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The General Druid Checklist:
Prowl and ambush like a Rogue? check
Ideal flag carrier in PvP? check
Heal with the best of them? check
Tank almost as well as Prot Pallies and Prot Warriors? check
Nuke from range while wearing a Super Chicken outfit? check
With Cataclysm the Feral Druid is still the lean,
mean, ripping and tearing machine that it always was. Rip things topieces
as a cat or soak a ton of damage as a Bear you're doing rather nicely
in this expansion. And it's nice to be able to throw a few heals about
from time to time.
Unlike Balance Druids you're the lean, mean, killing machine who likes
to rip his opponents into chunks, hand to claw. In your face pure animal
power. You can still pop into human form to cast spells or heal, but
the critter is where it's at.
Feral Druids are the fastest levelers of the various Druidic builds,
and they may be as fast as any other classes. They can handle the DPS
or Tanking chores in the dungeons and can throw the occasional heal
when necessary, though your dungeon team will want a dedicated healer.
In PvP the Feral Druid can be tough, with a level of survivability
that can make them very hard to kill. They may not be quite the damage
machines that some are, but their survivability means that they will
outlast the others and win.
All in all, a very versatile class.
Thanks!
Race Choices for Feral Druids
The question of "which race" for your new Druid used to be a "difficult" one,
Horde (Tauren) or Alliance (Night Elf.) With Cataclysm the
choices are:
Alliance- Night Elf
Shadowmeld stacks with your stealth for better ambushing, though
you have to stay still.
Quickness makes you slightly harder to hit, which is
always nice.
Both of the above are great for cats, tanking Bears should appreciate
Horde- Tauren
a little more health than other races, but it seems that
it doesn't scale well with level, providing only a small amount
of health at 85.
War Stomp, which is a nice stun for cats and bears.
Casters will generally find it to be useful in isolated situations,
such as in PvP or any other time where you need to stun the
opposition and run out of there.
Alliance-Worgen:
Can periodically run faster, which is pretty nice, but it does
not stack with your travel form or your increased speed talents.
Increased Critical chance makes a small, but useful overall damage
increase.
Reduced duration of curses and diseases is nice, but will see
little use outside of PvP.
Horde-Trolls:
Berserk increases attack and casting speed which
is nice. Jump into a fight, go berserk, everything dies. This
is a good DPS increase in PvE.
Regeneration increased slightly, but you won't notice or
care.
Greater damage against beasts will help you to level just
that much faster. Worgen don't count as "beasts," so it's not
much use in PvP.
Increased crit chance with throwing weapons and bows, but
you have little use for that.
Reduced duration of movement impairing effects is nice in
PvP, but your shapeshift also breaks you out of these effects.
Trolls look like they may be the most efficient class for
Druids, but player interest and skill will more than make up for any
racial differences. Pick the one you like.
Feral Druid Talents
You have to spend 31 points in Feral (or any spec) before you can
branch out into the other specs. You do not have to buy the top tier
spec with that 31 points. 41 points at 85 is all you ever get.
This is a basic DPS build. Four points are left over and are discussed
at the end of the build. You can view this build on WoWhead, here.
Feral Combat (31 Points)
Feral Swiftness - Rank 2/2 -
Increases your movement speed by 30% in Cat Form and increases your
chance to dodge while in Cat Form or Bear Form by 4%.
Furor - Rank 3/3 -
Grants you a 100% chance to gain 10 Rage when you shapeshift into
Bear Form, allows you to keep up to 100 of your Energy when you
shapeshift into Cat Form, and increases your maximum mana by 15%.
Fury Swipes - Rank 3/3 -
When you auto-attack while in Cat form or Bear form, you have a
15% chance to cause a Fury Swipe dealing 310% weapon damage. This
effect cannot occur more than once every 3 sec.
Primal Fury - Rank 2/2 -
Gives you a 100% chance to gain an additional 5 Rage anytime you
get a critical strike while in Bear Form and your critical strikes
from Cat Form abilities that add combo points have a 100% chance
to add an additional combo point.
Feral Aggression - Rank 2/2 -
Increases the damage caused by your Ferocious Bite by 10% and causes Faerie
Fire (Feral) to apply 3 stacks of the Faerie Fire effect when cast.
King of the Jungle - Rank 3/3 - While using your
Enrage ability in Bear Form, your damage is increased by 15%, and your
Tiger's Fury ability also instantly restores 60 energy.
Feral Charge (Bear)
- Causes you to charge an enemy, immobilizing them for 4
sec. 15 second cooldown.
Feral Charge (Cat) - Causes you to leap behind an enemy, dazing
them for 3 sec. 30 second cooldown.
Stampede - Rank 1/2 -
Increases your melee haste by 15% after you use Feral Charge (Bear)
for 8 sec, and your next Ravage will temporarily not require stealth
for 10 sec after you use Feral Charge (Cat), and cost 50% less
energy.
Leader of the Pack - Rank 1/1 -
While in Cat Form or Bear Form, the Leader of the Pack increases
critical strike chance of all party and raid members within 100
yards by 5%. In addition, your melee critical strikes in Cat Form
and Bear Form cause you to heal for 4% of your total health and
gain 8% of your maximum mana. This effect cannot occur more than
once every 6 sec.
Brutal Impact - Rank 2/2 -
Increases the stun duration of your Bash and Pounce abilities by
1 sec, decreases the cooldown of Bash by 10 sec, decreases the
cooldown of Skull Bash by 50 sec, and causes victims of your Skull
Bash ability to have 10% increased mana cost for their spells for
10 sec.
Nurturing Instinct - Rank 2/2 -
Increases your healing spells by up to 100% of your Agility, and
increases healing done to you by 20% while in Cat form.
Survival Instincts - Rank 1/1 -
Reduces all damage taken by 50% for 12 sec. Only useable while
in Bear Form or Cat Form.
Endless Carnage - Rank 2/2 -
Increases the duration of your Rake by 6 sec and your Savage Roar
and Pulverize by 8 sec.
Blood in the Water - Rank 2/2 -
When you Ferocious Bite a target at or below 25% health, you have
a 100% chance to instantly refresh the duration of your Rip on
the target.
Rend and Tear - Rank 3/3 -
Increases damage done by your Maul and Shred attacks on bleeding
targets by 20%, and increases the critical strike chance of your
Ferocious Bite ability on bleeding targets by 25%.
Berserk - Rank 1/1
Your Lacerate periodic damage has a 50% chance to refresh the cooldown
of your Mangle (Bear) ability and make it cost no rage.
In addition, when activated this ability causes your Mangle (Bear)
ability to hit up to 3 targets and have no cooldown, and reduces
the energy cost of all your Cat Form abilities by 50%. Lasts 15
sec. You cannot use Tiger's Fury while Berserk is active.
Restoration (6 Points)
Natural Shapeshifter - Rank 2/2 -
Reduces the mana cost of all shapeshifting by 20% and increases the
duration of Tree of Life Form by 6 sec.
Heart of the Wild - Rank 3/3 -
Increases your Intellect by 6%. In addition, while in Bear Form
your Stamina is increased by 6% and while in Cat Form your attack
power is increased by 10%.
Master Shapeshifter - Rank 1/1 -
Grants an effect which lasts while the Druid is within the respective
shapeshift form.
Bear Form - Increases physical damage by 4%.
Cat Form - Increases critical strike chance by 4%.
Moonkin Form - Increases spell damage by 4%.
Tree of Life/Caster Form - Increases healing by 4%.
Balance (0 Points)
None
Optional Talents:
There are four points left over in this build
Thick
Hide - If you're off-tanking regularly then you might want
to consider this one.
Primal Madness adds some energy/rage when using certain abilities.
A 2nd point in Stampede
Infected Wounds is more of a PvP talent, but there are some PvE
mobs that run and this will help with those.
Predatory Strikes increases the crit chance of your
Ravage opener on healthy targets.
Glyphs
Glyph of Rip (Prime Glyph) -
Increases the periodic damage of your Rip by 15%.
Glyph of Shred (Prime Glyph) -
Each time you Shred, the duration of your Rip on the target is
extended by 2 sec, up to a maximum of 6 sec.
Glyph of Tiger's Fury (Prime Glyph) -
Reduces the cooldown of your Tiger's Fury ability by 3 sec.
Berserk and Savage Roar are options or this third slot, depending
on your game.
Glyph of Rebirth (Major Glyph) -
Players resurrected by Rebirth are returned to life with 100% health.
Being able to rez someone to 100% takes a bit of the load off of your
healers and lets the target get back into things that much sooner.
Glyph of Feral Charge (Major Glyph) -
Reduces the cooldown of your Feral Charge (Cat) ability by 2 sec
and the cooldown of your Feral Charge (Bear) ability by 1 sec.
Glyph of Maul (Major Glyph) - has some use if you're
off-tanking or DPSing groups of trash.
Faerie Fire is an option for the armor reduction
or if you're PvPing with this build. If you're a bear then it does
some damage and adds threat.
Glyph of Mark of the Wild (Minor Glyph) -
Mana cost of your Mark of the Wild reduced by 50%.
Glyph of Dash (Minor Glyph) -
Reduces the cooldown of your Dash ability by 20%.
Glyph of Unburdened Rebirth (Minor Glyph) -
Your Rebirth spell no longer requires a reagent.
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Cataclysm Feral Druid, Cat form PvP Build (0, 35, 6)
A solid PvP build, but your game may differ, so move points around
as needed. To view this build on WoWhead, click here.
Feral
Combat (35 Points)
Feral Swiftness - Rank 2/2 -
Increases your movement speed by 30% in Cat Form and increases your
chance to dodge while in Cat Form or Bear Form by 4%.
Furor - Rank 3/3 -
Grants you a 100% chance to gain 10 Rage when you shapeshift into
Bear Form, allows you to keep up to 100 of your Energy when you
shapeshift into Cat Form, and increases your maximum mana by 15%.
Predatory Strikes - Rank 2/2 -
Increases the critical strike chance of your Ravage by 50% on targets
at or above 80% health.
Your finishing moves have a 20% chance per combo point to make
your next non-instant Nature spell with a base casting time of
less than 10 sec. become an instant cast spell and cost no mana.
Infected Wounds - Rank 2/2 -
Your Shred, Ravage, Maul, and Mangle attacks cause an Infected Wound in
the target. The Infected Wound reduces the movement speed of the target
by 50% and the attack speed by 20%. Lasts 12 sec.
Primal Fury - Rank 2/2 -
Gives you a 100% chance to gain an additional 5 Rage anytime you get
a critical strike while in Bear Form and your critical strikes from
Cat Form abilities that add combo points have a 100% chance to add an
additional combo point.
King of the Jungle - Rank 3/3 -
While using your Enrage ability in Bear Form, your damage is increased
by 15%, and your Tiger's Fury ability also instantly restores 60 energy.
Feral Charge (Bear) - Causes you to charge an enemy, immobilizing
them for 4 sec. 15 second cooldown.
Feral Charge (Cat) - Causes you to leap behind an enemy, dazing
them for 3 sec. 30 second cooldown.
Stampede - Rank 2/2 -
Increases your melee haste by 30% after you use Feral Charge (Bear)
for 8 sec, and your next Ravage will temporarily not require stealth
for 10 sec after you use Feral Charge (Cat), and cost 100% less
energy.
Thick Hide - Rank 2/3 -
Increases your Armor contribution from cloth and leather items
by 7%, increases armor while in Bear Form by an additional 52%,
and reduces the chance you'll be critically hit by melee attacks
by 4%.
Leader of the Pack - Rank 1/1 -
While in Cat Form or Bear Form, the Leader of the Pack increases
critical strike chance of all party and raid members within 100
yards by 5%. In addition, your melee critical strikes in Cat Form
and Bear Form cause you to heal for 4% of your total health and
gain 8% of your maximum mana. This effect cannot occur more than
once every 6 sec.
Brutal Impact - Rank 2/2 -
Increases the stun duration of your Bash and Pounce abilities by
1 sec, decreases the cooldown of Bash by 10 sec, decreases the
cooldown of Skull Bash by 50 sec, and causes victims of your Skull
Bash ability to have 10% increased mana cost for their spells for
10 sec.
Nurturing Instinct - Rank 2/2 -
Increases your healing spells by up to 100% of your Agility, and
increases healing done to you by 20% while in Cat form.
Primal Madness - Rank 2/2 -
Tiger's Fury and Berserk also increase your current and maximum
energy by 20 during their durations, and your Enrage and Berserk
abilities instantly generate 12 Rage.
Survival Instincts - Rank 1/1 -
Reduces all damage taken by 50% for 12 sec. Only useable while
in Bear Form or Cat Form.
Endless Carnage - Rank 2/2 -
Increases the duration of your Rake by 6 sec and your Savage Roar
and Pulverize by 8 sec.
Natural Reaction - Rank 2/2 -
Reduces damage taken while in Bear Form by 12%, increases your
dodge while in Bear Form by 6%, and you generate 3 rage every time
you dodge while in Bear Form.
Rend and Tear - Rank 3/3 -
Increases damage done by your Maul and Shred attacks on bleeding
targets by 20%, and increases the critical strike chance of your
Ferocious Bite ability on bleeding targets by 25%.
Berserk - Rank 1/1 -
Your Lacerate periodic damage has a 50% chance to refresh the cooldown
of your Mangle (Bear) ability and make it cost no rage.
In addition, when activated this ability causes your Mangle (Bear)
ability to hit up to 3 targets and have no cooldown, and reduces
the energy cost of all your Cat Form abilities by 50%. Lasts 15
sec. You cannot use Tiger's Fury while Berserk is active.
Restoration (6 Points)
Natural Shapeshifter - Rank 2/2 -
Reduces the mana cost of all shapeshifting by 20% and increases the
duration of Tree of Life Form by 6 sec.
Heart of the Wild - Rank 3/3 -
Increases your Intellect by 6%. In addition, while in Bear Form
your Stamina is increased by 6% and while in Cat Form your attack
power is increased by 10%.
Master Shapeshifter - Rank 1/1 -
Grants an effect which lasts while the Druid is within the respective
shapeshift form.
Bear Form - Increases physical damage by 4%.
Cat Form - Increases critical strike chance by 4%.
Moonkin Form - Increases spell damage by 4%.
Tree of Life/Caster Form - Increases healing by 4%.
Balance (0 Points)
None
Glyphs
Glyph of Berserk (Prime Glyph) -
Increases the duration of Berserk by 5 sec.
Glyph of Rip (Prime Glyph) -
Increases the periodic damage of your Rip by 15%.
Glyph of Tiger's Fury (Prime Glyph) -
Reduces the cooldown of your Tiger's Fury ability by 3 sec.
Glyph of Feral Charge (Major Glyph) -
Reduces the cooldown of your Feral Charge (Cat) ability by 2 sec
and the cooldown of your Feral Charge (Bear) ability by 1 sec.
Glyph of Barkskin (Major Glyph) -
Reduces the chance you'll be critically hit by melee attacks by
25% while Barkskin is active.
Glyph of Thorns (Major Glyph) -
Reduces the cooldown of your Thorns spell by 20 sec.
Glyph of Dash (Minor Glyph) -
Reduces the cooldown of your Dash ability by 20%.
Glyph of Mark of the Wild (Minor Glyph) -
Mana cost of your Mark of the Wild reduced by 50%.
Glyph of Aquatic Form (Minor Glyph) -
Increases your swim speed by 50% while in Aquatic Form.
Cat PvP Notes:
Perseverance, in the Resto tree, reduces spell damage.
If you're fighting a lot of casters then this might be a good choice.
Possibly drop some points in Primal Madness and Stampede.
Learn
to Keybind. That alone will improve your PvP effectiveness greatly.
It will help in PvE, too, though maybe not quite so much.
PvP Macro:
One Click Snare Breaker - Re-enters
the form you are currently in, thus breaking Snares with
a single click.
Agility is your #1 stat, by far. Your level
50 Leather Specialization also increases your agility
by 5%
Mastery is your best secondary stat.
Stacking as much Mastery as possible is a pretty good plan,
except when an alternative gem/enchant/item has agility.
Str, Int, Stam, Spirit should be skipped.
Hit, Crit, Expertise, and Haste are more or less the same
value. Exact values will depend on your exact gear level.
Reforging - reforge haste and expertise
into Mastery.
Cat PvP
Agility is your #1 stat, by far. Your level 50 Leather
Specialization also increases your agility by 5%
Stam - the more the better.
Hit to 5%
Spell Penetration to ~100
Mastery
Crit - second to Mastery
Hit and Expertise, not so hot.
Reforge hit and exp to Mastery.
Resilience is probably equal to Agility in value.
Feral Druid Enchants
The Enchants should be easy to find on the Auction House or from people
advertsing in trade. The mats for the high end chants are very expensive
at the time of this writing. If you're short on gold to buy the parts
or the enchants then talk
to Hayden.
Your gem choices are simple. For PvE, other than the meta, everything should
be the delicate inferno ruby, even for blue or yellow sockets. If the
socket bonus is at least 20 Agil, or the equivalent, then it's good,
otherwise just stick the red gem in.
The gathering professions are great for earning
gold, but the buffs they provide don't do as much as the other profs
in the end-game. If you can afford it then you should pick up two of
the crafting professions for the buffs. All of the crafting profs offer
self-only enchants that add on
average 80 points to a stat.
For PvP you'll want contstant or "on demand" procs. Random
procs are less useful, though for long fights (boss fights) they are
fine.
Alchemy - You'll make all kinds of useful chemicals and get a greater
effect when consuming your own. You'll also be able to turn into
a dragon, for the cost of an arm and a leg and two first round draft
choices. You'll also get and extra 80 Ag from Flask
of the Winds.
Blacksmithing - Make weapons and add gem sockets to Bracers or
Gloves.
Engineering - Besides piles of cool gadgets and motorcycles, you
can build the Synapse
Springs, which adds 480 to your best stat
for 10 seconds, on demand (60 sec cooldown)
Enchanting - Besides being able to keep your gear enchanted as
you level you can disenchant stuff into parts (to use or sell) and
you can enchant your own rings.
Inscription - A decent money maker and the shoulder enchant adds
130 Agil.
Jewelcrafting - Create nice self-only gems. Load three of them
and get 81 Agil points.
Tailoring - Swordguard
Embroidery, sometimes increases AP by
1000 for 15 sec
1-85 Druid Leveling Guide
Now that you're on the way to becoming a lean, mean, killing
machine you should consider a full blown leveling guide for your
1-85 blast. Why? It will save you many days of in-game time and
will also save a good deal of frustration, even if you already
know many or most of the quests.
Our recommended leveling guide is Zygor's
Guide. Zygor's automates the whole 1-85 path (automatically
updating as you complete tasks and quests) and is like having
an expert helping you every step of the way. Pick your starting
point, whether it's level 1 or 79, and the guide automatically
updates and advances as you complete quests, sets a waypoint
arrow automatically, and includes all the important quest info.
Want to step away from questing to dungeon level or PvP? No
problem. Zygor's is smart enough to detect your level and update
appropriately. It'll even clean up your obsolete quests.
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