Jul 132014

Many Hunter changes came with with Warlords of Draenor (which launched Nov 13, 2014.) This post covers those changes as well as the patch 6.1 tweaks.

Blizzard decided to do some cleanup on abilities and “button bloat” (too many buttons to reasonably use.) So they’re doing a little hacking and chopping and trimming and tweaking and… well, you get the idea.

They’re not revising the talent system this time around, or changing mana into focus, or anything that major. Generally it’s cleanup, reducing that button bloat, and so on. You’ll still be nearly the same hunter as before, hopefully just a little more streamlined.

Skip down to: General ChangesBeast MasteryMarksmanshipSurvivalTalentsGlyphsPerksPet Changes — Patch 6.1 Changes
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Sep 022013
Hunter patch 5.4

Patch 5.4 will be landing in your lap very soon (Sept 10 is the announced date.) There are lots of changes, some big, many small. The big change, as you may have heard, is the elimination of Readiness. As with most classes there are quite a few smaller changes. Here’s a rundown of what the patch 5.4 Hunter changes are:

Hunter 5.4 Contents

This page

Our Hunter Guides

Looking towards The Patch 5.4 Hunter Changes (Night Elf in Cryptstalker Armor)


Comments on the Hunter Changes

Patch notes as of 9/13/13.

The biggest change is that your Readiness ability is going away (and will be the cause of much QQing.) Gone, dead, etc. It is not being changed or replaced. While this hurts, it’s probably better for game balance and will prevent Hunter teams from instantly blowing away the opposition in PvP. Another hit is your Deterrence now has two charges which is now on a 3 min cooldown. You will also be able to Disengage a bit more often.

Your old standby, Arcane Shot, now does more damage at a higher cost. If you fire it off with your burst cooldowns you will be hitting that much harder. Two shots do the same damage as three did in patch 5.3. This also gives you an extra global cooldown to play with. It works out to a pretty interesting change it you use it right. Hunters who live by just spamming the thing might be unhappy, till they see how hard it hits.

Binding shot was changed from a talent to an ability (for Marksmanship Hunters at level 30) in patch 5.3, but is now a talent again. It takes the place of Silencing Shot and Silencing shot becomes a Markmanship only ability. So Beastmastery and Survival will no longer be able to use this ability. In its place all Hunters now get an interrupt, Counter Shot, learned at level 22.

Murder of Crows (level 75 talent) was nicely buffed, which makes it definitely worth considering for Survival and Marksmanship. It’s definitely competitive with Blink Strike, the old favorite.

Narrow escape was changed a bit, the webs can now be dispelled as they’re a “nature spell” rather than a physical effect. This will have some effect in PvP, but isn’t a big thing.

Aspect of the Iron Hawk reduces less damage, but Spirit Bond heals more.

Has your pet been feeling a little too dead, recently? Glyph of Mending has been buffed to twice the healing as before.


Hunters in PvP

Even with the various changes, such as the elimination of readiness, Hunters are still strong in PvP. Beastmastery won’t be able to just unload a lot of upfront damage and it won’t be the primary “go to” spec any more (at least until they change something else) and this allows all three specs to be useful and viable. That’s a plus. (There’s lots more on general Hunter PvP at Skill-Capped.)

As noted above your Deterrence has more flexibility in use, Your Arc. shot does more damage, and all Hunters have an interrupt. While your Hunter’s Mark only lasts 20 seconds on players (still 30 on non-players) it’s still enough.

Stampede no longer has its damage reduced outside of Arenas and the Battlegrounds. It will do full damage in any World PvP.

All in all you’re still a great PvP class.


Hunters in PvE

Arcane Shot is now harder hitting and will be less spammy, Deterrence is more flexible, for those times when you really need it again. Explosive Trap was nerfed. Each spec has at least one attack that was nicely buffed.

Stampede no longer has its damage reduced outside of Arenas and the Battlegrounds. This is a pretty big buff if you use Stampede in PvE. A Murder of Crows was also nicely buffed. So you lose Readiness and do more damage otherwise. Now, instead of blowing everything in a massive burst every 5 minutes you will be doing more consistent damage.


The Patch 5.4 Hunter Changes

Tool tips show the 5.4 patch info. For all the official 5.4 patch stuff go here.


  • New! Counter Shot is now a baseline interrupt ability learned by all Hunters at level 22.
  • Dead! Readiness has been removed.
  • Arcane Shot now deals 125% ranged weapon damage (up from 100%) and had its focus cost increased by 50%.
  • Deterrence now has a 3-minute cooldown (up from 2 minutes) but has 2 charges.
  • Disengage now has a cooldown of 20 seconds (down from 25 seconds).
  • Explosive Trap had its overall damage decreased by 30%. Proportionately, more damage has been removed from the initial damage than the periodic effect.
  • Hunter’s Mark now has a duration of 20 seconds while in PvP combat (down from 30 seconds).


  • Revive Pet no longer requires the Hunter to have line-of-sight to their pet.
  • Stampede damage dealt by pets when the ability is used outside of an Arena or Battleground is no longer reduced by 75%
  • The following Hunter pet abilities no longer cost Focus to use: Dash, Dive, and Charge.

Beast Mastery

  • Beast Cleave‘s range has been increased to 10 yards (up from 8 yards).
  • Kill Command damage has been increased by 34%.


  • Aimed Shot now deals 450% ranged weapon damage (up from 350%).
  • Binding Shot is no longer a Marksman Hunter ability and is once again a talent.


  • Explosive Shot damage has been increased by 27%.
  • Explosive Trap no longer shares a cooldown with Black Arrow but can no longer activate Lock and Load.

Orc Hunter bemoans the 5.4 patch changesTalents

  • A Murder of Crows now deals 40% more damage.
  • Aspect of the Iron Hawk now reduces all damage taken by 10%, down from 15%.
  • Glaive Toss no longer initiates auto-attack. (Stick it in a macro with /startattack and you get the old effect.)
  • Lynx Rush‘s damage has been increased by 30%.
  • Narrow Escape‘s root effect is now a nature spell (was a physical spell).
  • Spirit Bond now regenerates 3% of total health every 2 seconds while the Hunter’s pet is active (up from 2%).
  • Wyvern Sting now has a range of 40 yards (up from 35 yards).
  • Removed: Silencing Shot is no longer a talent and is now an ability that replaces Counter Shot for Marksman Hunters.
  • Back again: Binding Shot is no longer a Marksman Hunter ability and is once again a talent.


New Major Glyphs

Major Glyphs

  • Glyph of Mend Pet now has a 100% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the Hunter’s pet on each tick (up from 50% chance).
  • Glyph of Mending now speeds up the periodic effect of Mend Pet to restore health to the pet every 1 second doubling the total amount healed over 10 seconds.
  • Glyph of No Escape now increases the ranged critical strike chance against targets affected by the Hunter’s Freezing Trap by 100% (up from 20% chance).

There are no new minor glyphs

If you’re not yet level 90 you won’t be able to kick Hellscream’s butt in the Siege of Orgrimmarso go here and get leveled fast.

Jul 292012
Pandaren Hunter with Wolf

Pandaren Hunter with Wolf Pet

This page covers the various Hunter abilities and Glyphs as they will be in Mists of Pandaria, it does not cover builds. Yet. As this is written it’s still two months to the M of P launch and things might change. For now, check stuff out and think about what you will want for your Hunter, since the Cataclysm system will be scrapped.

Feel free to add comments, if you’re so inclined.



The New Talent Page

Any spec of Hunter can choose any one talent from each row. You will have six talents at level 90. You do not have to spend points in any given talent (or any ability,) you just pick ’em and use ’em. Obviously this means that any flavor of Hunter can have Silencing Shot.

The Hunter Talents in Mists of Pandaria

The Hunter Talents in Mists of Pandaria

Details on the new Hunter Talents

Again, you can pick one from any one row, regardless of your spec.

Posthaste – Your Disengage breaks free from movement impairing effects and increases your movement rate. Narrow Escape – When you Disengage you leave webs, snagging all targets for a few seconds. Crouching Tiger, Hidden Chimera – Reduces cooldowns of Disengage and Deterrence.
Silencing Shot – Silences and interrupts. Wyvern Sting – Puts the target to sleep for awhile. Binding Shot – Enemies are tethered to your arrow and stunned if they move away.
Exhilaration – Heal yourself and your pet. Aspect of the Iron Hawk – Increase ranged attack power and reduce incoming damage. Spirit Bond – You and your pet regenerate.
Fervor – Restore focus Dire Beast – Summons a mighty beast to attack your target. Thrill of the Hunt – Chance for next Arcane/Multi-shots to be free.
A Murder of Crows – A flock of crows will attack your target. Blink Strike – Pet shadowsteps to target and does damage. Lynx Rush – Your pet charges from target to target, attacking each.
Glaive Toss – Throw glaives to slow target and increase their damage taken. Powershot – A mighty shot that knocks back opponents. Barrage – A spray of shots that damages the target and enemies between you and the target.

Old Talents

The Dead Talents

These Old Talents have become…

These talents are gone, though some of the functionality may have been rolled into other abilities or glyphs or talents.Sic em!, Bestial Discipline, Efficiency, Hunter vs. Wild, Improved Kill Command, One with Nature, Pathing, Rapid Killing, Improved Mend Pet, Improved Steady Shot, Suvival Tactics, Point of No Escape, Counterattack, Ferocious Inspiration, Hunting Party, Killing Streak, Longevity, Noxious Stings, Resistance is Futile, Resourcefulness, Sniper Training, T.N.T., Termination, Toxicology.
  • Beast Mastery – BM Ability exotic beasts
  • Black Arrow – Survival abilty
  • Bombardment – MM ability
  • Careful Aim – MM ability
  • Careful Aim – MM ability
  • Chimera Shot – MM ability
  • Cobra Strikes – BM ability
  • Concussive Barrage – MM ability
  • Crouching Tiger, Hidden Chimera – tier 1 talent
  • Entrapment – Survival ability
  • Fervor – tier 4 talent
  • Focus Fire – BM ability
  • Frenzy – BM ability
  • Go for the Throat – BM
  • Improved Serpent Sting – Survival ability
  • Invigoration – BM ability
  • Kindred Spirits – BM ability
  • Lock and Load – Survival ability
  • Marked for Death – now a glyph
  • Master Marksman – MM ability
  • Mirrored Blades – now a glyph
  • Pathfinding – now a Glyph
  • Piercing Shots – MM ability
  • Posthaste – tier 1 talent
  • Rapid Recuperation – MM ability
  • Readiness – now a general ability
  • Serpent Spread – Survival ability
  • Silencing Shot – tier 2 talent
  • Spirit Bond – tier 3 talent
  • The Beast Within – BM ability
  • Thrill of the Hunt – tier 4 talent
  • Trap Mastery – Survival ability
  • Trueshot Aura – general ability
  • Wyvern Sting – tier 2 talent


The Hunter Abilities

Previously all specs of any class shared a pool of common abilities and the talents made the difference. In Mists of Pandaria there is a smaller pool of abilities, the talents (which can be accessed by any spec,) and then a set of abilities unique to each spec.

All of the abilties are acquired from your trainer as you level. As with talents you will not have to spend any points in any of these abilities.

Abilities common to all Hunters

These are the abilities that all Hunters will eventually receive on their path to level 90. Naturally you’ll pick these up from your trainer as you level. If you want to level as fast as possible, then go here.

M of P Abilities

dead or changed abilities

Fetch – new , pet loots for you. raptor strike is gone
Arcane Shot parry is gone
Auto Shot aimed shot is now a Marks ability
Call Pet 1 kill command is a BM ability
Revive Pet wing clip is gone
Symbiosis, New, see video mail specializatiuon is gone
Steady Shot Aspect of the Wild is gone
Track Beasts Cobra Shot is a Survival ability
Track Demons, was level 36
Track Dragonkin, was level 52
Track Elementals, was level 34
Track Giants, was level 46
Track Hidden, was level 26
Track Humanoids, was level 12
Track Undead, was level 18
Concussive Shot
Beast Lore
Control Pet
Dismiss Pet
Feed Pet
Serpent Sting
Tame Beast
Aspect of the Hawk
Hunters’s Mark
Scatter Shot
Aspect of the Cheetah
Eagle Eye
Mend Pet
Call Pet 2
Freezing Trap
Aspect of the Beast, new
Feign Death
Kill Shot
Tranquilizing Shot
Scare Beast
Explosive Trap
Trueshot Aura
Widow Venom
Call Pet 3
Ice Trap
Trap Launcher
Distracting Shot
Rapid Fire
Aspect of the Pack
Call Pet 4
Snake Trap
Master’s Call
Call Pet 5
Aspect of the Fox
Stampede, new

Abilities by Spec

Most, not all, of these abilities have been tweaked from their Cataclysm versions. A couple are new, some were talents. Hover over the links for descriptions. Remember that you can still use the Dual Build ability (learned from your trainer.) As with the regular abilities you will learn these from your trainer as you level.

Beast Mastery



Kill Command 10 Aimed Shot 10 Explosive Shot
Go for the Throat (Passive) 20 Careful Aim (Passive) 43 Lock and Load (Passive)
Intimidation 30 Concussive Barrage (Passive) 50 Black Arrow
Beast Cleave (Passive) 45 Bombardment (Passive) 55 Entrapment (Passive)
Frenzy (Passive) 46 Rapid Recuperation (Passive) 63 Viper Venom (Passive) – New
Focus Fire 58 Master Marksman (Passive) 64 Trap Mastery (Passive)
Bestial Wrath 60 Chimera Shot 68 Serpent Spread (Passive)
Cobra Strikes (Passive) 63 Steady Focus (Passive) – new 70 Improved Serpent Sting (Passive)
The Beast Within (Passive) 72 Piercing Shots (Passive) 80 Mastery: Essence of the Viper (Passive)
Kindred Spirits (Passive) 80 Mastery: Wild Quiver (Passive) 81 Cobra Shot
Invigoration (Passive)
Exotic Beasts (Passive) – Used to be part of the Beast Mastery talent.
Mastery: Master of Beasts (Passive)

Hunter Glyphs in M of P

These are all the Hunter Glyphs in Mists of Pandaria. You will notice, right off, that Prime Glyphs are gone. You’re left with Major and Minor, three of each. They’re gained, 1 of each, at levels 25, 50, and 75.

If you hover over each link you will also notice that all glyphs are level 25, which means you can buy them all at that time and swap them as necessary. (And they’re likely to be pricey at launch, go here if you need more gold to buy them.) As before, you will need some stuff from your Inscription Supplies dealer to do that:

  • Under level 80: Vanishing Powder
  • Level 81 to 85: Dust of Disappearance
  • Level 86+: Tome of the Clear Mind
Major Glyphs Minor Glyphs
Glyph of Icy Solace Glyph of Aspects
Glyph of Chimera Shot Glyph of Revive Pet
Glyph of Tranquilizing Shot Glyph of Lesser Proportion
Glyph of Master’s Call Glyph of Fireworks
Glyph of Scatter Shot Glyph of Aspect of the Pack
Glyph of Mirrored Blades Glyph of Stampede
Glyph of Mend Pet Glyph of Aspect of the Cheetah
Glyph of Scattering Glyph of Aspect of the Beast
Glyph of Snake Trap Glyph of Direction
Glyph of Camouflage Glyph of Marking
Glyph of Marked For Death Glyph of Tame Beast
Glyph of Mending Glyph of Fetch
Glyph of Distracting Shot
Glyph of Endless Wrath
Glyph of Deterrence
Glyph of Disengage
Glyph of Freezing Trap
Glyph of Ice Trap
Glyph of Misdirection
Glyph of Explosive Trap
Glyph of Animal Bond
Glyph of No Escape
Glyph of Pathfinding

Other Hunter Changes in Mists of Pandaria

The third weapon slot is gone, but you can still equip ranged and melee weapons, just not at the same time. You can have your two swords or you bow/gun, but not both. Make a macro to swap weapons or use the equipment manager if you really want to use melee weapons. Or go fishing.

Note in the “dead abilities” section that some of your melee  strikes are gone.

Hunters can fire ranged weapons in melee range, Pandaren hunters have a point blank stun which will be rather nice for getting out of tight spots.

Pet talents are gone, rather they will have abilities appropriate to type and spec.

It’s possible for your ranged attacks to be dodged, so the Expertise stat might become valuable, up to the dodge cap. It’s exact value will probably depend on the exact situation, gear level, PvE Vs. PvP, etc., just as it does in Cataclysm.