The page below has been updated for Cata 4.3, but will not be updated further. If you have links to this page please update them to the new pages. The builds on this page will be obsolete in M of P.
Eventually this page will be redirected to one of the newer pages, but until then will remain as is.
The Demonology tree gives a Warlock more powerful demons and conjured
Stones than the
other builds, as well as more stamina and some buffs that take effect
when the demon is present. It also increases the effectiveness of enslaved
Demons and end-game summons.
Talent Builds
Spell Rotation
Demonology PvP Build
Number Crunching
Spell Hit - 12.6 = 1%
Spell Critical - 22.1 = 1%
Spell Penetration - 1 = 1 Lost point of Resistance
Spell Haste - 15.7 = 1%/0.025 seconds off of Global Cooldown & Spell
Cast Time
Spell Damage Coefficients:
Curse of Agony - 120%
Curse of Doom - 200%
Corruption - 93.6% OR 129.6% W/ Empowered Corruption
Immolate - 65%
Seed of Corruption - 150%
Siphon Life - 100%
Unstable Affliction - 120%
Shadow Bolt - 85.71%
Life Tap - 80%
Spell Hit Cap:
Spell Hit Cap = 202
Spell Hit Cap W/ (5/5) Supression = 76
Spell Hit, Crit, etc.
The Numbers above detail the percentage to which each point of +Spell Damage actually effects any given spell. For instance, 1 point of spell damage does not automatically equal an increase of one damage, rather it will increase it to a percentage as listed above.
If the spell you're looking for isn't listed above then simply take the base casting time(without talents) and divide it by 3.5. However, a different formula will apply to AoE spells.
Defacto Priority:
Spell Hit - Spell Damage - Spell Critical
What to shoot for when entering Karazhan & Heroics:
If you simply want to make certain you're good to begin attempting karazhan and heroics try aiming for the stats below as an absolute minimum, surpassing them however is recommended to make things overall quite easier.
Additionally, you can downgrade these stats somewhat for the easier heroic dungeons as Karazhan is definitely more challenging than most if not all of them.
These numbers should cover you for passing Karazhan into the 25-man raiding content, statistics such as spell hit will be notably harder to achieve prior to gearing up in Karazhan & Heroics quie a bit. Otherwise if you have this or higher by the time you eclipse Karazhan you'll be fine.
Note: As this is a PvE gear guide I'll only list
the PvP rewards capable of being obtained via Honor, arena rewards
are however viable alternatives to many pieces of gear.
Many pieces of gear will be equally useful to all warlocks, given that all builds utilize basic core abilities such as shadowbolt and thusly benefit from the same stats for the most part.
Once you have the right plan for how you want to play
your Warlock, consider a full blown Warlock leveling guide to
get yourself to 80 as quickly as possible. Among other
things, this will let yoiu get into all that juicy endgame stuff
just that much sooner.
Zygor's
Guide is our guide of choice. Just pick your starting point
and the guide automatically updates and advances as you complete
quests, sets a waypoint arrow automatically, and includes all
the important quest info. You will probably never need to look
at your quest log again, much less browse Thottbot. Grab your
copy here.
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