep an eye on what your numbers are in your character pane. Reforge weaker stats into better ones.

With the 4.0 (Cataclysm) item changes there is not a lot of difference between two items of the same ilevel. Nice Rogue daggers no longer have spirit or any of that silly stuff.

If the new item has a higher ilevel and the stats look like they're what you need (at the moment, for your gear set) then it's an upgrade.

If it's real close then don't sweat it. Slight changes will make zero detectable difference in anything.

At some point we may post a pre-raid gear list.

If your character pane shows and average ilevel of 329 or higher then, gear-wise, you're ready to think about heroics. Skill-wise is a whole 'nother ball of wax.

 

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1-85 Rogue Leveling Guide

Now you're all ready to start assassinating the opposition, but you're not yet 85. To get there all you have to do first is complete thousands of quests and kill a bazillion mobs or all sorts. Just in case you don't already have the entire 1-85 leveling path memorized might we suggest a full blown Rogue leveling guide?

Zygor's Guide is the solution. What it does is show you where to go and what to do for you entire leveling path, whether you're going from 79 to 85 or 1 to 85. Quests and tasks are automatically updated as you complete them and not only will you never again wonder where you have to go you will not have to look up any of there "what do I need to do here..." stuff, it's all in the guide. Zygor's shows you what to do and where to go every step of the way.

Like to level in the dungeons and battlegrounds, as well as through questing? No problem! Zygor's guide has been gemming for Int and is smart enough to always point you where you need to go next, regardless of how many levels you gained in the dungeons or by killing players. It'll even clean up your obsolete quests.

Zygor's is 100% Cataclysm 4.3 ready and comes with some nice goodies, but you'll have to check their home page to see those. You can get the full details on Zygor's Guide, and grab your own copy, here. Or read our review. You will probably never need to look at your quest log again.

 

 

 

 

 

 


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