Protection Paladin Tanking Guide

Baseline Tanking Spec

This build leaves 5 points to be placed into Reckoning, Hallowed Ground, Pursuit of Justice or Rule of Law as you desire.

Note: Some aspects of this guide may not apply to your character until higher level. If are interested in getting your character to max level quickly, take a look at this leveling guide.

Glyphs come in three varieties, Prime, Major and Minor. Prime glyphs enhance core aspects of your class and generally provide the greatest benefit of the three types.

Major Glyphs, while not quite as powerful as Prime Glyphs, are still useful and continue to provide a myriad of benefits.

Minor Glyphs often times provide small quality of life improvements or visual changes, such as the Glyph of Shadow Form for priests which makes the character more visible through Shadow Form. However, a few are known to provide more significant benefits such as the warrior glyph of Berserker Rage.

Prime Glyphs:

Shield of the Righteous – Single Target

 
 
 
 
 
 
 
 

Major Glyphs:

Holy Wrath – AoE
Focused Shield – Single Target

 
 
 
 
 
 
 
 
 
 
 
 

 
 
 
 
 

Here are your highest priority abilities.

Seal of Truth – Primary Tanking Seal
Word of Glory – 3 Holy Power Healing
Shield of the Righteous – 3 Holy Power Damage
Inquisition – For Extra Damage
Crusader Strike – Primary Attack Ability
Hammer of Wrath – When Target is at or below 20% Health
Judgement – Keep Active
Holy Wrath – AoE

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Holy Power can be used to either increase damage, and thus threat, or to heal yourself as well as, with the talent, apply a protective shield for 6 seconds with the overheal from your Word of Glory.

Depending on how hard you’re being hit and whether or not a bigger attack may be coming up, you’ll have to choose between these two choices while tanking.

Use Judgement to keep the buff active. Avenger’s Shield has a silence effect that with pulling spell casting mobs that would otherwise remain at a distance and can be used as an interrupt when already in combat along with Rebuke.

AoE Rotation

Hammer of the Righteous – Primary Attack Ability
Holy Wrath – AoE
Consecration – On Cooldown
Avenger’s Shield – Either to Silence/Interrupt or On Cooldown

 
 
 
 
 
 
 
 

The primary change when tanking groups of mob as opposed to a single target is the use of Hammer of the Righteous rather than Crusader Strike. Use Consecration and Holy Wrath whenever possible.

Cooldowns

 
 
 
 
 
 
 
 
 
 
 
 
 
 

As a tank, your cooldowns largely relate to your own survival. Determining when and how many to use depends on a number of factors from fight mechanics to how much mana your healers have left, making it a sometimes difficult and important personal judgement call.

In smaller 5-man situations cooldowns make things easier on healers, but are generally not mandatory, whereas in raid settings there are mechanics that demand the tank use his cooldowns or die. Proper use of cooldowns requires anticipation of, or quick reaction to damage levels that your healers can’t keep up with or are incapable of handling at that moment due to being dead, mind controlled, etc.

Generally speaking if you feel threatened it’s better to blow a cooldown or two rather than potentially die, because if you do die your team will more likely than not follow soon after.

Master > Parry = Dodge > Stamina > Expertise = Hit

Mastery – Divine Bulwark:

Protection Paladin Mastery increases block chance, and is the most effective way of reaching the block cap and increasing survivability.

Stamina:

Stamina increases your maximum life and with that the effectiveness of Vengeance.

Parry:

Parry Rating increases your chances of parrying an attack.

Dodge:

Dodge rating increases your chance of dodging an attack, another form of damage avoidance.

Expertise:

Expertise reduces the chance that your attacks are parried dodged by an enemy. You gain Expertise by using a Glyphed Seal of Truth, making this a stat that is generally unnecessary in most cases.

Hit:

Hit rating reduces the chance that your attacks miss.

Reforging

When reforging gear, it’s important that you look to reforge from your least effective stat into the most effective for whatever gear goal you are currently aiming for. See our stat priority list for more information.

Mastery (To Block Cap 102.4%) > Dodge = Parry > Expertise > Hit

Reaching the block cap requires that your combined Block/Parry/Dodge equal 102.4% when enemy miss rate, 5%, is taken into account. Reforging into Mastery is the best way of achieving this cap.

Dodge and Parry offer additional damage avoidance, try to keep them at similar levels.

 
 
 
 
 

Gems

Enchantments

 

Our class guides for whichever class you’re playing:

Death KnightsDruidHunterMagePaladin
PriestRogueShamanWarlockWarrior

The GotWarcraft Gold Guide

Cataclysm Heroic Guides

 
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