Fury Warriors rank among my top three in terms of favorite class
and build, combining the awesome looks of plate armored warriors with
the berserk fast-paced damage-dealing capabilities of a true death-dealer.
Dual-wield is a large part of both the Fury Warrior's image, as well
as general style of play, leading a role of primarily raid DPS and,
should you choose to endure the pain, PvP or even arena play.
Basically, Fury Warriors are raging whirlwinds of destruction.
Think "The Incredible Hulk," dual wielding greatswords, shouting, "Raaaahhhhrrrrgggg!"
Fury in Brief:
Click here for Fury DPS w/Titan's Grip. The same build works for Single
Here's what's in it for Fury. (See all the
PTR patch notes here )
4.3: Warriors in General:
Charge (and related abilities) should now correctly path to a target
even if the target moves during the Charge. This change should decrease
the likelihood of the warrior Charging to a different location than
Slam now uses a new character attack animation.
Colossus Smash now uses a new character attack animation.
Dual Wield Specialization no longer increases Physical
damage by 5%. It continues to increase off-hand attack damage by
Furious Attacks now reduces the target’s healing received by
25%, up from 10%.
Alliance - Human is the only way to go.
Horde - Undead or Orc. The rest are, well, the rest.
Oh, you want a little more detail, do you? Well, since any and all
races can be Warriors...
Draenei - Ok, squid face, here you go:
+1 to hit, self-only. As Fury you will want all the Hit you can
get and this saves some rating points as your level gets higher.
Self heal - a nice little Heal over Time which you can use on others.
Not that, as Fury, you'll be thinking about anything other than smashing
in the other guy's head, but the heal is still there.
Dwarf - Ok shorty, here it is:
Stone Form reduces damage by 10% and washes away bleeds and such,
which is pretty nice since you have no other way to do that.
Expertise with Maces is only useful if a mace is the best weapon
available. Assuming it is then this ability will save a few points
when setting your short self up for that end-game.
Archeology - you're kidding, right?
Gnome - truly the runts of the litter.
Prone to being punted by everything else in the game. Except Goblins.
Shortness is a virture when other players try to click on targets.
Not so much in PvE.
Increased mana pool. Lol wut?
Expertise with daggers and small swords. Yes, you should have been
a Rogue. Really.
Engineering skill increased. Bombs man, BOMBS!
Human - The only real choice for Alliance Warriors.
Increased spirit. What?!? Warriors have no spirt and don't want
Bonus to rep gains takes just a bit off that endless rep grinding
Expertise with swords and maces saves a few points when gearing
for the end-game.
PvP escape trinket ability allows using the second trinket slot for
something that adds Strength/stats (in PvP.) The "Every Man For Himself"
ability has the same cooldown as the PvP trinket.
Night Elf - Your only other choice if you just can't
They look better in gear than any other race.
Fade into the shadows... why? To ambush Rogues? Actually, it's not
a bad idea.
More difficult to hit. Nice for Tanks, but for you? You like getting
A large part of what makes your Fury Warrior viable, having made
the decision to properly gear, learn the correct rotations, and so on, is
the talent build you choose.
This isn't the "be all and end all" of builds; no build is. As always,
you can pick and choose which talents you agree with taking and perhaps drop a few
points in more than a couple to pick up your own preferences. The pre-made build
is only intended to provide a guideline to establishing your own personalized style
and build. For example...
If you do a lot of dungeons/raids with a decent tank then you need
less in the way of survival talents and can focus on damage.
If you're leveling then you want some general survival talents and
PvP requires a lot more survival and control.
Try the basic builds, work out whatever you're missing or need to
boost, and go from there.
If you're leveling your Warrior then take a look at our Warrior
Leveing Page. To get to level 85 as
fast as possible, see
our recommended leveling guide, below.
Fury in Cataclysm
Whereas Arms is the two handed weapon expert, emphasizing
precision, Fury is
the berserking engine of destruction. Once you pick Fury,
or any other talent spec, you are locked into that spec until you respec
or dual-spec (see your trainer) or have spent 31 points in that spec.
Once the 31 points have been spent then you can move into the ather
specs, eg: Arms.
Upon choosing a spec you automatically receive certain abilities,
below, and Mastery and Plate Specialization are learned
from your trainer.
Bloodthirst hits your opponent for high damage and heals
you slightly. This is your initial Fury ability.
This build is for pure DPS, so choices are made to reflect that.
Fury (31 Points)
Battle Trance - Rank 3/3 - Your Bloodthirst, Mortal
Strike and Shield Slam hits have a 15% chance to make your
next special attack that costs more than 5 rage consume no
Cruelty - Rank 2/2 - Increases the critical strike
chance of Bloodthirst, Mortal Strike and Shield Slam by 10%.
Executioner - Rank 2/2 - Your Execute hits have a
100% chance to improve your melee attack speed by 5% for 9
sec. This effect stacks up to 5 times.
Booming Voice - Rank 2/2 - Reduces the cooldown of
your Battle Shout and Commanding Shout by 30 sec and causes
those abilities to generate 10 additional Rage.
Rude Interruption - Rank 2/2 - Successfully interrupting
a spell with Shield Bash or Pummel increases your damage by
5% for 30 sec. There were reports that this was bugged,
but it was fixed on 12/16.
Flurry - Rank 3/3 - Increases your attack speed by
25% for your next 3 swings after dealing a melee critical strike. This
is one of the reasons why Crit > Haste for Fury.
Death Wish - Rank 1/1 - When activated you become
Enraged, increasing your physical damage by 20% but increasing
all damage taken by 5%. Lasts 30 sec.
Enrage - Rank 3/3 - Your melee hits have a 9% chance
to Enrage you, giving you a 10% damage bonus for 9 sec.
Raging Blow - Rank 1/1 - A mighty blow that deals
110% weapon damage from both melee weapons. Can only be used
Rampage - Rank 1/1 - Increases the critical strike
chance of all party and raid members within 100 yds by 5%.
In addition, improves your critical strike chance by an additional
Heroic Fury - Rank 1/1 - Removes any Immobilization
effects and refreshes the cooldown of your Intercept ability. While
this is more useful in PvP it has its uses in raids.
Meat Cleaver - Rank 2/2 - Dealing damage with Cleave
or Whirlwind increases the damage of Cleave and Whirlwind by
10% for 10 sec. This effect stacks up to 3 times.
Intensify Rage - Rank 2/2 - Reduces the cooldown
of your Berserker Rage, Recklessness and Death Wish abilities
Bloodsurge - Rank 3/3 - Your Bloodthirst hits have
a 30% chance of making your next Slam instant and free for
Skirmisher - Rank 2/2 - Reduces the cooldown of your
Intercept by 10 sec and your Heroic Leap by 20 sec.
Titan's Grip - Rank 1/1 - Allows you to equip two-handed
axes, maces and swords in one hand. Or take Single Minded
Fury if that's your preference. Which is better? Mostly
that depends on which weapons are available to you.
Arms (8 Points)
War Academy - Rank 3/3 - Increases the damage of Heroic
Strike, Cleave, Victory Rush and Slam by 15%.
Field Dressing - Rank 2/2 - Increases all healing
received by 6%, and the effectiveness of your self-healing
abilities by an additional 20%.
Deep Wounds - Rank 3/3 - Your critical strikes cause
the opponent to bleed, dealing 48% of your melee weapon's average
damage over 6 sec.
Protection (2 Points)
Incite - Rank 2/3 - Increases the critical strike
chance of your Heroic Strike by 10%, and gives your Heroic
Strike criticals a 66% chance to cause the next Heroic Strike
to also be a critical strike. These guaranteed criticals cannot
re-trigger the Incite effect.
Glyphs are learned permanently so
go ahead and buy all the Warrior glyphs and swap them in and
out as necessary.
Glyph of Bloodthirst - Increases the damage of Bloodthirst
Glyph of Raging Blow - Increases
the critical strike chance of Raging Blow by 5%.
Glyph of Slam - Increases the critical strike chance
of Slam by 5%.
Glyph of Cleaving - Increases the number of targets your
Cleave hits by 1.
Glyph of Colossus Smash - Your
Colossus Smash refreshes the duration of Sunder Armor stacks
on a target.
Glyph of Death Wish - Death Wish no longer increases damage taken.
Glyph of Battle - Increases the duration by 2 min and
area of effect by 50% of your Battle Shout.
Glyph of Berserker Rage - Berserker
Rage generates 5 rage when used.
Glyph of Bloody Healing - Increases the healing you
receive from Bloodthirst by 40%.
Here's how to own the raid: Raiding
101, Detailed Walkthroughs For Every Raid, Complete Class Guides,
Consumables, Enchants & Glyph Guide, Extra Bonus Guides. Click
See our Warrior
PvP guide for
a lot more general PvP info. Arms seems to be the main Warrior PvP choice
at the start of Cataclysm, but if you like the feel of Fury don't
let that stop you. A good Fury warrior will still stomp a fair Arms
warrior. You just have to be bettter than the other guy.
Of course, that applies to all successful PvPers. Like
This section is dedicated to covering the numerous different stats you may
wish to stack, hit rating, STR, crit, weapon expertise, etc.
Priorities (at 85)
Hit to 8%, until your total hit (including all bonuses and
modifiers) is 8% . You already have 3% of this from your precision talent.
26 expertise, this is the cap. Amounts above this are useless.
Hit - over 8%, this is your white damage
Haste if SMF
Mastery if TG
Titan's Grip values Mastery over Haste. Both are weak stats for
any Fury Warrior and should be reforged into better stats.
Pretty much the same except for less Hit and the Stam/Res requirements.
Hit to 5%
26 expertise, this is the cap. Amounts above this are useless.
Hit - over 8%, this is your white damage
Stamina - For PvP you'll
want to put Stam pretty high on the above list.
Resilience is completely useless for DPS,
and essential for PvP. What it does it reduce incoming damage
caused by other players.
Reforge the lowest items on this table into better ones.
Be midful of caps.
Agility - Skip this. adds less Attack Power than Str, trivial crit,
trivial dodge, and no longer adds armor.
Int & Spirit are useless.
Armor Penetration is dead in Cataclysm
Hit rating cap: There is a common misconception
surrounding +hit. The
more you hit does not magically = more criticals. Instead, +hit simply
decreases your chance to miss which increases your white damage,
and eliminates misses from your specials. +Hit means you will
hit more often and a few of those hits will be crits.
White damage is quite a bit of help, especially
in long battles, as well as for building rage. Therefore, +hit is
still a very valuable tool of guaranteed DPS increase, especially given
the high miss chance of dual-wielding.
It used to be that stats, such as crit rating, would be more
valuable than Strength, but with the way things scale in Caltaclysm
this is no longer the case. Each point of Strength now adds 2 Attack
Power and with Cataclysm the value of this scales (after level 80)
much faster than crit.
Slow weapons hit harder and with few, if any, abilities requiring
a fast weapon slow becomes the way to go. Your specials base their
damage off the weapon's damage range, not the DPS, so they will hit
harder than they will with the faster weapons.
Most of the Warrior specials are also Instant, so a faster
weapon speed will not result in more specials.
Weapon Stats to look for are the same as above:
Weapon DPS > Strength > Hit to 8% > Expertise > Crit > Hit
over 8% > Haste > Mastery
Basically you should get your enchants besed on the priorities above.
gold? Most of the enchants below have similar enchants available,
of lesser value, for less cash. We've linked to a couple of these.
Check with the rep vendor or the Auction House for others. Need more
gold to get the better stuff? See our WoW
Note: If you have Landslide on both weapons then their procs will stack.
Enchant Weapon -
Berserking - sometimes increases attack power
by 400 for 12 seconds, at a cost of a small reduction in armor.
The penalty is 5% with a single weapon and 10% if dual wielding
with Berserking on each weapon.
One of the commonly seen questions in the forums
and in the game chat is something like, "Where do I go to
can grind endless groups of mobs, which a Fury Warrior does very well,
or you can follow the quests as you find them, perhaps looking
for quest details on some website.
Or you can consider a full blown Warrior leveling guide and
get to 85 much faster:
Now, imagine how fast this would be with heirlooms