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Outlaw Rogue PvP in the Legion

Combat Rogue PvP

Updated for Warlords of Draenor
Some Legion updates. More coming. 

In Legion Outlaw is just fine and may even be “the best” PvP spec as Warlords Season 1 starts. Subtlety is about bone-crushing burst out of stealth, but Outlaw is about sustained DPS and has it’s own serious burst. Night Elf Rogue in Season 11 Gear

 

For all the Rogue changes in WoD, go here.

Page Contents

Other Rogue Pages

The PvP Outlaw Rogue, in Brief

Quick notes for the Outlaw Rogue. Most of this page assumes that you’re level 110. (If you’re not, then go here.) Lower level Rogues can still use much of the material here, so read on and grab what you need.

This section is a summary of Outlaw in PvP.

Strengths and Weaknesses

Click here and get better
  • + Good energy regen
  • + Adrenaline Rush for burst
  • + Killing Spree for Burst, and you can’t be peeled while Spreeing.
  • + No positional requirement (such as you have with Sub’s Backstab)
  • – No special damage coming out of stealth
  • – Combo Point generation isn’t great
  • – No more poisons or bleeds.

Best Race:

  • Orc, for the Blood Fury racial and stun Resistance.
  • Troll for “Berserking” and snare resistance.
  • Human for the escape and Versatility, or Gnome for more energy, size, and escape.
  • More about Race

Stats: For all roles: Agility before everything else, Mastery and crit are the weakest stats for DPS.

  • All gear and stats are normalized in all PvP situations, so gear is far less relevant than before.
  • Main Hand Wpn DPS > Agility > Haste
  • Gem and enchant for Agility & Haste
  • More about Stats

Builds & Glyphs

Basic Outlaw Rotations

  • Use 5 pt finishers, 6 pt with the Deeper Strategem talent.
  • Blade Flurry is for only two or more mobs/players.
  • More

Gems & Enchants:

  1. All gear and stats are normalized in all PvP situations, so gear is far less relevant than before.
  2. Agility
  3. Haste

Enchants:

  • Enchant for Agility  & Haste

Pwnage:

 

Outlaw Rogue PvP Talents

In Legion you talents have a couple of small, mildly interesting changes.

  1. You can change specs any time that you’re out of combat. Switch to any of the three specs whenever you like. No trainer or reagents needed.
  2. You can change any or all talents any time you’re in a rested area (such as an inn, big city, or your garrison.)
  3. In PvP, at level 110, you get your basic talent set plus a set of PvP talents. You will have to progress in Honor Level to be able to access all of those talents, however.
  4. Oh yeah, and then there are the various changes from before Legion, such as Slice and Dice now being a talent, and Outlaw only.

So here are the regular talents. Descriptions are below the image and our picks are checked: Best talent

Outlaw Rogue PvP talents for Legion

Outlaw Row 1, level  15

  1. Ghostly Strike – A medium strike that causes the target to take 10% more damage from your attacks for the next 15 seconds. Generates one CP.
  2. Swordmaster – Your Saber Slash will strike a second time a bit more often (+10%) than before. This will also generate more free Pistol Shots.
  3. Quick Draw Those free uses of your Pistol Shot, generated from your Saber Slash, will now do more damage and generate an extra CP.

Row 2, level 30

  1. Grappling Hook – A fun little talent. Target a location, toss the hook, and get pulled to that spot. More like the Warrior’s Heroic Leap than a Rogue’s Shadowstep. You can grapple to any spot that you can run to, which does not include grappling to the tops of buildings, though you can grapple from the top to the ground. You cannot use it to cross gaps that you can leap across. Usable in stealth and does not break stealth.
  2. Acrobatic Strikes – A little more range on all your strikes.
  3. Hit and Run – +15% movement speed at all times. Stacks with your Fleet Footed.

Row 3, level 45, all three are the same for all Rogues.

  1. Deeper Stratagem – Passive. You can now store and use up to 6 CPs on your finishers, plus yoiur finishers do 10% more damage.
  2. Anticipation – Passive. you can store up to 8 CPs, but only use 5. No other bonuses.
  3. Vigor – Passive. 50 more energy and 15% faster energy regen. Nice for burst, esp. if you’re feeling energy starved.

Row 4, level 60

  • Iron Stomach (sounds like a Monk ability.) More healing from potions, your Vial, and healthstones.
  • Elusiveness – Passive. Your Feint now works for all damage, reducing it by 30%. It still reduces area damage by 50%.
  • Cheat Death – Passive. Yes, Rogues cheat. If you’re hit with a one shot kill you will instead be reduced to 7% health and take far less damage from all attacks for three seconds. Won’t happen more than once every 2 min.

Row 5, level 75

  1. Parley – Replaces your Blind. 30 yard range and takes the mob out of the fight for up to 5 minutes (4 seconds for players.)
  2. Prey on the Weak –  Passive. After you use certain incapacitating strikes your opponent will take 10% more damage from all sources. Kidney shot, Cheap Shot, Sap, and Blind (Assassination no longer has Blind.)
  3. Dirty Tricks – your Blind, Cheap Shot, and Sap no longer cost energy.

Row 6, level 90

  1. Cannonball Barrage – Nice little area effect. Your Ghost ship bombards the area for good damage and briefly slows the enemy.
  2. Alacrity – Your finishers have a chance to add 1% Haste, possibly stacking up to 20 times. Obviously this is best if you’re continuously attacking.
  3. Killing Spree – blip to your opponent (within 10 yards) and beat his head in for three seconds. If you have Blade Flurry up then it attacks all opponents within range. No longer offers any immunity to any Crowd Control effects.

Row 7, level 100

  • Slice and Dice – An old Rogue ability is now Outlaw only. This is a finishing strike that increases your auto-attack speed by 90%.
  • Marked for Death – Mark your opponent with 5 CPs. Refreshes if it dies soon. Use it to roll your bones before the fight. Or to pop in another Eviscerate mid fight.
  • Death from Above has a 20 yard range, hits all mobs around you, and drops your damaging finisher on the main target with 50% bonus damage. (Envenom/Run Through/Eviscerate)

 

Outlaw PvP Talents at level 110

You’ll gain Honor Level through your various PvP encounters. As you gain in Honor Level more and more of the talents will unlock. Gladiator’s Medallion will be available as soon as you hit 110. At Honor Level 10 you can pick one talent for each row from the first column only. At 28 you have access to the first two columns, though still one pick per row. At 46 you have access to all the talents and it works like your regular talent page.

PvP Only Outlaw Talents in Legion

Row 1

  1. Gladiator’s Medallion
  2. Adaptation
  3. Relentless

Row 2

  1. Hardiness
  2. Reinforced Armor
  3. Sparring

Row 3

  1. Maneuverability
  2. Boarding Party
  3. Cut to the Chase

row 4

  1. Turn the Tables
  2. Honor Among Thieves
  3. Thick as Thieves

Row 5

  1. Take Your Cut
  2. Conrol is King
  3. Drink up, Me Hearties!

Row 6

  1. Cheap Tricks
  2. Dismantle
  3. Plunder Armor

 

Outlaw Rogue PvP Glyphs

In Legion your Glyphs are dead. Not totally, there are some minor glyphs which are purely cosmetic. None have any combat value.

Major Glyphs

  1. Glyph of Blind – About as mandatory as any Rogue glyph. Your Blind removes all Damage over Time effects from the target, even those left by your team. Make Blind a lot more reliable.
  2. Glyph of Garrote – Also strongly recommended. Increases the silence duration by 1 second.
  3. Glyph of Feint – Increases your Feint duration by 2 seconds. With your Elusiveness talent this can give you a lot of extra damage reduction.
  4. Glyph of Cloak of Shadows – Physical damage reduction, for when those pesky melee show up.
  5. Glyph of Cheap Shot – Increases CS duration by .5 second for that much more control, works well with your Prey on the Weak and Nerve Strike talents. With the short duration change one can argue that this glyphs isn’t worth the effort. Easily replaced with…
  6. Gyph of Recovery – While your Recuperate is running you receive 20% more healing from your healers, potions, whatever. A nice match with Glyph of Feint if you’re being constantly pressured.
  7. Glyph of Shiv – Reduces the cooldown, for more Shivs.
  8. Glyph of Blade Flurry – Better chance to apply your non-lethal poison (Crippling poison) while using Blade Flurry.

Minor Glyphs

  1. Glyph of Poisons – Change poisons faster, to better adapt to changing situations.
  2. Glyph of Safe Fall – Increases falling distance, for all oh you cliff jumpers out there.
  3. Glyph of Blurred Speed – Running on water has some occasional use.
  4. Glyph of Decoy – Might make your Vanish a bit more interesting by confusing an opponent.

Outlaw Abilities

Lose some and gain some. Here are the abilities you have  in Legion, or at least in the Pre-Patch.

  • Riposte (10) Greatly increases your chance to parry and attack and adds your own attack (your Riposte.) Use every 2 min and lasts for 10 seconds. Every time your opponent tries to smack you, you parry it off and smack him right back. 
  • Run Through (10) Finishing strike that comes with a bit of added range (your Lunge.) Kindof light on damage.
  • Saber Slash (10) Your basic strike, generates 1 CP. Has a chance for a second strike which then makes your next Pistol Shot free.
  • Pistol Shot (11) Shoot him and also slow him for 6 seconds.
  • Ambush (14) Yes, it’s now only for you. Hard smack from stealth. Generates 2 CPs.
  • Gouge (22) Incapacitate your target for 4 seconds.
  • Between the Eyes (25) Finishing strike that damages and stuns the target. Doesn’t hit as hard as Run Through, but the crits do 4x damage.
  • Ruthlessness (27, Passive) Chance to gain another CP when you use a finisher.
  • Combat Potency (34, Passive) Your off-hand strikes can generate 15 energy.
  • Roll the Bones (36) Finisher that provides a random combat enhancement, and (currently) might provide as many as six. Mightiness. Use your marked for Death to fire it up before a fight.
  • Blind (38) Blind one target for up to a minute. Usable in stealth. The Parley talent, which replaces it, will break you out of stealth.
  • Blade Flurry (48) Hit all nearby targets for partial damage. Lowers energy regen. Lasts until cancelled.
  • Bribe (54) Bribe a humanoid mob (non-player) to fight for you for 5 min. 30 min cooldown.
  • Tricks of the Trade (64) All threat you do is redirected to your targeted party member. Not useful in PvP, but your Honor Level 40 talent, Thick as Thieves, fixes that.
  • Adrenaline Rush (72) 15 seconds of 20% faster attack and much faster (100% faster) energy regen.
  • Mastery: Main Gauche (78, Passive) Chance for more off-hand attacks.

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Outlaw Stat Priority

In Legion your Multistrike and Attuned Stats are gone, Versatility remains. There’s one more really important note about PvP stats. Bliz says

In Legion, as soon as you zone into a PvP instance, the stats on your gear will be nullified, and you’ll be given a pre-determined set of stats that’s uniquely configured for your specialization. Furthermore, any set bonuses, enchants, Legendary bonuses, or trinket effects will be deactivated (although your Artifact and its related Artifact Powers will remain active).

The only contribution your gear will make to your overall power is through a small modifier based on your average item level. For every point that your average item level increases, your pre-determined PvP stats will increase by 0.1%. That means a 25 item level difference between two players only results in a 2.5% difference in stats, compared to the 25% difference it makes today. There’s still a little incentive to improve your gear – a concept we think is important for World of Warcraft – but the benefits are much less pronounced.

Warlords of Draenor note: Hit, Expertise, Resilience and Reforging have all been removed from the game.

Stat Priority (but see the above note.)

  • Agility > Haste > Mastery > Versatility > Multistrike Crit
  • Note: Haste & Mastery are pretty close in value. Their exact value will depend on your exact gear.
  • Note #2: If you switch between Rogue specs and what to keep the same gear then go with Mastery, as that’s good for all three specs.

Agility is easily your #1 damage stat.

Haste speeds up everything you do, in addition to your energy regen. It’s your “Attuned” stat and your Outlaw Potency ability, which provides the bonus and also provides more energy regen from your off-hand strikes.

Crit gives all of your strikes a chance for 150% (200% in PvE) extra damage. A high Crit rating can add a fair amount of added pressure. The main reason that Mastery is better is because 1) you have nothing that procs off of Crit and 2) a given number of Mastery points will give you a lot more Mastery than the same number of points will give you in Crit rating. Plus, your Roll the Bones finisher might give you a 40% crit buff anyway, so there’s no real need to stack it.

Mastery provides you additional off-hand attacks. It applies to your main hand auto attacks as well as all of your other strikes.

Versatility adds to damage (and healing) and your damage reduction.

 

 

Gems for the Outlaw Rogue

Warlords did away with gem sockets on vendored PvP gear, though you could occasionally find one on gear awarded from the boxes won from events. Legion has no gem sockets. So the section below is for those at level 100 and lower. If you can’t afford the gems then see our gold guide for tips on making a bit more gold.

Gemming Around Level 90

This set of recommended gems is for Haste and matches socket bonuses. Matching is recommended, because while Ag is better than the other stats it isn’t wildly better. Perfect gems have exactly the same stats as the gems shown below, but the prices might be very different. Get whichever is cheaper.

Note that the Warlords stat squish is in and the gem value are much smaller than before, though since everything else is also squished their relative value will be similar. Gems that used to provide Hit are now Crit, gems that had Expertise are now Haste.

Gemming at level 100

This section assumes that PvP gemming will become available at some point. If you’re using PvE gear, that has sockets, the continue. Otherwise skip this section and head down to enchants.

  • Gem sockets have a (small) random chance to appear on awarded PvP gear. Also, there are no meta gems or sockets, there are no socket bonuses, and all sockets are “prismatic,” which means that they will take any available gem.
  • Older (Mists of Pandaria) gems work until item level 600, but the item squish cut them down a bit. What used to be 160 Int is now 10, for example. The new Prismatic gems are 50 points of Mastery or whatever.
  • Older gems (Mists of Pandaria and lower) that used to code for Hit now do Crit, gems that had Expertise are now Haste.

Assuming sockets become available, gem for Haste.

Gems for Warlords of Draenor
Prismatic
  1. Greater Haste Taladite: +50 Haste
  2. Haste Taladite: +35 Haste
Mists of Pandaria Gems, for gear under ilevel 600.
Meta Capacitive Primal Diamond: +20 Critical Strike, and chance on melee or ranged hit to gain Capacitance
Agile Primal Diamond: 14 Agil & 3% Increased Crit Effect
Red Delicate Primordial Ruby: 10 Agility
Precise Primordial Ruby: 20 Haste
Yellow Quick Sun’s Radiance: 20 Haste
Blue Lightning Wild Jade: +10 Haste and +10 Crit
Orange Deft Vermilion Onyx: 5 Agility, 10 Haste
Purple Accurate Imperial Amethyst: 10 Haste, 10 Crit
Green Lightning Wild Jade: +10 Haste and +10 Crit
Cogwheel Smooth Tinker’s Gear: 38 Crit – requires an engie helm, such as this.
Precise Tinker’s Gear: 38 Haste
Fractured Tinker’s Gear: 38 Mastery

 

Enchants for the PvP Outlaw Rogue

Legion did for enchants what it did for gems. Killed them off. Also, see the note in the Stats section about gear, stats, etc.

In Warlords Head enchants are gone, the Shoulder enchants come from the Inscription profession. There are enchants for your rings and neck pieces.

Note that these enchants can be added to low level items, in case you’re PvP leveling. Even Dancing Steel can be added to an Heirloom or other low level item.

As before, the highest level enchants can be added to the lowest level items, such as your level 1 heirlooms.

If you want to hit 100 faster, go here.

Enchantments for level 100 and lower.
Weapons
Main and off hands
Warlords

Mists

Cloak Warlords

  • Enchant Cloak – Gift of Haste: +50 Haste
  • As with the rings, there are similar “breath of…” enchants which add +30 to the stat and will likely be much cheaper.

Mists

Neck Warlords

  • Enchant Neck – Gift of Haste: +50 Haste
  • As with the rings, there are similar “breath of…” enchants which add +30 to the stat and will likely be much cheaper.
Rings Warlords

Other enchants, for gear under item level 600.
Shoulders Mists

Chest Mists

Bracers Mists

Gloves Mists

Belt Mists

Leggings Mists

Boots Mists

 

Gearing Outlaw for PvP

This section covers the gear quickly, there is a lot more detail in our Rogue PvP gear guide. Again, see that note in the Stats section.

Not yet 100?

  • Up to level 70 just get the best gear you can find or use your heirlooms. Remember that they can be enchanted with any high level enchants.
  • At 70 get the Brutal Gladiator set from the legacy arena vendors in Dalaran or Gadgetzan. It’ll cost a bit less than 2k honor for the full set. Somewhere around 76 you’ll put the heirlooms back on.
  • At 81 start searching the AH for the blue Mists of Pandaria gear, starting at about item level 415.
  • 85+ You should be able to get find item level 450 gear on the AH, which will be better than any level 85 PvP gear or any green gear you’ll find. Even at level 90.
  • at 90 you can but the Crafted Malevolent PvP set or put on the Timeless Isle gear or look for Warlords gear on the Auction House.
  • At 100 (Congratulations!) buy the Crafted PvP set (three items total) and max it out (715 for armor, 705 for weapon.)
  • Some people like to stick with lower level PvP, which is cool. If you want to get to 100 faster then ever then check out this page.

Do you want the Honor gear? Up to you, but it will be a boost if you’re going into RBGs or Arena. It’s definitely better for PvP than the timeless or crafted gear. Order of acquisition, gemming, and enchanting is the same as for the Conquest gear, below.

The Outlaw Rogue’s PvP Gear

This is a good order in which to pick up your gear, as it will give you most of the major stats first. Gem and enchant as shown above.

Remember that gear is far less important than even before. Not unimportant, just much less so.

Crafted Gear: There is no crafted PvP gear, but you can wear three pieces of pretty decent PvE gear that you make with your Leatherworking skill (or buy off the Auction House.) Actually, you should drop one of those and grab the crafted main-hand weapons. Call it chest, legs, and weapon. Stats on crafted weapons/armor can be rerolled to get what you like. The pieces can also be upgraded at a material cost greater than the original making. Weapons are 630 and armor bits are 640. Armor goes to 715 and the weapon to 705.

You PvP gear will be much better in a PvP setting, but the crafted bit will get you started. Of course, it helps is the rest of your gear is halfway decent, too.

Honor/Conquest Gear: Your PvP items, outside of Legion, have two stats, one for PvE, the other for PvP.  In Warlords Honor gear was 700 PvE and 730 PvP, Conquest gear is 710/740.IN any form of PvP combat the 2nd number is used. In Legion everything is “normalized.” Item level counts, just a lot less than before.

 

Gearing up

  1. Honor: Buy your weapons first
  2. Gloves and any one from Head, Shoulders, Chest, or Legs. For the 2 piece set bonus.
  3. Switch the above order for Conquest.
  4. “On Use” damage trinket
  5. Two from the remaining big pieces, for the 4 piece set bonus
  6. The last big piece
  7. Rings, neck, and cloak because they can all be enchanted.
  8. Boots and bracers
  9. Escape trinket.

 

Outlaw PvP Abilities and Rotations

Legion note: you’ve lost some abilities and gained others. All in all you’re still in good shape, though a bit more dependent on the Gods of Fate than before. Here’s how you shape up in the Legion pre-patch. Ignore the rather large numbers on some of the strikes. 😉

Tricks of the Trade no longer adds damage to your partner, so is now useless for PvP.

Poisonsare not your thing anymore.

Openers

  • Marked for Death to a 5pt Roll the Bones. (You’re a pirate/gambler. Roll ’em already.)
  • Cheap Shot for the stun or…
  • Ambush for damage

Finishers

  • Roll the Bones
  • Run Through
  • Death from Above

Cooldowns and Useful Abilities

Some Rotations

If you can time your Killing Spree with a buff or an item proc then you’ll do that much more damage.

Try to restealth as often as possible. There are some tips on doing that here.

  1.  Stealth
  2. Marked for Death > Roll the Bones
  3. Open with Cheap Shot
  4. Saber Slash to 5 combo points
  5. Pistol Shot as available
  6. Run Through
  7. Repeat
Click Here Now to get Started

 

Rogue Macros

Some macros for your amusement.

Killing Spree RAPE Macro:

Tricks of the Trade

Use this for your TofT  button. Fill in the name of the party member who will be the focus of your T of T. Fire it off, he gets the benefit, and you don’t have to fuss with target picking or focus changing. This macro will not deselect your current target:

Note that since Tricks no longer adds to your team member’s damage, in Warlords/Legion it’s a useless ability for PvP.

  • #showtooltip Tricks of the Trade
  • /cast [target=YourTeamMemberName] Tricks of the Trade

Another option, if you change T of T targets, is to do it with a mouseover. If there is no mousever target then it will do your current target.

  • #showtooltip Tricks of the Trade
  • /cast [@mouseover,exists] Tricks of the Trade

Blind

Mouseover a target and hit the Blind button. If there’s no target under your mouse then it will blind your current target.

  • /cast [target=mouseover, exists] Blind; blind

Gouge + Bandage

Cast gouge and immediately start bandaging. Works just fine when out of combat. Replace the name of the bandage with the one you’re currently using.

  • /cast Gouge
  • /stopcasting
  • /use [target=player] Windwool Bandage

Mashable Sap

This one will dismount and stealth you, then cast Sap. Keep mashing it if you suspect there’s a Rogue/Druid nearby. It will only target sappable enemies and won’t target dead ones.

  • #show Stealth
  • /dismount
  • /cast [stance:0] !Stealth
  • /targetenemy [harm][nodead]
  • /cast Sap

Startattack

This makes sure that your autoattack starts, even if you don’t have the energy to actually use SS. You can also add /startattack to any macro that you might use when switching targets.

  • #showtooltip
  • /startattack
  • /cast Sinister Strike

 

Professions

He must learn the Jewelcrafting Profession before the next PvP season starts!

In Warlords of Draenor all of the profession bonuses are gone. Professions are now only for gear, toys/mounts, or gold making.

Best for cash, but still being useful? Pick two from Herbalism, Skinning, and Mining.

Professions for the Outlaw Rogue

  • Tailoring – pretty useless for you, unless you want a flying carpet.
  • Leatherworking – Can make some nice gear and your starting PvP set.
  • Jewelcrafting – Gems, rings, neck pieces, gemmed panther mounts.
  • Enchanting – Make everyone’s enchants, plus enchants for rins and neck items.
  • Inscription – glyphs, fortune cards, caster items, shoulder enchants.
  • Alchemy – better living through chemistry and transmutation
  • Engineering – Interesting toys, a glider, nitro boosts, mounts.
  • Blacksmithing – Some nice weapons.
  • Skinning, Herbalism, Mining – for the gold or to supply one of the above professions.

 

Race Choice for Outlaw Rogues

The best? Orcs and Humans.

In Warlords all racials dealing with Hit and Expertise are gone. except for the Orc expertise all others were replaced with new abilities. All races now bring some kind of damage ability to the table.

Alliance

Horde

Human:

  • PvP trinket escape ability allows use of two DPS trinkets to more effectively deal with the Horde scum.
  • “The Human Spirit” now adds +2% to all of your secondary stats.

Gnome:

  • +5% energy
  • +1 Haste
  • Small size really is a perk.
  • Escape from “speed altering effects.”

Dwarf:

  • +2% critical damage
  • Stone Form washes away effects and gives some damage reduction.

Night Elf:

  • Slightly harder to hit, which is nice if it causes that massive incoming crit to miss.
  • Shadowmeld can be used in combat when Vanish isn’t up. ‘meld to stealth to get out of there. It can also break incoming spells if you time it just right.
  • +2% run speed
  • +1% Crit by day, +1% Haste by night.

Worgen:

  • An extra Sprint has its uses.
  • Increased Crit chance is nice for any Rogue.

Draenei: Bzzzt! No rogues here.

 Orc:

  • Blood Fury is a DPS cooldown. Add it to your “Die NOW, Filthy Alliance Scum!!!” macro.
  • Resistance to stun effects has a small, but real, value in all aspects of PvP.

Troll:

  • Berserk cooldown increases attack speed. Add it to your “Die Now!” macro.
  • Increased XP when killing beasts helps a bit when leveling.
  • Reduced duration of snares is always useful.

Undead:

  • Remove fear, sleep, charm. Pretty nice when fighting classes with those abilities (eg: Warlocks.)
  • Drain health from enemies and heal. This is a small, passive, and continuous effect.
  • Eat enemy corpses after you kill them.
  • Indefinite Underwater Breathing might have some use, somewhere.

Goblin:

  • Rocket jump gets you into, or out of fights quickly. It does break stealth.
  • Launch rockets to annoy enemies.
  • Greater Haste is a decent stat.

Blood Elf:

  • Arcane Torrent can restore a small amount of energy
  • It also silences all nearby opponents for 2 seconds.
  • +1% Crit rating.

Tauren: Bzzzt! No rogues here.

Pandaren:

  • Less falling damage, for when you’re cliff jumping.
  • Melee range stun acts just like another Gouge.
  • Better food buffs, though you stiff have to eat more after you die.
  • If you’re not yet 100 you will get more rest XP, making leveling faster.

 

The Fastest Rogue Leveling Guide

Get to the Level Cap, FastNot yet at the level cap? Leveling another Alt? Want to save yourself a whole lot of in-game time and a good deal of frustration? Even if you already know many or most of the quests?

Dugi’s guide is like having an expert helping you every step of the way. Regardless of your starting level you just pick your starting point and the guide automatically updates and advances as you complete quests, sets a waypoint arrow automatically pointing you in the correct direction, and includes all the important quest info.

Even though WoW’s in-game quest guide is superior to what it was previously it still doesn’t give you the right path for the fastest leveling or keep your from tackling things that are way to high or too low. With Dugi’s you’ll never have that problem or wonder about where to go or what to do.

Even if you take a break to do some PvP leveling or some other quests that aren’t in the guide it’s not a problem. The guide will pick up from where you left off, adjust for your new levels, clean up your old quests, and you’ll go from there.

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2 thoughts on “Outlaw Rogue PvP in the Legion”

  1. I appreciate the work you put in this guide, but I have a differing opinion on some things. One is that rupture is optimal only during red buff and you are about to killing spree. Revealing strike > Sin Strike until 5 cp (let’s assume in a perfect world slice and dice is also rolling) then you will rupture with the red buff, MfD Kidney, shadow blades into killing spree. Assuming you also have prey on the weak, your rupture will deal 30% from red buff, 10 due to stun, and a whopping 50% due to the fact you are in killing spree. So this is a 90 percent damage increase, which is essentially double damage. Let’s also not forget that you will possibly have proc trinkets/dancing steel active.

    1. Hey, thanks for commenting.

      Sounds like you have a clue. Let me look into that and talk to my Cbt Rogue player and I’ll update appropriately.

      Edit: with Warlords your Rupture and Shadow Blades abilities are gone.

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