Monk Leveling in Warlords

Monk LevelingMechagnome monkThe elder masters of Pandaran Martial Arts have made the decision to train outsiders. Perhaps they felt that the discipline of Martial Arts study would help to cool overheated heads and ease the Horde/Alliance war. Perhaps they weren’t so wise, after all.

Monk leveling is an easy thing and all Monks, like Paladins, are extremely capable in every role: damage, defense, and healing. Enjoy the journey.

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Contents for the Monk Leveling

  1. Quick notes for Monks
  2. Monk leveling build: Talents
  3. Monk Abilities
  4. Stats for leveling
  5. Gems, Enchants, Gearing
  6. Monk Dailies, Consumables, Misc
  7. Race Choice
  8. Professions
  9. Leveling tips
  10. Leveling Faster

Other Monk Guides

The Monk, an Overview

Male Pandaren Monk, no longer leveling, in Contender's Gear

Monks fuel many of their abilities with various beverages, giving their skills a certain resemblance, if only in concept, to Drunken Kung Fu.

Monks are probably the fastest levelers in the Game, and Pandaren Monks are the fastest of all.  Why? Two reasons:

  1. A daily quest that gives you +50% XP gain for an hour and it stacks (adding time) with itself and similar buffs. Plus, every ten levels you get an additional daily. Do ’em both and get two hours of bonus.
  2. Pandarens get longer lasting “Rest XP” than other races.

As a Brewmaster, a Monk can tank dungeons and raids. While leveling they can round up groups of opponents and smash them down with their strikes. Brewmasters use Energy and Chi as their resources. If you’re leveling in the dungeons and like tanking, then this is a good way to go.

Mistweavers use mana and chi to heal the most grievous of wounds and keep their team battle ready at all times. They even do decent damage, but the other two specs will crush the opposition faster.

Windwalkers inflict punishing melee damage and, like Brewmasters, use Energy and Chi as their resources. They are effective and fun. They can handle groups of mobs well and keep themselves healthy. This is the recommended spec for leveling your monk and will do very well in both dungeons and PvP.

This page covers what you need to level your monk quickly, but it does not cover end-game stuff, such as PvP and Raiding. For those Monk guides, see our Brewmaster tankingMistweaver healing, and Windwalker DPS pages.


Quick notes for Leveling Monks

Weapons and Gear As a Windwalker or Brewmaster you will be using the same gear as a Rogue or Feral Druid. Mistweavers will use the same gear as Resto Druids.

  • Agility and Stamina for Wind and Brew
  • Int and Stam and Spirit for Mist.
  • Use a 2-handed weapon, because good ones are generally easier to find than than a pair of decent 1 handers.
  • You can use Cloth or Leather armor, but leather will have the right stats and there’s a bonus at level 50 if all your armor is leather.
  • Heirloom gear is nice and will take enchants that can be applied to level 1 items. Check your guild vendor for pieces if you have a character with appropriate guild rep and a higher level guild. You’ll need a bit of gold to get them.


  • Agility is #1 for Wind and Brew
  • Int for Mist.
  • Stamina is your #1 survival stat at low levels.
  • If you find gear with gem sockets then pop in an appropriate gem, Delicate for Agility, Brilliant for Int.
  • Enchants if you want ’em: for your primary stat and for Stam. Haste is also a good choice.
  • Don’t worry much about secondary stats (Haste, etc.) until you hit 90+

Specializations (Spec)

  • Windwalker is the best choice for damage and general ease of leveling. This is our choice for general leveling. You can enter the dungeons as “damage” (DPS) or smash face in PvP.
  • Mistweaver is great for healing groups, but not so hot for smashing opponents. You can level quite nicely in the dungeons or with a PvP (battlegrounds) group, but questing will be slow since the damage isn’t there.
  • Brewmaster is a decent tank, so leveling in dungeons will be fast and easy enough. As a tank your wait times for the dungeons will be close to zero. PvP will be generally painful due to lack of damage. Questing can be fun if you can round up groups of enemies to mash. One on one is a bit slow.


  • Anyone, except Goblins and Worgen, can be a Monk.
  • Trolls and Orcs have a nice damage cooldown.
  • Humans, Gnomes, and Undead have useful escape abilities (especially in PvP.)
  • Night Elves get Shadowmeld, which has its uses.
  • see below for more.


  • See the build, tips, and info below
  • Snag a copy of Zygor’s Guide to go really fast.



Monk Leveling Build

Monk Leveling TalentsDepending on your exact situation (healing, tanking, quessting, ganking, battlegrounds, etc) you might want different talents. This set is intended for Windwalkers and generally for questing.

Our picks are checked: Best talent

Warlords changes are noted with the descriptions. 6.2 changes were small, and so are mostly ignored here.

Talents are easy to change: just click the new talent, a popup will appear and ask you to spend one unit of material. Do that, make sure the correct talent is highlighted, click “learn” and you’re good.

Glyphs can be changed in the same way. You can get the materials to change your talents or glyphs from your reagents or Inscription Supplies vendor, or from the Auction House.

Tier 1 talents: Movement

  1. More rolls: Best talent Celerity – more rolls on a shorter cooldown makes for a pretty useful talent. This gives you speed when you want/need it. A nice way to escape when things are tight.
  2. Escape: Tiger’s Lust – Clears roots and snares and gives you a speed boost. Take this if you’re doing much PvP.
  3. More speed: Momentum – Increases your roll/torpedo speed, but does nothing for cooldowns or other effects. For leveling though this one will let you keep up a good movement speed without mounting up.

Tier 2 talents: Ranged Healing Abilities

  1. Best talent Chi Wave – Nice ability for one on one fights, but be careful if you use this in a crowd and you’re not the tank. You might have more company than you want. For one on one fights, or PvP, with no worry about bringing in extra enemies, it can be very nice and several of the bounces will be healing you. If you’re a Brewmaster then this is the one to take. You can also use it to pull mobs, just beware of pulling a crowd.
  2. Zen Sphere – Takes a few seconds to do its healing, your fights won’t usually last that long so this talent is weaker than it looks. I’ve been using it with my Brewmaster and I actually like it.
  3. Chi Burst – Heals in a path, rather than a burst, making it a lot less likely to attract unwanted attention. Has a cast time, but looks cool. Since you’re mainly melee range you probably aren’t interested in healing the group, but blasting the enemy is always good.

Tier 3 talents: Chi and Energy/Mana

  1. Power Strikes – Use of certain abilities adds an extra point of Chi. This is especially useful in longer fights.
  2. Best talent Ascension – Looks nice, but running into your Chi cap isn’t a big worry. Extra Energy regen is pretty nice, though.
  3. Chi Brew – Build up your Chi, use it, restore it, and use it again. Pretty nice. Great for those times when you need to lay down some hurt.

Tier 4 talents: Stuns

  1. Ring of Peace – Nice when fighting casters, decent when fighting others due to the Incapacitate. You’ll take less daamge. Esp. nice in PvP.
  2. Ranged stun: Charging Ox Wave – This would be fun with a large mass of enemies, if you can handle/avoid the retaliation when they become unstunned. Pretty nice talent for Brewmasters.
  3. Best talent Melee stun: Leg Sweep – Sweep and stun all melee range enemies. Great for all melee situations and pretty nice as an escape.

Tier 5 talents: Defense

  1. Best talent Nice passive: Healing Elixirs – A passive talent that turns your brews and tea into a small, but useful, heal. Not a bad choice.
  2. Dampen Harm – Good for those times when you’re in over your head, which happens from time to time.
  3. Diffuse Magic – Great if you’re facing casters in PvP or while tanking certain dungeons, much less useful while questing.

Tier 6 talents: Area effect damage

  1. Improved spinning: Rushing Jade Wind – Nice for PvE type damage and general grinding, anywhere you’d use Spinning Crane Kick, which it replaces.
  2. Best talent Get ‘im, Kitty!: Invoke Xuen, the White Tiger – Nice PvP or Brewmaster pick. Does damage to other enemies and, if you’re Brewmaster, will cause them to focus on Xuen. You also get a cool looking pet for a short time.
  3. Improved roll: Chi Torpedo – Good pick for Brewmasters or Windwalkers wanting to smash into a crowd.

Level 100 Talents

1st talent:

  • Brewmasters get Soul Dance: 30% of your “normal” Stagger now works against magical damage.
  • Mistweavers get Breath of the Serpent: Your Jade Serpent Statue breathes healing mists towards you splitting healing to all allies in a 20 yard cone, ticking every 1 second for 10 seconds.
  • Windwalkers get Hurricane Strike: You unleash a rapid series of kicks to some enemies in the area and become immune to movement impairing and “loss of control” effects for 3 seconds. This sounds like it’s something like the Rogue’s Killing Spree and  could be a pretty awesome talent. Nice PvP pick.

2nd Talent: Chi Explosion costs from 1-4 Chi and does increasing effects depending on how much Chi is used. It has the same name for all specs, though the effects differ. In all cases it replaces your Blackout Kick.

  • Brewmaster: 1 Chi: damage an enemy; 2 Chi: gain shuffle for 2 seconds, plus 2 per Chi spent; 3 Chi: purifies your staggered damage; 4 Chi: the damage hits all nearby enemies.
  • Mistweaver: 1 Chi: heals an ally; 2 Chi: healed allies get more healing; 3 Chi: also heals allies within 8 yards; 4 Chi: summons 8 healing spheres in a ring around the target. Provides different effects when in the Stance of the Spirited Crane.
  • Windwalker: 1 Chi: damage an enemy; 2 Chi: additional damage as a 6 second DOT; 3 Chi: generate a charge of Tigereye Brew; 4 Chi: The damage hits all nearby enemies. Nice Area Effect ability at 4 Chi.

3rd Talent

  • Best talent Brewmaster and Windwalkers both get Serenity: 10 seconds of perfect serenity causes all Chi consumptions to be instantly refilled. 10 seconds of awesomeness on a 90 second cooldown. Pile up a bunch of mobs, load up some Chi, and then destroy them.
  • Mistweavers get Pool of Mists: Passive. Both your Renewing Mists and Rising Sun Kicks now have three charges and improved effect.


Glyphs for Monks

Once upon a time glyphs had useful combat value. That’s been gone for awhile. Some “minor glyphs” are available which make cosmetic changes to various abilities.

Minor glyphs

Most minor glyphs for most classes are just cosmetic, but several of the Monk minors have some small use, such as Glyph of Honor – As a respectful point of your martial training you must always bow to your opponent after using Touch of Death.



About the Monk Abilities

All Monks use Chi to power certain abilities, such as Touch of Death. Other abilities generate Chi. your game is to keep rotating these abilities such that you always have some Chi to spend on the appropriate abilities. You will also want to keep an eye on your energy or mana reserves.

Think of Chi points like combo points or Holy power. You use your abilities to build them up and then spend them on other abilities. Jab (gives two points for WW, one for Brew) to Blackout Kick (costs two points,) for example. Abilities like Fists of Fury will use more Chi.

Energy is your other resource and is consumed by abilities such as Tiger Palm. None of your abilities will use both resources at once.

Generally speaking, the Windwalker will be best for most leveling. Mistweavers can heal groups, so will be in demand for dungeon and PvP teams, but do less damage and will find that questing will be slower than with either of the other specs.

For this reason most of the discussion below will be oriented towards Windwalkers. If you like to do dungeons or just want info on the different specs, then check out our PvE pages for each spec, with builds, rotations, gems, enchants, etc. They’re aimed at max level raiding (go here to get there,) but you might find something interesting there: WindWalker DPSBrewmaster TankingMistweaver Healing.

(P) = a passive ability


General Monk Abilities (All Monks)

These are the abilities that all Monks will learn as they level. See below for the abilities learned by the Winwalker. All abilities are learned automatically as you level.

Abilities removed in Legion are crossed out.

General Abilities
1 Jab – Your basic attack. Use this to generate the Chi for your bigger attacks. Costs Energy to use.
1 Stance of the Fierce Tiger – Your basic stance. Increases Chi generation and movement speed.
1 Way of the Monk (Passive) – Get more auto-attack damage when dual wielding one-handers or more attack speed when using a 2-handed weapon.
3 Tiger Palm – Uses Chi, does some damage, weakens opponent armor.
5 Roll – Quickly roll a short distance. A bit like a mage’s “blink.” Two uses every 20 seconds. Your first tier talents modify this ability.
7 Blackout Kick – Uses Chi, also enables a small amount of healing to your team.
10 Tiger Strikes – Chance for increased attack speed and extra strikes.
14 Provoke – “Yo momma is so fat…” This is a taunt and the mob will run towards you.
18 Resuscitate – restore a friendly target to life.
20 Detox – Remove poison and disease.
20 Zen Pilgrimage – Teleports you to the Peak of Serenity, leaving a marker behind. Cast it again to return to the graveyard nearest your marker.
22 Legacy of the Emperor – Increases Str, Int, and Ag for the entire group.
22 Touch of Death – Insta kill a non-player enemy with health <= yours. Requires 3 chi.
23 Swift Reflexes (Passive) – A successful parry attacks the opponent for a small amount of damage.
24 Fortifying Brew – Increases health and reduces damage for 20 seconds.
26 Expel Harm – Instant heal that also does some damage to a nearby enemy. Generates 1 or 2 Chi (depending on stance.)
28 Disable – Reduce the target’s movement speed.
32 Spear Hand Strike – interrupt spell casting, also silences casting if used in front of the opponent.
34 Surging Mist – Heals the party member with the lowest health. Also generates 1 Chi.
44 Paralysis – Put your target to sleep for a while. Costs energy.
46 Spinning Crane Kick – Damages all nearby targets, costs energy, generates 1 Chi if it hits 3+ targets.
54 Crackling Jade Lightning – Cast lightning at the enemy causing damage over 6 seconds. Might generate a Chi point. Enemies affected by the lightning will be knocked back if they attack within melee range.
64 Healing Sphere – Place a healing sphere which will heal any ally that walks through it.
64 Path of Blossoms (being removed in patch 5.2)
68 Grapple Weapon – Disarm your opponent
82 Zen Meditation – Stand still, meditate, reduce incoming damage by 90%, and attract enemy spells to you. A melee attack will break the effect, but will still be reduced. Could be very useful if you anticipate imminent massive damage.
87 Transcendence: Split your body and spirit, leaving your spirit behind. Such as at the top of that cliff.
87 Transcendence: Transfer: Swap positions with your spirit, to get back to the top of that cliff, for example.


Windwalker Monk Abilities

Only Windwalkers get these abilities. Note that most of these are passives.

** = abilities removed in Warlords of Dreanor.  See our changes page for all of them.

1 Critical Strikes – +10% Crit chance.
10 Dual Wield (P) – I want to see Monks use a pair of Escima sticks.
10 Fists of Fury – Speed punch your opponent(s) into submission, doing damage and stunning them. Damage is split among all opponents and all targets must be in front of you.
10 Combo Breaker (P)
18 Flying Serpent Kick – Soar through the air towards, or away from, your opponents. Useful as an escape or a bit of boosted travel speed.
20 Combat Conditioning (P) – Your blackout Kick heals you or, if behind the target, adds damage over time.
22 Touch of Karma – Reflect melee damage back at the target.
26 Afterlife (P) – You have a chance to summon up a useful sphere after defeating the enemy.
36 Energizing Brew – Quaff a brew, regenerate energy. Nice.
42 ** Sparring
45 ** Adaptation
48 ** Spinning Fire Blossom
50 Leather Specialization (P) – More Agility if you wear all leather armor.
56 Brewing: Tigereye Brew (P) – Accumulate “stacks” of brew to use for a very nice buff when you “spend” 10 of those stacks.
56 Rising Sun Kick – Kick the main target and cause all nearby targets to take increased damage from your attacks.
56 Tigereye Brew – Use those stacks of Brew that you’ve been accumulating as a damage buff.
75 Storm, Earth, and Fire – Summons elemental spirits to help you out.
80 Mastery: Bottled Fury (P) – More charges of your TigerEye Brew.
80 Windflurry (P) – +5% Multistrike to all party members.
80 Legacy of the White Tiger – Buff yourself and your group.
82 Zen Meditation – only useful vs non-melee attacks, huge damage reduction for 8 seconds.


WindWalker Monk Stances and Buffs

Monks (all Monks) have a pretty nice set of buffs.

  1. As a Windwalker, the Stance of the Fierce Tiger is the only stance available to you. Unlike Death Knights or Warriors you cannot “Stance Dance.” Fortunately, it’s a good stance for you to be in as it buffs your stuff: You get more speed, damage, and more Chi generation.
  2. Tiger’s Eye Brew provides increased damage for a few seconds.
  3. Enlightenment – Increases XP by 50% for an hour. See the Daily Quests section, below. One could argue that this buff makes the Monk one of the, if not THE fastest leveling of all classes. This buff also stacks with any other XP buffs you have, such as from heirlooms.


Movement is generally better than most classes. You can’t Blink or Sprint, but you can keep up a fairly steady movement that most can’t touch.

WindWalker Self-Healing

  • Bandages – Max out your First Aid skill. While all Monks have plenty of self healing there are times when a bandage is nice.
  • Combat Conditioning lets your Blackout Kick heal you for a small amount if the opponent is in front of you.
  • Expel Harm – small insta-heal that gives two Chi and does a bit of damage to the enemy.
  • Afterlife summons up healing and Chi spheres.
  • All of your level 30 talents help with self-healing, such as Chi Wave.
  • Surging Mist and Healing Sphere – Heal yourself up.
  • Your level 75 talent Healing Elixirs adds another heal.
  • Potions – Healing potions (and mana potions for Mistweavers) are generally pretty cheap on the Auction House. If you have the Alchemy profession you can make your own.

Stuns and Control

Stunned opponents do no damage. Neither do Paralyzed opponents.

  • Fists of Fury (level 10) – Your opponent is stunned while you beat on him.
  • Touch of Death (lev 22) – What’s better than killing the enemy outright?
  • Spear Hand Strike (32) – stops spell casting briefly while you punch his face in.
  • Paralysis (44) – Nappy time. He wakes up when someone pokes him.
  • Crackling Jade Lightning (54) – Knockback is very nice, unless you’re knocking things away from your tank (in a dungeon,) then it isn’t.
  • Leg Sweep stuns the opposition.


Monk Stats for Leveling

This section, and the parts below, will mostly focus on Windweaver Monks, since they’re the best choice for general leveling.

  • Agility is your #1 stat (Windwalker or Brewmaster.) You have no use for Int, Strength, or Spirit. They’re useless to you.
    • Intelligence is your #1 stat if you’re a Mistweaver. Str and Ag will be useless to you.
    • Spirit is only of use to Mistweavers. If you’re often running out of mana then you will want to get more Spirit, either through gear, gems, or enchants.
  • Stamina  is your health. If you find yourself getting beaten up too often then either find gear with more Stam or buy some Stam enchants off the Auction House (they’re often pretty cheap.) You can also get Stam scrolls and potions.
  • Versatility: Increases damage, healing, and absorption done. Reduces damage taken.
  • Strength is useless to any Monk.
  • Int and Spirit are for Mistweavers only.

As a general rule while leveling you will want to stack as much of your main stat (Agility for Windwalkers) as you can. The secondary stats provide an assist. Generally, don’t worry too much about the secondary stats while leveling. Wait till you’re 90.

At times there is a Cap on the value of stats. Go over that cap and there is less, or zero, value to getting more of that stat. For example, if you are using a 2-handed weapon (eg: a Staff) there is zero value to grabbing Hit rating past 3% for opponents of the same level. If you are Dual Wielding then there is some value to the extra Hit.

Stat Priority: Agility > Haste > everything else.  ( ‘>’ = “better than” )

  • Haste speeds you up in all things, including energy regeneration and how fast your “over time” effects work. It’s “the best of the rest” of the stats.
  • Mastery is gained at level 80 and improves some aspect of what you do. For example, with Windwalkers you will the occasional extra charge of Tigereye Brew. You’ll probably find all of the other stats to be of more use.
  • Crit is random. It can double your damage or heal, you just can’t count on it.
    • In Warlords you (Windwalkers) have a Critical Strikes ability, which adds 10% to your crit  chance.
  • Dodge and Parry should be avoided by all Monks. Not that they’re useless, just that other stats are significantly better.
  • Versatility adds to both healing and damage and also to damage reduction, but at half value.

Other Stats

  • PvP Power is PvP (Player Vs Player combat) only and and you won’t see it on Draenor gear, though you will if you by the level 90 PvP gear.
  • PvP Resilience is dead in Warlords gear, though lower level PvP gear still has it.


Gems and Enchants and Gearing up

Windwalkers will want leather armor with Agility and Stam.

As a Windwalker you want to skip gear with Strength, Int, or Spirit. You can often find cheap Stamina enchants on the Auction House. At low level a few points of Stam can make a big difference to your survival.

Some enchants are expensive and you will likely be leveling fast enough that you will be out of your enchanted gear soon. Up to you whether you want to burn the gold for those enchants. The same is true for gems, though gear with gem sockets is pretty uncommon. If you do have the sockets and if Agility or Stam gems (example: here) are cheap enough, then go for it. If you need more gold to buy gems or anything else, then go here.

In Warlords the gem slots are few and far between, only for level 100 gear, and are only for secondary stats. The new enchants are only for rings, neck pieces, cloaks, and weapons. As before they can be applied even to level 1 items (and scale appropriately.) Go ahead and enchant your heirlooms with Mists or Warlords enchants.


  • If you are Ok with (or like) PvP then you can get the epic arena gear set at 70 for under 2k Honor. Do a few battlegrounds in your 60s and you’ll have enough.
  • It used to be that you’d start looking for “Cataclysm” gear at 77, because it was item level 270 as opposed to 170 for the gear you’d find at that level. With the stat squish in Warlords it isn’t worth the effort. There is no real difference, so just keep on as before. Around now youir quest gear might start replacing that PvP gear.
  • At 81 you may be able to find Mists of Pandaria blues appearing on the Auction House. There are as good as the level 85 Heroic Cataclysm raid gear. By the time you hit 85 you might be very well equipped.
  • At 81 put your level 80 heirlooms (if any) into your bank.
  • At 85, once you hit the Mists of Pandaria zone and start questing there you will find vendors (example) that sell M of P level greens. Your leatherworking skill, if you have it, will also let you make some nice gear.
  • Another option at 85, if you PvP a lot or live on a PvP server, is to buy the Crafted Vicious Leather set, though if you can afford that I’d suggest grabbing the nice M of P blues instead.
  • 86 your heirlooms as done. Replace them as youi get better gear and send them to the bank or an Alt.
  • Once you hit 90 go for the crafted PvP set, even if you don’t PvP. It will give you a decent start into the end-game dungeons and raids. Then go to the Timeless Isle for the rest of your gearing up. You may want to skip that and just head straight into the Warlords of Draenor zones.
  • 90+ Starting in Warlords with the timeless or PvP gear will make things that much easier. You’ll replace it with better stuff soon enough.
  • 91+ for those with some gold there are epic item level 640 pieces on the Auction House (or from a crafter.) You can equip only three of the Draenor crafted items. The armor can be boosted to 715 and the weapons to 705. Hope you’re rich, the boosts are expensive.
  • 100 – Congratulations!



Monk Consumables, Dailies, Etc.

Note that a Pandaren Monk will be the fastest leveler in the game, due to enhanced rest XP and the Monk quests.

Monk Daily Quests

Starting at level 20 you will be able to do a Monk only Daily quest. The first of these is here and it simply involves beating up one of the Monk Masters at the Peak of Serenity. Besides being a chance to prove your mightiness,  it gives you an opportunity to achieve Enlightenment, which provides a 50% boost to all XP for an hour.

This is a pretty cool mechanic and the other classes should have something similar. For now, they don’t.

  1. If this is your first time to the Peak you will be able to follow the tour guide around.
  2. Use Zen Pilgrimage to get to the Peak of Serenity, once there you will be able to grab the quest to Defeat Master Cheng. As you level up you will eventually fight different masters, but the general routine is the same.
  3. Head down to the lower combat area, find him, challenge him, wait for him to move to the center of the area, /bow him, and engage. Use your roll to get out of any area effect (fire, spinning kicks, etc.) effects. Your stuns and interrupts can also block these effects.
  4. If you like you can simply use Touch of Death to finish him and skip the mechanics.
  5. When done head back up and hand it in.
  6. Use your Zen Pilgrimage to head back to the graveyard nearest your starting point, or just hearth.
  7. Note that you can use the portals in the temple to take you to Stormwind or Orgrimmar (to do whatever.) You can use your Zen Pilgramage from the big city to return to your questing area.

Spend your XP buff.


Alchemists get better effect from their potions and stuff, Pandarens get better food buffs. These aren’t essential, but they will make you more effective and/or increase your survival chances.

  • Scrolls – You can buy scrolls to buff Agility (or Stam or Int or other stats) off the Auction House. Usually they’re pretty cheap. Anyone with the Inscription skill can also make them. Scrolls count as Elixirs, so you can have a scroll and an elixir at the same time.
  • Potions – Healing and mana potions are often cheap, potions that buff stats are usually more expensive. Keep a few on your action bar.
  • Elixirs and Flasks – These buff a stat, such as Agility, for a period of time. Usually an hour.
  • Food – Various foods will buff stats. M of P foods buff only one stat, most of the others buff some stat plus Stam.



Race choice for Monks

The #1 reason to pick any given race is to play something you like. The racial bonuses are all pretty small, though some are useful. Your skill at using your abilities will far outweigh your racials. The details are below if you really want to be “efficient.”

If you’re a PvP fiend then Humans, with their three PvP trinkets (racial and two gear) are probably “best.”


  • Can choose to join either the Horde or the Alliance upon earning the right to leave their starting area. You don’t have to join, you can play as a “neutral” for awhile, if you want to experiment.
  • Melee range stun has definite uses, even for Mistweavers, as it allows an escape from melee.
  • Inner Peace: Rested XP lasts longer for faster leveling.
  • Epicurean provides increased benefits from food buffs, which is generally a very nice ability.
  • Being “Bouncy” means you take less falling damage; it is just the thing if you’re into cliff jumping.
  • Their Gourmand ability provides a +15 cooking bonus.



  • The Human Diplomacy skill will allow for more rapid faction gain, which is pretty nice if you’re working towards any of the zillion factions in WoW (and the new ones in Tanaan.
  • The escape ability is nice for PvP, especially since it allows the use of two DPS trinkets.
  • Bonus Versatility adds +1% to your Versatility


  • Stone Form is a nice PvP talent, and occasionally useful elsewhere. It washes away bleeds, various magical effects, and adds a 10% damage reduction for a few seconds.
  • Might adds 2% to your critical damage (not crit rating.)
  • Resistance allows a small reduction to incoming Frost damage.
  • Explorer – Dwarves are good with Archeology.

Night Elf

  • Shadowmeld requires you to stay still. It drops aggro and can be used in combat. If you time ‘meld just so you can break incoming spells.
  • Quickness makes you slightly harder to hit and slightly increases your run speed.
  • Quickness: Get back to your body faster.
  • Resistance for 1% less Nature damage.
  • Touch of Elune: Increases your Haste by 1% during the night. Increases your Critical Strike by 1% during the day.  Quickness also makes you 2% faster.


  • Escape artist is very nice for PvP, as is their small size, and they get an increased mana pool.
  • More – +5% more mana, which isn’t really a concern for you, unless you’re Mist.
  • Nimble – +1% more Haste, which is a decent stat.
  • Resistance – Gnomes take a bit less arcane damage
  • Engineer – Gnomes are good with Engineering.


  • A small heal (Gift of the Naru) is always handy for a class that has no heals. Also usable on others.
  • Draenei are good at gemcutting and love their bonus to their Jewelcrafting skill.
  • Your Heroic Presence now Increases your Strength, Agility, and Intellect, instead of adding Hit.



  • Blood Fury increases melee and spell damage, the latter of which suits Warlocks just fine.
  • Hardiness allows a 10% decreased stun duration, which is nice for PvP.

Undead Female Monk in T14 Raid GearUndead

  • Underwater Breathing was gone (in Mists of Pandaria) and was replaced with a rather nice Drain Life ability, which will actually add a bit to your DPS numbers. This ability returned with Warlords and is now of indefinite duration. Useful when leveling and pretty nice for exploration, with occasional other uses.
  • Will of the Forsaken is a nice PvP skill (anything that breaks Fear, etc is a nice PvP skill.)
  • Cannibalize is useful when you just have to rub it in to that other player you killed. Maybe that’s good enough reason to go Undead.
  • Minor Resistance (here)  to Shadow damage.


  • War Stomp is very useful for Brew or Wind, Mist might find it useful to get away from melee.
  • Maximum health increased by about 5%.
  • Good with Herbalism
  • Critical strike bonus damage and healing increased by 2%. Note that this is not “Crit Rating.”


Blood Elf

  • Arcane Torrent is a nice spell interrupt with some PvP utility (silence only in PvP.)
  • Well ok, Blood Elves look good. A truly devastating Monk Ability. Really.
  • Acuity adds +1% to your Crit rating, which is a good stat for ‘locks.
  • Belves are good with Enchanting, via their affinity.
  • Belves take slightly less Arcane damage, via their Resistance.



Skillz to pay the billz? Maybe. You have the crafting and the gathering professions. If you want to make the gold then then gathering professions are the best choice for most people. Run around for awhile, or gather as you leveling, pile up stacks of ores, skins, or herbs, and send it to your bank alt for future reference.

In Warlords all profession bonuses (increased stats) are dead. The crafting professions can make some pretty nice gear and some (eg: Engineering) can make some very nice items to use while leveling. Note that your Draenor Garrison will be a big help to any of these professions.

The gathering professions are the easiest for earning decent amounts of gold. Just gather the stuff up and sell it. By the way, Mining and Herbalism also grant XP.

  • Herbalism – The best of the gathering professions. Why? gather herbs, make gold, sweet. You will also, with the new M of P herbs, find the occasional life and water spirits. These provide a very nice heal and mana regen, respectively.
  • Mining – Smash rocks, build big muscles, sell ore, make gold.
  • Skinning – Skin ’em up and sell the skins.

The Crafting Professions have their sweet spots if you want to make stuff to sell. You will also be able to make stuff that people can use for transmogrification. All of the crafting professions can make items than can be upgraded (to 705 for weapons, 715 for everything else.) The bits to upgrade these crafted items ain’t cheap, though.

Leatherworking will get you your armor, Inscription for a staff or Blacksmithing for swords or other blades. Or just buy ’em.

  • Alchemy: Grind up herbs to make potions, elixirs, and flasks with a variety of interesting effects. Plays very well with Herbalism. You can also create a very nice trinket and upgrade it.
  • Blacksmithing: You won’t be able to use the armor, but you can make some useful weapons and other items, suck as keys, which can be useful.
  • Enchanting: Enchant you own gear, disenchant gear that you don’t want and sell of use the resulting parts. Transmog the enchants on your gear (Draenor.)
  • Engineering: Make all sorts of useful stuff (bombs! Rockets! Gliders!)
  • Inscription: Make glyphs, shoulder enchants, off hand items, staves, Darkmoon cards, and some other items. Every player in the game needs glyphs and all the high end players will want the shoulder enchants, so there’s some opportunity to make back your costs. Inscription is also is bit cheaper and easier to level than the others.
  • Jewelcrafting: Makes gems for sockets and also make a variety of rings and neck pieces.
  • Leatherworking: Make your own leather armor, if such things interest you.
  • Tailoring: Not much here for Monks except a flying carpet.

The other professions

  • Archeology: Great for lore hunters, but a boring profession otherwise. There’s some interesting stuff at the high end to be found, but you’ll likely take a long time to find it unless you’re lucky. Can also find a recipe for, and create, a dragon mount if you also have Alchemy.
  • Fishing: Mostly just a way to pass the time, gathering fish for cooking or other uses (some are used in Alchemy.) Various fishing daily quests will allow you to earn interesting items. In Pandaria you can actually cook all the junk fish you catch (Golden Carp) or sell them to the vendor. In Draenor you can do a daily quest, in your Garrison, that awards +15 skill per day.
  • Cooking: Create all kinds of yummy delicacies. Foods can enhance stats and regenerate health and/or mana.
  • First Aid: Highly recommended for anyone who’s not a healer. Not an essential skill, even for Windwalkers, but there will be times where it comes in handy.


Tips for Leveling Your Monk

It used to be that a decent speed to get to level 60 was about 6 days in-game time. It’s a lot faster now and if you know what you’re doing and charge forward you can hit 90 in roughly the same time and 100 shortly after that.

  • Jab is your basic strike to build Chi.
  • Tiger Palm (level 3) strips away some of your opponent’s armor, as well as doing damage.
  • Blackout kick (level 7) costs chi, whacks the enemy.

Even More XP

  • Several pieces of Heirloom gear have an experience bonus. You can get the head, cloak, and leg pieces from your guild vendor if your guild has unlocked the requirements. Other pieces can be bought from the PvP and other heirloom gear vendors.
  • Do your Daily Quest. When done you will get a 50% experience bonus for an hour: Enlightenment. See above for more info on the daily thing.
  • Log out at an Inn for the “Rest XP” bonus when you come back.
  • PvP leveling, via the Battlegrounds, can get some fast XP if your side is winning. Mistweavers will always be in demand in the BGs and Windwalkers can get by just fine. In addition, you will earn honor that  can be used to buy nice PvP gear.
  • Dungeon leveling can be a nice break from questing and can provide some fast XP. Windwalkers will want to mix this up with questing since the dungeon Queues can take awhile.
  • Level with a new friend for 3x XP via Blizzard’s Recruit a Friend plan.

General Stuff

Having enough gold can make the process of leveling easier, in that you can buy the big bags, better gear, and so on. Either  work those gathering skills hard or take a look at our gold guide for many more tips.

  • Make a bank alt. You will mail all of your sellable stuff to this character and post it on the Auction House when you like. This save the long trip to the nearest Auction House and back. Just drop the stuff in the mail and get back to whatever you were doing.
  • Get the biggest bags you can afford as this will minimize trips back to town to dump stuff. With a bit of luck you might be able to get them through your guild.
  • Food is good to have, just ask your Pandaren trainers. It’ll restore your health and/or mana and some foods will buff stats. Always carry a stack of the best healing food you can find.
  • Potions of healing are nice to have for emergencies. All Monks have good self-healing abilities, but sometimes things get a bit tight. A few potions can save you a run from the nearest graveyard.
  • If you’re feeling squishy then get better gear and consider Stamina enchants and scrolls.



PvP Leveling and Dungeon Leveling

Dungeons for the New Player

If you’re new to the game and/or the dungeon thing, then here are a couple of tips.

  • As a Windwalker, using the “dungeon finder” tool, you will enter the dungeon as “Damage.” The queue to actually get in might take awhile, so go quest or something while you wait.
  • Once you’re in figure out who the “tank” is and follow him for the entire dungeon, even if others run off some other direction. It’s the Tank’s job to gather up all the enemies while you pound them down and the healer keeps everyone healthy.
    • I like to put a star on the tank’s head. It makes it a lot easier to follow him around. Click the tank, right click his nameplate, select “target marker icon” and pick the star. Some tanks don’t care for that and will remove it, most are Ok with it.
  • Do NOT go chasing other enemies that the tank is not attacking.


Brewmasters especially will find the dungeons to be fast leveling. Your wait times will be near zero and, as tank, you have command of the group and can set the pace. See our Brew Tank page for tanking info and rotations and such. Even though you’re not yet 100 you will get some useful info there.

As tank your gear is more important than that of the rest of your team. Do what you can to get better gear, usually this will mean keeping an eye on the Auction House.

For PvP  you likely won’t do enough damage to find it interesting, though your durability will be fine. Get a pocket healer and you should be able to stay up indefinitely.

WindWalkers can join in the dungeons as Damage (or DPS,) and have the same chance for nice gear and plenty of XP. The only problem is that you will have to wait awhile for each queue to let you in, DPS doesn’t have the same short waits that tanks do. Be prepared for a group that wants to move along as quickly as possible. Stay behind the opposition, where possible, and blast away. Interrupt casters with Fist of Fury, Leg Sweep, Spear Hand, etc.

For PvP you don’t have much in the way of burst damage or control, even though your steady damage is just fine. Without the burst and control you will be at a disadvantage. Beyond that, PvP is about being aware of what’s going on and what others can do, as well as knowing your own stuff inside out. Stay with a group, stay with your healers (and protect them,) and then harass and burn down the opposition. When fighting casters you might try this (requires level 60+:)

  • Spear hand to leg sweep to Fists of Fury to Paralysis to Spear hand.

This will keep them effectively stunned and silenced. Mix in your regular strikes to turn them into jelly. You can see more  about this rotation, and some other tricks, on Skill-Capped.

Mistweavers are like any other healer in Warlords of Draenor, very hard to kill in PvP and essential to group survival in dungeons and raids. Keep the group alive and you won’t have to (or be able to) kill anything.

In PvP you should find yourself some “damage” to hang out with. Keep them alive and they’ll kill stuff for you.  Human Kicking Orc Butt


The Fastest Monk Leveling

Level your monk to 90, ASAPEven with the hot gear and having leveled several characters before, there are still thousands of quests and endless enemies to destroy to get to max level. You can do it all yourself or you can save a lot of time and grab yourself an in-game leveling guide.

As you can see from the pic, Zygor will show you where to go, what to do, what to collect, and seamlesslessly switch to the next task when you’re done, regardless of your current level.

Whether you’re brand new to the World of Warcraft or decked head to toe in heirlooms, Zygor will get you to the level cap fast. Even if you grab a bunch of levels in the dungeons or PvP Zygor has your back. Come back to questing and it will automatically adjust to your current level, show you the best place to go next, and help zap any old quests.

To make things even faster Zygor can auto-accept and hand in quests. This speeds things up nicely.

And if you’re just not quite sure about gear or talents, well, Zygor will help you out there, too. Its adviser functions will make the decisions easy. Go here to get yours now and get leveled faster.

Possibly Related Monkish Postings and Pages

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Author: Rogptor

6 thoughts on “Monk Leveling in Warlords

  1. tand for pvp guys what do you say? 2W or 2h? cuse when i brought pvp 1h wepons my miss chance get to 18% in autoatacks and theres no way to gtet taht to 0 with pvp gear even with all gear reforged for hit so maybe 2h for pvp btter ?

    1. For leveing it’s generally easier to get a decent 2h weapon than two 1h weapons. For PvP, after you’ve hit 90, go with the DW for better stats and better overall damage. See our Monk PvP gearing guide for gear notes.

      As for Hit: You only need 3%, regardless of weapons. If Dual Wielding then any additional Hit applies to you autoattack, but that additional Hit is best spent elsewhere.

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