The Paladin PvP builds have been updated to the current patch and moved.
The new PvP pages are here:
- Holy Paladin PvP
- Retribution Paladin PvP
- Holy Healing spec: Holy for instances and raids
- Protection Tanking: Protection for instances and raids
- Retribution DPS: A guide to Retribution DPS for intances and raids
Everything below this point is very old.
It is simply left here for legacy sake.
Other Paladin Guides on this site:
The build below has not been updated to patch 4.3, but might otherwise be useful.
Protection (34 Points)
Divinity - Rank 3/3
Increases all healing done by you and all healing effects on you by 6%.
Seals of the Pure - Rank 2/2
Increases the damage done by your Seal of Righteousness, Seal of Truth, and Seal of Justice by 12%.
Judgements of the Just - Rank 2/2
Your Judgement reduces the melee and ranged attack speed of the target by 20% for 20 sec. In addition, increases the duration of your Seal of Justice effect by 1 sec.
Toughness - Rank 3/3
Increases your armor value from items by 10%.
Hallowed Ground - Rank 2/2
Increases the damage of your Consecration by 40% and decreases its mana cost by 80%.
Sanctuary - Rank 3/3
Reduces the chance you'll be critically hit by melee attacks by 6% and reduces all damage taken by 10%. In addition when you block or dodge a melee attack you gain 3% of maximum mana.
Hammer of the Righteous - Rank 1/1
Hammer the current target for 30% weapon damage, causing a wave of light that hits all targets within 8 yards for
583 to 873
Holy damage. Grants a charge of Holy Power.
Wrath of the Lightbringer - Rank 2/2
Increases the damage by 100% of your Crusader Strike and Judgement and increases the critical strike chance by 30% of your Holy Wrath and Hammer of Wrath.
Reckoning - Rank 2/2
You have a 20% chance after blocking an attack for your next 4 weapon swings within 8 sec to generate an additional attack.
Shield of the Righteous - Rank 1/1
Slam the target with your shield, causing Holy damage. Consumes all charges of Holy Power to determine damage dealt:
1 Holy Power: (
- 1) damage
2 Holy Power: (
* 3 - 3) damage
3 Holy Power: (
* 6 - 6) damage
Grand Crusader - Rank 2/2
When your Crusader Strike or Hammer of the Righteous deal damage to your primary target, they have a 20% chance of refreshing the cooldown on your next Avenger's Shield.
Vindication - Rank 1/1
Your Crusader Strike and Hammer of the Righteous reduce physical damage done by their primary targets by 10% for 30 sec. In addition, your Hammer of Justice will interrupt creatures that are immune to stuns.
Holy Shield - Rank 1/1
Using Shield of the Righteous or Inquisition increases the amount your shield blocks by an additional 10% for 20 sec.
Guarded by the Light - Rank 2/2
Increases your Word of Glory by 10% when used to heal yourself, and allows your Word of Glory to grant Holy Shield. In addition, any overhealing will create a protective shield equal to the amount of overhealing that lasts for 6 sec.
Divine Guardian - Rank 1/1
All party or raid members, excluding the Paladin, take 20% reduced damage for 6 sec.
Sacred Duty - Rank 2/2
Your Judgements have a 50% chance of making your next Shield of the Righteous a critical strike. Lasts 15 sec.
Shield of the Templar - Rank 3/3
Reduces the cooldown of Avenging Wrath by 60 sec and Guardian of Ancient Kings by 120 sec. In addition, your Divine Plea will generate 3 Holy Power.
Ardent Defender - Rank 1/1
Reduce damage taken by 20% for 10 sec. While Ardent Defender is active, the next attack that would otherwise kill you will instead cause you to be healed for 15% of your maximum health.
Retribution (7 Points)
Crusade - Rank 3/3
Increases the damage of your Crusader Strike, Hammer of the Righteous, and Templar's Verdict by 30%, and the damage and healing of your Holy Shock by 30%. In addition, for 15 sec after you kill an enemy that yields experience or honor, your next Holy Light heals for an additional 300%.
Improved Judgement - Rank 2/2
Increases the range of your Judgement by 20 yards.
Pursuit of Justice - Rank 2/2
You have a 100% chance to gain a charge of Holy Power when struck by a Stun, Fear or Immobilize effect. In addition, increases your movement and mounted movement speed by 15%. This effect does not stack with other movement speed increasing effects.
Glyph of Shield of the Righteous (Prime Glyph)
Increases the damage of Shield of the Righteous by 10%.
Glyph of Hammer of the Righteous (Prime Glyph)
Increases the damage of both the physical and Holy components of Hammer of the Righteous by 10%.
Glyph of Seal of Truth (Prime Glyph)
Your Seal of Truth also grants 10 expertise while active.
Glyph of Holy Wrath (Major Glyph)
Your Holy Wrath now also stuns Elementals and Dragonkin.
Glyph of the Ascetic Crusader (Major Glyph)
Reduces the mana cost of your Crusader Strike by 30%.
Glyph of Dazing Shield (Major Glyph)
Your Avenger's Shield now also dazes targets.