The Monk in the MIsts (of Pandaria)

The Monk is the new class introduced with the Mists of Pandaria expansion to WoW. Monks use their martial arts skills, fortified with various exotic brews, to make their way through the world.

Updated for patch 5.3. Monk specific patch notes are below.

Night Elf MonkMuch like Paladins they can heal, damage, and tank and their resources are similar. Monks use Chi as their main resource, but also Energy, and Chi operates much like the Paladin’s Holy Power. You build it up with certain abilities and then use it to power other abilities. Monk abilities that don’t use Chi, such as their basic strike Jab, will use Energy or Mana. Everything that you do will be based around building and expending these resources.

Follow the links to get to pages with far more detail than this page.

Monk Leveling – our leveling guide for Monks covers abilities, gearing, talents, glyphs, and more. everything you need to understand the class and charge ahead is here.

Windwalkers for the Damage – This is the “damage” (DPS) specialization (spec) for Monks. Windwalkers can effectively handle small groups of enemies with their heals and area effect attacks. They can also be effective in PvP. Here’s a (level 90) Windwalker Monk PvP gearing guide to get you started.

Mistweavers for the Heals – Mixing together brews, mana, and chi the Monk is an effective healer.

Brewmaster tankage – Brewmasters round up the group and, with a little help from the friends, burn them down. Brewmasters’ abilities are geared around survial and keeping the attention of all of the opposition (gaining threat through area damage.)

 

Stats and Notes

See the links above to get to pages with far more detail on stats, rotations, talents, etc.

All Monks will wear leather armor and all monks will get a bonus at level 50 which adds +5% to your main stat if you are in all leather armor.

‘>’ = Greater Than

Brewmaster & Windwalker – Main stat is Agility.

  • Brewmaster: Agility > Hit to 7.5% and Expertise to 15% > Haste >= Crit > Mastery > Dodge. Ag, Hit, and Exp. are both mitigation and damage stats. Reforge, gem, and enchant to get that Hit and Exp to the caps, then go for other stats. Parry and dodge don’t have a lot of value for you.
    • Gem for Expertise if you’re not at 15%, otherwise gems for Ag and Haste
  • Windwalker: Agility > Hit and Expertise to 7.5% > Haste >= Crit >= Mastery. Pretty much the same as Brewmaster, except that you only need the 7.5% Exp. The relative value of Haste, Mastery, and Crit depends on your gear level, the fight, and your skill and playstyle. Basically that means they’re very close in value.
    • Gem for Ag and Haste

Mistweakvers need Intelligence.

  • Spirit* > Int > Haste 1 > Crit > Mastery > Haste 2. No need for Hit or Expertise unless you’re actively DPSing.
  • * If you have no mana you’re not healing anything. Stack enough mana to last through the fight, then get more Int.
  • Haste lets you do everything faster, including how your spells run, and also you burn mana that much faster. Try to get to 3145 Haste rating, which allows some of your spells to do more healing in their allotted time. After that “breakpoint,” Haste has less value than Crit or Mastery.

PvP Stats

PvP Power was nerfed by a third in patch 5.3 and Resilience was changed – now everyone, naked or in PvE gear, starts at 65% Resilience. In addition to that the values of PvP stats on gems was cut in half. So gems with 320 Resilience or PvP Power now have 160. This puts the value of PvP Power just after Int or Agility.

The value of resilience depends on how squishy you’re feeling and how that compares to your damage/healing output. You still need enough to punch their 65% Resilience. Mistweavers might be well advised to take Resilience, since heals don’t worry about the other guy’s defenses.

See the main pages for gemming and enchanting detail: Brewmaster tanking, Windwalker Damage, Mistweaver healing

For Monk PvP it’ll be worth your while to visit Skill-Capped. At some point we’ll have Monk PvP pages up, but we don’t at this time.

 

 

General Monk Abilities

These are the abilities that all Monks will learn as they level. See below for the abilities learned by the Winwalker. All abilities are learned automatically as you level.

General Abilities
1 Jab - Your basic attack. Use this to generate the Chi for your bigger attacks. Costs Energy to use.
1 Stance of the Fierce Tiger - Your basic stance. Increases Chi generation and movement speed.
1 Way of the Monk (Passive) – Get more auto-attack damage when dual wielding one-handers or more attack speed when using a 2-handed weapon.
3 Tiger Palm - Uses Chi, does some damage, weakens opponent armor.
5 Roll - Quickly roll a short distance. A bit like a mage’s “blink.” Two uses every 20 seconds. Your first tier talents modify this ability.
7 Blackout Kick - Uses Chi, also enables a small amount of healing to your team.
10 Tiger Strikes - Chance for increased attack speed and extra strikes.
14 Provoke - “Yo momma is so fat…” This is a taunt and the mob will run towards you.
18 Resuscitate - restore a friendly target to life.
20 Detox - Remove poison and disease.
20 Zen Pilgrimage - Teleports you to the Peak of Serenity, leaving a marker behind. Cast it again to return to the graveyard nearest your marker.
22 Legacy of the Emperor - Increases Str, Int, and Ag for the entire group.
22 Touch of Death - Insta kill a non-player enemy with health <= yours. Requires 3 chi.
23 Swift Reflexes (Passive) – A successful parry attacks the opponent for a small amount of damage.
24 Fortifying Brew - Increases health and reduces damage for 20 seconds.
26 Expel Harm - Instant heal that also does some damage to a nearby enemy. Generates 1 or 2 Chi (depending on stance.)
28 Disable - Reduce the target’s movement speed.
32 Spear Hand Strike - interrupt spell casting, also silences casting if used in front of the opponent.
34 Surging Mist - Heals the party member with the lowest health. Also generates 1 Chi.
44 Paralysis - Put your target to sleep for a while. Costs energy.
46 Spinning Crane Kick - Damages all nearby targets, costs energy, generates 1 Chi if it hits 3+ targets.
54 Crackling Jade Lightning - Cast lightning at the enemy causing damage over 6 seconds. Might generate a Chi point. Enemies affected by the lightning will be knocked back if they attack within melee range.
64 Healing Sphere - Place a healing sphere which will heal any ally that walks through it.
64 Path of Blossoms (being removed in patch 5.2)
68 Grapple Weapon - Disarm your opponent
82 Zen Meditation - Stand still, meditate, reduce incoming damage by 90%, and attract enemy spells to you. A melee attack will break the effect, but will still be reduced. Could be very useful if you anticipate imminent massive damage.
87 Transcendence: Split your body and spirit, leaving your spirit behind. Such as at the top of that cliff.
87 Transcendence: Transfer: Swap positions with your spirit, to get back to the top of that cliff, for example.

 

Abilities by Specialization (Spec)

Monk abilities by spec. Note that most of these are passives.

Brewmaster Mistweaver Windwalker
10 Dizzying Haze 10 Mana Meditation (P) 10 Dual Wield (P)
10 Dual Wield (P) 10 Soothing Mist 10 Fists of Fury
10 Stance of the Sturdy Ox 10 Stance of the Wise Serpent 10 Tiger Strikes (P)
10 Vengeance (P) 10 Tiger Strikes (P) 18 Flying Serpent Kick
11 Keg Smash 16 Enveloping Mist 20 Combat Conditioning (P)
18 Breath of Fire 20 Internal Medicine (P) 22 Touch of Karma
18 Clash 32 Surging Mist 26 Afterlife (P)
26 Guard 34 Teachings of the Monastery(P) 36 Energizing Brew
34 Brewmaster Training (P) 42 Renewing Mist 42 Sparring (P)
36 Brewing: Elusive Brew (P) 45 Dematerialize (P) 45 Adaptation (P)
36 Elusive Brew 50 Leather Specialization (P) 48 Spinning Fire Blossom
45 Desperate Measures (P) 50 Life Cocoon 50 Leather Specialization (P)
48 Avert Harm 56 Brewing: Mana Tea (P) 56 Brewing: Tigereye Brew (P)
50 Leather Specialization (P) 56 Mana Tea 56 Rising Sun Kick
56 Gift of the Ox (P) 62 Uplift 56 Tigereye Brew
70 Summon Black Ox Statue 66 Thunder Focus Tea 80 Mastery: Combo Breaker (P)
75 Purifying Brew 70 Summon Jade Serpent Statue 81 Legacy of the White Tiger
80 Mastery: Elusive Brawler(P) 78 Revival
80 Mastery: Gift of the Serpent (P)

 

Patch Notes for Monks

5.3 Patch Notes for Monks

Here are the patch 5.4 Monk changes. Or go here for all the official 5.4 patch notes.

General

  • Legacy of the Emperor had its energy cost reduced to 1%, down from 6%.
  • Nimble Brew now also removes horrify effects, and reduces the duration of horrify effects and fear, and is available to all Monk specializations (formerly only available for Brewmaster and Windwalker Monks).
  • Spear Hand Strike now locks a spell school out for 4 seconds, down from 5 seconds.

Talents

  • Ring of Peace had been redesigned. The ability forms an 8-yard sanctuary around a friendly target for 8 seconds, instantly disarming and silencing enemies within the area-of-effect for 3 seconds. Enemies that use abilities other than auto-attacks or cast spells on allies within the Ring of Peace will be disarmed and silenced for 3 seconds. Disarm and silence effects are subject to diminishing returns. (How does this change differ from the 5.2 version, below?)

Brewmaster

  • Gift of the Ox should now activate its effect more frequently for dual-wielding Monks.

Mistweaver

  • Revival now has a healing cap of 15 raid members (up from 6) when used in a 25-player instance. (The tooltip says all party/raid members?)

Windwalker

  • Legacy of the White Tiger had its mana cost reduced to 1%, down from 6%.
  • Rising Sun Kick now causes all targets within 8 yards to take an increased 20% damage from the Monk’s abilities, up from 10%.
  • Fixed an issue that caused ticks from Fists of Fury to sometimes be skipped.
  • Fists of Fury is now able to be cast while affected by a silence effect and silence effects will not interrupt the ability while it’s being channeled.

 

5.2 Patch Notes for Monks

The official patch notes, for everything, are here.

Tier 1, level 15 Talents:

  • Tiger’s Lust no longer has a Chi cost.
  • Tiger’s Lust can no longer be used on targets that have other temporary speed increases active.

Tier 2, level 30 Talents:

  • Chi Wave now does 100% more damage and 14% less healing, and no longer costs Chi, and has a 15-second cooldown.
  • Zen Sphere now has a limit of 2 (was 1), detonates when either the recipient reaches 35% health or the Zen Sphere is dispelled, no longer costs Chi, and has a 10-second cooldown.
    • Its periodic damage has been increased by 22%
    • Its periodic healing has been reduced by 61%
    • its detonation healing has been reduced by 62%.
  • Chi Burst now does 380% more damage,  69% more healing, no longer costs Chi, and has a 30-second cooldown.

Tier 4, Level-60 Talents:

  • Ring of Peace:
    New – Ring of Peace forms an 8 yard sanctuary around one friendly target for 8 seconds, disabling enemy player auto-attacks in PvP, and causing all enemies (both players and NPCs) in the area of effect to be disarmed for the duration. In addition, enemies that cast a damaging spell while within the area of effect will be silenced for 3 seconds. The ability has a 45-second cooldown.
  • Deadly Reach has been removed. (increased range of your Paralysis.) This has been rolled into the base Palaysis ability.
  • Charging Ox Wave now has a 30-second cooldown (was 60 seconds).

Tier 5, Level-75 Talents:

  • Healing Elixirs now heals the Monk for 15% of maximum health (was 10%).
  • Dampen Harm can now be used while stunned, and its cooldown will now begin when used, not when the effect ends.

Tier 6, Level-90 Talents:

  • Xuen will now fixate on the Brewmaster’s original target.
  • Chi Torpedo now deals 15% more damage.

General Abilities:

  • Path of Blossoms has been removed.
  • Tiger Palm damage increased by 100%.
  • Blackout Kick now hits 4 additional nearby targets for 50% damage.
  • Paralysis is now a physical, non-magical effect, can no longer be dispelled, grounded, or reflected, and its base range has been increased to 20 yards. The paralysis effect lasts 40 seconds (was 30 seconds) for non-player targets, 4 seconds when used against other players, and lasts 50% longer (6 seconds total, was 8 seconds) when used from behind a target.
  • Spear Hand Strike, used on a target that’s facing the Monk silences them for 2 seconds (was 4 seconds.) It is otherwise unchanged.
  • Healing Spheres now have a duration of 1 minute. Healing Spheres generated by Mastery: Gift of the Serpent have a duration of 30 seconds.
  • Crackling Jade Lightning damage increased by 100%.
  • Touch of Karma no longer has a Chi cost.

Windwalker:

  • Storm, Earth, and Fire: New – The Windwalker can summon up to 2 elemental duplicates that mirror damaging abilities that the Monk uses while they are active. For each spirit summoned, the Monk’s damage is reduced: 1 spirit causes the Monk and the spirit to deal 60% of the Monk’s normal damage, while 2 spirits will cause the Monk and both active spirits to deal 45% of the Monk’s normal damage. Each spirit lasts until the ability is canceled, that spirit’s target dies or otherwise becomes unavailable, or they’re killed (they can be targeted and have 10% of the Monk’s health). When using Fists of Fury, the stun effect will only apply from the Monk (not the spirits).
  • Spinning Fire Blossoms’ damage has been adjusted to scale from weapon damage rather than attack power.
  • Combo Breaker is now a passive ability granted at level 15 that grants a 12% chance to make the Monk’s next Blackout Kick or Tiger Palm cost no Chi.
  • Mastery: Combo Breaker is dead.
  • New Mastery: Bottled Fury: Bottled Fury increases the damage bonus provided by Tigereye Brew by .2% per Mastery per stack. Brewing:Tigereye Brew (WW, 56) now…
    • gains 1 charge after spending 3 Chi (was 4 Chi),
    • increases damage by 1% per stack (was 2%),
    • can stack to 20 but only 10 charges can be consumed per activation, and a user interface alert displays upon reaching 10 charges.
    • Stacks of Tigereye Brew are cleared at the start of a raid encounter. This ability is improved by Bottled Fury
  • Nimble Brew (New, lev 30) removes all stun, fear, and root effects, and reduces the duration of those effects if they are reapplied by 60% for 6 seconds. It has a 2-minute cooldown.
  • Rising Sun Kick now causes the Monk’s abilities to inflict an additional 10% damage (was 15%) on the target.

Mistweaver

Brewmaster

  • Black Ox Statue: The damage requirement to activate Sanctuary of the Ox has been increased by 100%. The spell tooltip has been updated to reflect the change.
  • Mastery: Elusive Brawler now provides 25% more Stagger per Mastery rating.
  • Nimble Brew (New, lev 30) removes all stun, fear, and root effects, and reduces the duration of those effects if they are reapplied by 60% for 6 seconds. It has a 2-minute cooldown.
  • Elusive Brew now has a 6-second cooldown (was 9 seconds).

Glyphs and Gear:

  • Glyph of Path of Blossoms is now Glyph of Paralysis. This glyph causes the Monk’s Paralysis ability to remove all damage-over-time effects on the target. This puts it in line with similar CC glyphs.
  • Zen Focus, the 4-piece Mistweaver set bonus, is now more responsive.
  • Windwalker Monk PvP 2-piece bonus now also increases the range of Keg Smash.

The Fast Monk Leveling Guide

Get to the Level Cap, FastOnce upon a time, while leveling, you had to look up quest details on some website. There was no in-game help and you had to trundle along as best you could. That was when there were only 60 levels. Now we have the new Monk class, 90 levels, thousands of quests, and a bazillion mobs to kill. Whether or not you’re playing a Monk that’s a daunting task.

Here’s how to make it easy: Now you have a guide which sits in-game, in a small window, and shows you step-by-step where to go, what to do, and everything you need to know to make leveling easier. Dugi’s Guide shows you the best and fastest path to complete those quests and get yourself to the top levels ASAP.

Want to get a level, or several levels, in the dungeons or in PvP? No problem. Dugi’s will remember where you left off and then it will figure out where you should be at your new level and pick up from there.

Brand new to WoW? Decked head to toe in Heirlooms? Mixing up questing with PvP and/or dungeons? No problem, Dugi has your back all the way from level 1 to the level cap, or whichever level you start from.

Dugi’s in-game guide is always quickly updated for all patches and expansions, so it’s never obsolete. Grab yours here and get leveled fast. Who knows, you might be be able to match their Leveled 1 – 90 in 2 days, 2 hours /played time. 

2 thoughts on “WoW Monk Guide

  1. Nôble says:

    maybe what stats to use would be more helpful then this entire page..just saying

    • Rogptor says:

      Well, you could follow the links at the top of the page to pages with far more details on stats, and lots more info on the appropriate spec…

      Actually, this page IS due for some more generic Monk info, including basic stats and such.

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