Rogues

The Patch 5.4 Rogue Changes

The Patch 5.4 Rogue Changes and a Human Combat Rogue in T13 gearThe Patch 5.4 Rogue changes are mostly pretty good. Eviscerate does less damage, but a number of other buffs more than make up for that. You’re dodgier than before (Evasion buff,) get more from Recuperate, and got a number of positive changes to your talents. Combat even got a new ability.

PvP notes: Your (everyone’s) Resilience is now 72%, so geming for the stuff isn’t a good idea. Dodging is now better for all Rogues. The change to Killing Spree makes it a far more effective ability for single targets (PvE included) than before. Combat’s other buffs will help out, too. Assassination’s Dispatch and Mutilate now hit significantly harder, as do Sub’s Backstab and Hemo. Shadowstep’s cool down was reduced and the rage of Cloak and Dagger was doubled. The reduction in energy cost of Burst of Speed means that flag carrying in certain battlegrounds might be a lot more interesting. The new Glyph of Redirect makes your redirect ability a lot more useful. More 5.4 PvP notes.

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The Rogue in Mists of Pandaria

Changes are a’comin.

Blood Elf Rogue, Tier 13
Cataclysm somewhat simplified the talent system and added a few new abilities. Mists of Pandaria is taking that a couple of steps further and revising it completely.

Contents

 

Dead Talents

The following talents have been removed from the game with Mists of Pandaria. Some of their utility has been rolled into other talents and abilities.

Aggression, Blackjack, Blade Twisiting, Cold Blood, Coup De Grace, Deadened Nerves, Deadly Momentum, Enveloping Shadows, Improved Ambush, Improved Expose Armor, Improved Gouge, Improved Kick, Improved Recuperate, Improved Sinster Strike, Improved Slice And Dice, Improved Sprint, Initiative, Lethality, Lightning Reflexes, Opportunity, Overkill, Precision, Puncturing Wounds, Quickening, Reinforced Leather, Savage Combat, Serrated Blades, Slaughter From The Shadows, Throwing Specialization
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The Subtlety Rogue in the Mists of Pandaria

The World of Warcraft expansion: Mists of Pandaria is coming soon, although as of this writing it’s still in early beta test and has lots of bugs. Still, all of the bugs will be fixed (or most, anyway) and the expansion will launch and the rush to 90 will start. (I predict 17 hours in-game time for the first person to hit level 90.)

Sub Rogue wandering about OrgrimmarThe talent system is being completely revised, more so than when Cataclysm hit. All those 41 points spent (at 85) wil go poof, though some will be retained as spec specific abilities. Of course, everything might change between now and launch, but that’s where the fun is, right?

Subtlety Rogues, for example, will have ten unique talents and all Rogues will share some talents that were previously reserved for the particular specs. As to their primary abilities… Sub Rogues will get Backstab, Hemo, Find Weakness, and Shadowdance.

Will they still be the PvP machines that they were in Cataclysm? That remains to be seen, but some of the abilities do look well designed for ganking. The talents can be picked by any spec of Rogue, so some Assassination Rogues will be able to Shadowstep and some Sub Rogues won’t. (You can play with a Mists talent calculator here.)

Time will tell…
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