Students gifted with a keen intellect and unwavering discipline may walk the path of the mage.
The arcane magic available to magi is both great and dangerous, and thus is revealed only to the most devoted practitioners.
To avoid interference with their spellcasting, magi wear only cloth armor, but arcane shields and enchantments give them additional protection. To keep enemies at bay, magi can summon bursts of fire to incinerate distant targets and cause entire areas to erupt, setting groups of foes ablaze. Source
This page is intended as an overview of Mages in general. For specific info on specs, rotations, etc. see the links just below.
Other Mage Guides
Mages are the arbiters of Fire, Frost, and the Arcane. They are wielders of mystical energies beyond all natural comprehension, and sheep-happy, deep freezing, arcane blasting PvP maniacs if my battlegrounds experiences count for anything. But, above all, mages are clean and simple fun.
Mages are cloth wearers, much like Warlocks and Priests, however unlike both these classes we do not possess the adequate survivability to make up for our lack of armor: no healing and no massive health pools.
While we DO have shields and some defensive measures, we mainly rely on ‘not getting hit,’ either by constant movement, blinking, invisibility, crowd control, and massive burst damage. We’re truly Glass Cannons
Some Patch Notes for Mages
Shadowlands is coming soon. Stats change, abilities change, talents change, item levels change, almost everything changes to some degree with each expansion. and now the actual levels will be changed. SLAM! Down to 50. And gain another ten while leveling through Shadowlands.
Here’s more, and keep in mind that these are pre-beta pieces.
Mage Conduits in Shadowlands:
What they are and how they work.
Mage Legendaries in Shadowlands
Which Race Should Your Mage Pick?
As of Cataclysm, the only race that cannot be a mage is the Tauren. in BFA they are joined by the Highmountain Tauren.
Every other race can join the mage club.
Which race is best? For what? Really, the best choice for race is to pick the one that fits your game. If you want to get every last bit of efficiency then some choices have advantages as mages. Orcs and Trolls are probably best for raiding, with Draenei being next.
According to World of Graphs, Dec 20, 2019, the top four PvP races, in order, are: Human, Orc, Undead, Troll.
For just blasting away in raids and such?
- Draenei have higher Int, so more spellpower.
- Lightforged Draenei have a nice area attack.
- Void Elves have a small buff that appears randomly, adding 5% damage.
- Dark Iron Dwarves have the Fireblood, which greatly increases Int for a few seconds.
- Orcs and Mag’har Orcs have nice offensive buffs, as do Trolls.
- Zandalari trolls have various Loa, and get added damage through that.
Skill counts for more a lot more than race, though, so play what you like.
Note that the “allied races” will require reaching Exalted reputation with that group, doing a few quests for them, and then heading to the StormWing or Orgrimmar embassies to to a “recruitment quest” chain.
Is there Zen in Magery? Pandarens get to choose sides, once they leave the starting area, whether they will join Horde or Alliance.
- The stun can stun enemies for a few seconds. Might have situational use for a Mage, allowing an escape from melee range.
- Rested (as from an Inn) XP lasts longer for faster leveling.
- Increased benefits from food buffs
- Good at Cooking.
- “Bouncy,” so take less falling damage, just in case you don’t cast Slow Fall.
Alliance Mage Races
- Good for PvP with their Escape ability. Also allows the use of two DPS trinkets. This ability will have occasional use in PvE and leveling, as well.
- The Human Spirit: You gain 2% more of all secondary stats (Haste, Critical Strike, Mastery, Versatility) from all sources. So a little more damage at all times, especially when well-geared.
- Diplomacy is nice if you are going to be gaining faction at any point and since so much
- past level 60 is a faction grind… It’ll help in recruiting the various allied races.
Kul Tiran – Starts at level 20.
- Wind up, then unleash your mighty Haymaker upon your foe. Doesn’t hurt much, but does stun then for 3 sec and knocks them back substantially.2.5 minute cooldown. Knock him back then escape then nuke.
- Brush It Off – Increases Versatility by 1%. When you take damage, heal for 2% of that amount over 4 sec.
- Your Child of the Sea ability lets you swim a bit faster and hold your breath longer than anyone who is not Undead.
- You are a Jack of All Trades which increases all of your Tradeskills by 5. Unfortunately it does not give you free tradeskills, just a boost to the ones you actually learn
- Gnomes have an Escape Artist skill that frees them from slows and other movement affecting abilities, though not stuns, and their small size is not to be scoffed at. It makes them a bit harder to see in the heat of a (PvP) fight and a bit harder on people who click their targets.
- Gnomes have an increased mana pool, which is certainly of interest to any caster.
- Engineering skill doesn’t help casting, but that skill can make some nice gadgets which will help.
- +1% to your Haste
Mechagnome – Starts at level 20.
- Hyper Organic Light Originator summons a couple of images of you to distract your foes. Added DPS or use it to give yourself a moment to set something up. See it in action here.
- And you get some Racial Passives:
- Combat Analysis: You gather and analyze combat data every 5 sec, increasing your Int by 25, stacking up to 10 times. The data decays while out of combat.
- Mastercraft: You function as a personal Blacksmithing Anvil, Cooking Fire, and Mining Forge. In addition, your limbs include every profession tool.
- Emergency Failsafe: When you fall below 20% health, heal for 15% of your maximum health. This effect cannot occur more than once every 2.5 min.
- Skeleton Pinkie: Allows opening of locked chests and doors on a level similar to yours.
Lightforged Draenei – Starts at level 20.
- You have two area effect attacks, Light’s Judgement and Light’s Reckoning. The former lets you call down a strike onto enemies close to you, with a three second delay. Reckoning causes you to unleash the Light upon dying, damaging enemies within 8 yards and healing any allies for the same amount.
- Your passion for killing demons (demonbane) is reflected in your earning an extra 20% experience from that action.
- Not only do you get +10% to your Blacksmithing skill, you can summon a Forge of Light.
- Their Shadowmeld ability has its uses while leveling or PvPing, such as lurking in wait for unssupecting targets. In instances and raids it will drop the aggro you picked up until you unmeld. Hopefully the tank has picked the mob(s) up by then. I’m sure you can find other uses for it.
- Being a bit harder to hit is also occasionally use while leveling or in PvP. Again, not much use in raiding, plus 2% faster run speed
- Faster movement while dead is an interesting perk…
- +1% Crit by day, +1% Haste by night via your Touch of Elune.
Void Elf – Starts at level 20.
- Your abilities have a chance to empower you with the essence of the Void, Entropic Embrace, which increases your damage by 5% for 12 sec. It has a 33% proc chance with 60 seconds internal cooldown. Nothing like a bit of Void energy added to your attacks, right?
- Spatial Rift: Tear a rift in space. Reactivate this ability to teleport through the rift. 30 yd range. 3 min cooldown. You can activate this, then change direction, hit it again, and be back to the original spot. Play with this to get a feel fr how it works.
Dark Iron Dwarf – Starts at level 20.
- Your Fireblood removes all poison, disease, curse, magic, and bleed effects, just like your Dwarven “brethren,” but your ability increases your primary stat (Intelligence) by 600(!) (scales with level) +200 for for each additional effect removed. Lasts 8 sec. with a 2 min cooldown.
- You’re a tunnel dweller and Dungeon Delver and you’ve learned how to move 4% faster while indoors, plus your people have the Mole Machines: While outdoors you can summon a Mole Machine that tunnels through the earth and can pop you up in a variety of places.
- Your Altered Form allows you to switch between your human and Worgen forms and your Two Forms lets you turn into your currently inactive form.
- Then your Darkflight activates your true form, increasing current movement speed by an additional 40% for 10 sec. Always nice to have a Sprint.
- You also have your Running Wild ability, where you drop to all fours to run as fast as a wild animal.
- Flayer increases your Skinning skill by 15 and allows you to skin faster.
- And your inate Viciousness increases critical strike chance by 1%.
Horde Races for Mages
- Will of the Forsaken is a nice PvP ability, but much more situational outside of PvP.
- Cannibalize is useful every now and then, especially if you need to heal while in combat or “rub it in” to some player you just killed.
- Touch of the Grave is a passive ability that drains life and heals. It will add a bit to your damage numbers.
- Indefinite Underwater Breathing will find use here and there.
Zandalari Troll – Starts at level 20.
- Your Embrace of the Loa ability allows you to choose which Loa you are associated with. Has a 5 day cooldown, so choose wisely.
- Embrace of Bwonsamdi – Your damaging abilities have a chance to deal Shadow damage and heal you for 100% of the damage done. Pretty good general ability.
- Embrace of Kimbul – Your damaging abilities have a chance to cause the target to bleed over 6s. This effect stacks up to 3 times. More damage is always good.
- Embrace of Pa’ku – Your abilities have a chance to grant you +4% critical strike for 12 seconds. Live by the crit, Fire Mage? This is for you. Are you listening, Pyros?
- Embrace of Akunda – Your healing abilities have a chance to heal their target. A Mage, with healing abilities? Hmmm…
- Embrace of Gonk – Increase movement speed by 5%.
- Embrace of Krag’wa – Taking damage has a chance to grant you additional Health and 66 Armor. Good tanking ability.
- Regeneratin’ – Regenerate 100% of your maximum health over 6 sec, interrupted by damage. 2.5 min cooldown. Nice for any mage.
- Pterrordax Swoop – Slows your fall for two minutes. Time for some serious cliff jumpin’.
- Your Embrace of the Loa ability allows you to choose which Loa you are associated with. Has a 5 day cooldown, so choose wisely.
- Arcane Torrent is situational use, since the opponent has to be close to you for the effect to work and casters will rarely want to be that close. On the other hand, if you’re bouncing in to drop a Frost Nova then an AT might not be a bad thing to add in.
- An increase to Enchanting skill is of no direct use, but ‘chanters get some self-only ‘chants which are nice.
- +1% Crit rating
Nightbourne – Starts at level 20.
- You can do an Arcane Pulse, which slightly damages all nearby enemies and reduces their speed for 12 seconds. Note that this might break any control effects you might have on those enemies. 3 minute cooldown.
- Can read your mail from anywhere, with your Cantrips ability.
- Your love of Ancient History give you +15% to your Inscription skill.
Mag’har Orc – Starts at level 20.
- Your Ancestral Call will boost a random secondary stat (crit, haste, versatility, or mastery) for 12 seconds on a 2 minute cooldown. The boost scales with level.
- Your love of the open skies increases your mounted speed by 10% and your…
- Savage health, you barbarian you, reduces the duration of curses, poisons, and diseases by 10%.
- If you could have a pet it would have a 10% health boost.
Vulpera – Starts at level 20.
- Bag of Tricks: Cunning thing that you are you can use a trick on an enemy to damage them or on an ally to heal them.
- Make Camp: Set your camp location outdoors and then you can use Return to Camp, which teleports back to your camp location. Basically another hearthstone.
- Nose for Trouble: Take a little less damage from the first strike inflicted by an enemy.
Abilities for Mages
Each of these groups of spells are unique to the particular spec. Only Arcane Mages get Arcane Blast, for example.
At level 10 you will pick one of the three specializations and you will be locked into that spec. With the Mists of Pandaria changes your abilities define what you are. The talents add flavor.
Mage specs are divided into three primary elements, Arcane, Fire, and Frost, each possessing far more than simple visual difference.
- 5 – Frost Nova, Freezes enemies in place for 8 seconds and does a small amount of -damage. Further damage may break them free of the effect.
- 8 – Polymorph – Sheep is the basic transform. You can polymorph your enemy into a variety of creatures, but you will have to learn each individual spell. Here is a list of available transforms.
- 13 – Conjure Refreshment – Conjure up a nutritious meal. You can then pass some so your allies as well.
- 16 – Blink lets you pop forward by 20 yards and frees you from stuns and bonds. Shimmer is a level 30 talent that lets you use Blink while casting some spells, but no longer removes stuns and such.
- 17- Teleport to your Race’s home city. Poof! You’re there. There are a variety of these, some will come at higher level.
- 22 – Counterspell lets you cancel the enemy spellcast and closes out that school of magic, eg: FIre, for 6 seconds.
- 28 – Remove Curse
- 38 – Slow Fall
- 42 – Portal: Darnassus – Portal your group to whichever city. You will get several of these, some at higher level.
- 50 – Ice Block surrounds you and protects you from pretty much everything for 10 seconds, but you cannot move or cast for that time.
- 50 – Wizardry (P) gives you +5% to your Intelligence if you have all cloth armor.
- 58 – Arcane Intellect gives you +10% Int for one hour.
- 70 – Spellsteal
- 80 – Time Warp provides +30% Haste for the entire group/raid for 40 seconds.
Arcane is seen by some as a raiding spec, largely due to the high mana constraints placed on raiding mages (from 5-10 minute long fights) as opposed to PvP, where high burst is favored over consistency. The squishiest of mages, Arcane PvP is challenging. Still, they can do a lot of damage and if you are part of a decent team, or really know what you’re doing, then PvP can be great fun.
Arcane Mage Leveling
Create and spend arcane charges to build more power and to drive Arcane Barrage and Evocation
Arcane is a spec that was simply not designed for leveling, prior to 4.0. With 4.0 it became lot less painful than it used to be and Arcane is a viable and fun leveling spec with big numbers and cool stuff. Arcane mages do very well in instances (Dungeon Leveling.)
And there was much burnination. Crit happy. Chance for free Pyroblasts. Lots of Dots.
Fire is the burst tree, boasting massive amounts of damage including more than a few incapacitation abilities/augmentation. This comes from Abilities such as Pyroblast (procs from crits,) and Dragon’s Breath, a frontal cone disorientation spell.
If you’re looking for anything from a good leveling build to raiding to battleground PvP, then fire is one of the easier choices. Most styles of play can be compensated for by picking up the generally viable talents in this tree, it’s all a matter of how you use them.
By properly gearing yourself you can fit literally almost any situation as fire, it presents the range and damage efficiency required for raiding, the burst potential desperately needed in PvP, and with some good spell rotation becomes an extremely efficient grinding machine.
The one catch with Fire is that it’s very crit dependent and crits are random. This is good when you’re lucky and frustrating when the procs don’t happen. More Crit rating = more free pyroblasts and those pyroblasts hit harder, too. FOr this reason Crit is arguable more important than Int for Fire Mages.
Fire Mage Leveling
Going fire as your primary talent line-up while leveling is probably the best idea for those new to the mage class, it’s simple, easily learned, and configured for any setup, and eliminates quite a bit of the problems you can run into when trying the alternative leveling strategies inherent in the other talent builds.
Chance for free spells, lots of freezing and slowing, more damage against frozen.
Frost represents a combination of Fire and Arcane, less burst damage than fire and less sustained DPS than arcane, especially with shatter (which only Frost now gets) and a couple more increased critical damage talents. The survivability and crowd control aspect of Frost make it a favorite PvP and leveling spec.
Frost is probably the best starting PvP build for an experimenting Mage due to how much more forgiving it can be. By possessing more than a few tools to increase your life-span you’ll find yourself in the possession of far more opportunities to, at the very least, live through a given fight, if not defeat the opponent outright.
Frost is also a decent leveling spec, instead of killing monsters before they can get to you, you kill them via a small amount of kiting if necessary augmented by the frost spell’s snare effects.
Frost Mage Leveling
Leveling as frost will be likely similar to fire, depending on your degree of skill concerning frost’s primary calling card, snares and roots. Frost mages are all about mobility, survivability, and in many cases AoE grinding as opposed to fire’s strictly “one at a time” kill scheme.
Frost deals maximum damage when the target is frozen, big secret right there, so obviously the more the target is frozen, the more criticals you throw out, the higher damage dealt overall, etc.
With the release of WoW 4.0 (Shadowlands is 9.0) Frost became a superb PvP build for mages, combining crowd control, very good survivability, and major damage. The other specs have less of the first two, but they also do plenty of damage, making all three trees at least decent in battleground PvP.
With Mists of Pandaria, well, things became a bit more interesting. The talent changes evened things out a lot.
- Arcane mage PvP build – Lots of damage, but squishy. Lots of damage, though.
- Fire mage PvP build – Better at “Run and Gun,” solid damage, decent survivability and some control.
- Frostmage PvP build – Still the “Go to” spec for Mage PvP, though Fire isn’t far off.
You must focus on dealing as much damage as possible as early as possible to almost every class to be effective in PvP, plus be aware of all of your own escapes, shields, and CC abilities. And you must be able to fire them off as you need them, which out looking for them or forgetting them. Put your abilities into keybinds and learn them. Then, once you have that down, an intimate knowledge of the other classes is very desirable.
Be aware of what your opponents can do. If you’re not aware of what a Subtlety Rogue can do then he’ll catch you by surprise and you’ll be way down in HP, silenced, stunned, and mostly locked up. If you are aware then you can plan your counters.
Unlike practice and trial and error, a good mage works with the expertise of past players to provide a complete outlook on the various methods you will use to effectively defeat any opponent in the game, even those such as the Warlock who are seemingly built to kill Mages.
Above all, practice. Blast the target dummies in your downtime so that you have a handle on your routines. Include you interrupts, CC, escapes, and any other useful abilities you have. The more 2nd nature your spell-casting and escaping, the better off you’ll be.
Stats for Mages
While you’re leveling you won’t have to worry so much about the secondary stats (Ok, Pyros might want to grab as much Crit as they can.) Just grab gear with Int and Stam and maybe +damage and you’re good. At max level you can start thinking more about those stats and gems and enchants and so on.
- Intellect adds directly to your SpellPower and adds a small bonus to crit with your spells. With the exception of Fire, Int is your #1 stat.
- Stamina is more important for PvP than raiding or leveling, but you need enough to survive in any given situation. Stack it at low levels, at higher levels your gear will provide enough.
- Spell Power – you can never have enough, but it now only appears on some gear, such as trinkets and weapons.
- Crit rating – Crits do 200% total damage (150% in PvP.) Fire can’t get enough of it and it’s a decent stat for the others, as well.
- Direct Damage – some low level gear has +X fire/frost/arcane damage. While you will give up Stamina or Int, it is a nice add to your basic damage type.
- Haste speeds up everything you do. Your casting is faster, your “over time” spells burn faster, your mana returns faster, etc. It’s a nice stat for all mages.
- Mastery improves some aspect of what you do. Arcane loves it, Fire is Ok with it, and Frost would rather get rid of it.
- Versatility is a generally good stat. It increases any damage done and, at half value, reduces incoming damage.
- Agility and Strength are useless for mages.
- PvP power is for PvP only and increases damage (and healing) to players. It’s gone on Warlords gear, but exists on lower level gear (under level 90).
- Resilience, as with PvP Power, only appear on gear that’s level 90 and lower. It reduces player damage done to you, so gear with that stat is desirable if you’re PvPing.
You get get more detailed info on your own spec on one of these pages.
- Mage Leveling guide – Tips and builds to help your mage level even faster.
- Arcrane Mage DPS (PvE)
- Arcane Mage PvP
- Fire Mage PvP
- Fire Mage DPS (PvE)
- Frost Mage PvP
- Frost Mage in PvE
Gems for Mages
Can you afford those nice gems? If not, then go here, grab this guide, and start earning some serious gold.
In Warlods and BFA the Stats Squish is in. This means that gems have about 1/16th their earlier values. The proportional values of the gems to the rest of your gear, also squished, will be very close to what it was before.
In Shadowlands the level squish will be in, so max level will be 60, rather than 120 or 130.
There are no socket colors, all gems fit all sockets. No gems have Int. Sockets are actually pretty uncommon and are random. When you find one drop something like Leviathan’s Eye of Intellect into it.
If you’re travelling the lands of Mechagon, you might pickup punchcards instead of gems for certain trinkets with card slots. Such as Pocket Sized Computation Device. A couple of example cards are:
- red card: Cyclotronic Blast: You can channel a cyclotronic blast, dealing 21142 damage every 0.5 sec for 2.5 sec. Not bad at all.
- yellow card: Forceful Logic Board: +171 Critical Strike, +57 Random Stat. Naturally Fire Mages will want this one.
- Blue card: Supplemental Oxygenation Device: Your lung capacity is increased by 1000%, perfect for those long underwater swims.
Gem Note: Gem sockets are uncommon on dropped gear and none of the vendor gear comes with sockets. All sockets will appear on gear that’s dropped, in a box, or otherwise won/looted. If you’re max level in BFA and are working on upgrading Mother, you will, for a ton of Corrupted Mementos, be able to buy an item that will add a gem socket to your gear. It’s the Gouged eye.
Your Mage bonus adds to any Int gem bonuses, making them worth 5% more Int.
Various enchants still exist, though you cannot enchant everything like you could way back when.
Note that enchants can be added to low level gear. So your level 1 Mage, starting out in Heirloom gear, can apply the top enchants to that gear and use it through the leveling process.
Since the enchants are going to be fairly expensive I don’t recommend using them on gear you will not be keeping for at least while. Some of the BFA enchants are:
- Weapon: Machinist’s brilliance – occasionally increase Int and Crit by a nice amount.
- Ring: Accord of Haste: +60 Haste or Accord of Crit for +60 Crit.
The lower level enchants will be good for leveling, but will be in-active into Legion and BFA.
|Some Mage Enchantments for older gear.|
|Weapon||Enchant Weapon – Jade Spirit
Enchant Weapon – Windsong
Enchant Weapon – Glorious Tyranny
Living Steel Weapon Chain
Off Hand: Enchant Off-Hand – Major Intellect
|Shoulders||Greater Crane Wing Inscription|
|Cloak||Enchant Cloak – Superior Intellect|
|Chest||Enchant Chest – Glorious Stats|
|Bracers||Enchant Bracer – Super Intellect|
|Gloves||Enchant Gloves – Superior Mastery|
|Belt||Livingsteel Belt Buckle|
|Leggings||Greater Cerulean Spellthread|
|Boots||Enchant Boots – Greater Precison
Enchant Boots – Pandaren’s Step
Enchant Boots – Greater Haste
|Rings||Enchant Ring – Greater Intellect|
So far as tradeskills go, it’s a fairly obvious choice as to what you’ll be picking up if you want to maximize your gear levels the instant you hit max level, and that would be Tailoring.
Tailoring gives us not only consistent and useful upgrades in the lower levels, but increasingly rewarding instance level gear upgrades once you venture into higher level area and beyond. On the other hand, if you’re decked out in heirlooms…
Since tailoring doesn’t possess any specific synergies tradeskill wise, you can always grab mining or some other gathering profession to aid funding your primary crafting abilities. Enchanting will let you disenchant tailored items that you don’t want to try and sell or otherwise dispose of. You can then use or sell the Enchanting mats.
Keep in mind that all the crafting skills are very expensive to level up. If you’re going to work on the expensive tailoring or brutally expensive Enchanting then you will need to have a pretty solid gold stash. If you don’t have that, then you may have to skip them, but drop Enchanting first.
Another option is to spend some time farming appropriate materials.
Other useful skills and min/maxing:
Note that as of Warlords of Draenor all the profession bonuses are dead. No more +Int cloak enchant for you tailors. Once upon a time the professions gave bonus perks. Those are gone.
- Alchemy will keep you in mana and healing potions, as well as all sorts of other potions, elixers, etc. Alchemists can also create a pretty nice trinket which provides additional healing and mana from effects which restore those.
- Inscription has several “off-hand” items that are very nice, as well as staves and the shoulder inscriptions, not to mention glyphs and fortune cards.
- Jewelcrafting is nice for making gems, jewelry, and shiny things, including gemmed panther mounts.
- Blacksmithing – Nothing much here for you.
- Engineering – Engineering enchants do not overwrite the Enchanting enchants. Engie gadgets sometimes suffer from the occasional “interesting” side-effects. Keep this in mind if you go with this skill.
- Nitro Boosts are applied to your belt.
- Lightweight head armor with special engineering sockets. You can choose from different tinker’s gears, each granting some pts of some secondary stat, such as Crit.
- Enchanting – you can make all those enchants, plus enchants for rings and neck items.
- Leatherworking – Nothing here for mages. Move along.
- First Aid has died. Get bandages from tailors and potions form Alchemists.
- Cooking is very useful with all the healing and buffing foods it provides.
- Herbalism, Mining, and skinning are good skills to have for gold creation or to feed one of the above crafts. Herbalism and mining also provide XP while you level up.
Once you have the right build in mind for your Mage your next step is to get a full blown Mage leveling guide for the most effective (fastest) leveling.
Why? With thousands of quests and a million mobs to grind the trip to the highest levels can take awhile. A long while. Even in Shadowlands. An in-game leveling guide makes the whole trek a whole lot easier.
Pick your starting point and the guide will show you where to go, what to do, and keep track of your objectives (such as Kill X of…).
Zygor’s Guide automatically updates and advances as you complete tasks and quests, sets a waypoint arrow automatically (always showing you where to go next,) and includes all the important quest info. Zygor does this even if you’ve gained levels in the dungeons or PvP Battlegrounds. Leave off the questing to gain a few levels elsewhere, then come back and Zygor will figure out where you are and show you the best place to go next, automatically.
Whether you’re brand new to WoW, or covered from head to toe in Heirlooms, Zygor will show you the way to get leveled as fast as possible.
Zygor’s always fully updated for the latest patches of every expansion, including Shadowlands. You will probably never need to look at your quest log again, much less browse some website. Grab your copy here and get leveled fast.
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Related Mage Pages and Such
- Mage Leveling guide – Tips and builds to help your Mage level even faster.
- Arcrane Mage DPS (PvE) and the Arcane Mage PvP page.
- Fire Mage PvP (yes, they can) and the Fire Mage DPS (PvE) page.
- Frost Mage PvP and Frost Mage in PvE (which they do quite well.)
- Mage posts – All of our blog posts for Mages.