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Discipline Priest Class Guide
The Discipline Priest Spec
for Cataclysm 4.3

 

 

Important Update:

  1. Please see the following pages for more up to date info. All further updates will be on these pages:
  2. This page has been updated for Cata 4.3, but will not be updated further. If you have links to this page please update them to one of the new pages.
  3. The builds on this page will be obsolete in M of P.
  4. Eventually this page will be redirected to one of the newer pages, but until then will remain as is.

We now return you to your regularly scheduled Discipline guide:

Contents

Discipline Priest

  1. Introduction
  2. 4.3 Patch Notes
  3. Race choice
  4. Discipline Talents
    1. PvE
    2. PvP
  5. Stats
  6. Gear
  7. Hit the level cap, fast

Other Priest Guides

 

 

The Discipline Priest

Level Fast and much more with Dugi's in-game guides!

Click Here to check it out.

Updated for Cataclysm

The Discipline Priest is by far the most durable of any of the Priest builds. Talents in the Discipline Tree focus on longevity, efficiency, utility and most of all, durability.

Discipline represent both a mixture of the Priest's viable healing power and the survability required to endure massive damage and focused fire from enemy players/mobs for an extended period of time. Discipline Priests, if played well, can be very hard to kill, especially 1 on 1.

For leveling people often choose to go with a Shadow Priest build and then switch over to Disclipline (also see our Priest leveling page) at the end-game or dual-build and use Discipline while doing dungeons or PvP.

 

The Disc. Priest, in Brief

Best Race: Troll or Human, but the best race is the one you like to play. Pick any that you want.

Builds & Glyphs:

Stats:

  • Int & Spirit
  • Resilience in PvP
  • Mastery in PvP
  • In PvE Mastery, Crit, and Haste all work well together and are about equal in value.

Gems

  • Red - Briliant (Int) gems in all sockets. The epic gem adds +50 Int, as opposed to +40 from the "normal" gem, but the additional 10 Int comes at a huge price premium.
  • Meta - Ember Shadowspirit Diamond - 54 int, +2% max mana. requires two yellow gems. Use Fractured for Mastery or Mystic for Resilience.

Enchants:

 

4.3 Priest Patch Notes

  • Divine Hymn now affects 5 targets, up from 3.

Talent Specializations

  • Discipline
  • Atonement will now account for the target enemy's combat reach when calculating proper range, enabling it to be used on large creatures such as Ragnaros and Ala'kir.
  • Divine Aegis has a new spell effect.
  • Evangelism and Dark Evangelism can no longer be stacked at the same time.

Glyphs

  • Glyph of Circle of Healing now also increases the mana cost of Circle of Healing by 20%.

Bug Fixes

  • Echo of Light can no longer be triggered by certain spells before it is learned.
  • Shadowy Apparitions should now benefit from effects on the priest that increase spell damage.
  • Holy Word: Serenity should now properly gain bonus to crit from Test of Faith.

 

Race Choice for Discipline Priests

Orcs are the only race which cannot be priests.

Best race?

  • Horde: Troll (Berserking, VooDoo Shuffle)
  • Alliance: Human (Spirit, Escape, Rep gains)

Blood Elf - Best hair, no useful D. Priest abilities.

  • Arcane Torrent restores some Mana and interrupts casting. Unfortunately, it's point blank and won't interrupt those melee types who will be in your face (in PvP)

Goblin - Holy trinkets for sale! What? Of course they're genuine! You calling me a con gob, bud?

  • Rocket Jump is a nice escape or gap closer.
  • 1% Haste is very nice

Tauren - No, you only look like a teddy bear and you're the butt of cow jokes. You also have no interesting priest specific abilities.

  • War Stomp might have some use when mobs/melee get too close.
  • Increased health isn't increased by that much at 85.

Troll - Good Priest choice, and the best tusks anywhere.

  • Berkerk is a nice spell casting speed increase.
  • Damage increase Vs beasts is very nice when leveling and has some PvE use when fighting beast trash.
  • Reduced duration of movement impairing effects has more PvP use than otherwise.

Undead - The chinless wonder

  • Removing fear, charm, etc is a nice PvP ability and has some PvE use.

 

Draenei -

  • +1 to Hit helps with end-game gearing.

Dwarf

  • Stoneform removes bleeds and reduces damage by 10%

Human

  • Increased Spirit helps with mana regen.
  • Bonus to rep gains helps with faction grinding
  • PvP trinket ability allows use of two DPS/Healing trinkets in PvP and can break some PvE mechanics.

Gnome

  • Can escape from speed altering effects, which has PvP use and situational PvE use.
  • Increased mana pool helps, a bit.

Night Elf

  • Shadowmeld has its uses in PvP.
  • Being 2% harder to hit has more PvP use than PvE.

Worgen

  • 1% crit bonus is nice.
  • Sprint-like ability has its uses.

 

 

Discipline Priest Class Guide

Talent Builds

With WoW 4.0 and beyond you have a grand total of 41 talent points at level 85. When you pick your first point, at level 10, you will be locked into one of the three trees, Discipline in this case. Once you have spent 31 points in Disclipline, in any combination of talents, then you are free to pick talents from Holy and/or Shadow.

(Note: Mists of Pandaria will change everything and you will have six talent points, total. )

Every spec of every class has certain Primary Skills unique to that build. Most of these are gained at level 10, when you pick your build, and Mastery is trained at level 80. Cataclysm gear will often have Mastery Rating. Whether Mastery becomes the "Must Have" stat, for your game or any game, depends on youir spec. See the Stats section, below, for more info.

Note that there are no more spell ranks, so if you have any macros that call for particular spell ranks you will need to change those. All spells that had ranks now automatically scale with your level.

As Discipline your Primary Spells are:

  1. Penance - Launches a volley of holy light at the target, Holy damage to an enemy, or healing to an ally instantly and every 1 sec for 2 sec.
  2. Enlightenment (Passive) - Intellect increased. With 4.0+ Intellect directly increases Spell Power and pretty much becomes the #1 stat for any caster class, especially at high level.
  3. Meditation (Passive) - Allows 50% of your mana regeneration from Spirit to continue while in combat.
  4. Absolution: Allows your Dispell Magic to be cast on friendly targets and it dispells two effects.
  5. Mastery: Shield Discipline - Increases the potency of all your damage absorption spells. Each point of Mastery increases the potency of absorbs by an additional %.

ElitistJerks says this about the 4.0 changes to Discipline Priests:

  • Disc has a new spell Power Word:Barrier, though with a longish cooldown of 3 minutes.
  • "Heal" is our new, slow but cheap standard heal. However, it will be mostly useless
    for raiding at 80 where healing is frantic.
  • Expect overall absorb by your shields to be lower, so you will probably need to use more direct heals.
  • Holy Nova is now raid wide, though technically it's now only based on proximity. Many buffs are now party/raid wide. One cast does everyone.
  • The new DPS-based healing talent Atonement allows us to perform semi-targeted passive healing by doing damage. It may well be that at level 85 raiding, this becomes the dominant disc way to heal, but we don't really know yet.
  • With these changes, it's not clear which healing roles you will be good at when raiding at level 80.
    Disc seems to be more suited to tank healing than before, but that's really designed for Cataclysm
    encounters, not frantic ICC fights, where tanks can drop in less than 3 seconds. Healing based on atonement requires proximity of the healing targets to the dps target, so we're talking about tank and melee range healing here. For raid healing, you'll have to look elsewhere.


Cataclysm patch 4.3 Discipline Priest Build for PvE

(Click here to view this build)

This build does not include Archangel/Atonement. Scroll to the end of the build for how to do that.

Discipline (31 Points)

  • Improved Power Word: Shield - Rank 2/2 - Increases the damage absorbed by your Power Word: Shield by 20%.
  • Twin Disciplines - Rank 3/3 - Increases your Shadow and Holy spell damage and healing by 6%.
  • Mental Agility - Rank 3/3 - Reduces the mana cost of your instant cast spells by 10%.

  • Inner Sanctum - Rank 1/3 - Your Inner Fire also reduces all spell damage taken by 2% while it is active, and the movement speed bonus of your Inner Will is increased by 2%.
  • Soul Warding - Rank 2/2 - Reduces the cooldown of your Power Word: Shield ability by 2 sec.

  • Renewed Hope - Rank 2/2 - Increases the critical effect chance of your Flash Heal, Greater Heal, Heal and Penance (Heal) spells by 10% on targets afflicted by the Weakened Soul effect, or blessed with your Grace effect.
  • Power Infusion - Rank 1/1 - Infuses the target with power, increasing spell casting speed by 20% and reducing the mana cost of all spells by 20%. Lasts 15 sec.
  • Inner Focus - Rank 1/1 - Reduces the mana cost of your next Flash Heal, Binding Heal, Greater Heal or Prayer of Healing by 100% and increases its critical effect chance by 25%.

  • Rapture - Rank 3/3 - When your Power Word: Shield is completely absorbed or dispelled you are instantly energized with 7% of your total mana. This effect can only occur once every 12 sec.
  • Borrowed Time - Rank 2/2 - Grants 14% spell haste for your next spell after casting Power Word: Shield. Lasts for 6 sec.

  • Strength of Soul - Rank 2/2 - When you heal a target with your Heal, Greater Heal or Flash Heal spell, the duration of the weakened soul debuff on the target is reduced by 4 sec. In addition, when you cast Inner Focus you become immune to Silence, Interrupt and Dispel effects for 5 sec.
  • Divine Aegis - Rank 3/3 - Critical heals and all heals from Prayer of Healing create a protective shield on the target, absorbing 30% of the amount healed. Lasts 15 sec.
  • Pain Suppression - Rank 1/1 - Instantly reduces a friendly target's threat by 5%, and reduces all damage they take by 40% for 8 sec. Be very careful if you use this on a tank since the threat reduction may cause issues.
  • Train of Thought - Rank 2/2 - You have a 100% chance when you heal with Greater Heal to reduce the cooldown of your Inner Focus by 5 sec. You have a 100% chance when you Smite to reduce the cooldown of your Penance by 0.5 sec.

  • Grace - Rank 2/2 - Your Flash Heal, Greater Heal, Heal and Penance spells bless the target with Grace, increasing all healing received from the Priest by 8%. This effect will stack up to 3 times. Effect lasts 15 sec. Not restrricted to just your primarly heal target.

  • Power Word: Barrier - Rank 1/1 - Summons a holy barrier on the target location that reduces all damage done to friendly targets by 25%. While within the barrier, spellcasting will not be interrupted by damage. The barrier lasts for 10 sec. Kind of a Paladin bubble for the group.
Holy (8 Points)
  • Empowered Healing - Rank 3/3 - Increases the healing done by your Flash Heal, Heal, Binding Heal and Greater Heal by 15%.
  • Divine Fury - Rank 3/3 - Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 sec.
  • Inspiration - Rank 2/2 - Reduces your target's physical damage taken by 10% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, Binding Heal, Penance, Prayer of Mending, Prayer of Healing, or Circle of Healing spell.
Shadow (2 Points)
Veiled Shadows - Rank 2/2 - Decreases the cooldown of your Fade ability by 6 sec, and reduces the cooldown of your Shadowfiend ability by 60 sec.

Glyphs

With 4.0 Glyphs have changed. There are now three tiers of glyphs (Prime, Major, Minor) and 1 of each at levels 25, 50, and 75, for nine total. When you right click a glyph you permanently learn that glyph and you can learn all of the glyphs for your class. Your glyphs page will show all of the glyphs you know in the right hand column. Simply right click one of those glyphs and install it into the appropriate slot.

If you want to change the glyph you will need one dose of Vanishing Dust (from the Inscription Supplies vendor.) This means that you can swap your glyphs depending on the encounter or whether you're PvEing, PvPing, or whatever.

Here are some suggested glyphs for this build. Feel free to swap others in and out depending on the situation.

Prime Glyphs

  • Glyph of Penance - Reduces the cooldown of Penance by 2 sec.
  • Glyph of Power Word: Barrier - Increases the healing received while under the Barrier by 10%.
  • Glyph of Prayer of Healing - Your Prayer of Healing spell also heals an additional 20% of its initial heal over 6 sec.

Major Glyphs

  • Glyph of Prayer of Mending - The first charge of your Prayer of Mending heals for an additional 60%.
  • Glyph of Dispel Magic - Your Dispel Magic spell also heals your target for 3% of maximum health when you succesfully dispel a magical effect.
  • Glyph of Mass Dispel - Reduces the cast time of Mass Dispel by 1 sec.
  • Glyph of Divine Accuracy is a "must have" for Archangel builds as it hit caps Smite and Holy Fire.
  • Glyph of Smite is another strong choice for Arc. builds.

Minor Glyphs

  • Glyph of Fading - Reduces the mana cost of your Fade spell by 30%.
  • Glyph of Levitate - Your Levitate spell no longer requires a reagent.
  • Glyph of Shadow Protection - Increases the duration of your Shadow Protection spell by 10 min.

 

Discipline Pries Archangel/Atonement build

Use the above build, but:

  1. Drop the 2 points in Veiled Shadows (Shadow)
  2. Drop the 1 point in Inner Sanctum
  3. Drop the 2 points in Atonement
  4. Take 2/2 Evangelism
  5. Take Archangel
  6. Take 2/2 Strength of Soul
  • Glyph: Divine Accuracy (Major) adds 18% Hit to Smite and Holy Fire spells. This easily hit caps those spells.

Click here to view the final build.

 

Discipline Priest Class Guide

Cataclysm Discipline Priest PvP Build (32, 9, 0)

Tweak to match your role in the team and your partner and gear. This isn't the ultimate build, but it will get you started.

  • Smite is dead in PvP. Mind Spike and Mind Blast can go where your Smite and Holy Fire binds were. You will do more damage with a lower cast time.
  • Click here to view this build
Discipline (32 Points)
  1. Improved Power Word: Shield - Rank 2/2 - Increases the damage absorbed by your Power Word: Shield by 20%.
  2. Twin Disciplines - Rank 3/3 - Increases your Shadow and Holy spell damage and healing by 6%. Too good to ignore.
  3. Mental Agility - Rank 3/3 - Reduces the mana cost of your instant cast spells by 10%.

  4. Inner Sanctum - Rank 2/3 - Your Inner Fire also reduces all spell damage taken by 4% while it is active, and the movement speed bonus of your Inner Will is increased by 4%.
  5. Soul Warding - Rank 2/2 - Reduces the cooldown of your Power Word: Shield ability by 2 sec.

  6. Renewed Hope - Rank 2/2 - Increases the critical effect chance of your Flash Heal, Greater Heal, Heal and Penance (Heal) spells by 10% on targets afflicted by the Weakened Soul effect, or blessed with your Grace effect.
  7. Power Infusion - Rank 1/1 - Infuses the target with power, increasing spell casting speed by 20% and reducing the mana cost of all spells by 20%. Lasts 15 sec.
  8. Inner Focus - Rank 1/1 - Reduces the mana cost of your next Flash Heal, Binding Heal, Greater Heal or Prayer of Healing by 100% and increases its critical effect chance by 25%.

  9. Rapture - Rank 3/3 - When your Power Word: Shield is completely absorbed or dispelled you are instantly energized with 7% of your total mana. This effect can only occur once every 12 sec.
  10. Borrowed Time - Rank 2/2 - Grants 14% spell haste for your next spell after casting Power Word: Shield. Lasts for 6 sec.

  11. Strength of Soul - Rank 2/2 - When you heal a target with your Heal, Greater Heal or Flash Heal spell, the duration of the weakened soul debuff on the target is reduced by 4 sec. In addition, when you cast Inner Focus you become immune to Silence, Interrupt and Dispel effects for 5 sec.
  12. Divine Aegis - Rank 3/3 - Critical heals and all heals from Prayer of Healing create a protective shield on the target, absorbing 30% of the amount healed. Lasts 15 sec.
  13. Pain Suppression - Rank 1/1 - Instantly reduces a friendly target's threat by 5%, and reduces all damage they take by 40% for 8 sec.

  14. Focused Will - Rank 2/2 - Whenever you are victim of an attack equal to damage greater than 10% of your total health or critically hit by any attack, you gain Focused Will reducing all damage taken by 10% lasting for 8 sec. Stacks up to 2 times.
  15. Grace - Rank 2/2 - Your Flash Heal, Greater Heal, Heal and Penance spells bless the target with Grace, increasing all healing received from the Priest by 8%. This effect will stack up to 3 times. Effect lasts 15 sec.

  16. Power Word: Barrier - Rank 1/1 - Summons a holy barrier on the target location that reduces all damage done to friendly targets by 25%. While within the barrier, spellcasting will not be interrupted by damage. The barrier lasts for 10 sec.
Holy (9 Points)
  1. Empowered Healing - Rank 3/3 - Increases the healing done by your Flash Heal, Heal, Binding Heal and Greater Heal by 15%.
  2. Divine Fury - Rank 3/3 - Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 sec.
  3. Desperate Prayer - Rank 1/1 - Instantly heals the caster for 30% of their total health.
  4. Inspiration - Rank 2/2 - Reduces your target's physical damage taken by 10% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, Binding Heal, Penance, Prayer of Mending, Prayer of Healing, or Circle of Healing spell.
Shadow (0 Points)
None
Glyphs
  1. Glyph of Power Word: Shield (Prime Glyph) - Your Power Word: Shield also heals the target for 20% of the absorption amount.
  2. Glyph of Penance (Prime Glyph) - Reduces the cooldown of Penance by 2 sec.
  3. Glyph of Shadow Word: Death (Prime Glyph) - If your Shadow Word: Death fails to kill the target at or below 25% health, your Shadow Word: Death's cooldown is instantly reset. This effect cannot occur more often than once every 6 sec.

  4. Glyph of Desperation (Major Glyph) - Allows Pain Suppression and Guardian Spirit to be cast while stunned.
  5. Glyph of Mass Dispel (Major Glyph) - Reduces the cast time of Mass Dispel by 1 sec.
  6. Glyph of Prayer of Mending (Major Glyph) - The first charge of your Prayer of Mending heals for an additional 60%.

  7. Glyph of Levitate (Minor Glyph) - Your Levitate spell no longer requires a reagent.
  8. Glyph of Shadow Protection (Minor Glyph) - Increases the duration of your Shadow Protection spell by 10 min.
  9. Glyph of Fortitude (Minor Glyph) - Reduces the mana cost of your Power Word: Fortitude spell by 50%.

Various possible talents weren't take due to either not having enough points or the talent being too random, or just being less useful than something else. Use this build as a starting point and if your game requires something different then adjust appropriately.

 

 

Discipline Priest Leveling

Given the massive amounts of fire-power that Discipline Priests are able to lay down... Oh, wait...

Use either of the builds above, depending on what you like to do and whether or not you're on a PvP server (and like to participate.)

PvP anyone? You can gain massive amounts of XP in the battlegrouunds, if you like that game, and if your team wins. It's not bad if you lose, just aggravating. To me, anyway. Grab a pocket damage dealer, make him or them unkillable, and help your team win.

Dungeon leveling? Also fast and you'll die a lot less. Queue up in the Random Dungeon Finder tool, keep your teams healthy (if not happy,) and gain fast XP and good gear.

Questing? You have enough damage to do it, though you won't exactly be as fast a leveler as a Hunter. Practice taking on several at a time and give your shields a good workout.




Go here to get your Priest to 85 ASAP!

 

 

Discipline Priest Class Guide

Discipline Priest - Gear, Numbers, Etc.

PvE

  1. Intellect
  2. Spirit - You need the mana regen. and on long fights you really need it. Try to make sure that all of your items have Spirit.

Haste, Mastery, and Crit are all more or less equal in value and they all play well with each other, increasing each other's value.

  1. Mastery - Hopefully your personal shields aren't getting much use, but the ability to shield others is pretty valuable. Putting shields on others will save a lot of healer mana. At higher gear levels this is less of an issue.
  2. Reforging: When Mana is no longer a real issue then start reforging Spirit into Mastery or Haste.

PvP

  1. Intellect
  2. Resilience
  3. Spirit - You need the mana regen. Try to make sure that all of your items have Spirit.
  4. Mastery - This mastery is so useful that it has to be at the top of the secondary stats. It's a massive increase to your survivability.
  5. Crit/Haste aren't bad, at all, but Mastery is better.
  6. Reforge into Mastery.

Thanks to ElitistJerks and ArenaJunkies for their analysis.

 

Gems for the Discipline Priest

Since Int is so much better than the other stats you should consider putting the red Int gems into all slots, regardless of color and socket bonuses, unless the socket bonus is at least 20 Int or 30 Mastery.

If you're rich then consider slotting the epic +50 Int gems, otherwise going with the +40s won't be a big loss and you'll save a lot of gold. If you want to be richer then see our gold guide.

For PvP your gear should provide enough Resilience, but if you want more the gems are listed.

Enchants for the Discipline Priest

If you need more gold to pay for these then check out our gold guide.

 

 

 

The Easy Priest Leveling Guide

Leveling your Discpline Priest or any other Priest build doesn't have to be an exercise in frustration, even with the zillions of quests and regardless of whether you were playing Vanilla WoW (1-60,) or Cataclysm (to 85,) Mists of Pandara (to level 90,) or whatever comes next.

What's the easy way to hit the level cap? Dugi's Guide:

Dugi's comes in the form of a small in-game window which sows you your current quests and goals. Everything you need to know is contained within the guide and is displayed for you and everything is updated as you complete quests. You'll always have an arrow pointing the way and you'll never wonder where to go or what to do next, even if you just gained a few levels in the BGs or Dungeons.

Dugi's makes leveling easy and fun, regardless of expansion, and you may never have to look at your quest log again.

Grab yourself a copy and and blast through the levels with ease.


 

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