This page has been updated for Cata 4.3, but will not be updated further. If you have links to this page please update them to the new pages. The builds on this page will be obsolete in M of P.
Eventually this page will be redirected to one of the newer pages, but until then will remain as is.
We now return you to your regularly scheduled guide:
Arcane Mages represent massive and continued burst DPS so far as mages
go, even surpassing that of the much vaunted Ffire Mage once you obtain
the proper gear.
All is not lost, with proper control, skills, and of course gear,
Arcane can still succeed quite nicely at brining the pain in PvP, earlier
raid instances, and much more so on into the later end raiding
game.
Nerfage and Buffage
With new expansions, patches, hotfixes, etc., the exact capability
of any particular class or spec if going to vary. One day you're God
Mode, the next... We'll put up solid info on this page and let others
fight about the Flavor of the Minute.
Arcane Mage Talent Builds
With WoW 4.0 you pick your spec and spend 31 points in that spec before
moving into the other specs. Your starting abilities, when you choose
Arcane, are:
Arcane Barrage - Lob bolts of arcane energy at the opponent
Mastery: Mana Adept - Increased spell damage based on unspent mana.
Cataclysm Arcane Mage PVE Build (33/5/3)
Arcane (33 Points)
Arcane Concentration - Rank 3/3 -
Gives you a 10% chance of entering a Clearcasting state after any
damage spell hits a target. The Clearcasting state reduces the mana
cost of your next damage spell by 100%.
Netherwind Presence - Rank 3/3 -
Increases your spell haste by 3%.
Torment the Weak - Rank 3/3 -
Your Arcane damage spells deal 6% more damage to snared or slowed
targets.
Improved Arcane Missiles - Rank 2/2 -
Increases the number of missiles fired by your Arcane Missiles
spell by 2.
Improved Blink - Rank 2/2 -
Increases your speed by 70% for 3 sec after casting the Blink spell. This
is a nice increase in mobility.
Arcane Flows - Rank 2/2 -
Reduces the cooldown of your Presence of Mind, Arcane Power and
Invisibility spells by 25% and the cooldown of your Evocation spell
by 2 min.
Presence of Mind - Rank 1/1 -
When activated, your next Mage spell with a casting time less than
10 sec becomes an instant cast spell.
Missile Barrage - Rank 2/2 -
Your Arcane Missiles spell will fire its missiles every 0.5 sec.
Prismatic Cloak - Rank 3/3 -
Reduces all damage taken by 6% and reduces the fade time of your
Invisibility spell by 3 sec. With this talent your Invis. now works
much like a Rogue's "Vanish."
Arcane Tactics - Rank 1/1 -
Increases the damage of all party and raid members within 100 yards
by 3%.
Incanter's Absorption - Rank 2/2 -
When your Mana Shield or Mage Ward absorbs damage your spell damage
is increased by 20% of the amount absorbed for 10 sec. In addition,
when your Mana Shield is destroyed, all enemies within 6 yards
are knocked back 12 yards.
Arcane Potency - Rank 2/2 -
Increases the critical strike chance of your next two damaging
spells by 15% after gaining Clearcasting or Presence of Mind.
Slow - Rank 1/1 -
Reduces target's movement speed by 60%, increases the time between
ranged attacks by 60% and increases casting time by 30%. Lasts
15 sec. Slow can only affect one target at a time.
Nether Vortex - Rank 2/2 -
Gives your Arcane Blast spell a 100% chance to apply the Slow spell
to any target it damages if no target is currently affected by
Slow.
Focus Magic - Rank 1/1 -
Increases the target's chance to critically hit with spells by
3% for 30 min. When the target critically hits your chance to critically
hit with spells is increased by 3% for 10 sec. Cannot be cast on
self. Limit 1 target.
Improved Mana Gem - Rank 2/2 -
Mana gained from your Mana Gem also increases your spell power
by 2% of your maximum mana for 10 seconds.
Arcane Power - Rank 1/1 -
When activated, you deal 20% more spell damage but spells cost
10% more mana to cast. This effect lasts 15 sec.
Fire (5 Points)
Master of Elements - Rank 2/2 -
Your spell criticals will refund 30% of their base mana cost.
Burning Soul - Rank 3/3 -
Reduces the casting time lost from taking damaging attacks by 70%.
Frost (3 Points)
Piercing Ice - Rank 3/3 -
Increases the critical strike chance of your spells by 3%.
Glyphs
Glyph of Mage Armor (Prime Glyph) -
Your Mage Armor regenerates 20% more mana.
Glyph of Arcane Blast (Prime Glyph) -
Increases the damage from your Arcane Blast buff by 3%.
Glyph of Arcane Missiles (Prime Glyph) -
Increases the critical strike chance of your Arcane Missiles spell
by 5%.
Glyph of Arcane Power (Major Glyph) -
While Arcane Power is active the global cooldown of your Blink,
Mana Shield, and Mirror Image is reduced to zero.
Glyph of Evocation (Major Glyph) -
Your Evocation ability also causes you to regain 40% of your health
over its duration.
Glyph of Polymorph (Major Glyph) -
Your Polymorph spell also removes all damage over time effects
from the target.
Glyph of Mirror Image (Minor Glyph) -
Your Mirror Images cast Arcane Blast or Fireball instead of Frostbolt
depending on your primary talent tree.
Glyph of Conjuring (Minor Glyph) -
Reduces the mana cost of your Conjuring spells by 50%.
Glyph of Armors (Minor Glyph) -
Increases the duration of your Armor spells by 30 min.
Cataclysm Arcane Mage PvP Build
For PvP Frost is the way to go, Arcane (Fire, too) is "hard mode."
Some people like hard
mode. Do you? If you do, then here's a build for you.
Arcane (31 Points)
Arcane Concentration - Rank 3/3 -
Gives you a 10% chance of entering a Clearcasting state after any
damage spell hits a target. The Clearcasting state reduces the
mana cost of your next damage spell by 100%.
Improved Counterspell - Rank 2/2 -
Your Counterspell also silences the target for 4 sec.
Netherwind Presence - Rank 3/3 -
Increases your spell haste by 3%.
Torment the Weak - Rank 3/3 -
Your Arcane damage spells deal 6% more damage to snared or slowed
targets.
Invocation - Rank 2/2 -
You gain a 10% damage bonus for 8 sec after successfully interrupting
a spell.
Improved Blink - Rank 2/2 -
Increases your speed by 70% for 3 sec after casting the Blink spell.
Arcane Flows - Rank 2/2 -
Reduces the cooldown of your Presence of Mind, Arcane Power and
Invisibility spells by 25% and the cooldown of your Evocation spell
by 2 min.
Presence of Mind - Rank 1/1 -
When activated, your next Mage spell with a casting time less than
10 sec becomes an instant cast spell.
Prismatic Cloak - Rank 3/3 -
Reduces all damage taken by 6% and reduces the fade time of your
Invisibility spell by 3 sec.
Improved Polymorph - Rank 2/2 -
When a target you've polymorphed is damaged, that target is stunned
for 3 sec. This effect cannot occur more often than once every
10 sec.
Incanter's Absorption - Rank 2/2 -
When your Mana Shield or Mage Ward absorbs damage your spell damage
is increased by 20% of the amount absorbed for 10 sec. In addition,
when your Mana Shield is destroyed, all enemies within 6 yards are
knocked back 12 yards.
Arcane Potency - Rank 2/2 -
Increases the critical strike chance of your next two damaging
spells by 15% after gaining Clearcasting or Presence of Mind.
Slow - Rank 1/1 -
Reduces target's movement speed by 60%, increases the time between
ranged attacks by 60% and increases casting time by 30%. Lasts
15 sec. Slow can only affect one target at a time.
Nether Vortex - Rank 2/2 -
Gives your Arcane Blast spell a 100% chance to apply the Slow spell
to any target it damages if no target is currently affected by
Slow.
Arcane Power - Rank 1/1 -
When activated, you deal 20% more spell damage but spells cost
10% more mana to cast. This effect lasts 15 sec.
Fire (7 Points)
Master of Elements - Rank 2/2 -
Your spell criticals will refund 30% of their base mana cost.
Burning Soul - Rank 3/3 -
Reduces the casting time lost from taking damaging attacks by 70%.
Blazing Speed - Rank 2/2 -
Gives you a 10% chance when hit by a melee or ranged attack to
increase your movement speed by 50% and dispel all effects that
prevent movement. This effect lasts 8 sec.
Frost (3 Points)
Piercing Ice - Rank 3/3 -
Increases the critical strike chance of your spells by 3%.
Option: drop Piercing Ice and get...
2/2 Shatter for those frequent crits against your frozen opponents.
1/2 Impact, if you're throwing enough Fire spells to make it worthwhile.
Glyphs
Glyph of Mage Armor (Prime Glyph) -
Your Mage Armor regenerates 20% more mana.
Glyph of Arcane Blast (Prime Glyph) -
Increases the damage from your Arcane Blast buff by 3%.
Glyph of Arcane Missiles (Prime Glyph) -
Increases the critical strike chance of your Arcane Missiles spell
by 5%.
Glyph of Invisibility (Major Glyph) -
Increases your movement speed while Invisible by 40%.
Glyph of Evocation (Major Glyph) -
Your Evocation ability also causes you to regain 40% of your health
over its duration.
Glyph of Polymorph (Major Glyph) -
Your Polymorph spell also removes all damage over time effects
from the target.
Glyph of Mirror Image (Minor Glyph) -
Your Mirror Images cast Arcane Blast or Fireball instead of Frostbolt
depending on your primary talent tree.
Glyph of Conjuring (Minor Glyph) -
Reduces the mana cost of your Conjuring spells by 50%.
Glyph of Armors (Minor Glyph) -
Increases the duration of your Armor spells by 30 min.
Patch 4.1 Arcane Mage PvP Videos, Parts 1 & 2
This is a video guide to Arcane PvP for patch 4.1, covering stats,
gear, talents, glyphs, etc.
Part 1
Part 2
NOTE: The below section is nearly identical for all three specializations
of mage, this is due to the usage of almost entirely the same stats for
any mage no matter the talent build/elemental specialization.
If you are leveling and still in Northrend and not yet in top gear
then start looking to get into Cataclysm greens at level 77, the stats
are far better then the Wrath greens of the same level.
Number Crunching
The Basic Stats
Int - Int is all powers. It adds directly to your Spellpower (this
is new with 4.0,) adds directly to your mana pool , and adds a tiny
amount to your crit. It is, by far, your most important stat.
Spirit - Completely useless
Strength - Completely useless
Agility - Completely useless
Stamina - It depends...
If you're pulling mobs off the tank you might want to have
some extra
If youi're a good player and you let the tank keep the mobs
then you don't need as much.
For leveling you want enough to stay alive.
For PvP you'll want a lot. Plan on having enough to survive
the opener of that Rogue who's just popped in behind you and
landed her Ambush.
Other Stats - more or less in order, depending on
how close you are to any caps.
Crit
Hit
Haste
Mastery
Spell Penetration (more for PvP)
Spellpower
Resilience
For PvP you'll want as much as you can get without gimping
yourself.
OUtside of PvP this stat is useless.
Ratings
This is the number of rating points you will need to achieve +1% in
a given stat. Numbers are rounded off to the nearest 10th.
Level
60
70
80
85
Spell Hit
Crit
Haste
Mastery
Resilience
8
14
10
14
21.6
12.6
22.1
15.8
22.1
34.0
26.2
45.9
32.8
45.9
70.7
102.4
179.3
128.1
179.3
276.1
Gems for the Arcane Mage
The basic rule here, for Arcane PvE, is Int > Hit > Crit > Haste
Int is far enough ahead of any other stat that you should just put
the red Int gems into all slots, unless the socket bonus is
at least 20 Int or 30 of some other stat. (Since you'll lose 20 Int
by not putting an Int gem into that slot.)
Gems sockets fouind on gear while leveling are prety uncommon. You
might consider skipping gems while leveling, since you'll level
out of your gear fast enough to make it an unnecessary expense. Gems
will, however, give you a small edge.
If you have enough gold then go ahead
and enchant your gear as you level, it'll speed things up by just that
much and will certainly help in PvP or Dungeon
leveling.
Head:
Arcanum
of Hyjal - +60 Int, 35 crit, BoA, Guardians of Hyjal
- Revered
Note: this is the level 70 gear list for those interested
in doing that conent. A higher level gear list may appear at some
point. Much of this gear may become unavailable when Cataclysm arrives.
As this is a PvE gear guide I'll only list the
PvP rewards capable of being obtained via Honor, arena rewards are
however viable alternatives to many pieces of gear.
Many pieces of gear will be equally useful to both fire, frost, and arcane mages, the only few pieces that really differ are Spellfire Vs. Frozen Shadowweave and a couple little rings.
Arcane mages have all the powers to level very quickly, but
they will do it even faster with a full blown 1-80 leveling guide,
such as Zygor's.
Every step of the way, what to do, where to go, is right there
on your main screen at all times. Quests automatically update
as you complete them and waypoints are also set, automatically.
You may never have to look at your quest log again. Not even
in Cataclysm, when you're adding those five new levels.
It's much like having an expert friend looking over your shoulder
as you level, giving you constant pointers on what to do next.
Zygor's is also fully 4.0 ready, including its nifty Talent
Advisor, and
will be ready to go when Cataclysm hits. Check
it out here (and grab your copy).
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