|   
| Important Notes:  
    
    Go here for our updated Hunter Leveling guide. The material below this point is obsolete.
 
Patch 5.04 (Mists of Pandaria) is live. While this page is updated for the latest Cataclysm patches, it will not be updated further. For the most recent updates, including into Mists of Pandaria and beyond, see:
        
     
    While this page is updated for the latest Cataclysm patches, it will not be updated further. For the most recent updates see our new Hunter leveling guide. That page is the one that will be updated for all future patches and expansions. If you have a link to this page please change it to the new page. This page will probably be left up for legacy sake. Changes are coming with Mists of Pandaria. See our Hunter in M of P post for more info.  |    Now we return you to your regularly scheduled guide:  Contents
              
                | Leveling Guide, Contents  | Other Hunter Guides |  IntroductionThis page has been updated for the Cataclysm 4.3 patch.  Hunters are the fastest and easiest leveling class in the  entire
                game, no contest.  Why would this  be? Because they have an unbeatable
                and unmatched solo capability due to an unmatched rapport with their
                pets. As Blizzard says, in the character creation screen, "Good at
                leveling and soloing." 
 Of all the classes, the hunter alone can skip several  levels
              of training and new abilities and continue to reach impressive levels of
              experience per hour. This is all tied to their massive and consistent
              DPS. In fact, Hunters are perhaps the least gear dependent
                of all classes.  Of course, decent gear will
                make your leveling that much easier
              (not to mention heirlooms, buffs, etc.,) but it's not required.
 In the dungeons Hunters can generate a lot of DPS (Damage
              per Second.) With good choices in gear and some practice they can easily
              top the damage charts.  In PvP, Hunters take a bit more work. Having an easy time leveling
              makes one relax a bit too much, perhaps, and PvP can be a wake up call.
              Hunters can do well in PvP, though, and there are a number of very
              highly ranked Arena Hunters.  With Patch 4.3 various hunter abilities were buffed. See
                the WoW patch
              notes page for details.  Two important Hunter changes with WoW 4.0, and beyond,
              are that you now use Focus instead
              of Mana and you also start with a level 1 pet. The exact starting pet
               varies from race to race and you have control over most of your pet's
              abilities, just like any other pet. At level 10 you will get the rest
              of the pet commands.  Another significant change is that can have up to five pets
              immediately summonable at any time and you will gain access to these
              as you level, though you can still only have one present at any given
              time. It works much the same way as the Warlock pets, you summon whichever
              one you want when you need it. The capacity of the Stables has also
              been greatly increased. While you might not be able to collect
              all possible Hunter pets, you will still be able to create
              a nice, full stable.    
              
                | This page covers the basics of leveling your hunter,
                  the KG
                  Hunter Guide covers everything about your Hunter.
                  PvP, raiding, goldmaking, gear, etc., it covers it all. Grab it
                  here. |  |   Brief Hunter Leveling NotesThis is the short version of the guide, just hitting the main points.
              More detail is below.  Best Race: It doesn't matter much, just pick the one the looks and feels right.  
              Alliance Damage: Draenei , Worgen, DwarfHorde Damage: Orc, Troll, Goblins.PVP: Humans and Undead have useful escapes. More about races  The spec: Beast Mastery  Pets: Ferocity pets do more damage, Tenacity pets are better tanks, Cunning pets have special abilities, such as webs.  
              Pick a Ferocity pet, such as a Cat, below level 60. At higher
                levels they seem to have some problems holding the target's attentions.Tenacity pets, such as Bears, are better tanks and will allow you
              to gather groups and burn them down. More about pets  Gear and Stats 
              Stamina - Get enough to survive. Agility is is far and away your best stat otherwise. Crit and Mastery (level 80+) are your best secondary stats. Get mail armor at 40 and stick with it. Weapon: Highest DPS availableRelic - the more Agility the better. More stats  Gems and Enchants Skip these if they're expensive. You'll level too fast to make most
              gems or enchants really worthwhile.  
              Gem for Agility, period. Enchant for Ag., Attack Power, or Stam. More gems  Professions: 
              Pick any two: Skinning, Mining, Herbalism Skip the crafting professions, they're expensive and will slow you
              down. More professions  Click
                here to Get Leveled Faster   Go to => Top - Quick guide - Race - 
			BM Build - MM Build - Pets - Stats & Gear - Tips- Level
            Faster     Hunter Races With Catalclysm the Gnomes are the only race that cannot be hunters. Probably
              because they're too busy repairing their city or they're too short
              to use a bow (Gnomish X4500GT Zarkomatic blaster rifle?)
 In Mists of Pandaria the Gnomes are still excluded, but Pandarens can become Hunters.  The best racial choice for a Hunter is one that you enjoy playing.
              It doesn't matter if one race has no special abilities if you like
              playing that race more than others. None of the racial abilities make that
              much of a difference and they are all overshadowed by
              your skill as a player.  Note, that in MIsts of Pandaria Hunters might finally get strings for their bows. =>  That said, if you're looking towards the end game... Orcs and Trolls
              are arguably the best Hunter races.  
              Alliance, Damage: Draenei (hit rating,) Worgen (Crit chance & sprint,)
                Dwarf (gun crit) Horde Damage: Orc (Blood Fury) and +5% pet damage ; Troll gets Berserking and
              Bow crit. Goblins get a Haste effect and Rocket Jump (a useful escape
              ability.) PVP: Humans and Undead have useful escapes.  Pandarens (Mists of Pandaria) can be either Alliance or Horde, they choose when they leave their starting area.  
              They can put enemies to sleep with a touch of the paw Rested XP (from Inns) lasts longer Increased benefits from food buffs Take less falling damage from being "bouncy." Skilled at cooking.  Alliance
              Draenei  To begin with we’ll check out the Draenei, an all round good
                hunter race to choose a couple of reasons.  First would
                be the presence of a small HoT, Gift of the Naaru, giving
                you a viable method of reducing downtime and surviving tough battles.
 Second, and far more useful for raiding at higher levels, is their +1% hit,
    a useful self-only ability for raiding hunters as every point of hit rating counts
    once you hit the endgame raids. Of course this also slightly improves your solo
    DPS capabilities. This ability was once an aura that effected the entire team/raid,
    but with 4.0 it's self-only.
 They also have an increase to Jewelcrafting skill, which will get
                get a Draenei jeweler into those nice self-only gems that
                much sooner. 
 Night Elves
 An Ok  PvP race, the Shadowmeld racial coming in
                handy for ambushing unsuspecting players in both world PvP, Battlegrounds,
                and Arena.  Additionally, it can be used for hiding from higher
                levels/gank squads while leveling. It does not add to your level
                85 Camouflage ability. 
 Night Elf hunters also gain the benefit of a 2% dodge chance increase, another
    bonus to stack with Aspect of the Monkey when forced into melee. More
    often times this’ll happen in PvP, as opposed to PvE.
 None of the Night Elf specials apply to PvE content. 
 Dwarves
 Dwarf hunters aren't too bad of a Hunter choice due
                to gun
                  specialization,
                increasing the chance to critically strike with all guns by 1%, an
                increase on a level with a talent point.
 Additionally the stone form ability is icing on the cake, highly useful
    against rogues (and various other classes) in PvP. Rogues are something of our
    mortal enemy in many battlegrounds. With the 4.06 patch this ability adds 10%
    damage reduction.
 Archeology skills, mace expertise, and frost resistance have their
                uses, but there's nothing there specifically for the Hunter.  Human (Cataclysm)  With Cataclysm Humans will finally get to be hunters (it's never
                made sense that they couldn't be Hunters.) They have nothing that's
                specifically useful for Hunters, though their escape ability is quite
                nice for PvP and their diplomacy ability will help with the rep gains
                with the many factions of Azeroth and the Outlands.  The Human perception increase, useful for finding sneaky things,
              is gone with 4.0.  Worgen (Cataclysm) It certainly makes sense that were-wolf type critters could be Hunters,
                what with their legendary sense of smell, not that said sense appears
                in-game. They have a general 1% increased chance to crit, which
                is nice, and they can "periodically move more quickly," which
                definitely has it's uses.  Their increased skinning skill and speed is a nice convenience,
                but of no special value to Hunters.    Horde Races 
              Blood Elves  Of the horde races we’ll begin with the Blood Elves,
                a rather "meh..." race, as far as Hunters are concerned.
                Their big ability is  Arcane Torrent, which can be used
                as an AoE silence/interruption when forced into melee range with
              caster classes. Paladins and Death Knights, for example. Ideally
                Hunters want to avoid "melee range" like the plague and
                if you're never in melee range with anything that can be silenced
                the ability has little value. 
 Tauren
 Tauren are yet another generally PvP viable Hunter race, gaining
                a 5% bonus to health that is always valuable in the realm of massive
                PvP burst damage, where every point counts. You’ll
                also gain the benefit of Warstomp, an AoE stun that may
                allow you to gain range from melee classes, but, like the Blood Elves,
                Hunters want to avoid "melee range" like the plague.  Herbalism provides a nice little heal and a Haste effect, both of
                which are nice for Hunters and the Tauren's increased Herbalism skill
                will get you into that heal just that much faster. 
 Trolls
 are probably the best of all the races for Hunters. Trolls possess
                the Berserking racial, a potent DPS increase for sustained
                DPS.  Trolls get Bow
                  Specialization, a 1% increase to critical chance with all
                  bows, which is nice, and they also get +5% damage bonus Vs. beasts.
                  Given the number of beasts in the game this makes a 
                  nice increase to killing efficiency while leveling and in some
                  raiding situations.  A somewhat useful PvP ability is the reduced
                    duration Trolls get from movement reducing effects. Orcs Orcs, on the other hand gain, are also a contender for "best
                Hunter race." They get the benefit of Blood Fury, another
                great DPS increaser, as well as 5% more pet damage via Command,
                and a 15% resistance to all stuns with Hardiness, useful
                in PvP situations.   Undead (Cataclysm) Naturally the Undead start with a giant spider as a pet. They have
                no special Hunter abilities, but their "Will of the Forsaken" can
                wipe off sleeps, charms, etc., a nice abilitiy to have, especially
                in PvP.   Goblin (Cataclysm) Rocket Jump has definite uses at times, especially as "gain
                range" ability in PvP. An increase to Haste is generaly useful
                and an increase in Alchemy skill, along with a greater effect from
                your own healing potions, is also nice.  Go to => Top - Quick
                guide - Race - BM Build - MM Build - Pets - Stats & Gear - Tips- Level
                Faster    Server TypesPvP: On a PvP server players from Horde and Alliance
              can freely attack each other in most areas. With Cataclysm, world PvP
              generally (not always) consists of level 80+ characters flying around
              the old world, dropping down, killing someone, and flying away. In
              short, more than it is now, PvP will be gankage. If that's your game
              (either as ganker or gankee) then go for it.  Seriously, though, there is the opportunity for world PvP, between
              more or less evenly matched characters, here and there and esp. in
              the high level zones. Tol Barad, especially. Sometimes it exists in
              lower lovel zones.  PvE: There is no world PvP so you can level in safety
              from high level (or any) gankage. Of course, you can't do it to them,
              either. You can still do Duels, Battlegrounds, and Arenas. Horde and
              alliance wave at each other and the most violent thing is the occasional
              duel challenge or rude gesture.  If you accept the duel challenge then you will be PvP flagged for
              a few minutes. This means that any other character from the other faction
              can attack you immediately.  RP: In theory, these are the servers for the Role-Players.
              You aren't required to role-play there and most don't, but there are
              a fair number who do and there are more role-playing guilds
              on these servers than elsewhere. RP realms can be either PvP or PvE.  WarcraftRealms.com maintains stats on server population and other
              things. If you want to find a server with more Horde/Alliance, more
              or fewer people, or whatever, then check
              there before you create your
              Hunter.  Go to => Top - Quick guide - Race - BM Build - MM Build - Pets - Stats & Gear - Tips- Level
            Faster    Hunter Talents for Cataclysm 
              BeastmasteryMarksmanshipYou can certainly level with Survival, it just might be a bit slower or harder than the other specs (which doesn't mean that it's at all hard.) If you're interested in trying that then just use the build from the Survival PvE page.  For hunters the Beast Mastery tree is quite obviously the
              best for straight leveling speed. It gives few buffs to the hunter
              himself, although they are there, but mainly it turns his/her pet into
              a war
              machine and allows that pet, alone, to solo multiple monsters
              at a time. The pet gathers the mobs and the Hunter "guns" them
              down. 
 However, the primary way which this aids leveling is not  entirely on
how much damage the pet deals, but rather that the pet holds aggro well enough
to act as a reliable and durable tank. This is why the
Hunter needs little in the way of gear, though obviously better gear always helps. In
fact, there are a few Hunters who tank 5 man dungeons with their pets.
 
 This combined aspect of both Hunter and pet dealing high damage and the hunter being
capable of healing the pet quite easily makes the Hunter the fastest leveling machine
of them all.
 Note: While the Beastmastery Specialization is the fastest leveling
              tree this doen't mean that you can't have a satisfying experience with
              any other build. If you really want to level fast then check out a good
              leveling guide.  Talents When you pick your first talen from the any tree you are
              locked into that tree until you spend 31 talent points (at level 69.)
              Past that point you can move out to the other trees. At level 85 you
              will have 41 total talent points. All this will change with Mists
              of Pandaria.  Cataclysm  Beast Mastery Leveling Spec
              Intimidation - Your pet intimidates the target, causing
                a great deal of threat and stunning it for 3 seconds. This is a very
                nice tanking ability. Intimidation makes it extremely
                easy for you to go all out as your pet will likely be capable of
                pulling aggro once more in short order once you have used this ability.  Animal Handler - Increases your damage by 30% Mastery: Master of Beasts - (gained from your trainer
                at level 80) increases the damage done by your pets. Stacking more Mastery
                Rating will increase this damage. (View this
            build)  
              
                |  3/3 Beastial Discipline - Increases the Focus regeneration
                      of your pet by 30%. Bestial discipline increases overall
                      damage by an immense amount as the pet gains the ability to
                      use its special attacks far more often. 2/3 One with Nature - Increases the Attack Power
                      bonus of your Aspect of the Hawk and the amount of Focus restored
                      by your Aspect of the Hawk by 2. 
 
 3/3 Frenzy - your pet gains a small increase to
                      attack speed after using a basic attack. Stacks. 2/2 Spirit Bond - You and your pet are healed for
                      2% of your health every 10 seconds and you both get a greater
                      effect from heal spells. 
 
 3/3 Cobra Strikes - Your Arcane Shots have
                      a chance to cause your pet's next two basic strikes to be crits. Fervor - Instantly restore 50 focus to you and your
                      pet. Focus Fire - Consumes your pet's frenzy effect,
                      returns some Focus to your pet, and increases your ranged
                      haste. The more stacks of Frenzy are consumed the
                      more Haste you gain. 
 
 3/3 Longevity - reduces the cooldowns of Beastial
                        Wrath, Intimidation, and your pet's special abilities. 2/2 Improved Kill Command - Increases the crit chance
                      of Kill Command
 
Bestial Wrath - Your pet does 20% more damage for
                      ten seconds. 2/2 Crouching Tiger, Hidden Chimera - Recuces the
                      cooldowns of Disengage and Deterrence when
                      you are hit by melee/ranged attacks.Take Ferocious Inspiration which increases
                                    the damage of all group /raid members who are
                    withing a few yards of your pet. 3/3 One with Nature - (Finishing up #2) 
 
 The Beast Within - When your pet is in Bestial
                        Wrath mode you also do more damage and use
                        less Focus, for ten seconds. 2/2 Invigoration - your pet's basic attack crits
                      increase your focus. 2/2 Kindrid Spirits - Your pet's and your Focus
                      is increased by ten. 
 
 Beast Mastery - you gain four pet skill points
                      and can tame exotic beasts. You can now tame just about anything.
                      See that giant elite T Rex over there? Here's the leash... 
 
You''re now level 75, have spent 31 talent points,
                        and can move into other areas. 
 
2/2 Go for the Throat - Your ranged auto-attack
                    crits restore 10 focus to your pet.  3/3 Efficiency - reduces the focus cost of your Arcane, Explosive,
                    and Chimera shots.                          1/2 - Rapid Killing - After killing an opponent that yields
                      experience or honor, your next Aimed Shot, Steady Shot or Cobra
                    Shot causes 10% additional damage. Lasts 20 sec. 2/2 - Sic 'Em! - When you critically hit with your Arcane Shot,
                  Aimed Shot or Explosive Shot the Focus cost of your pet's next
                  Basic Attack is reduced by 100% for 12 sec. 2/2 - Improved Serpent Sting - 
                  Your Serpent Sting also does instant damage equal to 30% of its
                    total periodic effect. 
                  Also increases the periodic critical strike chance of your Serpent
                  Sting by 10%.Rapid Killing - Rank 1/2 - 
                  After killing an opponent that yields experience or honor, your next Aimed Shot, Steady Shot or Cobra Shot causes 10% additional damage. Lasts 20 sec.
 | Glyphs: Glyphs are nice, but not essential while leveling. You learn
                    glyphs, like spells, rather than install them like gems.  You  have nine glyph slots at 75, three each of
                      Prime, Major, and Minor.  One of each type of glyph is learned at 25, 50, and level 75.  Once you've learned a bunch of glyphs you can swap them in and
                    out as you need them, you don't need to buy them ever again.
                    You will also need some Vanishing Powder  (if your under
                    level 81) or Dust of Disappearance (level 81+) for the swaps
                    and you can get that at your Inscription
                    Supplies vendors. Assuming you're leveling primarily through questing, take these glyphs: At level 25, go for: 
                    Glyph of Arcane Shot (Prime Glyph) - 
Your Arcane Shot deals 12% more damage.Glyph of Mending (Major Glyph) Increases the total amount of healing done by your Mend Pet ability by 60%Glyph of Revive Pet (Minor Glyph) - 
Reduces the pushback suffered from damaging attacks while casting Revive Pet by 100% At level 50, get these:  
                    Glyph of Kill Command (Prime Glyph) - 
Reduces the Focus cost of your Kill Command by 3.Glyph of Bestial Wrath (Major Glyph) - 
Decreases the cooldown of Bestial Wrath by 20 sec.Glyph of Feign Death (Minor Glyph) - 
Reduces the cooldown of your Feign Death spell by 5 sec. At level 75, take: 
                    Glyph of Kill Shot (Prime Glyph) - If the damage from your Kill Shot fails to kill a target at or below 20% health, your Kill Shot's cooldown is instantly reset. This effect has a 6 sec cooldown.Glyph of Disengage (Major Glyph) - 
Decreases the cooldown of Disengage by 5 sec.Glyph of Scare Beast (Minor Glyph) - 
Reduces the pushback suffered from damaging attacks while casting Scare Beast by 75%. 
     |   
 Click here to get to 85, fast    Go to => Top - Quick
                guide - Race - BM Build - MM Build - Pets - Stats & Gear - Tips- Level
                Faster   Cataclysm Marksmanship Leveling SpecMM is more about personal damage and less about your pet. You will be doing more kiting (running and gunning) than sitting back and letting your pet eat the target(s.) You will also be doing more personal damage. MM is also an excellent damage spec for instances and, eventually, raids.  
              
                | Marksmanship, 31 points 
                    Go for the Throat - Rank 2/2 - 
                    Your ranged auto-shot critical hits cause your pet to generate 10 Focus.Efficiency - Rank 3/3 - 
                    Reduces the Focus cost of your Arcane Shot by 3, and your Explosive Shot and Chimera Shot by 6.Rapid Killing - Rank 1/2 - 
                      After killing an opponent that yields experience or honor, your next Aimed Shot, Steady Shot or Cobra Shot causes 10% additional damage. Lasts 20 sec.
 
                    Sic 'Em! - Rank 2/2 - 
                    When you critically hit with your Arcane Shot, Aimed Shot or Explosive Shot the Focus cost of your pet's next Basic Attack is reduced by 100% for 12 sec.Improved Steady Shot - Rank 3/3 - 
                      When you Steady Shot twice in a row, your ranged attack speed will be increased by 15% for 8 sec.
                                      Careful Aim - Rank 2/2 - 
                    Increases the critical strike chance of your Steady Shot, Cobra Shot and Aimed Shot by 60% on targets who are above 90% health.
 
                    Piercing Shots - Rank 3/3 - 
                      Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 30% of the damage dealt over 8 sec.
 
                    Bombardment - Rank 2/2 - 
                    When you critically hit with Multi-Shot, the focus cost of Multi-Shot is reduced by 50% for 5 sec.Trueshot Aura - Rank 1/1 - 
                    Increases melee attack power by 20% and ranged attack power by 10% of party and raid members within 100 yards.Termination - Rank 1/2 - 
                      Your Steady Shot and Cobra Shot abilities grant an additional 3 Focus when dealt on targets at or below 25% health.
 
                    Rapid Recuperation - Rank 2/2 - 
                    You gain 12 focus every 3 sec while under the effect of Rapid Fire, and you gain 50 Focus instantly when you gain Rapid Killing.Master Marksman - Rank 3/3 - 
                    You have a 60% chance when you Steady Shot to gain the Master Marksman effect, lasting 30 sec. After reaching 5 stacks, your next Aimed Shot's cast time and focus cost are reduced by 100% for 10 sec.Readiness - Rank 1/1 - 
                      When activated, this ability immediately finishes the cooldown on all Hunter abilities.
 
                    Posthaste - Rank 2/2 - 
                    Reduces the cooldown of your Rapid Fire by 2 min, and your movement speed is increased by 30% for 4 sec after you use Disengage.Marked for Death - Rank 2/2 - 
                      Your Arcane Shot and Chimera Shot have a 100% chance to automatically apply the Marked for Death effect. Marked for Death is the same as Hunter's Mark, but is undispellable, does not grant unerring sight of the target, and lasts for 15 sec.
 
                    Chimera Shot - Rank 1/1 - 
                    An instant shot that causes ranged weapon Nature damage plus additional damage based on your Ranged Attack Power, refreshing the duration of your Serpent Sting and healing you for 5% of your total health. Beast Mastery, 8 Points 
                    One with Nature - Rank 3/3 - 
      Increases the attack power bonus of your Aspect of the Hawk by 30%, and increases the amount of Focus restored by your Aspect of the Fox by 3.Bestial Discipline - Rank 2/3 - 
                    Increases the Focus regeneration of your pets by 20%.
 
Frenzy - Rank 3/3 - Your pet gains 6% attack speed after attacking with a Basic Attack, lasting for 10 sec and stacking up to 5 times. Survival, 2 pts  
                    Pathing - Rank 2/3 - 
                    Increases ranged haste by 2%. | Glyphs:Glyphs are nice, but not essential while leveling. You learn glyphs, like spells, rather than install them like gems.  You have nine glyph slots at 75, three each of Prime, Major, and Minor.  One of each type of glyph is learned at 25, 50, and level 75.  Once you've learned a bunch of glyphs you can swap them in and out as you need them, you don't need to buy them ever again. You will also need some Vanishing Powder  (if your under level 81) or Dust of Disappearance (level 81+) for the swaps and you can get that at your Inscription Supplies vendors. Assuming you're leveling primarily through questing, take these glyphs: At level 25, go for: 
                      Glyph of Arcane Shot (Prime Glyph) - Your Arcane Shot deals 12% more damage.Glyph of Mending (Major Glyph) Increases the total amount of healing done by your Mend Pet ability by 60%Glyph of Revive Pet (Minor Glyph) - Reduces the pushback suffered from damaging attacks while casting Revive Pet by 100% At level 50, get these:  
                      Glyph of Kill Shot (Prime Glyph) If the damage from your Kill Shot fails to kill a target at or below 20% health, your Kill Shot's cooldown is instantly reset. This effect has a 6 sec cooldown.Glyph of Disengage (Major Glyph) 
  Decreases the cooldown of Disengage by 5 sec.
Glyph of Feign Death (Minor Glyph) - Reduces the cooldown of your Feign Death spell by 5 sec. At level 75, take: 
                                              Glyph of Steady Shot (Prime Glyph)
  Increases the damage dealt by Steady Shot by 10%.                        Glyph of Trap Launcher (Major Glyph) 
Reduces the Focus cost of Trap Launcher by 10.                        Glyph of Scare Beast (Minor Glyph) - Reduces the pushback suffered from damaging attacks while casting Scare Beast by 75%. 
                      
                               |     
 Click here to get to 85, fast    Go to => Top - Quick guide - Race - BM Build - MM Build - Pets - Stats & Gear - Tips- Level Faster      Pets & Pet Talents There are, at least, 23 families of pets for Hunters to tame, some
              of which are exclusive to the various expansions. Families are groups
            of similar pets, such as Bat, Bear, Gorilla, Serpent, etc. All pets of
              a class share the same stats and the same skill tree. Each pet family
            has one special skill. Pet families are grouped as Ferocity (DPS,) Tenacity (Tanks,) and
              Cunning (special abilities.)  Ferocity pets are good for continuous damage, tenacity pets make good
              tanks, and cunning pets have unique abilities which can be very useful
              in certain situations.  All the pets within any given tree will have
              access to the same talents. It seems that the special characteristics
              that some rare pets used to
            have were removed in 4.0.  For leveling try the Tenacity pets, since you do want your pet to
              be a tank. For dungeoning you should generally use a Ferocity
              pet. Make sure you have Growl turned off or the tank will
              yell at you.  What to feed that beastie: Feeding your pet isn't what it used to be. Now they just stay healthy,
              but if they're hurth then feeding them will restore some health. The
              higher the level food you feed them, the more health is restored.  
              Meat is the easiest food type to obtain, so pets
                that will only eat meat are not difficult to feed.Fish                is not too much trouble either,
                as long as you are willing to catch them. You can also hunt coastal
              humanoids, like murlocs and naga, for their fish drops. Pets that will
                eat neither of these take a little more effort and planning. Dumpster
                  pets, such as boars and bears, that eat just about anything, are
                really nice from an inventory management standpoint. You can toss
                any odd food drops at them. Abilities
                  can also generate other effects, such as Guard
                  Dog and Carrion
                  Feeder.   
              
  Click here to level fast  Go to => Top - Quick
                guide - Race - BM Build - MM Build - Pets - Stats & Gear - Tips- Level
                Faster                  Gear, Stats,
              Etc. Hunters are somewhat less gear dependent than some other classes (Rogues,
              Warriors...,) but a nice bow/gun will help you kill things
              faster as will good stats on the rest of your gear. That said, you'll
              still level quickly without the best gear.  Ultimately, when you start the gear race, what you want is to generate
              massive amounts of damage, which requires stacking Agility.  Due
              to your numerous tools of survivability including feign death, traps,
              dodge, etc. you’ll
              find stamina a largely low priority stat, being Beast Mastery specced
            makes it even more so.  Stats:One point of agility equals an increase in attack power,  critical
                chance, and dodge, making it essentially the wonder-stat for hunters
                in that it increases everything required at once.  However, individual
                items possessing significant amounts of straight up +attack power or
              +critical rating are valued as well.  The short version, for leveling, regardless of your spec: Agility & Crit.   
              Agility - Your #1 stat over all else, by far. Stamina - Stack this at low level, stop when you feel like your survival is not in question. Hit Rating is always a good idea, for any class,
              and especially when raiding. 8% hit is the "cap" so anything past that
                is useless. Crit rating - the more the merrier. Attack Power - You can never have enough, but
                in Cataclysm you'll only find it with certain enchants. It's pretty
                much gone from most gear. Mastery - Mastery (trainable at level 80.) A decent stat, but not as good as Haste or Crit. Haste - Good stuff to get, but Agility still comes first. Intellect - Hunters no longer use mana so Int
                is now a useless stat. Stength and Spirit: Useless 
 
Stamina -
Your pet is taking the mob's attack,
                      so you don't need a lot of Stam.              
              
                 If you're solo leveling via quests or grinding, then you want
                  some. How much depends on how often you're getting hit. Get enough
                  to be comfortable with your survival chances.If you're dungeon leveling then you don't need much. Your tank
                should be taking pretty much all of the damage. If you PvP then you will want a lot more. Resilience - This is strictly a PvP stat. If you
                don't PvP then you don't need any, if you do then you will want as
                much as you can get without gimping your damage. Generally Resilience
                only appears on higher level "PvP gear."  At level 77 you will be able to equip Cataclysm gear. The stats are way better than anything else up to and including most level 80 gear. If you're getting the Cata gear then you can send most of your heirlooms to other characters. Keep the guild cloak and helm, you'll put them back on at 81.  If you can get a group and hit the instances appropriate
              for your level you will get some nice XP and some nice gear. Otherwise
              your quest rewards will keep you in fine shape.  See our Dungeon Leveling Guide for
              tips on leveling via the various instances and our recommended leveling
              guide for blasting to 85. Go to => Top - Quick guide - Race - BM Build - MM Build - Pets - Stats & Gear - Tips- Level
            Faster    Gems and EnchantsSo how rich are you? Eventually you will get gear with gem sockets.
              If you have some cash then pop in the best gems you can afford. Go
              for Agility with any gems you pick up.  Enchants can be much more expensive. You
                will also be leveling quickly enough that you will outgrow your gear
                before the enchant is of too much use. Still, if you want them and
                have the cash, then go for it. They're pretty much required (as are
                gems) for PvP and raiding.  You can find a list of high end gems and enchants on our Hunter
              Class Guide page. Note that the Mists of Pandaria gems/enchants are much better than the Cataclysm variety.  While leveling you can often find very inexpensive enchants, such
              as Stamina, which will be worth applying to your stuff.  Glyphs are nice. For the end-game they're
              very important. Here's a tip: sometimes the price on glyphs varies wildly.
              One glyph may be 40 gold one day and 5 the next. If you can plan your
              glyph (or any) buying ahead of time then you might get lucky and get
              the bargains. At least you might get a much better price.  Rule of thumbs: Your enhancements should provide
              Agilty first and second, then crit rating and  Attack
              Power after Agility. Scrolls and potions can boost a variety of stats
              but don't stack with each other. Scrolls of Agility are generally dirt
              cheap, so buy a bunch. They're also considered to be Potions for stacking
              purposes, meaning you can't have a potion and a scroll up at the same
              time.   Leveling TipsLearn to Kite Previously you didn't get your pet until level 10, so you would be "running
              and gunning" (AKA: Kiting) until then. It's useful to learn to
              be moving forward and then jump, half turn, fire Arcane Shot or Viper
              Sting, and land facing
            the original direction. Some jump and do a 360 degree turn, others half
              and back. Practice, it will become easy. Just run around and jump and
              spin.  When you get Concussive Shot it becomes easier, since you
              can now slow the mob and more easily stay ahead of it.  Kiting is also occasionally useful
                later on, such as when fighting tough mobs that might squish your
              pet. Turn off your pet's "Growl" ability, to make sure that you have
              100% of the mob's attention, and then kite. The pet is added damage,
              but is safe enough. Skilled Hunters can take Elite mobs a few levels
              higher than they are. Of course, they need enough room to run around
              safely.  Other Tips  You can use a variety of melee weapons and you should choose the one
              with the best stats. You shouldn't be in melee very often and melee
              weapon damage isn't important.  When training new pets set up a freezing trap first. That
              way the "soon to be new pet" will spend a little less time
              trying to eat you while you tame it.  Always stay at range. Let your pet take the heat and you
              support the pet. Most of your melee skill are designed to slow the
              opponent for a reason: to let you get distance.  As you pet gets tougher, and your skills better, you can have you
              pet attack more than one mob, one after the other. It will be able
              to hold aggro, if you're a bit careful, while the two of you burn them
              down. Simply have the pet attack the first, what it once, then run
              to and attack the second.  Hunters do have it too easy, which is why they're often called "Huntards."
              As your skills increase try to make things harder. Practice fighitng
              multiple mobs at once, higher level mobs, and so on. Practice your
              kiting skills. The end result is you'll be a much better player at
              high level.  Always log out in an Inn, to get the 100% bonus rest XP.  Questing is much better than grinding for XP, as long as you group your quests. If you grab all the quests in an area you'll find that several are in almost the same place. Do all of those at the same time. Plan ahead a bit, know where you have to go, and try not to do quests that take you way out of your way, unless you're hitting more quests along the way. Turn in a bunch of quests at one time and feel the power.  Dungeons are great XP and you get to practice your
              group skills. Obviously you'll be a damage dealer (DPS) and if you're
              new to dungeoning you might want to do your first few with friends.
              Guilds can be great for this.  PvP (battleground) leveling is more "interesting."
              It's great experience if your side wins and so-so otherwise.
              Battleground "Holidays" are even better.  Gear - You're not as gear dependent as most other classes, so don't
              feel you always have to have the best gear, all the time. Gear found
              by completing quests will keep you going all the way to the end. Save
              the gear grinding for PvP and Raiding.  You get to wear Mail armor starting
                at level 40, but since you're hardly ever in melee it's not such
              a big thing.  Go to => Top - Quick guide - Race - BM Build - MM Build - Pets - Stats & Gear - Tips- Level
            Faster    Professions and Gold  Make an alt that you will park at the Auction House. As you level
              just mail all the sellable stuff you collect to your alt (to sell)
              and then get back to the leveling. Log into your alt when you're done
              and put the stuff up on the AH. See our gold
              guide for other tips.  Get the biggest bags you can afford and loot everything, always, unless you already have enough gold. Also, everything white or better, that you're not keeping, gets shipped to your alt. Vendor the gray stuff.  If you have a ton of gold then leatherworking will
              provide some solid gear, both leather and mail, at the expense of that
              ton of gold and the time to level the skill up. If you're not so rich
              then skip all of the crafting skills. Skinning will provide some of
              the raw material for your Leatherworking.  
              Q: How do you make a small fortune in WoW?  A: Start with a large fortune and then level up a crafting profession.
                There are craftable items from most professions that do
                sell nicely and for a nice profit, but it takes some research to
                find them. Most of the gold making benefit from crafting profs is
                at the high end.  Our suggestion is to skip the crafting professions while leveling,
              since they're expensive and somewhat time consuming. If you just have
              to grab one then Leatherworking is perfect for Hunters and can make
              some pretty fine gear.  
              Alchemy can make a number of very useful concoctions
                to consume when needed. Take Herbalism with this, you'll save a ton
                of gold. You get an enhanced effect from your own potions
                as compared to the other guy's. Enchanting can put some pretty nice
                buffs on things and disenchant other things. You can then
                sell or use the disenchanted bits. This skill can also put an enchant
                on your own rings, but not the other guy's. Engineering - If you're rich and want to ride
                on of those Mechano Hog Motorbike things eventually. There are a
                lot of interesting gadgets in this profession so it's worth a look.
                One useful gadget is Synapse Springs whish adds a massive
                amount of Agility for a short time. Inscription -  Used to be that it was a really nice
                money maker. Take Herbalism with this, you'll save a ton
                of gold. At the high end this skill provides a Shoulder enchants
                which is much nicer than any other. Jewelcrafting -  Can be a good money-maker. Take
                Mining to go with it. The self-only gems will provide more agility
                than the normal gems. Blacksmithing - Provides an extra socket for nice
                gems on your gloves and bracers, otherwise the prof is of little
              hunter-specific use. Tailoring - Not much there other that a cloak
                enchant which adds attack power. Cooking can make interesting foods, some of which
                buff Agility, as well as other stats. Fishing can provide mats for cooking and food for meat eating pets
                (not crabs and birds.)Archeology can create, eventually, some rare pets
              and interesting items. First Aid is a very handy skill to have
                as it's your only heal, outside of potions and Herbalism. Mining, skinning,
                  and herbalism are
                  your create gold on demand skills. Take any two, but we
                  suggest that Skinning be one of them, especially since it also
                  provide the much desired Crit Rating . Also, mining provide
                  a health bonus, and herbalism a
              heal with Haste.  With the synergy of both your DPS as well as the pets, you  should
                find your hunter becoming an unbeatable grinding speed demon, enjoy
              it.     
              
                | The Fast  Hunter Leveling Guide 
    
    
  With a bazillion quests in the game the leveling grind can
                  be daunting, and it's even more so as new expansions are released. There are always plenty of spots where people wonder where
                      to go and what to do and how they can move faster to get into
                  the end-game stuff.  To solve that problemm we recommend an in-game leveling guide.
                      You'll never again wonder what to do or where to go next and you'll
                      never be the guy in chat asking, "Where do I go at level...?" The levels will just come, boom, boom, boom and you'll hit the level cap a
                      lot faster
                      than otherwise, whether you're brand new to the World of Warcraft or decked head to toe in
                      Heirlooms. Dugi's
                      in-game Leveling Guide takes care of all the "looking
                      up  stuff." No more switching from game to quest log, no more asking questions in char or guild, no more browsing some website for
                      tips. No more doubts or questions about what to do next.  Dugi's guide appears as an in-game window (very small and moveable)
                    which tracks the quests you're on, and the objectives (kill this, collect that.) It automatically
                    updates as you complete tasks and quests and provides all of
                    the "where to go and what to do" info that you will
                    need to level quickly.  Where it beats WoW's in-game quest helper all
                      to heck is by
                    laying out the best path all along the way. Plus, if you
                    spend some time in the dungeons or PvP leveling then, when you
                    return to questing, Dugi's will automatically update
                    to your new level and show you where to go next.  Note: Dugi's guide is always quickly updated for all patches and expansions, so is never obsolete. Grab your copy now and hit the level cap, fast! |        |