|   
| This page is obsolate and is left here for legacy sake. Go here for our updated Rogue Leveling guide, fully updated for Shadowlands and beyond. 
 
 Important Note: Patch 5 (Mists of Pandaria) is live.  
    While this page is updated for the latest Cataclysm patches, it will not be updated further. For the most recent updates see our new Rogue leveling guide page . That page is the one that will be updated for all future patches and expansions. If you have a link to this page please change it to the new page. This page will probably be left up for awhile and will probably be redirected to the new one when M of P launches. Changes are coming with Mists of Pandaria. See our Rogues in M of P post for more info.  |    Now we return you to your regularly scheduled guide:  Contents
              
                
                  | Rogue Leveling Guide: Contents  | Other Rogue Guides |    Introduction to Rogues Updated for Cataclysm patch 4.34   Rogues, like hunters, have a really easy time leveling; you could
              even say it’s in the class's pixilated blood.   Running through monsters
              like a meat-grinder and hitting with enough force to bash even warriors
              down, the Rogue poses one of the greatest leveling threats of all. 
 However, it’s not only pure burst-DPS, also known as smashing power, that gives
  Rogues their immense advantage over all others, it’s cooldowns.  Cooldowns that
  include everything from vanish, blind, cloak of shadows and much more.
 These give
    Rogues a great deal of vertsitility and generally allow the Rogue to set up their
    attack in a more calculating manner than most.  Buffs and Nerfs: Any time any expansion is released
              the class balance goes all to heck. One day a given spec is "God
              Mode"
              and the next it's "Doormat." Rogues are in generally good
              shape all around. We haven't been in God
              Mode (contrary to what some wags might say,) but with even a bit of skill we're far from being doormats. As
              for leveling? Rogues are a blast.  Mists of Pandaria will likely change the balance equation, but Rogues should still be in a pretty good place.  This is the green starter set, iLevel 372, purchased from the vendor in Mists of Pandaria Beta =>    Quick Info For Rogue Leveling This is the "quick and dirty" section. See the sections
              below this part for a lot more info.  Which race?  Whichever one you like. Orcs and Trolls can do more damage with their
            specials, Humans and Undead have nice escapes. All the others offer
            something that's useful. Even Pandarens. More here.  Which Rogue spec to pick? 
            All Rogue specs are great for any leveling, since all Rogues do is damage and lots of it. Pick whichever spec works
              for you. Subtlety is the most fun. Shadowstep to Ambush just rules. Best 
            PvP spec. Combat is the best for multiple targets. Very nice for Dungeon leveling.
            Assassination makes great use of poisons. Nice for Dungeons and PvP, no slouch at regular leveling.  All Rogues - Gear & Stats:  
            Wear Leather only - you will get an ability at level
              50 that makes leather wearing better. Stack Stamina until you are confortable
                  with your survivability. Agility - Once survival isn't an issue stack Agility. At higher levels Haste
              is a good stat for all Rogue specs. (
              Subtlety likes crit more, but Haste
              is still good. )
Resilience: Worthless outside of PvP. Don't worry
            about it until level 85 PvP. Weapons: Generally slow main hand weapon, fast off
            hand weapon. Poisons: (Wound Poison is improved in patch 4.3)            
            
              Crippling on thrown weapon in all cases. (To slow down the runners.
                ) Quest Leveling - Instant on both weapons. Dungeon Leveling - Instant on main, Deadly on off-hand. PvP Leveling - Wound on main, Crippling on off.More info  Rogue Enchants, Gems, Glyphs: 
            Enchants: Skip unless you have the cash or can find
              them for cheap. Go for Agility > Attack Power > Stam
Got Heirlooms? Get the best enchants you can that
            work with Item Level 1 items. Here's a good example: Enchant
              Weapon - Agility
Gems: Skip gems until you have a piece of gear that you're going to
            be keeping for awhile. If you do install gems then go
            for these.Glyphs: See the builds below for glyph recommendations. Professions:  Pick two from Herbalism, Mining, and
            Skinning.More Very basic Rotations:  
            Sub: Shadowstep > Ambush > build combo points
              (CPs)
              > Eviscerate Combat: Ambush/Gouge/Cheapshot > Sinister Strike to
            build CPs > EviscerateAssassination: Mutilate/Garrote > Mut. to build CPs
            > Eviscerate (Use envonom when you get it at 54.)  If you need to blast to 85 as fast as possible then check out our favorite
              leveling guide.    Goto >> Top - Info - Race - 
		  Combat - Assassination - Subtlety - Gear - 
		  Tips - Level
              Faster
             Which Race? So which races can be Rogues? Most of them, even Pandarens. the only exceptions are the Tauren and Draenei.   Which is the best race? Whichever works for you.
 The racial abilities aren't that important
                unless you're really looking for every last drop of
                efficiency. The best that you get from any racial is a 1% improvement
                in something, which just isn't that much. So play what you like, especially
                if you're an RPer. It doesn't matter if one race is a tiny bit better
                in one area than another class, if that class just doesn't work for you.  For PvP?  Humans, Gnomes, and Undead might be "best" due to their escape abilities
            and Blood Elves get an extra silence effect. Orcs and Trolls have berserk
            type abilities that can increase damage on demand. Worgen have a +1%
            crit, which is small, but nice, and Goblins have a 1% attack speed increase,
            which is also nice.  For PvE?  
            Alliance: Humans, Gnomes, and Dwarves get a bit of extra weapon expertise.
              Worgen have a slightly increased crit chance. Horde: Orcs can Enrage and have weapon expertise. Trolls can go berserk,
              increasing attack speed. Blood Elves look good while stabbling you
              in the back and Goblins will sell your stuff for you (for a hefty cut,
              of course.)  Pandarens can be either Horde or Alliance.  
            They're "bouncy" so take less falling damage. They get improved benefits from food buffsTheir rest XP lasts longerSkilled with Cooking  Can put enemeis to sleep with a touch of their paw.  Alliance:  
            Human
                
                  Increased rep gains - This is nice if you have any interest
                    in gaining rep with any of the bazillion factions in WoW. The
                    new Cataclysm factions have some nice stuff well worth working
                    for and this will save you a bit of grinding. Mists of Pandaria will likely bring many more factions. Mace & Sword expertise - Of some use at the high end of
                    the game, unless you're Assassination (daggers only.) Escape - Very nice for PvP, useful here and there at other
                    times. Allows you to use two regular trinkets in PvP and get
                    those extra stats. Increased Spirit is useless to Rogues. Gnome
                
                  Escape - Very nice for PvP, useful here and there at other
                    times. Good with daggers and small swords (increased expertise) which
                    is good for Assassination, maybe not so hot for Subtlety, and
                    less so for combat. Skilled with Engineering Resistance to Arcane damage helps a bit in end-game content Dwarf
                
                  Good with maces (increased expertise,) but that's best if you're
                    combat, but not so good otherwise. Stone form erases certain effects and decreases
                    damage by  10% - Very nice for
                    PvP, useful here and there at other times. Skilled with Archeology Increased crit with guns isn't interesting to Rogues (and in Mists Rogues are unable to equip ranged weapons.) Night Elf
                
                  Extra stealth while standing still. Nice while lurking in
                    wait, either for AFKing or ambushing. They have a bit more agility and are a bit harder to hit, which
                    is nice for any rogue. Nelves are also slightly faster in stealth than other races. Worgen 
              Can occasionally move quickly - extra speed is always good.  Increased crit chance is generally useful to any Rogue.  Reduced duration of curses and diseases - pretty situational  Skinning skill and speed increasedResistant to Nature and Shadow damage.  Draenei - Nope, still can't be rogues. They're much too proud.  Horde 
            Orc
                
                  Enrage to increase damage - generally useful and quite nice
                    for leveling. Good with axes (increased expertise,) but only if an axe is
                    the best weapon available and if you're not Assassination. Resistant to stuns - Especially useful in PvP, but also nice
                    at times while leveling/raiding. Troll
                
                  Berserk to increase attack speed by 20% - Generally useful,
                    especially for leveling. Regeneration increased - trivial for leveling, less useful
                    elsewhere. Damage Increase Vs Beasts (More for leveling, some PvE value) Increase crit chance with thrown weapons - Zzzzz..... Reduced duration of movement impairing effects - This is generally
                    nice, especially for PvP. Blood Elf
                
                  Area effect silence effect also restores some energy , nice
                    when fighting anything that casts spells as it interrupts Player
                    and NPC (but not Boss) spellcasting. They look good while stabbing you in the back Resistant to Arcane damageGood with Enchanting.  Undead
                
                  Remove Fear, sleep, charm which is useful in PvP and of occasional
                    use elsewhere. Underwater breathing is nice for all those underwater quests,
                    especially in Outlands. Cannibalism is a nice "in your face" for PvP and eliminates
                    the need to use a bag slot for food. Resistant to Shadow damage Goblin
                
                  Can rocket jump forward, or away, so is a bit like
                    the Mage spell Blink. It breaks your Stealth, so it's
                    not another Shadowstep. Can launch rockets at enemies. This is more of a "bottle rocket" than
                    an ICBM. Probably good for pulling mobs. Receives vendor discounts. Can periodically summon a personal bank Attack speed increase  is always nice.  Alchemy skill  and potion healing increased. Utility belt - pretty much just a plot device, no general use. Tauren: What? You think a 9' tall man-cow thing can be sneaky?
              Though War Stomp out of stealth would be fun, it's not happening
              at this time.   Goto >> Top - Info - Race - Combat - Assassination - Subtlety - Gear - Tips - Level
            Faster   Talents for Cataclysm  Rogues haven't changed much coming into 4.0 and Cataclysm, or since.
            Except for some new abilities, from 80 to 85, they're much the same as
            before. The main changes are the same as for every class and that's the
            new talent system and a shuffling of abilities.
 In Mists of Pandaria the mechanics will be much the same, even though talents and abilities are going to move around a lot (eg: Only Sub. Rogues willbe able to use Backstab.) At level ten you get access to the talent system. When you spend the
            first point in whichever tree you pick you will be locked into that tree
            until you have spent at least 31 talent points. You do not need to get
            the top tier talent, you just need to spend the 31 points to then open
            up the other trees.  After that you can go into the other trees or buy more combat talents.
            You will only get a total of 41 points at level 85 (as opposed to the
            previous 71 points at level 80.)  In Mists of Pandaria the talent system will change greatly.  
            All specs will have a set of core abilities, much like they do now. Each spec will have another 6 unique abilitiesAll Rogues will share common abilities, as the do now (eg: Evasion.)There will be six tiers of talents (at levels 15, 30, 45, 60,75, and 90,) with three possible choices in each. Pick one of the three and you will have six talents at level 90. Any Rogue can pick from any of these talents. For all talents and abilities you either have it or you don't, there are no points to spend in each talent. In the Cataclysm system, of course, you can spend up to three points in each. Not in Mists.  Buy the Dual Talent ability from your trainer (at 30) if you want to
            work with two specs.  In return for having to stick with one tree you get certain abilities
            unique to that tree. Shadowstep, for example. You get it when
            you enter the Subtlety tree and no Combat or Assassination rogue will
            be able to get it.  Mastery is an ability you will be able to get from your trainer
            at level 80. It gives you an extra bonus to your abilities, such as extra
            attacks in Combat. Cataclysm gear will frequently have Mastery
            Rating, but whether stacking Mastery has any value, as compared
            to hit or crit or whatever, depends on your build.  Note on leveling: Nowadays  we have three (or four)
            ways of gathering our XP. All are fast.  It used to be that going level 1 to 60 in 6 days in-game time was pretty
            fast. These days? Dugi's +
            heirlooms + questing + Recruit a Friend + charging
            as hard as you can            can get you to 85 in under three days
            (in-game time.)  
            Questing and or Grinding - low stress and you'll level fast enough.
              The in-game quest helper is fine, but Dugi's is much better. Questing
              is, overall, about as fast as dungeon or PvP leveling. 
 
Dungeoning -
              via the Dungeon Finder tool: DPS classes are a dime a dozen
              so the wait times to get into the dungeons can be a few minutes, but
              this can result in fast XP and better gear than you'll get from questing.
              Just go questiing while you're waiting for the dungeon queue. Dungeron
              leveling isn't  much faster than questing (mostly due to the sometimes long wait times for a group,) but it's different and you
              get the nicer gear. 
 In Cataclysm those dungeons will
    be immediately open to you when you pass level 80. By that time you should have
    your flying mount. You can see our cataclysm
    dungeon list to fly around and discover them, if you like. It's actually
    useful to know where they are, like when you die and appear outside of
    the dungeon and need to get back in.
 
 
PvP leveling - Battleground weekends can result in seriously fast
              XP if your side wins. Since winning doesn't seem to be a priority
              these days, for either faction, it might be best to do this with a
              well-oiled team. Even if it's not the BG weekend, wins still
              result in very nice XP gains. XP while losing is about the
              same as questing XP and is more frustrating (to me, anyway.)  The leveling builds below assume that you're questing/grinding, but
            there are notes for the other methods of XP acquisition. All the trees
            are good for leveling, but have different feels.  Assassination - Somewhat energy starved in the beginning,
            requires daggers, but can pump out some consistent, and nice, damage.
            End game? This might be the best tree, overall, for level 85 raiding
            and is Ok in PvP. Energy regen comes from one of the top tier talents.  Combat - The most "in your face" if the trees. Starts
            out with good energy regeneration and is the only Rogue build with any "hit
            two or more at once" skills. Very competitive with Assassination for PvE content. Ok for PvP if you have mad skillz.  Subtlety - Are you seeing Rogues
            appearing from nowhere, behind the target, and putting down a nice initial
            burst? That's the Subtlety spec
            and Shadowstep is the ability. Nice initial burst,
            but energy starved until Energetic Recovery is obtained. Not
            so good for longer fights until both that and Slaughter from the
            Shadows are obtained. This is the spec for PvP.  Goto >> Top - Info - Race - Combat - Assassination - Subtlety - Gear - Tips - Level
            Faster   Level 85 Combat Rogue Leveling Build (9/31/1)Remarks Starting off here with a Combat spec, since that's been the
            traditional Rogue leveling build. It's also the easiest to use and has
            the quickest Energy regeneration until level 60 or so.  In your face swashbuckling using whichever weapons you pick. If you
            like fast sword play then this is your build. Combat is less
            reliant than the others on burst or poisons and it doesn't require, or
            even recommend, daggers or any particular weapons, so use the best weapons you can get at any given level.             Your initial attack might do less damage than Subtlety, but it will be easier to keep
              up consistent damage when fighitng multiple opponents.  
            With combat you use your raw combat effectiveness to go toe to toe with
          the opposition. This build is going for Killing Spree ASAP and
          assumes that you're not doing a lot of PvP. The talents are listed in the
          order that you should take them.Blade
                  Flurry is your level 10 special ability. BF attacks one
                  additional opponent. It's great against two opponents, but useless
                  Vs just one. It's a toggle. Keep it up when fighting more than
                  one mob, turn it off when hitting singles. Ambidexterity -
              gives 75% extra damage to your off-hand and throwing weapons. This
              is a pretty nice damage increase.  Vitality increases
              your Energy regeneration rate by 25% and your attack power by 25% Mastery:
                Main Gauche - (A main guache is the off-hand weapon
                used by fencers, usually a form of dagger) This gives your offhand
                weapon a chance for extra strikes, based off your main-hand weapon
                attacks.  Weapon speed - This question has been asked for
                  as long as anyone has been dual wielding their weapons. Until
                  you get Combat potency it doesn't matter. Once there you'll
                  want a slow main-hand weapon and a fast off-hand weapon
                  due to Combat Potency procs (see #8, below.)  Weapon Choice - A fast dagger is your best choice
                  for an off-hand weapon. With 4.0 you can use any one-handed weapon
                  and there are no weapon specializations. So grab the best weapon
                  main hand weapon you can and try to put a fast dagger in that off-hand.  For example: A Sword with a 2.8 speed in the
                main hand and a dagger with 1.4 speed in the off-hand.  With Mastery granting extra weapon attacks from main-hand
                  attacks an argument can be made for a fast main-hand. A fast main-hand
                  will gimp your Sinister Strike and Eviscerate abilities
                  and that will likely cost a lot more damage than you'll gain from
                  a couple of off-hand weapon swings. Given that info I'm going to
                  stick with Slow Main, Fast off.  See
                    below for rotations, notes on abilities, gear, and so on.  Combat Rogue Leveling SpecJust take the talents in the order listed.  (view
                    this build)  
                  
                    | Combat (31 Points) 
                         Improved Sinister Strike - Rank 3/3 - Increases the damage dealt by your Sinister Strike ability by 30% and reduces its Energy cost by 6. Precision - Rank 2/3 - Increases your chance to hit with weapon and poison attacks by 6%. This is especially useful towards the end-game raids. 
 
 Aggression - Rank 3/3 - Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 20%.Improved Slice and Dice - Rank 2/2 - Increases the duration of your Slice and Dice ability by 50%. Especially nice for longer fights or multiple opponents. 
 
 Revealing Strike - Rank 1/1 - An instant strike that causes 125% of your normal weapon damage and increases the effectiveness of your next offensive finishing move on that target by 20% for 15 sec. Awards 1 combo point.Lightning Reflexes - Rank 3/3 - Increases your chance to dodge enemy attacks by 9% and your attack speed by 6%. Reinforced Leather - Rank 1/2 - Increases your armor contribution from cloth (cloth???) and leather items by 50%. Cloth is bad, use leather in all slots, always.
 
Combat Potency - Rank 3/3 - Gives your successful off-hand melee attacks a 20% chance to generate 15 Energy. This is why you want a fast off-hand weapon. Precision - Rank 3/3 (finishing this off) Improved Recuperate - Rank 1/2 - Causes your Recuperate ability to restore an additional 2% of your maximum health and reduces all damage taken by 6% while your Recuperate ability is active.
 
 Adrenaline Rush - Rank 1/1 - Increases your Energy regeneration rate by 100% and your melee attack speed by 20% for 15 sec.Savage Combat - Rank 2/2 - Increases your total attack power by 4% and all physical damage caused to enemies you have poisoned is increased by 4%.Improved Recuperate - Rank 2/2 (finishing this off) Reinforced Leather - Rank 2/2 (finishing this off)
 
 Bandit's Guile - Rank 3/3 - Your Sinister Strike and Revealing Strike abilities have a 100% chance to grant you an evolving insight into an opponent's defenses, increasing damage to that target by up to 30%. Opponents can adapt over time, negating this benefit, and Striking a different opponent will begin the cycle anew. Restless Blades - Rank 2/2 - Your damaging finishing moves reduce the cooldown of your Adrenaline Rush, Killing Spree, and Sprint abilities by 2 sec per combo point.
 
 Killing Spree - Rank 1/1 - Step through the shadows from enemy to enemy within 10 yards, attacking an enemy every .5 secs with both weapons until 5 assaults are made, and increasing all damage done by 20% for the duration. Can hit the same target multiple times. Cannot hit invisible or stealthed targets. You can now move into the other trees.  Assassination (9 Points) 
                        Lethality - Rank 3/3 - Increases the critical strike damage bonus of your Sinister Strike, Backstab, Mutilate and Hemorrhage abilities by 30%.  Coup de Grace - Rank 2/3 - Increases the damage done by your Eviscerate and Envenom abilities by 14%. 
 
 Gratz on level 80
 
(level 81, 82) Quickening - Rank 2/2 - All healing effects on you are increased by 20% and your movement speed is increased by 15%. This does not stack with other movement speed increasing effects.(level 83, 84) Deadly Momentum - Rank 2/2After killing an opponent that yields experience or honor, the critical strike chance of your next attack within 10 sec is increased by 40% and your Slice and Dice and Recuperate abilities are refreshed to their original duration.
  Subtlety (1 point) 
                        (level 85) Relentless Strikes - Rank 1/3Your finishing moves have a 7% chance per combo point to restore 25 energy.
 | Glyphs You'll get one glyph slot for Prime, Major, and Minor glyphs at level 25 and then one more of each at levels 50 and 75.  Glyphs are learned, not installed like gems, and can be swapped. Learn 'em all and swap them as the need arises.  Up to level 80 you will need one dose of Vanishing Powder  to make one swap, from level 81 you will need one dose of Dust of Disappearance  to make one swap, from level 86 to 90 you will need a Tome of the Clear Mind." All can be found from your Inscription supplies vendor.  Prime Glyph of Adrenaline Rush -  Increases the duration of Adrenaline Rush by 5 sec.
 Glyph of Slice and Dice - Increases the duration of Slice and Dice by 6 sec.
 
 Glyph of Eviscerate -
 Increases the critical strike chance of Eviscerate by 10%.
 Major Glyph of Blind - Your Blind ability also removes all damage over time effects from the target.
 Glyph of Blade Flurry - Reduces the penalty to energy generation while Blade Flurry is active by 50%.
 
 Glyph of Cloak of Shadows - While Cloak of Shadows is active, you take 40% less physical damage.
 Minor Glyph of Lockpicking  - Instant lockpicking.
 Glyph of Safe Fall - Increases the distance your Safe Fall ability allows you to fall without taking damage.
 
 Glyph of Blurred Speed - Enables you to walk on water while your Sprint ability is active.
 |  Notes:  Generally, if you PvP a lot you will want to go with Subtlety.
                    But if you stick with Combat:  
                  If you PvP a lot you will want 2/2 Improved Sprint for
                    the escape ability. Improved Kick, for the silence, is a useful PvP ability Blade Twisting is another useful talent for PvP,
                    but it overlaps with your Crippling Poison. Throwing Specialization is a useful interrupt if you're
                      constantly fighting casters. Your timing needs to be pretty
                    good to use it effectively. Nightstalker has its uses if you like/need the faster
                    Stealth cooldown and movement.     
 Click here to get to 85, fast    Combat Rogue Rotation for leveling CP = Combo PointSS = Sinister Strike
 Note: For short fights Slice and Dice has
                  little value. If you're fighting several mobs in a row or are fighting
                mobs that take awhile (dungeon mobs) then it's very nice.   
                  Before 8: Just run up and smash. Level 8+: Open with Ambush, then SS, then Eviscerate.
                    If you can't easily get behind the opposition then just open
                    with SS. At Level 12 you get Recuperate which is a great place
                    to spend any left over CPs. Mob dies, hit Recup to use up your
                    left over CPs, and downtime becomes minor. At level 16 you get Gouge. You can run up, unstealthed,
                    Gouge, and kill. Or Gouge > Hop behind the mob, and Backstab
                    (if you have a main hand dagger.) At level 22, you get Slice and Dice. If the fight
                    is a bit longer, such as in a dungeon/raid, build up four CPs
                    then hit Slice and Dice. Try to keep SnD up at all times. Cheap Shot is at level 26 and stuns your opponent for a short
                    time. Garrote is at level 40 and causes your opponent to bleed. Rupture is level 46 Bleed 'em till they die! Stealth to Garrote,
                    then Sinister Strike until 5 CP, then Rupture. This one keeps
                    attacking Rogues from stealthing. Of course, it'll work against you,
                    too. Bleeds are also great when fighting mobs that will run away.
                    They will run and die.  Goto >> Top - Info - Race - Combat - Assassination - Subtlety - Gear - Tips - Level
                Faster   Level 85 Assassination Rogue Leveling Build (31/3/7)Does being the "poison using assassin" appeal to you? Then this
                  is your specialization. It's probably the best spec for raiding
                  and is good for PvP. It's a little low on Energy until you get
                  into the Venomous Wounds talent, at 61, so some people
                  start with Combat and then switch at level 61.  This spec requires daggers. If you don't like daggers
                  than go elsewhere.  Always remember to have your weapons poisoned, instant on the
                  main hand, deadly on the off-hand. A lot of your damage comes from
                  the poisons, far more than from Combat or Sub, and if you forget
                  to poison your blades you will gimp yourself.  
                  Mutilate becomes
                    the "bread and butter" strike at level 10. Assassin's
                        Resolve is a sweet ability, combining a higher energy
                        cap and extra damage when using daggers. Improved
                        Poisons increases the chance of successfully hitting
                        with Instant and Deadly poisons. Mastery:
                      Potent Poisons increases poison damage, Each point of Mastery from
                      your gear and buffs will add to the bonus poison damage of
                      this ability.  In this build we're going for our 31 points (and Vendetta)
                  ASAP to get you into the option of taking talents from the other
                  trees. This build is built around questing, though I'll add notes
                  for if you're PvPing or dungeoning. Just take the talents in order.  Weapon speed - Slow in the main-hand, fast in the off-hand. Poisons:
                  Instant in the main-hand, deadly in the off-hand for long fights
                  (eg. bosses.) Heck, deadly on the off-hand for all fights.  (view
                    this build) Assassination (31 Points) 
                  Combat (3 Points)Deadly Momentum - Rank 2/2 - After killing an opponent
                    that yields experience or honor, the critical strike chance of
                    your next attack within 10 sec is increased by 40% and your Slice
                    and Dice and Recuperate abilities are refreshed to their original
                    duration. Coup de Grace - Rank 3/3 - Increases the damage done
                    by your Eviscerate and Envenom abilities by 20%.
 
 Puncturing Wounds - Rank 3/3 - Increases the critical
                    strike chance of your Backstab ability by 30%, and the critical
                    strike chance of your Mutilate ability by 15%.Quickening - Rank 2/2 - All healing effects on you are
                    increased by 20% and your movement speed is increased by 15%.
                    This does not stack with other movement speed increasing effects.
 
 Cold Blood - Rank 1/1 - When activated, generates 25
                    Energy and increases the critical strike chance of your next
                    non-periodic offensive ability by 100%.Deadly Brew - Rank 2/2 - When you apply Instant, Wound,
                    or Mind-Numbing Poison to a target, you have a 100% chance to
                    apply Crippling Poison (which is quite nice for PvP.)Vile Poisons - Rank 2/3 - Increases
                    the damage dealt by your poisons by 20% and gives you 100% of
                    the normal chance of applying poisons from your equipped melee
                    weapons when you use the Fan of Knives ability.
 
Seal Fate - Rank 2/2 - Your critical strikes from abilities
                    that add combo points have a 100% chance to add an additional
                    combo point. Vile Poisons - Rank 3/3 - finishing
                    this off Lethality - Rank 2/3 - Increases the
                    critical strike damage bonus of your Sinister Strike, Backstab,
                    Mutilate and Hemorrhage abilities by 30%.
 
Overkill - Rank 1/1 - While stealthed, and for 20 seconds
                    after breaking stealth, you regenerate 30% additional energy. Murderous Intent - Rank 2/2 - When you Backstab an
                    enemy that is below 35% health, you instantly recover 30 Energy. Master Poisoner - Rank 1/1 - Increases the spell damage
                    taken by any target you have poisoned by 8%, causes your Envenom
                    ability to no longer consume Deadly Poison, and reduces the duration
                    of all Poison effects applied to you by 50%. Lethality - Rank 3/3 - finishing this
                    off
 
Venomous Wounds - Rank 2/2 - Each time your Rupture
                    or Garrote deals damage to an enemy that you have poisoned, you
                    have a 60% chance to deal 675 additional Nature damage and to
                    regain 10 Energy. If an enemy dies while afflicted by your Rupture,
                    you regain energy proportional to the remaining Rupture duration.Cut to the Chase - Rank 3/3 - Your Eviscerate and Envenom
                    abilities have a 100% chance to refresh your Slice and Dice duration
                    to its 5 combo point maximum.
 
 Vendetta - Rank 1/1 - Marks an enemy for death, increasing
                    all damage you deal to the target by 20% and granting you unerring
                    vision of your target, regardless of concealments such as stealth
                    and invisibility. Lasts 30 sec. 
                  Subtlety (7 Points)Precision - Rank 2/3 - Increases your
                    chance to hit with weapon and poison attacks by 4%. 
                  Relentless Strikes - Rank 3/3 - Your finishing moves
                    have a 20% chance per combo point to restore 25 energy.Nightstalker - Rank 2/2 - Increases your speed while
                    stealthed by 15% and reduces the cooldown of your Stealth ability
                    by 6 sec.
 
 Opportunity - Rank 3/3Increases the damage dealt with your Backstab, Mutilate, Garrote and Ambush abilities
      by 20%.
 Glyphs You'll get one glyph slot for Prime, Major, and Minor glyphs at
                  level 25 and then one more of each at levels 50 and 75. Glyphs
                  are learned, not installed (like gems,) and can be swapped. Learn
                  'em all and swap them as the need arises. Up to level 80 you will
                  need one dose of Vanishing Dust to make one swap, from
                  level 81 you will need one dose of Dust of Disappearance  to
                make one swap.  
                  
                    
                      | Prime Glyph of Mutilate Reduces the cost of Mutilate
                        by 5 energy. Glyphs of Slice and Dice Increases
                            SnD time by 6 seconds. 
 Glyph of Rupture - Increases the duration
                                        of Rupture by 4 sec.
 
 | Major Glyph of Evasion  - Increases the duration
                                    of Evasion by 5 seconds.
 Glyph of Sprint - Increases the movement speed of your
                    Sprint ability by an additional 30%.
 PvP? Glyph of Garrote  - Your Garrote silence effect
                        is increased by 1.5 seconds.
 
 | Minor Glyph of Safe Fall - Increases the distance your
                            Safe Fall ability allows you to fall without taking damage.
 Glyph of Pick Lock - Reduces the cast
                                    time of your Pick Lock ability by 100%.
 
 Glyph of Pick Pocket - Increases the range of your Pick
                    Pocket ability by 5 yards.
 PvP? Glyph of Poisons - Change your poisons
                        faster.  |    Notes:  
                  At 85 you can respec to whatever, obviously. ;) If you drop Deadly Momentum and 1 pt from Deadly
                      Brew and put those three points into Ruthlessness then
                      you have a fine DPS build.  Rotations:
 
                  Low level: Open with Gouge, hop behind and backstab, SS to
                    2 or 3 combo points, Eviscerate. Level 8+: Open with Ambush, then Sinister Strike until
                    4 or 5 combo points (CP) are reached, then Eviscerate.
                    Frequently you will have only 1 or 2 CPs before you eviscerate. Level 10+: same, but use Mutilate instead of Sinister
                      Strike If the fight is a bit longer, such as in a dungeon/raid, build
                    up four CPs then hit Slice and Dice. Try to keep SnD
                    up at all times. Cheap Shot is at level 26Garrote is at level 40 Rupture is level 46 Bleed 'em till they die! Open with Garrote,
                    then Mutilate, then Rupture. This one keeps attacking Rogues
                    from stealthing. Of course, it'll work against you,
                    too. At higher levels you will want to have at least one of your
                    bleeds up at all times, since a chunk of your Energy regen comes
                    from the bleeds (Venomous Wounds.)     
 Click here to get to 85, fast    Goto >> Top - Info - Race - Combat - Assassination - Subtlety - Gear - Tips - Level
                Faster   Level 85 Subtlety Rogue leveling Build
                  (7/2/32)  Like the shadows? Feel that a Rogue should be sneaky, attack from
                  stealth with a brutal Ambush, and then disappear back into the
                  shadows? Then Subtlety is your specialization. This is very much
                  a burst spec and isn't quite so hot for long fights. With
                  4.0 Ambush  is brutal and Sub seems to be much
                  more desireable than before. Many times you will be able to Shadowstep > Ambush > Eviscerate > next
                  mob.
 This tree is somewhat energy starved until points are spent in Energetic
                    Recovery. For this reason many people will level as Combat
                    until 35-40, when they can pick up the Energetic Recovery talent.  Shadowstep is a short range teleport that puts you right
                  behind your opponent, in perfect position for that brutal ambush.
                  It's also good for getting up on ledges when your opponent is otherwise
                  inaccessable.  Weapon choice: Note that Ambush no longer
                  requires daggers, but a dagger in the main-hand is required for Backstab. Using
                  anything other than a dagger in the main-hand will decrease your
                  ambush damage, but your Eviscerate and Hemos will
                  hit harder. Overall damage between dagger in the main or a sword/mace/axe
                  seems to be close enough.  Whether or not you use daggers, slow in the main-hand is good,
                  fast in the off-hand is probably best and, for the moment, this
                  means a dagger.  Sap is useful for getting into position for a proper Ambush if Shadowstep is
                  on cooldown.  
                  Shadowstep is
                    your level 10 ability. Appear behind your opponents in position
                    for a brutal Ambush. Master
                        of Subtlety - attacks from Stealth, and shortly
                        after, do more damage. Sinister
                        Calling - 25% more Agility and more damage from
                        Backstab and Hemorrhage. Mastery:
                      Executioner - Increases damage (and effects) from finishing
                      strikes. Additional Mastery Rating increases this.  Daggers are recommended, since you get better Ambushes with
                  them, but they aren't required. If you like to Backstab a
                  lot then you need a dagger in the main hand. This build, like the
                  others, gets to the top talent Shadowdance as quickly
                  as possible.  Cataclysm Subtlety Rogue (7/2/32) Subtlety (32 Points) 
                  Improved Ambush - Rank 3/3 - Increases the critical
                    strike chance of your Ambush ability by 60% and its damage by
                    15%. Relentless Strikes - Rank 2/3 - Your
                    finishing moves have a 20% chance per combo point to restore
                    25 energy.
 
Opportunity - Rank 3/3- Increases the damage dealt with
                    your Backstab, Mutilate, Garrote and Ambush abilities by 30%. Initiative - Rank 2/2 - Gives you a 100% chance to
                    add an additional combo point to your target when using your
                    Ambush, Garrote, or Cheap Shot ability.
 
Hemorrhage - Rank 1/1 - An instant strike that deals
                    110% weapon damage (159.5% if a dagger is equipped) and causes
                    the target to take 30% additional damage from bleed effects for
                    1 min. Awards 1 combo point.Energetic Recovery - Rank 3/3 - Empowers your Recuperate
                    ability, causing its periodic effect to also restore 8 Energy. Find Weakness - Rank 2/2 - Your Ambush, Garrote, and
                    Cheap Shot abilities reveal a flaw in your target's defenses,
                    causing all your attacks to bypass 50% of that enemy's armor
                    for 10 sec.
 
Premeditation - Rank 1/1 - When used, adds 2 combo points
                    to your target. You must add to or use those combo points within
                    20 sec or the combo points are lost.Honor Among Thieves - Rank 3/3 - Increases the critical
                    strike chance of all party and raid members by 5%. When any player
                    in your party or raid critically hits with a spell or ability,
                    you have a 100% chance to gain a combo point on your current
                    target. This effect cannot occur more than once every 2 seconds. Relentless Strikes - Rank 3/3
 
Preparation - Rank 1/1 - When activated, this ability
                    immediately finishes the cooldown on your Evasion, Sprint, Vanish,
                    and Shadowstep abilities.Sanguinary Vein - Rank 2/2 - Increases your damage dealt
                    to targets who are afflicted with a Bleed effect by 10%. Elusiveness - Rank 2/2 - Reduces the cooldown of your
                    Vanish and Blind abilities by 60 sec and your Cloak of Shadows
                    ability by 30 sec.
 
 Slaughter from the Shadows - Rank 3/3 - Reduces the
                    energy cost of your Backstab and Ambush abilities by 20, and
                    the energy cost of your Hemorrhage and Fan of Knives abilities
                    by 6. Serrated Blades - Rank 2/2 - Your Eviscerate has a
                    20% chance per combo point to refresh your Rupture on the target
                    to its original duration.
 
Shadow Dance - Rank 1/1 - Enter the Shadow Dance for
                    6 sec, allowing the use of Sap, Garrote, Ambush, Cheap Shot,
                    Premeditation, Pickpocket and Disarm Trap regardless of being
                    stealthed. Assassination (7 Points) 
                  Combat (2 Points)Lethality - Rank 3/3 - Increases the critical strike
                    damage bonus of your Sinister Strike, Backstab, Mutilate and
                    Hemorrhage abilities by 30%.Coup de Grace - Rank 2/3 - Increases the damage done
                    by your Eviscerate and Envenom abilities by 14%.
 
 Quickening - Rank 2/2 - All healing effects on you
                    are increased by 20% and your movement speed is increased by
                    15%. This does not stack with other movement speed increasing
                    effects. 
                  Precision - Rank 2/3Increases your chance to hit with weapon and poison attacks by 4%.
 Glyphs You'll get one glyph slot for Prime, Major, and Minor glyphs at
                  level 25 and then one more of each at levels 50 and 75. Glyphs
                  are learned, not installed (like gems,) and can be swapped. Learn
                  'em all and swap them as the need arises. Up to level 80 you will
                  need one dose of Vanishing Dust to make one swap, from
                  level 81 you will need one dose of Dust of Disappearance  to
                make one swap.  
                  
                    
                      | Prime Glyph of Eviscerate- Increases the critical strike
                            chance of Eviscerate by 10%.
 Glyph of Hemorrhage - Your Hemorrhage
                                      ability also causes the target to bleed, dealing
                                      40% of the direct strike's damage over 24 sec.
 
 Glyph of Slice and Dice - Increases
                                              the duration of Slice and Dice by 6
                                              sec.
 | Major Glyph of Sprint - Increases the movement speed
                            of your Sprint ability by an additional 30%.
 Glyph of Ambush - Increases the range
                                      on Ambush by 5 yards.
 
 Glyph of Cloak of Shadows -
                                              While Cloak of Shadows is active, you
                                              take 40% less physical damage.
 or Glyph of Blind: Removes all Damage
                            over Time effects from the opponent.  | Minor Glyph of Safe Fall - Increases the distance your
                            Safe Fall ability allows you to fall without taking damage.
 Glyph of Pick Lock - Reduces the cast
                                      time of your Pick Lock ability by 100%.
 
 Glyph of Pick Pocket - Increases
                                              the range of your Pick Pocket ability
                                              by 5 yards.
 |  Notes: 
                  Nightstalker reduces stealth cooldowns and increases
                    stealthed speed. Waylay is pretty much a PvP talent. Cheat Death is a nice PvP talent There's an ongoing argument on Backstab Vs Hemorrhage.
                    If you're always at the opponent's back (which you should be
                    in raids & dungeons) then Backstab does more damage overall.
                    For leveling and PvP Hemo is much better since you don't
                    have the positioning issues and the energy usage is  less
                    and you can use harder hitting weapons. Glyph of Hemo also
                    adds a bleed effect which has its uses while leveling and is
                    great Vs stealthy types in PvP. Glyph of Blind (major) has definite uses in PvP and
                    groups because it wipes effects which will break the blind, such
                    as bleeds. Otherwise your Garrotes and Ruptures (or the other
                    guy's) will break your Blind.  Leveling with Subtlety is nice, especially with the buffed damage,
                  and it gets faster as you level. Leveling with a PvP build works
                  well enough, especially once you're up a few levels. Supplementing
                  your questing with some PvP leveling can be interesting and this
                  way you do't have to switch builds.   
 Click here to get to 85, fast    Goto >> Top - Info - Race - Combat - Assassination - Subtlety - Gear - Tips - Level
                Faster   Gear, Stats, Etc.So which stats? 
                  Agility is, by far, the best for any of the trees, especially
                    at higher levels, and most expecially for Subtlety with their
                    Sinister Calling ability. Your Leather
                    specialization (at lev 50) adds more Ag. Stamina should be stacked at lower levels until survival is
                    not an issue. Strength has no use and should be skipped.Spirit and Int are useless to all Rogues. You should wear Leather Armor in all slots. Your Leather
                      specialization (at 50) gives even more reason for that.  Other Stats:  
                  Hit Rating - Precision will help a lot here. For leveling
                    and PvP (Vs same level mobs & players) 5% Hit
                    rating is enough
                    to make sure you hit with your main attacks. Once you start Raiding
                    you will need 8% for your specials and 17% for your poisons
                    (they count as spells.)Haste Rating - Good for all Rogues. Mobs die too fast while
                    Quest leveling for this to be a lot of use. Raiding and PvP are
                    another story. Crit Rating - The more the merrier. Always. This is the best
                    secondary stat for Sub. Mastery rating - obtained at level 80. Great for Assassination,
                    fair for Combat, and poor for Subtlety. Attack Power - Great for all Rogues. Resilience is essential for PvP, Useless otherwise.  Notes: 
                  At lower levels stack Stamina. With First Aid,
                    enough Stamina, the new Recuperate ability
                    and the 4.0 damage you should be able to level quickly and have
                    very little downtime. Past the lowest levels Agility is the all important stat.
                    It adds to your damage and your defenses. It's the most important
                    stat for any flavor of Rogue.Stamina is very important for questing/PvP, less important
                    for dungeoning since the other guy is taking all the
                    damage. Otherwise, since you will be face to face (or back) to
                    the opposition 100% of the time, and since you have little in
                    the way of heals, you need to have enough health to survive.  Gearing a rogue is, like with most other melee classes during
                  the leveling process, all about maximizing damage while leaving
                  just enough stamina for a reasonable health.  In this case your
                primary statistics will be agility, Haste, +critical, and +hit.  
                  ...of the monkey gear is perfect for Rogues. "...of
                    the bandit," once you hit your 60s, is better. Cataclysm gear
                    is obtainable at 77 and is a whole lot better than any
                    other non-cata gear you'll get without PvP or level 80 raiding. At
                      low level, when gear has only a point or two
                    of this or that stat, stick to stamina. You get a lot more
                    bang for the buck with stam gear, at low level, than the way
                    over-priced agility gear. A couple of points of Agility will
                    do nothing for you, while a couple of points of Stam may mean
                  avoiding a corpse run.                    After the late teens, what
                  comes first is agility. It combines all the damage stats and improvements
                        desired rolled up into a single stat choice, and even shows
                        up on 90% of leather armor to boot.  Increasing +critical,
                  dodge, and attack power are second to agility. If you're
                    doing too many corpse runs then you're either fighting stuff
                  that's too high, doing a lot of PvP, need to practice some skills,
                  and/or need to get more Stamina.                  Second comes the individual stats such as +hit
                  and +critical. Often you’ll find these in greater amounts on items
                  with higher numbers of stamina or other single stats – Whether
                  this makes them worthwhile to equip or not is up to you.   
                  At level 70 do enough Battleground PvP to
                    get your level 70 epic arena gear from the arena legacy vendors.
                    It doesn't take a lot of honor points to get this stuff. This
                    will keep you well geared for anything until level 77. At level 77 start grabbing Cataclysm green gear.
                  The damage and stats are way better than anything
                  else you be able to easily get. Put away your heirlooms, too. Send
                  your level 80 heirlooms to your alts, you won't use them anymore.
                  Keep the 85 stuff (eg: Cloak and Helm from your guild vendor.) At 81 put your level 85 Heirlooms back on.   MacrosYou have a Pickpocket skill, here's an easy way to make sure you
                  use it. Open up your macro creater, create a new one, and add this
                  code: 
                  #showtooltip Ambush/cast Premeditation (if you have it. This adds 2 combo points
                    before your attack) /cast Pickpocket/cast Ambush (Or use Cheap Shot or Garrote, or make one for
                    each.) 
                  The above macro will pickpocket your opponent and then attack.
                    If it can't have its pockets picked then the macro will just
                    attack. The automatic pocket picking will result in several gold
                    over the long haul as well as a few other items, such as lockboxes
                    and potions.  1st Aid Macro (change the bandage type to whatever bandage you are using)
 Goto >> Top - Info - Race - Combat - Assassination - Subtlety - Gear - Tips - Level
                Faster   Lockpicking With 4.0 you will gain the lockpicking skill from your trainer
                  and you will be automatically able to pick locks up to 5x your
                  level. The lockpicking quests are now obsolete and you will not
                  be able to access them anyway. The Glyph of Pick Lock makes
                  the lockpicking instant.  Poisons: Like spells, poisons now scale with your level. You used to have
                  to make them and then you used to have to buy different levels
                  of poisons. Now you just buy the one Instant
                      Poison, for example, and you do not have to buy IP 2 or
                      3 or 9 or whatever.  A poison quest used to be required, now you just get the skill
                  from your trainer. The poison quest can still be done, but it
                  is not necessary.
                  If you want to get the quest talk to the head Rogue trainer in
                  Orgrimmar or Stormwind.  Always have your weapons poisoned. While this is far more
                  important for Assassination than Combat or Sub, it's still added
                  damage and control for those two.  
                  Instant poison is your default for both weapons, get
                    it at level 10.Cripping poison (level 20+) on your off-hand weapon
                    is great when fighting mobs (or players) that run away or hop
                    around. The Deadly Brew talent from Assassination automatically
                    applies this. Deadly Poison (level 30+) is for long fights, such
                    as dungeon bosses or Elites that you might be soloing. I suggest
                    that Assassination Rogues use it when leveling (on the off-hand.) Wound poison (level 32+) has minor use while
                    leveling, but it's good if your opponent is getting healed by
                    someone, such as in PvP. The healing debuff on wound poison was nerfed
                    to the point of near uselessness, but has been restored in patch
                    4.3.    Stunning Moves & Interrupts Practice these all the time. Of course, if your timing is off
                  and/or the lag monster gets you then you aren't interrupting anything.
                  In general, none of these will work on boss mobs, though they will work
                  on most elites and players.  Sap - Level 10  
                  Stuns your target for some time. Great for setting up ambushes
                    and such. Great in dungeons when you need to hold a mob before
                    the fight starts.  Kick - Level 14  
                  Interrupts spells, but does not stun. Use this often against
                    casters. It will also block some of their casting for a few seconds.  Gouge - level 16 
                   Causes a small amount of damage, stuns the opponent for 4
                    seconds, and takes you out of combat. It will interrupt spells.
                      
                        Run up to mob, gouge, hop behind, and backstab. Spellcasting happens > Gouge Cheap Shot - Level 26  
                  Opens your attack by stunning the opponent for a short time.
                    This gives you a bit of time to beat on the opponent in safety.  Kidney Shot - Level 30  
                  Stuns your opponent for a few seconds. Also interrupts casting. a minor stun lock is Cheap shot > strike until you have
                    up to 5 combo points > Kidney Shot. Blind - level 34  
                  Blinds the target which causes it to wander aimlessly for a
                    few sconds. Interrupts spells and any damage to the target will
                    break the effect. Glyph of Blind will remove damage
                    over time effects when blinding the target which makes the
                    effect stick better. Examples of such DoTs are your Rupture,
                    Garrote, and Deadly Poison. These do need to be
                    removed for Blind to be effective.  Dismantle - Level 38 
                  Removes weapons, shields, and carried items from the opponent
                    for a few seconds. It is not a stun, but melee types
                    will be greatly inconvenienced. Using this against tougher mobs
                    will make them do much less damage to you.  Shadowdance 
                  This top tier Subtlety talent isn't a stun by itself,
                    but it does allow the use of Cheap Shot (CS) while out
                    of stealth, so it allows more stuns.
                      
                        Shadowdance CS/Ambush > Eviscerate > Ambush ? Ambush > Kidney
                          Shot or Evisc.  Distract 
                  Distract is neither an interrupt nor a stun, but it does turn
                    and stop  non-player opponents, for about 10 seconds,
                    allowing you to slip past them or set them up for an attack. It does not break stealth, either yours or the opponent's.    Enchants and Gems Enchants -Unless you have lots
                    of extra gold don't worry about enchants. They are more useful,
                    even necessary, in raiding and PvP, but they are an expensive
                    luxury while leveling. If you have the gold then look for Agility,
                    Stamina, Attack Power, Hit Rating, and Stamina. More or less
                in that order. Yes, Stam is listed twice.  That said, some low level Stamina enchants are available, on scrolls,
                  for very little cash. It's cheap HP which means better
                  survivability.  Gems - You won't find too many
                    pieces of gear that require gems while leveling, but there are
                    a few. If you can afford it then look for Agility, Crit rating,
                    Hit Rating, and Stamina.  Goto >> Top - Info - Race - Combat - Assassination - Subtlety - Gear - Tips - Level
                Faster   Leveling Notes and Tips  
 Click here to get to 85, fast  At low level Stamina is the only stat you're interested in. After
                  the mid/high teens Agility starts to appear in numbers high enough
                  to be worth stacking. Don't drop the Stam for agility though.  Gouge is your friend. Before you get Garrote,
                  you can run up to an opponent, Gouge, run/jump behind, and backstab.
                  Forget stealth, unless you're avoiding something (or someone.)
                  If you're in trouble then Gouge and run.  Ambush is a nice, big whack from behind.
                  it no longer requires daggers, but it hits for  more if you're
                  using them, and you have to be behind the opponent.  Cheap Shot - Run up, stealthed, and whack. Use
                  whatever weapon you have and you don't have to be behind the opponent.  Stun-locking - The idea is to lock up your opponent
                  so that he/she/it is always stunned or incapacitated. One basic
                  routine is... 
                  Cheap shot (strike, strike) to Kidney shot (strike, strike)
                    to Gouge, jump behind and Backstab to Blind (move behind, as
                    necessary) & backstab. Cheap Shot is an openerKidney shot is your finisher Gouge and Blind take you out of combat and stun the opponent,
                    but your bleeds will break both. Glyph of Blind fixes
                    that issue with Blind.   Picking Pockets - You might as well pick the
                  pockets of all humanoids you come across. The cash doesn't amount
                  to much, but you also find potions and the occasional odd item,
                  not to mention lockboxes to use to practice your lockpicking skill.
                  See above for the pickpocket macro.  Eviscerate - Your standard finisher. Open, strike,
                  strike, strike, BOOM! Keep an eye on the Mob's health, often you
                  won't be able to get to 5 combo points before using Eviscerate.  Gold - Making plenty of gold isn't a problem,
                  it just requires a bit of work. Here's our gold
                  guide and here's our 1k
                  gold in 30 days (from scratch) project.  
                  Skip the agility gear at low levels and buy Stamina,
                    instead. It's way cheaper and you get a lot more bang for the
                    buck. You won't notice 5 points of agility, but 5 points of Stam
                    will save your butt. Skip enchants, except maybe cheap Stam, and save for your mounts.
                    if you follow our guide then all your mounts should be pocket
                    change, even at level 20.    ProfessionsProfessions - While leveling, unless you already
                  have a ton of cash, skip all of the crafting professions.
                  They are way too expensive. Yeah, there is some nice gear to be
                  had with leatherworking and tailoring is the only one
                  that's useless (since you don't use cloth armor,) but they're all
                  expensive to level up. Unless you're rich I suggest you stick
                  with mining, herbalism, and skinning (pick any two.) Work those
                  hard, sell all of your stacks of ore/herbs/skins on the Auction
                  House, and you will have enough gold to buy your mounts and some
                  decent items.  If you have to pick up crafting skills, consider: Keep in mind that ... 
                  Mining adds to StaminaHerbalism has a small, but nice, heal and with 4.0 that heal hastes you. Skining adds a bit to crit rating At top level most professions have certain self-only items
                  that add 80 points or so to your best stat (Agility.) 
                  Alchemy can
                    make a number of useful chemicals to consume when needed. Take
                    Herbalism with this, you'll save a ton of gold. You get a better
                    effect from potions if you make them. Your buffing pots
                    will add an extra 80 Ag. Enchanting?
                    Very expensive to level, but can put some pretty nice buffs on
                    things. Self-only ring enchants will add 80 total Agility to
                    your rings. Engineering?
                    If you're rich and want to ride on of those Mechano Hog Motorbike
                    things eventually then get this profession. Synapse
                    Springs is
                    a nice wrist gadget. Inscription?
                    It can be a nice money maker, if you work at it. Take Herbalism
                    with this, you'll save a ton of gold. The Inscription shoulder
                    enchant is great for your end-game gear. Jewelcrafting?
                    Can be a good money-maker. Take Mining to go with it. You can
                    make self-only gems, for your end-game gear, that will add a
                    total of 81 agility. Blacksmithing?
                    A couple of nice weapons and you get two extra gems slots, so
                    you can pop in two more +40 Agility gems. Tailoring? Swordguard
                      embroidery adds attack power Cooking can
                    make interesting foods, some of which buff Agility (such as Warp
                    Burgers.) Fishing can provide mats for cooking. First
                      Aid is a very handy skill to have. Keep it maxed
                      at all times.      More Stuff
                  Healing - Unless you just aren't taking damage
                    you should have Recuperate up at all times, especially
                    if you have a Sutlety build (a talent lets your Recuperate restore
                    energy.) Always have the biggest bags you can affordMake an Auction House alt and send anything (that isn't grey)
                    to the alt instead of vendoring it. Vendor the grey junk. Questing is faster than grinding, except at the very lowest
                    levels, but you do have to have a plan for your questing. Get
                    a guide (see
                    below) or study the in-game quest help thing and organize
                    your quests to hit several at one time in the same place.Keep your weapons updated; the rest of your gear can fall behind
                    a bit. Killing mobs of a bit lower level gives less XP but a lot less
                    downtime, for a net XP per hour increase. Always log out at an Inn, to get the Rest XP when
                    you come back. 
 
Level with a new
                      friend for 3x XP. I hit level 42 in 12 hours played this
                      way. People who are actually trying hard will go faster. I've
                      seen people hit 85 in under three days with RAF, Heirlooms,
                      and Dugi's guide. 
 
Dungeons (instances) are a great source of XP (especially if
                    you get the associated quests ) and much better gear than you'll
                    find while soloing. Depending on the teams you join they may
                    also be a great source of irritation or fun. See our dungeon
                    leveling guide for more info and "how not to fail" tips.
                    For example: 
                    
                      Only attack what the tank is attacking. Stay out of any goop on the floor unless your guys are creating
                      it (such as healing circles.)Stay behind the opponent at all times.If you get aggro then either kill the mob or Vanish. Keep Recovery and Slice and Dice up at all times for all
                      Specs. 
 
PvP leveling (random battlegrounds) can work very well if
                      your team wins. If your team isn't winning then the XP
                      isn't so hot, though the game might be fun anyway. Honor points
                      can be spent on gear as low as level 18. 
 
How to win in the BGs?
                      
                        Warsong Gulch - the only thing that
                          matters is the flags. Stay in a group and grab the other
                          side's flag while keeping them from taking/keeping yours.
                          Protect your flag-carriers and kill theirs. 
 
Arathi Basin - If you can take and keep
                          three flags/bases then you will win. If you take a base
                          and everyone leaves to go to the next one then
                          you will lose that base soon. If one person stays they
                          can call for help when the other side comes to claim that
                          base. 
 
Eye of the Storm - Take and keep three
                          bases and the flag captures won't matter (though they're
                          fun.) The flag is only worth while if both sides have two
                          bases and can't manage to take a third. 
 
Alterac Valley - You have to take out
                          the opponent's towers while protecting yours. When their                          towers
                          are gone you kill their General in their base. Some teamwork
                          is essential here. Big fights in the middle of the field
                          are great fun, but otherwise hurt your cause (which is
                          to win.)
 
Strand of the Ancients - You will be
                          on both offense and defense. On offense, get into the tanks
                          and attack the gate, don't fight in the field. If you're
                          not driving then you need to protect a tank and don't fight
                          in the field. Defense needs to kill the tanks and not fight
                          in the field. The team that breaks the last gate and takes
                          the relic, in the least amount of time wins. Fighting in
                          the field doesn't help. Gathering bombs to blow up gates
                          does help. 
 
Random fighting in the field, for
                            any BG, does not help your team.The team with the best teamwork will win and winners
                          get far more XP and honor than losers.    
                  
                    
                      |  Rogue  1-90 leveling Guide 
 Once you have decided on the right build for your Rogue consider a full blown Rogue Leveling Guide for the most effective (fastest) leveling. Why? With thousands of quests and a million mobs to grind the trip to 85 (or 90 in Mists of Pandaria) can take a while. A long while. An in-game leveling guide will (almost) automate the whole 1-90 path for your mage. Start from any level and use Dugi's to blast to the finish. Heck, you can even grab a few levels in the dungeons and battleground PvP. Dugi's guide will figure out your new level and the best spot to continue your questing. It'll even clear out your obsolete quests.  Pick your starting point and the guide will show you where to go and what to do. It automatically updates and advances as you complete tasks and quests, sets a waypoint arrow automatically (always showing you where to go next,) and includes all the important quest info. You will probably never need to look at your quest log again, much less stop mid-play to browse some website.  Note: Dugi's is always quickly updated to the latest patches and expansions, whether it's Mists of Pandaria or wqhatever comes after that. Grab your copy now  and hit that level cap ASAP.    |    |