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The Fury Warrior Guide, for the Shadowlands

The Fury Warrior

Pandarian Fury WarriorFury Warriors rank among my top three in terms of favorite class and build, combining the awesome looks of plate armored warriors with the berserk fast-paced damage-dealing capabilities of a true death-dealer.

Dual-wield is a large part of both the Fury Warrior’s image, as well as general style of play, leading a role of primarily raid DPS and PvP, should you choose to endure the pain (as Arms IS better,) or even arena play.

Basically, Fury Warriors are raging, dual wielding, whirlwinds of destruction. “Raaaahhhhrrrrgggg!”

This page covers the Fury Warrior in Shadowlands and what you need to maximize your damage. For PvP take a look at the Fury PvP page.

If you’re leveling up then check out our Leveling Warrior page or take a close look at Zygor.

Contents

Fury Warrior Guide

Other Warrior Guides

 

 

Fury in Brief:

Best roles: PvE damage and leveling, but can be fun in battleground PvP.

Talents:

  • See the builds below for recommendations

Stats:

Gems & Enchants:

  • Bold red gems for Strength. M of P gems start at item level 417.
  • Ignore socket bonuses, and equip bold gems, unless the bonus is at least +20 Str.
  • Dancing Steel (MoP) or Landslide  (Cata) on both weapons
  • More enchants and gems

Race:
How to make gold fast
Race doesn’t count for a lot, but if you want every little bit…

  • Draenei for Hit and Heal
  • Worgen for Crit and Sprint
  • Orc for Blood Fury
  • You can see the quick and dirty race list below, or all the races in detail on our Warrior Leveling page.

Professions

  • Gathering until the level cap: Pick two: Herbalism, Skinning, Mining.
  • If you can afford the best gems, then Blacksmithing gives you a glove and bracer socket to drop in two more.

Consumables

  • Potions, foods, scrolls that add Strength or Crit.

Leveling Fury

 

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Warrior Races

Just the main abilities are shown. See the leveling Warriors page  for more detail. Since you’re already level 60… Race change? Level a new one?

Pandarian

    • With a quick strike of your Quaking Palm you can stun an opponent for 4 seconds.

Alliance Warrior Racials

Human

    • Your Will to Survive ability removes all stun effects (no other effects are removed,) so is something like a PvP trinket. This effect shares a 90 sec cooldown with other similar effects.
    • The Human Spirit: You gain 2% more of all secondary stats (Haste, Critical Strike, Mastery, Versatility) from all sources.

Kul Tiran

    • Wind up, then unleash your mighty Haymaker upon your foe. Doesn’t hurt much, but does stun then for 3 sec and knocks them back substantially.   2.5 minute cooldown. Knock him back then Charge.
    • Brush It Off – Increases Versatility by 1%. When you take damage, heal for 2% of that amount over 4 sec.

Night Elf

    • Shadowmeld: Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect. Against certain spells, if you have really good timing, you can S’meld after it’s cast and then it will miss.

Draenei:

    • You have the extra Strength, your best stat, from Heroic Presence, that one might think you’d have from the body-building work. This strength scales up as you level.
    • The Gift of the Naaru (a Heal Over Time for 20% of your health) acts as a secondary bandage every 3 minutes and, like a bandage, it can also heal an ally. Any Warrior heal is a good thing.

Lightforged Draenei

    • You have two area effect attacks, Light’s Judgment and Light’s Reckoning. The former lets you call down a strike onto enemies close to you, with a three second delay. Reckoning causes you to unleash the Light upon dying, damaging enemies within 8 yards and healing any allies for the same amount.

Dwarf:

    • You can become one with the stone via your Stoneform. This removes all poison, disease, curse, magic, and bleed effects and reduces all physical damage taken by 10% for 8 sec. Cooldown is 2 minutes.
    • Your Might of the Mountain ability increases the damage and healing from your critical strikes by 2%

Dark Iron Dwarf

    • Your Fireblood removes all poison, disease, curse, magic, and bleed effects, just like your Dwarven “brethren,” but your ability increases your primary stat (Strength) by 600(!) (scales with level) +200 for for each additional effect removed. Lasts 8 sec. with a 2 min cooldown. Pretty nice for Warriors.

Gnome

    • Your Escape Artist ability allows you to break the effects of any immobilization or movement speed reduction effect. 1 min. CD.
    • Expansive Mind: Your maximum Rage is increased by 5%.

Mechagnome

    • Hyper Organic Light Originator summons a couple of images of you to distract your foes. A little added damage or use it to give yourself a moment to set something up. See it in action here.
    • And you get some Racial Passives:
      • Combat Analysis: You gather and analyze combat data every 5 sec, increasing your Strength by 25, stacking up to 10 times. The data decays while out of combat.
      • Emergency Failsafe: When you fall below 20% health, heal for 15% of your maximum health. This effect cannot occur more than once every 2.5 min.

Void Elf

    • Your abilities have a chance to empower you with the essence of the Void, Entropic Embrace, which increases your damage by 5% for 12 sec. It has a 33% proc chance with 60 seconds internal cooldown. Nothing like a bit of Void energy added to your attacks, right?
    • Spatial Rift: Tear a rift in space. Reactivate this ability to teleport through the rift. 30 yd range. 3 min cooldown. You can activate this, then change direction, hit it again, and be back to the original spot. Experiment with direction and elevation changes.

Worgen

    • Darkflight allows periodic quick movement, which is always useful,
    • Running Wild – Drop to all fours and run.




The Horde Warrior Racials

Orc

    • Enrage (Blood Fury) to increase damage every 2 min, which is generally useful and quite nice for leveling. Drop this into a macro to use with your opener.
    • Your Hardiness makes you resistant to stuns (20% shorter duration, about 1 second off a 5 second stun) – Useful in PvP, obviously, but also nice at times while leveling/raiding.

Tauren

    • Your most useful ability is War Stomp, usually a PvP ability, but also useful for leveling, that gives Tauren Warriors a crucial short range AoE stun. This can also interrupt trash mobs when dungeoning/raiding. Charge and Stomp!
    • Your mighty Endurance gives you a 5% increase to base health, which is pretty nice for any melee class, such as you.
    • Brawn: Critical strike bonus damage and healing increased by 2%. This is not crit rating, just extra damage.

HighMountain Tauren 

    • Bull Rush is a short (6 yard) charge forward that knocks those enemies down. Then you kill them.

Troll

    • Berserking increases your Haste by 10% (for 12 seconds) – a generally useful ability which will also reduce, by a small amount, the time till your next cooldown is available.
    • Da Voodoo Shuffle gives you a nice 20% reduced duration of movement impairing effects, such as snares, slows, etc. Not stuns or any other “crowd control.”

Zandalari Troll

    • Your Embrace of the Loa ability allows you which Loa you are associated with. 5 day cooldown.
      • Embrace of Bwonsamdi – Your damaging abilities have a chance to deal Shadow damage and heal you for 100% of the damage done. Pretty good general ability.
      • Embrace of Kimbul – Your damaging abilities have a chance to cause the target to bleed over 6s. This effect stacks up to 3 times. More blood is always good.
      • Embrace of Pa’ku – Your abilities have a chance to grant you +4% critical strike for 12 seconds. Live by the crit? This is for you.
    • Pterrordax Swoop – Slows your fall for two minutes. Time for some serious cliff jumpin’.

Blood Elf

    • Well ok, Blood Elves look good. A truly devastating Warrior ability.
    • Your Arcane Torrent removes one beneficial effect from any nearby enemies (up tp 8 yards) and restores 15 Rage. 2 minute cooldown.

Undead

    • Your Will of the Forsaken removes fear, sleep, and charms. Definitely useful in PvP and of occasional use elsewhere.
    • Your Touch of the Grave is a passive ability that will add a small amount to your overall damage and self-healing.

Goblin

    • Can Rocket Jump forward, or away, so is a bit like the hunter ability disengage.
    • Speaking of rockets… Rocket Barrage!!! The perfect Goblin ability. Can launch rockets at enemies. Damage is trivial, but you can probably find a use for it.

Nightbourne

    • You can do an Arcane Pulse , which damages all nearby enemies and reduces their speed for 12 seconds. Note that this will break most “crowd control” effects that might be on those enemies. 3 minute cooldown.

Mag’har Orc

    • Your Ancestral Call will boost a random secondary stat (crit, haste, versatility) for 12 seconds on a 2 minute cooldown. The boost scales with level.

Vulpera

    • Bag of Tricks: Cunning thing that you are you can use a trick on an enemy to damage them or on an ally to heal them.

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Fury Warrior Talents and Abilities

Dwarven Fury Warrior
Dwarven Fury Warrior

A large part of what makes your Fury Warrior viable, having made the decision to properly gear, learn the correct rotations, and so on, is the talent build you choose.

With the new talent system brought to us with Mists of Pandara there isn’t “be all and end all” of builds. What defines you as Fury is your set of core abilities, with the talents customizing what you do.

If you do a lot of dungeons/raids with a decent tank then you need less in the way of survival talents and can focus on damage. If you’re leveling then you want some general survival talents and utility talents. PvP requires a lot more survival and control.

A new feature of the talent system is that you can easily change them, one by one. See below for more on that.

Whereas Arms is the two handed weapon expert, emphasizing precision, Fury is the berserking engine of destruction. Upon choosing Fury you automatically receive certain abilities and will learn the rest of your spec abilities as you level. Mastery and Plate Specialization are learned from your trainer.

If you’re leveling your Warrior then take a look at our Warrior Leveing Page. To get to level 90 as fast as possible, see our recommended leveling guide, below.

Fury Abilities

These are the abilities that Fury, and only Fury, gets as you level.

10 Bloodthirst – Basic attack, small heal, high chance to crit. 50 Plate Specialization (Passive) – Wear only plate, gain 5% strength.
10 Crazed Berserker (Passive) – Dual wielding and more damage from it. 56 Die by the Sword – Reduce damage and increase Parry chance for a few seconds.
18 Wild Strike – Quick strike that causes Mortal Wounds on the target. 58 Meat Cleaver (Passive) – Whirlwind damage lets Raging Blow hit more targets.
30 Raging Blow – mighty blow after becoming enraged. 60 Flurry (Passive) – chance to increase attack speed for next three swings.
38 Single-Minded Fury (Passive) – more damage from dual wielding one-handed weapons. 80 Mastery: Unshackled Fury (Passive) – More damage while enraged
38 Titan’s Grip (Passive) – dual wield two-handers. 81 Colossus Smash – smashes the target and allows strikes to bypass their armor for a few seconds.
50 Bloodsurge (Passive) – more Wild Strikes

How the Talents Work

In the last episode (Cataclysm and earlier) each spec got to pick talents from a set of talents unique to that spec. Those days are gone. For Mists any spec can pick any of the talents. You get one per row, for six total at level 90.

Your specific abilities are learned as you level and these are what define your specialty (spec.) You also learn the regular Warrior abilities in this way.

Fury Warrior PvE Build and Glyphs

This will also do just fine as a leveling build.

Fury Warrior PvE build for MIsts of Pandaria

Juggernaut: For the mobility, Charge every 12 seconds.

Impending Victory: A cheap attack with a minor heal

Disrupting Shout: Area interrupt, just the thing when fighting groups with casters. Interrupt & silence all of them.

Shockwave: Area stun in a cone in front of you. More stunage is always a good thing. Bladestorm would be a good choice for heavy A of E fights.

Vigilance: protect an ally by sucking up some of the damage.

Bloodbath: Blood, blood, and more blood. Adds a portion of your damage as a short term bleed and slows the opponent.

Fury Warrior PvP Build

With the new talents system PvP as Fury might be a bit more interesting than it was in Cataclysm, so let’s give this build a look:

Fury Warrior PvP build for Mists of Pandaria

Warbringer: Stun and knock down the opponent at the end of your charge.

Second Wind: Regenerate heath when at low HP, also regenerate rage.

Piercing Howl: Snares all the enemies in the area. Keeps them from hopping around.

Dragon Roar: Knock all nearby enemies down and back for a brief time.

Mass Spell Reflection: Everyone in your group gets Spell Reflection. This could be annoying to the opposition in BGs.

Bloodbath: Blood, blood, and more blood. Adds a portion of your damage as a short term bleed and slows the opponent.

 

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Skills and Stats

This section is dedicated to covering the numerous different stats you may wish to stack, hit rating, STR, crit, weapon expertise, etc.

The stat values are for Mists of Pandaria, but might change due to bug fixes, updates, and tweaking. This will be a good start and should have you pumping out as much damage as you can.

Priorities

  • Primary: Strength is always #1, regardless of role. Resilience is very important only if you PvP. Useless otherwise.
  • Secondary: Hit rating, 26 Expertise, Crit
    • PvP, Leveling: Hit to 5%
    • Raiding, Hit to 8%
    • Hit over 8% isn’t useless, but it’s weaker than Expertise or Crit.
  • Weak Stats: Haste and Mastery, excess Hit. Excess Expertise is useless.

A note about Hit: There is a common misconception surrounding +hit.  The more you hit does not magically = more criticals. Instead, +hit simply decreases your chance to miss which increases your white damage and eliminates misses from your specials. +Hit means you will hit more often and a few of those hits will be crits. See our caps page for more about Hit and other caps. Reforge the lowest items on this table into better ones. Be mindful of caps.

White damage is quite a bit of help, especially in long battles, as well as for building rage. Therefore, +hit is still a very valuable tool of guaranteed DPS increase, especially given the high miss chance of dual-wielding.

It used to be that stats, such as crit rating, would be more valuable than Strength, but with the way things scale in Cataclysm (and even more so in Mists of Pandaria) this is no longer the case. Each point of Strength adds 2 Attack Power and with Cataclysm & Mists the value of Str scales (after level 80) much faster than Crit.

Weapon Choice

Slow weapons hit harder and with few, if any, abilities requiring a fast weapon slow becomes the way to go. Your specials base their damage off the weapon’s damage range, not the DPS, so they will hit harder than they will with the faster weapons.

Most of the Warrior specials are also Instant, so a faster weapon speed will not result in more specials.

 

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Fury Warrior Enchants

Basically you should get your enchants besed on the priorities above.

Note: If you have Landslide or Dancing Steel on both weapons then their procs will stack, but procs from the same weapon do not stack.

MoP = Mists of Pandaria

Short on gold? Most of the enchants below have similar enchants available, of lesser value, for less cash. We’ve linked to a couple of these. Check with the rep vendor or the Auction House for others. If you want to buy the best enchants, fund all of your alts, donate to the guild, etc., but don’t have the cash, then see what the Zygor Addon can do about about fixing your poverty.

  • 1H Weapons:
    • Enchant Weapon – Dancing Steel (MoP:) Sometimes increases Str by 1,650.
    • Enchant Weapon: Landslide: sometimes increases attack power by 1000 for 12 seconds. Procs do not stack unless you’re using two weapons, each with Landslide.
    • Pyrium Weapon Chain: +40 Hit rating and reduces disarm duration
  • 2H Weapons:
    • Enchant Weapon – Dancing Steel (MoP:) Sometimes increases Str by 1,650.
    • Enchant Weapon: Landslide: sometimes increases attack power by 1000 for 12 seconds. Procs do not stack unless you’re using two weapons, each with Landslide.
    • Pyrium Weapon Chain: +40 Hit rating and reduces disarm duration
  • Head
    • Arcanum of the Wildhammer: +60 Str, +35 Mastery, Wildhammere revered (Alliance)
    • Arcanum of the Dragonmaw: +60 Str, +35 Mastery, Dragonmaw revered (horde)
    • (PvP)  – Arcanum of Vicious Strength: +60 Str and 35 resilience
  • Shoulder
    • Lionsmane Inscription: +135 Str, 35 Crit rating, self-only Inscription enchant
    • Greater Inscription of Jagged Stone: +50 Str, +25 Crit
    • (PvP)  – Greater Inscription of Vicious Strength: 50 Str & 25 Res.
  • Chest
    • Enchant Chest – Glorious Stats (MoP:) +80 to all Stats
    • Enchant Chest: Peerless Stats: +20 to all stats
    • Mighty Stats: +15 to all stats
    • (PvP)  – Enchant Chest – Super Resilience (MoP:) +200 Resilience
    • (PvP)  – Enchant Chest: Mighty Resilience: +40 resilience
  • Back
    • Enchant Cloak – Accuracy (MoP:) +180 Hit rating
    • Enchant Cloak: Greater Critical Strike: +65 Crit rating. This is the best DPS increase.
    • Enchant Cloak: Critical Strike: +50 crit rating
  • Glove
    • Enchant Gloves – Super Strength (MoP:) +170 Str
    • Enchant Gloves: Mighty Strength: +50 Str
    • Socket Gloves: Blacksmithing, self-only, pop in a 40 (or 50) str gem
  • Wrist
    • Enchant Bracer – Exceptional Strength (MoP:) +170 Str
    • Draconic Embossment: Strength: 130 Str, self-only, Leatherworking 500
    • Enchant Bracer – Major Strength: +50 Str.
    • Enchant Bracer: Greater Critical Strike
    • Socket Bracer: Blacksmithing, self-only, pop in a 40 (or 50) str gem.
  • Belt
    • Ebonsteel Belt Buckle: Sockets your Cataclysm belt, pop in a 40 (or 50) str gem. Good for up to iLevel 500, so will cover your early MoP gear.
  • Legs
    • Angerhide Leg Armor (MoP:) +285 Str & 185 Crit rating
    • Brutal Leg Armor (MoP:) +170 Str & 100 Crit
    • Dragonscale Leg Armor: Adds 190 AP and 55 Crit rating
  • Boots
    • Enchant Boots: Precision: +50 Hit rating
    • Enchant Boots: Haste: +50 Haste rating
  • Rings
    • Enchant Ring – Greater Strength (MoP:) +160 Str, Requires Enchanting 550
    • Enchant Ring: Strength: +40 Str, Enchanting

 

Gems

Skip socket bonuses, unless they are at least +20 Str., and use a Bold gem instead. You shouldn’t need any other color to activate a meta gem. While the Mists of Pandaria gems are much nicer than the Cata gems, they require an item level of at least 417 which is higher than that of any Cata gear.

PvP Power replaces Spell Penetration in Mists. It’s like Attack Power, but for PvP only and is probably second only to Strength in value.

  • Meta:
  • Red:
    • Bold Serpent’s Eye (MoP:) +320 Str, 550 Jewelcrafting required
    • Bold Pandarian Garnet (MoP:) +120 Str
    • Bold Chimera’s Eye +67 Str, self-only jewelcrafting enchant
    • Bold Queen’s Garnet: +50 Str
    • Bold Inferno Ruby +40 Str
  • Blue:
    • Perfect Stormy Lapis Lazuli (MoP:) +320 PvP Power
    • Stormy River’s Heart (MoP:) +240 PvP power
  • Yellow:
    • Smooth Serpent’s Eye (MoP:) +480 Crit, Self-Only Jewelcrafting 550
    • Smooth Sunstone (MoP:) +240 Crit
    • Smooth Chimera’s Eye: +67 Crit
    • Smooth Lightstone: +50 Crit
    • Smooth Amberjewel: +40 Crit
    • (PvP Yellow) Perfect Mystic Sunstone (MoP:) +320 Resilience
    • (PvP Yellow) Mystic Sunstone (MoP:) +240 Resilience
    • (PvP Yellow) Mystic Chimera’s Eye: +67 Resilience., Requires Jewelcrafting 500
    • (PvP Yellow) Mystic Lightstone: +50 Res.
    • (PvP Yellow) Mystic Amberjewel: +40 Res
  • Cogwheel: Cogwheels are loaded into sockets on Engie items, such as: Reinforced Bio-Optic Killshades and require you to maintain a 525 Engineering skill.
    • Smooth Tinker’s Gear (MoP:) +567 Crit rating
    • Smooth Cogwheel: 208 Crit rating

 

 

Tradeskills

Epic flying mounts require over 5000 gold, for mount and training. Your ground epic mount costs a smaller, yet still high amount.  To reach these requires often dedicated gold making, and for that pursuit I’d recommend picking up a combination of harvesting skills such as Herbalism, Skinning, or Mining. (Also see our gold guide for more tips.)

The crafting professions are all very expensive to level up and you should probably wait until 80+ to seriously level any of them since that’s when the cash comes a little more freely. Of course, that’s not such an issue if you farm all your mats (ugh.)

Engineering and Blacksmithing are pretty useful skills for you.  Engineering provides both enjoyment and PvP effectiveness in the form of numerous trinkets and utilities. Blacksmithing allows you to craft powerful endgame armor or weapons with materials gathered personally and on the auction house or through raids. Unfortunately, leveling these skills while leveling yourself is a guaranteed path to poverty.

All of the professions offer self-only items or abilites, which run about 80 points of Str or so. (The bonuses in Mists of Pandaria (MoP) will be much greater.)

  • Alchemy – in addition to creating all kinds of useful potions you will gain increased effects from your own potions. For example, your Strength flasks gain an additional 80 points. In MoP your Flask of Winter’s Bite already provides 1,000 Str, with the bonus it will be more (I’m guessing 320 more.)
  • Blacksmiths can add two gems sockets, one each to bracers and gloves. So that’s two more gems for Str or for your tanking stats. Those can be epic gems, adding 100 points in Str. Also see the MoP gems above.
  • Enchanting – Adds stats to your rings, 40 in Cata, 160 in MoP.
  • Engineering – Lots of nifty gadgets, including Synapse Springs, which adds 480 Str for 10 sec. MoP’s Synapse Springs is even more interesting.
  • Inscription – 130 Str or 195 Stam to a shoulder slot, lots more in MoP.
  • Leatherworking has a bracer “enchant” which can increase your Stam by 195 or Str by 130.
  • Jewelcrafting – You can use three gems that provide +67 stats instead of the usual +40 or 50. Comparable MoP gems are 320 Str.
  • Tailoring – For your cloak, does 1000 AP for 15 seconds, which sometimes procs on melee attacks, sound interesting? There’s also a nifty flying carpet.

 

Faster Warrior Leveling

One of the commonly seen questions in the forums and in the game chat is something like, “Where do I go to level…?” You can grind endless groups of mobs, which a Fury Warrior does very well, or you can follow the quests as you find them, perhaps looking for quest details on some website.

Or you can consider a Warrior leveling guide, which shows you where to go and what do to all the way to the level cap:

And it works if you’re brand new to WoW or an old hand who’s decked head to toe in enchanted Heirlooms. Might as well make the road to the level cap easy, right?

Click Here to get your own Dugi’s Leveling Guide

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