Sep 292014

Undead Warrior Warlords BetaThe official release date for Warlords of Draenor (WoD) was Nov. 13, 2014. No there 6.1 patch has landed and a few additional changes were made.

The big change, as far as Warriors as concerned, is just the ten levels and the level 100 talents. Warrior tanks will lose their Vengeance, but will get a replacement, so should be fine. Ah yeah, lots of abilities are going away or being consolidated.

Arms Warriors, with their new Mastery, should actually feel more like Arms Warriors. Ditto Fury and Prot.

So are the changes good? Leave a comment and state your piece.

Skip to: 6.1 changes — StatsAbility ChangesArmsFuryProtectionTalentsGlyphsPerks

Continue reading »

Mar 142014
Warrior Proving Grounds Guide

Arms and Fury Warriors will both be able to handle the Proving grounds with little, if any, change in techniques or gear. Stats, gems, etc. willbe the same for both specs.

As you may know, one of the requirements for LFR (Looking for Raid) and for random heroics in the Warlords of Draenor expansion will be a Silver Achievement in the Proving Grounds. One might guess that the reason for this is all the complaining about “the bads” in both of those groups. Anothing might be the “insta boost to 90” system that WoW has implemented, which people feel will flood the world with boobs who have not the slightest idea of how to play their characters.

So, with that in mind, I’m putting up a series of guides on how to get that silver achievement (and higher level achievements) in the Proving Grounds. Some classes and specs will find it easier than others, but everyone should be able to do it.

The Proving Grounds have three areas of expertise:

  • DPS/Damage – where you, all by yourself, have to destroy all opposition
  • Healing – where you and your team work together to destroy all opposition. Your team is, ahem, not necessarily highly skilled.
  • Tanking – You tank and burn down all opposition. You will have a healer who you have to keep alive.

After Silver you can go onto the Gold achievment and then Endless. This is where you fight wave after wave until you get bored of the whole thing. Gold has ten waves, ending with a boss type Sha. Silver has eight, with no major boss.
Continue reading »

Nov 072013

If you’ve been disappointed with your raid damage recently follow these eight simple steps to pump your warrior up!

1. Learn the proper rotation! Check our Arms warrior guide.

Undead Arms Warrior2. Your weapon is what will make the largest difference in your DPS. So if you are too low ilvl (item level) to queue for LFR or just unlucky with weapon drops, then PvP till you can get an honor point weapon (ilvl 498). If you have better than 498 weapon then just keep doing LFR/Flex raids and skip to the next step.

3. LFR/Timeless Isle/PvP for gear. Try to get most of your gear from LFR and timeless items and only use honor for left over parts. Make sure to kill a celestial on timeless isle each week for a chance at some nice ilvl 553 gear.

4. Reforge all your gear to Str>Expertise & Hit both to 7.5%>Crit>Haste>Mastery.
You can find the item reforgers by asking a guard in any of the major cities.

5. Get proper gems for your equipment and try to get the color bonuses. Check out our warrior gem recommendations.

6.  Get glyphs for your favorite abilities. Glyph of Unending Rage is required for the +20 to maximum rage!

7. Make sure to use strength flasks during raids for an extra 1000 strength.

8. Get a profession that can create items that help dps, like Engineering trinkets or Blacksmithing gem sockets.

If you’re thinking about leveling up a new class then check out our leveling guide review for info about the fastest way to get all your alts to 90. I even got to 90 in under 48 hours.

If you follow my eight-step plan to success then you should find an increase in your damage and jealous dps meter-watchers.

Sep 042013

The Patch 5.4 Warrior Changes are much like those of the other classes. A mixed bag of buffs and other changes. Tanks should take a close look at the 5.4 changes, Arms could spend a glance, and Fury will just mostly yawn. Mostly, Warriors are in a better place with the changes and Bladestorm might even be coming back.

Note that these patch remarks are up to date as of 9/4. They will be updated if there are any changes before or after the 5.4 launch. Note that there may be some significant changes still coming.

The Patch 5.4 Warrior Changes: Contents

General view, Arms, Fury, Protection, Talents, Glyphs, More.


General 5.4 Warrior Patch Notes

Dwarf Fury Warrior, in Colossal Dragonplate Battlegear, ponders the patch 5.4 Warrior changesIn patch 5.2 Defensive Stance‘s damage reduction was nerfed, in 5.3 it was restored (back to 25%,) and in patch 5.4 it has a shorter cooldown. Definitely going in the right direction. Thunder Clap and Deep Wounds were also buffed for all Warriors. (Arms got a buff to DW back in 5.2.) The Arms ability Seasoned Soldier now also reduces the cost of Arms’ Thunder Clap by 10 Rage.

Do you have anger management issues? Your Enrage now triggers from more stuff, specifically it triggers on critical hits from Devastate and Shield Slam in addition to the old triggers. This will increase the value of the Crit stat for all Warriors.

Some small buffs for all Warriors that are nice to see are: Intervene now also breaks roots and snares when used, Hamstring is no longer on a global cooldown (just spam it,) and your Shattering Throw no longer costs rage.

Tired of actually having to equip a shield to use Shield Wall and Spell Reflection? You no longer have to equip that shield. Now the spell functions and generates an image of a shield for you.

Also check out the patch 5.4 PvP changes, the big one of which is the 72% Resilience that all characters get in any PvP situation.


Are you Arms?

As notes above, your Seasoned Soldier now reduces the cost of your Thunder Clap by 10 Rage, in addition to the damage buff that all Warriors got.

Several classes had one of their “bread and butter” strikes buffed for more damage and made more expensive to use. In your case Slam now deals 25% more damage, but the Rage cost has been increased by 25% as well. So now you will have harder hitting, but fewer, Slams.

In addition to this Slam buff is a tweak which will make your Area Effect fights a bit more interesting: while Sweeping Strikes is active, Slam will deal 35% of damage done against the primary target to all other enemies within 2 yards, and targets already affected by Colossus Smash receives 10% more damage. Sweeping Strikes also causes melee attacks to strike that additional nearby target for 75% of the initial damage (up from 50%.) You Colossus Smash + Slam combo will hurt the other guy a bit more than before.

If you took the Bladestorm talent you now deal 180% of weapon damage (up from 120%.)


Are You Fury?

Well, you didn’t get much of anything specific to you this patch. Titan’s Grip now works with polearms, wow. Major buffage there, right?


Are You Protection?

There are some changes that you’re going to like. Your Revenge now generates more Rage (20, up from 15 Rage previously.) This is in addition to the 5.2 buff: “The base damage of Shield Slam and Revenge has been increased by 150%, but these abilities now scale approximately 10% less efficiently with attack power.”

It looks like Crit will be a lot more interesting in patch 5.4 for Protection: Your get a new abilityRiposte, which is a passive ability learned by Protection Warriors at level 76. When the Warrior dodges or parries any attack, they gain 75% of their Parry and Dodge as an additional bonus to Critical Strike for 20 seconds.

Your Ultimatum now activates from all critical hits with Shield Slam instead of a flat 30% chance, and the ability will make the next Heroic Strike or Cleave be a critical hit in addition to costing no Rage.This isn’t bad at all.

If you’re the Protection Warrior Tank

Your Vengeance has received several changes and these changes apply to all tanks. Apparently Blizzard doesn’t want tanks to be quite so high up on the DPS lists and maybe felt the system offered too much. Or too much cheese. Something like that. Note, above, that various abilities of yours have been buffed.

First off, any characters in a tanking specialization now generates 40% more threat.  This will make up for various nerfs to the Vengeance ability.

Secondly, you can no longer get massive gains while standing in the fire while battling many mobs. Not as massive, anyway.

  • Vengeance now grants Attack Power equal to 1.5% of the damage taken, down from 1.8% (The tooltip said 2% but it was actually 1.8%.) So now it won’t hit as hard.
  • Tanks no longer receive Vengeance from many persistent area damage effects (standing in the fire) or from missed attacks (dodging and parrying an attack will continue to work as it has before.) This will reduce your DPS somewhat and remove some of the cheese from your game.
  • Vengeance gains from being critically hit have been reduced by 50%. Since you shouldn’t be taking many crits anyway (Unwavering Sentinel) this shouldn’t be a big thing.
  • There are now diminishing returns on Vengeance gains while tanking multiple targets. Each additional target grants progressively less Vengeance. No more powering up by fighting groups.

So as not to affect Challenge Mode leader boards, the above Vengeance changes will not apply there. For Challenge Modes, Vengeance will continue to work as it did in patch 5.3.


The Warrior Talents for Patch 5.4

The Patch 5.4 Warrior Changes extend to some of the talents. A tweak here, a tweak there, and a couple of them are a lot more interesting.

Your Bladestorm (level 60 talent) got some love, in addition to the “immunity to disarm while active” from 5.2 the cooldown has decreased to 60 seconds (down from 1.5 minutes). For Arms Bladestorm now deals 180% of weapon damage (up from 120%,) but for Protection your Bladestorm was nerfed and now deals 160% of weapon damage (down from 240%.)

Your Enraged Regeneration (level 30) talent now instantly heals the warrior for 10% of their total health (up from 5%), and an additional 10% over 5 seconds (up from 5%.) It’s still usable while stunned and the effects are still doubled if you’re enraged. This buff makes the talent a lot more interesting.

Also slightly buffed, your Impending Victory now heals the Warrior for 20% of their maximum health at all times (up from 15% on attack and 20% on kills that yield experience or honor.)

In something that will help with your survival, your Vigilance no longer transfers damage to the Warrior. The talent now reduces amount of damage the target takes by 30% for 12 seconds. In effect it’s a type of defensive bubble. This will be a big help when those crushing hits come in.

Some smaller changes: 

Your level 15 talent Warbringer now roots the target for 4 seconds instead of stunning them for 3 seconds. The 50% reduction to movement speed snare effect for 8 seconds remains unchanged. Glyph of Blitz will now cause Warbringer to root an additional 2 nearby targets.

Bloodbath‘s snare and bleed effects are now two separate debuffs. Clearing one of the effects will no longer remove the other. This should be more interesting for PvP than anything else.

Your Storm Bolt now has a stun duration of 4 seconds (up from 3 seconds), and has an off-hand attack for Fury Warriors. It also does significantly more damage to targets immune to stuns (eg: Bosses, players with an “anti-stun” defense up.)


Warrior Glyphs

New Major Glyphs

  • Glyph of the Executor: Killing an enemy with Execute grants 30 Rage. Now if would only bring back the damage that was removed in patch 5.2 (15% nerf.)
  • Glyph of Impaling Throws: Your Heroic Throw now leaves an axe in the target, which can be retrieved by moving within 5 yards of the target to finish the cooldown of Heroic Throw. This effect will only occur when Heroic Throw is cast from more than 10 yards away from the target. This might be pretty interesting depending on how much you use this ability.

New Minor Glyphs

  • Glyph of the Raging Whirlwind: Whirlwind gives additional Rage over time, but for that time the Warrior no longer generates Rage from auto-attacks.
  • Glyph of the Subtle Defender: Removes the threat generation bonus from Defensive Stance. This will allow DPS to use Def. stance, in dungeons & raids, with no worries about suddenly becoming the tank.
  • Glyph of the Weaponmaster: Shout abilities cause the appearance of the Warrior’s weapon to change to that of a random weapon from their primary bag for a short time.


More 5.4, Warriors, and Stuff

Enhanced by Zemanta
Nov 182011

The Fury Warrior finds his best niche in PvE and Leveling, leaving the PvP game to Arms. (That said, a good Fury Warrior can still do well, it just takes more work and you have to be that much better than the other guy(s.))

We’ve touched up our Fury Spec page with 4.3 (PTR) patch notes and cleaned up a typo or two. There probably won’t be any big changes until MIsts of Pandaria arrives.