Feral PvP Build – Cat Form
Feral Combat Talents (35 Points)
- Feral Swiftness – Rank 2/2 – Increases your movement speed by 30% in Cat Form and increases your chance to dodge while in Cat Form or Bear Form by 4%. In addition, your Dash and Stampeding Roar have a 100% chance to remove all movement impairing effects from affected targets when used.
- Furor – Rank 3/3 – Grants you a 100% chance to gain 10 Rage when you shapeshift into Bear Form, allows you to keep up to 100 of your Energy when you shapeshift into Cat Form, and increases your maximum mana by 15%.
- Predatory Strikes – Rank 2/2 – Increases the critical strike chance of your Ravage by 50% on targets at or above 80% health. Your finishing moves have a 20% chance per combo point to make your next non-instant Nature spell with a base casting time of less than 10 sec. become an instant cast spell and cost no mana.
- Infected Wounds – Rank 2/2 – Your Shred, Ravage, Maul, and Mangle attacks cause an Infected Wound in the target. The Infected Wound reduces the movement speed of the target by 50% and the attack speed by 20%. Lasts 12 sec.
- Fury Swipes – Rank 2/3 – When you autoattack while in Cat Form or Bear Form, you have a 10% chance to cause a Fury Swipe dealing 310% weapon damage. This effect cannot occur more than once every 3 sec.
- Primal Fury – Rank 2/2 – Gives you a 100% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear Form and your critical strikes from Cat Form abilities that add combo points have a 100% chance to add an additional combo point.
- Feral Aggression – Rank 2/2 – Increases the damage caused by your Ferocious Bite by 10% and causes Faerie Fire (Feral) to apply 3 stacks of the Faerie Fire effect when cast.
- King of the Jungle – Rank 3/3 – While using your Enrage ability in Bear Form, your damage is increased by 15%, and your Tiger’s Fury ability also instantly restores 60 Energy.
- Feral Charge- Rank 1/1 – Teaches Feral Charge (Bear) and Feral Charge (Cat).
- Feral Charge (Bear) – Causes you to charge an enemy, immobilizing them for 4 sec. 15 second cooldown.
- Feral Charge (Cat) – Causes you to leap behind an enemy, dazing them for 3 sec. 30 second cooldown.
- Stampede – Rank 2/2 – Increases your melee haste by 30% after you use Feral Charge (Bear) for 8 sec, and your next Ravage will temporarily not require stealth or have a positioning requirement for 10 sec after you use Feral Charge (Cat), and cost 100% less energy.
- Leader of the Pack – Rank 1/1 – While in Cat Form or Bear Form, the Leader of the Pack increases critical strike chance of all party and raid members within 100 yards by 5%. In addition, your melee critical strikes in Cat Form and Bear Form cause you to heal for 4% of your total health and gain 8% of your maximum mana. This effect cannot occur more than once every 6 sec.
- Brutal Impact – Rank 2/2 – Increases the stun duration of your Bash and Pounce abilities by 1 sec, decreases the cooldown of Bash by 10 sec, decreases the cooldown of Skull Bash by 50 sec, and causes victims of your Skull Bash ability to have 10% increased mana cost for their spells for 10 sec.
- Nurturing Instinct – Rank 2/2 – Increases your healing spells by up to 100% of your Agility, and increases healing done to you by 20% while in Cat Form.
- Survival Instincts – Rank 1/1 – Reduces all damage taken by 50% for 12 sec. Only usable while in Bear Form or Cat Form.
- Endless Carnage – Rank 2/2 – Increases the duration of your Rake by 6 sec and your Savage Roar and Pulverize by 8 sec.
- Natural Reaction – Rank 2/2 – Reduces damage taken while in Bear Form by 18%, increases your dodge while in Bear Form by 6%, and you generate 3 Rage every time you dodge while in Bear Form.
- Rend and Tear – Rank 3/3 – Increases damage done by your Maul and Shred attacks on bleeding targets by 20%, and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by 25%.
- Berserk – Rank 1/1 – Your Lacerate periodic damage has a 50% chance to refresh the cooldown of your Mangle (Bear) ability and make it cost no rage. In addition, when activated this ability causes your Mangle (Bear) ability to hit up to 3 targets and have no cooldown, and reduces the energy cost of all your Cat Form abilities by 50%. Lasts 15 sec. You cannot use Tiger’s Fury while Berserk is active.
Restoration (6 Points)
- Natural Shapeshifter – Rank 2/2 – Reduces the mana cost of all shapeshifting by 20% and increases the duration of Tree of Life Form by 6 sec.
- Heart of the Wild – Rank 3/3 – Increases your Intellect by 6%. In addition, while in Bear Form your Stamina is increased by 6% and while in Cat Form your attack power is increased by 10%.
- Master Shapeshifter- Rank 1/1 – Grants an effect which lasts while the Druid is within the respective shapeshift form.
- Bear Form – Increases physical damage by 4%.
- Cat Form – Increases critical strike chance by 4%.
- Moonkin Form – Increases spell damage by 4%.
- Tree of Life/Caster Form – Increases healing by 4%.
Glyphs
- Prime
- Glyph of Berserk – Increases the duration of Berserk by 10 sec.
- Glyph of Mangle – Increases the damage done by Mangle by 10%.
- Glyph of Rip – Increases the periodic damage of your Rip by 15%.
- Major
- Glyph of Feral Charge – Reduces the cooldown of your Feral Charge (Cat) ability by 2 sec and the cooldown of your Feral Charge (Bear) ability by 1 sec.
- Glyph of Barkskin – Reduces the chance you’ll be critically hit by 25% while Barkskin is active.
- Glyph of Ferocious Bite – Your Ferocious Bite ability heals you for 1% of your maximum health for each 10 energy used.
- Minor
- Glyph of Dash – Reduces the cooldown of your Dash ability by 20%.
- Glyph of Unburdened Rebirth – Your Rebirth spell no longer requires a reagent.
- Glyph of Mark of the Wild – Mana cost of your Mark of the Wild reduced by 50%.
Feral Stats
Weapon DPS > Agility > Resilience > 195 Spell Penetration > 5% Melee Hit > Mastery > Critical
- Agility is by far your best overall stat. Forget Str, Int, Spirit.
- Reforge Expertise and Haste into Hit (to 5%) and Crit.
- Resilience is your best defensive stat. Your gear should provide enough, but if you need more then you can gem and enchant for it.
- Spell Pen is important for landing certain spells. The Cloak enchant and a couple of +50 gems should be enough.
Gems
Agility gems in all slots, ignoring socket bonuses. Unless you want more Resilience. If you can’t afford the new (as of 4.3) epic gems then dropping down one level is not a big DPS loss and you will save a lot of gold. (If you need more gold, see our gold guide.)
- Meta – Agile Shadowspirit Diamond: +54 Agi, +3% crit damage
- Red
- Delicate Chimera’s Eye: +67 Int, requires Jewelcrafting 500
- Delicate Queen’s Garnet: +50 Agility
- Delicate Inferno Ruby: - 40 Ag.
- Yellow
- Mystic Cogwheel: +208 Resilience, requires Engineering 525 and Engineering helm
- Mystic Chimera’s Eye: +50 Resilience
- Mystic Lightstone: +40 Resilience
- Blue
- Glinting Shadow Spinel: +25 Agi & Hit (even less useful if you’re already at 5% Hit.)
- Glinting Demonseye: +20 Agi & Hit
Enchants for Feral Cats
Lower level (cheaper) enchants are also shown.
- Head
- Arcanum of Vicious Agility: 60 Ag & 35 Resilience
- Arcanum of the Ramkahen: 60 Agi & 35 Haste, Revered with Ramkahen
- Back
- Scroll of Enchant Cloak – Major Agility: +22 Agility
- Enchant Cloak – Greater Critical Strike: +65 Crit.
- Shoulder
- Swiftsteel Inscription: 130 Agi, 25 Mastery, Inscription 500, self only
- Greater Inscription of Vicious Agility: 50 Ag, 25 Res
- Greater Inscription of Shattered Crystal: 50 Agility & 25 Mastery, Exalted with Therazane
- Chest
- Enchant Chest – Peerless Stats: +20 to all Stats
- Enchant Chest – Mighty Resilience: +40 Res
- Enchant Chest – Mighty Stats +15 all stats
- Bracers
- Draconic Embossment – Agility: Leatherworking 500, self-only
- Enchant Bracer – Greater Speed: 65 Haste
- Gloves
- Scroll of Enchant Gloves – Major Agility: 20 Agility
- Enchant Gloves – Crusher: +44 AP
- Legs
- Dragonscale Leg armor: 190 AP & 55 Crit, From Leatherworking
- Charscale Leg Armor: 55 Agil, 145 Stam
- Feet
- Enchant Boots – Major Agility:
- Enchant Boots – Assassin’s Step: 25 Agility, minor run speed increase, in case you didn’t take Quickening
- Belt Extra Socket
- Ebonsteel Belt Buckle: put a Delicate Inferno Ruby or Queen’s Garnet into this slot.
- Rings
- Enchant Ring – Agility: 40 Agility, self-only Enchantin
- Two Hand Weapon
- Enchant 2H Weapon – Mighty Agility: +130 Agility
- Pyrium Weapon Chain- Reduces duration of disarm effects, +40 Hit.
- Enchant Weapon – Landslide: +1,000 AP Proc
Note: Landslide procs from separate weapons do stack with each other. Back to back procs from the same weapon do not stack.
Like this page? How about recommending it and/or commenting?


