A Look into Mists of Pandaria – Part 2: Levels 85-89

May 17, 2012 in GotWarcraft, Mists of Pandaria

Now that we’ve covered the Pandaren starting area I’d like to talk a bit about the experience starting from the Cataclysm level cap up to level 89, the limit in the current version of the MOP beta.

Where as a young monk in training we endeavored to rescue the island our people lived on, which also happened to be a turtle, here we begin a fight against a malevolent force known as the Sha, essentially evil spirits which both feed off of and generate negative emotions. Perhaps most prominent of these emotions is hatred, something which also happens to be in no short supply among the Horde and Alliance fighting over who will possess the new found land making me curious to see if this factors into the story at some point in the future.

Our battle is not solely against the Sha themselves however, but also those controlled by the Sha such as the Yaungol (Basically Tauren) and Saurok (Lizard People) in addition to the conflict between Horde and Alliance as well as their allies and with others such as the Hozen and Virmen. Finally, given the prominent martial arts aspects of the expansion what with the inclusion of the new Monk class, a number of quests also involve challenging yourself to become stronger with the expected amusing parodies of the genre.

As with the Pandaren starting area, the new regions are quite beautiful to look at with a number of forests, plains and mountainous regions. As far as the actual leveling experience I particularly enjoyed the humorous tone which the vast majority of the quests take on, although this does make it a bit hard to take the actual story behind the expansion very seriously given that at least 90% or more of the dialogue and content is poking fun at itself rather than truly emphasizing the seriousness of the enemy. Of course none of this is new to World of Waracraft, but I would say that this expansion feels particularly this way.

In addition to the prominent humor, MOP gives us a few new quest types such as one in which you play the role of sniper, supporting an ally dwarf as he makes his way through enemy territory by taking out the approaching enemies from afar. MOP also brings a welcome new feature in the form of bosses which provide quest credit to any player who hits it before it dies rather than solely the first player or team to tap the mob, making it much easier to get quests done in crowded zones and encouraging a measure of cooperation even across factions as every player stands to gain.

Despite the fact that the beta is missing a considerable amount of content which is still under development including key features such as the pet battle system, I would say that I’m already rather optimistic about what Pandaria has to offer.

New Look, Same GotWarcraft

October 20, 2011 in GotWarcraft

GotWarcraft.comYou may have noticed some small changes to the home page of this site.A blog format will allow us to do a few things that we weren’t able to do with the creaky old template. Also, given the advantages of wordpress and the age of our template it seemed pointless to keep the blog on a subdomain. It’s time to get with the times!

Among other things, it will allow more user interaction, faster updating, and will allow other people to add content.

None of the guide pages will be going away, though they may eventually move to this blog. Redirects will be handled such that any links to those pages won’t break.The old blog still exists as do all of it’s pages and posts. That will be the case until we can find a clean way to move those posts here and redirect the old posts cleanly.