The Shaman Leveling Guide

Harness the Elements and Win

Tauren Shaman level 1Why become a Shaman? Because there’s a certain satisfaction in commanding the forces of nature to obliterate your opposition.

A Shaman can use the elements to help hack their opponents to bits (Enhancement,) destroy them at range with lightning and other elemental forces (Elemental,) or keep the group healthy and happy (Restoration.)

The Shaman takes a bit of skill to play and a lot of skill to play well. If that’s what you’re looking for, read on …

Shaman Leveling Contents

This page

Other Shaman Guides

As a shaman you preserve a balance, you aren’t so easy to level as to make it a one-and-done process, yet you don’t lag so far as to make it to the level cap only to discover it’s been increased by another 10 levels, once again. You can definitely level quickly enough to be satisfying.

Elemental and Ehancement are the specs we’ll focus on with this page. Restoration is nice in Dungeons and PvP groups, but is going to be a bit slow when soloing. We’re also not going to cover any of the “flavor of the minute” buffs or nerfs. Next week a hotfix will change whatever is hot today, so we’ll just concentrate on what you need to know, since you do want to play a Shaman.


The Quick Shaman Leveling Guide

Builds: Which is best for Shaman leveling? That depends…

  • Enhancement for the “In Your Face” experience. Take two weapons and hack the opposition to bits, using the elements to supplement your abilities.
  • Elemental for the “Nuke from Range” experience. Use the elements to blast the opposition into dust and ash.
  • Restoration is one of the better healing specs in the game, but the damage is lacking. Go with Resto only if you want to stick with the dungeon (or PvP) leveling thing.


Race makes little difference, so play what you like. If you have to be efficient…

  • Alliance: Draenei, for the Int/Ag buff
  • Horde: Orc, for Blood Fury; Troll, for Berserking; Tauren for War Stomp.
  • Pandarens can become Shamen and they level a bit faster (better “Rest XP” than others get) and have a couple of other useful perks.


Skip all crafting professions while leveling unless you have a nice pile of gold. If you do get a craft, then Leatherworking will make the mail armor that you want. With Inscription you can make all of your glyphs. You CAN make a ton of gold with professions, but they’re still expensive to level and will slow your leveling.

Note that all profession bonuses are dead in Warlords, though you can make some very nice gear.

  • Herbalism, mining, and skinning. Pick any two. Herbalism lets you find both healing and mana regenerating spirits while gathering in Pandaria zones. Herbalism and Mining will both give you XP when you work those nodes.


  • Enhancement: Agility and Stam
  • Elem and Resto: Int
  • All: Haste and Crit


  • Enhancement: Dual wield. Agi, Stam, & Crit. are the best stats.
  • Elem & Resto: Weapons with Int, and Spellpower are nice. Shields with similar stats are great. At lower levels you might find gear with +Fire Damage or something similar. Use that if it fits.

Gems and Enchants:

  • If you have gem sockets, and want to bother with them while leveling, then gem for:
    • Resto & Elem: Int. Only Int.
    • Enhancement: Agility only.
  • A lot of useful enchants can be had on the Auction House for very little gold. If you have the gold then go for them. Look for the stats mentioned above. Int/Ag and Stam are good choices. As of 5.4 and in BFA and probably in Shadowlands, all of the enchants can be applied to any level weapon. Yes, this means you can apply top level enchants to your level 1 items or heirlooms.

Potions, Food, Etc:

  • Carry the best buffing foods you can find for your level.
  • Potions of mana and scrolls or potions of Agility/Int are nice to have and they’re often dirt cheap.
  • Yes you can heal, but healing potions are cheap, easy, and cost no mana. Every now and then they’re very ncie to have.

Get Leveled Faster:

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Which of the Shaman Races is For You?

All the Shaman Approved races bring something to some aspect of the end-game (raiding, pvp, etc.)

  • Orcs and trolls have a damage cooldown and other useful abilities, so will be best for offense.
  • Goblins and Draenei have stat increases that will add to overall damage.
  • Dwarves and Taurens have useful defensive abilities.

PvP?  Orcs and Dwarves/Dark Iron Dwarves.

There are various Allied Races for either faction. Generally to earn these you earn Exalted Reputation with the appropriate race and then run a quest chain starting in the Stormwind or Orgrimmar embassies.

Shaman For the Horde!


    • Blood Fury increases melee and spell damage for a short time. Stick it in a macro with your opening attacks. Test it to make sure it works right.
    • Resistance to stuns (Hardiness) is nice for PvP and certain other situations. You won’t see much need for it while questing.


    • War Stomp is nice to have for the melee shaman. It’s not quite so useful for bolt lobbers, but can help with escaping.or kiting the opposition.
    • Increased Health is always nice to have, as it increases your base health.
    • Critical Strike bonus damage and healing done are increased by 2%.


    • Berserk increases casting and attack speed for a few seconds, which is always useful. Stick it in a macro with your opening attacks.
    • Increased Regeneration sounds nice, but it’s a very small amount and you have heals.
    • Reduced Duration of Movement Impairing Effects is nice in PvP and has its uses elsewhere.
    • You get increased XP for slaying beasts.


Goblins as Shamans? Who’d they bribe to get that deal? Do they buy their totems from GobMart?

    • Rocket Jump is a nice way to get to the fight or to escape from it.
    • Vendor discounts will make living cheaper.
    • Haste (1% increase) is a nice little DPS increase in all cases.
    • Gobs get +15 with their Alchemy skill.

HighMountain Tauren– Starts at level 20. 

    • Bull Rush is a charge forward that knocks down any enemies in your path. It’s a fast move and a decently long charge. Can be used as a burst movement.
    • Being versatile you get +1% Versatility ( Mountaineer ) and you also take a bit less damage ( Rugged Tenacity .) Both are nice passives for anyone.
    • Your Pride of Ironhorn allows you to mine faster and adds 15% to your mining skill.
    • Having gone to survival school your philosophy is Waste Not, Want Not , so you have a chance to gather more meat and fish from appropriate situations.

Mag’har Orc – Starts at level 20.

    • Your Ancestral Call will boost a random secondary stat (crit, haste, versatility) for 12 seconds on a 2 minute cooldown. The boost scales with level.
    • Your love of the open skies increases your mounted speed by 10% and your…
    • Savage Blood : Since you are extremely healthy you get reduced duration of curses, poisons, and diseases (by 10%.)

Zandalari Troll– Starts at level 20. 

    • Your Embrace of the Loa ability allows you to choose which Loa you are associated with. Has a 5 day cooldown. Each embrace also lasts through death, so you will not have to reacquire it when you rez.
      • Embrace of Akunda – Your healing abilities have a chance to heal their target for some extra points. Good for anyone with a ranged heal.
      • Embrace of Bwonsamdi  – Your damaging abilities have a chance to deal Shadow damage and heal you for 100% of the damage done. Pretty good general ability for tanks and damage dealers.
      • Embrace of Gonk  – Increase movement speed by 5%.
      • Embrace of Kimbul  – Your damaging abilities have a chance to cause the target to bleed over 6s. This effect stacks up to 3 times. More damage is always good.
      • Embrace of Krag’wa  – Taking damage has a chance to grant you additional Health and 66 Armor. Good tanking ability.
      • Embrace of Pa’ku – Your abilities have a chance to grant you +4% critical strike for 12 seconds. Live by the crit? This is for you. This is your default Loa.
    • Regeneratin’ – Regenerate 100% of your maximum health over 6 sec, interrupted by damage. 2.5 min cooldown.
    • Pterrordax Swoop – Slows your fall for two minutes. Time for some serious cliff jumpin’.

Vulpera – Starts at level 20. 

Shaman For the Alliance!

Nope, no humans allowed.


The Dwarves have been corrupted/enhanced by new tribes, some with a Shamanistic tradition. Naturally their totems should be kegs, unfortunately they aren’t.

    • Stone Form washes away bleeds and various effects, as well as reducing damage by 10%. This ability will be very nice in PvP.
    • Critical Strike bonus damage and healing dealt is increased by 2%.


    • The Gift of the Naaru (a Heal Over Time effect, 20% heal over 5 seconds) acts as a secondary bandage every 3 minutes and, like a bandage, it can also heal an ally. You have your own heals, but it might still be useful on occasion.
    • You have the extra Strength (and Agility and Intellect,) from Heroic Presence , that one might think you’d have from the body-building work. These stats scale up as you level.
    • Your skill at Gemcutting gives you +10% to your Jewelcrafting skill.
    • World of Warcraft Draenei Paladin on Amazon

Dark Iron Dwarf – Starts at level 20.

    • Your Fireblood removes all poison, disease, curse, magic, and bleed effects, just like your Dwarven “brethren,” but your ability increases your primary stat (Agility or Intelligence) by 600(!) (scales with level) +200 for for each additional effect removed. Lasts 8 sec. with a 2 min cooldown.
    • You’re a tunnel dweller and Dungeon Delver and you’ve learned how to move 4% faster while indoors, plus your people have the  Mole Machine : While out doors you can summon a Mole Machine that tunnels through the earth and can pop you up in a variety of places.
    • Having spent your life working in the forges you have a Mass Production skill , giving you +5 to your blacksmithing skill and letting you work 25% faster.

Kul Tiran– Starts at level 20. 

    • Wind up, then unleash your mighty Haymaker upon your foe. Doesn’t hurt much, but does stun then for 3 seconds and knocks them back substantially.  2.5 minute cooldown. Knock ’em back then deal with them.
    • Brush It Off – Increases Versatility by 1%. When you take damage you sometimes heal for 2% of that damage over 4 sec.
    • Your Child of the Sea ability lets you swim a bit faster and hold your breath longer than anyone who is not Undead.
    • You are a Jack of All Trades  which increases all of your Tradeskills by 5. Unfortunately it does not give you free tradeskills, just a boost to the ones you actually learn


Yep, they too can become Shamans. They can pick Horde or Alliance at character creation.

    • Pandarens have a melee range stun. This puts your enemy to sleep for a brief time and breaks combat.
    • They get better Rest XP (Inner Peace.)
    • Better buffs from food. That Ag/Int food you just ate will give you twice the buff that others get.
    • Less falling damage, which is rather nice.
    • They’re good with Cooking.

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Abilities for the Leveling Shaman

You pick your specialization (spec) at level 10 and then you are locked into that spec until you change specs.

All specs share a common pool of abilities, just as they always have, but then each of the class specs has unique abilities that you gain beginning at level 10. They define the differences between Elemental, Enhancement, and Restoration.

All of the abilities are learned as you level. Once upon a time you had to visit a Shaman Trainer to get the new abilities. No longer.

Abilities Common to Every Shaman

Every Shaman has these abilities:

  1. Earthbind Totem (8) slows all opponents within 10 yards. 40 yard range. Drop it in a group.
  2. Far Sight (13) changes your viewpoint to anther position for 1 minute.
  3. Ancestral Spirit (14) resurrects an ally. Must be out of combat.
  4. Ghost Wolf (16) lets you turn into a wolf form, run 30% faster, and not be slowed below normal running speed.
  5. Wind Shear (18) interrupt spellcasting and blocks that school, such as Fire, for 3 seconds. 30 yard range.
  6. Reincarnation (26) lets you resurrect yourself. 30 minute cooldown, so don’t die too often.
  7. Water Walking (32) allows you or a friendly target to run across water for 10 min.
  8. Earth Elemental (36) comes up and protects you and your allies for 1 minute.
  9. Hex (42) allows you to turn the, humanoid or beast, target into something else for a minute. Damage breaks the hex.
  10. Astral Recall (44) is a faster hearthstone, usable every ten minutes. Speak to an innkeeper in a new location to reset it.
  11. Capacitor Totem (44) has a 40 yard range and is set to explode in 2 seconds, stunning all within 8 yards for 3 seconds. enough for you to start blasting away.
  12. Bloodlust (Heroism) (50) provides 30% haste to all of your party/raid members for 40 seconds. Does not stack with similar effects.
  13. Mail Specialization (50) provides +5% Agility to Enhancement and +5% Intelligence to Elemental and Restoration if you are wearing all Mail armor.
  14. Astral Shift (52) blocks 40% of damage taken, for 8 seconds, by shifting you partially into the elemental planes.
  15. Tremor Totem (58) places an Earth Totem at your feet (no range) that removes Fear, Charm, and Sleep from all party/raid members within 30 yards. 1 minute CD.
  16. Purge removes one beneficial effect from the target, 30 yard range. Success grants 1 charge of Maelstrom Weapon for Enhancement.

Shaman Abilities by Specialization

These are the abilities unique to each specialization (spec.) They define you.

In the dungeons both Elly and Enh are Damage (aka: DPS) and you job is to lay down the hurt on whatever the tank is fighting. Let the tank get their attention, then you burn them down. Durable as you are you are not the tank and you should not initiate attacks, let the tank handle that.

In PvP stay with your group and assist them. Lone heroes get crushed. Find a healer and stick near him. Your heals are decent, but it’s better if you don’t have to worry about healing yourself and can make them worry about it, instead.

  • (P) = Passive ability

Elemental Abilities:

Elemental Shaman AbilitiesYou harness the elements (Lightning and Storm) to blast the opposition.You don’t want to get your hands dirty with hand to hand combat, preferring to incinerate your opponents from range.

Enhancement Abilities:

Enhancement Shaman AbilitiesDual wielding melee machine, using your weapons to destroy the enemy and you spells to enhance your damage.You’re the Shaman who feels that bolt-lobbing and healing is for someone else. You want to get up close and personal and hack.

  • Fulmination (1) causes certain abilities to generate Mealstrom
  • Lightning Bolt (1) deals Natural Damage and at 10 generates 9 maelstrom.
  • Flame Shock (3) immediately burns the target, then it continues to burn for another 24 seconds.
  • Healing Surge (5) heals one target.
  • Earth Shock (10) – Shock the target with Concussive Force. Costs 60 Maelstrom.
  • Lava Burst (12) – Hurl lava at the target, and at level 20+ it always crits if the target is affected by Flame Shock.
  • Cleanse Spirit (22) removes all curses from the target.
  • Thunderstorm (24) Calls down your lightning, affecting all within 10 yards, reducing their movement by 40% for 5 seconds, and knocking them away from you. Usable while stunned.
  • Chain Lightning (28) hits the target and then jumps to two more targets if they are available. At 70 it will jump to 2 more targets.
  • Mastery (29) gives you a chance for a second shot of the same spell (lightning bolt and chain lightning) at the same target. At 78 it also adds elemental Blast, Lava Burst, and Icefury.
  • Elemental Fury (34) gives your crits 250% damage, up from 200%.
  • Frost Shock does decent damage and slows the target (by 50%) for 6 seconds.
  • Lava Surge (P, 40) – 15% chance for free and instant Lava Burst from Flame Shock damage.
  • Earthquake – Damage enemies in an 8 yard area area, and has a chance to knock them down.
  • Fire Elemental (56) comes up and rains destruction upon your enemies for 30 seconds.
  • Lightning Bolt (1) to electrify the enemy.
  • Healing Surge (5) heals a friendly target. At 66 is becomes instant if you have 20 maelstrom to spend.
  • Critical Strikes  (10) +5% to Crit. rating.
  • Dual Wield (P, 10) – Use two weapons.
  • Lava Lash (10) – Lava charges your off-hand weapon and burns your opponent.
  • Rockbiter (10) assaults your opponent with Earth Damage and generates 25 Maelstrom
  • Flametoungue (12) ignites your weapons for 16 seconds (12 second cooldown) and also scorches your opponent immediately.
  • Stormstrike (20) – energizes both weapons to smash your target. Costs 30.
  • Cleanse Spirit (22) removes all curses from the target.
  • Windfury (24) has a chance of causing your main hand weapon to deliver two additional strikes for lesser damage.
  • Crash Lightning (28) costs 20 and zaps all enemies in front of you (melee range.) Zapping 2 or more energizes your weapons for 10 seconds. causing your Stormstrike and Lave Lash to deal additional nature damage to all targets in front of you. Plus, each target hit increases your next Stormstrike by 5% (hit 5, get +25% damage.)
  • Feral Spirit (34) – Summon two wolves to eat the opposition. Rank 2 at 56 earns you 5 Maelstrom each time they attack.
  • Frostbrand (38) enhances your weapon for 16 seconds and each hit chills the target, slowing it (by 50%) for 3 seconds.
  • Maelstrom Weapon (40) charges your weapons so that your Windfury and Auto attacks generate 5 maelstrom.
  • Stormbringer (48) gives your weapon attacks a 5% chance to restet the CD on Stormstrike, do 25% more damage with it, cost no maelstrom, and trigger no cooldown. Sweet.
  • Mastery: Enhanced Elements (P, 78) – Increases elemental damage and increases your chance to trigger Stormbringer and Windfury.
  • Spirit Walk (80) – Removes roots and snares, increases speed by 60% for a few seconds.


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Shaman Leveling Talents

In Legion and later you can easily switch specs (Ele to Resto to Ehn, and back again) anytime that you’re out of combat. Want to chop up these mobs as enhancement, those mobs as Elemental, and the switch to Resto and heal a dungeon run? No sweat, just switch. You don’t need reagents, a trainer, or to commune with the elements. Just pick the new spec on your talent page and go.

The actual Talents can be changed at almost any time. You do need to be in a rested XP area, such as the Big City, your Garrison, or an inn. No reagents or anything are needed. Just pick the new one(s) and go. If you are out in the field then have a stack of Tome of the Clear Mind to make changes anywhere (and be out of combat.)

Keep in mind that there are a number of picks and some are better in some situations, such as whether you PvP more or less than the other guy. Adjust accordingly and to your style of play. This set assumes that you are mainly questing to the level cap and are NOT decked out in hot and corrupted Azerite gear.

If you want to level as Resto then you’ll probably be in a dungeon group and you should go to our Resto Shaman page.

Enhancement Shaman Leveling Talents

Our picks are checked: Best talent  Enhancement first, then Elemental is below.

Enhancement Shaman Leveling Talents

Tier 1, Level 15

    1. Boulderfist increases your Rockbiter damage by 35% and reduces the recharge time by 15%. Good fr single targets.
    2. Hot Hand gives you the occasional free lava lash cast that does double damage. Gives you the occasional high damage shot.
    3. Best talent Lightning Shield is constantly on, for an hour, doing light damage to all who are attacking you (in melee), builds charges, hits 20, overloads, and buffs your attacks for 10 seconds. Easiest to use with the most general utility, and has the best overall damage.

Tier 2, Level 30

    1.  Landslide has 40% chance to increase your next stormstrike damage by 100%. Pretty nice for single targets, but Forceful winds is more flexible.
    2. Best talent Forceful winds – Your Windfury causes each successive Windfury attack, within 15 seconds, to increase it’s damage by 80% and Maelstron generated by 1, stacking up to 5 times. After each 15 second period the buff will fall off and then rebuild. This is your pick if you are fighting groups often.
    3. Totem Mastery summons for totems that last for 2 minutes. As a set, and as long as you remain close, you will get 1 Maelstrom each second, +10% Stormstrike damage, +10% Lava Lash damage, and +2% chance to trigger Windfury. Useful buffs, but Forceful winds is more flexible.

Tier 3, Level 45

    1. Best talent Spirit Wolf gives you +5% movement speed and +5% damage reduction ever 1 seconds while you are in Ghost Wolf form. Nice movement option if you have to get through certain hazardous areas. Not much use in fights.
    2. Earth Shield has its uses but not for emergencies. Not something you’ll use much while leveling.
    3. Static Charge in nice for situations where more stuns are useful. It reduces the cooldown of your next Capacitor Totem by 5 seconds per target, max of 20 seconds (down to 40 seconds from 1 minute.)

Tier 4, Level 60

    1. Best talent Searing Assault requires no management and simply buffs your Flametongue by causing the target to burn for decent damage over 6 seconds. Basically free added damage.
    2. Hailstorm (no, not the rock band) buffs your Frostbrand to deal a bit of Frost damage with each strike. Weak compared to Searing Assault.
    3. Overcharge pumps up your lightning bolt to deal up to 1200% more damage at a cost of 40 Maelstrom and a new CD of 9 seconds. Searing Assault, again, is easier to deal with. But if you really want a bigger Lightning Bolt…

Tier 5, level 75

    1. Nature’s Guardian is good for situations where survival is a bit tough, which will not be the case for most leveling. You heal for 20% (of max health) any time you drop below 35%, but has a 45 second CD.
    2. Best talent Feral Lunge has a range of 8 to 25 yards and lets you leap at your target, as a Ghost Wolf, and do a light bite. Best for general movement and pouncing about.
    3. Wind Rush Totem lets you plant a totem, that lasts for 15 seconds only, that will give anyone within 10 yards a 60% movement increase. Not many situation s, while leveling, will require this.

Tier 6, level 90

    1. Crashing Storm causes your Crash Lightning to electrify the ground, damaging any enemies in the area over 6 seconds.
    2. Fury of Air costs 3 Maelstrom + 3 per second and generates a wind vortex for 8 yards around you doing light damage to any enemies in the storm and slowing them for 3 seconds. So you fight a lot of groups? It will use up all your Maelstrom if you let it.
    3. Best talent Sundering is your Shaman SMASH moment, you smash the group and blast everything in a line (to 11 yards) for solid damage and incapacitate them for 2 seconds. 40 second CD. The most smashng choice n this tier.

Level 100 Talents

    1. Elemental Spirits reduces the Feral Spirit CD by 30 seconds and adds some abilities to your wolves for the 15 seconds they are around. Each of the Wolves will get Fire or Frost or Lighting. A good overall damage increase.
    2. Earthen Spike lets you, well, Spike the enemy. It’s a hard hit, has a 20 second CD, and buffs your Nature and Physical damage to the target by 20% for 10 seconds.
    3. Best talent Ascendance last for 15 seconds, with a 3 minute CD, causes your auto attacks and Stormstrike to become wind strikes and ignore armor, and gives your Storm Strike and Windstrike a 30 yard range and a 3 second cooldown (CD.)

Elemental Shaman Leveling Talents

Our picks are checked: Best talent   Enhancement talents are above.

Elemental Shaman leveling talents

Tier 1, Level 15

    1. Earthen Rage is a passive effect that damages your most recent target. Nice, but keep in mind that some quests require you to keep an opponent alive at low health, so you can cast some action on them, and this talent will kill them too fast. Might be annoying. In a dungeon or PvP? No such worries. Grab it.
    2. Best talent Echo of the Elements give more Lava Bursts. Yummy. LB now has two charges and any effect that would normally reset the cooldown just adds a charge (two max.)
    3. Elemental Blast does damage, has a 12 seconds CD, and increases your Crit or Haste or Mastery for 10 seconds. Note that you have to be at least level 29 for the Mastery buff.

Tier 2, Level 30

    1. Best talent Aftershock provides a 25% chance for your Earth Shock and Earthquake to refund their Malestrom usage. More big hits over time, especially if you get lucky with the refunds.
    2. Call the Thunder Increases your maximum Maelstrom by 30 and reduces the costs of Earth Shock and Earthquake by 10. Nice to have the extra resources.
    3. Totem Mastery summons for totems that last for 2 minutes. As a set, and as long as you remain close, you will get 1 Maelstrom each second, +5% chance for L. Bolt and Chain Lightning to trigger Elemental Overload, +10% Flame Shock periodic damage, and +2% Haste. A good choice if you do not mind planting the totems and will be there for a bit.

Tier 3, Level 45

    1. Best talent Spirit Wolf gives you +5% movement speed and +5% damage reduction ever 1 seconds while you are in Ghost Wolf form. Nice movement option if you have to get through certain hazardous areas. Not much use in fights.
    2. Earth Shield has its uses but not for emergencies. Not something you’ll use much while leveling, especially if well geared. .
    3. Static Charge in nice for situations where more stuns are useful. It reduces the cooldown of your next Capacitor Totem by 5 seconds per target, max of 20 seconds (down to 40 seconds from 1 minute.)

Tier 4, Level 60

    1. Best talent Master of the Elements causes your Lava Burst to increase the damage of your next Frost, Nature, or Physical spell by 20%. The most generally useful talent of this set.
    2. Storm Elemental replaces your Fire Elemental and damages your enemies for 30 seconds. It also reduces the cast times of your Lightning Bolt and Chain lightning by 3% per cast, stacking up to 60% reduction.
    3. Liquid Magma Totem

Tier 5, level 75

    1. Best talent Nature’s Guardian is good for situations where survival is a bit tough, which will not be the case for most leveling. You heal for 20% (of max health) any time you drop below 35%, but has a 45 second CD.
    2. Ancestral Guidance
    3. Wind Rush Totem lets you plant a totem, that lasts for 15 seconds only, that will give anyone within 10 yards a 60% movement increase. Not many situation s, while leveling, will require this.

Tier 6, level 90

    1. Best talent Surge of Power causes your Earth Shock to enhance your next spell cast (if cast within 15 seconds:) Your Flame Shock will hit one more target, L. Bolt will cause +1 – 3 Elemental Overloads, Lava Burst reduces the CD of your next Fire Elemental by 6 seconds. And Frost Shock freezes the target in place for 6 seconds.
    2. Primal Elementalist makes your next Elemental 80% more powerful, have additional abilities, and you now have direct control over them. Pretty good in most situations.
    3. Icefury generates 25 Maelstrom and causes your next 4 Frost Shocks to do 200% damage.

Level 100 Talents

    1. Unlimited Power gives you +2% haste for 10 seconds any time an Elemental Overload occurs.
    2. Best talentStormkeeper comes with a 1 min CD and causes your next two Lightning bolts to deal 150% more damage, it also causes your next two L. Bolts or Chain Lightnings to be instant cast and to trigger an Elemental Overload on each target hit.
    3. Ascendance last for 15 seconds, with a 3 minute CD, causes your auto attacks and Stormstrike to become wind strikes and ignore armor, and gives your Storm Strike and Windstrike a 30 yard range and a 3 second cooldown (CD.)

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Shaman Gear, Stats, Etc.

Dwarf Shaman Leveling Through PandariaPrimary Stats

Note that if you switch specs from Enhancement to Resto or Ellie that you will have to make sure your gear is now Intelligence gear, and visa versa.

  1. Intelligence increases Spellpower so is the #1 Stat for Resto and Elem. You have no use for Agility.
  2. Agility is it for Enhancement, and you have no use for Int.
  3. Spell Power: If you’re lobbing bolts all the time, and as Elemental you will be, then this is a good stat to get, but it only appears on some trinkets and enchants. Enhancement will use Attack Power instead.
  4. Attack power: this equals a straight up increase in damage, so is quite helpful. Unfortunately, it only appears on some enchants and a very few items. Resto and Elly shamans will use SpellPower.
  5. Strength is of no use to any Shaman.

The Other Stats

  1. Stamina: Your #1 stat when leveling at lower levels. You need enough to stay alive and I recommend stacking only Stam at low levels. Stamina enchants, for your gear, are often very cheap on the Auction House. You can also get Stam scrolls and various foods will also buff Stam.
  2. Haste makes you do everything faster, including burning your mana. All flavors of Shaman like Haste.
  3. Crit rating is obviously important, and a high crit rating allows you to have a more active Flurry effect going. Flurry counts for quite a lot of damage for Enhancement, and therefore is quite handy to have going 24/7. Given a choice between Haste and Crit, go for Haste.
  4. Mastery is gained at level 29 for Elemental and 78 for Enhancement.
  5. Versatility helps you hit harder and take less damage and plays well with several abilities of yours.

While leveling you do not have to worry too much about “the other stats.” but here is a priority list if you want to be more efficient:

  • Enhancement: Haste > Crit and Versatility > Mastery > Agility – Ag gear will always be better than Int gear.
  • Elemental: Int > Versatility > Crit > Haste > Mastery

PvP Stats

  • PvP Power is only for level 90 play or lower. It’s like Attack or Spell Power, but only for PvP damage and healing. After the patch 5.3 nerf it’s somewhat less valuable than before. It does not appear on level 90+ gear.
  • Resilience also appears on lower level PvP gear, but not on 90+ gear.
  • Stamina is a great things to have for PvP, the more the better. Stam gear, enchants, scrolls/potions, and some buffs will adds to your total health.
  • Check out Skill-Capped for all kinds of Shaman PvP stuff (and all other classes.) It’s aimed at level 100, but you’ll be able to get a lot of use out of that site, even at much lower level.


Enchants to Improve Your Gear

Chasing down the best gems or enchants is of little use while leveling. You’ll burn through a lot of gold, and you’ll probably be leveling fast enough that you will outgrow any enchanted/gemed gear that you’re using very quickly. Assuming you have the gold and you want to pick up some gems anyway:

  • Enhancement should gem and Enchant for Agility first, Haste and Crit being 2nd choices if Agility is unavailable.
  • Elem and Resto should gem for Int, they should also enchant for Int, then Versatility and Crit.
  • Haste is a great stat for Enhancement, and a decent stat for any other Shaman.
  • All the high level enchants, including crafted ones, can be added to any weapon. Yes, you can put the top end enchants on your starting weapon or shield. Crafted enchants, such as the Inscription shoulder enchant, can also be added but you will need to have a level 85+ character to the work then ship it off to your leveling character. Enchants done by enchanters can be added directly. Unless you’re really rich (or a twink) it’s best to only use these on your heirlooms or items that you are going to keep for awhile.
  • Azerite and Corruption will pretty much only apply at BFA max level.

Enchants for BFA are weapons and rings only. Prior to that you can enchant other pieces, they will just cease to work after whichever level. Stats shown are max, they will scale down at lower levels.

The rest? Only if you will keep an item long enough to be worth the cost of the enchant. Your call.

Glyphs for the Leveling Shaman

As of Legion the useful glyphs were shuffled off to the elemental planes, maybe never to be seen again. You are left with a few minor glyphs, all of which have purely cosmetic effects on one or another of your abilities. For example, Glyph of Spirit Raptors changes the appearance of your Spirit Wolves.

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Basic Gearing Up

Up to level 40 you will be wearing leather armor. At 40 you get to wear mail armor, though you might have (or find) some leather pieces with better numbers. This is fine for now, but at 50 you will want to be in all mail armor. At that point you will get a 5% bonus to your best stat (Int or Ag) by wearing mail in all of your armor slots.

Buying gear off the Auction House might be ok if you are trying to compete in something at a set level, such as level 29 PvP. Otherwise you will level out of it too fast and the heirlooms will be cheaper.

If you have a choice for two pieces of gear, such as when completing certain quests? Grab the one with the better stats. More Int/Ag = better than a piece without.

  • Armor? mail and shields. You CAN wear leather and if you find a really nice piece go ahead. But at 50+ it will be all mail, for the bonus.
  • Weapons? Axes, daggers, fist weapons, maces, staves.


If you have the gold then this is the way to go.

What do they cost? 500-700 gold for each item (good till lev 60,) improving them for level 120 costs a total of 9k for armor, rings, and trinkets, 13,500 for weapons. If you’re new then buy them as soon as you can afford them. Weapons are your first buy.  Here is where to find them:

  • AllianceKrom Stoutarm is in the Library of Ironforge, which is found on the north-eastern edge of the outer ring.
  • HordeEstelle Gendry lurks around the south-western side of the Rogue’s Quarter of Undercity. After your enter BFA you will note that Undercity is destroyed. Ms. Gendry moves to the top of the Orgrimmar front gate.

If you want to get the gold to get the better stuff then check out Zygor’s Gold Guide. Part of that guide, in addition to the leveling guide, is a gear checker. When you find a nice piece of gear it will tell you and allow you to upgrade on the spot.


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“How To” for the Leveling Shaman

These videos are aimed at 90+ players, but there is plenty there for lower levels. Take what you need.

Crash Course for the Boosted Elemental Shaman

Blizzard has a series of crash courses for people boosting to 90 with classes that they might not know well. Here’s the video for the Elemental Shaman. Apply what you can for your own level.

A Slightly More Advanced Elemental Video

This is aimed at the end-game Ellie Shaman, but there’s a lot of stuff here that lower levels can use. The narrator is very energetic, which is appropriate for Elemental. He also covers talents and glyphs.

The tactics covered are usable at most any level.

Language alert, if you care about such things.

Enhancement Guide

Same guy as above, and he covers a lot of good stuff. As above, take what you need appropriate to your level. As above, the tactics covered are usable at most any level.

Language alert, if you care about such things.

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Shaman Professions

If your other characters are rich then go ahead and level a crafting profession. If you’re poor then you might want to stick with the gathering professions for awhile. You can earn gold, lots of gold, with the crafting professions, but it takes some work and you need to keep an eye on the Auction House. Zygor Gold will be a big help with that.

All three gathering skills are good money makers. You get to pick two. I suggest Mining and Herbalism, because they both give very nice XP.

Note that with BFA professions are broken into “sub-skills.” Instead of having one skills to cover all zones and gear, you have several. For example, you can start Leatherworking in BFA at 110+ without ever having to had done it in any other zone.

Other skills

  • Cooking – You can create your own buffing foods. Cooking mats are often, not always, dirt cheap. At max level cooking you will be able to feed your entire group.
  • Archeology – You can find BoEs, mounts, very nice weapons, and even some BoA (Bind on Account) items.
  • Fishing – Kick back and goof off after a few dozen quests, dungeons, or battlegrounds.
  • Mining – Breaking ore out of rock nodes builds big muscles. Clearly the favorite of the Draenei Shaman.
  • Herbalism – Pick flowers and sometimes find healing or mana spirits (they act like potions.)
  • Skinning – With the bazillions of critters in WoW it’s easy to gather many stacks of skins. Might as well take advantage.

Ok, so you have enough gold:

The “should I take a profession” question is interesting. Do you want it for the gear? To make gold? Just to play with?

  • Leatherworking – You’ll be able to make your own mail armor, including PvP gear and raid quality gear (expensive!!) . In Draenor your level 2 garrison, with follower minion, will give you access to account bound tents that add +10% to all your stats. Mail them to all of your alts.
  • Blacksmithing – Make your own weapons. In Draenor your level 2 garrison, with follower minion will give you a buff that blocks gear damage and also a possible body guard when questing there.
  • Inscription – Inscription provides all of the high level shoulder enchants as well as glyphs.
  • Alchemy – You can make all kinds of chemical to consume, but it might be cheaper just to buy them off the AH.
  • Enchanting – Enchant things, sell enchants, disenchant and use or sell parts.
  • Engineering – various nifty gadgets, including rockets, nitro boosts, gliders, mounts, etc.
  • Jewelcrafting -Make some nice jewelry pieces (neck, rings)
  • Tailoring – Has a flying carpet. You can also make nets (to snag mobs and players) and war banners.


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Zygor's Fast Shaman Leveling Guide

Need to get to the level cap, fast? Then click here, now


Shaman Leveling Notes

Note on leveling: Regardless of whether you’re questing, dungeoning, or PvPing you will be far more effective if you use macros and keybindings. Macros are just sets of commands that can all be activated at the same time with one keypress. See our Macro page if you need help with macros.

Keybinds are just where you assign an action to a key. You can google or Youtube wow Shaman keybindings and find some good stuff. You can also grab this nifty addon which will do them all for you.

It used to be that going level 1 to 60 in 6 days in-game time was pretty fast. These days? Zygor’s + heirlooms + questing + Recruit a Friend + charging as hard as you’re able can get you to the cap in about the same time.  Our RaF pair has gone 1-80 in 17 in-game hours, doing just that.

Nowadays we have three (or four) ways of gathering our XP. All are fast.

  • For the remainder of Battle for Azeroth XP gain is +100% of normal. Double XP.  Enjoy.
  • Questing and or Grinding – low stress and you’ll level fast enough. Questing is, overall, at least as fast as dungeon or PvP leveling.
  • Dungeoning – via the Dungeon Finder tool: DPS classes are a dime a dozen so the wait times to get into the dungeons can be a few minutes, but this can result in decent XP and better gear than you’ll get from questing. Just go questing while you’re waiting for the dungeon queue. Dungeon leveling isn’t faster than questing (mostly due to the sometimes long wait times for a group,) but it’s different and you get the nicer gear. If you go Resto, and are a halfway decent healer, then your queues will be shorter and XP gain faster.
  • PvP leveling – Battlegrounds can yield pretty good XP if your side wins. Since winning doesn’t seem to be a priority these days, for either faction, it might be best to do this with a well-oiled team. Even if it’s not the BG weekend, wins still result in very nice XP gains. XP while losing is about the same as questing XP and is more frustrating (to me, anyway.)
  • PvP Skirmishes are basically informal (not rated) arenas, you can start at level 20, and they award honor. Queue up solo (and be randomly matched with someone, or queue with your own team.
  • Healing – Bind your best heals to a key.
  • Buffing foods can add Int and Stam and other stats, which gives them a bit of an edge over your own heals.
  • Always have the biggest bags you can afford
  • Make an Auction House alt and send anything (that isn’t grey) to the alt instead of vendoring it. Vendor the grey junk.
  • Questing is faster than grinding, except at the very lowest levels, but you do have to have a plan for your questing. Get a guide (see below) or study the in-game quest help thing and organize your quests to hit several at one time in the same place.
  • Keep your weapons updated; the rest of your gear can fall behind a bit (unless you’re serious about dungeons or PvP.)
  • Killing mobs of a bit lower level gives less XP per mob, but a lot less downtime, for a net XP per hour increase.
  • Always log out at an Inn, to get the Rest XP when you come back.
  • Level with a new friend for 3x XP.  Recruit a Friend (RAF,) Heirlooms, that 100% XP bonus, and Zygor’s guide will get you leveled VERY quickly.
  • Here are ten more fast leveling tips.

More Dungeon Leveling Tips:

OK, you’re in a dungeon and you’re healing/blasting/hacking stuff. Here are some pointers.

  1. Do not keyboard turn! Bind the A and D keys to strafe left and right. Turn with your mouse. This not only makes you much more effective as a player, but allows you to use Spiritwalker’s Grace much better.
  2. Key bind all of the abilities you use in a boss fight. If you bind these keys as you level (and learn the new abilities) then you will learn to use them more effectively.
  3. Get the Glyph of Thunderstorm or don’t use that ability on mobs the tank is tanking. It is very annoying to tank when a shaman keeps knocking away all the mobs that the tank is trying to position. It may result in getting you kicked from the team. (In PvP knocking people around or off cliffs is just peachy.)
  4. Be able to carry out your rotation and pay attention to what is going on around you. if you cannot do this, get more addons (see addon section) and practice more. If you level in the dungeons this will become second nature.
  5. Use your interrupt. You have one of the best in the game, you should use it.
  6. Use Purge when you should. There are a lot of trash mobs that get some kind of magic buff which makes them hit hard. You should purge this to prevent a wipe and save your repair bill.

Even more General Dungeon Tips

  • Let the tank lead & pull (attract the enemy,) unless he states that someone else should pull.
  • Do not use Knockback effects on anything the tank is fighting.
  • Stay out of any goop on the floor unless your guys are creating it (such as healing circles.)
  • Stay behind the opponent as much as you can.
  • If you get aggro then either kill the mob or drag it to the tank.
  • Groups tend to move very quickly through the dungeons. Kill, move, kill, move… Be quick with your looting and try to keep up. Guild groups are generally much more forgiving.
  • Questgivers are located just inside the entrance to the dungeons. Grab all of the available quests and hand ’em in when done. Sometimes the questgivers will come to you when the final boss is down. Other times you will need to get back to the entrance. An easy way to do this is to exit the dungeon (using the icon on your mini-map, right click it and teleport out) and then teleport right back in. You’ll be at the entrance.



The (Really) Fast Shaman Leveling Guide

The best way to get to level to the level cap fast is to do it with a pre-written, automated, in-game leveling guide. WoW has thousands of quests and a few million mobs to grind and it’s easy to get lost (in terms of what to do or where to go next ) or just bored. A full-blown guide will make your blast to the top much smoother.

Zygor’s Guide is what you want: constantly showing you where to go and what to do, without ever having to leave the game to look something up:

Assuming you stay focused on leveling (as opposed to shopping, PvP sessions, and RPing) you will be able to hit the level cap much faster than without the guide, even if you are brand new or have full heirlooms and Recruit a Friend.

Zygor is always fully updated for all new expansions, even Shadowlands, and so will never be obsolete. You can snag your copy of Zygor’s Guide here and cruise through the levels.


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