Restoration Druid PvP in Mists of Pandaria
Updated for Mists of Pandaria 5.4.
Shape-shifting, powerful heals, insta-cast heals, powerful CCs, hard to kill, what more could you want in a PvP healer? Patch 5.3 didn’t change much for you, other than a couple of tweaks and small buffs. Wild Mushroom: Bloom got a very nice buff.
Otherwise 5.3 crushed PvP power and changed the Resilience rules. Basically you should find your Restoration Druid PvP to be a somewhat improved experience.
If you’re looking for raiding info, see: Restoration Druid PvE. If you’re levening then see our Druid leving guide.
If you’re coming back to Druids after a long absense check out our page on the Druid changes in Mists of Pandaria.
Contents
Restoration Druid PvP Build:
- DR = Diminishing returns. Each additional stun of a particular type (eg: all roots) will do less than the one before it.
- BG = BattleGrounds.
- CD = Cooldown
- CC = Crowd Control – Sleeps, sheeps, stuns, roots, etc.
- = Our pick
Tier 1 (level 15)
- Feline Swiftness – Not really useless, but there’s no burst and at times that’s what you really want.
- Displacer Beast – blink forward, activate cat form, increased movement speed. Great for breaking free from problems (melee) and repositioning yourself. (Prior to patch 5.2 this ability stealthed you. No longer.)
- Wild charge – will cause you to move to an ally’s position. Occasionally useful, but D. Beast is more flexible.
Tier 2 (level 30)
- Natures Swifness – A free empowered cast every minute, what’s not to like? Lots of versaility. NS to heal, NS to Cyclone, etc.
- Renewal – An emergency heal every 2 min. You have better heals anyway, especially with NS.
- Cenarian Ward – buffed in 5.2, heals for a decent amount, but NS is much more versatile.
Tier 3 (level 45)
- Faerie swarm – Adds a snare for Faerie fire. Pretty situational against melee, fairly useless otherwise.
- Mass entanglement – Can lock down melee, giving you a change to get away (or kite,) but otherwise…
- Typhoon – Knockback and daze (which interrupts) every 20 seconds. Kite melee. Knock people off cliffs. Keep people away from you. Pretty killer talent.
Tier 4 (level 60)
- Soul of the forest – occasionally useful. 75% Haste for your next spell, after every Swiftmend, has its uses.
- Incarnation – 30 seconds of Tree Form on a 3 min cooldown. More healing and better defense for 30 seconds. Take it.
- Force of Nature – useless, unless you’re Role-Playing.
Tier 5 (level 75)
This one really depends on the type of PvP that you’re doing.
- Disorienting Roar – Does not share DR with stuns. Nice for breaking group charges coming at you, including pet swarms. Immediately breaks on damage, so if your target already has DoTs on him, or is taking other damage, it won’t stick. Still, it’s pretty nice for BG groups.
- Ursol’s Vortex – Has it’s uses in BGs, not so hot in Arena.
- Mighty Bash – Stuns are nice, let’s face it. Even with a longish cooldown. Great for arena and 1 vs 1. Shares DR with other stuns, so if your group already has enough stuns then Disorienting Roar might be a better choice.
Tier 6 (level 90)
- Heart of the Wild – Nice, but that 6 min cooldown is a killer.
- Dream of Cenarious – Not an option
- Nature’s Vigil – 5.2 changed this buy cutting both the buff and the CD in half. Still, it’s a nice boost every 90 seconds, especially if you use it with Incarnation, and adds some damage. Note: That extra damage can break CCs
Resto Druid PvP Glyphs
Major glyphs:
Lots of options depending on your game and the exact situation.
- Glyph of Barksin – Generally useful. Reduces the chance opponents have to crit you.
- Glyph of Lifebloom – More efficiently transfer Lifebloom to a new target.
- Glyph of Cyclone – increases the range of a very useful ability.
- Glyph of Blooming – Increases the bloom heal, reduces duration, spell is no longer refreshed. Likely best when HoTs are going to be dispelled.
- Glyph of Rebirth – Nice for fights where you’re able to rez allies.
- Glyph of Dash – Reduces Dash CD.
- Glyph of Nature’s Grasp – Useful if melee is being annoying.
Minor Glyphs
Mostly just cosmetic, but there are a couple with functional changes.
- Glyph of Grace – Reduce falling damage in all forms.
- Glyph of Ttreant – Take on a Treant form, but no other benefits.
- Glyph of Aquatic Form – Faster swimming.
Restoration Stats and Gear
Patch 5.3 cut the value of PvP Power by a third and the value of all PvP Power and Resilience Gems was cut in half.
- Primary Stats: Int, Spirit, & Resilience
- Secondary Stats: Spirit > Haste > Mastery > PvP Power
- Weaker stats: Critical
- Useless: Hit and Expertise unless you’re playing offensively.
Int is easily your #1 overall stat and you should pile up as much as possible.
Reforge Mastery, and then Crit, into the best available stats.
Spell Penetration is gone and is now “PvP Power.” This stat is a direct add to healing and damage Vs players. Point for point Int is better, but PvP Power gems have twice they valuer of Int gems, so they’re the ones you should pick.
Resilience – Depends on how much you’re being focused. Given the massive burst in the game you might want to get more.
The crafted gear set (for Resto Druids) only has two pieces with Spirit, but the Crit and Mastery on the other pieces can be reforged to Spirit. This would be a fine set for starting PvP at 90. Either take Leatherworking and make it or buy it from the Auction House or another leatherworker. Move up to the honor/conquest gear as soon as you can.
Gems and Enchants for Restoration Druid PvP
Gems with secondary stats have twice the value of gems with primary stats (eg: 320 Haste Vs 160 Int.)
You should try to match socket bonuses and you can use the hybrid gems to do that. All of these gems require item level 417+. If you’re not yet 90 you’ll have to level up or dig up similar gems.
Give the big hit to PvP Power you should gem for Int. Since you have 65% resilience in your underwear you probably won’t feel a need to gem for it, though you can if you like.
Matching Sockets for Maximum Healing:
- Meta: Burning Primal Diamond. Get the tyrannical gem if you have earned 27k Conquest Points.
- Red: Brilliant Primordial Ruby
- Yellow: Artful Vermilion Onyx
- Blue: Purified Imperial Amethyst
- Belt buckle and Blacksmithing slots: Brilliant Primordial Ruby
Other gems are listed if you want to experiment.
Gem Priorities | ||
---|---|---|
Meta | Courageous Primal Diamond: +324 Intellect and chance on beneficial spell to make your spells cost no mana for 4 sec. Requires a legendary gem quest. Burning Primal Diamond: +216 Int & 3% Increased Crit Effect Tyrannical Primal Diamond: +665 PVP Power and +775 Resilience, requires 27k earned conquest points and iLevel 476, cost 1k conquest points. |
|
Red | Brilliant Serpent’s Eye: 320 Int, self-only Jewelcrafting gem Brilliant Primordial Ruby: 160 Int |
|
Yellow | Mystic Sun’s Radiance: 160 Resilience Quick Sun’s Radiance: +320 Haste Fractured Sun’s Radiance: +320 Mastery |
|
Blue | Stormy River’s Heart: +160 PvP power Sparkling River’s Heart: +320 Spirit Rigid River’s Heart: +320 Hit |
|
Orange | Willful Vermilion Onyx: +80 Int & +80 Resilience Reckless Vermilion Onyx: 80 Int, 160 Haste Artful Vermilion Onyx: +80 Int & +160 Mastery |
|
Green | Turbid Adventurine: +200 Spirit and +100 PvP Resilience Vivid Adventurine: +100 PvP Power and +100 PvP Resilience Vivid Wild Jade: +80 Res, +80 PvP Power Energized Wild Jade: +160 Haste, +160 Spirit Zen Wild Jade: +160 Mastery, +160 Spirit |
|
Purple | Mysterious Imperial Amethyst: +80 Int, +80 PvP Power Purified Imperial Amethyst: +80 Int, +160 Spirit |
|
Prismatic | Brilliant Primordial Ruby: 160 Int | |
Cogwheel | Sparkling Tinker’s Gear: 600 Spirit – requires an engie helm, such as this. Quick Tinker’s Gear: 600 Haste Fractured Tinker’s Gear: 600 Mastery |
Int Based Caster Enchantments
The Mists of Pandaria enchants are much nicer than their Cataclysm counterparts. Upgrade as soon as you can, but you will need a minimum item level of 372.
Short on gold? If you want to buy the best enchants, fund all of your alts, donate to the guild, etc., but don’t have the cash, then see what the Tycoon Addon can do about about fixing your poverty.
Helm enchants are gone in Mists of Pandaria, all shoulder enchants come from the Inscription profession. There are no PvP Power enchants (except for the weapon,) the only Resilience enchants are the chest item and the weapon enchant.
There is an Arena weapon enchant for your weapons that is quite nice, for a measly 1k Conquest points.
Restoration Druid Enchantments | |
---|---|
Weapon | Enchant Weapon – Glorious Tyranny: 600 PvP Power, 50% Disarm reduction, cost is 1,000 Conquest points. Enchant Weapon – Jade Spirit: Sometimes increases Int by 1650, might increase Spirit if mana is low. |
Shoulders | Secret Crane Wing Inscription: – 520 Int and 100 Crit rating, Req. Inscription 550. Greater Crane Wing Inscription: +200 Int and 100 Crit |
Cloak | Enchant Cloak – Superior Intellect: +180 Int Lightweave Embroidery – attacks can increase Int by 2k for 15 sec, requires tailoring |
Chest | Enchant Chest – Super Resilience: +200 Resilience Enchant Chest – Glorious Stats: +80 to all stats – with the 5.3 changes to Resilience this enchant is worth taking. |
Bracers | Enchant Bracer – Super Intellect: +180 Int Fur Lining increases Int by 500, requires leatherworking. Socket Bracer – Pop in a gem, requires Blacksmithing 400 |
Gloves | Enchant Gloves – Greater Haste: +170-Haste Socket Gloves – Pop in a gem, requires Blacksmithing 400 |
Belt | Livingsteel Belt Buckle: Gem slot for a nice Int gem |
Leggings | Greater Pearlescent Spellthread: +285 Int and +165 Spirit Greater Cerulean Spellthread: +285 Int and +165 Crit |
Boots | Enchant Boots – Pandaren’s Step: +140 Mastery, slight run speed increase. |
Rings | Enchant Ring – Greater Intellect: +160 Int, Requires Enchanting 550 |
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Resto Druid PvP Videos
Two videos. The first shows some offensive techniques. The second shows various arena tips.
Both videos are from Skill Capped.
Enjoy.
Professions for Restoration Druids
All of the professions provide some benefit for Druids of any spec, though clearly some are better than others. Even the gathering professions have some value (especially Herbalism,) though you might be better served by using those to build a larger gold stash.
If you’re looking for the buffs then Blacksmithing might be the best choice since you can slot two gems and gems with secondary stats have twice the value of those with primary stats, 320 PvP Power Vs 160 Int, per gem, for example. It also gives you a bit more versatility with gem slotting, though you’ll most likely want to stick Int gems in those slots anyway.
Your Leather bonus adds to any professional Int bonuses.
Resto Druid Professions | |
---|---|
Tailoring | Cloak enchant sometimes adds 2k Int. |
Leatherworking | Bracer enchant adds 500 int. Naturally you can make youir own gear while leveling. |
Jewelcrafting | Make nicer gems for your own use. |
Enchanting | Enchant both rings, for a total +320 Int gain. |
Inscription | Shoulder enchant adds 520 Int and 100 crit. |
Alchemy | More effect from your own potions. Adds 320 Int and an extra hour to your main flask. Also adds that hour and about 30% to the stats of any of your flasks and elixirs. |
Engineering | Has lots of interesting toys, some of which have situational use, and Synapse Springs, which increases Int by 1940 for a short time. If you take this use a macro to activate it along with other short term buffs. |
Blacksmithing | gives two extra gems slots. See the notes above. |
Skinning | provides 480 crit rating |
Herbalism | Small heal, 2880 Haste for 20 seconds, and you will find life and mana spirits (in the M of P zones) that restore a nice amount of health and mana. |
Mining | 480 Stamina |
Comsumables
All food buffs last one hour, but do not last through death. Alchemists get about 30% more effect and an extra hour from Flasks and Elixirs.
Foods – None add PvP Power or Resilience.
- Mogu Fish Stew: 300 Int
- Steamed Crab Surprise: 300 Spirit
- Braised Turtle: 275 Int
- Fire Spirit Salmon: 275 Spirit
Flasks – Much better than the Elixirs.
- Flask of the Warm Sun: 1,000 Int for an hour.
- Flask of Falling Leaves: 1,000 Spirit for an hour.
Potions – Keep a bunch on your bar.
- Potion of the Jade Serpent: 4k Int for 25 seconds. If you pop one immediately before combat you will be able to pop another during combat.
- Master Healing Potion: Heals 120k HP
- Master Mana Potion: About 30k Mana
Now Get Your Druid Leveled Faster
Now that you’re on the way to becoming a lean, mean, killing machine you should grab a full blown leveling guide for your blast to the top levels. Why? It will save you many days of in-game time and a good deal of frustration, even if you already know many or most of the quests. You’ll never again wonder about where to go, what to do, or where to find that thing you’re looking for.
Our recommended leveling guide is Dugi’s Guide. Dugi’s nearly automates the whole leveling path (automatically updating as you complete tasks and quests) and is like having an expert helping you every step of the way.
Pick your starting point and the guide automatically updates and advances as you complete quests, sets a waypoint arrow automatically, and includes all the important quest info.
If you gain a few levels in the dungeons or in PvP, then come back to the guide, you’re still covered. It’ll figure out where you are and adjust accordingly, allowing you to ignore obsolete quests. Whether you’re brand new to WoW or decked head to toe in heirlooms Dugi will get you to the level cap faster than anything else out there. Grab your copy of Dugi’s Leveling Guide, here.
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good info, only up to date site i can find that doesn’t just post crap at start of patch and never update it. thanks 🙂
Thanks. 🙂