Contents
Introduction
The trouble with most WoW crafting professions is that it's tough to make decent coin from them. Either there is too much competition or the items are too expensive to make. There are some good ones, though.
Of course, to make money with any of the professions you have to watch your costs. This means either selling high enough that you don't care about the costs or buying/gathering at a low enough price that you can make a profit even with the competition.
Like anything involving the Auction house Auctioneer is very nice and for crafting you'll find Little Sparky's Workshop is also pretty darn useful.
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Farming your Materials
What's not to like about farming, other than it's boring? Grab a ton of herbs, skins, ores, etc. for no cost other than your time.
So what's your time worth? The problem with farming, of course, is that it takes time. If there's competition then it takes more time. If you are on a PvP server, then there might be other issues. ;) There might also be some question of scarcity and availibility
(such as Frozen Orbs.)
One of the reasons people buy gold is to buy their mats. If you only have a couple of hours at a time to play then spending that time farming probably isn't such an attractive idea. Buy a good gold guide and you'll make enough, in a short enough amount of time, not to have to buy gold, ever again.
Buy your mats cheap
Save a ton of time at the cost of your gold.
Learn the price cycles for your mats. Keep a close eye on the Auction House and on the trade channel. At certain times the prices will be much higher than other times. Weekends, for example, have a ton of people playing and farming, the market is flooded, and prices drop. At other times a farmer, or group of farmers, may drop a ton of stuff at a rock-bottom price. Maybe several get into an undercutting war.
At other times a bunch of people just happen to buy up everything available and prices might be very high, if the item is available at all.
If you see someone selling your mats cheap then trying sending her an email and offer to buy a lot more at her posted price.
Make an offer in the trade channel. You might get laughed at, but maybe someone wants to dump a load of stuff in a hurry.
Professional Notes
Learn the Auction House - Keep an eye on prices and what things sell for. Add up the numbers and ask youself if ...
- You can make a reasonable profit, meaning that it's worth it to you to make & sell this thing? Don't forget to factor in the time it takes to farm the mats.
- Can the item be sold at a higher price and still sell?
Offer services in chat. Pretty much any crafting profession can do this. Most people work for tips (or to level their skills for free) as the "buyer" brings the mats. Some don't tip (shrug) and a few tip well.
Most crafting professions are expensive to level and the low level stuff generally doesn't sell very well, or for very much, though there are some exceptions. If you plan on losing money until somewhere in the 200s, depending on the profession, then you won't be disappointed. All of the profs have several items worth selling, especially at the highest levels.
Once you know the market well you will be able to spot the points where someone posts their crafted items at too low a price. Buy them out and repost at the right price.
The better you can control your costs the more flexible you can be
with your pricing and the more likely you are to make a profit.
Inscription
I'll use inscription as an example here, since that's how I made my 242k gold (here's the pic.) Everyone in the game is a potential repeat customer for glyphs. They'll buy the three major, three minor (at 80,) a set for the dual talent build, and may swap some out for replacements.
Currently Inscription isn't quite the money-maker it used to be. It
can still work, but you'll be buying out a lot of glyphs from those
who insist on posting their below your costs to make the things. This
can also be an issue with any profession. Of course, this also means
that you don't have to waste time making the items. Just buy them and
resell.
If I'm buying herbs at 20g a stack it works out, for most glyphs,
to cost me a bit under 5g to make each glyph. Basically, 20g of herbs
makes 5 inks (on average.) Paper costs are small, so figure 4-5 gold
per glyph. If you farm the herbs then there's just the paper costs
and the farming time involved.
If you buy the inks directly off the AH then you can skip the boring milling process and save a lot of time. Sometimes the prices are dirt cheap. This is what I do. Just kep your eyes open for bargains.
Obviously, if you don't want to make the glyphs, you can sell the
pigments and inks and lazy scribes (like me) will buy them over the
herbs. Check prices, thouigh. Selling the herbs directly may make you
more gold (and save the time of milling them into inks.)
Then you have to know glyph prices. For example, I've never seen
Glyph of Stranglulate sell for very much so
I don't think you'll make up your costs. Glyph of Death and Decay
, on the other hand, can easily sell for 50+ gold and sells well. Get a deal on the herbs/inks and your profit margins improve. .
Which glyphs to sell? Start with the ones that offer a useful improvement
to commonly used skills.
Glyph
of Pickpocket isn't wonderful,
but Glyph
of the Ghoul or Raise Dead sells well at almost any price. IF you
don't have a bunch of clowns selling it for pennies. Quite a few glyphs
sell well at 50+ gold, so try not to get caught in the "sell for pennies" game.
Enchanting
Many an enchanter knows that disenchanting is a great way to make some extra coin. Disenchant your useless green/blue/purple items, sell the parts, make gold. One huge advantage of selling enchanting mats is that you do not have to undercut prices. Why?
- Most enchanting mats sell quickly, especially those for the more desireable spells,, and
- there's no deposit. So unless you really need a quick sale you can price them well above the lowest price and they'll still sell, eventually, and there's no cost to reposting them. Of course, if there are 500 stacks priced below yours you might have a long wait for that sale.
Buy cheap green items, disenchant them, make a profit by selling the parts.
Everyone wants enchantments, especially the PvP and raiding crowds. A tried and true method of making gold is to offer your services in chat. Your services free ("buyer" brings the mats) and tips are appreciated. Just like in a restaurant, fast and friendly service gets more tips.
Check prices for the enchant scrolls and if they look good then buy
some vellums, enchant some scrolls, and post them on the AH. If you
can get a deal on the mats you may be able to make some bucks with
the scrolls.
Gathering
Mining, Skinning, Herbalism, and Fishing. No processing needed, just
go out and gather, make nice stacks, sell than on the AH. Some fish
sell quite nicely, some don't sell at all. Herbs, skins, and ores all
sell quite well. See our Gathering page for more.
All the gathered items a frequently bought in large quantities. For example, someone powerleveling Leatherworking will park near the AH, buy a ton of mats, and get to work. For this reason you do not need to undercut prices.
Sell them in stacks of 20, but the herbs for inscription can be sold in stacks of 5, 10, 15, or 20. (Inscription milling uses 5 herbs at a time.)
Keep in mind that the prices will vary day to day and week to week due to a variety of reasons.
Alchemy
Potions, elixers, flasks, etc. are always in demand. Especially by
the Raiding and PvP crowds. Always keep an eye on AH prices and the
cost of mats. Buy the mats when the farmers dump tons (and undercut
each other) and sell pots when the quantity available is low.
Troll's Blood potions are great for levelng and grinding.
Raids always want various flasks and other chemicals. The high end
products are very much in demand.
There's pretty ruthless undercutting on potion prices, especially
the low level ones. You can try the buy and resell techniques, limit
your costs, and/or look for a sweet spot where you can make cash
on a few pots.
Tailoring
Bags, clothes, and some pretty nice armor pieces. Shirts (and other clothing items) are decent money makes, even at low levels, and greens can be disenchanted for selling of the parts. Enchanting goes well with Tailoring for this reason.
Look into items such as Tuxedos, dresses, fancy shirts, and so on.
You might be amazed at what they sell for.
Blacksmithing, Engineering, etc.
Always keep an eye on the market for bargains on the stuff you need to buy.
Blacksmiths look into making rods for enchanters. You might be surprised
at how much they sell for on the AH. Also look into buckles, spikes,
chains, and keys.
Leatherworkers have a few bits, as well, but they split into one of three branches, so do a little research first.
Engineers don't have much until you hit the really high levels and the sellable items tend to be expensive to build.
Jewelcrafters can prspect ores for gems (and sell them) and cut gems for profits and tips, as well as make a few nice items.
Go back to the: Main Gold Gathering page, Home page
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