The Fury Warrior Guide, for Mists of Pandaria

Updated for Mists of Pandaria, with gems and enchants.

The Fury Warrior

Fury Warriors rank among my top three in terms of favorite class and build, combining the awesome looks of plate armored warriors with the berserk fast-paced damage-dealing capabilities of a true death-dealer.

Dual-wield is a large part of both the Fury Warrior’s image, as well as general style of play, leading a role of primarily raid DPS and, should you choose to endure the pain (as Arms IS better,) PvP or even arena play.

Basically, Fury Warriors are raging whirlwinds of destruction. Think “The Incredible Hulk,” dual wielding greatswords, shouting, “Raaaahhhhrrrrgggg!”


Fury Warrior Guide

Other Warrior Guides

Furious Pandaren Warrior

Furious Pandaren Fury Warrior



Fury in Brief:

Best roles: PvE damage and leveling, but can be fun in battleground PvP.

Talents & Glyphs:

  • See the builds below for recommendations


  • Strength > 8% Melee Hit > (26) Expertise > Critical > Hit (above 8%)
  • Leveling and same level PvP (eg: at 90) only needs about 5% Hit.
  • Reforge Haste and Mastery to Hit (8%) > Expertise (to 26) > Crit

Gems & Enchants:

  • Bold red gems for Strength. M of P gems start at item level 417.
  • Ignore socket bonuses, and equip bold gems, unless the bonus is at least +20 Str.
  • Dancing Steel (MoP) or Landslide  (Cata) on both weapons
  • More enchants and gems

How to make gold fast
Race doesn’t count for a lot, but if you want every little bit…

  • Draenei for Hit and Heal
  • Worgen for Crit and Sprint
  • Orc for Blood Fury
  • all races


  • Gathering until 85. Pick two: Herbalism (Heal & Haste,) Skinning (crit,) Mining (Stam.)
  • All of the craftng profs have a “self only” craft that adds about 80 points worth of Strength in Cata and about 320 or so in M of P.
  • If you can afford the best gems, then Blacksmithing gives you a glove and bracer socket to drop in two more.


  • Potions, foods, scrolls that add Strength (or Hit/Crit)

Leveling Fury


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Patch Notes

Mists of Pandaria has changed a few things.

  • Official M of P patch notes
  • Class balance will bounce all over the place for awhile after launch, then settle down. So if Fury seems to be Godlike or Doormat one week, just wait a few days.
  • The third weapon slot is gone for all classes.
  • Warriors can no longer use ranged weapons
  • Warriors can use any ability in any stance
  • Rage use has changed, only certain abilities generate it and use it.
  • Rend is now Deep Wounds and is an automatic feature of Bloodthirst, Mortal Wounds, and Devastate. It’s gained at level 32.
  • Talents have been completely revised. See below.
  • The old talents are either dead or have been rolled into other abilities.
  • Prime glyphs are no more, majors significantly change your abilities, minors are mostly cosmetic.
  • Each spec of every class has a full set of unique abilities to define that spec, in addition to the regular Warrior abilities. Talents can be picked by any spec.
  • Most pets, mounts, and achievements are account wide.
  • You no longer have to go to the trainer to learn new abilities. They automtically appear as you level.
  • Area Effect looting means that you can kill a pill of mobs and loot them all with one click.



Race Choices for Fury.

Any race, including Pandarens, can be a Warrior. Smashing face is just too good for any race to pass up. All the races have some abilities that’s useful to Fury Warriors, in some way.

Pandaren Fury Warrior

Pandaren Fury Warrior

Pandaren – So cute and cuddly that they make the Tauren look grim.

  • Increased duration of Rest XP should make for faster leveling.
  • Being bouncy they take less falling damage, which can be useful when leaping off cliffs.
  • With a quick strike of the hand they can stun an opponent for 4 seconds.
  • Pandarens get better buffs from food which is nice in all situations.
  • Naturally they’re good with cooking.
  • They get to choose whether they will join the Horde or the Alliance, once they leave the starting area.

Alliance Races:

Draenei – Ok, squid face, here you go:

  • +1 to hit, self-only. As Fury you will want all the Hit you can get and this saves some rating points as your level gets higher.
  • Self heal – a nice little Heal over Time which you can use on others. Not that, as Fury, you’ll be thinking about anything other than smashing in the other guy’s head, but the heal is still there.
  • Skilled with Jewelcrafting.

Dwarf – Ok shorty, here it is:

  • Stone Form reduces damage by 10% and washes away bleeds and such, which is pretty nice since you have no other way to do that.
  • Dwarven expertise with melee weapons is gone, they now have Ranged Expertise, which is useless for Warriors.
  • Good with Archeology, when you’re not killing things.

Gnome – truly the runts of the litter. Prone to being punted by everything else in the game. Except Goblins.

  • Shortness is a virture when other players try to click on targets (seriously.) Not so much in PvE.
  • Increased mana pool. A degenerate stat for the lesser classes, such as mages.
  • Expertise with daggers and small swords. Useful if these are your weapons of choice, doesn’t help if you’re using Titan’s Grip.
  • Engineering skill increased. Bombs man, BOMBS!

Human – The only real choice for Alliance Warriors.

  • Increased spirit. What?!? Warriors have no spirt and don’t want any!
  • Bonus to rep gains takes just a bit off that endless rep grinding edge.
  • Expertise with swords and maces saves a few points when gearing for the end-game, if those are the  best weapons available. Works with Titan’s grip.
  • PvP escape trinket ability allows using the second trinket slot for something that adds Strength/stats (in PvP.) The “Every Man For Himself” ability has the same cooldown as the PvP trinket. Has occasional PvE/leveling use.

Night Elf – Your only other choice if you just can’t be Human.

  • They look better in gear than almost any other race.
  • Fade into the shadows… why? To ambush Rogues? Actually, it’s not a bad idea. Can use it to drop aggro in certain PvE situations and to hide from patrols and, just maybe, save your butt on a group wipe. With good timing Shadowmeld can break incoming spells.
  • More difficult to hit. Nice for Tanks, but for you? You like getting hit.
  • Faster movement when dead.

Worgen (Cataclysm only) – Snuffling, flea ridden, snuffling… but, by damn, they LOOK the part.

  • +1% crit is good. You like crit.
  • Sprinting every three minutes is good.
  • Faster skinning makes the gold grind a bit easier.

Horde Races

Blood Elf – The attack of the swim suit models. Best hair in the game.

  • Arcane Torrent is a useful area interrupt and silence and restores some rage.
  • Good with Enchanting.

Goblin – backstabbing, gnome biting salesmen… Prone to being punted by everything else in the game. Except Gnomes.

  • Rocket jump is a nice entry into the fight if your charge is unavailable. Some classes use it as an escape, but that would never cross your mind, right?
  • Rocket launcher is sort of the raspberry of attack abilities. Warriors are losing ranged attacks in Mists of Pandaria, so this might be a good pulling ability.
  • Increased Haste for a whirlwind of death, like you, is not at all a bad thing.
  • Increased Alchemy skill gets you into the better potions a bit faster, like those of Strength and … well… Strength. And Crit. And more Str.

Orc – One of only two real Horde choices for Warrior.

  • Enrage to increase damage. ’nuff said. Stick it in a macro with your openers.
  • Resistance to stuns is always good and makes you just a bit more annoying to Rogues. Very occasional PvE use.
  • Damage done by pets is increased. Pets? You eat pets.
  • Increased expertise with axes and fist weapons? Well, if one of those is the best weapon, then cool, and it’ll save a few points at the end-game.

Tauren – You’re a giant teddy bear. Deal with it. Fortunately, the Pandarens will take the “cuddly” title from you.

  • War Stomp is nice for PvP and a few PvE situations. It’s an Area stun, which is just the thing for those characters who just need to hold still for a sec (or stop casting.)
  • Increased max health is good, but doesn’t scale well at the highest levels.
  • Good with Herbalism (which, since it offers a heal and a haste, isn’t a bad skill to have.)

Troll – Technically, not a bad choice, but the looks, mon… They should stay with their chants and drugs, er… incense.

  • Berserk increases attack speed, which is pretty sweet for Fury. put it in a macro.
  • Regeneration is increased (out of combat,) but you’ll probably never notice it.
  • Damage increase Vs Beasts is great when leveling, and useful for some PvE trash. Unfortunately, Gnomes (and Worgen) don’t really count as beasts. Sorry.
  • Ranged weapons, for you, are gone Mists of Pandaria, so the Ranged Expertise that Trolls get is of no use to you.
  • Reduced duration os “movement impairing effects” has its uses.

Undead – The only other choice for Horde Warriors.

  • They just look the part, ya know?
  • The ability to remove fear, sleep, and charm is always nice in PvP, and comes in handy every now and then in PvE.
  • Consuming corpses is required in PvP. Just to rub it in. It also means that you don’t have to carry food in your bags.
  • Underwater breathing is gone is M of P.
  • Touch of the grave drains life and provides a small heal.

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Fury Warrior Talents and Abilities for Mists of Pandaria

Dwarven Fury Warrior

Dwarven Fury Warrior

A large part of what makes your Fury Warrior viable, having made the decision to properly gear, learn the correct rotations, and so on, is the talent build you choose.

With the new talent system brought to us with Mists of Pandara there isn’t “be all and end all” of builds. What defines you as Fury is your set of core abilities, with the talents customizing what you do.

If you do a lot of dungeons/raids with a decent tank then you need less in the way of survival talents and can focus on damage. If you’re leveling then you want some general survival talents and utility talents. PvP requires a lot more survival and control.

A new feature of the talent system is that you can easily change them, one by one. See below for more on that.

Whereas Arms is the two handed weapon expert, emphasizing precision, Fury is the berserking engine of destruction. Upon choosing Fury you automatically receive certain abilities and will learn the rest of your spec abilities as you level. Mastery and Plate Specialization are learned from your trainer.

If you’re leveling your Warrior then take a look at our Warrior Leveing Page. To get to level 90 as fast as possible, see our recommended leveling guide, below.

Fury Abilities

These are the abilities that Fury, and only Fury, gets as you level.

10 Bloodthirst – Basic attack, small heal, high chance to crit. 50 Plate Specialization (Passive) – Wear only plate, gain 5% strength.
10 Crazed Berserker (Passive) – Dual weilding and more damage from it. 56 Die by the Sword – Reduce damage and increase Parry chance for a few seconds.
18 Wild Strike – Quick strike that causes Mortal Wounds on the target. 58 Meat Cleaver (Passive) – Whirlwind damage lets Raging Blow hit more targets.
30 Raging Blow – mighty blow after becoming enraged. 60 Flurry (Passive) – chance to increase attack speed for next three swings.
38 Single-Minded Fury (Passive) – more damage from dual wielding one-handed weapons. 80 Mastery: Unshackled Fury (Passive) – More damage while enraged
38 Titan’s Grip (Passive) – dual wield two-handers. 81 Colossus Smash – smashes the target and allows strikes to bypass their armor for a few seconds.
50 Bloodsurge (Passive) – more Wild Strikes

How the Talents Work

In the last episode (Cataclysm and earlier) each spec got to pick talents from a set of talents unique to that spec. Those days are gone. For Mists any spec can pick any of the talents. You get one per row, for six total at level 90.

Your specific abilities are learned as you level and these are what define your specialty (spec.) You also learn the regular Warrior abilities in this way.

Fury Warrior PvE Build and Glyphs

This will also do just fine as a leveling build.

Fury Warrior PvE build for MIsts of Pandaria

Juggernaut: For the mobility, Charge every 12 seconds.

Impending Victory: A cheap attack with a minor heal

Disrupting Shout: Area interrupt, just the thing when fighting groups with casters. Interrupt & silence all of them.

Shockwave: Area stun in a cone in front of you. More stunage is always a good thing. Bladestorm would be a good choice for heavy A of E fights.

Vigilance: protect an ally by sucking up some of the damage.

Bloodbath: Blood, blood, and more blood. Adds a portion of your damage as a short term bleed and slows the opponent.

Fury Warrior PvP Build

With the new talents system PvP as Fury might be a bit more interesting than it was in Cataclysm, so let’s give this build a look:

Fury Warrior PvP build for Mists of Pandaria

Warbringer: Stun and knock down the opponent at the end of your charge.

Second Wind: Regenerate heath when at low HP, also regenerate rage.

Piercing Howl: Snares all the enemies in the area. Keeps them from hopping around.

Dragon Roar: Knock all nearby enemies down and back for a brief time.

Mass Spell Reflection: Everyone in your group gets Spell Reflection. This could be annoying to the opposition in BGs.

Bloodbath: Blood, blood, and more blood. Adds a portion of your damage as a short term bleed and slows the opponent.


on wowhead

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Skills and Stats

This section is dedicated to covering the numerous different stats you may wish to stack, hit rating, STR, crit, weapon expertise, etc.

The stat values are for Mists of Pandaria, but might change due to bug fixes, updates, and tweaking. This will be a good start and should have you pumping out as much damage as you can.


  • Primary: Strength is always #1, regardless of role. Resilience is very important only if you PvP. Useless otherwise.
  • Secondary: Hit rating, 26 Expertise, Crit
    • PvP, Leveling: Hit to 5%
    • Raiding, Hit to 8%
    • Hit over 8% isn’t useless, but it’s weaker than Expertise or Crit.
  • Weak Stats: Haste and Mastery, excess Hit. Excess Expertise is useless.

A note about Hit: There is a common misconception surrounding +hit.  The more you hit does not magically = more criticals. Instead, +hit simply decreases your chance to miss which increases your white damage and eliminates misses from your specials. +Hit means you will hit more often and a few of those hits will be crits. See our caps page for more about Hit and other caps.Reforge the lowest items on this table into better ones. Be midful of caps.

White damage is quite a bit of help, especially in long battles, as well as for building rage. Therefore, +hit is still a very valuable tool of guaranteed DPS increase, especially given the high miss chance of dual-wielding.

It used to be that stats, such as crit rating, would be more valuable than Strength, but with the way things scale in Cataclysm (and even more so in Mists of Pandaria) this is no longer the case. Each point of Strength adds 2 Attack Power and with Cataclysm & Mists the value of Str scales (after level 80) much faster than Crit.

Weapon Choice

Slow weapons hit harder and with few, if any, abilities requiring a fast weapon slow becomes the way to go. Your specials base their damage off the weapon’s damage range, not the DPS, so they will hit harder than they will with the faster weapons.

Most of the Warrior specials are also Instant, so a faster weapon speed will not result in more specials.


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Fury Warrior Enchants

Basically you should get your enchants besed on the priorities above.

Note: If you have Landslide or Dancing Steel on both weapons then their procs will stack, but procs from the same weapon do not stack.

MoP = Mists of Pandaria

Short on gold? Most of the enchants below have similar enchants available, of lesser value, for less cash. We’ve linked to a couple of these. Check with the rep vendor or the Auction House for others. If you want to buy the best enchants, fund all of your alts, donate to the guild, etc., but don’t have the cash, then see what the Tycoon Addon can do about about fixing your poverty.



Skip socket bonuses, unless they are at least +20 Str., and use a Bold gem instead. You shouldn’t need any other color to activate a meta gem. While the Mists of Pandaria gems are much nicer than the Cata gems, they require an item level of at least 417 which is higher than that of any Cata gear.

PvP Power replaces Spell Penetration in Mists. It’s like Attack Power, but for PvP only and is probably second only to Strength in value.




Epic flying mounts require over 5000 gold, for mount and training. Your ground epic mount costs a smaller, yet still high amount.  To reach these requires often dedicated gold making, and for that pursuit I’d recommend picking up a combination of harvesting skills such as Herbalism, Skinning, or Mining. (Also see our gold guide for more tips.)

The crafting professions are all very expensive to level up and you should probably wait until 80+ to seriously level any of them since that’s when the cash comes a little more freely. Of course, that’s not such an issue if you farm all your mats (ugh.)

Engineering and Blacksmithing are pretty useful skills for you.  Engineering provides both enjoyment and PvP effectiveness in the form of numerous trinkets and utilities. Blacksmithing allows you to craft powerful endgame armor or weapons with materials gathered personally and on the auction house or through raids. Unfortunately, leveling these skills while leveling yourself is a guaranteed path to poverty.

All of the professions offer self-only items or abilites, which run about 80 points of Str or so. (The bonuses in Mists of Pandaria (MoP) will be much greater.)

  • Alchemy – in addition to creating all kinds of useful potions you will gain increased effects from your own potions. For example, your Strength flasks gain an additional 80 points. In MoP your Flask of Winter’s Bite already provides 1,000 Str, with the bonus it will be more (I’m guessing 320 more.)
  • Blacksmiths can add two gems sockets, one each to bracers and gloves. So that’s two more gems for Str or for your tanking stats. Those can be epic gems, adding 100 points in Str. Also see the MoP gems above.
  • Enchanting – Adds stats to your rings, 40 in Cata, 160 in MoP.
  • Engineering – Lots of nifty gadgets, including Synapse Springs, which adds 480 Str for 10 sec. MoPs Synapse Springs is even more interesting.
  • Inscription – 130 Str or 195 Stam to a shoulder slot, lots more in MoP.
  • Leatherworking has a bracer “enchant” which can increase your Stam by 195 or Str by 130.
  • Jewelcrafting – You can use three gems that provide +67 stats instead of the usual +40 or 50. Comparable MoP gems are 320 Str.
  • Tailoring – For your cloak, does 1000 AP for 15 seconds, which sometimes procs on melee attacks, sound interesting? There’s also a nifty flying carpet.


Faster Warrior Leveling

One of the commonly seen questions in the forums and in the game chat is something like, “Where do I go to level…?” You can grind endless groups of mobs, which a Fury Warrior does very well, or you can follow the quests as you find them, perhaps looking for quest details on some website.

Or you can consider a Warrior leveling guide, which shows you where to go and what do to all the way to the level cap:

And it works if you’re brand new to WoW or an old hand who’s decked head to toe in Heirlooms.

Click Here to get your own Dugi’s Leveling Guide

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