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The Druid in Mists of Pandaria

Bear Druid after a long dayTake all your Cataclysm builds and chuck ’em.  They’are all dead and useless. Mists of Pandaria is revising everything. All classes will share a pool of abilities, as they always have, but each spec in each class will have a set of unique abilities that define that spec. These abilities will be learned from your trainer, as you level, just like any others.

By the way. Druids will have four specs in Mists of Pandaria. In reality, they always have, now it’s just official.

Note – this page is a work in progress. If you find something wrong, leave a comment.


  • 7/26: Added a video on the Druid ability Symbiosis. This one ability make make Druids the essential class in raids and maybe PvP.
  • 12/13: Corrected the abilities table.



Druid Changes in Mists

The talent system from Cataclysm is gone, as mentioned above. Many of the old talents (and some glyphs) have been rolled into abilities learned from your trainer. Many others have been ganked outright.

Talents are now available to any spec. You have six tiers of talents, learned at levels 15, 30, 45, 60, 75, and 90. Each tier has three talents and any spec can pick any one talent from each tier.

Weapon usage is unchanged.

Relics are gone.

Glyphs (for all classes) are changed. Prime glyphs are dead. Many individual glyphs have either been slain or have been changed in some way. primes and Majors have, more or less, been merged. Minors are similar to what they were before. You will have six glyphs at level 90, three major, three minor.

Battle Pet Training is a new ability, for all classes, that you get from your trainer. There are a few new abilities, in the table below, and check out what Symbiosis will do.


Druid Talents for Mists of Pandaria

This is the new talent page, many of the old talents have been rolled into abilities that you will get from your trainer.

Druid Talents in M of P

Talent details.

Hover over the links for more info. Any Druid spec can pick any one talent from any row. You will have six total talents at level 90. Notes that there are no points to be spent in any talent, you will get the whole thing when you make your pick.

Level 15 Feline Swiftness – 15% movement speed bonus. Displacer Beast – Activates Cat form and Prowl and teleports you up to 20 meters forward. Wild Charge – Fly to a neaby Ally’s position.
Level 30 Nature’s Swiftness – When activated various spells become instant, free, and castable in all forms. The healing and duration of the spell is increased by 50%. Renewal – Instantly heals the Druid. Useable in all shapeshift forms. Cenarion Ward – Protects a friendly target, causing any damage taken to heal the target every 2 sec for 6 sec. Gaining the healing effect consumes the Cenarion Ward. Useable in all shapeshift forms.
Level 45 Faerie Swarm – Causes 3 applications of the Weakened Armor debuff and reduces the target’s movement speed by 50% for 15 sec. While affected, the target cannot stealth or turn invisible. Mass Entanglement – Roots your target in place and spreads to additional nearby enemies. Affects 5 total targets. Useable in all shapeshift forms. Typhoon – Summons a Typhoon that strikes targets in front of the caster, knocking them back and dazing them for 6 sec. Useable in all shapeshift forms.
Level 60 Soul of the Forest – Aessina’s blessing grants a benefit which varies by your combat specialization. Incarnation – Grants a superior shapeshifting form appropriate to your specialization. You may freely shapeshift in and out of this form for the duration of Incarnation. Force of Nature – Summons treants who’s abilities vary with your spec.
Level 75 Disorienting Roar – Invokes the spirit of Ursol to roar, disorienting all nearby enemies. Any damage caused will remove the effect. Useable in all shapeshift forms. Ursol’s Vortex – Conjures a vortex of wind at the destination location that reduces the movement speed of all nearby enemies. Useable in all shapeshift forms. Mighty Bash – Invokes the spirit of Ursoc to stun the target. Useable in all shapeshift forms.
Level 90 Heart of the Wild – Increases Stamina, Agility, and Intellect by 6% at all times. When activated, dramatically improves the Druid’s ability to perform roles outside of their normal specialization. Dream of Cenarius – Wrath, Starfire, Starsurge, and melee abilities increase healing done by your next healing spell by 30%. Tranquility is not affected. Nature’s Vigil – Increases all damage and healing for a short time. While active, all single-target healing spells also damage a nearby enemy target for some of the healing done, and all single-target damage spells and abilities also heal a nearby friendly target for some of the damage done.


Druid Abilities in Mists of Pandaria

This is the list of general abilities for Druids, all specs get all of these. See below for abilities unique to each spec.

There have been a few changes and a couple of new abilities. Some of the abilities have had their level requirements changed and I’m not certain how correct these are. (WoWhead’s databases disagree.) I’ll update when possible.

Charm Woodland Creature New, get a critter buddy
1 Cenarion Ward New (see talent, above)
1 Glyph of Rejuvenation Probably an error? This shows as an ability AND a glyph.
1 Incarnation: King of the Jungle Improved Cat Form
1 Incarnation: Son of Ursoc Improved Bear Form
1 Living Seed Was a level 29 talent
1 Swiftmend Was level 10 Resto ability
1 Treant Form Was a glyph.
1 Wrath More damage than before.
3 Rejuvenation
4 Moonfire
6 Feline Grace Was level 26
6 Mangle Was level 10, Cat & Bear forms
6 Prowl Was level 10
7 Entangling Roots
8 Bear Form Was level 15
8 Cat Form
8 Ferocious Bite
8 Growl, Bear form Was level 15
8 Maul, Bear form Was level 15
8 Rake, Cat form
10 Clearcasting Was a talent effect.
10 Incarnation: Chosen of Elune Improved Moonkin form
12 Revive
15 Teleport: Moonglade
16 Aquatic Form
16 Travel Form
18 Lacerate (Bear) Was level 66
18 Swipe (Bear) Was level 36
22 Ravage!
22 Swipe (Cat or Bear) Was level 36
24 Faerie Fire
26 Dash
26 Healing Touch Was level 78
28 Thrash Was level 81
32 Pounce (Cat) Was level 36
32 Track Humanoids
36 Pounce
44 Astral Storm New – Creates a violent magical storm in the target area causing Arcane damage to enemies every 1 sec, and increasing the time between attacks of enemies.
44 Barkskin Was 58
44 Hurricane Duplicates Astral Storm?
52 Nature’s Grasp
54 Innervate Was level 28.
56 Rebirth Was level 20.
60 Flight Form
62 Mark of the Wild Was level 30
64 Lifebloom
64 Lifebloom, Tree of Life
66 Hibernate Was level 48
68 Frenzied Regeneration Was level 52
68 Soothe
70 Swift Flight Form
72 Might of Ursoc New, Activates Bear form
74 Cyclone
74 Tranquility Was level 68
82 Maim Was level 62
84 Stampeding Roar
84 Wild Mushroom: Bloom
84 Wild Mushroom: Detonate
87 Symbiosis New – Copies an ability and grants one.


Druid Specs in Mists of Pandaria

As mentioned above, you now have the four specs. Dual builds are still available, so you can still pick two. The old Feral tree and been split into Feral (Cat) and Guardian (Bear.) Each spec will now have a set of abilities, not talents, unique to that spec.

Points are not spent in any ability, you will get the whole thing when you get it, and they are all learned from your trainer.

The specs are: 

  • Balance – Super Chicken bolt lobber
  • Feral – Kitty form
  • Guardian – Bear form
  • Restoration – Everyone’s favorite healing tree to hug.

The Four Druid Specs


Druid Abilities by Spec

These are in addition to the abilities listed above. Notice that some of these used to be talents. All of these are picked up from your trainer at the appropriate level.


Feral (Cat)

Guardian (Bear)


10 Eclipse (Passive) 10 Tiger’s Fury 10 Savage Defense 10 Natural Insight (Passive)
10 Starfire 14 Feral Instinct (Passive) 10 Vengeance (Passive) 10 Swiftmend
12 Starsurge 16 Shred 14 Thick Hide (Passive) 12 Nourish
14 Celestial Focus (Passive) 18 Savage Roar 22 Bear Hug 14 Meditation (Passive)
16 Moonkin Form 20 Rip 20 Rip 16 Nature’s Focus (Passive)
18 Sunfire 22 Remove Corruption 22 Remove Corruption 18 Regrowth
20 Astral Communion 26 Predatory Swiftness (Passive) 28 Thrash 22 Nature’s Cure
22 Remove Corruption 28 Thrash 32 Tooth and Claw (Passive) 28 Living Seed (Passive)
26 Shooting Stars (Passive) 34 Natures’s Instinct (Passive) 34 Nurturing Instinct (Passive) 34 Killer Instinct (Passive)
28 Solar Beam 38 Omen of Clarity (Passive) 46 Leader of the Pack (Passive) 38 Omen of Clarity (Passive)
34 Killer Instinct 40 Infected Wounds (Passive) 48 Berserk 46 Swift Rejuvenation (Passive)
38 Euphoria (Passive) 46 Leader of the Pack (Passive) 50 Leather Specialization (Passive) 50 Leather Specialization (Passive)
48 Owlkin Frenzy (Passive) 48 Berserk 54 Survival Instincts 64 Ironbark
50 Leather Specialization (Passive) 50 Leather Specialization (Passive) 64 Skull Bash 76 Wild Growth
64 Balance of Power (Passive) 54 Ravage 76 Enrage 80 Mastery: Harmony (Passive)
68 Celestial Alignment 56 Survival Instincts 80 Mastery: Nature’s Guardian (Passive) 82 Malfurion’s Gift (Passive)
76 Starfall 64 Skull Bash 84 Wild Mushroom
80 Mastery: Total Eclipse (Passive) 80 Mastery: Razor Claws (Passive) 84 Wild Mushroom: Bloom
82 Lunar Shower (Passive)
84 Wild Mushroom
84 Wild Mushroom: Detonate


All of the old talents

Some are dead, some are abilities, some have been rolled into other things. I probably missed a few, leave a comment if you see a problem.


Sunfire, Blessing of the Grove, Feral Swiftness, Furor, Natural Shapeshifter, Naturalist, Nature’s Grace,Nature’s Majesty, Predatory Strikes, Starlight Wrath, Feral Aggression, Fury Swipes, Genesis, Improved Rejuvenation, Moonglow, Perseverance, Primal Fury, Feral Charge cat form,
Feral Charge Bear Form, Fury of Stormrage, Revitalize, Brutal Impact, Empowered Touch, Gale Winds, Nature’s Bounty, Dreamstate, Efflorescence, Endless Carnage, Natural Reaction, Nature’s Ward, Primal Madness, Blood in the Water, Gift of the Earthmother, Pulverize, Rend and Tear,

Not dead

  • Heart of the Wild – talent
  • Balance of Power – talent
  • Infected Wounds – talent
  • Master Shapeshifter – now a glyph
  • Euphoria – talent
  • King of the Jungle – now an ability
  • Living Seed – now a Resto ability
  • Moonkin Form, Shapeshift – Balance ability
  • Nature’s Swiftness – talent
  • Shooting Stars – Balance ability
  • Stampede – Now an ability (Stampeding Roar)
  • Thick Hide – Guardian ability
  • Typhoon – talent
  • Leader of the Pack – Guardian ability
  • Malfurion’s Gift – resto ability
  • Nurturing Instinct – Guardian ability
  • Owlkin Frenzy – Balance ability
  • Solar Beam – Balance ability
  • Force of Nature – talent
  • Nature’s Cure – Resto ability
  • Survival Instincts – Guardian ability
  • Wild Growth – Resto ability
  • Fungal Growth – now is “Wild Mushroom: Detonate”
  • Lunar Shower – Balance ability
  • Swift Rejuvenation – Resto ability
  • Berserk – Feral cat ability
  • Starfall – Balance ability
  • Tree of Life, shapreshift – now an ability


The Symbiosis Ability

In a nutshell – The druid can both give an ability to another character (for an hour) and borrow one at the same time. Druid an player need to remain reasonably close to each other, 30 yards. The spell you receive isn’t quite as nice as the original, but is still useful. No one loses a spell, but the recipient gains it for an hour.

Keep in mind that the M of P launch is two months away as I write this, so this ability may change. Given how overpowered it might be right now, change might be very likely.


 This table lists all of the abilities gained by Druid and Recipient.

Death Knight Guardian gets Bone Shield Blood gets Might of Ursoc
Feral gets Death Coil Frost & Unoly get Wild Mushroom: Plague
Balance gets Anti-Magic shell
Restoration gets Icebound Fortitude
Hunter Guardian gets Ice Trap All Hunters get Dash
Feral gets Play Dead
Balance gets Misdirection
Restoration gets Deterrence
Mage Guardian gets Frost Armor All Mages get Healing Touch
Feral gets Frost Nova
Balance gets Mirror Images
Restoration gets Ice Block
Monk Guardian gets Elusive Brew BrewMaster gets Survival Instrincts
Feral gets Clash MistWeaver gets Entangling Roots
Balance gets Grapple Weapon Windwalker gets Bear Hug
Restoration gets Fortifying Brew
Paladin Guardian get Consecration Holy gets Rebirth
Feral gets Divine Shield Protection gets Barkskin
Balance gets Hammer of Justice Retribution gets… Wrath! (LOL Wut???)
Restoration gets Cleanse
Priest Guardian gets Fear Ward Discipline & Holy get Cyclone
Feral gets Dispersion Shadow gets Tranquility
Balance gets Mass Dispell
Restoration gets Leap of Faith
Rogue Guardian gets Feint All specs get Growl
Feral gets Redirect
Balance gets Cloak of Shadows
Restoration gets Evasion
Shaman Guardian gets Lightning Shield Elem. & Enhance. Get Solar Beam
Feral gets Feral Spirit Resto. gets Prowl
Balance gets Purge
Restoration gets SpiritWalker’s Grace
Warlock Guardian gets Life Tap All specs get Rejuvination
Feral gets Soul Swap
Balance gets Unending Resolve
Restoration gets Demonic Circle Teleport
Warrior Guardian gets Spell Reflection Arms & Fury get Stampeding Shout
Feral gets Shattering Blow Prot. gets Savage Defense
Balance gets Intervene (LOL Wut???)
Restoration gets Intimidating Roar


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