The Druid Leveling Guide For BFA

Worgen Druid in Cat FormDruid leveling is as easy or as challenging as you want to make it. You can stick with one spec, say Feral, and level as that, or you can dance between the four specs and challenge yourself. Tank, melee, ranged damage, or healer, the Druid can do it all and do it well.

Druids present the greatest variety among all the various classes in WoW. Variety counts for a lot; it keeps you interested and having fun. Tired of melee? Go Balance, or Restoration perhaps. And, to a great extent, you can switch forms on the fly. The makes the Druid one of the more difficult classes to play well, just because it’s so versatile.

Still, even more important is that, no matter the role, Druids provide effectiveness. When properly talented they can tank with the best of them, for the purposes of this guide, dish out massive amounts of melee damage in cat form.

While you can go nuts at high level, what with having to juggle several forms and individual gear sets for each form, this is something you won’t have to worry about while leveling your Druid. Stick with Feral/Cat gear, or caster gear if you opt for Balance, and you’ll be fine. You can get the multiple gear sets, if you want, at top level.

The Contents

Druid Leveling Guide Other Druid Guides

On this page we’ll focus on Feral and Balance for leveling. Guardians are fine tanks and Resto Druids a great healers, but they’ll lag behind the other two specs for general questing, though in Dungeon groups both will be just fine and Resto is loved in PvP. Notes that while Guardians do less damage, the also excel at rounding up large groups and crushing them, which definitely has its fun points. You’ll be a little down on damage, but ripping a large group of mobs to pieces is a satisfying experience.

Note that we don’t care which class is the Flavor of the Month, for ultimate PvE/PvP mayhem, as we’re assuming you’ve decided to go ahead and level as a Druid regardless. Just know that Druids are usually near the top when played well. We’ll give you the info you need and let you make yourself into that mayhem generating flavor.


The Short Druid Leveling Guide

(See below this section for the longer version of all of these bits.)


Like no other class in WoW Druids really can play any role in the game. You can do it all: Tank, ranged damage, melee damage, or healer. For leveling we suggest the feral (cat) form, and Balance (ranged damage) for a bit more challenge. If you like tanking dungeons then a bear is a great way to go. Restoration will be awesome with healing your dungeon/PvP crew. See below for info on Feral and Balance, see these pages (intended for top level) for the others: Guardian, Resoration.

Gear and Stats

  • Feral likes Agility and Crit.
  • Balance likes Int and Haste
  • Stack Stamina at low levels, for survivability.
  • Use a two-handed weapon (staff) with the highest possible DPS. If it’s an heirloom put the highest level weapon enchant on it (if you can afford it. If you can’t, go here. )
  • If you PvP get more Stamina.
  • more about stats

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If you need to blast to the level cap as fast as possible
then check out this in-game leveling guide, now.

Race pick

Worgen (Alliance) and Trolls (Horde) are the best picks for leveling, with the Troll being “best” overall due to their Berserking (Haste) cooldown. The others have their points, too.

Even in Legion only four races can be Druids and Pandarens aren’t one of them. If you want to be a Night Elf or Tauren then go for it. The racial abilities aren’t that significant.’

PVP Races? Night Elf, Tauren, Troll.

  • Worgen’s crit bonus is a small damage add and their running has its uses while leveling.
  • Night Elves have a slightly higher dodge, so will be slightly better tanks. Shadowmeld can be very useful at times, since it works in combat and drops aggro. An extra Prowl, if you like. They also get a bit of Crit by day and Haste by night.
  • Trolls have a Haste buff (cooldown) and get more XP from killing beasts.
  • Tauren have a bit more health and can stun nearby opponents (which is pretty useful,) plus they get bonus Crit damage.
  • High Mountain Tauren have a short Charge and take a bit less damage.
  • Zandalari Trolls can pick from any of a number of buffs, and have a nice regeneration ability. Not that you really care about the latter with your heals.
  • Kul Tiran have a Haymaker smash, which knocks the target back and stuns it.
  • More about races

Leveling Notes

  • Questing is much faster than it once was (a looong time ago) and is easily competitive (if you’re a cat or Balance) with grinding the dungeons and fighting players in PvP leveling.
  • Dungeons give you the chance of getting better gear than you will earn through questing, but you will need to get a bit lucky. Your Heirlooms will be as good as any most of the dungeon gear you’ll find. Tanking dungeons, for you guardian types, is the best way to go for ultimate XP gain.
  • PvP leveling can be fast if your side wins. Help them win. PvP gives you access to better gear via honor marks. If you’re serious about PvP (for leveling or otherwise) then check out Skill-capped.
  • Many more tips

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Druid Races

time to figure out what you will be…

The question of “which race” for your new Druid used to be a “difficult” one, Horde (Tauren) or Alliance (Night Elf.) With Cataclysm the choices became more varied, but is still the second most restricted class in the game, after Demon Hunters.

Gonna do PvP? Night Elves, Taurens, and Trolls are the best, according to this site.

With Battle for Azeroth, some others have joined the druid club.


Night Elf

    • Shadowmeld requires you to stay still. It drops aggro, so you can s’meld > stealth. You already have a (cat form) stealth ability, but ‘meld can be used in combat, and your Prowl cannot. If you time ‘meld just so you can break incoming spells.
    • Quickness makes you slightly harder to hit and slightly increases your run speed.
    • Touch of Elune: Increases your Haste by 1% during the night. Increases your Critical Strike by 1% during the day.  Quickness also makes you 2% faster.


    • Darkflight allows periodic quick movement, which is always useful,
    • reduced duration of curses and diseases (affecting them.)
    • Increased crit chance (viciousness) is a good stat for you.
    • Flayer boosts your skinning skill.
    • Run Wild
    • Aberration provides resistance to Shadow and Natures damage.
Kul Tiran – Starts at level 20. 

KTs can be druids and Humans cannot? Hmm….

    • Wind up, then unleash your mighty Haymaker upon your foe. Doesn’t hurt much, but does stun then for 3 sec and knocks them back substantially.   2.5 minute cooldown. Knock him back then eat/burn him.
    • Brush It Off – Increases Versatility by 1%. When you take damage, heal for 2% of that amount over 4 sec. Every tiny bit helps, right?
    • Your Child of the Sea ability lets you swim a bit faster and hold your breath longer than anyone who is not Undead.
    • You are a Jack of All Trades which increases all of your Tradeskills by 5. Unfortunately it does not give you free tradeskills, just a boost to the ones you actually learn



    • Endurance provides a little more health than other races
    • War Stomp is a nice stun for cats and bears. Casters will generally find it to be useful in isolated situations, such as in PvP or any other time where you need to stun the opposition and run out of there. Naturally the Ferals in the crowd will like it, a lot. Suffers Diminishing Returns with your other stuns, but still can interrupt casts.
    • Good with Herbalism for +15 to that skill.
    • Brawn: Critical strike bonus damage and healing increased by 2%

Troll  – Taste me Voodoo, Mon!

Zandalari Troll – Starts at level 20. 
    • Your Embrace of the Loa ability allows you to choose which Loa you are associated with. Has a 5 day cooldown.
      • Embrace of Akunda – Your healing abilities have a chance to heal their target. A Druid, with healing abilities? (wink)
      • Embrace of Bwonsamdi – Your damaging abilities have a chance to deal Shadow damage and heal you for 100% of the damage done. Pretty good general ability, especially for melee.
      • Embrace of Gonk – Increase movement speed by 5%.
      • Embrace of Kimbul – Your damaging abilities have a chance to cause the target to bleed over 6 seconds. This effect stacks up to 3 times. More damage is always good. Pretty nice for Feral.
      • Embrace of Krag’wa – Taking damage has a chance to grant you additional Health and 66 Armor. Good tanking ability.
      • Embrace of Pa’ku – Your abilities have a chance to grant you +4% critical strike for 12 seconds. Live by the crit, Ferals? This is for you.
    • Regeneratin’ – Regenerate 100% of your maximum health over 6 sec, interrupted by damage. 2.5 min cooldown. A nice add to your spells.
    • Pterrordax Swoop – Slows your fall for two minutes. Time for some serious cliff jumpin’.

HighMountain Tauren – Starts at level 20. 

    • Bull Rush is a short (6 yard) charge forward that knocks those enemies down.
    • Being versatile they get +1% Versatility (Mountaineer) and they also take a bit less damage (Rugged Tenacity.) Small, but still nice.
    • Your Pride of Ironhorn allows you to mine faster and adds 15% to your mining skill.
    • Having gone to survival school your philosophy is Waste Not, Want Not, so you have a chance to gather more meat and fish from appropriate situations.


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Your Druidic Abilities

These are the abilities shared by all Druids.

    • Track humanoids (1) – An option appears on your mini-map to track nearby humanoids.
    • Moonfire (3) – blast the enemy with Lunar energy that does damage over time.
    • Regrowth (5) – Heals the target and a 2nd target for a lesser amount.
    • Feline Grace (P, 6) – less falling damage.
    • Cat Form (6) – “Meow.” Becomes “ROAR” at max level.
    • Dash (8) – A burst of speed which removes roots and snares.
    • Shred (8) – a hard hit that does more damage if attacking from stealth.
    • Bear Form (10) – become a bear, your defenses are greatly increased, especially if you’re Guardian.
    • Mangle (10) – Attack from bear form, slows the target if you’re Feral or Guardian.  Guardians get a rank 2 at level 44, which does +20% damage to bleeding targets.
    • Thrash (12) – As a Cat or Bear you attack all nearby enemies and cause them to bleed.
    • Growl (13) – cause the target to attack you.
    • Revive (14) – Revives a dead ally, but not in combat.
    • Teleport: Moonglade (14) – Poof! You’re there! Recast to get back to your starting point.
    • Prowl (16) – Slowly sneak about, requires cat form.
    • Aquatic form (18) – Swim quickly and breathe underwater.
    • Travel Form (18) – Shift form and move more quickly.
    • Entangling Roots (24) – Just stay there awhile, Mr. Baddie
    • Rebirth (42) – Revive a dead buddy, usable in combat.
    • Soothe (56) – Soothes the target, removing all Enrage effects. 10 second cooldown.
    • Flight Form (58) – Grow wings and fly away.
    • Hibernate (66) – cause a beat or dragonkin to sleep for 60 seconds. Damage will wake it up.

There are a couple more abilities that you can acquire by buying a tome from Lorelae Wintersong in Moonglade:

    • Stag form (40) – Shapechange into a Mountain Stag, +40% movement speed, frees you from movement impairing effects.
    • track beasts (40) – Just like your track humanoids ability, but all nearby beasts.


Your Abilities as Feral and Balance

These are the abilities that define you as Feral or Balance.

P = Passive, CP = Combo Point, CD = Cooldown time, F = Finishing strike, DOT = Damage Over Time

Feral Druid Abilities Feral (Cat) Abilities

Best looking of all Druid Forms

In your face, blood and more blood via rips and shreds, lots of bleeds

Swipes and Thrashes for area attacks

Chance to proc free healing spells from your Predatory Swiftness

Can keep Rogues (and other ferals) from sneaking.

Raid: +5% Crit to the group

Balance Druid AbilitiesBalance (Boomkin) Abilities

Gnarliest loooking of all Druid forms, well, Ok, in a Super Chicken sort of way.

Ranged destruction

Solar Beam (Silence,)  Starfall

Procs from Shooting stars

  • Critical Strikes (1, P) is a +5% add to your crit rating. Just because you’re mean.
  • Ferocious Bite (10, F) is a mighty chomp finishing strike, doing more damage per combo point spent, up to 5. This will be your usual finisher for most leveling.
  • Rake (12) slashes the target and causes it to bleed for 15 seconds. At level 25, if you are attacking from stealth, then it will stun the target for 4 seconds. And at 54 it will also slow the target for 12 seconds (by 20%.)
  • Thrash (12) hits all nearby enemies and bleeds all of them for 15 seconds.
  • Tiger’s Fury (13) lasts for 10 seconds, restores 50 energy, and adds 15% to the damage of all your strikes. At 52 it will add another 30 Energy.
  • Prowl (16) will shift you to cat form and activate your stealth. Sneak by the targets or pounce.
  • Rip (20, F) causes the target to bleed. Lasts longer with each CP, up to 24 seconds.
  • Feline Adept (22, P) allows your Soothe and Remove Corruption to be used in Cat Form.
  • Remove Corruption (22) removes all curse and poison effects.
  • Swipe (32) damages all nearby enemies. Can be replaces by the level 90 talent Brutal Slash.
  • Feline Swiftness (34, P) allows you to run 15% faster while in cat form.
  • Survival Instincts (34) is for those moments: for 6 seconds you get 50% damage reduction. 3 min CD.
  • Berkserk (40) has a 3 mind CD and reduces the energy cost of your abilities by 40% and your max energy by 50. Last for 20 seconds.
  • Shred (44) upgrades your level 8 Shred, and it now does 20% more damage to bleeding targets. At 54 it does 20% more damage while in stealth and has twice the chance to crit.
  • Swipe (44) now also does 20% more to bleeding targets.
  • Omen of Clarity (48, P) – gives your auto-attacks a chance to make your next Shred/Thrash/Swipe (or Brutal Slash) cost no energy.
  • Leather Specialization (50, P) gives you +5% Agility if you’re wearing all leather. Time to drop that nice cloth piece you’ve been using.
  • Infected Wounds (54, P) causes your Rake to slow the enemy by 20% for 12 seconds. Makes it a bit harder for them to run away.
  • Maim (63, F) causes damage and stuns the target for up to 5 seconds.
  • Skull Bash (70) lets you charge the target (16 yard range) and bash its skull, interrupting its spell cast and silencing that school (eg: Fire) from being cast again for 4 seconds.
  • Mastery: Razor Claws (78) increases damage from your bleeds and finishing moves.
  • Predatory Swiftness (80, P) – Your finishers have a 20% chance, per CP spent, for a instant & free Regrowth or Entangling Roots, castable from any form.
  • Solar Wrath (1) hurls a solar ball at the enemy. After level 10 it will generate a bit of Astral Power.
  • Astral Power (10, P) is your resource.
  • Starsurge (10) launches Steller energy and grants Solar and Lunar empowerment. at 70 these empowerments can stack up to three times.
  • Empowerments (12, P) causes your next Lunar Strike or Solar Wrath to cast 15% faster and do 20% more damage.
  • Lunar Strike (12) blasts your opponent and all other targets within 8 yards of it.
  • Moonkin form (16) shapeshifts you, giving you 125%  more armor, 10% more spell damage, and you’re protected from Polymorph effects. At 54 attacks against you, and only you, make your next lunar strike instant.
  • Prowl (16) will shift you to cat form and activate your stealth. Sneak by the targets or pounce.
  • Sunfire (16) a DOT that burns the enemy over 12 seconds, at level 32 also effects enemies within 8 yards and generates some Astral Power.
  • Remove Corruption (22) removes all curse and poison effects.
  • Barkskin (26) reduces damage taken for 12 seconds. 20% reduction is usable while stunned, frozen, etc., and in any form.
  • Astral Influence (34) increases the range of your spells by 5 yards.
  • Starfall (40) bombards the targeted area with falling stars for 8 seconds, damaging all in the area. 18 yard radius effect.
  • Celestial Alignment (48) has a 3 min. CD and lines up the Celestial bodies, just for you, granting you +4 Astral Power, and +15% to both Haste and Damage. Lasts 20 seconds.
  • Innervate (50) lets you infuse a healer to allow them to cast spells and use no mana for 12 seconds.
  • Leather Specialization (50, P) – More Int while wearing Leather armor in all of your armor slots.
  • Eclipse (60, P) gives you a 20% chance to generate Solar or Lunar Empowerment when using Lunar Strike or Solar Wrath.
  • Mastery: Starlight (78, P) increases the damage of your spells by 12%, as well as that of your Solar and Lunar Empowerments.
  • Solar Beam (80) – Interrupt the target’s spellcasting and silence him and other in the area. Brilliant against groups of casters and in PvP, where most people cast something. Useless against things that just hack away.


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Druid Leveling Builds

Talents are pretty simple these days. Want to experiment? Changing your talents is easy. You don’t need a trainer, special reagents, prayers to the moon, or any such.

All you have to be is “out of combat” and you can change your specialization (feral, balance, etc.) as often as you like.

If you’re in an inn, the big city, or your Garrison (level 90+) you can change any or all of your talent picks. You can also do the same in any “out of combat” situation by using a Tome of the Quiet Mind. (A Codex of the Quiet Mind will allow your entire party to change specs.) Note that you can also change Azerite Essences.

The below leveling builds are just a suggestion and they assume that you are mostly questing for your leveling, though they’ll serve you well in PvE and PvP. They are chosen to add greater flexibility to the “all damage, all the time” of your abilities. Feel free to shuffle things around depending on your game. (If you really want to crank through the levels mixing up questing, dungeons, and PvP then get a smart leveling guide.)

Our picks are checked: Best talent

CP = Combo Point

Feral Leveling Talents

Feral leveling talents

Tier 1, level 15

  1. Best talentPredator – When a target with one of your bleeds on it dies the cooldown on Tiger’s Fury resets. This is a great talent for fighting stuff that will die quickly, such as you will while leveling. Apply bleeds to everything and keep Tiger’s Fury up often.
  2. Sabertooth  increases the damage of Ferocious Bite by 20% and the duration of your Rip by 1 second per CP spent.
  3. Lunar Inspiration – You can now cast a special version of Moonfire in Cat form with a cost of 30 energy and gives one combo point. Too much energy and too limited use. The others are better.

Tier 2, level 30

  1. Renewal – Instant heal 30% of your total HP. Not a great heal for what you give up with the other two talents. Skip it.
  2. Tiger Dash replaces your Dash, starts much faster and decays down over 5 seconds. Do you need that burst of speed? Probably not.
  3. Best talentWild Charge – What happens here depends on your form, but it’s all good. example: Cat form leaps to a target and slows it, while moonkin leaps away. Does not break stealth. Works best on flat or nearly flat terrain and does not let you avoid that acid pool between you and the target (which won’t be an issue while questing.)

Tier 3, level 45

All of these give you added flexibility by being able to take on some of the abilities of one or the other of your specs.

  1. Best talentBalance Affinity – Passive effect is all of your abilities ranges are increased by 5 yards and you gain the ability to shift into Moonkin Form and also gain the following abilities: Starsurge, Lunar Strike, Solar Wrath, and Sunfire. You can stay in Moonkin Form for as long as you like, but as soon as you shift back into Cat Form it goes on a 1:30 second cooldown. Nice for any situation where being able to have ranged abilities is useful.
  2. Guardian Affinity – Passive effect is all damage taken is reduced by 6% due to your Thick Hide. You learn the following Bear Form abilities: Frenzied Regeneration and Iron Fur. With the addition of Iron Fur your Bear Form becomes a minor tank. You’re not a real tank, but you can now survive tougher stuff than as a Cat.
  3. Restoration Affinity – Passive effect is Yesra’s Gift. You heal for 3% of your total life every 5 seconds. If you are at full life it will heal a nearby party member. You learn the following abilities: Rejuvenation, Wild Growth, Swiftmend.

Tier 4, level 60

  1. Best talentMighty Bash – Stun target for 5 seconds. 50 second cooldown. Good for an extra spell interrupt or to make a quick getaway. Stuns are pretty sweet. Longish cooldown.
  2. Mass Entanglement – Roots the target in place and will root nearby enemies as well for 20 seconds. Not much use for leveling unless you constantly bite off more than you can chew or you’re getting ganked by melee in PvP.
  3. Best talentTyphoon – Knock back all targets within 15 yards of the front of you and dazes them for 6 seconds. Like Mighty Bash to get some breathing room from multiple mobs/players. Your Wild Charge will put you back on top on anyone knocked away. This or Bash? Your call.

Tier 5, level 75

  1. Best talent Soul of the ForestFinishing moves return 5 energy per combo point used.  This is a great passive talent that makes your rotation easier and speeds up gameplay. All around good talent to have in most situations, especially since Feral is a bit energy starved.
  2. Savage Roar – Finishing move that does no direct damage, but rather buffs you. It boosts damage done by 15% and Energy Regeneration by 10%, while in cat form. Lasts longer per combo point (maximum of 36 seconds). Costs 40 energy.
  3. Incarnation: King of the Jungle replaces your Berkerk. For 30 seconds all cat form abilities cost 20% less energy, while Rake and Shred deal damage as if you were in stealth and your finishers have a chance to refund a combo point. Great for nice damage bursts every 3 minutes. Round up a group of mobs and Incarnate.

Tier 6, level 90:

  1. Primal Wrath is a finisher that deals damage and applies your Rip to any enemies within 8 yards.
  2. Best talentBrutal Slash – Strikes all nearby enemies with a massive slash. Awards 1 combo point. Maximum 3 charges (8 second cooldown per charge reduced by Haste). Replaces Swipe. This is a solid burst AoE talent.
  3. Scent of Blood causes your Swipe to use 3 less energy, per enemy hit, for 6 seconds, after every Thrash.

Tier 7, level 100

  1. Moment of Clarity is a passive effect that causes your Omen of Clarity to pop 50% more often, have two stacks, and increases the damage of your next Shred, Thrash, Brutal Slash, or Swipe by 15%. Max energy is also +30. Good pick if you do not want yet another button to it.
  2. Best talent Bloodtalons – After casting a Regrowth or Entangling Roots, your next 2 damaging melee abilities are increased by 25%. Generally the best of the three for leveling. Cast Regrowth on yourself and get two nice hard hits.
  3. Feral Frenzy has a 45 second CD, whacks your target, and causes it to bleed for nice damage of 6 seconds. Also awards 5 CPs.

Balance Leveling Talents

Balance leveling talents

Tier 1, level 15

  1. Nature’s Balance allows you to generate 2 Astral Power per 3 seconds. While out of combat your power settles at 50, rather then zero.
  2. Warrior of Elune has a 45 second CD and lets you get three instant Lunar Strikes,  and they generate +40 Astral Power.
  3. Best talentForce of Nature, or “Treants”. Upon being summoned your 3 forest friends taunt all nearby enemies and attack them for 10 seconds, also generating 20 Astral Power. They taunt and hit decently hard while you blast away, what could be better?

Tier 2, level 30

Do you need a fast Dash, a heal, or a “leap back?”

  1. Best talentTiger Dash replaces your Dash, pops you into Cat Form, and offers +200% speed immediately, cooling off for the next 5 seconds. Nice immediate speed burst. 45 second CD.
  2. Renewal offers a decent, instant, heal with a 90 second CD.
  3. Wild Charge also gets you out of that tight spot quickly. Or into it if you’re in cat or Bear  form. If you’re in Moonkin Form then this is very similar to a Hunter’s Disengage ability. While in caster form you fly to an ally’s position. 15 second CD.

Tier 3, level 45

Do you need more defense, more healing, or to occasional rip and tear?

  1. Guardian Affinity – You learn Thrash, Ironfur,Frenzied Regeneration, and Thick Hide. Need to play a lightweight tank for a bit?
  2. Best talentRestoration Affinity – Passive effect is Yesra’s Gift. You heal for 3% of your total life every 5 seconds. You also learn the following abilities: Rejuvenation, Wild Growth, and Swiftmend. Very nice for leveling and should allow you to remain at or near 100% health all the time.
  3. Feral Affinity lets you learn Shred, Rip, Ferocious Bite, and Swipe, as well as Feline Swiftness. All for those times when you get tired of casting and just have to bite or claw something.

Tier 4, level 60

  1. Mighty Bash – Stuns target for 5 seconds with a 50 second cooldown. Good for an extra spell interrupt or to make a quick getaway. Melee range.
  2. Mass Entanglement – Roots the target in place and will root nearby enemies as well for 30 seconds. Note that the Roots can break on damage. Entangle a bunch and then blast ’em one by one or get away.
  3. Best talentTyphoon – The “Get out of my face!” ability. Knock back all targets within 15 yards of the front of you and dazes them for 6 seconds. Like Mighty Bash can be used for an emergency spell interrupt or to get some breathing room from multiple melee type mobs or players. 30 second cooldown compared to 50 for Bash.

Tier 5, level 75

  1. Soul of the Forest‘s usefulness depends on your Lunar and Solar empowerment usage. More useful for certain raid fights than for leveling.
  2. Best talentStarlord is a nice, stacking, Haste buff. Blast away that much faster. Passive effect.
  3. Incarnation: Chosen of Elune replaces Celestial Alignment. It offers a 25% damage increase with a 15% HAste buff on a 3 min cooldown. Nice for those times when you need to power up.

Tier 6, level 90:

  1. Stellar Drift allows you to cast while moving so long as you’re inside of your own Starfall. Not really useful most of the time.
  2. Best talentTwin Moons adds +10% damage to your Moonfire and hits a second nearby target.
  3. Stellar Flare burns the target over 24 seconds and generates 8 Astral Power.

Tier 7, level 100

  1. Shooting Stars – your Damage over Times spells have a chance to call down a falling star, doing damage and generating 4 astral power.
  2. Best talentFury of Elune calls down a beam of energy that follow the target, damaging it, and nearby targets, for 8 seconds. Generates 40 Astral Power of those 8 seconds. 1 minute CD. Note that if the target charges or moves quickly the beam will take time to catch up to it. Fun for the “Death Beam from Space” visual.
  3. New Moon deals arcane damage to the target, generates 10 Astal Power, and enables New Moon to become Half Moon.


War Mode lets you be ganked by… er, uh… earn +10% XP as you level, and it might be as high as +30% if your side is greatly outnumbered by the other faction. The PvP talents below are picked to help with questing and killing those mobs, not other players.

You can get 4 PvP talents, one each at levels 15, 40, 70, and 110. These are our suggestions. Change ’em up for others depending on YOUR needs.

Level 15, Your Escape

  • Gladiator’s Medallion – Removes all Crowd Control effects on use. Has a 2m CD. Removes any effect that restricts your character. Happens every now and then while questing, very useful in PvP

The Rest

  1. Rip and Tear – allows you to instantly apply Rake and Rip to the target. Things will die that much faster.
  2. Thorns – Fighting a group? Each attacker will take damage from your thorns, and they are slowed for 4 seconds, by 50%.
  3. King of the Jungle – for each enemy that has rip active you get 5% more speed and healing.

Level 15, Your Escape

  • Gladiator’s Medallion – Removes all Crowd Control effects on use. Has a 2m CD. Removes any effect that restricts your character. Happens every now and then while questing, very useful in PvP

The Rest

    1. Crescent Burn – More damage when spamming Moonfire, as each target already affected will take +35% immediate damage from follow-up strikes.
    2. Celestial Downpour – Increase the duration of Starfall by 100%, but only one can be active at a time. With the reduced amount of Astral Power you can generate and the general power shift away from Starfall, this makes this a pretty good option.
    3. Ironfeather Armor – Increases your armor by 25%. This is obviously pretty good when leveling as you get meleed a fair bit.
    4. Since you WILL be meleed, you might want to look at Thorns: Each attacker will take damage from your thorns, and they are slowed for 4 seconds, by 50%, which will make escape easier.


Glyphs for the Well Equipped Druid

All major glyphs were slain some time back. They used to have useful combat effects. No more.

All of the remaining glyphs are purely cosmetic, such as changing hair color for your bear or leaving a trail of leaves as Balance. Maybe someday that will change, but as of Battle for Azeroth they are still cosmetic.

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Munching on the Opposition (aka Druid Leveling Rotations)

Quest mobs go down fast, especially if you’re in heirlooms or otherwise nice gear. Dungeon mobs a bit less fast, but a decent team will burn them down quickly, as well. PvP, on the other hand… Your health will disappear with amazing speed, but theirs might not.

The point? With questing and dungeoning you won’t have much use for a rotation. In PvP you will. If you’re even half serious about it. As well as being aware of escapes and crowd controls (stuns, cyclones, etc.)

Feral Ripping and Shredding…

    1. Keep any buffs up, such as +Stam food or potions/scrolls.
    2. Build combo points with Rake, Shred, and Swipe (or Brutal Slash.) Always try to get 5 CPs.
    3. Spend them with Ferocious Bite, Rip, or Savage Roar (if you have that talent.) Try to keep the latter’s buff up.
    4. For opponents that will last a bit, such as Rares, Elites, dungeon mods, etc., try to keep your bleeds up. Those are created by your Rake and Rip abilities.
    5. Use Tiger’s Fury as necessary.
    6. Use Berserk and Berserking as necessary.
    7. At 91+ you can use a Mecha-Blast Rocket as a ranged attack. Buy them from an Engineer or off the Auction House. Useful when you’d rather shoot than sneak and pounce.

Feral PvE Rotation video

Both of these videos (boomie is just below) are only about 5 minutes.

While this is for level 100 Ferals you find that most of it is just fine for even low level characters. You won’t have the Blood Talons ability, but you will have much of the rest.

Also note that this is for fighting opponents that will last awhile, which your quest mobs won’t. So it’s great for dungeon bosses, PvP to some extent (need your crowd control and such,) and elites. Quest mobs will be similar, just with a briefer rotation, especially if you’re well geared.

Moonkin for the Ranged Destruction

A basic Boomkin rotation for PvE. As above, it’ll get you going and it’s more for long fights than short ones, but then… isn’t it easier to cut down a long rotation than build a short one?

At 91+ you can use a Mecha-Blast Rocket as a ranged attack. Buy them from an Engineer or off the Auction House.

Pretty good video for the Boomie basics. Just modify it if you don’t have an ability yet.

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Stats and Gear

Stat Priority

The order of importance of your stats is… (‘>’ = “greater than” or “better than”)

Note that this is for leveling/questing, not raiding, PvP, using azerite/essences/corruption, etc.

  • Balance: Int > Haste > Crit > anything else.
  • Feral: Agility > Crit > Mastery > anything else.

Stat Description

  1. Your weapon item level is #1. Always try to have the best weapon, with the best stats, that you can find.
  2. Agility for Feral and Int for Balance. These are easily your best stats.
  3. Crit is valuable for cats, decent for Balance.
  4. Haste is good for Balance and not so hot for cats.
  5. Stamina is great for low levels, stack it until you are happy with your survival.
  6. Mastery is gained at level 78. It’s great for Cats and good for Balance.
  7. Strength is useless for any Druid, even Bears (who did like Str, once upon a time.)

Heirlooms and Other Gear

Heirlooms: Some pieces of “heirloom” gear can be purchased from your guild vendor as soon as you guild rep is high enough. You can get the head, back, and legs. These will add a total of 25% XP as you move along with your leveling. You will need to be honored with that guild in order to get all three items. (Need more gold?)

Heirlooms can be purchased for 500 – 700 gold. You get them at the heirloom vendors in Iron Forge and the Undercity. The price gets you that basic ‘loom, the you spend more to upgrade it to maximum level. The heirlooms are permanently placed in your heirloom box (the “Collections” window. Same window as mounts and pets, check the tab at the bottom.)

  • Horde: Estelle Gendry in the south-western side of the Rogue’s Quarter of Undercity. After Undercity is destroyed in Battle for Azeroth she moves to the top of the Gates of Orgrimmar.
  • Alliance: Krom Stoutarm is in the Library of Ironforge, which is found on the north-eastern edge of the outer ring.

If you enchant the ‘looms then you should mail them to your next alt. If you “destroy” the item then the enchant will be destroyed, but the item itself will return to your collection, for future reference. 

Remember that you can put the top level enchants on your heirlooms, or any gear, and they will scale with your character’s level. Shoulder and leg enchants will require you to have a high level (at least 85) character to apply the enchant, but then it can be sent to your lower levels.

If you do not have Heirlooms then don’t worry about it. Just scroll down a bit. Generally you’ll want to keep an eye on your gear and buy better stuff from the Auction House every few levels. Prioritize weapons, then chest, head

Other Gearing Notes

By and large the gear you get from questing will be fine for questing and lightweight dungeoning. Better gear is available with a bit of effort and gold.

  • At lower levels look for gear with Stamina and your best stat (Int or Agility.)
  • Before you hit 70 do enough PvP to accumulate about 2k Honor. Then buy the level 70 epic arena PvP set from the legacy vendors in Dalaran Sewers and Gadgetzan.
  • At level 81 start looking for M of P blues on the Auction House (example.)
  • At 85 buy or make the crafted PvP set (vicious leather,) if you don’t already have better stuff, or start buying M of P gear off the Auction House.
  • 85+: A few vendors scattered through the M of P areas sell complete sets of M of P “green” gear, for very low prices. You can find better gear, and M of P blues, on the AH. (Need gold?)
  • With a bit of luck on the AH you can be in full iLevel 415+, or better, gear at 85. Without raiding. Some level 450 gear is available for level 85s (example.) Get it if you can. Sometimes it’s surprisingly cheap. Other times…
  • 90+ head over to the Timeless Isles or straight into the Warlords zones. Keep an eye on the Auction House for Warlords gear, if you’re so inclined. You can also grab the Crafted Malevolent PvP gear off the Auction House.
  • 91+ if you hav too much gold there are epic level 640 items wearable at level 91, available through the crafting professions. These crafted items can have their stats rerolled and their item levels greatly boosted, which will let them keep pace with the current patch. Of course, those boosts are rather expense. Otherwise you can get nice gear from the many rares, from treasures, a few from Garrison missions, and the usual dungeon gear.
  • Misc 91+ gear: You can make these with Engineering and First Aid or buy them from the Auction House, for not much gold the last I looked.
  • At 100 follow the quests to get your artifact weapon. You will need a separate weapon for each spec you play.
  • Once you hit 120 you can check out our 8.3 gearing guide.


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Gems and Enchants for the Well Equipped Druid

You shouldn’t bother with gems for the most part. Gear with gem sockets is pretty uncommon, and you will quickly level past any piece with them anyway. Heirlooms do not have gem slots.

If you do decide to gem, then got for Agility or Int, depending on your spec.


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You can add top end enchants to any level of item. So if you have gear that you’ll keep for a bit and/or heirlooms, and enough gold, you can add the max level enchants to your level 1 items.

For enchants from other crafts (such as the Inscription Shoulders) you will need to have a high level (85+) character apply the enchant, then give or mail the piece of gear back to you.

In either case the enchant will scale with your level. Given the prices of the enchants you should do this only with gear that you’ll keep for awhile, such as the heirlooms or some sweet gear from the dungeon.

In BFA, at top level, you can only enchant rings and weapons. Lower level enchants do exist for lower level gear. You can start you new character with a full enchant set. Again, unless you are rich, I recommend only enchanting your ‘looms.

Feral or Guardian:

This first group is for items that are available as heirlooms. 

    • Head: None.
    • Neck: Mark of the Claw: Sometimes increase Crit and Haste by 45 for 6 seconds. Max item level 265.
    • Back: Binding of Agility, +9 Ag, Cannot be used past item level 265.
    • Chest: Glorious Stats: +10 to all stats, max item level is 136.
    • Shoulders: Tiger Claw, +12 Ag, +4 Crit, max item level is 136.
    • Legs: Shadowleather Leg Armor, +13 Ag, +8 Crit, Requires a level 85 to apply, item level 136 max.
    • Rings: Get Accord of Haste or Crit or mastery or Versatility, each adds +60.
    • Trinkets: None, but…  some Mechagon trinkets will have “punch card slots” and the cards, red, yellow, and blue, can have interesting effects.
    • Weapons: Force Multiplier: Sometimes gain +264 Str and +160 Mastery, Haste, Or Crit (it picks your highest stat.) 15 seconds.

Non-heirloom pieces

Balance or Restoration:

Heirloom items….

    • Head: None.
    • Neck: Mark of the Claw: Sometimes increase Crit and Haste by 45 for 6 seconds. Max item level 265.
    • Back: Binding of Intellect, +9 Int. Cannot be used past item level 265.
    • Chest: Glorious Stats: +10 to all stats, max item level is 136.
    • Shoulders: Crane Wing: +12 to Int and +4 Crit., max item level is 136.
    • Legs: Powerful Ghostly Spellthread: +9 Int, +5 Vers, max item level is 136.
    • Rings: Get Accord of Haste or Crit or mastery or Versatility, each adds +60.
    • Trinkets: None, but…  some Mechagon trinkets will have “punch card slots” and the cards, red, yellow, and blue, can have interesting effects.
    • Weapons: Machinist’s Brilliance:  Sometimes gain +264 Int and +160 Mastery, Haste, Or Crit (it picks your highest stat.) 15 seconds.  Alternately: Torrent of Elements, for the occasional +10% elemental spell damage.

And non-heirloom items…

    • Wrist: Intellect, +123 Int, max item level is 136.
    • Gloves: Superior Haste, +20 Haste, 136 item level max.
    • Belt: Engineers can add some “enchants” to their own belts and Blacksmiths can add a gem socket.
    • Boots: Greater Precision, +10 Crit; Greater Haste, +10 Haste; Panda Step, +8 Mastery and slightly faster run; all max out at item level 136.

Now get leveled.

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Leveling Tips

Feral (Cat) is the best of the leveling specs for the typical Druid player. We’re not focusing on raiding or high-end content here, just leveling: grind out the quests and kill lots of mobs. Feral is excellent at doing just that. It’s pretty darn good at laying down the damage in PvP and instances, too.

Balance (Boomkin) is also fine at general questing, but not quite as fast as the Cat. As it’s a bit more challenging you might find it to be more fun.

Restoration will be very slow.

Guardian is great for tanking and can do fine while questing, esp. when large groups of mobs can be rounded up and burned down.


This guide assumes that most of your leveling will be by doing quests. This has the additional benefit of gaining fly points, rep gains, incidental farming for gaining cash, and so on. Also, you don’t have to be on someone else’s schedule or deal with the sometimes quirky group dynamics.

The in-game WoW quest tracker thing will show you where to go so that you can knock off your quests in an efficient order. It’s a big improvement over the old way (of looking things up on some website,) but it’s much slower than a real leveling guide.

Note: Save the quests that take you out of an area (such as to the big city) for when you have several of them and/or your are done with the local quests and are moving anyway.

  • You can also use the Elixir of Ancient Knowledge (up to 84) and if you can grab a few Elixir of the Rapid Mind (up to level 99) then what you do is pile up a bunch of quests and save then to turn in all at once. Quaff the potion, then turn them in and gain a BIG XP boost.
  • You could also do a dungeon or battleground and quaff the thing right before the final boss or the win, then turn in all the other quests. This also works with finding treasures in WoD or MoP and with the bonus Objectives in WoD. Apparently the elixirs also stack with each other and with themselves.

Grab as many quests in an area as you can and plan your route so as to hit as many at the same time as you can. There is a Loremaster achievement to be had for doing all of the quests in all of the zones. Doing it in the Draenor zones will get you part of the way towards the Flying in Dreanor requirements.


Feel free to grind (endlessly mash down endless piles of mobs) if you want to really slow your leveling speed down. Other than grinding certain mobs for cash and prizes (item drops) there is little value to grinding. Plus, it’s boring.


Starting at level 15 you can start using the random dungeon finder. If you enjoy grouping then it’s a good way to level more quickly than otherwise. If you do not enjoy dungeon teams then you can skip them with nothing lost except maybe a tiny bit of leveling speed.

  • As Feral you will be Queuing as “Damage” (DPS) and your wait times will usually be anywhere from 10 to 20 minutes. Sometimes longer. So combine your dungeoning with questing.
  • As Guardian you will be the tank and you waits will rarely be longer than 2 minutes. Our Feral Bear page will have tanking info.
  • If you are new to dungeoning then figure out which member of the group is “the tank” and stay near him. Listen for instructions, ask questions when needed, and keep a thick skin in case some party member left his manners elsewhere.
  • Dungeon teams tend to move very quickly, so pay attention and keep up.
  • Good guilds often run their own dungeon teams. These are usually more fun and more tolerant of mistakes and new players than the random dungeon groups are.
  • You can pick up some decent gear by dungeoning, but you might want to keep an eye on gear from the Auction House, in case your gear isn’t dropping or you’re not winning the rolls. Also, the random dungeons will give you a sack of occasionally useful items (here) when done.

PvP Leveling

Random battlegrounds are much like the random dungeons, except that you get to kill other players. If you win you can level very quickly. (Losing is slower than questing.) You also gain Honor Points which can be traded to certain vendors for nice gear.

  • Most of the BattleGrounds (BGs) have control points to fight over and/or flags to grab and return.
    • A couple (Altarac Valley (AV) and Isle of Conquest (I of C) ) have generals to kill, in addition to the control points.
    • Strand of the Ancients is all about the vehicles and braking down the fortress walls (or defending against such.) As always, fighting in the middle areas (away from any sort of control point) is pretty useless and not helpful to your team.
  • All of your efforts should be to defend and control those points, to kill those defending their points, to return (or help to return) the flag, or to kill the other flag carrier.
  • If you’re not fighting near a flag or carrier then you are gaining less honor than you could be and you are not helping your team, which means you will gain a lot less XP when you lose.
  • By the way, the extra speed that you get from Feral Swiftness makes you a pretty good flag carrier in Warsong Gulch, Eye of the Storm, and any other flag carrying BGs.

General Leveling Tips

  • Make an alt to live at the auction house. Send all of your white loot, and better, to the alt to post on the AH. This will save lots of time. Vendor all the gray stuff. You can also use the alt to buy stuff for your main character(s.)
  • Carry the biggest bags you can afford.
  • Always log out at an inn to get the “rest XP” bonus.
  • Buffing foods make you that much tougher and/or allow you to kill things just that much faster.
  • Potions of Healing and Troll’s Blood potions mean less form switching, less mana use, and less downtime. Hardly essential, especially for Druids, but a healing potion on the action bar can, every now and then, be a lifesaver. Or, at least, convenient.
  • Learn to use keybindings (instead of mouse-clicking your abilities.) This improves your efficiency, which is important at various time, such as in PvP. Not sure how to do it? Check out YouTube for Druid Keybinding videos.
  • Practice fighting more than one enemy at a time. If you can handle two or three or more at one time, without stress, then you will complete quests faster.
  • Prowl past enemies, when you want to, to reach goals and complete quests and avoid unwanted entanglements.
  • More leveling tips here.

Buffing up for Better Performance

The better buffed you are the more you can do and the faster you can go.

  • Scrolls are available that boost your Int/Agility/Stamina for awhile. Find them on the Auction House or have a scribe (Inscription) make a few for your use. They’ll generally be pretty cheap.
  • Potions can restore health, mana, and also come with other interesting effects, such as water breathing.
  • A number of foods boost stamina and some boost your Int or Agility.
  • Quest Rewards – Every now and then a quest reward will provide a buff or buffing item. An example is in Tranquillen (Ghost Lands) where one of the quest givers will give you potions Vs undead in return for undead parts.
  • In your Draenor garrison there is a vendor, at your town hall, who will sell you flasks of +20% XP gain which last an hour. They can not be sent to your lower level alts.
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Tauren Druid Tier 13 Deep Earth BattlgarbIf you’re a new player then skip all of the crafting professions for now. They’re expensive to level and cash will be tight.

If you really want to then go ahead, just be aware of the approaching poverty. If you need a bigger stack of gold then see our gold guide. If you’re already rich then ignore this advice and do what you please.

Certain crafting professions (see below) are better than others while leveling. The gathering professions are great for earning cash and can provide raw materials if you just have to learn a crafting profession.

  • Skinning – good for making gold. You’ll be killing a bazillion skinnable critters anyway, so you might as well take it.
  • Herbalism – also good for the gold and very nice for XP.
  • Mining – Very good for cash and also very nice for XP.

Profession combinations:

  1. Skinning and leatherworking – this cuts the costs to leveling leatherworking by a lot and you  can make your own gear. If you’re decked out in heirlooms you won’t care much until the end-game.
  2. Engineering and Mining – this’ll let you make some fun gear, Nitro Boosts for one, At 91+ you can make rockets and shields and some other useful stuff.
  3. Herbalism and Alchemy – also a nice pair. You can make a variety of useful potions and even sell some of them.
  4. Mining and skinning – a very nice cash making comb.
  5. Herbalism and skinning – A nice cash maker and you can give the herbs to an Alchemist or the skins to a leatherworker to make stuff for you.
  6. Herbalism and Mining for the extra XP. Then sell your stuff.

Also consider:

  • Cooking for the buffing foods (increases to Stamina, Spirit, etc.)
  • Fishing for cooking ingredients.
  • First aid: Died in BFA. Now buy bandages and potions from the Auction House or a friendly tailor/alchemist.
  • Healing potions appropriate to your level.  that’s better than the bandages, plus its instant.

The Crafting Professions

In Warlords all of the profession bonuses went away. No more special shoulder/leg/cloak/etc enchants.

All of the Draenor crafts are faster and easier to level than before. You’ll want the garrison building(s) appropriate to your crafts (leatherworking and engineering, right?) and followers to work those buildings, because you’ll make certain raw materials faster (needed for the nice stuff,) make more of those materials, and get some special goodies.

In BFA all professions are now in “sub-professions.” For example, originally you had to hit all the zones and level your profession from 1 to whatever cap. Now you can skill zones, or come back to them later. You can learn Pandarian or BFA leatherworking/Alchemy/etc. without ever having learned the lower level zone skills.

  • Alchemy is great for making all kinds of useful potions and having an instant heal on your action bar is rather nice. Your minion will give you free potions every day.
  • Blacksmithing will allows you to create some decent weapons, especially at the high end. You can make keys to pick locks, rods for enchanters, and some other stuff. Spend some time Mining and you will have enough raw materials to keep yourself going.
  • Enchanting is very expensive to level, so make sure you have lots of gold or a steady stream of cheapo magic items to disenchant into parts. This skill will allow you to enchant your items as you level, including rings and neck items.
  • Engineering will allow you to make all kinds of nifty toys, including those motorcycles. The problem is that Engineering is easily as expensive as any other skill to level. the Warlords engie items are rather nice. For example, those rockets which will often one-shot quest mobs (not players.) The Shields, stealth device, and gliders are also nice.
  • Inscription is one of the better money making crafting professions, depending on your server. Gather or buy lots of herbs to level this profession. you can make glyphs, caster items, and a number of other things.
  • Jewelcrafting allows you to gather gems from ore (and sell them) and to also cut those gems into something that people can put into their sockets.
  • Leatherworking will provide you with some pretty decent gear. Combine it with skinning and you will be able to level that skill without too much pain.
  • Tailoring has nothing of direct use to you.

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Kick Butt Druid Leveling Guide

The Fastest Troll LevelingOnce you’ve created your new Druid, or dusted off the older one, you’re looking at thousands of quests and a million mobs to grind the trip to max level and that can be a bit daunting. Not to mention wondering where to go and what to do, especially if you picked up a few levels in the dungeons or PvP.

To solve that problem we recommend an in-game leveling guide. Start from any level, hit the dungeons for a few levels, work the battlegrounds for awhile and when you come back to questing the guide will detect where you are and advance appropriately. New to WoW or experienced, geared or not, heirlooms or not, even if you’re running Recruit a Friend the levels will just come boom, boom, boom and you’ll hit the level cap a lot faster than you ever did before.

Dugi’s Leveling Guide takes care of all the “looking up stuff.” No more switching from game to quest log, no more asking questions in chat or guild, no more browsing some website for tips. No more doubts or questions about what to do next.

Dugi’s guide appears as an in-game window (very small and moveable) which tracks the quests you’re on, and the objectives (kill this, collect that.) It automatically updates as you complete tasks and quests and provides all of the “where to go and what to do” info that you will need to level quickly.

Where it beats WoW’s in-game quest helper all to heck is by laying out the best path all along the way. Plus, if you spend some time in the dungeons or PvP leveling then, when you return to questing, Dugi’s will automatically update to your new level and show you where to go next.

Always updated for the latest patches and expansions, even Warlords of Draenor and beyond, Dugi’s will never be obsolete.

Grab your copy here and get leveled fast.

Related Druidic Postings and Articles

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