Priest leveling isn’t bad at all, these days. You’re not up there with the Hunter, but you do just fine.
Soloing as Shadow, or maybe even Discipline, or hopping into PvP or the dungeons with any priestly spec, will get you to to the level cap quite nicely.
Then you can get to the good stuff (the End Game.)
Each new expansion, and the following fixes and patches, beings plenty of changes, but you’ll still be in fine shape.
What can you do, as a Priest?
Discipline: Uses magic to shield allies from taking damage as well as heal their wounds.
Holy: A versatile healer who can reverse damage on individuals or groups and even heal from beyond the grave.
Shadow: Uses sinister Shadow magic and terrifying Void magic to eradicate enemies.
Priest Leveling Contents
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Shadow Priests are a pretty cool class, once they get into the good stuff (their better abilities,) and they present a solid variety of damage capabilities plus the even have some of the ever-present healing/buffing power of any priest, esp. if they drop Shadowform for a moment.
All in all they also come in very close to Warlocks in terms of style and grinding ability, they just lack the pet. Shadow priests also have quite a bit of their own playstyle to enjoy, face-melting with mind flay (lazers!) as well as certain mind control hijinks.
As far as Holy and Discipline Priests go, well, your solo leveling experience will be a bit on the slow side, due to lack of damage (though Penance is pretty interesting…) Join a group (for questing or PvP or Dungeon,) keep them healthy, and you’ll move a lot faster.
Shadow’s the way to go for the damage and the solo leveling, and is certainly no slouch in the dungeon and PvP department.
So, read on and learn how to maximize your shadow priest’s leveling experience. Feel free to add a comment if you have questions or concerns or if something needs to be added.
Race Choice for Leveling Your Priest
So which race do you want to be?
For leveling purposes your racial choice really doesn’t matter much. Every race brings something useful to the table.
Orcs and Highmountain Tauren are the only race that cannot be priests. The allied races, all starting at level 20 (8 or 10 in Shadowlands) required achieving exalted reputation with that race and then completing a quest-line starting in the Orgrimmar or Stormwind embassies.
All the races bring something interesting to the game, be it buffs, escapes, or useful effects. Some have an advantage at the high level game, but for the rest? Play what works for you.
This section is a quick overview. For more detail on each race, see our Priest Overview page.
All specs PvP, Alliance: Human, Night Elf
All specs PvP Horde: Undead, Blood Elf
- Trolls have a Haste buff
- Tauren have an area stun
- Mag’har Orcs have a stat buff
- Nightbourne have an area effect blast
- Zandalari Trolls can pick a Loa which will add to damage or heals.
- Vulpera offensive trick.
- Pandarens have a 4 second stun
- Draenei are just smarter (more Int)
- Dark Iron Dwarves have nice Int boost when they wipe away effects.
- Mechagnomes can summon useful clones
- Kul Tirans get a nice Haymaker (stuns and knocks back)
- Void Elves get a Void Energy proc.
- Blood Elves can removes buffs from nearby enemies
- Undead can wipe fear, sleep, and charms and breathe underwater.
- Humans can escape stuns.
- Night Elves can “vanish” and drop aggro.
- Gnomes can escape speed altering effects
- Dwarves and Dark Iron Dwarves can wipe away bleeds and other effects. Dwarves also get a damage reduction with that.
- Goblins have a rocket jump and can fire rockets, for tiny damage.
- Worgen have some movement options
Quick and Dirty Priest Leveling Guide
While Mists of Pandaria changed a lot of things and Warlords moved and removed a number of abilities, it doesn’t change most of the basic stuff. Ditto for Legion and BFA. Even Shadowlands with its level squish (level 120 becomes 50.) The basic concept of the Priest is unchanged, just gets poked and tweaked a bit.
We’re not going to worry about the “flavor of the month” for this guide, or the best tweaks for PvP or raiding. It’ll just be about getting to max level quickly and easily.
You’re either ranged damage or a healer. If you choose to be a healer you’re better off with a team while leveling, since your damage output won’t be very interesting.
- Shadow – Unless you want to stick to being a dungeon healer, this is what we recommend for leveling up. Nice damage and you can drop out of Shadow to heal yourself (or others.) You can also drop into dungeons or PvP easily.
- Holy – Nice as a dungeon/raid healer, not so hot for questing due to a major lack of damage. The link will take you to our Holy page.
- Discipline – Also a good dungeon healer and a good PvP healer. This is also a good way to go if you’re dungeon/PvP leveling, maybe not so hot for question due to a lack of damage. The link will take you to our Disc. page.
- Now get leveled really fast with an in-game leveling guide.
- Stack Stamina until you’re happy with your life expectancy. Potions and scrolls and buffing foods help here.
- Higher item level for any piece of gear is better than a lower one, as long as the piece has Int.
- After that, stack all the Int that you can. Int is the #1 stat for all Priests.
- Haste is your “best of the rest” stat.
- You can enchant your Heirloom, or any other low level gear, with the top enchants.
- More about stats
When you find items with sockets and you want to bother with gemming, then Gem for Int or +XP.
- It you have an item level 200+ piece, with a socket, drop in an Insightful Rubellite for +5% XP.
Cheap enchants, such as Stamina, can often be found on the Auction House. You’re probably going to level out of your current gear very soon, so spending too much gold on enchants is pointless. Heirlooms can be enchanted with any enchant that will work on ilevel 1 items.
- Look for cheap Int and Haste. Stam if you need the health.
- Preferred Weapon: Staff, Wand, Dagger, Mace
- Wands are nice, especially when they have useful stats.
- Cloth armor, with Int.
- Heirloom gear rules.
- Potions of Mana or Int
- Foods for Stam and/or Int/Spirit
- Scrolls of Int or Stam
- Skip the tradeskills unless you’re rolling in cash.
- If you have lots of gold, then tailoring and enchanting are a nice combo for priests.
- To earn more gold, pick two of these and work them hard: Skinning, Mining, Herbalism.
- You don’t need first aid, obviously, but it might have certain uses. Such as healing your partner with a bandage rather than a spell, just for the LOLz. Yo won’t have to srop our of Shadowform to use First Aid, either.
- More about professions
Shadow Leveling Talents
These builds assumes that you will do most of your leveling via questing, but it will also be fine as DPS if you want to gain a few, or many, levels in the dungeons through the random dungeon finder tool.
Shadowform doesn’t happen until level 24. After that things will become much easier. Your damage and damage resistance are both greater. You won’t be able to cast Holy spells while in Shadowform, but you can drop out of it to cast those spells or use potions, bandages, or your own heals.
Also note that you can change specs any time you’re out of combat. If you’re in a rested area (inn or city) then you can change your talents. This will make it easy to heal as Holy, PvP as Discipline, and quest as Shadow, or any other combination you like. Using a Tome of the Quiet Mind will allow you to change talents (and Azerite Essences) any where that you are out of combat.
Shadow Priest Leveling Build
This build is intended primarily for questing, so movement and immediate damage are the priorities. Mobs won’t usually last long enough for long term effects (eg: a 24 second DOT) to be interesting. Of course, if you’re primarily doing dungeons or PvP, then those long DOTs might be just the thing.
DOT = Damage over Time, CD = Cooldown. Our picks are checked:
Tier 1: Acquired at level 15
- Fortress of the Mind causes your Mind Spike, Mind Flay, and Mind Blast to do 10% more damage and, at level 20+, generate 10% more insanity.
- Shadowy Insight gives your Shadow Word: Pain a chance to reset the CD on Mind Blast and cause the next cast to be instant.
- Shadow Word: Void replaces your Mind blast, has 2 charges with a 9 second recharge, generates 15 Insanity, and does some solid damage. Generally more useful than the other two.
Tier 2: Acquired at level 30
Do YOU need a speed boost, a heal, or an emergency “avoid damage” CD?
- Body and Soul: PW: Shield gives you, or your target, a 3 second burst of speed (+40%.)
- San’layn improves your Vampiric Embrace by reducing the CD by 45 seconds (to 75 seconds) and increasing the healing by 25%. The heal is why it’s the pick here.
- Intangibility is great if you get in a little over your head at times: your Dispersion now heals for 50% of your max health and its CD is reduced to 90 seconds, from 2 minutes.
Tier 3: Acquired at level 45
- Twist of Fate lets you do more damage and healing (+10%) when the target falls below 35% health. Good pick for general leveling, where the opposition does not live long.
- Misery is good for fighting longer lived stuff, such as rares, elites, bosses. Your Vampiric Touch will also apply Shadow Word: Pain to the target.
- Dark Void is nice when our tank has rounded up a group. You void blast them for decent damage and apply Shadow Word: Pain to all of them.
Tier 4: Acquired at level 60
What sort of crowd control do you need? All have their uses.
- Last Word reduces the CD of your Silence from 45 to 30 seconds.
- Mind Bomb replaces your Psychic Scream, has a 2 second delay, then explodes and disorients all enemies within 8 yards of the target. Also happens if the target dies sooner. 30 second CD, Instant cast.
- Psychic Horror is a 4 second single target stun.
Tier 5: Acquired at level 75
- Auspicious Spirits: Makes your Shadowy Apparitions more useful by generating +25% damage and generating 2 insanity. A passive effect and makes the ability more damaging. Best general use pick of the set.
- Shadow Word: Death is your “execute” ability, in that it only works on targets at or below 20% health. Generates 15 insanity, 30 if it kills the target. 2 charges, 9 seconds recharge.
- Shadow Crash fires a blob of Shadow Energy at the target, doing solid damage to all targets within 8 yards. +20 Insanity and 40 yard range. Fighting lots of groups? This is your pick.
Tier 6: Acquired at level 90 – Godhood. Well, maybe not.
- Lingering Insanity lets you keep some of your Haste for awhile after Voidform ends. Generally the most useful since you can use that Haste afterwards and into the next situation.
- Mindbender: Summons a fiend that attacks for 15 seconds and also generates 6 Insanity whenever it attacks. Replaces your Shadowfiend. Has a 1 minute CD.
- Void Torrent channels void energy into the target over 4 seconds, doing solid damage and generating 30 Insanity after the 4 seconds is up. You do not lose any Insanity while channeling the spell.
Tier 7: Acquired at level 100
- Legacy of the Void reduces the casting tome of Void Eruption by 40%, lets you enter it whenever your insanity is 60 or higher, and adds 5% to spell damage.
- Dark Ascension immediately pops a new Voidform and then blasts all enemies within 10 yards of your target. 40 yard range, generates 50 Insanity, and has a 1 min cooldown. This is the most useful of the set.
- Surrender to Madness: Become mighty for a time, then die. 100% more Insanity generation and can cast while moving for 1 min. 4 min CD. Then you take the “90% of Max Health” hit. Ouch. Pretty useless for leveling, though it might have a bit of value somewhere.
War Mode Shadow Priest Talents
It used to be that you could play on a PvP or non-PvP server. Now all servers are the same in that regard and you can flag yourself for PvP or choose not to do so. Just activate War Mode if you want to do World PvP.
War Mode must be activated in either Orgrimmar or Stormwind. Doing so enables you for world PvP (ganking and being ganked) which gives you at least +10% XP. More if your side is outnumbered, with a max of 30%.
You get to pick a max of four PvP talents, in addition to your regular talents. They become available at levels 15, 40, 70, and 110. The level 15 pick is from one of three Crowd Control (CC) removals, such as stuns. The others can be taken in any order and cover a variety of situations.
The idea behind the picks below is that they will be useful for questing and leveling, not necessarily the best for PvP.
- Gladiator’s Medallion for on-demand CC removal. CC in World question is uncommon, but it does happen.
- Void Origins – Instant cast void eruption is very nice and lets you kite mobs (or players) more
- Psyfiend – Useful against rares and targets with a lot of health.
- Greater Fade – Allows you to pull more mobs before bursting them down with a double eruption.
Shadow Glyphs for Leveling
Major Glyphs died in Legion. You will only have access to “minor” glyphs which are pretty much only cosmetic. Right click it to learn it, while in your bag, and it directly modifies the appropriate ability.
- Shadowy Friends – Your non-combat pets are now shadowy.
- Glyph of Shadow – You’re now less transparent.
Your Priest Stats
Quick & Dirty: Int and Haste, though Disc likes the Crit.
The stats you need for Priest leveling aren’t as important as what you need for raiding or PvP. In short, don’t worry about it too much. Now, if you want to do top damage (or healing) in the dungeon or rule in PvP as you level, than you’ll want to pay more attention to stats.
Int converts into Spellpower and anytime that you grab new gear you’ll want to be looking for Int and Stam. With plenty of stam you can DoT up a few opponents, shield yourself, and watch them expire at your feet.
- Int is your spellpower. Stack as much as you can.
- Stamina – is going to keep you alive, especially on PvP servers. Get as much as you need in order to survive, then go for Int. I like to stack Stam at low levels, as much as I easily can.
- Haste Rating – Your most important secondary stat.
- Mastery Rating is only a concern at level 78+, but is almost as good as Haste.
- Crit chance – Useful for leveling, but Int counts for more.
- Versatility is a straight up add to your damage, heals, and (at half value) damage reduction. A better PvP stat than PvE. You won’t see it until level 90, unless you put one of the Draenor enchants on your low level gear.
Abilities for the Shadow Priest
These are the abilities that define you as Shadow.
DOT = Damage Over Time. A spell that does its total damage over some period of time, generally in the form of hits or “ticks” that happen several times during that period. For example, a DOT might do damage (tick) every second for 10 seconds.
- Mind Flay, level 10, melt their little brains.
- Mind Blast, 21, Blast the enemy and generate a Shadow Orb.
- Mind Quickening
- Vampiric Touch, 28, Put a DOT on the opponent
- Shadowy Apparitions, 42, Shadowy versions of yourself will appear and move towards the target. In 5.4 these count as missiles and cannot be attacked or dispelled (which is more interesting for PvP than for leveling.)
- Mind Spike, 44, drive an iron spike into his brain… Actually it blasts the opponent for damage and clears your DOTS from him.
- Silence, 53, this is your STFU spell. Silenced targets cast no spells. Interrupts non-player casters, breaking their spells.
- Dispersion, 60, Disperse into a form that takes little damage and regens mana quickly. You can take no action in this form.
- Psychic Horror, 74, terrifies and disarms the opposition.
- Vampiric Embrace, 78, heals you and your allies every time you cast damage at a single target.
- Mastery: Shadowy Recall, 80, more damage from your DOTs.
Generally it’s pretty simple. Keep your shield and fortitude up at all times, DOT up the enemy, generate and spend Insanity on abilities, and so on. Attaching your abilities to keys will make things easier (google “shadow keybinding” if you need info)
Shadow Orbs have been replaced by your Insanity resource. Consider saying very strange things at high insanity levels.
Fade if you get into trouble.
Be careful of using Fear, as running mobs will grab allies.
You can see more detailed rotations on our Shadow Priest DPS page. They’re for level 100+, but you will have a pretty good chunk of the routine by mid-level.
- Up to level 10 you will be using Shadow Word: Pain and Smite to blast your way through the enemy.
- At 10 you will pick “Shadow” from the specialization screen and add Mind Flay to your mix of attacks.
- Voidform at level 10.
- At 16 you get Mind Blast
- At 24 you get another DOT: Vampiric Touch
- At 46 you get Shadow Word Death, and “execute” ability that only works against enemies with 20% of less health. You probably won’t use it much while questing, since things die too fast, but in the dungeons or PvP or other tough mobs you’ll find it useful.
- Mind Blast should be cast on cooldown
- Cast Shadow Word: Death on cooldown, this spell can only be used when the target is at lower than 20% health.
- Use Mind Flay when no other spells are available.
If you’re facing a particularly large group of enemies, meaning somewhere over 5 or 6, channel Mind Sear on either one of the enemies or preferably a friendly target such as a tank who is positioned close enough for the spell to hit all targets.
- Shadowfiend should be used on cooldown for extra damage and mana.
- Dispersion can be used to avoid damage and/or generate mana depending on your circumstances. You’ll primarily be using this for mana purposes depending on the encounter as some fights may demand the use of Dispersion for survival purposes instead.
- Vampiric Embrace should be saved for when it will help the raid/group most as it has a 3 minute cooldown and only a 15 second duration. This buff causes your single target damaging spells to heal allies for 50% of the damage.
Gear, Gems, Enchants, etc.
Briefly: Gem for Int, enchant for Int & Haste. Int & Crit if Disc.
As you can tell from the above look for Int first, then Stam. Gems slots are rare before 60 and all gems that you slot should be Int (generally “brilliant” gems.) Just buy the cheapo gems while leveling, save the really nice ones for the end-game. You won’t be able to socket M of P gems until very high level as they require ilevel 417 gear.
- Brilliant gems, such as Brilliant Inferno Ruby (+40 Int.) are what you will want to use if you’re gemming.
Enchants are frequently expensive and you’ll be leveling quickly enough that you’ll probably need a new one (for your new gear) in a few minutes. Ok, a few levels. As above, go for Int & Stam. Really cheap enchants can sometimes be found, so keep an eye on the Auction House if you’re interested.
Heirloom Gear is what most are wearing these days, at least those who’ve been around long enough to handle the costs. You can now buy them with gold, for a few hundred gold each, and they’re good through level 60. spend a fair amount more and the items are good to the level cap. (Figure 9k gold to give the armor, ring, or trinket a level 120 cap and 13.5k for a weapon. Need more gold?) This will likely be very similar in Shadowlands.
Why bother? Because they’re better than any other gear you’re likely to find, at any level, with rare exceptions. And they scale with your level and no other gear does. With a full set you’ll be overgeared for dungeons and questing at your level. You’ll also get +25% XP.
Heirlooms live in a special storage area from which you can summon up a copy at any time. Use the copy till whenever, destroy it, and the ‘loom still exists in that area. (It’s a tab at the bottom of your mounts/pets window.) If you enchant the ‘loom and then destroy it then the enchant is lost. So mail the enchanted ones back and forth.
To get your heirlooms go see:
- Alliance: Krom Stoutarm is in the Library of Ironforge, which is found on the north-eastern edge of the outer ring.
- Horde: Estelle Gendry lurks around the south-western side of the Rogue’s Quarter of Undercity. Note that if you are 110+ and Undercity has been sacked, then she is on top of the front gates of Orgrimmar.
- Guild Vendors will have several items for sale.
- PvP heirlooms in your main PvP hall in Orgrimmar or Stormwind.
Enchanting your Gear
In BFA you can only enchant your rings and your weapons. At lower levels you can enchant most of your gear. All of the enchants will scale down to your level. Start a new alt at level 1, deck it out in heirlooms, and apply the following enchants.
This also applies if you want to stay at level 19, for example, for the PvP game. (Yes, people will stick to one level for PvP.) If you want to see an example, then go here, scroll down to “Priest – All Specs” and click “gear.” You will see a nice list for level 19 PvP twinks.
- Head: None available.
- Neck: Mark of the Claw: Sometimes increase Crit and Haste by 45 for 6 seconds. Max item level 265.
- Back: Binding of Intellect, +9 Int. Cannot be used past item level 265.
- Chest: Glorious Stats: +10 to all stats, max item level is 136.
- Shoulders: Crane Wing: +12 to Int and +4 Crit., max item level is 136.
- Legs: Powerful Ghostly Spellthread: +9 Int, +5 Vers, max item level is 136.
- Rings: Get Accord of Haste or Crit or mastery or Versatility, each adds +60.
- Trinkets: None, but… some Mechagon trinkets will have “punch card slots” and the cards, red, yellow, and blue, can have interesting effects.
- Weapons: Machinist’s Brilliance: Sometimes gain +264 Int and +160 Mastery, Haste, Or Crit (it picks your highest stat.) 15 seconds. Alternately: Torrent of Elements, for the occasional +10% elemental spell damage.
And non-heirloom items…
- Wrist: Intellect, +123 Int, max item level is 136.
- Gloves: Superior Haste, +20 Haste, 136 item level max.
- Belt: Engineers can add some “enchants” to their own belts and Blacksmiths can add a gem socket.
- Boots: Greater Precision, +10 Crit; Greater Haste, +10 Haste; Panda Step, +8 Mastery and slightly faster run; all max out at item level 136.
How Hard do You Want Your Game?
- Easy mode: Get the best gear you can, all the way. Heirlooms with enchants are great.
- Moderate: Nothing better than quest/dungeon gear. Use only what you find. No heirlooms.
- Hard: Nothing better than quest rewards. No blue or purple items or nice PVP/Dungeon gear.
- Real Hard – How about naked?? Once upon a time a Naked Troll leveled to 60 with no gear, other than his weapon. Naturally he was a Hunter. So if you want “really hard mode” …
- Insane: Do Hard or Harder with War Mode on.
Generic Gear Suggestions
No heirlooms? Regardless of your spec:
- Under 70 and possibly up to 100: Your heirlooms are more than good enough. If you don’t have those then just get the best gear you can find or don’t worry about it and blast through those levels.
- If you’re Ok with PvP then do enough of it to buy the Arena PvP geat at 70. (find it in the Dalaran sewers and Gadgetzan.) You can get the full set for well under 2k Honor. This will easily carry you to 77.
- 77-80 – either start losing the PvP gear to new gear or put your heirlooms back on.
- 81+ Put any level 80 heirlooms away. M of P gear, some of it blue, starts at level 81. Keep half an eye on the Auction House and, if you have the gold, you might be in some pretty good gear well before level 85. Some of those M of P blues are level 417+, which is a tad higher than any Cataclysm raid gear (the top raid gear is better, since it has gem slots.)
- Level 90: Get into a set of the crafted PvP gear: Malevolent Gladiator in patch 5.4. Whether or not you do PvP this is the easiest starting set to get for doing the end-game stuff. You can then get your better gear through the dungeon to heroic to raid progression or the PvP progression.
- Or go to the Timless isle and find 496 PvE gear.
- Or skip it and just stomp off into Draenor. You’ll get new and better gear soon enough.
- 91+: Check the Auction House for Warlords gear. There is some sweet ilevel 640 epic gear to be had if you have some gold or a very friendly crafter. Its the bits that get that gear to 715 that will cost you your first born child.
- 120 = Time for the end game. See our Gearing up in BFA 8.3 post.
Scrolls and Potions and Foods
Scrolls are available either from the Auction House or from a Scribe (Inscription Profession.) Scrolls can buff your Int/Stam/Spirit for not much gold.
Potions can buff Int/Mana and various stats. Healing potions are nice for when you need to be throwing spells elsewhere. Mana potions are good for those Out of Mana (OOM) times.
You can only have one buffing potion or scroll up at a time (scrolls are now “battle elixers.”) You can have a food buff up at the same time. Food buffs stam at low levels (the spirit is an effect, so benefits from Spiritual Precision.)
And, of course, there’s your very own Power Word: Fortitude to increase your stam, as well as that of your entire group.
Priest Leveling Tips:
The goal is to spend more time actually leveling and less time on other things. If you have to run back and forth from the vendor to buy supplies and dump stuff then you’re wasting time. Taking breaks to do fun stuff (duels, hanging with friends, etc. is cool, but doesn’t help you level faster. But, since the game is supposed to be fun…)
- Set up a bank alt and mail all of your sellable stuff to that character. Have stacks of gathered goods? Mail ’em off.
- Buy the biggest bags you can afford, even from level 1.
- Buy plenty of any supplies you might need, any spell reagents, food, drink, etc.
- Learn cooking to gain access to the buffing foods, or just buy them off the AH.
- Questing is much more efficient than grinding for gaining XP, group similar quests together so you can do more than one at the same time. You can often easily know off several quests before handing them in.
- Always log out at an inn, to get the rest XP when you log back in.
- Leveling with a buddy will make things go faster. Less XP per kill, but faster kills and less downtime will more than make up for it.
- Dungeons used to require time to gather a group and travel to the dungeon. WoW’s Dungeon Finder tool is a big help here. Dungeon leveling can result in pretty fast XP gain and gives out better gear than questing (if you’re lucky.) Most of the dungeons quests can be found just inside the dungeon entrance. As Shadow your wait times to get into the dungeon (using the tool) will be at least a few minutes, so you might want to combine dungeoning with questing or gathering.
- Having a higher level buddy take your through the dungeons works very well, too. You’ll gain XP quickly enough to make up for any boredom.
- Recruit-a-friend. Got a buddy who wants to play? Recruit ’em, play together, and get 3x XP.
- Consider switching specs as appropriate. One as Shadow, one as a healer. Healers will get into dungeons faster than Damage classes and a highly in demand for PvP. Skip it if you don’t want to heal groups.
- Beware of fear spells. Mobs will run and bring back friends. You will learn all about this soon. Fear is much more useful in PvP.
- Use your hearthstone often.
- Only buy gear upgrades if it’s a major upgrade. It’s a waste of time and gold to buy new gear every level, you won’t see much benefit from the small upgrades. Instances have great gear and that gear is free, you just have to win the rolls for that gear.
- Skip crafting, unless you enjoy it, since it takes a lot of time and gold.
- Herbalism and Mining provide very nice XP.
- Heck, depending on how you’re feeling at the moment, skip and the gathering and skip looting! (Heresy, I know.) Just blast everything, leave the bodies, hand in the quests, get more, continue.
- Also see our Ten Best Leveling Tips.
If you want the best gear while leveling and don’t want to spend time gold-grinding, then you should be doing the instances.
Tradeskills for Priests
There are no stat boosts to be had from the professions anymore. (there used to be some.) Get professions for the gold or your own gear or because you like making things.
Tailoring provides you, and mages and warlocks, gear sets that are as good as anything else at the level.
As a complementing skill I’d suggest picking up Enchanting, it works well in synergy with tailoring to disenchant crafted items and sell, making back some if not all of the crafting cost while simultaneously raising your tailoring skill.
If you don’t have a steady cash flow then consider the gathering professions instead. You’ll make enough gold to keep yourself in gear and mounts, where leveling two crafting professions will make you a small fortune, if you start with a large one. Also note that you get XP for each herb you pick or rock you mine.
- Consider Cooking for the buffing foods.
- If you don’t take Tailoring and/or Enchanting then take any two of the gathering skills: mining, skinning, and herbalism. They’ll keep you in gold as you level up.
- Check out our gold guide if your gold supply is weak.
- Alchemy – You will be able to create all kinds of useful potions and flasks. Oh yeah, there’s an extremely expensive to make top of the line potion that lets you turn into a dragon. That may be worth getting Alchemy right there. (You’ll also have to have the Archeology skill for that one.) Or buy it off the Auction House.
- Blacksmithing – Weapons, plate armor, keys for locks. Your garrison follower can give you two nice buffs:
- Enchanting – besides being able to keep you gear enchanted as you level you will always be able to disenchant all that junk gear that your groups find. In Draenor you can change the look of various enchants.
- Engineering – Good for making all sorts of cool gadgets and that motorcycle. Can also make rockets, shields, nitro boosts, a stealth device, and a bunch of cool stuff.
- Inscription – Glyphs and useful off-hand items and such. A pretty nice caster staff and so on.
- Jewelcrafting – You can make some money with this skill, if you’re careful and pay attention. Make nice neck items and rings. A gemmed mount.
- Leatherworking – Less useful than Blacksmithing. You can make stuff for your Rogue and Hunter friends. You garrison minion will let you make tents that add 10% to all of your stats.
- Tailoring – A pretty useful skill when leveling and actually goes well with Enchanting (You can disenchant all the extra greens you create.) In Draenor you can make some nice armor and boost it.
Maximum Speed Leveling
BFA took the level cap to 120, Shadowlands is 60! You can even boost to 120 now and then level the last ten. Whatever the level cap or your plan, boost or no boost, Zygor has your back.
Naturally, the fastest way to blast your Priest to the level cap (aside from boosting) would be with a system that did all the work for you, but boting (or buying power leveling) will get you banned, and Zygor will not.
Zygor’s guide is the next best thing – it’s like having an expert looking over your shoulder, helping you out with where to go and what to do. You will never have to ask, “Where do I go next…” or “What do I have to do now…?” It’s all in the guide. Every time you complete a task or quest the guide updates to the next step, always letting you know exactly what’s next. You might never look at your questlog again.
Fully automated, Zygor’s will let you do you the Shadow thing without ever having to look up anything, set waypoints, or much else other than run and slay the opposition. It’s much better than the ingame system and gives more help.
Zygor is also smart. Gain a few levels, or a bunch or levels, while PvPing or dungeoning and when you come back to the guide it’ll adjust to your new level and show you just where you need to go. You’ll even be able to delete all of your obsolete quests.
Zygor’s is quickly updated for all patches and expansions so will never be obsolete, even for whatever comes after Shadowlands. Snag your copy of Zygor’s Leveling Guide and get leveled to the cap, fast.