1 – Warrior PvP Tips
The basic PVP tips:
- Tip #1 – Don’t Die!
When your enemies are focusing their attacks on you, use your defensive abilities and your partner’s abilities to help you stay alive.
- Tip #2 – Don’t Let Your Teammates Die!
Learn to be good at peeling attackers off of your teammates. Use Charge/Intercept and Hamstring to keep enemies off of your healer. Your general damage can force enemies to play defensively and temporarily reduce pressure on your teammates. Here is a video of an excellent example: Dahis 7: 2700+ War/Druid #1 BG9 By Dahis
- Tip #3 – Don’t Let Your Enemy Get Away!
With your Charges and Snares you should be able to keep your target within melee range.
- Tip #4 – Use Proper Key Bindings And Movement Keys!
Use WASD for movement with A and D for strafing. Use your mouse to turn by holding down the right mouse button.
- Tip #5 – Burst When Your Target Can’t Get Healed.
This is pretty self-explanatory. Don’t waste cooldowns on targets that you know won’t die. When they are vulnerable, pop everything and force some real pressure.
- Tip #6 – Sustain Damage When You Know You Can’t Burst Them To Death.
Continue attacking, but don’t waste cooldowns on someone who won’t die. At this stage in a fight gather Rage, wait for cooldowns to refresh, and refresh Rend.
- Tip #7 – Keep Your Character In The Center Of The Screen . . .
This should be self-explanatory. (yes, it’s a joke.)
2 – Races
If you want to make a new Warrior for use in PVP there are some things to consider. The following lists some specific racial abilities that will be helpful to the PVP Warrior. Ultimately your skill and gear will count for more than any racial abilities.
- Stoneform : Activate to gain immunity to poison, disease, and bleed (will also remove these types of debuffs); +10% damage reduction; Lasts 8 seconds. 3 minute cooldown.
- The other racials are to snooze over, as far as PvP is concerned.
- Gnome: Size and Escape Artistare the reasons that some say the Gnome is the best of the Alliance PvP races.
- Escape Artist : Escape the effects of any immobilization or movement speed reduction effect. Instant cast. 1 min, 45 sec cooldown.
- None of the other racials are useful for warriors.
- A Gnome’s small size is useful as it makes it hard on people who use the mouse to target their opponenets.
- Human: The Human Every Man and Perceptionskill make for a good PvP choice.
- Every Man for Himself : Removes all movement impairing effects and all effects which cause loss of control of your character. This is very useful. It also allows Warrior to use two DPS trinkets in PvP.
- Perception : gone with WoW 4.0.
- Mace Specialization : Increases expertise with maces and two-handed maces by 3. Limited use.
- Sword Specialization : Increases expertise with swords and two-handed swords by 3. Limited use.
- Night Elf:
- Shadowmeld : Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Generally pretty useless in the Arena, but has its uses elsewhere when a rest is necessary.
- Quickness : Reduces the chance that melee and ranged attackers will hit you by 2%. This is more useful for tanking than PvP, but every little bit helps.
- A personal heal is always useful for a class with none.
- +1 to hit makes end-game gear itemization a bit easier.
- Their Sprint-like ability has it’s uses.
- +1% crit is a general DPS increase, so is always welcome.
- War Stomp “Stuns up to 5 enemies within 8 yds for 2 sec.” This is a very useful interrupt.
- Endurance “Base Health increased by 5%” – More health is always good.
- Will of the Forsaken removes any Charm, Fear, or Sleep effect. This is the one useful PvP ability for the Undead, but it’s a nice one.
- Troll:Probably the weakest Warrior PvP Horde race, as far as the racials are concerned.
- Berserking “Increases your attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec.” Note that you have to be near death for the speed increase to be at its max. Occasionally good for those “last ditch efforts.”
- Da Voodoo Shuffle (Passive) “Reduces the duration of all movement impairing effects by 15%.” Any ability which reduces slows is a good one.
- Blood Fury “Increases attack power by 322 at 80. Lasts 15 sec.” Very nice, even outside of PvP.
- Hardiness “Duration of Stun effects reduced by an additional 15%.” Reducing stuns is always a good thing. It annoys the Rogues even more.
- Axe Expertise – useful if you’re taking the PoleAxe talent in Arms.
- Blood Elf:
- Arcane Torrent is a very useful area silence and interrupt and restores some Rage.
- You’re the butt of “Gay” jokes.
- Rocket jump is almost another Charge. Also a good escape to reset your charge range.
- 1% Increased Haste is useful.
- Short size makes it a bit harder on clickers.
3 – Keybinds
The use of keybinds allows you to react to situations far more quickly than with the mouse. Leave the mouse for turning and the occasional clicking.
- Use the W-A-S-D keys for movement with A and D for strafing (moving side to side.)
- Use your mouse to turn by holding down the right mouse button.
- Bind abilities to the 6 keys on the far left of the top keyboard row: `,1,2,3,4,5, and to Q,E,R,T,F, & G. When combined with Shift, Ctrl, and Alt you have a lot of buttons available to you for binding.
- Start with just a few binds and practice them relentlessly. Add more as you get comfortable with them. Your goal is to be a fast touch typist with your keybinds.
This is probably the single most important thing to do that will improve your PVP skill.
Of all the classes warriors might require the most instinctive play as opposed to actual well-thought out strategies. How much time played seems to drastically improve my abilities as opposed to training myself for specific fights.
I sometimes use a Nostromo gaming pad, sometimes not, I’ve also experimented with special macro set-ups for specific classes, but either way I found that whether I could mash the required key before my opponent could react decided most fights before they even began.
Hitting charge before you’re forced into ‘combat’ status, mashing intercept to catch the sprinting rogue and following it up with hamstring, intervene a team-mate to gain ground or help them fight off another player, all these are determined by how well your hands know what you’re doing as opposed to conscious thought patterns.
Whether you’re Arms, Fury, or Protection, if you can master your keys and hit them in proper succession with your eyes closed, you’ve probably reached the level where you need to worry more about gear than experience.