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Subtlety Rogue Class Guide
The Gotwarcraft Subtlety Rogue Guide
for Cataclysm 4.3

See the main site for:

Everything below this point is old.

Contents

Moving in silently,
downwind and out of sight
you've got to strike
when the moment is right
without thinking

Pink Floyd, Animals (Dogs)

Subtlety in Cataclysm

  1. Introduction
  2. Quick Subtlety Tips
  3. 4.3 Patch Info
  4. Race Choice
  5. Professions
  6. Subtlety Talents
    1. PvP
    2. DPS
    3. Leveling
  7. Numbers and Stats
  8. Gems & Enchants
  9. Recommended 1-85 Leveling Guide

Other Rogue Guides

 

The Subtlety Rogue

Updated for Cataclysm 4.3

Undead Rogue in Mists of PandariaSubtlety rogues present a combination of DPS and utility allowing them to do well in both PvP and PvE. In the DPS race an Assassination or Combat build might pump out more overall damage, but Subtlety is more fun and more flexible. And Assassination doesn't have Shadowstep.

Cataclysm brought to Subtlety Rogues a brutal opener and solid DPS capabilities. New talents and abilities give this build more functionality that it's had in quite some time. Skill is skill, though. With it, other players in the PvP game will worry about you. Without it, you're just another doormat.

Basically, you pick your targets, pop in and murderlize them for a few seconds, blind and get out of there. Long fights aren't really your forte, though you can manage well enough.

Buffs and Nerfs

After any big patch or expansion there's always a period where class balance is all over the place and Rogues are no exception. Especially with the 4.0 patch. Right after the patch the Rogue was about the same as before, but some of the other classes wre buffed big time. People complained and the melee classes got buffs and the casters some nerfs and Druids became unstoppable. For a time.

The point is that after these patches there's a "flavor of the minute" taste to class balance. Class A becomes godlike and B becomes the doormat. Then it bounces back and forth for awhile. The builds and pointers on these pages will assume some sort of class balance and will skip the "Flavor of the Minute" game.

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Quick Notes for the Subtlety Rogue

Best role: PvP, though Sub. can do well in PvE.

Best Race: Orc for the Blood Fury ability, Human for the Escape ability.
More Races

Subtlety Stats: For all roles: Agility way before everything else,
Mastery is the weakest stat. More stats

Note: If you're going to switch specs and want to keep only one set of gear, then Haste is the best stat after 8% Hit.

  • PvP: Wpn DPS > Agility > Resilience > 5% melee hit > Crit > Haste. Expertise and Mastery aren't so hot.
  • (Spell Penetration is useful for Assassination, not Sub.)
  • PvP Reforge: Reforge weakest stats (Master) into hit (until you have 5%) and Crit.
  • PvE: Wpn DPS > Agility > 8% Melee Hit > Haste > 26 Expertise > Crit > 17% Spell Hit > Mastery
  • PvE Reforge: Mastery and excess Hit into better stats.
  • Resilience and Spell Pen. have no use in PvE.

Weapons:

  • DPS > Agility
  • Slow Dagger in main hand, fast in off-hand - Sub doesn't require daggers, but you will lose Backstab and certain damage bonuses if you don't use them.

Builds

Poisons, PvE:

  • Main hand: Instant for the "one poison fits all" application.
  • Off hand: deadly
  • Throwing: Crippling

Poisons, PvP:

Other than Crippling poisons aren't a big thing for Sub., though it's still free damage.

  • Main Hand: Wound or Mind Numbing or Deadly, depending on who you're fighting.
    Deadly for Rogues and Ferals, Wound or Mind for Healers.
  • Off hand: Crippling
  • Throwing: Crippling

Glyphs: See builds below

Gems: Ignore the socket bonus unless it's +20 Agility or better per gem.

  1. Red: Delicate Queen's Garnet or Delicate Inferno Ruby in all slots
  2. Meta: Agile Shadowspirit Diamond - Requires 3 red gems, which shouldn't be an issue.
  3. PvP Resilience gems
  4. More gems

Enchants:

  • For PvP and PvE: Agility, Attack Power, Haste - in that order
  • Weapon: Landslide on both, if you can afford it.
  • PvP - off-hand weapon: Pyrium Weapon Chain
  • More enchants

Subtlety rotations:

PvP:

  • There is no PvP "rotation." Try to lock up your opponents and burst them down when you can.
  • Glyphed Garrote silences casters
  • Keep Recuperate up at all times. The HAT talent helps with this, providing extra combo points. You might even be able to start a fight with Recup running.
  • Try to keep Slice and Dice up, but not at the expense of stuns.
  • Rupture is good Vs stealthers.
  • Learn to use Shadowdance and glyph it (two more seconds.)
  • Save your Shadowstep, if possible, until the opponent escapes (eg: Blink,) then use it to catch up.

PvE:

  1. Keep Recuperate up at all times. The heal will make life a bit easier on your healer and the Energy return will allow you a lot more strikes.
  2. Keep Slice and Dice up at all times.
  3. Eviscerate at 5 CPs
  4. Rupture is situational, to be used only when someone in your group has a bleed buff (such as Mangle) up, otherwise skip it.
  5. Backstab to build CPs, though you may have to use Hemo if you can't get behind the target.
  6. Interrupt (Kick, Arc. Torrent, Kidney Shot, etc.) as necessary

Goto => Top - Quick Info - Race - Professions - PvP Build - PvE Build - Stats - Enchants - Level Fast

 

4.3 Patch Notes for Subtlety Rogues

There were a whole lot of changes for Rogues in 4.3:

  • Wound Poison now reduces the target’s healing received by 25%, up from 10%.
  • Yep, that's it. For all Rogues.
  • Tanking changes should make it harder to pull threat from the tanks.

 

Race Choice for the Subtlety Rogue

Pandarens can be Rogues, of either Horder or Alliance. They have some racial abilities which will probably change, but as of early beta they are:

  • May put enemies to sleep with a touch of their hand.
  • Rest XP lasts longer than other races, so Pandarens will level a bit faster.
  • Increased benefit from food buffs.
  • Increased cooking skill
  • Take less falling damage from being "bouncy." Does this stack with other Rogue falling abilities?

Alliance: Human, Dwarf, Gnome, Night Elf, or Worgen? Gnomes and Humans get an escape, Worgen get the best general DPS increase, but Orcs get a very nice burst.

Pandaren RogueThere really should be a buyable ninja suit, other than Savory Deviate Delight. Just think of how many Sub Rogues would transmog into a Ninja outfit, if they could.

  • Gnome: You're short. This is a good thing for Rogues.
    • PvP for their escape ability and small size (which makes it harder for some to target them and a bit easier to lurk in wait.)
    • PvE & PvP for their expertise with daggers and small swords, which lets your spend some rating points elsewhere.
    • If healers target by clicking you (most don't) then your size might be a disadvantage.
  • Night Elves: Ok, you look good in gear. Anything else?
    • PvP - Shadomeld does not add to their stationary stealth, but is a good way to drop aggro and then go into stealth.
    • PvE - A trivial agility increase and a small dodge increase, which is probably of more use for tanks than DPS. It has similar PvP value.
    • Slightly faster in Stealth than other races.
  • Humans:
    • PvP - Their escape ability is quite useful and allows the use of two DPS trinkets in PvP.
    • Their perception increase, once useful for finding sneaky things, is gone with 4.0.
    • PvE - Expertise with swords and maces is useful, especially for Combat, if those are your weapons of choice.
    • Increased rep gain is nice since you'll hit those rep awards and achievements just that much faster.
  • Dwarfs: You're short, massive, and round. Why are you a Rogue?
    • PvP - Can wash away the bleeds and some other effects, provides a 10% damage reduction instead of armor increase (and increases your size for the duration of the effect. )
    • PvE - Expertise with maces is good for Combat Rogues, not so much for Sub.
  • Worgen
    • Increased crit chance is one of the better PvE racials and it also has PvP value.
    • Darkflight is, essentially, an extra Sprint.
  • Draenei
    • Having no interest in being sneaky or in the fine art of Backstabbing, the Draenei cannot be Rogues at this time.

Horde: Orc, Troll, Undead, Blood Elf, or Goblin. Orcs, Trolls, and Goblins get a DPS increasing ability, Undead can wash away certain effects, Blood Elves get a silence.

  • Undead: Ok, there's nothing like a Rogue who's already dead.
    • PvP - Aability to remove fear, charm, etc. is pretty nice. Can eat opponents in addition to /LOLing them.
    • PvE - no special abilities
  • Orcs: Arguably the best race for the Sub Rogue.
    • PvE & PvP - Blood Fury is a nice damage add, that's on demand. Blood Fury > shadow step > ambush...
    • PvP - their resistance to stun is useful and has occasional PvE value
    • Pet damage? You're not a Hunter, sorry.
  • Trolls:
    • PvE & PvP: Increased attack speed from Berserk (it isn't Haste) is nice anywhere, as is reduced duration of things that slow you.
    • Increased damage Vs beasts is nice while leveling, situational in PvE, and of no use in PvP. Unless Bliz decides to consider Worgen to be "Beasts."
  • Blood Elves: Stop playing with your hair in the middle of the fight!
    • PvP & PvE - an Area Effect 2 second silence which can break NPC spells and regenerate a bit of energy. Nice.
  • Golblin
    • Increased attack speed is generally useful
    • Rocket jump can be an escape, basically it's a "blink" and has a 2 min cooldown. It breaks stealth.
  • Tauren: Nope, nothing happening here. Bovine discrimination? No need to be sneaky?

Goto => Top - Quick Info - Race - Professions - PvP Build - PvE Build - Stats - Enchants - Level Fast

 

Professions for the Sub. Rogue

Undead Rogue in Mists starting zoneCertain professions provide self-only buffs/enchants. Some of these are of more use than others, but none are wildly better. A few points of Crit (skinning) instead of Ag (leatherworking) won't ruin the raid or get yoiu Pwned in PvP, though you might be punted from the MinMax club.

All the professions, except Blacksmithing, provide some kind of self-only craft that averages out to about 80 Agility. Blacksmithing might actually be the best if you can afford the new epic gems, since the profession allows you two slot two of them giving you a total +100 Agility bonus instead of +80 from the other profs.

Best for cash, but still being useful? Herbalism and Skinning or mining. If you don't PvP then mining has less utility since you won't need the Stam as much (and you probably won't be Sub. if you're not PvPing, right?)

  • Leatherworking
    • Your Draconic Embossment - Agility provides 130 Ag.
    • Also, your Dragonscale Leg Armor provides AP 190 and 55 crit
    • You can make your starter PvP set.

  • Jewelcrafting
    • Self only gems, such as Delicate Chimera's Eye (+67 Ag,) can replace the Delicate Inferno Ruby (+40 Ag.) You can use three of these which gains a total of 81 net Agility.
    • Note: with the introduction of the epic gems in patch 4.3 those three +67 gems only give you a +51 total Ag. bonus over someone equiping the new +50 Ag gems. Of course, you could probably level your JC from 1-525 for the cost of a couple of those gems...

  • Blacksmithing
    • Two additional sockets (Socket Bracers and Socket Gloves,) each of which will take a Delicate Inferno Ruby, for a total of 80 more Agility.
    • Patch 4.3 introduced the epic gems. If you can afford the Delicate Queen's Garnet then you can slot two of those instead, for a total +100 Ag bonus. This bonus is better than any of the other profs at this time.

  • Alchemy
    • Your passive Mixology buff increases the effect of Flask of the Winds by 80 Agility. It also increases the benefit you get from any of your own potions. Additionally, the buff doubles the duration of your flasks.
    • Alchemists are also able to create a Flask of Enhancement for +80 Agility.

  • Enchanting
    • Enchanters are able to enchant their rings with Enchant Ring – Agility for a total of 80 Agility.

  • Inscription
    • Scribes are able to enchants their shoulders for +80 agility over the next best enchant.

  • Tailoring
    • Swordguard Embroidery procs a 15 second long buff (1000 AP) which works out to a value of about 74.5 Agility.

  • Engineering
    • fun and useful items.
    • Kill-Shades and a couple of +208 Resilience or Crit Cogwheels isn't a bad way to go.
    • Synapse Springs adds 480 to one stat, on demand, for 10 seconds with a 60 sec cooldown.

  • Herbalism
    • Lifeblood provides a heal over time and which also grants you 480 haste rating for a short time, which is about 80 haste rating averaged out over a long fight. This is clearly the best gathering profession for Subtlety rogues, though the buff isn't on par with the crafting professions.

  • Skinning
    • Skinners gain Master of Anatomy which gives a passive 80 crit rating. Much as SUb loves Crit, Agility is way better so this bonus lags.

  • Mining
    • Miners have 120 stamina from Toughness which provides no DPS gain other than additional survivability. This makes it a better PvP profession then PvE.

Goto => Top - Quick Info - Race - Professions - PvP Build - PvE Build - Stats - Enchants - Level Fast

 


Subtlety Builds for Cataclysm

Undead Subtlety Rogue in MIsts of Pandaria character creatorWith Cataclysm, through 4.3, Rogues are looking pretty good. They haven't receved any major changed to mechanics, unlike Paladins, so the playstyle is pretty much the same. They'll receive a major overhaul in Mists of Pandaria, like all the other classes.

Mastery - This is trainable at level 80 and basically buffs once aspect of your builds. For Sub. Rogues it boosts your Finishing Strike damage. So now your Ambush > 5pt Eviscerate hits even harder. See below for the value of Mastery.

Recuperate - This is a nice ability, gained at level 12, which, with a full Sub build, is actually pretty sweet as a talent allows it to recover Energy as well as health. You can start getting that talent as early as level 29. Keep recuperate up as much as possible. Energetic recovery is a big DPS gain.

Depending on the fight (and recommended for leveling) your opener will be something like:

  • Shadowstep > Ambush (5 cps generated) > recuperate > the rest of the attack.
  • At 81+ you may even find yourself using Recuperate to the excusion of Redirection as the combo points are better spent on Energy regeneration.

At level 10, when you gain access to your talents, you will pick the one tree and then be locked into that tree until you've spent 31 points in it. So the days of half subtlety, half assassination are dead. After 31 points you can move out.

Here's what you get for picking Subtlety:

  1. Shadowstep is your level 10 ability. Appear behind your opponents in position for a brutal Ambush.
  2. Master of Subtlety - attacks from Stealth, and shortly after, do more damage.
  3. Sinister Calling - 30% more Agility and 40% more bonus damage from Backstab and Hemorrhage. Sweet.
  4. Mastery: Executioner - Increases damage from finishing strikes, and the effectiveness of Slice and Dice. Additional Mastery Rating increases this percentage.

 

Cataclysm Subtlety Rogue PvP build (10/0/31)

Practice makes perfect. Grab one of the targeting dummies, in any of the big cities, and practice your routine, including stuns, kicks, etc. They won't add to your DPS, but hitting the Kick key should be automatic in PvP, right?

click here to view this build. Notes are at the end.
( Here's another build that's more survival oriented.)

Subtlety (31 Points)

  1. Nightstalker - Rank 1/2 - Increases your speed while stealthed by 5% and reduces the cooldown of your Stealth ability by 2 sec.
  2. Improved Ambush - Rank 3/3 - Increases the critical strike chance of your Ambush ability by 60% and its damage by 15%.
  3. Relentless Strikes - Rank 3/3 - Your finishing moves have a 20% chance per combo point to restore 25 Energy.

  4. Elusiveness - Rank 2/2 - Reduces the cooldown of your Vanish and Blind abilities by 60 sec, and your Cloak of Shadows and Combat Readiness abilities by 30 sec.
  5. Waylay - Rank 2/2 - Your Ambush and Backstab hits have a 100% chance to unbalance a target, increasing the time between their melee and ranged attacks by 20%, and reducing movement speed by 50% for 8 sec.
  6. Opportunity - Rank 3/3 - Increases the damage dealt with your Backstab, Mutilate, Garrote and Ambush abilities by 30%.

  7. Energetic Recovery - Rank 3/3 - Empowers your Recuperate ability, causing its periodic effect to also restore 12 Energy.
  8. Find Weakness - Rank 2/2 - Your Ambush, Garrote, and Cheap Shot abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 70% of that enemy's armor for 10 sec.
  9. Hemorrhage - Rank 1/1 - An instant strike that deals 155% weapon damage ((155 * 1.45)% if a dagger is equipped) and causes the target to take 30% additional damage from Bleed effects for 1 min. Awards 1 combo point.

  10. Honor Among Thieves - Rank 3/3 - Increases the critical strike chance of all party and raid members by 5%. When any player in your party or raid critically hits with a spell or ability, you have a 100% chance to gain a combo point on your current target. This effect cannot occur more than once every 2 seconds.
  11. Premeditation - Rank 1/1 - When used, adds 2 combo points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.

  12. Preparation - Rank 1/1 - When activated, this ability immediately finishes the cooldown on your Sprint, Vanish, and Shadowstep abilities.
  13. Sanguinary Vein - Rank 2/2 - Increases your damage dealt to targets with a Bleed effect on them by 16% and gives your Bleed effects a 100% chance to not break your Gouge.

  14. Slaughter from the Shadows - Rank 3/3 - Reduces the Energy cost of your Backstab and Ambush abilities by 20, and the Energy cost of your Hemorrhage and Fan of Knives abilities by 6.

  15. Shadow Dance - Rank 1/1 - Enter the Shadow Dance for 6 sec, allowing the use of Sap, Garrote, Ambush, Cheap Shot, Premeditation, Pick Pocket, and Disarm Trap regardless of being stealthed.

Assassination (10 Points)

  1. Coup de Grace - Rank 2/3 - Increases the damage done by your Eviscerate and Envenom abilities by 14%.
  2. Lethality - Rank 3/3 - Increases the critical strike damage bonus of your Sinister Strike, Backstab, Mutilate and Hemorrhage abilities by 30%.

  3. Quickening - Rank 2/2 - All healing effects on you are increased by 20% and your movement speed is increased by 15%. This does not stack with most other movement speed increasing effects.
  4. Puncturing Wounds - Rank 3/3 - Increases the critical strike chance of your Backstab ability by 30%, and the critical strike chance of your Mutilate ability by 15%.
Combat (0 Points) None

This is an offensive build. See the end of this build for notes on increasing survivability.

Glyphs, Prime

  1. Glyph of Shadow Dance - Increases the duration of Shadow Dance by 2 sec.
    Pick two of the next three:
  2. Glyph of Slice and Dice - Increases the duration of Slice and Dice by 6 sec.
    - and/or -
  3. Glyph of Hemorrhage - Your Hemorrhage ability also causes the target to bleed, dealing 40% of the direct strike's damage over 24 sec.
    - and/or -
  4. Glyph of Backstab - Your Backstab critical strikes grant you 5 energy.

Glyphs, Major

  1. Glyph of Garrote - Increases the duration of your Garrote ability's silence effect by 1.5 sec.
  2. Glyph of Preparation - Your Preparation ability also instantly resets the cooldown of Kick, Dismantle, and Smoke Bomb.
  3. Glyph of Blind - Your Blind ability also removes all damage over time effects from the target.

Glyphs, Minor

  1. Glyph of Safe Fall (Minor Glyph) - Increases the distance your Safe Fall ability allows you to fall without taking damage.
  2. Glyph of Poisons (Minor Glyph) - You apply poisons to your weapons 50% faster.
  3. Glyph of Distract (Minor Glyph) - Increases the range of your Distract ability by 5 yards.

 

 

Click here to get better

 

About this build:

  • Only 1 point in Nightstalker
  • Zero points in Cheat Death
  • Three points in Honor Among Thieves, which is great solo (and in 2s) and even better if you're grouping (BGs, 5s)
  • Zero points in Serrated Blades
  • Takes Waylay for the control
  • Skips Initiative
  • With Improved Recuperate and Quickening the healing should be pretty good.
  • Weapons: Slow main-hand, fast off-hand.
  • Poisons: Wound and crippling
  • Backstab requires daggers, Ambush does not, but does hit harder with them. No other strikes requires daggers and they also hit harder with slower weapons. Backstab also has a positional requirement which can make using it difficult.

More Survivability:

  • Drop 2/2 Waylay
  • Drop 1 pt in Honor Among Thieves
  • Drop 2 pts in Puncturing Wounds
  • Add 3 pts in Cheat Death
  • Add 2 pts in Improved Recuperate
  • View this build

Now, the question needs to be asked...

  • Are you ganking people in the main game world?
  • Are the BGs your game?
  • Dueling?
  • Arenas?
  • Who's your regular partner, if you have one?

Garrote is an excellent opener, especially if glyphed, for the silence effect. Ambush is better in lower level PvP since opponents don't have all the resilience. At top level Garrote is just as good, and is better in certain situations.

 

Hemorrhage Vs. Backstab and Daggers Vs Anything Else

Hemo and Ambush add bonus damage if you use daggers and you have to use a main hand dagger if you're going to backstab. If your fighting style does not backstab and you Garrote instead of Ambush, there's less call for daggers. Swords and such DO hit harder than dagger and almost make up for the dagger bonus. All things being equal (such as available weapons) daggers do a little more damage overall.

Hemo does less damage than Backstab, but costs less energy and does not have a position requirement. It also adds a useful "more damage from bleeds" effect than can be useful in group situations.

So pick whichever works for you and the weapons you have available. Naturally looks count. If Weapon A is a bit better, but is just ugly, then go with B. ;)

Rotations

If you're in position and can use Backstab then insert it where appropriate.

  • (Shadowstep) > (premed) Ambush > Backstab/Hemo > Rupture > Vanish > Garrote
  • (Shadowstep) > Ambush > Backstab/Hemo> Kidney Shot > Backstab/Hemo > Vanish > Garrote
  • Cheap Shot > Hemo > Rupture > Vanish
  • Then you add in a Shadowdance...
  • Cheap shot, Rupture, full energy, KS, dance

 

Subtlety Rogue PvP Video for Beginners

Notes: Level 85 Sub Rogue, 4.3 Cataclysm PvP video.

 

Want some personal PvP training? Freom people who really know their game?
Then check out ArenaPwnage, now.

 

Goto => Top - Quick Info - Race - Professions - PvP Build - PvE Build - Stats - Enchants - Level Fast

 

Cataclysm Subtlety Rogue Build for PvE (8, 2, 31)

view this build

Subtlety probably isn't the optimal damage spec, giving up ground to Combat and Assassination, but it can still do respectable DPS. The issue isn't so much the damage, but a more complicated rotation.

Notes

  • Slow man hand weapon, fast off-hand (which means a fast dagger.)
  • Hemo seems to be a DPS loss over backstab, but this assumes that you're able to keep yourself behind the target reliably. This is much easier in PvE than PvP.
  • Backstab is your main combo point builder, which means a dagger in the main hand. Since you want a fast off-hand weapon you'll be using two daggers.

Subtlety (31 Points)

  1. Improved Ambush - Rank 3/3 - Increases the critical strike chance of your Ambush ability by 60% and its damage by 15%.
  2. Relentless Strikes - Rank 3/3 - Your finishing moves have a 20% chance per combo point to restore 25 energy.

  3. Elusiveness - Rank 2/2 - Reduces the cooldown of your Vanish and Blind abilities by 60 sec and your Cloak of Shadows ability by 30 sec.
  4. Opportunity - Rank 3/3 - Increases the damage dealt with your Backstab, Mutilate, Garrote and Ambush abilities by 30%.
  5. Initiative - Rank 1/2 - Gives you a 50% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

  6. Energetic Recovery - Rank 3/3 - Empowers your Recuperate ability, causing its periodic effect to also restore 12 Energy.
  7. Find Weakness - Rank 2/2 - Your Ambush, Garrote, and Cheap Shot abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 50% of that enemy's armor for 10 sec.
  8. Hemorrhage - Rank 1/1 - An instant strike that deals 110% weapon damage (( 110 * 1.45)% if a dagger is equipped) and causes the target to take 30% additional damage from bleed effects for 1 min. Awards 1 combo point.

  9. Honor Among Thieves - Rank 3/3 - Increases the critical strike chance of all party and raid members by 5%. When any player in your party or raid critically hits with a spell or ability, you have a 100% chance to gain a combo point on your current target. This effect cannot occur more than once every 2 seconds.
  10. Premeditation - Rank 1/1
    When used, adds 2 combo points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.

  11. Preparation - Rank 1/1 - When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, and Shadowstep abilities.
  12. Sanguinary Vein - Rank 2/2
    Increases your damage dealt to targets who are afflicted with a Bleed effect by 10%.

  13. Slaughter from the Shadows - Rank 3/3 - Reduces the energy cost of your Backstab and Ambush abilities by 20, and the energy cost of your Hemorrhage and Fan of Knives abilities by 6.
  14. Serrated Blades - Rank 2/2 - Your Eviscerate has a 20% chance per combo point to refresh your Rupture on the target to its original duration.

  15. Shadow Dance - Rank 1/1
    Enter the Shadow Dance for 6 sec, allowing the use of Sap, Garrote, Ambush, Cheap Shot, Premeditation, Pickpocket and Disarm Trap regardless of being stealthed.

Assassination (8 Points)

  1. Coup de Grace - Rank 2/3 - Increases the damage done by your Eviscerate and Envenom abilities by 14%.
  2. Lethality - Rank 3/3 - Increases the critical strike damage bonus of your Sinister Strike, Backstab, Mutilate and Hemorrhage abilities by 30%.
  3. Puncturing Wounds - Rank 3/3 - Increases the critical strike chance of your Backstab ability by 30%, and the critical strike chance of your Mutilate ability by 15%.
Combat (2 Points)
  1. Precision - Rank 2/3 - Increases your chance to hit with weapon and poison attacks by 4%.

 

Prime glyphs

  1. Glyph of Backstab - Your Backstab critical strikes grant you 5 energy.
  2. Glyph of Slice and Dice - Increases the duration of Slice and Dice by 6 sec.
  3. Pick from ...
  4. Glyph of Eviscerate or
  5. Glyph of Hemorrhage or
  6. Glyph of Shadow Dance

Major Glyphs

  1. Glyph of Tricks of the Trade - Removes the energy cost of your Tricks of the Trade ability but reduces the recipient's damage bonus by 5%.
  2. Glyph of Feint - Reduces the energy cost of Feint by 20.
  3. Either Glyph of Sprint or
  4. Glyph of Fan of Knives

Minor Glyphs - Nothing really interesting here. Take what fits your game.

  1. Glyph of Safe Fall - Increases the distance your Safe Fall ability allows you to fall without taking damage.
  2. Glyph of Pick Lock - Reduces the cast time of your Pick Lock ability by 100%.
  3. Glyph of Poisons - You apply poisons to your weapons 50% faster.

For extended period in the Twilight Shadowrealms...

Consider focusing on damage reduction and self-heals. Here are some possibilities:

  1. Drop 1 pt Improved Ambush
  2. Drop 1 pt Initiative
  3. Drop Premeditation
  4. Drop Preparation
  5. Drop 2 pts in Serrated Blades
  6. Drop 2 pts in Precision
  7. Drop 2 pts in Coup de Grace
  8. Drop 2 pts Puncturing Wounds
  9. Add 3 pts Envoloping Shadows
  10. Add 3 pts Cheat Death
  11. Add 2 pts Improved Recuperate
  12. Add 2 pts Deadly Momentum
  13. Add 2 pts Quickening
  14. Here's the build

Rule the Raid

Tips, How To, More Gold, Walkthroughs, and More
Click here to Rule

 

 

Subtlety PvE "How To" Video

 

Goto => Top - Quick Info - Race - Professions - PvP Build - PvE Build - Stats - Enchants - Level Fast

 

Leveling With Subtlety

 

Leveling with Subtlety is nice, especially with the Cataclysm changes, and it gets faster as you level. Leveling with a PvP build works well enough, especially once you're up a few levels. Supplementing your questing with some PvP leveling can be interesting and this way you don't have to switch builds. Now, check out our recommended leveling guide if you need to level as fast as possible.

 

 

Gear, Gems, Numbers, Tips, Etc

NOTE: The below section is nearly identical for all three specializations of rogue, this is due to the usage of almost entirely the same stats for any rogue no matter the attack rotation and/or talent build

  • At level 60 you can get a full set of PvP honor gear, for not much honor cost.
  • At level 70 get your full set of arena gear from the legacy arena vendors.
  • At level 77-80, assuming that you're leveling, you should buy the Cataclysm greens off the Auction House. They're much better than the level 80 honor gear.

Keep in mind that with Sinister Calling Subtlety will get more out of any Agility gear, including socket and set bonuses, than the other Rogue specs. PvP gear also has Agility set bonuses.

If your stats are not perfectly optimized don't worry about it. Small discrepancies are just that, small. Your skill at using the right ability at the right time is far more valuable than a few points in any one stat.

If you need gold to buy any of this stuff then see our gold guide.

 

Numbers and Stats

For Cataclysm, with high level gear, Esp. with Sub, your stat priorities for DPS are...

PVE

  1. Weapon DPS
  2. Agility is Way above everything else
  3. Hit to 8%
  4. Haste
  5. Expertise (26 max) & Crit rating are very close to each other at all gear levels.
  6. Spell Hit (for your poisons, to 17%) loses out as gear levels get very high.
  7. Mastery
  8. White Hit (17%+ for your auto-attacks)

 

PvP

  1. Weapon DPS
  2. Agility is WAY better than all other stats, especially after 4.06.
  3. Resilience

  4. Hit (this is your hemo, etc.) to 5%
  5. Crit
  6. Haste is close to hit & crit in value
  7. Expertise, spell hit (poisons) are a little further behind
  8. Mastery is pretty worthless, even with the slight increase in 4.06.

 

PvE Reforging

  • reforge mastery -> hit until 8% (5% for PvP,)
  • then haste if the piece doesn't already have Haste. Haste increases everything you do.
  • Otherwise reforge Mastery and Hit over 8% into Expertise (26 max) or Crit.
  • Don't reforge into mastery or hit above 8%.

Goto => Top - Quick Info - Race - Professions - PvP Build - PvE Build - Stats - Enchants - Level Fast


Gems

Got enough gold? Here's stuff to spend it on: Epic gems, high end enchants, weapons and gear, leveling profesisons, mounts and pets, really big bags, etc.

Quick and dirty gem advice: It's the best to go for Delicate gems (Agility) almost everywhere (remember that you get 30% Agility through Sub. Specialization and 5% Agility through Leather Specialization.)

Ignore socket bonuses unless they are for socketing all red gems or are very high (figure 20 Agil per gem slot.)

Enchants for Level 85 Rogues

Goblin Rogue - Only 89 levels to go...Lower level (cheaper) enchants are also shown. Spell Penetration isn't as valuable for Sub. rogues as it is for Assassination since Sub doesn't rely nearly as much on poison damage.

Note: Landslide procs from separate weapons do stack with each other. Back to back procs from the same weapon do not stack.

Macros

You can also insert Trinket cooldowns into macros, so that you remember to use them.
For example: Aella's Bottle - put /use Aella's Bottle into your macro.

This one makes Vanish a bit more reliable. Now if we could just get something to drop Hunter & pet targeting... Maybe Smoke Bomb will do that.

#show Vanish
/stopattack
/cast Vanish

Premeditation - replace NameOfOpener with Garrote, Ambush, or whatever. An option is to add /cast Pick Pocket, if you're leveling attacking humanoid mobs. You can also add "on use" trinkets here.

Test them first to make sure that they work right and don't break stealth. This macro assumes the the trinket will break stealth, so uses it after the Opener.

#showtooltip NameOfOpener
/cast Premeditation
/cast Pick Pocket
/cast NameOfOpener
/use NameOfTrinket

Mashable Sap

For PvP:
You can constantly mash Sap with this and it will target the nearest enemy and sap it. If you target something first then it will remove that target and apply it to the nearest player.

#showtooltip Sap
/cleartarget
/targetenemyplayer
/cast Sap

For PvE the above macro gets a bit weird, so just use this:

#showtooltip Sap
/cast Pick Pocket
/cast Sap

 

 

1-85 Rogue Leveling Guide

Sneaking... that's what we do best, isn't it? Oh yeah, and slaughtering from the shadows. Especially with a well place Ambush. Now you have to get to 85 ASAP and do a bazillion quests to get there. How to do it, with never a question as to what to do next? Our suggestion is to go with a full blown Rogue leveling guide.

Zygor's Guide is our choice. Zygor's automates the whole questing experience. You just pick your starting point and the guide automatically updates and advances as you complete quests, sets waypoint arrows automatically, and includes all of the important quest info.

Even if you gain a few or a bunch of levels in PvP or the dungeons Zygor's guides will figure out where you are and where you need to go, automatically, and even clean up your obsolete quests!

100% Cataclysm 4.3 ready and regularly updated, it's never obsolete. Zygor's even helps you with your talent builds with a slick Talent Advisor function and will help you to earn the Loremaster achievement!

You will probably never need to look at your quest log again, much less browse some website. We highly recommend Zygor's Guides. Grab your copy here or read the review.

 

 

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